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So no more base sieges?

TealaTeala Member RarePosts: 7,627

With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

Has PS2 has become nothing more than a BF2 knock off?

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Comments

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    You are half correct. The bases are more open, but they are less prone to simple zerging, because there are multiple capture points at each base. To capture a base, you need to own more capture points than the oponent, which is not easy unless you have a well coordinated effort in multiple locations.

     

  • william0532william0532 Member Posts: 251

    I think its better. The defensive capabilities are immense(the closer you get to your sanctuary), but each base gives rise to a different tactic. Hell, theres no tanks at the biolabs. Bridges are still important, if you bypass them it takes forever to navigate the ravines. The bridge siege I saw looked like it had bases on both sides of it(small outposts) with an easy ability to defend against pesky air assets. Meaning tanks will still clutter up the kill zone.

     

    Only thing thats bugging me, is how fast max units are.

     

    Don't worry about jump packs lol, their like free kills. You can wipe about ten of those pricks with a turret lol.

     

    Oh, and frag, meh, but the land mines, holy crap those things look painful to deal with. I'll never be first to hack a terminal, thats for sure.

  • LeucentLeucent Member Posts: 2,371
    It s way better, and WOW is all I can say.
  • vee41vee41 Member Posts: 191
    It's beta. That is a direct quote from Smed about those very issues. Just let them work all that stuff in the game :)
  • fadisfadis Member Posts: 469

    Do not fear.

     

    PS2 devs got this.

  • tom_goretom_gore Member UncommonPosts: 2,001
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    Are you basing this on assumptions or actual gameplay?

  • SaltyBogeySaltyBogey Member UncommonPosts: 123

    Planetside 2 looks and seems to play like a Battlefield game, whatever happened to the base sieges? Now it's just random flag capping on one massive map, oh sorry I meant continent oops

     

     

  • SorrowSorrow Member Posts: 1,195
    We have fought some insane battles for bridges that lasted 3 or 4 hours so I would say they are still pretty important

    image

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    I never played BF2 but from what I know of the game, it certainly seems that way. The original Planetside was a well designed game, the bases and towers linked together across the continent so you sort of always knew where the fights were going to be. The designs of the places were great too, so you could be hotdropping on top of the base, sneaking in the back door or driving tanks into the courtyard.

    I've been playing PS2 a couple of days and you get none of that. To me, it feels like every other game released lately, as in they've sacrificed good design for shiny graphics. I'm not sure how much I'm allowed to say at this point so I'll try to keep it short, most will have been seen in videos anyway:

    The bases are no longer linked so there can be fights going on all over the place, which sort of waters things down and can sometimes send you to places that seem active, but only have half a dozen people trying to sneak a capture. The larger battles just don't seem to have any focus to them, it feels like a steady push until the enemy stops shooting back. No more tactics than that.

    The bridge battles don't exist as there's no water to stop you. Can't go over the bridge? Go around or under it. AMS doesn't exist anymore, a Galaxy can instead be set down as a spawn point. I keep going back to the game every night for a few hours, just to give it 'another go', but I'm not liking what I see so far. It's entertaining but not even close to being the awesome that was original Planetside. This is a beta phase though so maybe there's changes to come.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by UsualSuspect
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    I never played BF2 but from what I know of the game, it certainly seems that way. The original Planetside was a well designed game, the bases and towers linked together across the continent so you sort of always knew where the fights were going to be. The designs of the places were great too, so you could be hotdropping on top of the base, sneaking in the back door or driving tanks into the courtyard.

    I've been playing PS2 a couple of days and you get none of that. To me, it feels like every other game released lately, as in they've sacrificed good design for shiny graphics. I'm not sure how much I'm allowed to say at this point so I'll try to keep it short, most will have been seen in videos anyway:

    The bases are no longer linked so there can be fights going on all over the place, which sort of waters things down and can sometimes send you to places that seem active, but only have half a dozen people trying to sneak a capture. The larger battles just don't seem to have any focus to them, it feels like a steady push until the enemy stops shooting back. No more tactics than that.

    The bridge battles don't exist as there's no water to stop you. Can't go over the bridge? Go around or under it. AMS doesn't exist anymore, a Galaxy can instead be set down as a spawn point. I keep going back to the game every night for a few hours, just to give it 'another go', but I'm not liking what I see so far. It's entertaining but not even close to being the awesome that was original Planetside. This is a beta phase though so maybe there's changes to come.

    it sounds very much like they ditched the things that made planetside great, without the whole base seige mechanics, it negates the whole teamwork thing, it sounds very much like the developers of PS2 havent played planetside. i was keeping my fingers crossed because planetside 2, is a game desperately needed, but, it sounds like the game their making is not going to be as good as planetside 1.. which, is just dumb, i'd like to say i can't believe SOE are dropping the ball on this one, but, they do have a history of it. Unless they bring back the whole bases thing, with strategical placements with bases only being vulnerable if a neighbouring base has been captured/lost then PS2 will never amount to anything. The only real reason imo, that planetside 1 lost players, was because of the whole core combat debacle, with the introduction of Battle Frame Robotics, and cavern combat, they ruined their own game, it looks like their getting a head start on Planetside 2 though, by ruining it before its even started.. typical SOE is all im thinkingimage

  • vee41vee41 Member Posts: 191
    Originally posted by Phry
    Originally posted by UsualSuspect
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    I never played BF2 but from what I know of the game, it certainly seems that way. The original Planetside was a well designed game, the bases and towers linked together across the continent so you sort of always knew where the fights were going to be. The designs of the places were great too, so you could be hotdropping on top of the base, sneaking in the back door or driving tanks into the courtyard.

    I've been playing PS2 a couple of days and you get none of that. To me, it feels like every other game released lately, as in they've sacrificed good design for shiny graphics. I'm not sure how much I'm allowed to say at this point so I'll try to keep it short, most will have been seen in videos anyway:

    The bases are no longer linked so there can be fights going on all over the place, which sort of waters things down and can sometimes send you to places that seem active, but only have half a dozen people trying to sneak a capture. The larger battles just don't seem to have any focus to them, it feels like a steady push until the enemy stops shooting back. No more tactics than that.

    The bridge battles don't exist as there's no water to stop you. Can't go over the bridge? Go around or under it. AMS doesn't exist anymore, a Galaxy can instead be set down as a spawn point. I keep going back to the game every night for a few hours, just to give it 'another go', but I'm not liking what I see so far. It's entertaining but not even close to being the awesome that was original Planetside. This is a beta phase though so maybe there's changes to come.

    it sounds very much like they ditched the things that made planetside great, without the whole base seige mechanics, it negates the whole teamwork thing, it sounds very much like the developers of PS2 havent played planetside. i was keeping my fingers crossed because planetside 2, is a game desperately needed, but, it sounds like the game their making is not going to be as good as planetside 1.. which, is just dumb, i'd like to say i can't believe SOE are dropping the ball on this one, but, they do have a history of it. Unless they bring back the whole bases thing, with strategical placements with bases only being vulnerable if a neighbouring base has been captured/lost then PS2 will never amount to anything. The only real reason imo, that planetside 1 lost players, was because of the whole core combat debacle, with the introduction of Battle Frame Robotics, and cavern combat, they ruined their own game, it looks like their getting a head start on Planetside 2 though, by ruining it before its even started.. typical SOE is all im thinkingimage

    If you are not in beta, which seems obvious, you don't know what is really going on with the developement. Just wait and see as good things are coming. :)

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Is this some kind of joke? Or did we play different Planetside games back in the day?
    10
  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    Don't give up on it yet Phry, it is still in development so I'm sure there are changed to come. As I said it's still entertaining, it's not a bad game by any stretch, just not PS1 with a new graphics engine. Hopefully they're going to add more to it in the later beta stages to bring it more in line with the original as I agree with you, the network lattice was an inspired idea that really worked.
  • tom_goretom_gore Member UncommonPosts: 2,001
    Originally posted by UsualSuspect
    I never played BF2 but from what I know of the game, it certainly seems that way. The original Planetside was a well designed game, the bases and towers linked together across the continent so you sort of always knew where the fights were going to be. The designs of the places were great too, so you could be hotdropping on top of the base, sneaking in the back door or driving tanks into the courtyard.

    I've been playing PS2 a couple of days and you get none of that. To me, it feels like every other game released lately, as in they've sacrificed good design for shiny graphics. I'm not sure how much I'm allowed to say at this point so I'll try to keep it short, most will have been seen in videos anyway:

    The bases are no longer linked so there can be fights going on all over the place, which sort of waters things down and can sometimes send you to places that seem active, but only have half a dozen people trying to sneak a capture. The larger battles just don't seem to have any focus to them, it feels like a steady push until the enemy stops shooting back. No more tactics than that.

    The bridge battles don't exist as there's no water to stop you. Can't go over the bridge? Go around or under it. AMS doesn't exist anymore, a Galaxy can instead be set down as a spawn point. I keep going back to the game every night for a few hours, just to give it 'another go', but I'm not liking what I see so far. It's entertaining but not even close to being the awesome that was original Planetside. This is a beta phase though so maybe there's changes to come.

    Sounds like you have a bad memory or you started playing PlanetSide quite late. The bases were not linked in the beginning.

    Don't sweat over PS2 beta yet. Most of the players there are just screwing around trying things, so no wonder there is not much of an organized defence or offence.

    The most important thing is that they've got their netcode working. The thing that makes battles between 500 players possible. Everything else can be changed and tuned, but bad netcode would kill it all before it's even born.

     

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    I must have came in late then as when I played they were always linked, and I played it for a fair while. I didn't like the caverns much and when BFRs came along I decided to jump ship.
  • TinybinaTinybina Member Posts: 2,130
    Originally posted by UsualSuspect
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    I never played BF2 but from what I know of the game, it certainly seems that way. The original Planetside was a well designed game, the bases and towers linked together across the continent so you sort of always knew where the fights were going to be. The designs of the places were great too, so you could be hotdropping on top of the base, sneaking in the back door or driving tanks into the courtyard.

    I've been playing PS2 a couple of days and you get none of that. To me, it feels like every other game released lately, as in they've sacrificed good design for shiny graphics. I'm not sure how much I'm allowed to say at this point so I'll try to keep it short, most will have been seen in videos anyway:

    The bases are no longer linked so there can be fights going on all over the place, which sort of waters things down and can sometimes send you to places that seem active, but only have half a dozen people trying to sneak a capture. The larger battles just don't seem to have any focus to them, it feels like a steady push until the enemy stops shooting back. No more tactics than that.

    The bridge battles don't exist as there's no water to stop you. Can't go over the bridge? Go around or under it. AMS doesn't exist anymore, a Galaxy can instead be set down as a spawn point. I keep going back to the game every night for a few hours, just to give it 'another go', but I'm not liking what I see so far. It's entertaining but not even close to being the awesome that was original Planetside. This is a beta phase though so maybe there's changes to come.

     Maan... This is not good at all...

    I remember sometimes spending HOURS in planetside 1 trying to break a base... We would try all types of tatics... Max crashes, having cloakers surge in and drop tele pads, Gall Drops, lattice link disconnects, Mod steals at another Base, Back Door rushes, Spawn tube drops, generator drop and holds, etc... And the defenders would have to react to all of that...  It was heaven, no other FPS envolved strategy and team work in that way...IT"S WHAT MADE PLANETSIDE, PLANETSIDE!

    And now it seems like none of that will need to be used anymore...I don't care what anyone says, I do believe this is how it is now.  Everytime I look at this game I think im looking at Battlefield Online instead of Planetside 2....  I'm not familar with this development team but im pretty sure they hardly have any of the Orginal PS crew.... This is sorta like NCSOFT devs making WOW2, it just wouldn't feel right..

    And yeah I know its beta, but beta is for bugs and test... I have never heard of a team using it to change their game concept...

    Sad...Just sad..

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • nok1551nok1551 Member Posts: 2

    SOME ONE I KNOW (wink wink) recently took a base sub designate(sub power relay station..?) thing and was cloaked.

    3 guys shows, and HE sat in a corner, let em cap it, when the MAX left, knifed both of em while they were at terminals.

    Then recapped.

     

    Is it like PS (original)? No. (not exact copy, but similar a plenty)

    Is it finished yet? No.

    No hacking, limited mods, etc.

    Is it still in BETA? Yes.

     

    There may not be truck spawn point things, and allot of kinks are not seemingly worked out (like looking at a slide show instead of a FPS when a biome thing was being seiged).

     

    It is fun. or so what I hear. (WINK).

    Also, you do not equip your knife and have that as your 3rd wep slot. It is like Homefront in that you have a keymap for it (stabby stab stab).

     

    I HEAR it is fun. But That is what I HEAR. (WINK)

  • TinybinaTinybina Member Posts: 2,130
    Originally posted by nok1551

    SOME ONE I KNOW (wink wink) recently took a base sub designate(sub power relay station..?) thing and was cloaked.

    3 guys shows, and HE sat in a corner, let em cap it, when the MAX left, knifed both of em while they were at terminals.

    Then recapped.

     

    Is it like PS (original)? No. (not exact copy, but similar a plenty)

    Is it finished yet? No.

    No hacking, limited mods, etc.

    Is it still in BETA? Yes.

     

    There may not be truck spawn point things, and allot of kinks are not seemingly worked out (like looking at a slide show instead of a FPS when a biome thing was being seiged).

     

    It is fun. or so what I hear. (WINK).

    Also, you do not equip your knife and have that as your 3rd wep slot. It is like Homefront in that you have a keymap for it (stabby stab stab).

     

     

    I HEAR it is fun. But That is what I HEAR. (WINK)

     

    To bad this person couldnt have infratrated the base and hack the generator door and then lay a bunch of boomers down around the generator to prepare for when he needed to destroy it with a jammer granade.  But the fact that cloakers can't be engineers anymore (THANKS SOE) took that dynamic out. 

     

    To bad this same cloaker could not have then hacked out a terminal in the spawn room while enemy is running around him, Get into a AV MAX suit and destroy the Tubes and the Terms.  Then jump back into a cloak suit and take off.

     

    Then this same cloaker could have went to the generator and tossed a jammer grenade in there, setting off the boomers and blowing the generator (Whick kills power to the base)

     

    Then that same cloaker could have killed a few people running around with their heads cut off, making sure they spawn somewhere else.

     

    Then he could have headed to the CC and hacked the CC term and then placed some Boomers at the doors or others areas for those enemys that would be comming to rehack the CC.

     

    Then he could have lad a pad down to his router he had near a AMS which would allow his empire to spawn inside the base and help me hold the hack...

     

    If he didn't take the base by himself, he disrupted the enemys defenses allowing his empire to storm in and gain some ground...

     

    I don't know but my Planetside cloaker sounds like he had alot more "Fun" and had more challenging game play then yours did when he sat by a term and stabbed some people. Nothing more exicting and nerver racking then trying to do this while there is enemy that you know can spot you at any moment running all over the base..  I know this is "BETA" but that type of gameplay should already be in, beta is for working out the kinks, if that type of stuff is not in already in there is a big chance it won't be in.  And the fact that they have a CLASS SYSTEM now means that you will not be able to do any of that.

     

    Im not trying to down you, im just pointing out how SOE took so much away from what we could do in Planetside 1, fact of the matter is your cloaker could never have done all that.  You can thank BATTLEFIELDS erm I mean Planetside 2 class system and Devs for that.

     

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • nok1551nok1551 Member Posts: 2
    Originally posted by Tinybina
    Originally posted by nok1551

    I babble a bit..., read up.

     

    To bad this person couldnt have infratrated the base and hack the generator door and then lay a bunch of boomers down around the generator to prepare for when he needed to destroy it with a jammer granade.  But the fact that cloakers can't be engineers anymore (THANKS SOE) took that dynamic out. 

     

    To bad this same cloaker could not have then hacked out a terminal in the spawn room while enemy is running around him, Get into a AV MAX suit and destroy the Tubes and the Terms.  Then jump back into a cloak suit and take off.

     

    Then this same cloaker could have went to the generator and tossed a jammer grenade in there, setting off the boomers and blowing the generator (Whick kills power to the base)

     

    Then that same cloaker could have killed a few people running around with their heads cut off, making sure they spawn somewhere else.

     

    Then he could have headed to the CC and hacked the CC term and then placed some Boomers at the doors or others areas for those enemys that would be comming to rehack the CC.

     

    Then he could have lad a pad down to his router he had near a AMS which would allow his empire to spawn inside the base and help me hold the hack...

     

    If he didn't take the base by himself, he disrupted the enemys defenses allowing his empire to storm in and gain some ground...

     

    I don't know but my Planetside cloaker sounds like he had alot more "Fun" and had more challenging game play then yours did when he sat by a term and stabbed some people. Nothing more exicting and nerver racking then trying to do this while there is enemy that you know can spot you at any moment running all over the base..  I know this is "BETA" but that type of gameplay should already be in, beta is for working out the kinks, if that type of stuff is not in already in there is a big chance it won't be in.  And the fact that they have a CLASS SYSTEM now means that you will not be able to do any of that.

     

    Im not trying to down you, im just pointing out how SOE took so much away from what we could do in Planetside 1, fact of the matter is your cloaker could never have done all that.  You can thank BATTLEFIELDS erm I mean Planetside 2 class system and Devs for that.

     

    I agree with allot of what you said, and the class system is not as friendly to customization.

    The way Battle.... er PlanetSide 2 is going is a bit off, and I need to find more ways to feel ninja ish in this game.

    i am hoping they are simply holding off features due to a release phase, but I sincerely find some of it underwhelming.

    I do enjoy it... aw crap I mean "my friend" does enjoy it :D but there are some things that we need to figure out still.

     

    I have yet to ride on a plane as a light assault as the video implies, I have killed a plenty barnies, elmos, and whatever NC are (I am Vanu) and love it. 

     

    I am excited, and I want them to unlock the weapons already, but somethings are still awesome. That is my take away.

     

     

     

  • CrashsplashCrashsplash Member Posts: 22

    Dont worry :)

     

    It's beta.. it's a real beta and not a demo of a finished product. The devs listen and the devs make changes :)

    And Smed himself has said (paraphrasing) he doesn't want to make bf3 the mmo.

  • BeanpuieBeanpuie Member UncommonPosts: 812
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    Dear Teala

    now that NDA has lifted i can finally reply with what i have experienced:

    With beta being bare to the bone - early - and far from finished, some of your concerns are actually happening with in the game, but they are not as extreme to the point of labelling PS2 as a BF2, BFBC, BF3 or BF4 (yes 4...bad joke in beta) knockoff.

     

    - Bases: bases do need doors and alot of them are open ended, but there are inside battles, vicious inside battles. BioDome allatum fights are usually talked about.  

    -Zerg: zerging is wide spread mainly because outfits, outfit related tools, command related tools are very very limited or not in the game yet , again..bare bones.  a few patches ago when they patched in  VOIP there were sparks of organization. you wouldnt believe the raging on the forums when  the outfit enclave organized a tactic in taking bases, where people claimed there was no defense (unsure if true or not). im certain the outfit used their own VOIP to coordinate their assault on the cont but non stop zerg without a plan is a death sentence for any empire if the opposing side(s) use any form of tactics to exploit them. 

    Additionally, zerg by churning out vehicles at this moment is a kiss of death due to resources playing a factor, people would need to think before pulling out a tank or aircraft,  lose too many and your stuck being a foot soldier until you get more resources to pull another; thats loss of time, territory and morale.  ( - system needs and will get tweaked)

    -AMS: ya ams is gone,  many are sad including my self,  the new AMS is now the GAL,  unfortunately, the Gal as a ams is more verstile due to being able to fly over terran, have people man the turrets,  and pull out equipment 

    - Tactics: going back on tactics, when it comes to bases, zerging a biodome (attlaum) downstairs will have a huge difficult time vs. successfully getting a galaxy to fly up above on one of the platforms and having their troops spawn from said galaxy to take the base.   it doesnt work all the time, but thats when  aircraft support comes in to clear the way for the galaxy. when and if they do that, then things get interesting.

     

    -Bridge battles:    there...will....be...bridge battles!   image   (intentionally not going to spoil how insane they are)

     

    Main thing is,  Planetside 2 has a way to go, many many many things are faded out not to be used, many many things need tweaking,  MANY THINGS need abit of balancing.  but at the moment i support to game and support  the direction they are taking barring they continue to listen to the criticism given by the beta players

     

    fixing A2A missles on aircraft,  and bringing a hacking system back into the game be some of the suggestions.

     

    and on that note,  going to stab more people now with my infiltrator.

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    Originally posted by Beanpuie

    -Bridge battles:    there...will....be...bridge battles!   image   (intentionally not going to spoil how insane they are)

    What bridge, where? The terrain is awful in this game, there is no place on the map that can be fought over except for bases. There's a few bridges I've been to, but they seem to just be short cuts as you can go around or under them and reach the same location, albeit taking a little longer. Then of course, as you mentioned, there's the Galaxy with its respawn location. A flying AMS. So even if there was a bridge you could just fly a Galaxy over it, land near the base you were heading for, and start spawning troops in every direction.

    Really, this game just goes from one base to another and back again, I've never seen a battle take place in the intervening terrain, it just doesn't happen.

  • BeanpuieBeanpuie Member UncommonPosts: 812
    Originally posted by UsualSuspect
    Originally posted by Beanpuie

    -Bridge battles:    there...will....be...bridge battles!   image   (intentionally not going to spoil how insane they are)

    What bridge, where? The terrain is awful in this game, there is no place on the map that can be fought over except for bases. There's a few bridges I've been to, but they seem to just be short cuts as you can go around or under them and reach the same location, albeit taking a little longer. Then of course, as you mentioned, there's the Galaxy with its respawn location. A flying AMS. So even if there was a bridge you could just fly a Galaxy over it, land near the base you were heading for, and start spawning troops in every direction.

    Really, this game just goes from one base to another and back again, I've never seen a battle take place in the intervening terrain, it just doesn't happen.

     

    ive seen them and participated in the bridge battles when they occured.  and a fairly long bridge thats over the crater.  their have been battles on that bridge, but most fights as of late usually further south.   if expecting bridges as long as cyssor well thats not gonna happen unfortunately. 

    some people hate the terran others like it, im just waiting for the new esamir.

     

    base to base to base?  or base to outpost to base to outpost to base. regardless, the hex system do need changes and will be remade unless smed pulls a "smed". 

    edit:  "For those of you unaware, recently the devs changed it so that in order to capture territory you have to own adjacent territory. The thought is this will create a viable front line and stop the whack a mole territory system." 

    -from planetside universe forums.
    http://www.planetside-universe.com/showthread.php?t=47487

    whether it works or not,  we'll see.

     

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    Originally posted by Beanpuie

     "For those of you unaware, recently the devs changed it so that in order to capture territory you have to own adjacent territory. The thought is this will create a viable front line and stop the whack a mole territory system." 

    -from planetside universe forums.
    http://www.planetside-universe.com/showthread.php?t=47487

    whether it works or not,  we'll see.

    This post summed up pretty much exactly what was happening last night:

    "Adjacency has only just come in and no it hasn't turned everything into a huge front line because you can still hack anything anywhere apart from bases, so people are still back hacking and then using that as the link for the base.".

    Terran Republic last night (I'm on NC) organized a platoon that would wait inside a base at the control points while another flipped a nearby outpost. The outpost changed hands, ten seconds later the base was theirs. This happened in multiple locations over the night until I was frankly sick of bouncing back and fore playing, as they say in that post, "Whack-a-mole." with bases.

    There needs to be a lot more done to prevent or at least slow down these activities. Make base capturing take a longer time, give warnings when a base is starting to change hands, better yet, put the damn lattice network in place already.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    Originally posted by Teala

    With the jump packs and no real bases surrounded by walls, there will be no battles like we saw in the original PS.    What I am seeing is open bases and the game has turned into frag fest where there is no strategy needed to take a base - just zerg.   Am I missing something here?

    In old PS it was important to place AMS in strategic areas.   When to use snipers for greater effect.  When and how to make use of tanks.   When it was best to make use of an OS.  It was important to know when and where to hit a base and when to commit assets to accomplish the goal of taking a base.   From viewing videos and what not, that all seems to have been taken away.    No more running battles from base to base.   No more bridge battles to take and hold bridges for strategic purposes.

    Has PS2 has become nothing more than a BF2 knock off?

    False.  The game is in closed beta. What ever you heard is not what the game will be at release. What you've heard  about is placeholders mechanics in place  in beta in order to test out things. The game will not be a  BF3/COD hybred clone with bigger maps upon release. It's all testing testing testing and not final mechanics for release.

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