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So I cannot help but notice this slope going on. Could this be the deal breaker for Guild Wars 2?

1246

Comments

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

    if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players

     

    ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.

    I get it you're a fan of TSW, you criticize guild wars 2 for having a cash shop, but you praise TSW (which has a sub + cash shop) in your posts about that game. That seems a little off don't you think?

     

     

    I praised TSW for its genuine conceptual innovation and story line. Not for its cash shop.


    it must go against your "morals" though right? you just made a hypocrite of yourself.

  • InterestingInteresting Member UncommonPosts: 973
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

    if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players

     

    ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.

    Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.

     

    I think the solution is to counter the media, counter the idea behind it. So people stop being matrixed force feed into this mentality.

    Once people start SAYING NO. Then they become the driving force behind the changes.

    The market can live and can addapt without these abuses. If the laws dont regulate it to protect the consumers, then the consumers themselves must do it. And the main way we can achieve this is through communication between players, such as topics like this. The moment we no longer can speak our minds, then we move somewhere else.

     

    The industry wont change by itself, because if it can milk more and more, IT WILL. And thats what they are doing. Now on this potentially great game: Guild Wars 2.

    At every release, at every new game, every generation of design decisions and addaptations to the market conditions and consumers maturity, this evolving process happens. We are doing this right here, right now. And we must make sure the Guild Wars 2 community, industry, media, overall gamer community notice this: PEOPLE ARE NOT BUYING INTO THESE CLEVERLY DESIGNED PAY TO WIN CASH SHOP SCHEMES ANYMORE.

    More and more people are seeing through it.

     

     

  • SlavojZizekSlavojZizek Member Posts: 50
    Originally posted by Istavaan


    it must go against your "morals" though right? you just made a hypocrite of yourself.

     

    Both TSW and GW2 are integral parts of the exploitative capitalist accumulation system that rests on the assumption of milking people for every dollar they have to use the OP's phrase. They are simply interested in profit, driven by the profit motive. Capitalist behave like capitalists wherever they are. However, I do believe we can praise certain MMORPS for conceptual and aesthetic innovation.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

     

     

     

     

     

    ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capitalist class not the people.

    Actually it was a combination of people misunderstanding the risk of highly complex and interlinked derivative products (and pushing for them anyway (greed)), coupled with the "98%" also being in general a greedy, consumer centric class.

     

    But let's never partition any blame to the people right, it was totally the traders fault that people were taking on masses and masses of debt. If someone offers you a credit card with a limit 5x more than you earn in a year, you would be mad to not take it and spend, spend spend am I right?

    "Come and have a look at what you could have won."

  • SlavojZizekSlavojZizek Member Posts: 50
    Originally posted by bunnyhopper
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

     

     

     

     

     

    ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capitalist class not the people.

    Actually it was a combination of people misunderstanding the risk of highly complex and interlinked derivative products (and pushing for them anyway (greed)), coupled with the "98%" being in general also being a greedy, consumer centric class.

     

    But let's never partition any blame to the people right, it was totally the traders fault that people were taking on masses and masses of debt. If someone offers you a credit card with a limit 5x more than you earn in a year, you would be mad to not take it and spend, spend spend am I right?

     

    agreed. If you add to the fact that the US state systematically allowed total deregulation of market. Which effectively meant that the finance capitalists could do exactly what they wanted to do. Including "betting" on bad deals they had sold on relating to people mortgages.

     

    see the movie Inside Job

     

    http://en.wikipedia.org/wiki/Inside_Job_(film)

     

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by botrytis

    I guess people don't remember the first 3 or 4 years of GvG in GW1. There were 1 million dollar prize tournaments. So yeas, they do eSPORTS.

    I don't think a lot of people on these forums actually played GW so there's nothing for them to remember. When GW1 fans were preaching about how skill should matter more than gear and that it's all about an equal level PvP, most MMOers were "lol GW1 , goes back to playing WoW/EQ etc.". Now 7 years later they are preaching what GW1 players realised so long ago :D

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • InterestingInteresting Member UncommonPosts: 973
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

    if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players

     

    ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.

    Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.

     

    ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capitalist class not the people.

     

    In F2P games with PAY to WIN cash shops we have these pyramide schemes of power.

    The tip of the pyramide are the players who invest heavily on the cash shop.

    At the base of the pyramide are the free to play players, who are mainly there to serve the entertainment of the masters. To fill the servers with popularity, or else the tip of the pyramide lose its appeal to invest, since they are not getting any degree of superiority sense over the free to play players.

     

    The monetization of F2P games has to be made in a way that the shape remains a rectangle or square, wide base, low height. And these can be achieved by implementing PRACTICAL CAPS INTO THE INVESTMENTS OR "ADVANTAGES" PLAYERS CAN RECEIVE THROUGH INVESTMENT. In a way that those are not cumulative, nor transferable and cannot cause an effect higher than a specified amount.

    This way, it would look like "monthly subscriptions" or any kind of cash shop purchase/investment cap that is akin to the value of a monthly subscription,  working alongside the ability to play the game for free.

     

    This way, those willing to support the game, would have an incentive to do so, while at the same time, the free players would have a direct guarantee and knowledge that the abuses and laws of greed would be regulated and controled.

     

    As it stands in Guild Wars 2, THERE IS NO LIMIT TO THE AMOUNT OF INVESTMENT ON CAN PUT INTO GEMS, NEITHER LIMIT TO THE AMOUNT OF ADVANTAGES ONE CAN DERIVE FROM IT, and thus NO LIMITS TO THE EFFECTS IT CAN CAUSE ON THE GAME.

     

    They must limit themselves as a way to acquire legitimacy to their F2P monetization system and their game integrity. Thats the next feasible evolutionary step.

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by SlavojZizek
    Originally posted by Istavaan


    it must go against your "morals" though right? you just made a hypocrite of yourself.

     

    Both TSW and GW2 are integral parts of the exploitative capitalist accumulation system that rests on the assumption of milking people for every dollar they have to use the OP's phrase. They are simply interested in profit, driven by the profit motive. Capitalist behave like capitalists wherever they are. However, I do believe we can praise certain MMORPS for conceptual and aesthetic innovation.

    It's only exploitative if you let it exploit you. there is a thing call willpower you know.  Of course they are interested in profit if they don't make profit they go out of busness..devs have families to feed you know. they aren't machines who make these games they are people with kids and mortgages.

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Interesting
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

    if they really wanted to milk players it would be a b2p + sub + cash shop like TSW..thats milking players

     

    ah so you really believe it has some moral sentiment, or generosity to the gaming community, outside of the profit mentality? Please try and understand the logic of greed. It is very subtle sometimes.

    Greed is consumer based..the reason capitilism works is because people are greedy..its the players fault because they buy into it..you can't blame the devs for trying to make money like every other business on the planet..its the consumers fault because it is they who open their wallets and splash the cash.

     

    ermmmm 90% of the global wealth of the world is now owned by 2% of the population? I blame the capitalists rather than the people. The economic crisis was a product of the capitalist class not the people.

     

    In F2P games with PAY to WIN cash shops we have these pyramide schemes of power.

    The tip of the pyramide are the players who invest heavily on the cash shop.

    At the base of the pyramide are the free to play players, who are mainly there to serve the entertainment of the masters. To fill the servers with popularity, or else the tip of the pyramide lose its appeal to invest, since they are not getting any degree of superiority sense over the free to play players.

     

    The monetization of F2P games has to be made in a way that the shape remains a rectangle or square, wide base, low height. And these can be achieved by implementing PRACTICAL CAPS INTO THE INVESTMENTS OR "ADVANTAGES" PLAYERS CAN RECEIVE THROUGH INVESTMENT. In a way that those are not cumulative, nor transferable and cannot cause an effect higher than a specified amount.

    This way, it would look like "monthly subscriptions" or any kind of cash shop purchase/investment cap that is akin to the value of a monthly subscription,  working alongside the ability to play the game for free.

     

    This way, those willing to support the game, would have an incentive to do so, while at the same time, the free players would have a direct guarantee and knowledge that the abuses and laws of greed would be regulated and controled.

     

    As it stands in Guild Wars 2, THERE IS NO LIMIT TO THE AMOUNT OF INVESTMENT ON CAN PUT INTO GEMS, NEITHER LIMIT TO THE AMOUNT OF ADVANTAGES ONE CAN DERIVE FROM IT, and thus NO LIMITS TO THE EFFECTS IT CAN CAUSE ON THE GAME.

     

    They must limit themselves as a way to acquire legitimacy to their F2P monetization system and their game integrity. Thats the next feasible evolutionary step.

    but you can't buy the best gear in the game so really at end game its not p2w

  • InterestingInteresting Member UncommonPosts: 973

    Basically, what I want is GUARANTEES against the abuse of power. Similar to the ones we have in Law/Legislative Theory/Politics. So that governments cannot do as they please to the citizen.

     

    Thats why the Monetization of these so called "Free to Play" MMORPGs needs to be regulated to include LIMITS of investment, incentives, advantages. This would work as a way to build trust and regain legitimacy to the games.

     

    This is not a sacrifice, but the next desired evolutionary step.

  • InterestingInteresting Member UncommonPosts: 973
    Originally posted by Istavaan
     

    but you can't buy the best gear in the game so really at end game its not p2w

     

    "The best gear" is a fallacy. Wether it can be bought or not does not matter.

    What matter is "anything, direct or indirect that can cause an effect on the experience"

     

    On the experience, or on the design, or on the intended monetization, or on the competition. Either of those is enough to disrupt the hygiene of the experience.

     

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Originally posted by SlavojZizek
    Originally posted by bunnyhopper
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by SlavojZizek
    Originally posted by Istavaan

     

     

     

     

     

     

     

    agreed. If you add to the fact that the US state systematically allowed total deregulation of market. Which effectively meant that the finance capitalists could do exactly what they wanted to do. Including "betting" on bad deals they had sold on relating to people mortgages.

     

    see the movie Inside Job

     

    http://en.wikipedia.org/wiki/Inside_Job_(film)

     

    "Betting on bad deals" was actually sophisticated trading institutions taking positions against other, less sophisticated institutions who were desperate to get a slice of the pie and as such took on bundles of derivatives which essentially contained all the left over toxic crap that was left after the quicker guys had got in on the intial deal wave.

     

    There was no doubt bad selling practices to the public via mortgage brokers pushing the sub prime market, but for me as someone within the higher frequency trading community. It was not the greed that astounded me, more the fact that the risk measures seemed to be so piss poor.

     

    For all that, the public does have a share of blame in all this as well, greed is not restricted to the financial community. It is just easier for people to go on an anti banker bandwagon. Anyway off topic so I'll leave it at that (sorry OP).

    "Come and have a look at what you could have won."

  • SlavojZizekSlavojZizek Member Posts: 50
    Originally posted by Interesting

    Basically, what I want is GUARANTEES against the abuse of power. Similar to the ones we have in Law/Legislative Theory/Politics. So that governments cannot do as they please to the citizen.

     

    Thats why the Monetization of these so called "Free to Play" MMORPGs needs to be regulated to include LIMITS of investment, incentives, advantages. This would work as a way to build trust and regain legitimacy to the games.

     

    This is not a sacrifice, but the next desired evolutionary step.

     

    There are never any guarantees against the abuse of power with this sort of Monetarist system. It regards people's morality and its effects on people as "externalities", e.g something for someone else to be concerned about, like social workers. Government is owned by Wall Street. All of Obama's senior economic advisors worked for Sachs Goldman and were instrumental in the 2008 global crisis. The only guarantees you have is to withdraw your support.

     

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Interesting
    Originally posted by Istavaan
     

    but you can't buy the best gear in the game so really at end game its not p2w

     

    "The best gear" is a fallacy. Wether it can be bought or not does not matter.

    What matter is "anything, direct or indirect that can cause an effect on the experience"

     

    On the experience, or on the design, or on the intended monetization, or on the competition. Either of those is enough to disrupt the hygiene of the experience.

    Seriously man, it's a game! i think your deep thinking and over analysis would be put to better use on more important topics.

  • SlavojZizekSlavojZizek Member Posts: 50
    Originally posted by Istavaan
    Originally posted by Interesting
    Originally posted by Istavaan
     

    but you can't buy the best gear in the game so really at end game its not p2w

     

    "The best gear" is a fallacy. Wether it can be bought or not does not matter.

    What matter is "anything, direct or indirect that can cause an effect on the experience"

     

    On the experience, or on the design, or on the intended monetization, or on the competition. Either of those is enough to disrupt the hygiene of the experience.

    Seriously man, it's a game! i think your deep thinking and over analysis would be put to better use on more important topics.

     

     

    People being ripped off is an important topic.

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by SlavojZizek
    Originally posted by Interesting

    Basically, what I want is GUARANTEES against the abuse of power. Similar to the ones we have in Law/Legislative Theory/Politics. So that governments cannot do as they please to the citizen.

     

    Thats why the Monetization of these so called "Free to Play" MMORPGs needs to be regulated to include LIMITS of investment, incentives, advantages. This would work as a way to build trust and regain legitimacy to the games.

     

    This is not a sacrifice, but the next desired evolutionary step.

     

    There are never any guarantees against the abuse of power with this sort of Monetarist system. It regards people's morality and its effects on people as "externalities", e.g something for someone else to be concerned about, like social workers. Government is owned by Wall Street. All of Obama's senior economic advisors worked for Sachs Goldman and were instrumental in the 2008 global crisis. The only guarantees you have is to withdraw your support.

     


    What has guild wars 2 got to do with the global financial crisis..you are way off topic man.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Brushing aside the conspiracy theories...

    My take would be that in a sense GW2 is a B2P game angling at the single-player big AAA market AS MUCH AS the mmorpg one.

    So if this is correct,

    • from the mmorpg angle, B2P > P2P customer decision = buying it! [BIG PRICE DIFFERENCE] - these players might play GW2 for a considerable time and eventually purchase something during that time because they're making massive savings already and some fun fluff or whatever - why not?
    • from the single-player AAA game angle, I want to enjoy the log in time everytime I play and screw "working towards something" or "I'm not great at this big worlds just get me there now I've seen this section, I'm ready for the next" so there's a DEMAND for xp-boosts or whatever it is. These people might play less intensely and possibly less duration but spend more during that time for a quality run through in this "Tyria world of art"? ;)
    It also pays (literally) to increase number of revenue streams to be inclusive for all the above. The trick is not to make a mockery of the gameplay itself with these additions which is shorter-term profit-making exercise (cynicicm develops).
     
    I think this IS a sound approach especially if as Anet has been testing, the Orr section and others, they do NEED to increase the challenge of these zones for the mmorpg crowd.
     

    Maybe that's all bc, but I think it's got to be partly true and maybe doubly true given the B2P business model of requiring high "box" sales.image

     
     
  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by SlavojZizek
    Originally posted by Istavaan
    Originally posted by Interesting
    Originally posted by Istavaan
     

    but you can't buy the best gear in the game so really at end game its not p2w

     

    "The best gear" is a fallacy. Wether it can be bought or not does not matter.

    What matter is "anything, direct or indirect that can cause an effect on the experience"

     

    On the experience, or on the design, or on the intended monetization, or on the competition. Either of those is enough to disrupt the hygiene of the experience.

    Seriously man, it's a game! i think your deep thinking and over analysis would be put to better use on more important topics.

     

     

    People being ripped off is an important topic.


    how are they being ripped off? it is you who buys these items in the cash shop, its your own thought out decision, nobody forced you to buy anything.

  • InterestingInteresting Member UncommonPosts: 973

    This "F2P" "PAY 2 WIN" has been a battle of words for a long time now. Ive personally spearhead half a dozen topics on the subject. Each year that passes I learn more and more about their strategies. Different words, same essence.

    One of the great wisdom "tips" one should learn early on in this life is that :

    INTENTIONS DOES NOT MATTER, WHAT MATTER ARE THE EFFECTS SOMETHING CAUSES.  When you ask a question, you must seek the effect behind it, the causes and consequences. Be deaf to alleged intentions.

     

    We can no longer allow them to deviate the focus of the discussion, creating excuses, finding exceptions and arbitrarities to keep pushing this corrupt, unethical monetization/design.

    So one must be vigilant to when they come up with a new phrase of effect whose main attempt is to "jump the shark" and say "oh, our game dont have (insert term that became old and pejorative in the community), it just have this (insert sugar coated new coined term whose main objective is to disguise THE SAME SYSTEM)"

  • Mari2kMari2k Member UncommonPosts: 367

    Oh come on... we all know that this game is (or will be) pay2win, but this doesnt meen is a bad game huh?

    The developers are not stupid, they would never mention cashshop items that are pay2win before the release. But I guaranie you that some time after release the items in the cashshop become more and more needed when you want to be on top in pvp. 

    Is a hard fight in the game industie, look what rip offs EA produce. You think the other companies are better ? Just lol how naive some gamers are...

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Interesting

    This "F2P" "PAY 2 WIN" has been a battle of words for a long time now. Ive personally spearhead half a dozen topics on the subject. Each year that passes I learn more and more about their strategies. Different words, same essence.

    One of the great wisdom "tips" one should learn early on in this life is that :

    INTENTIONS DOES NOT MATTER, WHAT MATTER ARE THE EFFECTS SOMETHING CAUSES.  When you ask a question, you must seek the effect behind it, the causes and consequences. Be deaf to alleged intentions.

     

    We can no longer allow them to deviate the focus of the discussion, creating excuses, finding exceptions and arbitrarities to keep pushing this corrupt, unethical monetization/design.

    So one must be vigilant to when they come up with a new phrase of effect whose main attempt is to "jump the shark" and say "oh, our game dont have (insert term that became old and pejorative in the community), it just have this (insert sugar coated new coined term whose main objective is to disguise THE SAME SYSTEM)"

    What do you win?

  • SlavojZizekSlavojZizek Member Posts: 50
    Originally posted by Interesting
     
    excuses, finding exceptions and arbitrarities to keep pushing this corrupt, unethical monetization/design.

    So one must be vigilant to when they come up with a new phrase of effect whose main attempt is to "jump the shark" and say "oh, our game dont have (insert term that became old and pejorative in the community), it just have this (insert sugar coated new coined term whose main objective is to disguise THE SAME SYSTEM)"

     

    Let me name that system for you, it is called a capitalist accumulation system.

     

    On the intentions and causes material, I suggest you read John Searle "On Intentionality". Intentionality does matter.

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by grapevine
    As long as they don't take it to the next level like they did with GW1 (ie. skill packs), then it should be fine.

    Just wait. 

  • IstavaanIstavaan Member Posts: 1,350

    The people saying guild wars 2 is "pay2win" won't be playing the game anyway, so you shouldn't be worrying about it. let those of us who will be playing the game enjoy it for what it is.

  • InterestingInteresting Member UncommonPosts: 973
    Originally posted by Istavaan
    Originally posted by Interesting
    Originally posted by Istavaan
     

    but you can't buy the best gear in the game so really at end game its not p2w

     

    "The best gear" is a fallacy. Wether it can be bought or not does not matter.

    What matter is "anything, direct or indirect that can cause an effect on the experience"

     

    On the experience, or on the design, or on the intended monetization, or on the competition. Either of those is enough to disrupt the hygiene of the experience.

    Seriously man, it's a game! i think your deep thinking and over analysis would be put to better use on more important topics.

     

    It doesnt look important.

    But this is the essence of why we are being fed crap after crap for years. The reason they disrespect us. The reason why they dont listen to us. The reason why WHAT WE WANT IS NOT BEING CONSIDERED. So it is important.

    Because the vector must start from the consumers, and not from the industry. We, the consumers are to be the ones who weights most on the decisions that affect our future. Not the executives of the industry and the bought media.

This discussion has been closed.