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Am I the only person...

Ya, so as it states.  Am I the only person that has not been excited about a MMO in a very long time.  Not only this, but am I the only person who see's the industry completely going in the opposite direction of what they personally feel should be the correct direction?  Note I said personal feelings.  I can honetly say, even with GW2, TSW, and others coming along...just don't think the industry producers are all that in touch with what we, the players, are desiring in our games.

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Comments

  • SereliskSerelisk Member Posts: 836

    Personally, I'd like to think Arena Net is very much in touch with what I desire in my online gaming. 

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    Well, to be fair. They are only not in touch with the ones who don't like the games they are making. They may not be in touch with what you want, but not players as a whole.

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  • FACE_2_PALMFACE_2_PALM Member Posts: 6

    I suppose you both may be right, I honestly can say I have not tasted the most recent offerings of GW2.  I have looked into it, seen the features and the YOUTUBE vids...

    They may be missing me as a taget market as well, that is also a possibility.  I don't know, I came from playing Ultima Online, so his hyper instanced, overly careful not to make the game a challenge, hand stuff to the players type thing just doesn't jive with me.  I mean older UO not the terrible form it is in now, and has been in since rennaissance.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    if you're talking about the lack of quality sandbox games then you're in good company! we moan about that constantly around these parts.

  • FACE_2_PALMFACE_2_PALM Member Posts: 6

    Ya, I think that is what I am missing the most.  I truely, possibly beyond reason, hate these games that guide you down a story/path.  They all dress it up differently.  You have personal stories, overly RPG'd TOR type play, or even the quest chains.  I guess that developers feel that since RPG's on console/PC do decently, that this should be what we mirror MMO's after.  I am completely in the camp that MMO's should be created with the intent to have as little "content" as possible, but provide the players with all the tools necessary to do exactly whatever they please, within the confines of the lore (I.E. fantasy, sci-fi, or any fustion there-of).

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by FACE_2_PALM

    Ya, I think that is what I am missing the most.  I truely, possibly beyond reason, hate these games that guide you down a story/path.  They all dress it up differently.  You have personal stories, overly RPG'd TOR type play, or even the quest chains.  I guess that developers feel that since RPG's on console/PC do decently, that this should be what we mirror MMO's after.  I am completely in the camp that MMO's should be created with the intent to have as little "content" as possible, but provide the players with all the tools necessary to do exactly whatever they please, within the confines of the lore (I.E. fantasy, sci-fi, or any fustion there-of).

    GW2 and TSW definitely change things up a bit. They don't hold your hand so much, and I can tell you so far TSW offers some real challenging content.

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  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by FACE_2_PALM

    Ya, I think that is what I am missing the most.  I truely, possibly beyond reason, hate these games that guide you down a story/path.  They all dress it up differently.  You have personal stories, overly RPG'd TOR type play, or even the quest chains.  I guess that developers feel that since RPG's on console/PC do decently, that this should be what we mirror MMO's after.  I am completely in the camp that MMO's should be created with the intent to have as little "content" as possible, but provide the players with all the tools necessary to do exactly whatever they please, within the confines of the lore (I.E. fantasy, sci-fi, or any fustion there-of).

     

    i'm all for the complete sandbox experience allowing players to create all the content they want.

    i'm also all for a completely linear themepark type of experience.

    what frustrates me is that the second type of experience -- it is completely possible to contain that within the first type.

    but just as it is easier to build one single roller coaster than a whole themepark, it is easier to build that one themepark MMO experience than it is to build the whole living world and contain that within it.  and that "ease of development" is probably the thing to blame :( 

  • FACE_2_PALMFACE_2_PALM Member Posts: 6

    I think, that perhaps I should give TSW a chance.  I have heard a lot about this game throwing you into the thick of things.  As for GW2, yeah....it's not going to happen.  The whole personal story thing...just play a single player RPG if you want an excellent story game.  MMO's are there for the multiple player interraction...not to be a fusion of single player RPG with a touch of grouping/PVP/multiple players in one area.  Unfortunately, it seems that all it takes to constitute an MMO is to make a game that allows more than one player in an area at once.  I feel this is the loosest interpretation of the idea of an MMO.  It is a cop out to just make an RPG with basically places for players to do some quests together/fight against or together.  You can do that on XBOX live...not an MMO.

  • FACE_2_PALMFACE_2_PALM Member Posts: 6
    Originally posted by Ramanadjinn
    Originally posted by FACE_2_PALM

    Ya, I think that is what I am missing the most.  I truely, possibly beyond reason, hate these games that guide you down a story/path.  They all dress it up differently.  You have personal stories, overly RPG'd TOR type play, or even the quest chains.  I guess that developers feel that since RPG's on console/PC do decently, that this should be what we mirror MMO's after.  I am completely in the camp that MMO's should be created with the intent to have as little "content" as possible, but provide the players with all the tools necessary to do exactly whatever they please, within the confines of the lore (I.E. fantasy, sci-fi, or any fustion there-of).

     

    i'm all for the complete sandbox experience allowing players to create all the content they want.

    i'm also all for a completely linear themepark type of experience.

    what frustrates me is that the second type of experience -- it is completely possible to contain that within the first type.

    but just as it is easier to build one single roller coaster than a whole themepark, it is easier to build that one themepark MMO experience than it is to build the whole living world and contain that within it.  and that "ease of development" is probably the thing to blame :( 

    Great perspecive!  The thought was always there, but you definately brought it to the fore front.  I think developers suffer from the same problem that a lot of people suffer from...instant gratification.  They have to show astounding numbers as soon as possible, as opposed to show a steady and healty game population over a larger number of years.  It's not so much about providing longevity, as it is about getting that initial game sell, along with a healthy sub number for the first few months.

  • 5thofFikus5thofFikus Member Posts: 50

    Well they have their math now so they don't need the people that have been with them since the birth of the video game industry. Wish them luck.

    DayZ, minecraft, mount&blade, and the fabulous skyrim is all you can do for now or what ever games you still enjoy.

    Or play the forums and listen to the free2play conversion story for TOR. I assume TESO has the same marketing firm? They can keep their box and their story.

     

     

     

     

     

     

  • MyrdynnMyrdynn Member RarePosts: 2,484

    TSW so far is exactly what I wanted

     

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    While I quite liked what I see and have played with in Guild Wars 2, I certainly would like a well made sandbox game.

  • DaezAsterDaezAster Member UncommonPosts: 788

    Gw2 is less focused on personal story than you may think and it's more something you choose to do. Two games I hope to see in america soon are arche age and blade and soul. They both look very promising. As for tsw it is another good game more focused on world story but a cool experience none the less. I'm personally not against a game having a story/themepark style to it if it is done well but we all have our own taste and likes.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Well i find it hard to get EXCITED without actually testing a game first.I mean the first golden rule of ANY consumer in all facets of life should be to NOT buy into marketing or a salesmen pitch.Test it and look at it for YOURSELF,use YOUR OWN opinions and let that determine if you should get excited or not.

    I will use an example of my own.I am anticipating Archeage but no way what so ever am i getting over excited,i will just wait and see and play the product then determine if excitement is warranted.

    I "WAS" also a huge FF series fan,but i soon realized corporate greed takes over in all developers offices.The big shots go into their boardrooms with one common goal,how can we make this game as cost effective as possible and still sell it is a AAA game even though  in reality only a AA effort.

    Being a HUGE Square Enix fan ,i got to follow every game they made and saw  every design approach and trend they were doing.About 5 years ago it became evident they were looking for faster ways to make a profit.Those trends have been shown by all developers over the past 5 years,delivering less content,unfinished content and never in depth game design but generic is the normal.

    Perfect example EVERY game developer on the planet has access to PHysX,it can do nothing but enhance a game and even aids the processing by taking load off the GPU.You know why they won't use it?Cost and that is always the bottom line,these games are as i said earlier,trying to deliver the cheapest effort possible.We also hear the common excuse about catering to more players,well that is why you have a scalable game,but it is again easier and a cop out to just make a low end game.

    When i see a trend that developers are all at least TRYING to put a lot of effort into their game,then i will start getting excited about every new game.When i see a develoepr make excuses,it is just that an excuse and rigth away tells me they don't care to try very hard.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by Serelisk

    Personally, I'd like to think Arena Net is very much in touch with what I desire in my online gaming. 

    This !.............GW2 will get everything back on track...Other developers only think they know what people like, and they are wrong or they are following Blizzards mistakes. ( Dungeon finders, and fast easy leveling ).

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by delete5230
    Originally posted by Serelisk

    Personally, I'd like to think Arena Net is very much in touch with what I desire in my online gaming. 

    This !.............GW2 will get everything back on track...Other developers only think they know what people like, and they are wrong or they are following Blizzards mistakes. ( Dungeon finders, and fast easy leveling ).

     

    GW2 is a great game and i love it dearly.  it is the first themepark style MMO i've seen attempt to have a solid go at pvp that isn't just repetitive battleground crap.  and thats just one small aspect of why i love it.

    but i'd give it up gladly for any massive moderate to high production fantasy sandbox style game with a decent UI, a PVE game that at least feels one step up from "tacked on", and a camera that isn't locked to first person perspective(the bane of my attempts to play sandboxes it seems).

    hell i'd probably be playing Mortal Online or Wurm if it weren't for the stupid camera lock :(

    maybe archeage will come to america and not suck .. no idea..  i'll be playing GW2 till then in any case!  

  • SkuzSkuz Member UncommonPosts: 1,018

    I think a lot of people don't have a clue what they actually want because they seem to ask the impossible, maybe after they die the game they wanted will be technically plausible in 100 years when technology catches up with their lofty ambitions.

    I like what's around right now, I don't think sandboxes are viable as a mainstream game at all, everyone I've spoken to has a very different set of wants & needs from a sandbox game so what I think developers need o do is build "Sandbox generator 5000" & build a game that does not yet exist - let the players each build a little world for themselves to play in that they cvan invite friends to visit too.

    "Build your own MMO" the MMO.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Skuz

    I think a lot of people don't have a clue what they actually want because they seem to ask the impossible, maybe after they die the game they wanted will be technically plausible in 100 years when technology catches up with their lofty ambitions.

    I like what's around right now, I don't think sandboxes are viable as a mainstream game at all, everyone I've spoken to has a very different set of wants & needs from a sandbox game so what I think developers need o do is build "Sandbox generator 5000" & build a game that does not yet exist - let the players each build a little world for themselves to play in that they cvan invite friends to visit too.

    "Build your own MMO" the MMO.

    Thats called "Minecraft"

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  • DraronDraron Member Posts: 993

    Just visiting this forum for a day would tell your not the only one.

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Fendel84M

    Originally posted by Skuz
    I think a lot of people don't have a clue what they actually want because they seem to ask the impossible, maybe after they die the game they wanted will be technically plausible in 100 years when technology catches up with their lofty ambitions. I like what's around right now, I don't think sandboxes are viable as a mainstream game at all, everyone I've spoken to has a very different set of wants & needs from a sandbox game so what I think developers need o do is build "Sandbox generator 5000" & build a game that does not yet exist - let the players each build a little world for themselves to play in that they cvan invite friends to visit too. "Build your own MMO" the MMO.

    Thats called "Minecraft"

    Actually its called Wurm Online

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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Truelevel
    Originally posted by Fendel84M
    Originally posted by Skuz

    I think a lot of people don't have a clue what they actually want because they seem to ask the impossible, maybe after they die the game they wanted will be technically plausible in 100 years when technology catches up with their lofty ambitions.

    I like what's around right now, I don't think sandboxes are viable as a mainstream game at all, everyone I've spoken to has a very different set of wants & needs from a sandbox game so what I think developers need o do is build "Sandbox generator 5000" & build a game that does not yet exist - let the players each build a little world for themselves to play in that they cvan invite friends to visit too.

    "Build your own MMO" the MMO.

    Thats called "Minecraft"

    Actually its called Wurm Online

    Actually its called both?!

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  • KoreanSoWhatKoreanSoWhat Member Posts: 80
    Originally posted by FACE_2_PALM

    Ya, so as it states.  Am I the only person that has not been excited about a MMO in a very long time.  Not only this, but am I the only person who see's the industry completely going in the opposite direction of what they personally feel should be the correct direction?  Note I said personal feelings.  I can honetly say, even with GW2, TSW, and others coming along...just don't think the industry producers are all that in touch with what we, the players, are desiring in our games.

    You are kind of late to realize it. But don't try to share it with people here. Most people here are still unexperienced in MMO so they still have a few contents to newly experience. Before that, they won't understad what you are talking about and see you or even call you as a troll or something.

    The reason why developers can't match the desire of MMO community ( I mean mature community who knows what they want and what's going on.) is because they just like to make games imo. As long as they can find investors so they can make some games they are just fine. I think most developers don't really appreciate this genre, they just follow the trend that started by Richard Garriot and bursted by WoW, ONLY because there is a market in this genre.

    Until some geneus developer who knows how to make games and also understand what really people want in MMO and also have investors who will support him/her, we MMO guys are pretty fuked up and there is no hope at all for a long time imo.

  • rissiesrissies Member Posts: 161

    OP, every few days a thread like this is made. You're not the only person. I don't agree, and feel that unconstructive negativity is only going to ruin your enjoyment of games further, but you're definitely not alone.

  • MeleagarMeleagar Member Posts: 407

    MMORPGs are kind of like relationships.  Some grab you like an addiction you can't get enough of; while others are one-night stands or last a couple of months and then you break up and move on (usually with lots of anger and venom). Like a real-life relationship, it's difficult to find an MMOG you can commit to for years of your life.  Who knows what elements will make for a long-term, enjoyable MMMOG?  We can write our lists and imagine that we know what it is, but also like real-life relationships, often it's just a mystery and we can be surprised by the difference between what we imagine we will enjoy, and what actually provides that enjoyment in the long-term.

     

  • TyrelordTyrelord Member Posts: 9

    I agree with the OP. Even the GW2 beta didn't impress me and I didn't enjoy it that much. I guess im just completely burnt out on MMORPGs.

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