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The meaning of GW2

7star7star Member Posts: 405

As other posters have observed, this is a game designed for casuals. It is designed for people who just want to jump in and get something done. This game -- love it or hate it -- represents the reality of the demographics of gamers. We have jobs, families, social commitments we didn't have when we first started gaming.  Also, this game brings in a new generation of gamers who were not mmorpg players before.  GW2 acknowledges the reality of how gaming has changed since WoW made mmorpgs mainstream.

 

WoW is still there in it's present iteration, but it is not what it was. It will never be what it was. This is not about WoW and not passing judgement on that game. It is now MoP -- however you feel about that. It will never be the old 1-60 or the TBC. 

 

There are still "games for gamers" (I'm thinking about TSW with that quote, of course). It is a niche game. It is innovative in many respects. It is also, in a different way than GW2, an evolution of the genre in a less casual direction. 

 

The era of WoW-clones is over. That is the meaning of GW2.  That's a good thing, whatever you think about GW2. The genre has definitely moved into a new era. 

 

EDIT: To see whether this is true, we need to see what happens with MoP and Storm Legion. If they kick GW2 to the curb by say, January, then I'm wrong. But I don't think that's going to happen. 

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Comments

  • Requiem1066Requiem1066 Member Posts: 274
    Originally posted by SnarkRitter
    [mod edit]

    If TSW hold's not innovation then neither do Gw2 ... You can't just deny one  has it to suit your personal taste or arguement  .. they both have it just in different way's.

    I enjoy both and both have their flaws but also they both have their merits and they both try to move the genre on to a new stage 

    image

  • QuicklyScottQuicklyScott Member Posts: 433
    [mod edit]

    "niche" should be added to that overused MMORPG word thread.

     

    I also refuse to agree with the OP that gamers are different, and have different gaming habbits than previously... You state that people have families, jobs and social commitments; well, didn't they have that 10 years ago too?  It may be the case with you, that you have developed these time commitments, but there is no difference in the overall demographic.  That would be absurd.

     

    You can't just arbitraily state "this game represents the reality of the demographics of gamers".  Where is your proof?  Most of your post is just a load of hyperbole.

     

    To answer the thread title.  The meaning of GW2 seems to be to breed this type of pontificating.image

    image

  • xpiherxpiher Member UncommonPosts: 3,310
    [mod edit]

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • TardcoreTardcore Member Posts: 2,325
    Originally posted by 7star

    As other posters have observed, this is a game designed for casuals. It is designed for people who just want to jump in and get something done. This game -- love it or hate it -- represents the reality of the demographics of gamers. We have jobs, families, social commitments we didn't have when we first started gaming.  Also, this game brings in a new generation of gamers who were not mmorpg players before.  GW2 acknowledges the reality of how gaming has changed since WoW made mmorpgs mainstream.

     

    WoW is still there in it's present iteration, but it is not what it was. It will never be what it was. This is not about WoW and not passing judgement on that game. It is now MoP -- however you feel about that. It will never be the old 1-60 or the TBC. 

     

    There are still "games for gamers" (I'm thinking about TSW with that quote, of course). It is a niche game. It is innovative in many respects. It is also, in a different way than GW2, an evolution of the genre in a less casual direction. 

     

    The era of WoW-clones is over. That is the meaning of GW2.  That's a good thing, whatever you think about GW2. The genre has definitely moved into a new era. 

     

    EDIT: To see whether this is true, we need to see what happens with MoP and Storm Legion. If they kick GW2 to the curb by say, January, then I'm wrong. But I don't think that's going to happen. 

    Don't get me wrong, I'm fine with the existence of GW2 as its own game, but if GW2 is the future of MMO gaming then the industry can stick that future up their fat asses. This is a regression not progress. GW2 has become to the MMO genre what "The Hungry Caterpillar", and "Biggles Learns to Fly", are to fine prose.

    Its has no meaning, no consequence, and while its very easy for people to jump into its just as easy for them to cast it aside and forget about it without a backwards glance. Its pretty much an MMO designed for people who hate MMOs. A truly disposable game. I shudder to think that  the main stream gamer sees this game as the pinnacle of excellence, when what it really is, is just the "Cliffs Notes" of an MMO.

    If GW2 is really where the rest of the genre is heading then its time for me to find a new hobby, as when I want instant gratification, I just go masturbate.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • MisarisMisaris Member Posts: 140
    [mod edit]
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Tardcore
    Originally posted by 7star

    As other posters have observed, this is a game designed for casuals. It is designed for people who just want to jump in and get something done. This game -- love it or hate it -- represents the reality of the demographics of gamers. We have jobs, families, social commitments we didn't have when we first started gaming.  Also, this game brings in a new generation of gamers who were not mmorpg players before.  GW2 acknowledges the reality of how gaming has changed since WoW made mmorpgs mainstream.

     

    WoW is still there in it's present iteration, but it is not what it was. It will never be what it was. This is not about WoW and not passing judgement on that game. It is now MoP -- however you feel about that. It will never be the old 1-60 or the TBC. 

     

    There are still "games for gamers" (I'm thinking about TSW with that quote, of course). It is a niche game. It is innovative in many respects. It is also, in a different way than GW2, an evolution of the genre in a less casual direction. 

     

    The era of WoW-clones is over. That is the meaning of GW2.  That's a good thing, whatever you think about GW2. The genre has definitely moved into a new era. 

     

    EDIT: To see whether this is true, we need to see what happens with MoP and Storm Legion. If they kick GW2 to the curb by say, January, then I'm wrong. But I don't think that's going to happen. 

    Don't get me wrong, I'm fine with the existence of GW2 as its own game, but if GW2 is the future of MMO gaming then the industry can stick that future up their fat asses. This is a regression not progress. GW2 has become to the MMO genre what "The Hungry Caterpillar", and "Biggles Learns to Fly", are to fine prose.

    Its has no meaning, no consequence, and while its very easy for people to jump into its just as easy for them to cast it aside and forget about it without a backwards glance. Its pretty much an MMO designed for people who hate MMOs. A truly disposable game. I shudder to think that  the main stream gamer sees this game as the pinnacle of excellence, when what it really is, is just the "Cliffs Notes" of an MMO.

    If GW2 is really where the rest of the genre is heading then its time for me to find a new hobby, as when I want instant gratification, I just go masturbate.

    GW2 is the way forward for Themepark MMOs. Its a trend that started with WoW.

    TSW didn't really innovate anything btw. It simply added more single player game elements. The puzzles were cool, but outside of that nothing was really "new". You people also seem to forget that ANET talked about PQs, in the way they exist in GW2, in 2006! These events are actually dynamic unlike PQs in WAR and Rift because, if you fail (which should be forced on the players more IMO), the game world reacts leading to a different squence of events.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • Atlan99Atlan99 Member UncommonPosts: 1,332
    Originally posted by xpiher

    GW2 is the way forward for Themepark MMOs. Its a trend that started with WoW.

    So GW2 is Jesus and WoW is John the Bapist. Who does that make you, Isaiah?

  • ghost047ghost047 Member UncommonPosts: 597
    Originally posted by Misaris

    GW2 more innovative than TSW? WTF, are you kidding? Dynamic events so you run in a yellow circle with people without going to an NPC, just to collect eggs and water bowls or kill X, and you call that "innovation"? Gimme a break... it´s the same old stuff with the novelty of getting rid of questgivers, but in fact you are doing the same stuff like in any other cookie cutter MMO. Sorry but that is the undeniable truth. On top of that, these "dialogue cutscenes" with a still background, which don´t even tell an interesting or in any way innovative story. 

    GW2 = evolution of *cough* classic concepts

    TSW = innovation

    period.

    Your explaining why you think there's no innovation in GW2, I'd like you to explain what are the innovations you claim about with TSW. To me TSW is a step back in MMO.

    Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  • SnarkRitterSnarkRitter Member Posts: 316
    Originally posted by Misaris

    Desperate? After checking out GW2 I´m so incredibly happy I got the lifetime sub for TSW instead. (Which means it was B2P too for me) Also people should stop spreading false infos about AoC, it might have had a rocky start but it´s a gem in its current state. FC creates incredibly looking worlds and great innovative game mechanics, and neither TSW nor AoC were going the road of cheapish stylized cartoon graphics like many of those "fantasy MMOs" are.

    GW2 more innovative than TSW? WTF, are you kidding? Dynamic events so you run in a yellow circle with people without going to an NPC, just to collect eggs and water bowls or kill X, and you call that "innovation"? Gimme a break... it´s the same old stuff with the novelty of getting rid of questgivers, but in fact you are doing the same stuff like in any other cookie cutter MMO. Sorry but that is the undeniable truth. On top of that, these "dialogue cutscenes" with a still background, which don´t even tell an interesting or in any way innovative story. 

    GW2 = evolution of *cough* classic concepts

    TSW = innovation

    period.

    So your standard holy trinity with a skills system that is ripped straight out of games like GW1 and FF XIV, PvP ripped from DAoC, single player oriented with the only thing new is investigationg mission is innovation.

    But a game that break from your standard holy trinity with filled with branching dynamic events, actual fleshed out underwater combat, actual branching storylines( SWTOR only give you the illusion, GW2 give you real choices), active combat,etc.... is only an "evolution of class concepts".

    How's Funcom promise of delivering monthly updates btw?

    Have fun being the "cool kid in the block" :)

  • MisarisMisaris Member Posts: 140
    Originally posted by ghost047

    Your explaining why you think there's no innovation in GW2, I'd like you to explain what are the innovations you claim about with TSW. To me TSW is a step back in MMO.

    -Because in TSW my character is not a freaking number/level 1-50

    - Missions are wrapped up in compelling stories, superb cutscene direction and voiceacting, even standard missions are often brain challenges and there is a surprise or something interesting to nearly every mission. Not even talking about the investigation missions which are pure puzzle/mystery solving heaven reminiscent of old point and click RPG/adventures and also the covert/stealth missions. This is the only MMO where people actually remember mission names and talk about it afterwards. This alone makes it a winner, but there is more:

    -You can learn whatever you want and use any weapon or skill without being forced into a "class". You spend ability points and skill points and finding synergies between abilities to combine in a unique way is a totally unique challenge.

    - Single server tech with server shards connected, you can play with everyone no matter in which home dimension he is signed up

    - Setting is not in the dark ages, but here and now in a modern world, modern weapons, shotguns, assault rifles, pistols, and soon rocket launchers

    - Combat is easily up to GW2, you´ve got the active dodge and the modern weapons are way more fun and less archaic.

    - Graphics are not stylized, they are realistic and modern with DirectX 11 and all nifty new tech like Tesselation and it´s the only MMO with the new TXAA antialiasing for GTX 6xx cards

    - An ongoing story with world changing events and monthly Issues with new missions, features and story continuation. Issue #1 is out, Issue #2 coming on Tuesday, Issues #3 coming end of September and so forth. New York Raid in October. Huge new area coming early 2013.

     

    So, please tell me where exactly you see the step backwards? TSW is the most innovative MMO of the freakin´ decade together with EvE and they will continue on that road.

    Compared with TSW; GW2 is merely an evolution of medieval fantasy theme park MMO X, with the benefit of "automatic quest log updates" based on your position on the map. You are still doing the exact same kill/collect/deliver stuff like ten years ago, is that true or not?

    So go on, please list the innovation of GW2, perhaps I missed something.

     

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Misaris
    Originally posted by ghost047

    Your explaining why you think there's no innovation in GW2, I'd like you to explain what are the innovations you claim about with TSW. To me TSW is a step back in MMO.

    -Because in TSW my character is not a freaking number/level 1-50

    Yes but you have gear level which is the exact same thing

    - Missions are wrapped up in compelling stories, superb cutscene direction and voiceacting, even standard missions are often brain challenges and there is a surprise or something interesting to nearly every mission. Not even talking about the investigation missions which are pure puzzle heaven and the covert/stealth missions. This is the only MMO where people actually remember mission names and talk about it afterwards. This alone makes it a winner, but there is more:

    Voice acting was nice but cutscenes not so much, also not having voice for the main character was horrible. The story was bland at times and had too much popular culture references. The story of Gw2 on the other hand offers multiple paths and the storyline after Claw Island is very well done. There are puzzles in GW2 too, the one at Bloodtide coast was surprisingly challenging. I still remember missions names because of the awesomness of some encounters. Not to mention the amazing fact that the npcs in GW2 are actually part of the world, communicating with each other and progressing based on player action, something alien for any other MMORPG

    -You can learn whatever you want and use any weapon or skill without being forced into a class. You spend abilitiy points and skill points and finding synergies between abilities to combine in a unique way.

    And in the end how many builds exist? While in GW2 there are tons of viable combinations because the game was built for variety, having unlimited choice leads to limited options, strange how that sound but it's the sad truth.

    - Single server tech with server shards connected, you can play with everyone no matter in which home dimension he is signed up

    SIngle server tech was used back in GW1 and of course GW2 is using the same.

    - Setting is not in the dark ages, but here and now in a modern world, modern weapons, shotguns, assault rifles, pistols, and soon rocket launchers

    And you get hit by a rocket launcher and lose HP, how amazing and unrealistic is that? In a fantasy setting I can ignore it, but shot in the modern world and take a few bits of damage is annoying

    - Graphics are not stylized, they are realistic and modern with DirectX 11 and all nifty new tech like Tesselation and it´s the only MMO with the new TXAA antialiasing for GTX 6xx cards

    And GW2 offers the best graphics, far superior animations than the total crap of TSW, amazing handcrafted zones with a very high view distance, can't compare the locales in the two games.

    - An ongoing story with world changing events and monthly Issues with new missions, features and story continuation.

    You are talking about GW2 here right? Where every zone having an ongoing story that changes by player action

     

    So, please tell me where exactly you see the step backwards? TSW is the most innovative MMO of the freakin´ decade together with EvE and they will continue on that road.

    Compared with TSW; GW2 is merely an evolution of medieval fantasy theme park MMO X, with the benefit of "automatic quest log updates" based on your position on the map. You are still doing the exact same kill/collect/deliver stuff like ten years ago, is that true or not?

    So go on, please list the innovation of GW2, perhaps I missed something.

     

     

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    One could claim that GW2 copied the combat system from TSW since it was released sooner.

    The only grudge I have with GW2 is the gold-gem trade which is the most ridicilous pay to win system I've seen in MMOs and that the game has no actual endgame.

    TSW on the other hand has balanced CS (only cosmetical) and a meaningful endgame. Not to mention they constantly update more content to it, unlike GW2.

    This said I bought GW2 for my girlfiend and myself so we could play something together (yees it's so simple even a monkey could play it well and get through it) but everytime I get a chance to play something else it surely won't be GW2.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by GoldenArrow

    One could claim that GW2 copied the combat system from TSW since it was released sooner.

    The first beta of GW2 came out earlier than TSW

    The only grudge I have with GW2 is the gold-gem trade which is the most ridicilous pay to win system I've seen in MMOs and that the game has no actual endgame.

    It's not P2W in any way or form and have been discussed in previous posts

    TSW on the other hand has balanced CS (only cosmetical) and a meaningful endgame. Not to mention they constantly update more content to it, unlike GW2.

    The first update for TSW came out when exactly? It's not even a month since GW2 was released not even 15 days

    This said I bought GW2 for my girlfiend and myself so we could play something together (yees it's so simple even a monkey could play it well and get through it) but everytime I get a chance to play something else it surely won't be GW2.

     

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    [mod edit]
  • Loke666Loke666 Member EpicPosts: 21,441
    [mod edit]
  • tawesstawess Member EpicPosts: 4,227

    I look at GW2 as the new "WoW", Anet did what Blizzard did and took the best and most used features of it's generation and put them through the polish so hard that they are pretty much frictionless. Then they added a few twists and turns to the formula, not new but uncommon in the MMO market. It is simply one of the most polished games to date. And in that way it is actually a contender. And in all honesty the ONLY thing that TSW have over any other game is the puzzle part of the quests. Heck even the leveling system is just a simple rip from SWG.

     

    And Gw2 does in my mind make TSW look like a 10 year old game due to tsw broken animations(yes even the devs said the animations were broken due to how they needed to set up the models).

     

    That being said, i stick to the game i have invested 6 years in to thank you very much.

    This have been a good conversation

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by GoldenArrow

    One could claim that GW2 copied the combat system from TSW since it was released sooner.

    The only grudge I have with GW2 is the gold-gem trade which is the most ridicilous pay to win system I've seen in MMOs and that the game has no actual endgame.

    TSW on the other hand has balanced CS (only cosmetical) and a meaningful endgame. Not to mention they constantly update more content to it, unlike GW2.

    This said I bought GW2 for my girlfiend and myself so we could play something together (yees it's so simple even a monkey could play it well and get through it) but everytime I get a chance to play something else it surely won't be GW2.

    The gem gold system goes both ways. I kinda like it since I can get gems without paying a dime, if some loser pays a bunch of real money for gold he would have gotten it from someone that steals accounts otherwise.

    It is my opinion that only noobs need to buy gems for any reasons.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by 7star

    There are still "games for gamers" (I'm thinking about TSW with that quote, of course). It is a niche game. It is innovative in many respects. It is also, in a different way than GW2, an evolution of the genre in a less casual direction. 

     

    I consider myself a gamer and I like GW2, it has a lot of intricacy if you choose to look within.  I've played multiple MMO's, even the sucky ones.

     

    I hardly think TSW is a game for gamers alone.  Any game is for gamers really.  For example, SWTOR and TSW are a game for deep storytelling through small zones.  The zone is kept small to keep players more focused on just the story.  (it's a bit shallow, but I guess if non-gamer oriented players do not have immediate cue's in a familiar area they might quit.)

    I could see where you could confuse something like this with a game for gamers .. but those games are more a game for story driven players. -)  ...

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • KareliaKarelia Member Posts: 668
    Originally posted by 7star

    As other posters have observed, this is a game designed for casuals. It is designed for people who just want to jump in and get something done. This game -- love it or hate it -- represents the reality of the demographics of gamers. We have jobs, families, social commitments we didn't have when we first started gaming.  Also, this game brings in a new generation of gamers who were not mmorpg players before.  GW2 acknowledges the reality of how gaming has changed since WoW made mmorpgs mainstream.

     

    WoW is still there in it's present iteration, but it is not what it was. It will never be what it was. This is not about WoW and not passing judgement on that game. It is now MoP -- however you feel about that. It will never be the old 1-60 or the TBC. 

     

    There are still "games for gamers" (I'm thinking about TSW with that quote, of course). It is a niche game. It is innovative in many respects. It is also, in a different way than GW2, an evolution of the genre in a less casual direction. 

     

    The era of WoW-clones is over. That is the meaning of GW2.  That's a good thing, whatever you think about GW2. The genre has definitely moved into a new era. 

     

    EDIT: To see whether this is true, we need to see what happens with MoP and Storm Legion. If they kick GW2 to the curb by say, January, then I'm wrong. But I don't think that's going to happen. 

    i dont think gw2 will last until january. it will be once again an alt mmo for the most of the mmo gamers sooner than that :)

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by Misaris
    Originally posted by SnarkRitter
    Is the TSW playerbase so desperate they have to send someone here to spill bullshit? TSW? Innovative? Gimme a break. GW2's far more innovative than TSW. TSW's a niche game not because it aims at niche playerbase but because nobody trust Funcom anymore after 2 disasters that are AO and AoC

     

    Desperate? After checking out GW2 I´m so incredibly happy I got the lifetime sub for TSW instead. (Which means it was B2P too for me) Also people should stop spreading false infos about AoC, it might have had a rocky start but it´s a gem in its current state. FC creates incredibly looking worlds and great innovative game mechanics, and neither TSW nor AoC were going the road of cheapish stylized cartoon graphics like many of those "fantasy MMOs" are.

    GW2 more innovative than TSW? WTF, are you kidding? Dynamic events so you run in a yellow circle with people without going to an NPC, just to collect eggs and water bowls or kill X, and you call that "innovation"? Gimme a break... it´s the same old stuff with the novelty of getting rid of questgivers, but in fact you are doing the same stuff like in any other cookie cutter MMO. Sorry but that is the undeniable truth. On top of that, these "dialogue cutscenes" with a still background, which don´t even tell an interesting or in any way innovative story. 

    GW2 = evolution of *cough* classic concepts

    TSW = innovation

    period.

    Always amusing to read the hate from people who clearly havent even played the game and actually thinks the other trolls are spot on about what there is to do in the game.

    Whats so innovative about TSW? No killing things? No collecting anything? No protecting anybody / anything?

    Unless those things dont exist int he game, guess what. Its no different than other games either.

  • tawesstawess Member EpicPosts: 4,227

    "i dont think gw2 will last until january. it will be once again an alt mmo for the most of the mmo gamers sooner than that :)"

     

     

    And that is the thing... It can afford that as long as people drop some change in to the CS from time to time and then buy the expansions when they arrive. After all that was how the original game did it.

    This have been a good conversation

  • KareliaKarelia Member Posts: 668
    Originally posted by tawess

    "i dont think gw2 will last until january. it will be once again an alt mmo for the most of the mmo gamers sooner than that :)"

     

     

    And that is the thing... It can afford that as long as people drop some change in to the CS from time to time and then buy the expansions when they arrive. After all that was how the original game did it.

    i didnt said arena could not make profit from the game. i said that the game will be very soon an alt mmo for mmo players. thats not bad, but it means its not that good to be the main mmo for most ppl :)

  • MMOwandererMMOwanderer Member Posts: 415

    This thread is funny. Watching TSW and GW2 fans fight over which of their games is more innovational, when, IMHO, neither is really that different from the core standart of themeparks makes for a good laugh

    To the OP, how do you know GW2 is mostly for casuals. I actually think TOR was built for a far more casual demographic than this game. It was extremely solo frindly.

    In fact, most playerbases in mmorpgs are casuals. Hardcore gamers are always a minority. And GW2 is a game for gamers. Most are.

  • MisarisMisaris Member Posts: 140
    Originally posted by kaiser3282
    Originally posted by Misaris

    Desperate? After checking out GW2 I´m so incredibly happy I got the lifetime sub for TSW instead. (Which means it was B2P too for me) Also people should stop spreading false infos about AoC, it might have had a rocky start but it´s a gem in its current state. FC creates incredibly looking worlds and great innovative game mechanics, and neither TSW nor AoC were going the road of cheapish stylized cartoon graphics like many of those "fantasy MMOs" are.

    GW2 more innovative than TSW? WTF, are you kidding? Dynamic events so you run in a yellow circle with people without going to an NPC, just to collect eggs and water bowls or kill X, and you call that "innovation"? Gimme a break... it´s the same old stuff with the novelty of getting rid of questgivers, but in fact you are doing the same stuff like in any other cookie cutter MMO. Sorry but that is the undeniable truth. On top of that, these "dialogue cutscenes" with a still background, which don´t even tell an interesting or in any way innovative story. 

    GW2 = evolution of *cough* classic concepts

    TSW = innovation

    period.

    Always amusing to read the hate from people who clearly havent even played the game and actually thinks the other trolls are spot on about what there is to do in the game.

    Whats so innovative about TSW? No killing things? No collecting anything? No protecting anybody / anything?

    Unless those things dont exist int he game, guess what. Its no different than other games either.

    I know both games and you can ask me anything about what and how I can do things in both MMOs, GW2 and TSW.

    But let´s leave GW2 and TSW for a moment, although both are themeparks, TSW wins hands down in the innovation department against GW2. But TSW would not win against:

    1. EvE

    2. SWG

    10 years old and both still eat any railed themepark MMO out there for breakfast with their deep and complex systems driven mechanics.

    But too bad, "mechanics" aren´t considered "content" nowadays.

    Killing and collecting stuff, over and over again in changing landscapes is considered as "content".

    Getting rid of a questgiver and exchanging the questgiver for yellow moving circles which tell you to kill/collect stuff just like in 1999 is considered "innovation".

    Really... did WoW really lower everyones expectations so radically? It´s a drama.

     

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    TSW I plan on returning to from time to time. As for Rift and WoW I doubt I'll ever go back. I enjoyed my time with them and don't have anything really bad to say about those gtames but they simply aren't games I care to get back into again. I haven't touched WoW since WotLK and even then I only tinkered with it for about a month. About the only time I played it long term was during vanilla and TBC days. I don't even know anything about the game outside media coverage since Cata.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

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