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Why did the WoW model fail?

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Comments

  • suu141suu141 Member Posts: 249

    I was wondering if the OP was trying to imply: Even If Blizzard themselves made WoW 2, would it utterly fail?

     

     

    This is assuming the new game is nearly flawless with modern high-tech features. Would it still fail?

    "When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Are we talking "fail" like the sandbox model has failed? Or "fail" like "no other themepark has reached 10mil subs", fail?

     

     

     

     

     

    Either way, I'm posting in an obvious baiting thread that the OP is known for.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • fenistilfenistil Member Posts: 3,005

    WoW-like model was fun for a while for me, but since it is very railed model + over the years in became even more 'conveniant', streamlined and lobby-like. 

    I got tired of it.  Ultimatelly it is too simple model to get me interested anymore. Not what I am looking in mmorpg.

  • FurrballsFurrballs Member Posts: 30

    The only failing of the wow model is not releasing a new cutting edge version of wow, its funny after trying out all the latest mmos, wow is still in many ways a superior package apart from the horribly dated graphics..

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Honestly it is failing because it is the same old stuff, just a different day.

    The problem is if folks want wow, they will play it.  Folks want something different, and when they are served a plate of wow with a new skin on it, it does not go over well.

    That's my 2 copper's worth.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by MMOExposed
    What did the WoW model do wrong?

    See existing sandbox vs themepark thread, please.

    We really don't need to duplicate it (again) every single day.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • WicoaWicoa Member UncommonPosts: 1,637

    The wow model did not fail.  It works for wow, all those who have copied wow in one way or another have launched an inferior product.  So why leave the game that is the best at what it does? Especially since communities are so well established there will always now be a core that will never even try something else.

    Theres only one game that kind of works and I think thats runescape but you won't catch me there.

  • PudsyPudsy Member Posts: 34

    World of Warcraft is the most sucessful MMORPG , probaly even game, in history. How is that a failure?

    There is a difference between failure, and looking for something New.

    World of warcraft keeps the same pattern each expansion, of questing raids etc each expansion and it general gets boring, not because of the developers are slacking, more because there sticking to something that works. Personally, I prefer the Wow model to this new "guild wars 2" over hyped nonsense.

    I'm bored of wow because I have played it for like 8 years, not because its a bad game, I think thats fair enough by Blizzards Standard!

     

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by MMOExposed

    I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.



    My question is, Why did the WoW model fail?



    What did the WoW model do wrong?

     

    Imagine that you have YouTube and companies see that success and from then on out every company under the sun tries to mimic that success. And each year you have companies releasing things like: MyTube, iTube, OurTube, WeTube, UsTube, YourTube, etc., etc. How long would it take before you think they'd realize if people want something like YouTube, they'd use the freakin original? Do you think any of the knockoffs would garner as much success as the original? Yeah I don't think so either, but all be damned if these fools don't keep tryin... It's sad really.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by MMOExposed
    I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.

    My question is, Why did the WoW model fail?

    What did the WoW model do wrong?

    WoW was a great game at it's prime, it got old like mmo's do. People want something new in an mmo, not a WoW clone. If we wanted to play WoW, we'd play WoW, not some terribly made clone of it.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by colddog04

    I feel like you are referring to the WoW DESIGN model and not the WoW model in place in games. 

    Isn't that the only thing that matters?

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • rungardrungard Member Posts: 1,035

    it didnt fail..its just obsolete.

  • Torrent41Torrent41 Member Posts: 14

    The problem with the OP's question is that the WoW model has shifted dramatically over it's existence. Vanilla had a pretty hardcore, world-like, RPG feeling to it. Compared to Cataclysm, the game had a completely different design philosophy and model, whereas today Blizzard attempts to do everything in its power to, at least how it thinks it should, cater to the casual gamer.

     

    There is absolutely no doubt that the early WoW model was successful. People seem to think that WoW only attracted it's major audience because it went more casual-friendly, but the statistics say otherwise. For example, WoW had 8 million subscribers before TBC was even released, and we all remember how hardcore vanilla was in comparison to today's WoW. It had gone up to over 11 million subscribers during TBC, before the release of WotLK. WoW was an incredible success right from the get-go.

     

    I would argue however that the new model is less successful than the old. The amount of subscribers to the game peaked at 12 million in October 2010, during WotLK. After that, subscriptions began to decline throughout Cataclysm. You can obviously still say that WoW is a successful game obviously, because it still has just over 10 million subscribers. However, due to the nature of the genre and its social aspects, friends can keep people playing rather than the game itself, so you have to take into account that subscriber numbers don't prove EXACTLY how popular or fun a game is - there's a case for there being some player carryover from previous expansions because of the aforementioned social ties.

     

     

    TL;DR - Incredibly successful model at launch, less successful model now due to philosophical design changes. While Blizzard thinks it's catering to the casual gamer, the growth and subscriber number statistics show higher game popularity during the earlier expansions. Obviously correlation doesn't equal causation, but there's a case. In my opinion, Blizzard dun goof'd.

     

     

    Source of statistics: http://www.gamesetwatch.com/2011/11/seven_years_of_world_of_warcra.php

  • herculeshercules Member UncommonPosts: 4,925
    Firstly what you call the wow model is the everquest model which wow copied as it was the most popular mmo on the market.and then wow became the most popular.dev just duplicate the most popular model is all
  • IstavaanIstavaan Member Posts: 1,350

    wow will be killed by the f2p model.

  • VidirVidir Member UncommonPosts: 963
    Originally posted by MMOExposed
    I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.

    My question is, Why did the WoW model fail?

    What did the WoW model do wrong?

     It did not fail,it is very sucsessful,but it is not realy any wow modell since they did copy their stuff from other games,just made it slightly different.

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Gravarg

    WoW is easily the most successful MMO ever.  So it's model isn't fail.  The biggest thing that other developers don't get is that how deep the lore is in WoW.  Rift and Lotro are really the only two games that even come close to the depth of lore that WoW has.  All three are very successful in thier own rights.  Almost all other MMOs since the launch of WoW have very little depth or lore within them, and this is where they fail.  Whether you like to read the lore of a game or not, MMOs are basically cut down to a story.  Without a story, there is no real point to playing an MMO.  Developers, for some reason, think that quest grinding, gear grinding, raid grinding, is what WoW did so right...in face this is the weakest part of any MMO.  The truth is that story (and community) are what MMOs are all about.

    Wow! you are saying warcraft lore is deeper than tolkiens 50 years of work? i've read it all now. haha. Warcraft lore is a rip off of warhammer, maybe you should check out warhammer lore if you want to see depth.

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    We should be asking "why it has succeeded?, which in turn will answer why the industry will ultimately fail. And not just for players but for the entire game industry that is about to fall on their own F2P sword. The reason it "succeeds", are people and many of them play the game still. it fails because developers still are trying to beat blizzard at their own game.

    If Blizzard is anything they have the brightest minds the marketing world will ever see.They have single handedly have marketed a souldless grind fest with no innovation since 2004 and have forced an entire industry to fall to stagnation in attempt to beat them.

    It is brillant on blizzards part. fooled and schooled an entire generation of mindless fools to support them. and stamp fail on any MMO that is unlike them.

     

    Brilliant.

     

    image

  • ronpackronpack Member Posts: 138

    WoW sucked to me because I hated the graphics style. Their characters look "strange" and feels like I'm playing a kids game. Their community was the worst I've ever seen in an MMO. I have never seen so many trolls and stuck up people in my life. It's full of people who think just because they have nice gear on, they won't speak to new lowbies. And last but not least, you can run right through NPC monsters as if they are ghosts...

  • cherdavischerdavis Member Posts: 8

    I don't think the WoW model failed; I think they just made the game too easy and able to play without much thinking involved. (Joy for the stoners' lol) They started gearing their game toward a different genre of game players thinking it would allow them longer subscription collections by going after a younger crowd and instead they isolated the older players who like a bit of a challenge. The game also began to revolve around players gear scores and fell away from players actual skill levels. And sry to all those who may disagree, I prefer some RPG in my games. I don't always want to be forced to play with others to get through content. Those of you with bad pug group experiences know exactly what I am referring to. I almost wish WoW had created a child's version of their game instead of nerfing the entire game for ease in playing. I started playing WoW right before BC and played for a VERY long time before other games caught my interest and I found them more challenging, however, I will always love WoW. But doubt I will return for the expansion. I'm looking forward to seeing what Elder Scrolls Online has to offer. :)

  • cherdavischerdavis Member Posts: 8

    Originally posted by ronpack
     

    WoW sucked to me because I hated the graphics style. Their characters look "strange" and feels like I'm playing a kids game. Their community was the worst I've ever seen in an MMO. I have never seen so many trolls and stuck up people in my life. It's full of people who think just because they have nice gear on, they won't speak to new lowbies. And last but not least, you can run right through NPC monsters as if they are ghosts...

     

    I have to agree that the graphics are a bit cartoonish :( one reason I like to explore the new MMORPG's out there is to see the level of graphics they are incorporating into their games.

  • dageezadageeza Member Posts: 578

    The only thing the WoW model failed to do was change with the times as more and more players aged and or burned out..

    But if its not broke why fix it, right?

    Actiblizz now pretty much aims exclusively for the new and young gamers and why not their product is the best of the best in a world of wannabe clones that cant compare to WoW..

    As for us gamers that are burned out on this model there are very slim pickins but we just have to find something we like and move on..

    GW2

    PS2

    TSW

    AA

    The repopulation

    All promising prospects for those burned out on the traditional trinity gear grinders..

     

     

    Playing GW2..

  • just1opinionjust1opinion Member UncommonPosts: 4,641

     

    Regarding the title of the thread....

    Not sure how you can call a game with 7 years of financial success and dominance in the industry a FAILURE?  You must have a different measurement of success than most do.

     

    As far as the "WoW model" being remade....of course that's always a flop.  No one wants to play a game just like WoW when they can just play WoW.

     

    WoW's losing players now because people have grown tired and burnt out.  But it has had a GREAT run and it's not over just yet.  It's not over 'til it's over, ya know?

    President of The Marvelously Meowhead Fan Club

  • VengerVenger Member UncommonPosts: 1,309

    Really the EQ model is a failure IMHO because it takes the core of single player games and tries to force it into multi-player games.  Single player games have no sense or reality.  Who in there right mind would become a person that can only take damage not deal damage, or only heal damage not deal/take damage or only deal damage not take damage.

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