WvW seems pointless really. The bonuses are not significant enough to care about.
spvp is pointless as the gear cannot be worn outside
Dungeons are pointless other than farming shards for crafting
It would seem there is no way to elevate yourself beyond others, there is no form of name recognition, no way to be known as the richest, best, etc. Just pointless content.
The graphics and questing system are very good, but once you hit 80 the game just comes to a halt. Perhaps I am missing something here?
the point? the point is to have alot of fun and do dungeons, pvp, WvW.
u can do so many things in gw2. Clear each Race history. try different Orders etc. i can easily use about 6 month on all that to explorer it 100% and we are getting content update soon i heard
WvW seems pointless really. The bonuses are not significant enough to care about.
spvp is pointless as the gear cannot be worn outside
Dungeons are pointless other than farming shards for crafting
It would seem there is no way to elevate yourself beyond others, there is no form of name recognition, no way to be known as the richest, best, etc. Just pointless content.
The graphics and questing system are very good, but once you hit 80 the game just comes to a halt. Perhaps I am missing something here?
From what ppl say around there is no point. Some funs say point is to have fun. But that goes for all mmorpgs not just gw2.
WvW seems pointless really. The bonuses are not significant enough to care about.
spvp is pointless as the gear cannot be worn outside
Dungeons are pointless other than farming shards for crafting
It would seem there is no way to elevate yourself beyond others, there is no form of name recognition, no way to be known as the richest, best, etc. Just pointless content.
The graphics and questing system are very good, but once you hit 80 the game just comes to a halt. Perhaps I am missing something here?
hmmm. whats the point of quake, monopoli or chess?
you dont get anything at the end. you actually have to LIKE THE GAME YOU ARE PLAYING. it will not buy your love.
"I'll never grow up, never grow up, never grow up! Not me!"
If you want to be recognized, do something for your home server. WvW is the playground where you can be the big guy. Build something up, interact with your realm-mates. You want to be recognized? Then serve! People recognize you when you doing good. I remember the Zerg-leader the days back in daoc. There was NOTHING about gear and beat other peoples by having better gear (at least pre ToA). There was about motivate people to have a common aim to achieve. To help your realm. You can achieve this kind of fame also in GW2. This makes the game greater than wow.
MMO's played so far: UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE Looking forward to: Camelot Unchained, Star Citizen
Originally posted by SirFubar From that point of view, playing any sort of video game is pointless too.
I disagree. In other MMOs you can be better than other players by obtaining the best gear and being able to accomplish things that are not possible for them. I want recognition, I want to be known as one of the best in some catagory. This game does not offer that, the game has absolutely no purpose at all. There is no benefit to being level 80 when you could just be level 10. This game is really confusing and it isn't looking like it will have a bright future.
PvE ing the best gear together means only your gear is better then another player and not you as a player.
How meaningless is that?
Not to mention giving you a false sense of skillzzzZ
Pressing 1 to oneshot a player in PvP with you uber gear earned by PvE'ing makes you a better player? I think if your oponent manages to survive for longer then 30 second that he has more to show for then you tbh.
[quote]Originally posted by Cothor [b]WvW seems pointless really. The bonuses are not significant enough to care about. [/quote] Actually 15% to health and 150 to all stats with 3 orbs is a big deal, infact it needs to be swapped to the losing side for a better fighting chance.
Originally posted by Homitu What's the point of Mario?
Hell! Let's just break out the ole Coleco Head to Head football and screw this whole MMORPG thing.
But what would be the point? You can't get stats in that game that allow you to do things that other people playing that game cannot do, therefore, it has "no purpose at all."
Somewhere along the line people need to realize that traditionally MMORPGs were not about fun 1st. They were about goal achievement 1st. It was through this goal achievement that you would enhance the times in the game that you had fun.
But in GW2, the goals do not serve to enhance the fun,The "fun" is supposed to be in achieving the goals. While it may do that to a greater extent than all game before, it still becomes repetitious after a while and that is where the fun fades. MMOs require more than just "fun" to be a long term success.
And to address one of the other points in the thread, GW2 is not mssing the "What to do", it's missing the "why to do it". Which, I guess, ties into my point above.
WvW seems pointless really. The bonuses are not significant enough to care about.
spvp is pointless as the gear cannot be worn outside
Dungeons are pointless other than farming shards for crafting
It would seem there is no way to elevate yourself beyond others, there is no form of name recognition, no way to be known as the richest, best, etc. Just pointless content.
The graphics and questing system are very good, but once you hit 80 the game just comes to a halt. Perhaps I am missing something here?
No you are not missing something. What you are describing is a typical ThemePark MMO. Sadly, they dont have a point really. Other than buy the game, play for a month or two, then move on to the next one. There is no longetivity in ThemeParks.
Having fun. Unless you think having fun is pointless too.
It sounds like you just want to stand above everyone and look down on them. We really dont care how long you've been playing MMO's or how deeply you think you understand them some of us don't have fun being the end all beat all. There are people that exist that think that being the best is boring. That just having fun with a game is what's most important. Why do I need this awesome gear that no one else will obtain for whatever reason(Lazy, wrong time wrong place, hax?). If I can win every fight, kill everything, and never be defeated then what is the point of the game? You see what I did there? Just flipped your whole point around. You say a game that's about having fun and lacks gear progression and e-peen stroking is pointless and I say your idea is pointless.
Although, if you think about it, with that mentality all games should appear pointless. Halo: Why am I shooting these guys. What have they ever done to me? The Elder Scrolls: Why do I need to play this game? Killing these dragons is so boring and pointless. World of Warcraft: Why do i need to grind to max level just to raid 5 days a week and 'maybe' get a piece of gear since I'll be one of 50 people there...
You see what I mean? That mentality just doesn't work here. Perhaps the game just isnt for you...
Dude, you know I'm right. I've tried to have your mentality and pretend shitty games were not shitty. Snap out of it.
I'm sorry, but there is no "snapping out" to be done here. I like the game. Whether or not you think it is shitty is of no concern to me. So you tried to have my mentality and failed. Good for you, I hope you find peace in some other "shitty game". As by your logic all games are shitty and pointless. Perhaps games in general are just not for you?I like this game. I will not "sanp out of it" nor do I care what words floweth forth from your mouth.
Originally posted by MightyPit If you want to be recognized, do something for your home server. WvW is the playground where you can be the big guy. Build something up, interact with your realm-mates. You want to be recognized? Then serve! People recognize you when you doing good. I remember the Zerg-leader the days back in daoc. There was NOTHING about gear and beat other peoples by having better gear (at least pre ToA). There was about motivate people to have a common aim to achieve. To help your realm. You can achieve this kind of fame also in GW2. This makes the game greater than wow.
Point is that you really dont help your realm. The bonuses are next to meaningless and there is no real incentive to hold a control point. Rather it gives you more reward to lose a control point and retake it, so you get karma and coin. Ofcourse you could stay and defend it but no-one likes to sit on their ass waiting for someone to try to take your control point, specially since the rewards are pretty much the same.
WAR had the exact same problem and I am astonished that the exact same issue is in this game. Don't devs do any research?
No you are not missing something. What you are describing is a typical ThemePark MMO. Sadly, they dont have a point really. Other than buy the game, play for a month or two, then move on to the next one. There is no longetivity in ThemeParks.
got a message for you from blizzard:
"LOL."
"I'll never grow up, never grow up, never grow up! Not me!"
Originally posted by MightyPit If you want to be recognized, do something for your home server. WvW is the playground where you can be the big guy. Build something up, interact with your realm-mates. You want to be recognized? Then serve! People recognize you when you doing good. I remember the Zerg-leader the days back in daoc. There was NOTHING about gear and beat other peoples by having better gear (at least pre ToA). There was about motivate people to have a common aim to achieve. To help your realm. You can achieve this kind of fame also in GW2. This makes the game greater than wow.
Point is that you really dont help your realm. The bonuses are next to meaningless and there is no real incentive to hold a control point. Rather it gives you more reward to lose a control point and retake it, so you get karma and coin. Ofcourse you could stay and defend it but no-one likes to sit on their ass waiting for someone to try to take your control point, specially since the rewards are pretty much the same.
WAR had the exact same problem and I am astonished that the exact same issue is in this game. Don't devs do any research?
And I'm sure it's worth more to you for a foreign country to fly in take over your country and for you to just go in and take it back; Rather than standing your ground and defending what you own/fought to own. For some it is a sense of pride and ownership. It's "this is my fort! GTFO!".
No you are not missing something. What you are describing is a typical ThemePark MMO. Sadly, they dont have a point really. Other than buy the game, play for a month or two, then move on to the next one. There is no longetivity in ThemeParks.
Originally posted by MightyPit If you want to be recognized, do something for your home server. WvW is the playground where you can be the big guy. Build something up, interact with your realm-mates. You want to be recognized? Then serve! People recognize you when you doing good. I remember the Zerg-leader the days back in daoc. There was NOTHING about gear and beat other peoples by having better gear (at least pre ToA). There was about motivate people to have a common aim to achieve. To help your realm. You can achieve this kind of fame also in GW2. This makes the game greater than wow.
Point is that you really dont help your realm. The bonuses are next to meaningless and there is no real incentive to hold a control point. Rather it gives you more reward to lose a control point and retake it, so you get karma and coin. Ofcourse you could stay and defend it but no-one likes to sit on their ass waiting for someone to try to take your control point, specially since the rewards are pretty much the same.
WAR had the exact same problem and I am astonished that the exact same issue is in this game. Don't devs do any research?
And I'm sure it's worth more to you for a foreign country to fly in take over your country and for you to just go in and take it back; Rather than standing your ground and defending what you own/fought to own. For some it is a sense of pride and ownership. It's "this is my fort! GTFO!".
Again no because the WvWvW zone is separate from the real world. You go to WvW to do PvP and only PvP, the bonuses you get for the "real" world are miniscule and you actually have more incentive in having your opponent take your forts, so you can take them back.
No you are not missing something. What you are describing is a typical ThemePark MMO. Sadly, they dont have a point really. Other than buy the game, play for a month or two, then move on to the next one. There is no longetivity in ThemeParks.
Originally posted by MightyPit If you want to be recognized, do something for your home server. WvW is the playground where you can be the big guy. Build something up, interact with your realm-mates. You want to be recognized? Then serve! People recognize you when you doing good. I remember the Zerg-leader the days back in daoc. There was NOTHING about gear and beat other peoples by having better gear (at least pre ToA). There was about motivate people to have a common aim to achieve. To help your realm. You can achieve this kind of fame also in GW2. This makes the game greater than wow.
Point is that you really dont help your realm. The bonuses are next to meaningless and there is no real incentive to hold a control point. Rather it gives you more reward to lose a control point and retake it, so you get karma and coin. Ofcourse you could stay and defend it but no-one likes to sit on their ass waiting for someone to try to take your control point, specially since the rewards are pretty much the same.
WAR had the exact same problem and I am astonished that the exact same issue is in this game. Don't devs do any research?
And I'm sure it's worth more to you for a foreign country to fly in take over your country and for you to just go in and take it back; Rather than standing your ground and defending what you own/fought to own. For some it is a sense of pride and ownership. It's "this is my fort! GTFO!".
Again no because the WvWvW zone is separate from the real world. You go to WvW to do PvP and only PvP, the bonuses you get for the "real" world are miniscule and you actually have more incentive in having your opponent take your forts, so you can take them back.
You go to WvW for PvP? that may be your issue. WvW is for...well just that; WvW. If you want actual meaningful PvP then I'd suggestt he sPvP Arenas. They provide a better PvP experience than WvW ever will. WvW is for capturing keeps, mass histeria, zergs off the wall, and watching catapults fire things through the air. Though there is PvP involved its not the intimate "i'm going to kill you slowly, baby cakes" experience that most are looking for.
The point of most games is usually enjoyment, or to provide a fun pastime/hobby.
That's it.
I don't suspect you're really asking though, more stating that you see no point in it. Fair enough. No room for name recognotion? That's 100% absurd, there are people I've come to know by name (and their ability/skill level) through running dungeons with them, pvping against them, or pvping with them.
It's baffling that any human would conclude they should enjoy every single product ever made.
If you're looking for some deeper meaning, look beyond video games. Obviously some people find the activities the game provides enjoyable - that's the only point of the game - to provide those that enjoy it a fun experience.
If it doesn't appeal to you, there's no need for a massive soul searching session or quest for answers. I hate football for example, I don't see any point in it for me, but somehow other people seem to get a kick out of it...good for them I guess, but I'm not about to go asking their opinion on why I don't like it.
Originally posted by SirFubar From that point of view, playing any sort of video game is pointless too.
I disagree. In other MMOs you can be better than other players by obtaining the best gear and being able to accomplish things that are not possible for them. I want recognition, I want to be known as one of the best in some catagory. This game does not offer that, the game has absolutely no purpose at all. There is no benefit to being level 80 when you could just be level 10. This game is really confusing and it isn't looking like it will have a bright future.
I would really love to see you try to take on an 80 1v1 at level 10.
Things an 80 has that a normal level 10 wont:
-70 Trait points (giving them much more damage, crit, defense, healing, etc depending on spec as well as faster cooldowns, extra effects, condition and boon procs on attacks/crits)
-Helmet
-Shoulderpads
- Ability to equip higher runes & Sigils than "Minor" class
- Ability to slot their jewelry with stuff that gives multiple stats vs just 1 stat
- Much better / multi-stat buffs from consumables
- Rare & Exotic weapons / armor which give slightly better stats than Fine and Masterwork (IIRC there isnt even really any Masterwork stuff by 10, just Fine (Blue))
People who say things like theres no benefit to being 80 or you arent much more powerful really have no clue what theyre talking about.
WvW seems pointless really. The bonuses are not significant enough to care about.
spvp is pointless as the gear cannot be worn outside
Dungeons are pointless other than farming shards for crafting
It would seem there is no way to elevate yourself beyond others, there is no form of name recognition, no way to be known as the richest, best, etc. Just pointless content.
The graphics and questing system are very good, but once you hit 80 the game just comes to a halt. Perhaps I am missing something here?
As an avid fan and soon to be inactive player of this game i can actually agree with the OP that after 80 the game becomes nothing but a somewhat rewardless grind in which players are punished for actually playing while bots enjoy full protection from anet..
WvW seems pointless really. The bonuses are not significant enough to care about.
spvp is pointless as the gear cannot be worn outside
Dungeons are pointless other than farming shards for crafting
It would seem there is no way to elevate yourself beyond others, there is no form of name recognition, no way to be known as the richest, best, etc. Just pointless content.
The graphics and questing system are very good, but once you hit 80 the game just comes to a halt. Perhaps I am missing something here?
As an avid fan and soon to be inactive player of this game i can actually agree with the OP that after 80 the game becomes nothing but a somewhat rewardless grind in which players are punished for actually playing while bots enjoy full protection from anet..
I have yet to see a bot in game after 260+ hours. I suppose one bot is more than is ever needed but you make it sound like they are everywhere. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
the point? the point is to have alot of fun and do dungeons, pvp, WvW.
u can do so many things in gw2. Clear each Race history. try different Orders etc. i can easily use about 6 month on all that to explorer it 100% and we are getting content update soon i heard
What makes you think having big flashy loot is going to make the game enjoyable for you?
From what ppl say around there is no point. Some funs say point is to have fun. But that goes for all mmorpgs not just gw2.
hmmm. whats the point of quake, monopoli or chess?
you dont get anything at the end. you actually have to LIKE THE GAME YOU ARE PLAYING. it will not buy your love.
"I'll never grow up, never grow up, never grow up! Not me!"
MMO's played so far:
UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
Looking forward to: Camelot Unchained, Star Citizen
PvE ing the best gear together means only your gear is better then another player and not you as a player.
How meaningless is that?
Not to mention giving you a false sense of skillzzzZ
Pressing 1 to oneshot a player in PvP with you uber gear earned by PvE'ing makes you a better player? I think if your oponent manages to survive for longer then 30 second that he has more to show for then you tbh.
[quote]Originally posted by Cothor
[b]WvW seems pointless really. The bonuses are not significant enough to care about.
[/quote]
Actually 15% to health and 150 to all stats with 3 orbs is a big deal, infact it needs to be swapped to the losing side for a better fighting chance.
Somewhere along the line people need to realize that traditionally MMORPGs were not about fun 1st. They were about goal achievement 1st. It was through this goal achievement that you would enhance the times in the game that you had fun.
But in GW2, the goals do not serve to enhance the fun,The "fun" is supposed to be in achieving the goals. While it may do that to a greater extent than all game before, it still becomes repetitious after a while and that is where the fun fades. MMOs require more than just "fun" to be a long term success.
And to address one of the other points in the thread, GW2 is not mssing the "What to do", it's missing the "why to do it". Which, I guess, ties into my point above.
No you are not missing something. What you are describing is a typical ThemePark MMO. Sadly, they dont have a point really. Other than buy the game, play for a month or two, then move on to the next one. There is no longetivity in ThemeParks.
My gaming blog
I'm sorry, but there is no "snapping out" to be done here. I like the game. Whether or not you think it is shitty is of no concern to me. So you tried to have my mentality and failed. Good for you, I hope you find peace in some other "shitty game". As by your logic all games are shitty and pointless. Perhaps games in general are just not for you?I like this game. I will not "sanp out of it" nor do I care what words floweth forth from your mouth.
Cheers.
Point is that you really dont help your realm. The bonuses are next to meaningless and there is no real incentive to hold a control point. Rather it gives you more reward to lose a control point and retake it, so you get karma and coin. Ofcourse you could stay and defend it but no-one likes to sit on their ass waiting for someone to try to take your control point, specially since the rewards are pretty much the same.
WAR had the exact same problem and I am astonished that the exact same issue is in this game. Don't devs do any research?
My gaming blog
got a message for you from blizzard:
"LOL."
"I'll never grow up, never grow up, never grow up! Not me!"
And I'm sure it's worth more to you for a foreign country to fly in take over your country and for you to just go in and take it back; Rather than standing your ground and defending what you own/fought to own. For some it is a sense of pride and ownership. It's "this is my fort! GTFO!".
WoW is the exception, not the rule.
My gaming blog
Again no because the WvWvW zone is separate from the real world. You go to WvW to do PvP and only PvP, the bonuses you get for the "real" world are miniscule and you actually have more incentive in having your opponent take your forts, so you can take them back.
My gaming blog
What a pointless thread.
Why are you guys even trying to convice one another when neither of you are listening?
/lock this shit.
If it's not broken, you are not innovating.
if it's a rule, there is no exception!
http://www.youtube.com/watch?v=2yW-Q2W8AYQ
maybe it's something that people wanted to be a rule, but it never became one
"I'll never grow up, never grow up, never grow up! Not me!"
You go to WvW for PvP? that may be your issue. WvW is for...well just that; WvW. If you want actual meaningful PvP then I'd suggestt he sPvP Arenas. They provide a better PvP experience than WvW ever will. WvW is for capturing keeps, mass histeria, zergs off the wall, and watching catapults fire things through the air. Though there is PvP involved its not the intimate "i'm going to kill you slowly, baby cakes" experience that most are looking for.
The point of most games is usually enjoyment, or to provide a fun pastime/hobby.
That's it.
I don't suspect you're really asking though, more stating that you see no point in it. Fair enough. No room for name recognotion? That's 100% absurd, there are people I've come to know by name (and their ability/skill level) through running dungeons with them, pvping against them, or pvping with them.
It's baffling that any human would conclude they should enjoy every single product ever made.
If you're looking for some deeper meaning, look beyond video games. Obviously some people find the activities the game provides enjoyable - that's the only point of the game - to provide those that enjoy it a fun experience.
If it doesn't appeal to you, there's no need for a massive soul searching session or quest for answers. I hate football for example, I don't see any point in it for me, but somehow other people seem to get a kick out of it...good for them I guess, but I'm not about to go asking their opinion on why I don't like it.
The best thing about GW2...I don't have to rely on the guy to my left or right to do his job.
^^ THIS.
(^ Is that allowed? LOL.)
No matter how cynical you become, its never enough to keep up - Lily Tomlin
I would really love to see you try to take on an 80 1v1 at level 10.
Things an 80 has that a normal level 10 wont:
-70 Trait points (giving them much more damage, crit, defense, healing, etc depending on spec as well as faster cooldowns, extra effects, condition and boon procs on attacks/crits)
-Helmet
-Shoulderpads
- Ability to equip higher runes & Sigils than "Minor" class
- Ability to slot their jewelry with stuff that gives multiple stats vs just 1 stat
- Much better / multi-stat buffs from consumables
- Rare & Exotic weapons / armor which give slightly better stats than Fine and Masterwork (IIRC there isnt even really any Masterwork stuff by 10, just Fine (Blue))
People who say things like theres no benefit to being 80 or you arent much more powerful really have no clue what theyre talking about.
As an avid fan and soon to be inactive player of this game i can actually agree with the OP that after 80 the game becomes nothing but a somewhat rewardless grind in which players are punished for actually playing while bots enjoy full protection from anet..
Playing GW2..
Having fun. /thread
Sorry, these discussions are beyond me.
I have yet to see a bot in game after 260+ hours. I suppose one bot is more than is ever needed but you make it sound like they are everywhere. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.