Originally posted by grapevine GW1 skill packs cover both PvE and PvP.
No, they don't. Skill packs are useful only in PvP. The skill packs were there for people who didn't want to play the PvE. Did you also realise that you can only buy the skills packs WITHOUT buying the actual game and you could play PvP? Also GW1 was all about player skill. I can guarantee you that even if you had all the skills unlocked you will still be quite useless in GvG unless you have a lot of experience.
I know that the notion that PvE is not the centre of the world is very hard to swallow for some of the more traditional MMO players but that is the case. GW1 had one of the best PvP systems I've ever seen in a game. I am a bit sceptical that GW2 will give us the same varied and super skill focused experience that GW1 did.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Players are the one who determine the price, aren't they? Gems can get you a lot of cool stuff, more inv space, faster leveling, etc. Why would anyone want to sell currency bought with real money with only a tiny amount of gold?
And how do you know it only takes 100 hours? I don't know anyone who has grinded from 1 to 80 yet... I bet that you're just making that up.
Who cares about lame structured PvP? I don't for sure.
And why would many people want to buy something not necessarily needed?
This is the game to enjoy the journey, not rushing to the endgame.
And alot of fair-mined pvpers who want to win with skills cares about structured pvp. Sure you dont care.
I literally need extra inv space and server transfers, how can you say that they're not necessarily needed?
So when defending cash shop game suddenly becomes a journey and exp boost is completely useless?
I am sorry, YOU need extra space and transfer = they are necessarily needed? There are millions more people playing this game. and not everyone need this stuff.
GW2 have no traditional endgames, so tell me how useful exp booster is when there is no need to rush to max level.
WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.
I think you need to do some thinking about what is "winning". Yes that player has some items sooner than you and may get better drops, but how does that affect you, and how does he win from other players?
Sure if your metagame is the economy or getting as many items as possible (that have little to no influence on the relative power a player has gameplay wise) then you may have an argument.
But as it stands it doesn't win anything in competetive pvp (no buffs working there, everyone maxed in gear and stats) and in WvW it will balance out because every server will have some people spending cash in the shop to get boosts so earn gold faster and can buy siege equipment faster and even if some servers have all the rich guys they'll be matched against eachother when rebalancing the matches against other servers to be relatively the same in power.
And I think it's laughable if you think someone can win over other players in a cooperative pve environment where there's no progresion raiding so also no server firsts to brag about.
Winning?
I sure would like to open those cool chests I get from mobs. It would feel like winning, I'm sure of it. I also love extra warehouse space and could use server transfers from time to time.
I also don't like if some asshat levels and earns everything faster than me, it would feel like I'm losing.
Sure all of that is just "PvE", but in WvW I don't really like that some asshat uses the most expensive siege weapons, while I can't use any because I haven't grinded enough. It almost feels like he is winning with real money.
Those are not winning as there's no competition in those game elements else there would for example be a scoreboard for that to keep tracking of each players leveling and currency earning progression curves. Opening a chest winning? that's being able to unlock a reward which isn't winning as there's no competition, just a reward.
Just an advice you might feel happier if you focus more on your own gaming experience instead of looking at and being jealous of others. Bet you have a hard time in life because your neighbour has a porsche and your driving a volkswagen.
A Porsche is just a VW for people who aren't secure with themselves
At first it was all Guild Wars 2 is only buy to play! People buying copies will be able to cover the costs of a persistent server instead of instanced game play.
Then the inevitable cash shop arrived. People are defending it saying 'it's just cosmetic items' and 'helps pay the costs of running a persistent server'.
Then the whole gems debacle. 'It still doesn't effect game play all that much and costs too much to get ahead of any one.'
Now paying for 'time-saving' items. People are still clinging to 'it's not pay to win. This is okay!'
Where do people draw the line at? I mean, I was looking forward to Guild Wars 2 as the next person. How ever this same thing was present with Blizzard and World of Warcraft. Some thing I didn't like then and especially now since I saw the direction it was heading.
Where are people going to put their foot down for Guild Wars 2 or will they keep making excuses whilst they keep taking advantage of milking players for every dollar they can get?
TL;DR:
Buy to play -> Cosmetic item cash shop -> gems -> Time-saving items -> (What next?)
ArenaNet have used exactly the same model in GW1.
The entire way that GW2 is designed is to prevent gear advantages and level the playing field. So why on earth do people think this will lead to 'pay to win'? It won't. ArenaNet likes its games to be eSport-ish. So they wont be ruining that reputation by putting in items that give characters an advantage in PvP.
Originally posted by grapevine As long as they don't take it to the next level like they did with GW1 (ie. skill packs), then it should be fine.
They will.
If their did it for their first game, what makes you think they won't do it for the sequel?
Uh because:
a) There are much fewer skills in GW2 and they are much easier to obtain.
b) When you level up to 80 for PvP you gain access to all skills anyway.
Also, the skill packs in GW1 were not pay to win. Pay to win means you get an advantage that cannot be matched by a player who doesnt pay. In fact skills were very easy to obtain in GW1. It took only a few days to progress through the main storyline and unlock 90% of the skills for your profession combo. Or you could skip that and unlock the 8 skills you want to use for your build with a few hours of PvP.
The skill packs were just a convenience item for people who did not want to play the game properly to unlock skills. If players are too lazy to unlock stuff themselves and want to send ArenaNet their money to fund the development of the game, why should I care?
At first it was all Guild Wars 2 is only buy to play! People buying copies will be able to cover the costs of a persistent server instead of instanced game play.
Then the inevitable cash shop arrived. People are defending it saying 'it's just cosmetic items' and 'helps pay the costs of running a persistent server'.
Then the whole gems debacle. 'It still doesn't effect game play all that much and costs too much to get ahead of any one.'
Now paying for 'time-saving' items. People are still clinging to 'it's not pay to win. This is okay!'
Where do people draw the line at? I mean, I was looking forward to Guild Wars 2 as the next person. How ever this same thing was present with Blizzard and World of Warcraft. Some thing I didn't like then and especially now since I saw the direction it was heading.
Where are people going to put their foot down for Guild Wars 2 or will they keep making excuses whilst they keep taking advantage of milking players for every dollar they can get?
TL;DR:
Buy to play -> Cosmetic item cash shop -> gems -> Time-saving items -> (What next?)
If we take the 'XP-Potions' as an example, and push it to the extreme, what's the difference of you 'buying a max level char' and using 'XP potions'?
I try to avoid games that are on 'slippery slopes' as they tend to slide once they are on the slope but that's just me. vOv.
why would anyone buy a max level character you'll miss out on the whole game..people who do things like that need to get a life. don't let that ruin your experience who cares what others are doing, just enjoy it on your terms.
Originally posted by Istavaan Originally posted by jpnzOriginally posted by Istavaan
What exactly do you win?If we take the 'XP-Potions' as an example, and push it to the extreme, what's the difference of you 'buying a max level char' and using 'XP potions'?I try to avoid games that are on 'slippery slopes' as they tend to slide once they are on the slope but that's just me. vOv.why would anyone buy a max level character you'll miss out on the whole game..people who do things like that need to get a life. don't let that ruin your experience who cares what others are doing, just enjoy it on your terms.
People feel that they are being hard done by when people are offered an option that requires less work and requires real life money.
It's like. Why bother wasting your time leveling up to get all the character perks when you can pay X amount and get a max level character!
It's like going into a game. Given two options. The easy breezy route for a fee. Or the route that handicaps your progress whilst other players are speeding by you whilst laughing at you for not choosing the same route as them. Just an example.
People just want to pay one fee and be on the same footing for effort required with out having to be nickle and dime'd to keep up.
Line is drawn whenever REAL MONEY causes any direct or indirect effect to the expectancy of pure competitiveness from the day the server opens and everyone makes their characters.
I dont care if one player spends 10 hours and another spends 1 hour. Or if one player started to play in the first day and another started playing a year later. Its part of the pureness of competitiveness wich one decide how much time they devote, how they play. If they devote less time and effort INSIDE THE GAME, whatever result comes from it, its their responsability.
Whatever expectancy to compete CAN ONLY BE DERIVED BY TIME AND EFFORT SPENT INSIDE THE GAME, WHILE PLAYING IT.
Now, I have a problem with real money.
IT RUINS GAMES. IT RUINS EXPERIENCES. IT RUINS DESIGNS. AFFECTS EVERYONE INDISTINCTIVELLY.
ITS A PURE FORM OF GREED AND CORRUPTION WITHIN IT.
It cannot cause any effect or be translated in any way to the game experience.
No problem with any individual human factor that can be translated within the game, but not real life money.
Everything you get in the game, YOU HAVE TO EARN IT.
EARN IT INSIDE THE GAME. LIKE EVERYONE ELSE.
Thats the whole premise.
That your material condition and abstraction of human credit does not affects the experience, other than your subjectivity, your soul, whoever you are, your personality, your human factor. THATS THE ESSENCE OF ROLEPLAYING GAMES. THAT ONE SHOULD BE FREE FROM THE MATERIAL BOUNDARIES WHILE EXPERIENCING THE VIRTUAL WORLD.
Line is drawn whenever REAL MONEY causes any direct or indirect effect to the expectancy of pure competitiveness from the day the server opens and everyone makes their characters.
I dont care if one player spends 10 hours and another spends 1 hour. Or if one player started to play in the first day and another started playing a year later. Its part of the pureness of competitiveness wich one decide how much time they devote, how they play. If they devote less time and effort INSIDE THE GAME, whatever result comes from it, its their responsability.
Whatever expectancy to compete CAN ONLY BE DERIVED BY TIME AND EFFORT SPENT INSIDE THE GAME, WHILE PLAYING IT.
Now, I have a problem with real money.
IT RUINS GAMES. IT RUINS EXPERIENCES. IT RUINS DESIGNS. AFFECTS EVERYONE INDISTINCTIVELLY.
ITS A PURE FORM OF GREED AND CORRUPTION WITHIN IT.
It cannot cause any effect or be translated in any way to the game experience.
No problem with any individual human factor that can be translated within the game, but not real life money.
Everything you get in the game, YOU HAVE TO EARN IT.
EARN IT INSIDE THE GAME. LIKE EVERYONE ELSE.
Well said. Everything in GW2's cash shop, you can earn it ingame.
WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.
If we take the 'XP-Potions' as an example, and push it to the extreme, what's the difference of you 'buying a max level char' and using 'XP potions'?I try to avoid games that are on 'slippery slopes' as they tend to slide once they are on the slope but that's just me. vOv.
why would anyone buy a max level character you'll miss out on the whole game..people who do things like that need to get a life. don't let that ruin your experience who cares what others are doing, just enjoy it on your terms.
People feel that they are being hard done by when people are offered an option that requires less work and requires real life money.
It's like. Why bother wasting your time leveling up to get all the character perks when you can pay X amount and get a max level character!
It's like going into a game. Given two options. The easy breezy route for a fee. Or the route that handicaps your progress whilst other players are speeding by you whilst laughing at you for not choosing the same route as them. Just an example.
People just want to pay one fee and be on the same footing for effort required with out having to be nickle and dime'd to keep up.
well you don't have to pay anything..and getting those perks in game is much more rewarding than buying them. i don't care if some guy i don't know prefers to buy them instead of working for it..i just know when i get it in game by working for it i'll get that buzz that i accomplished something. thats all that matters to me.
Where are people going to put their foot down for Guild Wars 2 or will they keep making excuses whilst they keep taking advantage of milking players for every dollar they can get?
Ermmmm that is what financial capitalism does, it milks every person for every dollar it can get, irrespective of the social consequences
Did you really believe GW2 existed outside of that system?
No head starts, no pushes, no boosts, no convenience, no skippers, no advantages.
It doesnt matter how you phrase it, how you sugar coat a term and try to make it more palatable, more acceptable.
THE EFFECT IT CAUSES IS THE SAME.
In an ideal world it should have never been allowed in the first place.
It used to be an art form, an emulation of life and society at the palm of our hands, living other roles, other settings, having experiences we would otherwise never had access to before it, there were grandiose principles behind MMORPG designs.
The idea I fell in love with, how quickly it got twisted, destroyed.
Now its corrupted, like everything else in society. You cant barely recognize how things originally were, what things actually meant.
The kids now accept everything that is repeated to them by the media, the industry, the government, etc. Wake up people.
At first it was all Guild Wars 2 is only buy to play! People buying copies will be able to cover the costs of a persistent server instead of instanced game play.
Then the inevitable cash shop arrived. People are defending it saying 'it's just cosmetic items' and 'helps pay the costs of running a persistent server'.
Then the whole gems debacle. 'It still doesn't effect game play all that much and costs too much to get ahead of any one.'
Now paying for 'time-saving' items. People are still clinging to 'it's not pay to win. This is okay!'
Where do people draw the line at? I mean, I was looking forward to Guild Wars 2 as the next person. How ever this same thing was present with Blizzard and World of Warcraft. Some thing I didn't like then and especially now since I saw the direction it was heading.
Where are people going to put their foot down for Guild Wars 2 or will they keep making excuses whilst they keep taking advantage of milking players for every dollar they can get?
TL;DR:
Buy to play -> Cosmetic item cash shop -> gems -> Time-saving items -> (What next?)
So let me get this straight. You expect people to buy into your theory (that's wrong btw) that exp enhancements somehow give an unfair advantage in a game that levels you down to the zone/dungeon you are in wherever you are at, levels you up to the pvp zone you are at, and only gives you skills via training weapons? Or that an economy well used by games like Eve somehow is wrong and causes a the game developers to be more greedy then say the TSW or WoW stores that charge a monthly sub AND for items in their store? Just wanted to clear that up before moving on.
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.
ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capitalist class not the people.
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.
ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capital class not the people.
and why are they rich? who buys their products? This has nothing to do with guild wars 2, you are gone way off topic.
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.
ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capital class not the people.
and why are they rich? who buys their products? This has nothing to do with guild wars 2, you are gone way off topic.
Not of topic at all, I stated earlier, GW2 is simply a small part of the capital accumulation system aimed at generating more wealth into the hands of very few people. Therefore one should not expect any morality.
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
I get it you're a fan of TSW, you criticize guild wars 2 for having a cash shop, but you praise TSW (which has a sub + cash shop) in your posts about that game. That seems a little off don't you think?
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
I get it you're a fan of TSW, you criticize guild wars 2 for having a cash shop, but you praise TSW (which has a sub + cash shop) in your posts about that game. That seems a little off don't you think?
I praised TSW for its genuine conceptual innovation and story line. Not for its cash shop.
Comments
No, they don't. Skill packs are useful only in PvP. The skill packs were there for people who didn't want to play the PvE. Did you also realise that you can only buy the skills packs WITHOUT buying the actual game and you could play PvP? Also GW1 was all about player skill. I can guarantee you that even if you had all the skills unlocked you will still be quite useless in GvG unless you have a lot of experience.
I know that the notion that PvE is not the centre of the world is very hard to swallow for some of the more traditional MMO players but that is the case. GW1 had one of the best PvP systems I've ever seen in a game. I am a bit sceptical that GW2 will give us the same varied and super skill focused experience that GW1 did.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I am sorry, YOU need extra space and transfer = they are necessarily needed? There are millions more people playing this game. and not everyone need this stuff.
GW2 have no traditional endgames, so tell me how useful exp booster is when there is no need to rush to max level.
WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.
A Porsche is just a VW for people who aren't secure with themselves
ArenaNet have used exactly the same model in GW1.
The entire way that GW2 is designed is to prevent gear advantages and level the playing field. So why on earth do people think this will lead to 'pay to win'? It won't. ArenaNet likes its games to be eSport-ish. So they wont be ruining that reputation by putting in items that give characters an advantage in PvP.
I guess people don't remember the first 3 or 4 years of GvG in GW1. There were 1 million dollar prize tournaments. So yeas, they do eSPORTS.
Uh because:
a) There are much fewer skills in GW2 and they are much easier to obtain.
b) When you level up to 80 for PvP you gain access to all skills anyway.
Also, the skill packs in GW1 were not pay to win. Pay to win means you get an advantage that cannot be matched by a player who doesnt pay. In fact skills were very easy to obtain in GW1. It took only a few days to progress through the main storyline and unlock 90% of the skills for your profession combo. Or you could skip that and unlock the 8 skills you want to use for your build with a few hours of PvP.
The skill packs were just a convenience item for people who did not want to play the game properly to unlock skills. If players are too lazy to unlock stuff themselves and want to send ArenaNet their money to fund the development of the game, why should I care?
What exactly do you win?
If we take the 'XP-Potions' as an example, and push it to the extreme, what's the difference of you 'buying a max level char' and using 'XP potions'?
I try to avoid games that are on 'slippery slopes' as they tend to slide once they are on the slope but that's just me. vOv.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
why would anyone buy a max level character you'll miss out on the whole game..people who do things like that need to get a life. don't let that ruin your experience who cares what others are doing, just enjoy it on your terms.
If we take the 'XP-Potions' as an example, and push it to the extreme, what's the difference of you 'buying a max level char' and using 'XP potions'? I try to avoid games that are on 'slippery slopes' as they tend to slide once they are on the slope but that's just me. vOv.
why would anyone buy a max level character you'll miss out on the whole game..people who do things like that need to get a life. don't let that ruin your experience who cares what others are doing, just enjoy it on your terms.
People feel that they are being hard done by when people are offered an option that requires less work and requires real life money.
It's like. Why bother wasting your time leveling up to get all the character perks when you can pay X amount and get a max level character!
It's like going into a game. Given two options. The easy breezy route for a fee. Or the route that handicaps your progress whilst other players are speeding by you whilst laughing at you for not choosing the same route as them. Just an example.
People just want to pay one fee and be on the same footing for effort required with out having to be nickle and dime'd to keep up.
-Azure Prower
http://www.youtube.com/AzurePrower
Line is drawn whenever REAL MONEY causes any direct or indirect effect to the expectancy of pure competitiveness from the day the server opens and everyone makes their characters.
I dont care if one player spends 10 hours and another spends 1 hour. Or if one player started to play in the first day and another started playing a year later. Its part of the pureness of competitiveness wich one decide how much time they devote, how they play. If they devote less time and effort INSIDE THE GAME, whatever result comes from it, its their responsability.
Whatever expectancy to compete CAN ONLY BE DERIVED BY TIME AND EFFORT SPENT INSIDE THE GAME, WHILE PLAYING IT.
Now, I have a problem with real money.
IT RUINS GAMES. IT RUINS EXPERIENCES. IT RUINS DESIGNS. AFFECTS EVERYONE INDISTINCTIVELLY.
ITS A PURE FORM OF GREED AND CORRUPTION WITHIN IT.
It cannot cause any effect or be translated in any way to the game experience.
No problem with any individual human factor that can be translated within the game, but not real life money.
Everything you get in the game, YOU HAVE TO EARN IT.
EARN IT INSIDE THE GAME. LIKE EVERYONE ELSE.
Thats the whole premise.
That your material condition and abstraction of human credit does not affects the experience, other than your subjectivity, your soul, whoever you are, your personality, your human factor. THATS THE ESSENCE OF ROLEPLAYING GAMES. THAT ONE SHOULD BE FREE FROM THE MATERIAL BOUNDARIES WHILE EXPERIENCING THE VIRTUAL WORLD.
They corrupted it big time.
Well said. Everything in GW2's cash shop, you can earn it ingame.
WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.
well you don't have to pay anything..and getting those perks in game is much more rewarding than buying them. i don't care if some guy i don't know prefers to buy them instead of working for it..i just know when i get it in game by working for it i'll get that buzz that i accomplished something. thats all that matters to me.
And
EARN IT ONLY INSIDE THE GAME.
Everyone starting from zero, with no external influences.
Ermmmm that is what financial capitalism does, it milks every person for every dollar it can get, irrespective of the social consequences
Did you really believe GW2 existed outside of that system?
if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players
No head starts, no pushes, no boosts, no convenience, no skippers, no advantages.
It doesnt matter how you phrase it, how you sugar coat a term and try to make it more palatable, more acceptable.
THE EFFECT IT CAUSES IS THE SAME.
In an ideal world it should have never been allowed in the first place.
It used to be an art form, an emulation of life and society at the palm of our hands, living other roles, other settings, having experiences we would otherwise never had access to before it, there were grandiose principles behind MMORPG designs.
The idea I fell in love with, how quickly it got twisted, destroyed.
Now its corrupted, like everything else in society. You cant barely recognize how things originally were, what things actually meant.
The kids now accept everything that is repeated to them by the media, the industry, the government, etc. Wake up people.
So let me get this straight. You expect people to buy into your theory (that's wrong btw) that exp enhancements somehow give an unfair advantage in a game that levels you down to the zone/dungeon you are in wherever you are at, levels you up to the pvp zone you are at, and only gives you skills via training weapons? Or that an economy well used by games like Eve somehow is wrong and causes a the game developers to be more greedy then say the TSW or WoW stores that charge a monthly sub AND for items in their store? Just wanted to clear that up before moving on.
ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.
Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.
ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capitalist class not the people.
and why are they rich? who buys their products? This has nothing to do with guild wars 2, you are gone way off topic.
Not of topic at all, I stated earlier, GW2 is simply a small part of the capital accumulation system aimed at generating more wealth into the hands of very few people. Therefore one should not expect any morality.
I get it you're a fan of TSW, you criticize guild wars 2 for having a cash shop, but you praise TSW (which has a sub + cash shop) in your posts about that game. That seems a little off don't you think?
I praised TSW for its genuine conceptual innovation and story line. Not for its cash shop.