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As other posters have observed, this is a game designed for casuals. It is designed for people who just want to jump in and get something done. This game -- love it or hate it -- represents the reality of the demographics of gamers. We have jobs, families, social commitments we didn't have when we first started gaming. Also, this game brings in a new generation of gamers who were not mmorpg players before. GW2 acknowledges the reality of how gaming has changed since WoW made mmorpgs mainstream.
WoW is still there in it's present iteration, but it is not what it was. It will never be what it was. This is not about WoW and not passing judgement on that game. It is now MoP -- however you feel about that. It will never be the old 1-60 or the TBC.
There are still "games for gamers" (I'm thinking about TSW with that quote, of course). It is a niche game. It is innovative in many respects. It is also, in a different way than GW2, an evolution of the genre in a less casual direction.
The era of WoW-clones is over. That is the meaning of GW2. That's a good thing, whatever you think about GW2. The genre has definitely moved into a new era.
EDIT: To see whether this is true, we need to see what happens with MoP and Storm Legion. If they kick GW2 to the curb by say, January, then I'm wrong. But I don't think that's going to happen.
Comments
If TSW hold's not innovation then neither do Gw2 ... You can't just deny one has it to suit your personal taste or arguement .. they both have it just in different way's.
I enjoy both and both have their flaws but also they both have their merits and they both try to move the genre on to a new stage
"niche" should be added to that overused MMORPG word thread.
I also refuse to agree with the OP that gamers are different, and have different gaming habbits than previously... You state that people have families, jobs and social commitments; well, didn't they have that 10 years ago too? It may be the case with you, that you have developed these time commitments, but there is no difference in the overall demographic. That would be absurd.
You can't just arbitraily state "this game represents the reality of the demographics of gamers". Where is your proof? Most of your post is just a load of hyperbole.
To answer the thread title. The meaning of GW2 seems to be to breed this type of pontificating.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Don't get me wrong, I'm fine with the existence of GW2 as its own game, but if GW2 is the future of MMO gaming then the industry can stick that future up their fat asses. This is a regression not progress. GW2 has become to the MMO genre what "The Hungry Caterpillar", and "Biggles Learns to Fly", are to fine prose.
Its has no meaning, no consequence, and while its very easy for people to jump into its just as easy for them to cast it aside and forget about it without a backwards glance. Its pretty much an MMO designed for people who hate MMOs. A truly disposable game. I shudder to think that the main stream gamer sees this game as the pinnacle of excellence, when what it really is, is just the "Cliffs Notes" of an MMO.
If GW2 is really where the rest of the genre is heading then its time for me to find a new hobby, as when I want instant gratification, I just go masturbate.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
GW2 is the way forward for Themepark MMOs. Its a trend that started with WoW.
TSW didn't really innovate anything btw. It simply added more single player game elements. The puzzles were cool, but outside of that nothing was really "new". You people also seem to forget that ANET talked about PQs, in the way they exist in GW2, in 2006! These events are actually dynamic unlike PQs in WAR and Rift because, if you fail (which should be forced on the players more IMO), the game world reacts leading to a different squence of events.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
So GW2 is Jesus and WoW is John the Bapist. Who does that make you, Isaiah?
Your explaining why you think there's no innovation in GW2, I'd like you to explain what are the innovations you claim about with TSW. To me TSW is a step back in MMO.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
So your standard holy trinity with a skills system that is ripped straight out of games like GW1 and FF XIV, PvP ripped from DAoC, single player oriented with the only thing new is investigationg mission is innovation.
But a game that break from your standard holy trinity with filled with branching dynamic events, actual fleshed out underwater combat, actual branching storylines( SWTOR only give you the illusion, GW2 give you real choices), active combat,etc.... is only an "evolution of class concepts".
How's Funcom promise of delivering monthly updates btw?
Have fun being the "cool kid in the block"
-Because in TSW my character is not a freaking number/level 1-50
- Missions are wrapped up in compelling stories, superb cutscene direction and voiceacting, even standard missions are often brain challenges and there is a surprise or something interesting to nearly every mission. Not even talking about the investigation missions which are pure puzzle/mystery solving heaven reminiscent of old point and click RPG/adventures and also the covert/stealth missions. This is the only MMO where people actually remember mission names and talk about it afterwards. This alone makes it a winner, but there is more:
-You can learn whatever you want and use any weapon or skill without being forced into a "class". You spend ability points and skill points and finding synergies between abilities to combine in a unique way is a totally unique challenge.
- Single server tech with server shards connected, you can play with everyone no matter in which home dimension he is signed up
- Setting is not in the dark ages, but here and now in a modern world, modern weapons, shotguns, assault rifles, pistols, and soon rocket launchers
- Combat is easily up to GW2, you´ve got the active dodge and the modern weapons are way more fun and less archaic.
- Graphics are not stylized, they are realistic and modern with DirectX 11 and all nifty new tech like Tesselation and it´s the only MMO with the new TXAA antialiasing for GTX 6xx cards
- An ongoing story with world changing events and monthly Issues with new missions, features and story continuation. Issue #1 is out, Issue #2 coming on Tuesday, Issues #3 coming end of September and so forth. New York Raid in October. Huge new area coming early 2013.
So, please tell me where exactly you see the step backwards? TSW is the most innovative MMO of the freakin´ decade together with EvE and they will continue on that road.
Compared with TSW; GW2 is merely an evolution of medieval fantasy theme park MMO X, with the benefit of "automatic quest log updates" based on your position on the map. You are still doing the exact same kill/collect/deliver stuff like ten years ago, is that true or not?
So go on, please list the innovation of GW2, perhaps I missed something.
Block the trolls, don't answer them, so we can remove the garbage from these forums
One could claim that GW2 copied the combat system from TSW since it was released sooner.
The only grudge I have with GW2 is the gold-gem trade which is the most ridicilous pay to win system I've seen in MMOs and that the game has no actual endgame.
TSW on the other hand has balanced CS (only cosmetical) and a meaningful endgame. Not to mention they constantly update more content to it, unlike GW2.
This said I bought GW2 for my girlfiend and myself so we could play something together (yees it's so simple even a monkey could play it well and get through it) but everytime I get a chance to play something else it surely won't be GW2.
Block the trolls, don't answer them, so we can remove the garbage from these forums
I look at GW2 as the new "WoW", Anet did what Blizzard did and took the best and most used features of it's generation and put them through the polish so hard that they are pretty much frictionless. Then they added a few twists and turns to the formula, not new but uncommon in the MMO market. It is simply one of the most polished games to date. And in that way it is actually a contender. And in all honesty the ONLY thing that TSW have over any other game is the puzzle part of the quests. Heck even the leveling system is just a simple rip from SWG.
And Gw2 does in my mind make TSW look like a 10 year old game due to tsw broken animations(yes even the devs said the animations were broken due to how they needed to set up the models).
That being said, i stick to the game i have invested 6 years in to thank you very much.
This have been a good conversation
The gem gold system goes both ways. I kinda like it since I can get gems without paying a dime, if some loser pays a bunch of real money for gold he would have gotten it from someone that steals accounts otherwise.
It is my opinion that only noobs need to buy gems for any reasons.
I consider myself a gamer and I like GW2, it has a lot of intricacy if you choose to look within. I've played multiple MMO's, even the sucky ones.
I hardly think TSW is a game for gamers alone. Any game is for gamers really. For example, SWTOR and TSW are a game for deep storytelling through small zones. The zone is kept small to keep players more focused on just the story. (it's a bit shallow, but I guess if non-gamer oriented players do not have immediate cue's in a familiar area they might quit.)
I could see where you could confuse something like this with a game for gamers .. but those games are more a game for story driven players. -) ...
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
i dont think gw2 will last until january. it will be once again an alt mmo for the most of the mmo gamers sooner than that
Always amusing to read the hate from people who clearly havent even played the game and actually thinks the other trolls are spot on about what there is to do in the game.
Whats so innovative about TSW? No killing things? No collecting anything? No protecting anybody / anything?
Unless those things dont exist int he game, guess what. Its no different than other games either.
"i dont think gw2 will last until january. it will be once again an alt mmo for the most of the mmo gamers sooner than that "
And that is the thing... It can afford that as long as people drop some change in to the CS from time to time and then buy the expansions when they arrive. After all that was how the original game did it.
This have been a good conversation
i didnt said arena could not make profit from the game. i said that the game will be very soon an alt mmo for mmo players. thats not bad, but it means its not that good to be the main mmo for most ppl
This thread is funny. Watching TSW and GW2 fans fight over which of their games is more innovational, when, IMHO, neither is really that different from the core standart of themeparks makes for a good laugh
To the OP, how do you know GW2 is mostly for casuals. I actually think TOR was built for a far more casual demographic than this game. It was extremely solo frindly.
In fact, most playerbases in mmorpgs are casuals. Hardcore gamers are always a minority. And GW2 is a game for gamers. Most are.
I know both games and you can ask me anything about what and how I can do things in both MMOs, GW2 and TSW.
But let´s leave GW2 and TSW for a moment, although both are themeparks, TSW wins hands down in the innovation department against GW2. But TSW would not win against:
1. EvE
2. SWG
10 years old and both still eat any railed themepark MMO out there for breakfast with their deep and complex systems driven mechanics.
But too bad, "mechanics" aren´t considered "content" nowadays.
Killing and collecting stuff, over and over again in changing landscapes is considered as "content".
Getting rid of a questgiver and exchanging the questgiver for yellow moving circles which tell you to kill/collect stuff just like in 1999 is considered "innovation".
Really... did WoW really lower everyones expectations so radically? It´s a drama.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.