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So how is the DE-HYPE phase going?

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  • Requiem1066Requiem1066 Member Posts: 274
    It's what I expected ... a  game ... nothing more nothing less .. Now if it had turned into Angelina Jolie , that would have been unexpected :)

    image

  • miconamicona Member UncommonPosts: 677

    I've run out of character slots , playing 5 hours a night since it came out .very impressed so far.

     

  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by Eir_S
    It definitely met my expectations.  I'm not sure how it would exceed them a whole lot.  So far it hasn't ONCE made me breakfast or walked on water.

    Yeah, I've tried walking on water in the game but I keep sinking.....So, can't disagree there.  :)

     

    I bet the game box would float though....so that might be considered walking on water, maybe.  Sort of.  Ish.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • MindTriggerMindTrigger Member Posts: 2,596
    I'm enjoying it a lot as a passing fancy, but I know it's not going to be an MMO I play for years, unless they happen to start adding sandbox features to it.  

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by evolver1972
    Originally posted by Eir_S
    It definitely met my expectations.  I'm not sure how it would exceed them a whole lot.  So far it hasn't ONCE made me breakfast or walked on water.

    Yeah, I've tried walking on water in the game but I keep sinking.....So, can't disagree there.  :)

     

    I bet the game box would float though....so that might be considered walking on water, maybe.  Sort of.  Ish.

    Go to Metrica Province.

    You can there, trust me.

  • CarnafexCarnafex Member Posts: 49
    Enjoying the hell out of the game.  Prior to release I was pretty aware of what to expect, but even still, there are so many cool little things in the game that when I see them or use them, I think that someone (probably several someones) really gave a shat for what they were putting together.  It is like a mint on a hotel pillow, or a note from your significant other in your lunch - it doesn't change the object-in-question but it sure makes it feel more special to me.
  • terrantterrant Member Posts: 1,683
    Originally posted by Zuvielify
    Originally posted by Adiaris
    Originally posted by Zuvielify

    GW2 made me look at WoW again after almost 2 years. Gross, I know.

     

    It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

     

    Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

    Interesting.

    I find I use more skills than I did in WoW last time I played. As an arcane (or Fire) mage my rotation was 4 skills max. Plus a couple of situational long CD skills. And shinies stopped being interesting to me once everyone had them, it had been ages in WoW since someone /w me "hey where did you get that (item piece)" and I think that's because... it didn't really matter anymore. While in GW2 I find myself making lists again of what Gear I want for what purpose, I clearly don't want to have the same outfit on when I'm exploring/farming than when I'm in WvW or dungeons! ;)

     

    Edit: typos galore.

    I think in most games, the rotation for dps is kinda weak. I liked the shadow priest rotation because it was unforgiving. I'm one of those people who likes watching the dps meter. If I screwed up the rotation on spriest, it hurt my numbers. 

     

    However, my main was h-priest, and I don't believe h-priests have a rotation. IMO, shitty priests have a rotation. At least, thats's how it used to be. I don't know anymore

    On one hand, I like the idea of a game with a grueling rotation that means you have to be on your a game to get everything out of it (Old school Affliction lock, represent!)

     

    But I long for a game where it's less about the dps numbers and more about "Did your player use their abilities at the best times/in the best ways to ensure not only the defeat of the enemy, but the survival of your entire group". GW2 comes closer to that tha any MMO I have played, ever.

     

    I'm sick of the static "DPS sits there, steps out of fire, spams their rotation; Healins play whack a mole with health bars, tanks stand there and try to stay alive" mentality that MMOs have degenerated into. In all fairness, it's our fault as players. We distilled teh essence of the effective encounter down to where that was all that was needed to win; The developers just continue to make content that way to cater to what we've indicated we (as a collective)  seem to want.

  • sonoggisonoggi Member Posts: 1,119
    Faded has been trolling these forums for a few years. Trolling is a problem.
  • FelixMajorFelixMajor Member RarePosts: 865
    I played 2 bwes and 2 stress tests, so I pretty much knew what to expect, which is sweet.

    Originally posted by Arskaaa
    "when players learned tacticks in dungeon/raids, its bread".

  • HrimnirHrimnir Member RarePosts: 2,415

    The game both impressed me in some ways and cracked me up in others.  Im usually impossible to dissapoint because i am way too jaded and bitter to allow myself to get excited about games anymore.

    Things that impressed me:

    Size of the world, multiple starting zones, etc.

    Fluidity/feel of combat.

    Plethora of art assets, etc.

     

    Things that arent even remotely as game changing as they tried to play off:

    "dynamic content".  I'm sorry but this one in particular is a joke.  I mean its almost on the level of propaganda. Anybody who has played Rift will laugh at the idea that this is dynamic content.  Yes, its not *just* rifts like in Rift, but its basically the same crap you've seen in every MMO ever.  Escort quests, defend this guy from 8 waves of mobs, etc.  They happen in the same place, they never move.  There is no "branching out organically".  The closest thing to that is that some of them will have multiple steps.  I.e. You did an event that required you to kill 7 waves of centaurs.  Now its wanting you to kill 3 liuetenants, now you get to kill the big bad boss dude.  Problem is, its always the same order.  Its not like they described it where say after you kill 7 waves of centaurs, you find out they were hired by some bandit, so you have to go to a different area and track this bandit down.  Or next time you come through the centaurs were simply running from a massive undead horde, and after you kill the 7 waves of centaurs now you have to kill 8 waves of undead.

    No, none of that happens.  Its the same scripted, the mobs come from exactly the same areas at exactly the same time intervals in exactly the same number per pack, etc.

     

    Other things that are bad:

    Economy is horrible, this is a result of crafting being horrible, all of which is a result of equipment being way way WAY WAY WAY WAY too common.  Sad part is as my roommate proved who picked up the game two days ago, who hates crafting btw.  You will outlevel your intended zone path if you don't get the XP from crafting.  He finished up the first human area in krytan by level 14.  Did every single heart, explored all POI's and Vistas.  Did many of the events 3 or more times.  Completed his daily acheivements every time.  Harvested every node he saw (i asked him to do this for me since i craft).  So i had to show him how to get to Lion's arch so he could make it over to the nord starting area.

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    Oh its gets better,  Because there actually is pay 2 win in this game, and dont argue that there isn't, because buying gems with RL money and trading those said gems for in game money is THE DEFINITION of pay 2 win, low level crafting mats are ULTRA expensive.  Copper is selling for 6 times what Iron sells for.  You literally can go find a node of copper and get 3 ore from it, but to buy 1 ore of copper is as much as completing an entire level 10 event.  Jute cloth, same thing. 25-35copper PER cloth.  Why is that?  Because people are buying money.  I assure you they're not getting the money from in game normal processes.  Because you couldnt hope to make enough money to buy a stack of 100 jute cloth in an entire days worth of doing events and killing stuff. The worst part s that 100 jute cloth is barely enough to get you 15-20 points of skill if you're skill 50.

     

    Anyways, there's plenty more i could go on about.  And once again, don't get me wrong, i am enjoying the game.  I just think they failed pretty hard at some core MMO concepts.

    I leave you with this thought:

    If its not broke, don't fix it...

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery.. also I never did any "mat farming" just grabbed mats along the way as I leveled

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    People that play GW2 with "leveling" in mind is playing it wrong, that's probably why there's a good amount of hate over it.


    I and many other gamers out there play the same game for years, I've played Battlefield 1942, Day of Defeat, Medal of Honor, Call of Duty 1, 2 & 4, PlanetSide, SWG, City of Heroes (until issue 11), and some other games for years because of the pvp. I only lasted 4 months in WoW and 6 months in SWTOR (technically 2 months but I stayed because of my guild) because of the junky shoebox pvp that comes with a tier-based gear grind. So I see myself playing GW2 for years to come because of the world vs world pvp.

    image
    image

  • eggy08eggy08 Member Posts: 525
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery

    Honestly if your not using discovery to level up you profession, then you are going to be wasting a crap ton of mats and supplies. That is by far the easiest way and the most productive way to level it up. Basically:

    1. Get as many levels as possible from just making bars or whatever, don't craft anything else.

    2. Craft insignias/gems or whatever and use it on as many possibilities as you can.

    3. Second you get 25 levels above the crafted item skill wise don't waste mats on it.

    4. Prosper.

    400 in 2 professions, most I bought was to go from 375-400. About it.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by sookster54

    People that play GW2 with "leveling" in mind is playing it wrong, that's probably why there's a good amount of hate over it.


    I and many other gamers out there play the same game for years, I've played Battlefield 1942, Day of Defeat, Medal of Honor, Call of Duty 1, 2 & 4, PlanetSide, SWG, City of Heroes (until issue 11), and some other games for years because of the pvp. I only lasted 4 months in WoW and 6 months in SWTOR (technically 2 months but I stayed because of my guild) because of the junky shoebox pvp that comes with a tier-based gear grind. So I see myself playing GW2 for years to come because of the world vs world pvp.

    I agree. I'm taking my time! Leveling is far from important. My 51Guardian has 146 hours, and only 33% of the map complete. I think I have found about every hole, nook,  and cranny in that space. I sometimes wish leveling could be turned off. ;)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery.. also I never did any "mat farming" just grabbed mats along the way as I leveled

    Hmm, yeah not sure what he's talking about there either.  I never spent nearly that much with the discovery system and was able to send all of my friends the Jewelry I made, which was still powerful enough to warrant making.  I guess it depends on how you play the game.

    Then again, I'm getting a little tired of crafting in games in general, if only for the reasons he stated in his post.  Frankly, even though some items are worthwhile to craft, overall I don't think crafting is useful in any MMO's leveling scheme.  I think mobs need to stop dropping so much wearable loot so the game depends more on players crafting things for one another than getting a boost from some random drop.

  • Atlan99Atlan99 Member UncommonPosts: 1,332
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery.. also I never did any "mat farming" just grabbed mats along the way as I leveled

    It's true for me. I ran into snags the whole way with crafting. Everytime I got to the part where you needed 9 pieces to make the master of that level I would run out of mats. Which is why I ended up giving up on maxing tailoring till I hit 80. It was either buy mats or farm for hours. Neither appealed to me.

    If you have  a guild that feeds you mats or are one of those people that always begs in guild chat for mats, you might not have this problem.

  • Clypto75Clypto75 Member UncommonPosts: 70
    It is exactly what I expected, nothing grand but its an okay time waste though I havent tried WvWvW to much just yet tbh.
  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Amjoco
    Originally posted by sookster54

    People that play GW2 with "leveling" in mind is playing it wrong, that's probably why there's a good amount of hate over it.


    I and many other gamers out there play the same game for years, I've played Battlefield 1942, Day of Defeat, Medal of Honor, Call of Duty 1, 2 & 4, PlanetSide, SWG, City of Heroes (until issue 11), and some other games for years because of the pvp. I only lasted 4 months in WoW and 6 months in SWTOR (technically 2 months but I stayed because of my guild) because of the junky shoebox pvp that comes with a tier-based gear grind. So I see myself playing GW2 for years to come because of the world vs world pvp.

    I agree. I'm taking my time! Leveling is far from important. My 51Guardian has 146 hours, and only 33% of the map complete. I think I have found about every hole, nook,  and cranny in that space. I sometimes wish leveling could be turned off. ;)

    image

  • nightfallrobnightfallrob Member Posts: 167
    Originally posted by Aerowyn
    Overall so far has exceeded my very high expectations... Minor annoyances but overall more than lived up and exceeded what I was expecting

    This.

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery.. also I never did any "mat farming" just grabbed mats along the way as I leveled

    Sorry, it is true, if you don't know about discovery or how it works.  It took me a while to figure it out myself.  But, i will concede its not nearly as bad with discovery.  Although the mats you use for the things like jute insignias cost usually 80c to 1.5s EA and each insignia takes 3 of them.  So its still expensive just not quite as bad.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by eggy08
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery

    Honestly if your not using discovery to level up you profession, then you are going to be wasting a crap ton of mats and supplies. That is by far the easiest way and the most productive way to level it up. Basically:

    1. Get as many levels as possible from just making bars or whatever, don't craft anything else.

    2. Craft insignias/gems or whatever and use it on as many possibilities as you can.

    3. Second you get 25 levels above the crafted item skill wise don't waste mats on it.

    4. Prosper.

    400 in 2 professions, most I bought was to go from 375-400. About it.

    Thanks for the headsup, appreciate that.

     

    On a side note, and this isnt directed at you eggy, but i find it slightly amusing that people are ignoring every other part of my post but focusing on the one thing i was slightly wrong about.  And i do stress slightly.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    I enjoy it.  It's not like I will shun all other games for it forever, but I'm not currenty tempted by the idea of Pandas, for instance.  I do plan to sample many up and coming free to play games as they come out in the next few years because several look promising and I'll probably go back and forth with The Secret World, too.  And I still have some hope for XBox Kinect for when I'm totally sick of sitting around turning into gamer sludge.

     

    So yeah, GW2.  Solid game, enjoying it, not planning to spend 12 hours a day there, 7 days a week.  I'm pretty sure that super obsessive phase of my gaming life is over no matter what devs offer up in the next few years.  It will never have the same feel to it as the first time I logged into an MMO and realized I was in a huge virtual world  full of real people.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • TardcoreTardcore Member Posts: 2,325

    Ok due to the thread title I'm basing this outlook on what the game is as compared to what it seems the fan base hoped it would be. 

    On that note I think we can see now that the game is not the paradigm shift, genre conquering, wow killer that many of the more hysterically rabid fans claimed it would be. Its just yet another distillation of the themepark model where its seems what they've mainly done is remove some of the more annoying aspects of the genre and unfortunately didn't replace them with anything new.

    So just like every other game for the last few years, GW2 will slate the pallet of the majority for a few months then go on the dust pile with the rest of the disposable games. Now nothing wrong with that, but considering how many people not that long ago were delerious with the hope that THIS TIME everything will be different, it feels a titch pathetic.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • eggy08eggy08 Member Posts: 525
    Originally posted by Hrimnir
    Originally posted by eggy08
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    Crafting:

    Besides the high level issue of the economy.  The crafting system is terribad.  Its an EPIC money sink.  Just getting from 50 to 75 skill will cost you minimum 50s (which at level 15 or 16 is a metric crapton of money) OR 8-10 hours of mat farming.  The idea that you could even keep yourself in decent gear, much less your guild or buddies, is laughable.  Not happening.  The sad part is you discover that you can just buy all the crap you wanted to make from the AH for 1copper over vendor because of all the others thousands of schmucks who thought they would pick up crafting.

    *snip*

    that's not true at all if you are utilizing the discovery tab.. i even reached well over a 100 without spending anymore than maybe 10-20s max.. i'd take a look at some crafting guides and learn how to maximize XP through discovery

    Honestly if your not using discovery to level up you profession, then you are going to be wasting a crap ton of mats and supplies. That is by far the easiest way and the most productive way to level it up. Basically:

    1. Get as many levels as possible from just making bars or whatever, don't craft anything else.

    2. Craft insignias/gems or whatever and use it on as many possibilities as you can.

    3. Second you get 25 levels above the crafted item skill wise don't waste mats on it.

    4. Prosper.

    400 in 2 professions, most I bought was to go from 375-400. About it.

    Thanks for the headsup, appreciate that.

     

    On a side note, and this isnt directed at you eggy, but i find it slightly amusing that people are ignoring every other part of my post but focusing on the one thing i was slightly wrong about.  And i do stress slightly.

    Sorry, jumped into this thread late and that was an easy answer so I jumped on it. Didn't read the rest. Blame Aerowyn for snipping it, I'm the victim here.

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by eggy08
    Originally posted by Hrimnir
    Originally posted by eggy08
    Originally posted by Aerowyn
    Originally posted by Hrimnir

    *snip*

    *snip*

    *snip*

    Thanks for the headsup, appreciate that.

     

    On a side note, and this isnt directed at you eggy, but i find it slightly amusing that people are ignoring every other part of my post but focusing on the one thing i was slightly wrong about.  And i do stress slightly.

    Sorry, jumped into this thread late and that was an easy answer so I jumped on it. Didn't read the rest. Blame Aerowyn for snipping it, I'm the victim here.

    Oh dude its cool, like i said that wasn't directed at you, i jsut thought it was interesting that nobody has mentioned anything else in most.  I thought for sure they would hop on the part about dynamic content for example.  But you have nothing to apologize for.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

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