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GW2, TSW, and other modern MMO's

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  • AxiosImmortalAxiosImmortal Member UncommonPosts: 645
    Originally posted by adamlin747
    Did you read the whole question?  I am not saying those games are bad, I am asking if what they are taking out was something you didnt want, and if being different is for a push in the right direction or if it was just for the sake of being different.  I currenlty own both TSW and GW2 they are decent games I just think that the inclusion of these could have made them better.  What do you think?

    being different is a push in the right direction, it is why GW2 was so hyped in the first place. If it looked like WoW i wouldnt even get the game in the first place, I would just settle with good console games then bad mmorpgs. What they took out was something I can care less about, its not that I dont want it, its that I don't care.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • TyriasTyrias Member Posts: 12
    I really don't mind the trinity but I hate being restricted to classes. I would like to see a mix between Mabinogi's skill system albeit with no ranks and Guild Wars II's weapon system, this way you can learn every skill ingame while still having roles because you are limited to 2 weapon sets active.
  • AxiosImmortalAxiosImmortal Member UncommonPosts: 645
    Originally posted by Tyrias
    I really don't mind the trinity but I hate being restricted to classes. I would like to see a mix between Mabinogi's skill system albeit with no ranks and Guild Wars II's weapon system, this way you can learn every skill ingame while still having roles because you are limited to 2 weapons.

    there are more then 2 weapons u can have in each profession in the game.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • TyriasTyrias Member Posts: 12
    Originally posted by Jonoku
    Originally posted by Tyrias
    I really don't mind the trinity but I hate being restricted to classes. I would like to see a mix between Mabinogi's skill system albeit with no ranks and Guild Wars II's weapon system, this way you can learn every skill ingame while still having roles because you are limited to 2 weapons.

    there are more then 2 weapons u can have in each profession in the game.

     

    Yeah I know, I typed that post to quickly, I meant 2 weapon sets active, it's fixed now.

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by adamlin747
    Did you read the whole question?  I am not saying those games are bad, I am asking if what they are taking out was something you didnt want, and if being different is for a push in the right direction or if it was just for the sake of being different.  I currenlty own both TSW and GW2 they are decent games I just think that the inclusion of these could have made them better.  What do you think?

    In comparsion WoW <-> GW2 it was at least for me a move in the right direction.

    - No item grind, and withit balanced pvp (everyone on a even playing field.. and i talk about WvW here). In WoW it was a race for best equipment to be even able to play decent pvp. And then the pvp in Wow sucked. World pvp was more or less non existent, and battleground sucked. Which brings us to the next point

    - Comeback of 3 faction world pvp(aka wvw or rvr). I liked it in DAoC, and i like it in GW2 and i missed the heck out of it in WoW. The main reason WoW was never really the game for me, it lacked decent pvp options.

    - Raid or no Raid.. ok, i am not a big pve guy, i play it from time to time, when there is nothing else to do, or when i want to waste a little time.. so raids were never something i really enjoyed. A Dungeon fight with a few friends is a other story, i dont do or like to do it very often, but from time to time i enjoy it.. after all, i am a pvp guy ;)

    - More action based combat. Ok, GW2 is not really twitched based, after all it is more or less the same as WoW + dodging. But dodging is at least a improvement. But for my taste it could go further. But thats me.

    - Quests. Heart Quests or the usual WoW quest is from my point of view more or less the same.. ok, you dont have to collect quest logs, and you dont have your screen full of them. A small +, but really nothing worth mentioning. But the DEs and especially DE chains are rather fun. I personally play on medium server(yes, they are available, those opened after release ;)), and there is not that much zerging.. actually DEs are fun, much more than any Quest, WoW or GW2 style.

    - Trinity/Non Trinity. Ok.. i am a pvp player. The trinity was never existent in pvp so i really dont miss it. It is a good thing not to have must have characters. I hated that the most in DAoC. You need 1, better 2 healers, buffer, speed boost char, mezz char and so on.. well, if you didnt play one of those classes you were rather fucked. And in DAoC there were really a lot of useless classes. (i am talking about RvR here). Bottom line is, i want a challenging and tactical fight, with a lot of options, tactics, counter tactics. And in that regard i dont know if GW2 is a improvement. Ok, it isnt worst than WoW, but WoW wasnt any good in that regard either.

    What else is different in GW2 in comparsion to WoW? I dont know..

    But know comes the point. Both could be better. Both could have some more sandbox features. Housing, or Building in general. Player build towns conquerable towns or fortification. More indepth crafting, and worth to note ingame economy. Both WoW and GW2 are extremely lacking in that regard. With other words, a lot of features which made UO or similar games great. And worth noting here is, that all those missing features are features to build up a community, to make the world more of a virtual world. Both WoW and GW2 are lacking in that regard, too. In WoW there was only the Raiding to build up community, and in GW2 it is most probably only WvW. Well.. RvR was at least more or less enough for DAoC.. but the wow community sucked big balls.. and i dont know if gw2 will be that much better. You cant have a close knit community like in UO, SWG or Eve without the features to support it. And themeparks are generally rather bad if it comes down to community.

    Edit:

    PS:

    One point to add:

    Downleveling. Its great. But it also over complicated, too.

    - It is good to be able to play with your friends independent of their level.

    - It is good that the content will not be out leveled. It was always a fucking joke that 3/4 of the world were useless with max level, in a lot of cases even more.

    But why the fuck did they even start with that useless vertical progression, just to render it to zero with downleveling? If they didnt improved HP or Dmg at all, it would not be neccassary to downlevel in the first place, or to uplevel in WvW.

    This stupid unrealistic HP and Dmg Boost was always rather silly in the first place, so get rid of it completely. In UO you started with 30 HP, and max was 100 HP. That was ok gap between low level and max level. In GW2 it is what? from 100 HP to 20000HP? seriously? just to downlevel your 20000HP down to 100 once again in starter zone, or boost your 100 HP up to 20000 entering WvW? Why not just get rid off it in the first place. But well, at least the purpose was fullfilled.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    You know what would be great - a mix of tsw and gw2

    From tsw take:
    Original Setting (although I would go for 19th century steampunk / fantasy)
    Sound track
    Multi stage quests instead of the hearts (but keep the DEs as main pve progression) e.g. give people the choice
    Dungeons - best in the market, although gw2s are good too
    The skill wheel instead of classes

    From gw2:
    PVP. all of it
    The different class mechanics, but tied to main weapon, rather than like tsw where everyone uses a rogue mechanic
    Easy grouping through not needing trinity and down leveling
    DEs
    Animations


  • OpapanaxOpapanax Member Posts: 973

    To have anything that will be truely as successful as WoW was during it's time. It will take a game that is nothing like WOW for the most part. There needs to be a revision, re-invention of the MMORPG design.

    I don't want to be stuck hacking and slashing trolls and boars for the rest of my MMO days and seeing the same ol'mechanics just rehashed over with new flashies and skins can become very boring as well.

    There needs to be a paradigm shift in my opinion. Newer and bigger isn't always better, but we can't be stuck in the past with what former games like WOW have accomplished.

    PM before you report at least or you could just block.

  • KaosProphetKaosProphet Member Posts: 379
    Originally posted by Apraxis

    But why the fuck did they even start with that useless vertical progression, just to render it to zero with downleveling? If they didnt improved HP or Dmg at all, it would not be neccassary to downlevel in the first place, or to uplevel in WvW.

    This stupid unrealistic HP and Dmg Boost was always rather silly in the first place, so get rid of it completely. In UO you started with 30 HP, and max was 100 HP. That was ok gap between low level and max level.

    That's still a degree of vertical progression - just on a lower grade.  Which I believe is a good thing myself, because...

    In GW2 it is what? from 100 HP to 20000HP?

    This is (IMHO of course) ridiculous.   And pointless even without down-leveling, if one is scaling damage to match.  

     

  • RaysheRayshe Member UncommonPosts: 1,279

    I love the removal of classes. If you can make a clever build you can keep up with some of the top Item players. The build i made (not copied) Hits about as hard as somone with max gear. which makes me very interested in what i will hit like when i am that far.

     

    Players that are Clever should always be rewarded not nerfed.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • vee41vee41 Member Posts: 191
    Originally posted by SnarlingWolf

     I actually want to try GW2 but I can't on principles. I feel a game should either have a cash shop or it should charge you for the game, doing both is just wrong to me so I won't be trying it. If it just had a box price and no store I'd be in there right now trying it out.

    You propably know this put still putting it out there: The cash shop is purely optinal, there is nothing you actually find expect cosmetics and bunch of boosters (which you can get as drops too). Anything in the cash shop can be bought with in game gold aswell, the exchange rate is quite reasonable aswell. I just bought a bigger bank space, some dyes and 2 extra bag slots and did not use a single real dollah to do so.

    I respect your principle, just wanted to point out that cash shop is more there for those that want to support ArenaNet. Aaaand back to the topic now. :)

  • adamlin747adamlin747 Member UncommonPosts: 28
    Originally posted by vee41
    Originally posted by SnarlingWolf

     I actually want to try GW2 but I can't on principles. I feel a game should either have a cash shop or it should charge you for the game, doing both is just wrong to me so I won't be trying it. If it just had a box price and no store I'd be in there right now trying it out.

    You propably know this put still putting it out there: The cash shop is purely optinal, there is nothing you actually find expect cosmetics and bunch of boosters (which you can get as drops too). Anything in the cash shop can be bought with in game gold aswell, the exchange rate is quite reasonable aswell. I just bought a bigger bank space, some dyes and 2 extra bag slots and did not use a single real dollah to do so.

    I respect your principle, just wanted to point out that cash shop is more there for those that want to support ArenaNet. Aaaand back to the topic now. :)

    Cash shops are something I support as long as it does not involve weakinging the game to provide things for the shop.  Basically as long as it is cosmetic type items I support it as the more money a company makes the more they can improve the game.  you must understand they have to pay a staff to provide services.  Much like today's economy is showing we can't keep giving handouts and rely on other people to pay our way in life. (not referring to anyone specifically here, not being said at posters in the quote.)  You bought the game as is with your 60 dollars, not the content patches etc.

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