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I have a friend that...

CashopsCashops Member Posts: 13

Is really bad at pvp in games...I think the reason being is that he chokes under pressure of having to make split second decisions that will either win or lose him the fight. This basically goes for every game type as well, including FPS/RTS/fighting.

 

I convinced him to play wow during TBC days and he enjoyed it immensely, especially when he got to the cap and started doing bgs. He found it refreshing that you didn't need to be an expert pvper to actually compete. Fast foward to recently and I was explaining to him why GW2 has me so stoked. He was right there with me till I mentioned the normalized pvp and he immediatly lost interest in playing. Even myself as his friend...wasn't aware it meant that much.

 

So do you think this type of person represents most of the folks upset about no "pvp progression"?

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Comments

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    A "friend". Riiiiight.

     

    /wink /wink /nudge

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Tell him about WvW. Problem solved.
  • FuryVFuryV Member UncommonPosts: 515
    Originally posted by Cashops

    I AM really bad at pvp in games...I think the reason being is that I choke under pressure of having to make split second decisions that will either win or lose ME the fight. This basically goes for every game type as well, including FPS/RTS/fighting.

     

    I convinced MYSELF to play wow during TBC days and I enjoyed it immensely, especially when I got to the cap and started doing bgs. I found it refreshing that you didn't need to be an expert pvper to actually compete.

    Fixed it for ya buddy.

  • clumsytoes44clumsytoes44 Member UncommonPosts: 463
    Not really sure, I'm not the best pvper but imo it could be that he found a place were he is good at, and doesn't want to learn a new game. The most you can really do is show him gameplay video's tell him the pro's and con's of the game. And in the end he'll decide if he want's  to play it, no use in forcing someone into something they don't want to do.
  • VolkonVolkon Member UncommonPosts: 3,748
    Dude, there's going to be so much PvE content that he never has to worry about PvP at all. They're completely segregated.

    Oderint, dum metuant.

  • CashopsCashops Member Posts: 13
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

     Yeah I have to agree with you lol.  I don't see why you would have to hide the fact that you are bad at PvP or whatever on the internet.  I believe you :)...now let me look at your OP again so I can answer your Q.

    Are you team Azeroth, team Tyria, or team Jacob?

  • CashopsCashops Member Posts: 13
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    That's a good point! Come to think of it, he may have misunderstood my explanation on the lvl boosting in WvW. While it's normalized to a degree, its nothing like sPVP where there is zero difference. I don't intend to force him into anything of course, it was just jarring to me that he could go from STOKED to MEH just because you can't gear up and roflstomp noobs.

  • achesomaachesoma Member RarePosts: 1,768
    For the most part, yes.  Though many will never admit it. 
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    Did they change WvWvW?

    I remember entering it right after i left the starting tutorial and was boosted to lvl 80 with lvl 80 armor.

    Seeing how its always mentioned that all armor wiull be more or less equally strong (at least same lvl ones) i do not see how WvWvW would consist of hundrets of players of all levels and gear levels....

    Unless of course they did change it which is possible i guess.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Cashops
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    That's a good point! Come to think of it, he may have misunderstood my explanation on the lvl boosting in WvW. While it's normalized to a degree, its nothing like sPVP where there is zero difference. I don't intend to force him into anything of course, it was just jarring to me that he could go from STOKED to MEH just because you can't gear up and roflstomp noobs.

    Yeah, there is bolstering. But even with bolstering you see big advantages for people that are higher level. And there will be no bolstering for 80s with varying levels of gear.

     

    So you can get to a point where you have an advantage over a lot of other people. Over time this will become less pronounced as more people spend the time to get top gear, but that happens in every game.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Cashops

    Is really bad at pvp in games...I think the reason being is that he chokes under pressure of having to make split second decisions that will either win or lose him the fight. This basically goes for every game type as well, including FPS/RTS/fighting.

     

    I convinced him to play wow during TBC days and he enjoyed it immensely, especially when he got to the cap and started doing bgs. He found it refreshing that you didn't need to be an expert pvper to actually compete. Fast foward to recently and I was explaining to him why GW2 has me so stoked. He was right there with me till I mentioned the normalized pvp and he immediatly lost interest in playing. Even myself as his friend...wasn't aware it meant that much.

     

    So do you think this type of person represents most of the folks upset about no "pvp progression"?

     To be brutally honest here, I think that if someone enjoys PvP only because they have a large artificial advantage that gives them a great chance of winning...then they are really doing PvP for the wrong reasons.

    If you are "beating" other people because the odds are heavily slanted in your favor, then that's nothing to be proud of.

    Are you team Azeroth, team Tyria, or team Jacob?

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Doomedfox
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    Did they change WvWvW?

    I remember entering it right after i left the starting tutorial and was boosted to lvl 80 with lvl 80 armor.

    Seeing how its always mentioned that all armor wiull be more or less equally strong (at least same lvl ones) i do not see how WvWvW would consist of hundrets of players of all levels and gear levels....

    Unless of course they did change it which is possible i guess.

    You don't get level 80 gear for WvW. You only get bolstered.

  • achesomaachesoma Member RarePosts: 1,768
    Originally posted by Volkon
    Dude, there's going to be so much PvE content that he never has to worry about PvP at all. They're completely segregated.

    So true.  With all this talk about GW2 pvp, people forgeting about the pve aspect.  Which, imo, is where the game really shines.  I could spend all day just exploring, doing jump puzzles, and unlocking maps.  Balanced pvp is just a bonus.

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by colddog04
    Originally posted by Cashops
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    That's a good point! Come to think of it, he may have misunderstood my explanation on the lvl boosting in WvW. While it's normalized to a degree, its nothing like sPVP where there is zero difference. I don't intend to force him into anything of course, it was just jarring to me that he could go from STOKED to MEH just because you can't gear up and roflstomp noobs.

    Yeah, there is bolstering. But even with bolstering you see big advantages for people that are higher level. And there will be no bolstering for 80s with varying levels of gear.

     

    So you can get to a point where you have an advantage over a lot of other people. Over time this will become less pronounced as more people spend the time to get top gear, but that happens in every game.

     

    How exactly will the higher lvl players have an advantage?

    So far everyone is always fast to say that there is no gear progression so its all player skills which is a good thing cause only because someone spend more time in a game than i do should not mean he should be better than i am.(which could be argued but nvm)

    But if you tell me now that the players that spend more time in the game and lvl faster(or maybe explore more and get more points) will have an advantage over the other players than i have to ask what is the point of all the fuss about the non existing gear progression?

    It does sound to me as if its the same it was before if you spend more time in the game you have an advantage over players not spending as much time in the game till they caught up. 

    If they catch up on gear or on lvl/points is really no different than.

    So how do higher lvl character get an advantage without falling under some kind of progression rules (which we learned on countless posts does not exist in GW2) 

     

  • achesomaachesoma Member RarePosts: 1,768
    Originally posted by Creslin321
    Originally posted by Cashops

    Is really bad at pvp in games...I think the reason being is that he chokes under pressure of having to make split second decisions that will either win or lose him the fight. This basically goes for every game type as well, including FPS/RTS/fighting.

     

    I convinced him to play wow during TBC days and he enjoyed it immensely, especially when he got to the cap and started doing bgs. He found it refreshing that you didn't need to be an expert pvper to actually compete. Fast foward to recently and I was explaining to him why GW2 has me so stoked. He was right there with me till I mentioned the normalized pvp and he immediatly lost interest in playing. Even myself as his friend...wasn't aware it meant that much.

     

    So do you think this type of person represents most of the folks upset about no "pvp progression"?

     To be brutally honest here, I think that if someone enjoys PvP only because they have a large artificial advantage that gives them a great chance of winning...then they are really doing PvP for the wrong reasons.

    If you are "beating" other people because the odds are heavily slanted in your favor, then that's nothing to be proud of.

    Unfortunately, due to WoW culture, that's how players believe it's supposed to be.  And I'm not a Blizzard basher, I enjoyed their games for what they are.  I just think there is a whole generation of MMOers who don't know any different. 

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Cashops

    Is really bad at pvp in games...I think the reason being is that he chokes under pressure of having to make split second decisions that will either win or lose him the fight. This basically goes for every game type as well, including FPS/RTS/fighting.

     

    I convinced him to play wow during TBC days and he enjoyed it immensely, especially when he got to the cap and started doing bgs. He found it refreshing that you didn't need to be an expert pvper to actually compete. Fast foward to recently and I was explaining to him why GW2 has me so stoked. He was right there with me till I mentioned the normalized pvp and he immediatly lost interest in playing. Even myself as his friend...wasn't aware it meant that much.

     

    So do you think this type of person represents most of the folks upset about no "pvp progression"?

    First, never give up. There is no higher wisdom in PVP.

    Second, try to find good advise. I know my PVP skills in SWTOR with my Jedi Sage improved a lot, when I stopped sorting my abilities on the quickbar in the order I learned them and re-arranged them. Small changes can do great improvements.

    Third, in GW2 he should play easier classes. IMO not all classes are equally easy to play. I'd suggest Warrior. Warrior is versatile and not so squishy.

    Fourth: take him along. It is always easier and more fun to have a friend around. :)

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Doomedfox
    Originally posted by colddog04
    Originally posted by Cashops
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    That's a good point! Come to think of it, he may have misunderstood my explanation on the lvl boosting in WvW. While it's normalized to a degree, its nothing like sPVP where there is zero difference. I don't intend to force him into anything of course, it was just jarring to me that he could go from STOKED to MEH just because you can't gear up and roflstomp noobs.

    Yeah, there is bolstering. But even with bolstering you see big advantages for people that are higher level. And there will be no bolstering for 80s with varying levels of gear.

     

    So you can get to a point where you have an advantage over a lot of other people. Over time this will become less pronounced as more people spend the time to get top gear, but that happens in every game.

     

    How exactly will the higher lvl players have an advantage?

    So far everyone is always fast to say that there is no gear progression so its all player skills which is a good thing cause only because someone spend more time in a game than i do should not mean he should be better than i am.(which could be argued but nvm)

    But if you tell me now that the players that spend more time in the game and lvl faster(or maybe explore more and get more points) will have an advantage over the other players than i have to ask what is the point of all the fuss about the non existing gear progression?

    It does sound to me as if its the same it was before if you spend more time in the game you have an advantage over players not spending as much time in the game till they caught up. 

    If they catch up on gear or on lvl/points is really no different than.

    So how do higher lvl character get an advantage without falling under some kind of progression rules (which we learned on countless posts does not exist in GW2) 

    You just have a lot of your facts wrong. When people talk about having no advantages in PvP, they should be referring to sPvP, not WvW. Here is a thread about gear progression to dispel any misconceptions you might to have:

    http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

    Summary

    • All level 80 gear is not the same
    • Exotic Gear is the max level gear in terms of stats (equal to legendaries)
    • PvE gear is designed by breaking up the stats of the PvP 798/569/569 amulet and putting it back on gear
    • Exotic gear at level 80 has 13% better stats than a Rare 80 item
    • All level 80 exotic gear will have the same "total attribute" points but different gear will have different attribute allocations e.g one exotic glove is 34/24/24 in power/precision/vitality while another is 34/24/24 in toughness/vitality/healing
    • The four confirmed ways of obtaining exotics are: dungeon tokens, WvW, crafting and the mystic forge. There may be other ways.
    • There are at least 8 crafted exotic sets that require globs of ectoplasm.
    • Exotic gear can take a long time to get (44+ dungeon runs or 75+ WvW hours) and this is presumably to offer more desirable stats and skins compared to the crafted sets.
     
     
     
    Like I said, in Structured PvP, the most competitive type of PvP, there are no gear advantages. In WvW, there are. Either the people you are reading are misrepresenting the truth or you are misinterpreting what you are reading.
  • L0C0ManL0C0Man Member UncommonPosts: 1,065
    Originally posted by Doomedfox
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    Did they change WvWvW?

    I remember entering it right after i left the starting tutorial and was boosted to lvl 80 with lvl 80 armor.

    Seeing how its always mentioned that all armor wiull be more or less equally strong (at least same lvl ones) i do not see how WvWvW would consist of hundrets of players of all levels and gear levels....

    Unless of course they did change it which is possible i guess.

    Your level was always bolstered to level 80, but your armor remains whatever armor you were wearing in PvE, plus unlike sPvP your skills aren't unlocked either.

    What can men do against such reckless hate?

  • CashopsCashops Member Posts: 13
    Originally posted by Doomedfox
    Originally posted by colddog04
    Originally posted by Cashops
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    That's a good point! Come to think of it, he may have misunderstood my explanation on the lvl boosting in WvW. While it's normalized to a degree, its nothing like sPVP where there is zero difference. I don't intend to force him into anything of course, it was just jarring to me that he could go from STOKED to MEH just because you can't gear up and roflstomp noobs.

    Yeah, there is bolstering. But even with bolstering you see big advantages for people that are higher level. And there will be no bolstering for 80s with varying levels of gear.

     

    So you can get to a point where you have an advantage over a lot of other people. Over time this will become less pronounced as more people spend the time to get top gear, but that happens in every game.

     

    How exactly will the higher lvl players have an advantage?

    So far everyone is always fast to say that there is no gear progression so its all player skills which is a good thing cause only because someone spend more time in a game than i do should not mean he should be better than i am.(which could be argued but nvm)

    But if you tell me now that the players that spend more time in the game and lvl faster(or maybe explore more and get more points) will have an advantage over the other players than i have to ask what is the point of all the fuss about the non existing gear progression?

    It does sound to me as if its the same it was before if you spend more time in the game you have an advantage over players not spending as much time in the game till they caught up. 

    If they catch up on gear or on lvl/points is really no different than.

    So how do higher lvl character get an advantage without falling under some kind of progression rules (which we learned on countless posts does not exist in GW2) 

     

    Well the way I understand it is that, people who play more will hit max lvl faster. And while you get bolstered  to 80 in WvW your gear stays the same. So of course lvl 80 gear is better then say lvl 20 gear. So what you end up with is a temporary statistical advantage. I have noticed in WvW that statistical advantage doesn't mean squat, when your fighting in groups that large. Tactics seem to win the day every time.

    It is a good "bait and switch" for my friend though, I think he will enjoy the game itself once he actually tries it.

  • stragen001stragen001 Member UncommonPosts: 1,720
    Originally posted by Cashops

    So do you think this type of person represents most of the folks upset about no "pvp progression"?

    Yes. Its the people lacking skill that have previously relied on grinding for uber gear that are most upset by the normalised PvP....

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by colddog04
    Originally posted by Doomedfox
    Originally posted by colddog04
    Originally posted by Cashops
    Originally posted by colddog04
    Originally posted by Cashops
    I don't really feel the need to prove anything to random forum posters, but whether you think im too embarrassed to admit my ineptitude at pvp anonamously on the internet isn't really the topic. How about you at least answer the question if you're gonna troll my thread. Thanks.

    You can tell your friend about WvW which is not normalized, includes hundreds of players playing in the same zones of all levels and gear levels. It's more about the fun and strategy than straight skills.

    That's a good point! Come to think of it, he may have misunderstood my explanation on the lvl boosting in WvW. While it's normalized to a degree, its nothing like sPVP where there is zero difference. I don't intend to force him into anything of course, it was just jarring to me that he could go from STOKED to MEH just because you can't gear up and roflstomp noobs.

    Yeah, there is bolstering. But even with bolstering you see big advantages for people that are higher level. And there will be no bolstering for 80s with varying levels of gear.

     

    So you can get to a point where you have an advantage over a lot of other people. Over time this will become less pronounced as more people spend the time to get top gear, but that happens in every game.

     

    How exactly will the higher lvl players have an advantage?

    So far everyone is always fast to say that there is no gear progression so its all player skills which is a good thing cause only because someone spend more time in a game than i do should not mean he should be better than i am.(which could be argued but nvm)

    But if you tell me now that the players that spend more time in the game and lvl faster(or maybe explore more and get more points) will have an advantage over the other players than i have to ask what is the point of all the fuss about the non existing gear progression?

    It does sound to me as if its the same it was before if you spend more time in the game you have an advantage over players not spending as much time in the game till they caught up. 

    If they catch up on gear or on lvl/points is really no different than.

    So how do higher lvl character get an advantage without falling under some kind of progression rules (which we learned on countless posts does not exist in GW2) 

    You just have a lot of your facts wrong. When people talk about having no advantages in PvP, they should be referring to sPvP, not WvW. Here is a thread about gear progression to dispel any misconceptions you might to have:

    http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

    Summary

    • All level 80 gear is not the same
    • Exotic Gear is the max level gear in terms of stats (equal to legendaries)
    • PvE gear is designed by breaking up the stats of the PvP 798/569/569 amulet and putting it back on gear
    • Exotic gear at level 80 has 13% better stats than a Rare 80 item
    • All level 80 exotic gear will have the same "total attribute" points but different gear will have different attribute allocations e.g one exotic glove is 34/24/24 in power/precision/vitality while another is 34/24/24 in toughness/vitality/healing
    • The four confirmed ways of obtaining exotics are: dungeon tokens, WvW, crafting and the mystic forge. There may be other ways.
    • There are at least 8 crafted exotic sets that require globs of ectoplasm.
    • Exotic gear can take a long time to get (44+ dungeon runs or 75+ WvW hours) and this is presumably to offer more desirable stats and skins compared to the crafted sets.
     
     
     
    Like I said, in Structured PvP, the most competitive type of PvP, there are no gear advantages. In WvW, there are. Either the people you are reading are misrepresenting the truth or you are misinterpreting what you are reading.

    Thanks for the Link it was an interesting read and i am actually looking forward to be crafting Legendarys now XD

    However it really does not seem any different than current systems for obtaining better equipment tho (which is fine by me) so i guess its just one of the things regarding GW2 that got blown out of propotion ;) and i am actually looking forward way more now to the 25th since i have my nice carrot back lol 

  • grimm6thgrimm6th Member Posts: 973
    Originally posted by Cashops

    Is really bad at pvp in games...I think the reason being is that he chokes under pressure of having to make split second decisions that will either win or lose him the fight. This basically goes for every game type as well, including FPS/RTS/fighting.

     

    I convinced him to play wow during TBC days and he enjoyed it immensely, especially when he got to the cap and started doing bgs. He found it refreshing that you didn't need to be an expert pvper to actually compete. Fast foward to recently and I was explaining to him why GW2 has me so stoked. He was right there with me till I mentioned the normalized pvp and he immediatly lost interest in playing. Even myself as his friend...wasn't aware it meant that much.

     

    So do you think this type of person represents most of the folks upset about no "pvp progression"?

    My tip would be to tell your friend to chill out and just play.  I mean, if he stops paying attention to whether he is going to win or lose, I am guess the choke under pressure thing could go away and he might start seeing where things go wrong for him if he isn't trying so hard to make decisions.

    In all honesty, making split second decisions isn't exactly an efficient way for me to play either.  I suggest your friend decides what he is going to do in a fight before the fight happens, tries it out, sees what went well and what didn't, tries something new, and repeat until something works.

    Even the small things, like should I dodge or not, aren't things that you should think about unless you know when you should or should not use it...and I doubt most people are going to be at that point right away.

     

    Practicing a TON helps.  You can't get good at something overnight.  It takes time.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Doomedfox
    Originally posted by colddog04

    You just have a lot of your facts wrong. When people talk about having no advantages in PvP, they should be referring to sPvP, not WvW. Here is a thread about gear progression to dispel any misconceptions you might to have:

    http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

    Summary

    • All level 80 gear is not the same
    • Exotic Gear is the max level gear in terms of stats (equal to legendaries)
    • PvE gear is designed by breaking up the stats of the PvP 798/569/569 amulet and putting it back on gear
    • Exotic gear at level 80 has 13% better stats than a Rare 80 item
    • All level 80 exotic gear will have the same "total attribute" points but different gear will have different attribute allocations e.g one exotic glove is 34/24/24 in power/precision/vitality while another is 34/24/24 in toughness/vitality/healing
    • The four confirmed ways of obtaining exotics are: dungeon tokens, WvW, crafting and the mystic forge. There may be other ways.
    • There are at least 8 crafted exotic sets that require globs of ectoplasm.
    • Exotic gear can take a long time to get (44+ dungeon runs or 75+ WvW hours) and this is presumably to offer more desirable stats and skins compared to the crafted sets.
     
     
     
    Like I said, in Structured PvP, the most competitive type of PvP, there are no gear advantages. In WvW, there are. Either the people you are reading are misrepresenting the truth or you are misinterpreting what you are reading.

    Thanks for the Link it was an interesting read and i am actually looking forward to be crafting Legendarys now XD

    However it really does not seem any different than current systems for obtaining better equipment tho (which is fine by me) so i guess its just one of the things regarding GW2 that got blown out of propotion ;) and i am actually looking forward way more now to the 25th since i have my nice carrot back lol 

    Yup, I agree. :) 

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