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Open World PVP?

dopybksdopybks Member Posts: 12

ArenaNet has erred away from their original GW series from the heavilly instanced areas to a more open world feel to it and for that I applaud them.

I was wondering if there will be any open world PVP after reaching a particular level just like in WoW. I love the feel of constant danger and players having to watch their back from being attacked. Not everyones cup of tea I understand, but thats why we have PVE?PVP servers. Will this be the case with GW?

As I footnote, I unashamedly would like to link here as it did create a lot of duscussion. Many thanks.http://www.swtor.com/community/showthread.php?t=305839

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Comments

  • ValuaValua Member Posts: 520

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

     

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

  • TorgrimTorgrim Member CommonPosts: 2,088

    No.

     

    If it's not broken, you are not innovating.

  • Creslin321Creslin321 Member Posts: 5,359

    No open-world PvP as games like WoW have it...but it does have world versus world, which offers a pretty open PvP experience.

    http://wiki.guildwars2.com/wiki/World_versus_World

    Are you team Azeroth, team Tyria, or team Jacob?

  • dopybksdopybks Member Posts: 12
    OK, short and sweet, tks for the replies.
  • MikeJezZMikeJezZ Member UncommonPosts: 1,268

    I do understand your worries.

     

    However, open world is just not needed. You can just jump right into the action.

     

    Look at the bright side - since PvE and PvP are totally different, maybe there wont be so many nerf hammers as in other games.

  • ButregenyoButregenyo Member UncommonPosts: 483

    Thank you for digging in the forums for information before asking this question. Because this is a question that is nearly impossible to find info about....

    There is no world pvp like wow in the normal pve zones because it is against the lore as all races made peace in order to fight the dragons. However, there is a alternative plane which is a union point of parallel universes (Aka servers) which is called the mists.

    You can travel to that place (that place is actually made up of 4 huge zones), to fight against up to 2 more servers, in the sense of an open world pvp. You can level up while getting proper gear for your level only by pvping in that zone leveling up till the max level. The zone has castles, siege weapons, outposts, towers, dungeons, sentries, NPC camps, dynamic events, etc. Every 2 week, a winner is selected by the total points acquaried and all servers are mathed up with 3 different servers again.

  • dopybksdopybks Member Posts: 12
    Yes, I see your point. The other side to it is that while levelling up your character doing PVE, you know full well that you are never going to be attacked by another player and the gear that you have obtained through questing will never be used in anger against other players, a drawback for me as its either one or the other, at max level. Wont stop me from playing though you can be sure of that!
  • dopybksdopybks Member Posts: 12
    Ah Butrehenyo, you have just cleared up another point that I ignored from my previous post, many thanks.
  • xalvixalvi Member Posts: 329
    Originally posted by MikeJezZ 

    However, open world is just not needed. 

     

    I beg to differ, however Anet did make a comback in releasing WvWvW. To me WvWvW is more competitive than open world and your servers work together. Still, im a big fan of open world pvp and WvW is only for 2weeks so it kind of sucks.

     

    The main reason why there is no open world pvp is because there are no factions, shame :(

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    We only might see open World PvP, through events.

     

    Arenanet has a great tool to create server wide events, like their version of the hunger games.  Theoretical this could be used to create open world FFA events. Tough this being contradictive with the lore, seems highly unlikely.

     

    Tough i wouldn´t be surprised to see such an event evolving around a PvP setting with the 3 ingame major player faction

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Valua

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

     

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

    WvW isn't instanced. Everybody fights in the same zone, and you only have one version of that zone.

    sPvP is instanced though (just like WoW's battlegrounds).

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  • terrantterrant Member Posts: 1,683
    Originally posted by The_Korrigan
    Originally posted by Valua

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

     

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

    WvW isn't instanced. Everybody fights in the same zone, and you only have one version of that zone.

    sPvP is instanced though (just like WoW's battlegrounds).

    This, like many of the arguments about this game, is a matter of definition.

     

    The WvW zones themselves are a world apart from the "real" zones. Other than a few stat bonuses, WvW does not impact the "real" world of the game. I.E. Red world cannot walk into Green World's Lion's Arch and take it over. In that way, WvW is instanced.

     

    I like WvW personally. I think it's a great deal of fun. I also think it's nowhere near true open world PvP. But that type of gameplay goes against the design of the game, and thus is unlikely to happen save for the occasional special event like in the betas.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by coretex666
    Originally posted by The_Korrigan
    Originally posted by Valua

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

     

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

    WvW isn't instanced. Everybody fights in the same zone, and you only have one version of that zone.

    sPvP is instanced though (just like WoW's battlegrounds).

    Well the WvWvW is a large "instance", is it not? Or what is the correct term

     

    i think the correct term is zone or map maybe.

    in any case "instance" refers to an area that spawns copies of itself to accomodate certain groups or populations like battlegrounds and dungeons in WOW or in some games like Tera where they have different "channels" players can switch to in the main playfield areas.

    traditionally, an area on the other side of a loading screen though is simply referred to as a zone.  like how in the original everquest when one transitioned from map to map one wasn't crossing into new instances.. rather they were moving to a new map or zone.

    edit: instance has nothing to do with segregation.  it doesn't not matter if one thinks WvW is "cut off" from the rest of the game.  I could just as easily argue that the PVE areas are "cut off" from the main part of the game which is WvW.

  • terrantterrant Member Posts: 1,683
    Originally posted by Ramanadjinn

     

    i think the correct term is zone or map maybe.

    in any case "instance" refers to an area that spawns copies of itself to accomodate certain groups or populations like battlegrounds and dungeons in WOW or in some games like Tera where they have different "channels" players can switch to in the main playfield areas.

    traditionally, an area on the other side of a loading screen though is simply referred to as a zone.  like how in the original everquest when one transitioned from map to map one wasn't crossing into new instances.. rather they were moving to a new map or zone.

    edit: instance has nothing to do with segregation.  it doesn't not matter if one thinks WvW is "cut off" from the rest of the game.  I could just as easily argue that the PVE areas are "cut off" from the main part of the game which is WvW.

    And you'd be right. Excepting perhaps that WvW is the "main" part of the game. The main part seems realy to be whatever a single player chooses to make the main part.

     

    Regardless of whether WvW is instanced though, it's still not open world pvp. And agian, that's OK as long as you go in understanding that and enjoy it.

  • yaoming36yaoming36 Member UncommonPosts: 189

    What is open world PvP? Its where you can fight people in the "open" area. If this is the criteria for open world PvP, then GW2 does indeed have open world PvP.

     

    In WvWvW, it is basically 4 giant maps of open world PvP. And you're scaled to level 80 in this area so no-one is hugely underpowered. Take a look at this video.

    http://www.youtube.com/watch?v=pDXVi5aOcOY&feature=player_detailpage#t=44s

  • baphametbaphamet Member RarePosts: 3,311

    to me open world pvp is when you can attack another player in the persistent "open" world.

    the mists does not qualify as open world pvp, its just a larger version of instanced pvp.

    what makes open pvp so fun for me is it makes the world feel more dangerous and alive.

    not saying i wont enjoy what GW2 has to offer but i do wish there were servers with open pvp like wow has.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by terrant
    Originally posted by Ramanadjinn

     

    i think the correct term is zone or map maybe.

    in any case "instance" refers to an area that spawns copies of itself to accomodate certain groups or populations like battlegrounds and dungeons in WOW or in some games like Tera where they have different "channels" players can switch to in the main playfield areas.

    traditionally, an area on the other side of a loading screen though is simply referred to as a zone.  like how in the original everquest when one transitioned from map to map one wasn't crossing into new instances.. rather they were moving to a new map or zone.

    edit: instance has nothing to do with segregation.  it doesn't not matter if one thinks WvW is "cut off" from the rest of the game.  I could just as easily argue that the PVE areas are "cut off" from the main part of the game which is WvW.

    And you'd be right. Excepting perhaps that WvW is the "main" part of the game. The main part seems realy to be whatever a single player chooses to make the main part.

     

    Regardless of whether WvW is instanced though, it's still not open world pvp. And agian, that's OK as long as you go in understanding that and enjoy it.

     

    ya i was really only making a point about perspective with the WvW being the "main" part of the game.  never meant to state is as a claim.

    but as far as the open world pvp thing.. i wouldn't be so quick to make claims that GW2 does or does not have it.  it all depends on how you define "open-world pvp."

    if you want to post your definition of the term and then state that GW2 does not have that i would be interested.  but a blanket statement on it without any argument based around it doesn't really help me understand your perspective much.  i'm not trying to be beligerent or hostile with this statement.  i am interested in your point of view if you're interested in sharing.

     

    baphamet - you are incorrect i'm afraid.. the WvW area, as stated earlier in this thread is not instanced. and it is persistent.

  • terrantterrant Member Posts: 1,683
    Originally posted by Ramanadjinn

     

    but as far as the open world pvp thing.. i wouldn't be so quick to make claims that GW2 does or does not have it.  it all depends on how you define "open-world pvp."

    if you want to post your definition of the term and then state that GW2 does not have that i would be interested.  but a blanket statement on it without any argument based around it doesn't really help me understand your perspective much.  i'm not trying to be beligerent or hostile with this statement.  i am interested in your point of view if you're interested in sharing.

     

    Well we agree on that first bit. If you read my reply to Korrigan earlier, i said that it all depends on definition. To me, Open-world PvP is player-versus-player combat that is allowed in most (preferaly all) areas of a game. in addition, this combat should be unrestricted by basis of level, race, or faction. "True" open world PvP in my eyes is a game where anyone can attack and potentially kill anyone else, at any time. 

     

    GW2 restricts WvW to 4 zones, and even then, you can only attack players from the other two servers. You cannot attack anyone from your own server, regardless of what race they are. You cannot attack any player anywhere other than those four zones (special events notwitstanding).

     

    I want it clear I don't mean that as a disparagement of the game...hating on it for not having "true" open-world PvP would be like hating on Need for Speed for not letting me get out of my car and shoot people. It's just not that kind of game. 

     

     

  • sammandarsammandar Member Posts: 523
    Originally posted by Valua

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

    I agree

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by terrant
     

    Well we agree on that first bit. If you read my reply to Korrigan earlier, i said that it all depends on definition. To me, Open-world PvP is player-versus-player combat that is allowed in most (preferaly all) areas of a game. in addition, this combat should be unrestricted by basis of level, race, or faction. "True" open world PvP in my eyes is a game where anyone can attack and potentially kill anyone else, at any time. 

     

     

    thanks! sorry i missed that earlier in the thread, i thought i read carefully but i must not have.

    that all sounds very reasonable to me.

    in the end, i think we're better served as a community not using the term open world pvp at all for gw2 or even discussing it since most discussion around the subject seems to involve many who fail to grasp the concept of argument definition and the most basic amount of rhetorical rigor.

    i would say gw2 has it by my definition but my definition obviously is going to be no better than yours if not much worse.

    much better though in the end to discuss the actual systems as they are rather than imposing labels that are ported from other games.  concepts and systems don't always have direct mappings from game to game.. like most complex systems in the world.

    cheers!

     

  • observerobserver Member RarePosts: 3,685
    Originally posted by coretex666
    Originally posted by The_Korrigan
    Originally posted by Valua

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

     

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

    WvW isn't instanced. Everybody fights in the same zone, and you only have one version of that zone.

    sPvP is instanced though (just like WoW's battlegrounds).

    Well the WvWvW is a large "instance", is it not? Or what is the correct term

    I think the word you're looking for is "zone".

  • otacuotacu Member UncommonPosts: 547
    Oh it's "that owpvp thread" again :)
    Originally posted by dopybks

    ArenaNet has erred away from their original GW series from the heavilly instanced areas to a more open world feel to it and for that I applaud them.

    I was wondering if there will be any open world PVP after reaching a particular level just like in WoW. I love the feel of constant danger and players having to watch their back from being attacked. Not everyones cup of tea I understand, but thats why we have PVE?PVP servers. Will this be the case with GW?

    As I footnote, I unashamedly would like to link here as it did create a lot of duscussion. Many thanks.http://www.swtor.com/community/showthread.php?t=305839

    You don't get your usual OW PVP as in other themeparks.

    You get Arenanet's take on owpvp wich is much more awesome: WvWvW

     

    WvWvW is a persistant and separate area with 4 huge areas where you pvp, siege and fight for territorial control in a 3 way battle between 3 servers.

    It is not instanced.

  • dopybksdopybks Member Posts: 12
    Thanks for the bump!
  • GW2 PvE is designed to be cooperative at its very foundation.  All features revolve around this as a basic design precept(among others).

     

    PvP in the PvE would completely undermine their design.  They will never do it and they are correct to not to do it.  Not that mixing PvP with your PvE is necessarily bad.  It's just that undermining a core design principle is shooting yourself in the foot and Anet won't do that.  Just like I don't bury sticks of dynamite underneath the foundation of my house as  I consider it unwise.

     

    If they did design a PvE world that mixed PvP into it in some way such as EvE's tiered 1.0 to 0.0 space system the character of the game would change radically and many mechanics would make no sense.  Since there are no faction it would have to be FFA possibly with some kind of flag syste.  But no matter what it would make the cooperative mass grouping for events completely nonsensical.  I could get xp from you killing a mob while I killed you.  It would be stupid.  Conceivably a flagging system could remove you from getting XP for other people's kills but that obviously undermines the entire balance for DEs.   It would all be just so much crap.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by sammandar
    Originally posted by Valua

    Theres no open world pvp because there are no factions. GW2 has no Open World PvP. All GW2 PvP is instanced.

    The closest you'll get to Open World PvP is WvW, which is instanced, but very, very large.

    I agree

     WvW is like....kind of instanced.

    I mean, it's instanced, but that instance persists for 2 weeks long.  So I mean...where do you draw the line between instanced and persistent?

    Are you team Azeroth, team Tyria, or team Jacob?

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