Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

PvE is 'lacking'? I disagree, I think it is actually pretty amazing

2

Comments

  • TekaelonTekaelon Member UncommonPosts: 604

    PvE is amazing! I've enjoyed more group content, with one LFG BTW, in GW2 than in any other game. DE's are fun and accessible, and when there isn't  a group size of 15+, as there almost alwys is now, they are extremely challenging.

    One of my favorite things is the ability to revive players, which I'm pleased to see most players are always willing to do.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Tekaelon

    PvE is amazing! I've enjoyed more group content, with one LFG BTW, in GW2 than in any other game. DE's are fun and accessible, and when there isn't  a group size of 15+, as there almost alwys is now, they are extremely challenging.

    One of my favorite things is the ability to revive players, which I'm pleased to see most players are always willing to do.

     

    I know, for a so called solo game I have been playing with guildies and friends a hell of a lot :P

    It seems, amazingly, that you only solo if you want to. :)

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Creslin321

    Completely agree OP.  I have been having a blast just wandering around zones with my cousin, with no real sense of direction, just exploring and doing the occasional heart or de.  I have actually been leveling pretty well this way, and I'm not really even intending to level.

    i would even go so far as to say that if someone feels the PvE is the same as wow, and they are not having fun, then they are doing it wrong.  Gw2 gives you sooooo many different options in the world....

    you can be a completionist and do all the hearts, vistas, etc

    you can be a crafting motivated and chase after crafting mats

    you can be an intrepid explorer and just go where the winds take you, investigating odd things you find and sometimes even initiating de's

    And you can even be "traditional" doing your personal story and going from heart to heart wow style.

    ALL of these play styles are perfectly valid and will yield exp.  this is why gw2 is great, you are not locked into one play style.  In wow, your only option in the open world is questing, if you want to be an explorer, it ain't happening.

    or you can just be terminal ADD and do whatever strikes you at the moment. Last play session I was headed off  to do part of my storyline and got sucked into a DE which happened to fill part of a heart so Idecided to finish that first and  then I noticed a lot of mining nodes in the area and saw a vista. which I had not done.... never did get back to the personal story

    I miss DAoC

  • BadaboomBadaboom Member UncommonPosts: 2,380
    The pve in gw2 is easily the best in any mmo that I have ever played.  
  • HerodesHerodes Member UncommonPosts: 1,494

    I normally ignore the "best game evah" posts by accounts 2010-2012 in the GW2 section. Edit: same goes to "worst game ever" of course.

    But when Vesavius removes his Cash shop-sig and talks about fine PvE, I get somewhat curious about GW2 again, to be honest. :)

    At Vesavius: when I am burnt out by traditional MMO-combat (not counting evade rolls), do you think I could still find some fun in Guild Wars 2 - especially when I normally play support classes?

    I enjoyed TERA at peek-event and played Darksiders 2 which I also liked. Even enjoyed Diablo 3 for 100+ hours.
    So my concern is GW2 (like Rift, and I praise Trion) would bore me gameplay-wise.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Badaboom
    The pve in gw2 is easily the best in any mmo that I have ever played.  

    I'm with ya.

     

    A lot of games talk about exploration but this is the first MMO I've ever played where I truly can just wander around going where I want to go because it interests me--not because the quest-hub NPCs tell me to go there--and then either join or not join the events happening nearby. Along the way I get XP from kills, harvesting, discoveries... I never feel like I need to play a particular way to level...leveling just happens.

     

    I'd forgotten how much I enjoy exploring.

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • fundayzfundayz Member Posts: 463
    Originally posted by Herodes

    I normally ignore the "best game evah" posts by accounts 2010-2012 in the GW2 section. Edit: same goes to "worst game ever" of course.

    But when Vesavius removes his Cash shop-sig and talks about fine PvE, I get somewhat curious about GW2 again, to be honest. :)

    At Vesavius: when I am burnt out by traditional MMO-combat (not counting evade rolls), do you think I could still find some fun in Guild Wars 2 - especially when I normally play support classes?

    I enjoyed TERA at peek-event and played Darksiders 2 which I also liked. Even enjoyed Diablo 3 for 100+ hours.
    So my concern is GW2 (like Rift, and I praise Trion) would bore me gameplay-wise.

    If you are burned out on traditional MMO combat then you NEED to play GW2, specially if you are also burned out of the same linear quest-hub PvE experience.

    Also, just because there is no holy trinity doesn't mean there is no support role. In fact, support and control are often more important than DPS. The difference is that this time around you won't be forced to to do one thing and one thing only.

  • GaborikGaborik Member Posts: 251
    Originally posted by Tutu2
    Loving the PvE myself for the same reasons.The free-form feel is what makes it so appealing to me. You get rewarded for paying attention and exploring. I think WoW in particular has made players a bit lazy in the intutition department and thus they are blaming the game for "lacking direction" or "PvE is lacking". The directions are all really there in your face; the map, talking to those map/scout guys and the most obvious one; following your personal story. Doesn't really take much brainpower to do any of these, no offense to some people. ;)

    Lazy should we talk about lazy?  How about we just waypoint to everywhere.  I would much rather ride a mount from point A to B any day rather then a load screen.  Just my opinion though. 

  • GaborikGaborik Member Posts: 251
    Originally posted by fundayz
    Originally posted by Herodes

    I normally ignore the "best game evah" posts by accounts 2010-2012 in the GW2 section. Edit: same goes to "worst game ever" of course.

    But when Vesavius removes his Cash shop-sig and talks about fine PvE, I get somewhat curious about GW2 again, to be honest. :)

    At Vesavius: when I am burnt out by traditional MMO-combat (not counting evade rolls), do you think I could still find some fun in Guild Wars 2 - especially when I normally play support classes?

    I enjoyed TERA at peek-event and played Darksiders 2 which I also liked. Even enjoyed Diablo 3 for 100+ hours.
    So my concern is GW2 (like Rift, and I praise Trion) would bore me gameplay-wise.

    If you are burned out on traditional MMO combat then you NEED to play GW2, specially if you are also burned out of the same linear quest-hub PvE experience.

    Also, just because there is no holy trinity doesn't mean there is no support role. In fact, support and control are often more important than DPS. The difference is that this time around you won't be forced to to do one thing and one thing only.

    They do need to fix the issue with if you do heal in a DE you dont get GOLD.  I have found myself not needing to heal excpet on a few occation though.  Most is just spam 1-5 with everyone else, its fun now but we will wait and see at level cap when there is no endgame content. 

  • avalon1000avalon1000 Member UncommonPosts: 791
    Originally posted by Badaboom
    The pve in gw2 is easily the best in any mmo that I have ever played.  

    Agreed. Like the thread author pointed out. Explore and find out amazing things (like caves that lead to splended chests...but you better take a few players with you).

  • TorgrimTorgrim Member CommonPosts: 2,088

    PVE is the best for a very long time.

    Sadly those who thinks it's like exactly like WoW or PVE is lacking is doing it wrong, yes people have sead this a lot but it is the truth.

    If you only play the hearts and do the general DE then yes you feel the PVE is lacking and it feel same old same old but different topping.

    The game shines when you do what OP is doing, really explore, talk to people, look around, investigate odd places and you will find more fun DE and more complex DE.

    Running around from A-B-C and dont look around and see what's going on you will miss A LOT of content, sadly, I want everything right now crowd is doing just that.

    If it's not broken, you are not innovating.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Vesavius
    Originally posted by Amjoco
    Originally posted by Creslin321

    Completely agree OP.  I have been having a blast just wandering around zones with my cousin, with no real sense of direction, just exploring and doing the occasional heart or de.  I have actually been leveling pretty well this way, and I'm not really even intending to level.

    i would even go so far as to say that if someone feels the PvE is the same as wow, and they are not having fun, then they are doing it wrong.  Gw2 gives you sooooo many different options in the world....

    you can be a completionist and do all the hearts, vistas, etc

    you can be a crafting motivated and chase after crafting mats

    you can be an intrepid explorer and just go where the winds take you, investigating odd things you find and sometimes even initiating de's

    And you can even be "traditional" doing your personal story and going from heart to heart wow style.

    ALL of these play styles are perfectly valid and will yield exp.  this is why gw2 is great, you are not locked into one play style.  In wow, your only option in the open world is questing, if you want to be an explorer, it ain't happening.

    I have your play style somewhat. I gather mats and explore letting the adventure come to me! 

    I think people are stuck with having the thought of doing one area at a time before moving on. I'm all over the freakin' place and I don't care! I get lost and have troubles remembering where I am or where I came from. I love the hell out of this!

     

    This is EXACTLY how I play! :)

    PVE is the best I've ever played(note I never played many sandboxes) but it's very safe to say it's the best themepark(box) PVE, even though that's subjective.

    I say it is for me because I don't like point and click combat, I don't like stale ass quests. See even the heart quests give you more than one thing to do, so if you get tired of killing then you can R/P as a guy tryng to get the job done without killing something. Personnally I do them all, because I like doing a variety of things.

    I'm level 62 but only got 27 percent of the world map completed, which is good to me, meaning I'll have tons to explore once I hit 80.

    Now I'll be honest I of course did some DE's more than once but, the sheer fact they don't get boring is what I like, because I can't stand stale combat, nor quest. Example, I love Tera's combat but those quests where stale IMO, still a good game though, just not my cup of tea. Then TSW, the quests aren't very active but it's a good story, enviroment, and etc but the combat was't very "active" now it's league better than say point and click but something about it wasn't enjoyable.

    GW2 least for me doesn't have those two issues, very subjective or course but for me to actually be able to play 60 something hours of the game, means a lot for me, because I never made it past level 30 in any MMO without getting bored. So the PVE sure as hell grabbed me the most, it was made for a player like me which some might say is a Minority but I know it grabs more players.

    Luckily making it to level 80 means nothing in this game, it's getting 100% in this game is where you could say "You maxed out." 

    I also like how zone levels are all over the place, I mean one would think all the level 70+ areas would be around Orr. It makes you more overwhelmed. Just so much to be honest and to say leveling in this game linear would actually be a lie above anything else, I mean literally a lie.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Herodes

    I normally ignore the "best game evah" posts by accounts 2010-2012 in the GW2 section. Edit: same goes to "worst game ever" of course.

    But when Vesavius removes his Cash shop-sig and talks about fine PvE, I get somewhat curious about GW2 again, to be honest. :)

    At Vesavius: when I am burnt out by traditional MMO-combat (not counting evade rolls), do you think I could still find some fun in Guild Wars 2 - especially when I normally play support classes?

    I enjoyed TERA at peek-event and played Darksiders 2 which I also liked. Even enjoyed Diablo 3 for 100+ hours.
    So my concern is GW2 (like Rift, and I praise Trion) would bore me gameplay-wise.

     

    hehe that sig went a looong time ago. I am still not a supporter or cash shops, but GW2 lets me at least earn everything in game through play, which is at least half my issue with F2P. Plus, the game is good enough for me to tolerate it, even if I don't participate :)

     

    My honest view is that it's risky for me to tell you if you will like it, I can only speak for myself.

     

    Saying that... can you find something fun in it if you enjoy TERA combat? I think so. They feel very different, but both are easy to pick up but harder to master. There is depth there in both game's combat.

    It may well bore you, no game is for everyone, but go in with an open mind and unlearn your (our) longterm MMO conditioning and you might find that it pulls you along like it has so many others.

    I honestly think it is the richest, most ambitious MMO I have ever seen. If you adapt to it's pace and ways instead of condemning it for not conforming to yours I think it's a rewarding experience.

    I know this is vague, but I hope it helps a little :)

     

  • chefdiablochefdiablo Member Posts: 202


    Originally posted by Vesavius
    Originally posted by Tekaelon PvE is amazing! I've enjoyed more group content, with one LFG BTW, in GW2 than in any other game. DE's are fun and accessible, and when there isn't  a group size of 15+, as there almost alwys is now, they are extremely challenging. One of my favorite things is the ability to revive players, which I'm pleased to see most players are always willing to do.
     

    I know, for a so called solo game I have been playing with guildies and friends a hell of a lot :P

    It seems, amazingly, that you only solo if you want to. :)


    I have been playing solo the whole time, but it never feels completely solo because people seem to help kill everything, revive a player, and have I am having fun.

  • JounarJounar Member UncommonPosts: 142
    Originally posted by Jackdog
    Originally posted by Creslin321

    Completely agree OP.  I have been having a blast just wandering around zones with my cousin, with no real sense of direction, just exploring and doing the occasional heart or de.  I have actually been leveling pretty well this way, and I'm not really even intending to level.

    i would even go so far as to say that if someone feels the PvE is the same as wow, and they are not having fun, then they are doing it wrong.  Gw2 gives you sooooo many different options in the world....

    you can be a completionist and do all the hearts, vistas, etc

    you can be a crafting motivated and chase after crafting mats

    you can be an intrepid explorer and just go where the winds take you, investigating odd things you find and sometimes even initiating de's

    And you can even be "traditional" doing your personal story and going from heart to heart wow style.

    ALL of these play styles are perfectly valid and will yield exp.  this is why gw2 is great, you are not locked into one play style.  In wow, your only option in the open world is questing, if you want to be an explorer, it ain't happening.

    or you can just be terminal ADD and do whatever strikes you at the moment. Last play session I was headed off  to do part of my storyline and got sucked into a DE which happened to fill part of a heart so Idecided to finish that first and  then I noticed a lot of mining nodes in the area and saw a vista. which I had not done.... never did get back to the personal story

    This happens to me so often lol.

     

    And as for the trolls hating the escort quests all I can say as someone who HAS played the game

    1) You can simply ignore them as its not like XP is hard to get or there needed for the zone complete gig

    2) Compared to escort quests in almost every other MMO the ones in GW2 are pretty fun to do due to having tons of other players around taking part as well

  • Tutu2Tutu2 Member UncommonPosts: 572
    Originally posted by Gaborik
    Originally posted by Tutu2
    Loving the PvE myself for the same reasons.The free-form feel is what makes it so appealing to me. You get rewarded for paying attention and exploring. I think WoW in particular has made players a bit lazy in the intutition department and thus they are blaming the game for "lacking direction" or "PvE is lacking". The directions are all really there in your face; the map, talking to those map/scout guys and the most obvious one; following your personal story. Doesn't really take much brainpower to do any of these, no offense to some people. ;)

    Lazy should we talk about lazy?  How about we just waypoint to everywhere.  I would much rather ride a mount from point A to B any day rather then a load screen.  Just my opinion though. 

    WoW's ridiculously fast flying mounts are no different when you think about it and I have played WoW for 4 years. You also have to sit through some loading screens depends on where you're going. Not wanting to backtrack the exact same area countless times is not lazy. Like I said, the game actually rewards you for exploring and for the players that don't give a damned, the waypoints are there for them to use. Nobody is forcing you to use them. 

  • YakkinYakkin Member Posts: 919
    Originally posted by Jounar

    2) Compared to escort quests in almost every other MMO the ones in GW2 are pretty fun to do due to having tons of other players around taking part as well

    The Rikkiti escort quest in the Metrica Province made me secretly rage. That stupid rat aggroed everything within a 10 yard radius, and lead me and everyone around us into a raptor's nest, with 3 elite raptors I might add. Everyone else got distracted, so it was down to just two of us in that quest. CURSE YOU, YOU ADHD VERMIN HYBRID THING!

  • EricDanieEricDanie Member UncommonPosts: 2,238

    OP, I've been having a lot of awesome similar experiences in this game, it feels quite good to see such a chain of events unfolding - the world feels alive, dynamic, in a way traditional questing seemed no longer able to deliver the feeling - I wasn't bothering to read quest text anymore since it didn't seem to matter.

  • st4t1ckst4t1ck Member UncommonPosts: 768
    Originally posted by jpnz

    I'll be honest, GW2 has more content than I ever imagined it would and it sort of overwhelms me at this point.

    I haven't left the human area yet and spent just doing stuff; volia! level 20. o_O

    Although I am finding it not as 'intense' as SWTOR was. I couldn't play enough of SWTOR when it came out and story/VA just pushed me to the next quest.

    GW2 is 'log in for a couple of hours -> do stuff (DE /  gathering/ crafting / explore (vista is just awesome) and logoff'.

     

    I will say the human noble story is hilariously bad though. The VA does a really good job with the awful script she (yes, female only, the male human VA is attrocious) is given but far out; 'Grizwhirl'? REALLY?!

    me and 2 guildes had the whole week to play the game. and while we didnt rush, explored alot, and i got 2 crafts 300+ finished all unlocks in a ton of zones,  we got to 80, I just hapened to look at my map and all the stuff i did, it said 38% complete.  i almost fell out of my chair,  in any other game i would of missed 62% of the game.  now we've been exploring all the little nooks and cranny's and still have to actually fight and still do de's thanks to the scaling system,   def lovin it

  • solarinesolarine Member Posts: 1,203

    The PVE is only like WOW PVE in that you kill stuff, complete objectives and get rewards.

    Yeah, the objectives themselves are somewhat similar, too, but that's because MMOs haven't exactly figured out really interesting goal designs (oh, how I would like to see otherwise). Given some of this stuff are now what makes up the core of MMOs, you can safely say the two games in how they handle PVE are nothing alike. GW2 has broken the mold here, and to claim otherwise is just expecting too big a - wait for it! - "paradigm shift". Like, no quests, no xp, no combat or maybe even no progression. Not gonna happen soon in any AAA MMO. But, hey, Second Life did it, right? :)

    By the way, I often see people knocking variety in WOW's PVE unfairly. WOW has nearly as much (or even more) variety in terms of how you can do PVE. As in GW2, you can level to cap without a single kill in WOW. Or even a single quest. You can gather, craft, do archeology, do PVP. You can have a career in fishing and solely relate to Azeroth through that! Questing in WOW has long become something optional, like hearts in GW2.

    GW2's design for big events is cool. Playing on a populated  server, I see a lot of heavily populated events, with scores of people. It's even a rush sometimes, with all the corpses and against-the-clock revive atempts. On the other hand, despite a lot of people claiming otherwise, I have yet to see it culminate in anything other than a zerg. Even the strategy you *should* employ (which people don't, by the way) does little to relieve the zergery (har har) of the encounters.

    In short, I'd say the innovation in design is good, whereas the implementation of group combat is bad.  I would by no means call it amazing, and score it a notch better than average overall, but at least it feels new here and there.

     

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by EricDanie

    OP, I've been having a lot of awesome similar experiences in this game, it feels quite good to see such a chain of events unfolding - the world feels alive, dynamic, in a way traditional questing seemed no longer able to deliver the feeling - I wasn't bothering to read quest text anymore since it didn't seem to matter.

     

     

    I think one of the strengths of the game is that so much happens visually or audiably, rather then by text.

    Sure there are the cut scenes but the game uses the world itself to deliver so much informantion that watching/ reading exposition becomes necessary, being used only when really required.

    It draws you in and makes you pay attention :)

  • OpapanaxOpapanax Member Posts: 973
    Originally posted by gestalt11
    Originally posted by RogueTroopa

     

    After doing my umpteenth escort, rescue quest I am done with this game and that's at level ten. It gets stale and boring. Seen too many of these quests in all the other turkeys I've bought. Yawn yawn yawn

    Umpteenth by level 10?  That doesn't even make sense.   I don't think I did more than two or three escorts by level 10 in the human lands.

    Shenanigans.

     

     Hahaa Some people don't even try when they attempt to stretch the truth anymore..

    Just blahblahblab.. I quit..

    PM before you report at least or you could just block.

  • JayDoseJayDose Member Posts: 9

    Yeah I haven't had more fun doing PvE in an MMO in a long time. Finding the right race and choosing the right specs I think plays a big part in things too. People just need to take more damn time to enjoy the game rather than try to find every little reason that it blows. I think that's what's wrong now adays, people don't even play anymore they just hop in go through all the levels and then bitch about how there's no endgame. Dude. Come on, GW2 has like some of the raddest environments I've ever seen in an mmo. (Vistas can back that up) Not to mention the classes are all fun in their own way and the story's different everytime. The only complaint I have is the black lion trading co. undergoing so much maintainance. But shit whatever I'm done talking; that's my two cents. 

     

  • DrachasorDrachasor Member Posts: 2,678

    I'm also finding the content fun.  There's more variety than most MMOs.

    There's not just random events popping up to participate in, but also secrets and puzzles to mess around with.  And if you want more lore?  Just talk to people.  There are so many NPCs that have things to say about the area, even generic NPCs will often have something on their mind.

    The world is also a lot more alive than most MMOs that have come out.  WoW did this fairly well in its way.  NPCs talk, they do stuff, they interact with each other.  GW2 has all that ranging from funny comments to the serious.  It's then expanded upon with NPCs calling out for someone to help them (which can initiate a DE or just inform you of something going on nearby).  Honestly, this is one of the reasons WoW is popular and one of the things that makes other MMOs fall far short of people's hopes.  It's nice to see that the devs at GW2 paid attention to the little things like that.

     

    I have to say there's a strong feeling of commraderie in the game.  The game mechanics already have gotten people to freely help out each other.  Whereas in other MMOs you'd see another person and pass them by, in this you help them out.  It's nice.  Another nice thing is how fallen players (and NPCs) show up on the minimap.  There are just a number of details that encourage and support thinking about others.  And honestly, it isn't hard to have conversations with other players if you want.  I've certainly had quite a few when I was in the mood.

    I'm also enjoying the depth of combat and abilities.  Having to use movement and tactics is very nice, and it is important even in giant player events.  While some events are zergs (and it is nice to have relatively easy events here and there), a good number are difficult and require people to think and work together.

  • korent1991korent1991 Member UncommonPosts: 1,364

    Here's another chain event I did in charr homeland (15-25 lvl zone).

    So charrs are fighting against the only charr legion/pack/tribe which is "evil" and that's the flame legion..

    I found the lava bursting out of the ground from far away and I tought, wow, let's check this out... There's a vista near by so I might get that as well.

    I went there and as soon as I started approaching the area I saw this charr which was yelling "take the upper part of the area" and so we did, we were figthing some flame legion charrs in the upper area until we cleared it so we can capture it... Then the lower area started being swarmed with charrs and we were ordered to help the other charrs fight their way to secure the area of the flame legion.

    After securing the area the flame legion opens up a portal and they flee to regroup, but the portal still remains open and we're ordered to move forwards and enter the portal. We head into it and I find myself in this fortress with 4 stairways. One leads outside, and 1 is locked. I choose my path and head towards one of the two which are available, I find a mortar there but what can I do with it - I tried using it but it has no ammo in it!

    I head back and choose to go down the 2nd stairway, the path is blocked by a flame legion fire veteran. I can't kill him alone so people started joining in and we finally cleared the way. As he fell he melted down the ice on the doors so the path is clear now, we can enter the room. We're inside, the room is covered in snow and ice, around the room are pillars and few of them are broken. In the middle is what it looks like a sword which is frozen and covered with snow. We're looking around the room to see what we can do to make it loose, and suddenly I look straight up and find a chain hanging down from the roof, but it's still too high, I can't reach it... I try going up the broken pillars and find my way up to the top of the pillars, they're all connected on top. So I walk around the room on it and find that on 1 side there's something which could bring me a bit closer to the chain and I can try jumping from there. I made it, the chain was pulled and the snow/ice was removed from the sword, we can pick it up now... We pickup the sword and move out of the room.

    We'rein the room with 3 statues now, the person wielding the sword notices 1 statue is missing his sword, so he tries to place it in his hands. Suddenly doors open up and we can move on. We were going along the hall avoiding snake heads which breathe fire and we're fighting sharks and flame legion charrs a long the way. Suddenly we enter this big room with more snake heads on the wall, coffins around it and another locked doors.

    We have no clue what to do. We're opening up the coffins, some icy torches are burning and there are some lava spear guns on the floor. We all are trying to open up the doors and have no idea how to do it. Then suddenly somoene says: "touch the icy torches, open up the coffins and destroy the air bubbles which are going upwards from the coffins, that'll shut down the snake heads!". And so we do it, it took some time before we made it, but we succeed.

    Finally, the doors open and after the hallways and avoiding a few traps, we find ourselves facing a boss. He was medium sized, nothing spectacular :D The fight was really long and really hard, I counted over 25 of us killing him. He was using some kind of aoe spell which made the water boil up, alot of people died. We're killing him, keeping dots on him and trying to rez anyone who has fallen. We're developing some tactics on how to actaully kill him, we're swimming behind the pillars, healing, swimming down, changing "rooms", trying to get him down...

    Finally, after a long fight, he's dead. Suddenly a chest opens up, plus he drops like 5 rare drop chests for us as well... I picked it up and went all the way back. I decided to walk up to the exit. I'm out now, I see there's a waypoint and a vista on this cliff which can't be accessed any other way but trough that event. I unlock the waypoint and make my way to the vista. Such a beautiful view. Spectacular. I will continue my adventure. I jumped from the cliff and dived into the water, looking up towards the cliff which gave me such an awesome event. I haven't seen anything similar before.

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
Sign In or Register to comment.