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Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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Comments

  • evilastroevilastro Member Posts: 4,270
    Originally posted by JeroKane

    Why don't they look at TSW's design and improve on that.

    Its not hard to improve on that heaping pile of excrement.

    Back to the topic, Sandbox was really the only viable option for them, and to be honest it suits the Everquest franchise. Yes it was the first themepark, but it also has a lore and world far deeper than anything released since.

    They cant out-themepark the big themeparks, they tried with EQ2 and its just not going to happen, the only way for them to succeed with EQ3 is to fill the sandbox market.

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by evilastro
    Originally posted by JeroKane

    Why don't they look at TSW's design and improve on that.

    Its not hard to improve on that heaping pile of excrement.

    Back to the topic, Sandbox was really the only viable option for them, and to be honest it suits the Everquest franchise. Yes it was the first themepark, but it also has a lore and world far deeper than anything released since.

    They cant out-themepark the big themeparks, they tried with EQ2 and its just not going to happen, the only way for them to succeed with EQ3 is to fill the sandbox market.

    I just spat my coffee all over my boss which is my dad lol. Seriously though that was funny as hell. But on a serious note i actually like TSW but asking for EQNext to go the same route as TSW is just dumb.

    Seem JeroKane hasn't been reading what Smed has said lol.

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  • health001health001 Member UncommonPosts: 58
    Originally posted by ShakyMo
    I will be amazed if this game doesn't have a raid based endgame.

    it better have underwater raids :) zerg style raids! remember doing Ntov raids having 5 and 6 100+ size guild trying to bum rush mobs,omg monks wiping full raids !!!!! great times

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Vhaln

    I'm concerned that Smedley just knows that "sandbox" is this huge buzzword, but he doesn't know or care what it really means.  Will it just be a sandbox, the way the first EQ was (not!) a sandbox?

     

    He said "type of sandbox" that does not mean it's going to be a total sandbox game, i think from what he has said in the past that it will take some elements from Vanguard and EQ1 with updated features.

    Hybrid is the way.

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  • WereLlamaWereLlama Member UncommonPosts: 246

    Are we even going to be playing games on the PC when this game comes out?

     

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by BlitzVF

    Are we even going to be playing games on the PC when this game comes out?

     

    Speak for yourself, PC gaming is here to stay.

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  • cataphrachtcataphracht Member Posts: 50
    Everquest is definitely my favourite brand for mmorpg's, every other doesn't  have the right  touch.... Had a lot of fun with eq1 & eq2 it's actually a bit  worrying they will go a different route and make a sandbox -  hoping it  works out  wont be really touching other mmo's anymore 

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  • Entris38Entris38 Member UncommonPosts: 401

    I am just happy to see another EQ world coming. Love the lore behind EQ. Started with UO and ended up in EQ a few months after launch and have played EQ2 off and on for its existance. I do hope it doesn't go the way of GW2, some people love that game, it just wasn't for me. I do hope the hybrid way they go is Vanguard'ish.  I am not a huge sandbox fan, but EQ lore would draw me to it.

    Really wish it was not so far off..........

  • rungardrungard Member Posts: 1,035

    theres more to it than just this game. If it does well well see more worlds.

    I cant see that as being a bad thing.

  • IcewhiteIcewhite Member Posts: 6,403
    Smed's not known for honest assessment of games...

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Ripostethis
    Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.

    This guy is already moaning and bitch, incredible haha. Sony has more money than any other mmo company.

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Istavaan
    Originally posted by Ripostethis
    Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.

    This guy is already moaning and bitch, incredible haha. Sony has more money than any other mmo company.

    Well i think we sent him packing back to the messiahs forum.

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  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Icewhite
    Smed's not known for honest assessment of games...

    Where EQ is concerned Smed tells it like it is, nothing come before his first MMO child. Nope, Smed will go all out to make EQNext an epic rebirth of the original EQ.

    image
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Rimmersman
    Originally posted by Icewhite
    Smed's not known for honest assessment of games...

    Where EQ is concerned Smed tells it like it is, nothing come before his first MMO child. Nope, Smed will go all out to make EQNext an epic rebirth of the original EQ.

    Did he send you a t-shirt to wear? Picture for your wall?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • fenistilfenistil Member Posts: 3,005
    Originally posted by Istavaan
    Originally posted by Ripostethis
    Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.

    This guy is already moaning and bitch, incredible haha. Sony has more money than any other mmo company.

    Not really it does not.  Sony is in big trouble atm, it is losing money as crazy and it lost alot of it's worth in last years. SoE is not in bad shape, but Sony overall it is.

     

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Icewhite
    Originally posted by Rimmersman
    Originally posted by Icewhite
    Smed's not known for honest assessment of games...

    Where EQ is concerned Smed tells it like it is, nothing come before his first MMO child. Nope, Smed will go all out to make EQNext an epic rebirth of the original EQ.

    Did he send you a t-shirt to wear? Picture for your wall?

    Nope but having played the game for six years i won't hide the fact i'm an avid EQ fan and where EQ is concerned a Smed fan.

    So put that in you're pipe and smoke it.image

    image
  • IncomparableIncomparable Member UncommonPosts: 1,138
    Originally posted by Rimmersman

    Originally posted by Incomparable
    Originally posted by Rimmersman
    Originally posted by Incomparable
    I am concerned with how SOE tries to sell this mmo as a sand box, and what they think is good for the market with a history of sand box mmos failing. If they think by making a sand box mmo that is purely sand box and player created content only then it won't do well. It will still need epic bosses, npcs with alignment systems, advanced ai, questing, Mini games, and complex and rewarding combat. Those are not staple sand box features but are important enough to include. Also things like crafting, customization, are staples of sand box mmos... However rare items are not. Then there should be a balance of introducing rare items with unique uses, and stats but still fit with a sand box mmo... Since these kind of rewards are also great to encourage exploration. And I do hope it has the depth of sand box mmos, and enough otter non sand box content as well. Having missions to do is still important, and it being a pure sand box mmo takes away the feeling of being on a quest when getting rewards but instead macroing skills for end game. And it would be nice if there was quests and a skill point system like tsw, but a short trip to reach end game, and lvling is horizontal to acquire rewards in quests, not macros of chopping wood all the time, for end game. And usual, I prefer games to be for a mature audience since they can put content that makes the game more enjoyable without having to worry about ratings.

    He said a sandbox type MMO, this to me means some kind of hybrid along the lines of Vanguard but with an up to date questing system and so forth. As long as people don't take his word as literally a sandbox their should not be any over the top expectations.

    He did mention a way back that they are taking a more EQ/Vanguard approach, this could be the one that calls all the old EQ vets back home.

    He also said the classes will be more akin to EQ than they are in EQ2, Vanguard classes share more in common with EQ than they do in EQ2.

    Van guard is cool. But they said sand box so I'm guessing something more ambitious than van guard in terms of housing and large scale combat. Or am I getting over hyped?

    Explain what you mean by housing and large scale combat plz mate.

    An economy that revolves around controlling strategic locations by building cities or guild castles to have easier access to these points of interest. And these are areas that might be the housing for intents and purposes... but more about actual use than decoration, and it of course involves pvp.

    Possibly including destructible houses or just guild castles that are destructible. And new guilds castles can levy high taxes to try to force out existing players to sell their land or possibly other tools the devs can introduce to make the game have non instanced housing ( which might mean capacity is reached) that is fun and realistic that involves a player generated economy and destructible houses and/or guild castles.

    Also there should be ai/npc involved with the usages of these areas and how it affects the areas and npcs, since I believe npc alignment should play a major role in how it affects the world. Since we do a lot of quests for people it is essentially building favor for the area or even race which may be scattered, or even relocated affecting events in the world.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Thorqemada

    Its SOE - i believe it when i see it!

     

    Even if it wasn't SOE. Not going to make any judgements until I see somthing solid here. Certainly, not boarding any hype trains.

  • halflife25halflife25 Member Posts: 737
    Originally posted by evilastro
    Originally posted by JeroKane

    Why don't they look at TSW's design and improve on that.

    Its not hard to improve on that heaping pile of excrement.

    Back to the topic, Sandbox was really the only viable option for them, and to be honest it suits the Everquest franchise. Yes it was the first themepark, but it also has a lore and world far deeper than anything released since.

    They cant out-themepark the big themeparks, they tried with EQ2 and its just not going to happen, the only way for them to succeed with EQ3 is to fill the sandbox market.

    This coming from somoeone who wouldn't listen to one negative thign about GW2. Where does your 'reasonable crticism' goes when it comes to other games? something you people can't stop parroting about on GW2 forums?

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by CalmOceans
    Originally posted by ShakyMo
    Well it can't be like eq1.

    That's the original themepark.
    The phrase didn't come about with wow, it started with EQ / daoc / Ao in comparison to uo.

    Don't know how many times I'm going to say this but EQ1 is NOT a  themepark as we know them right now, in fact it's anything but a themepark. EQ, especially at the beginning, was a wasteland with thousands of mobs to grind and a few towns. The amount of quests was ridiculously low, and there was no guidance or direction whatsoever, no quest updates, no rails, nothing, just a world to grind in. EQ1 had the bare minimum for an MMO to function, grind based open world group play without any rails.

    EQ1 is not a themepark like WoW, although EQ1 has changed a bit lately, and if you start the game now you will begin in TSS which is an expansion that is more themeparky, in general EQ1 isn't a themepark. Maybe it's not a pure sandbox either but calling it themepark is wrong.

    WoW is 100000 times more themepark than EQ.

    When SoE uses the word sandbox I think they are referring to ealy EQ1.

    The themepark vs. sandbox discussion is as old as the UO vs. EQ discussion. And it was one arguement to seperate both design patterns.. but basicly it may even go back to MUDs.. but i dont know 100%.

    EQ is the traditional Themepark, and back then as WoW was released, WoW was labeled an EQ clone for a reason. It took the classic themepark approach, and improved upon it. Or better it casualiesd it, made in much more casual friendly, and so on.. so from a standpoint of today you could EQ maybe call classic or hardcore themepark, or rough themepark, but it remains still a themepark. There is no whatsoever Sandbox feature in it.

    Originally posted by CalmOceans
    Originally posted by fenistil

    Just because new themeparks are more railed, more gamey and overally more themeparky it does not mean that EQ1 was a sandbox.   It was still themepark.  Build around early concept of mmorpg that was about each server being separate community / world, but still a themepark.   Conceptually much better for me than 'framaworks for matchmaking systems' new themeparks became, but does not change that were also themeparks.

    Just difftent kind of themepark.

    What makes early EQ1 a themepark? It was a just a wasteland to grind in, what themepark elements did it have?

    What makes EQ a themepark?

    Because it is seperated in different themes. Every area is a new theme, with different level requirement and filled with different spots(attractions) in any of those areas(themes).

    And in contrary to a sandbox you cant build up/destroy stuff in the persistent environment. In a themepark everything remains the same.. the spot of goblins will be a spot of goblins now and a year later.

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Incomparable
    Originally posted by Rimmersman
    Originally posted by Incomparable
    Originally posted by Rimmersman
    Originally posted by Incomparable
    I am concerned with how SOE tries to sell this mmo as a sand box, and what they think is good for the market with a history of sand box mmos failing. If they think by making a sand box mmo that is purely sand box and player created content only then it won't do well. It will still need epic bosses, npcs with alignment systems, advanced ai, questing, Mini games, and complex and rewarding combat. Those are not staple sand box features but are important enough to include. Also things like crafting, customization, are staples of sand box mmos... However rare items are not. Then there should be a balance of introducing rare items with unique uses, and stats but still fit with a sand box mmo... Since these kind of rewards are also great to encourage exploration. And I do hope it has the depth of sand box mmos, and enough otter non sand box content as well. Having missions to do is still important, and it being a pure sand box mmo takes away the feeling of being on a quest when getting rewards but instead macroing skills for end game. And it would be nice if there was quests and a skill point system like tsw, but a short trip to reach end game, and lvling is horizontal to acquire rewards in quests, not macros of chopping wood all the time, for end game. And usual, I prefer games to be for a mature audience since they can put content that makes the game more enjoyable without having to worry about ratings.

    He said a sandbox type MMO, this to me means some kind of hybrid along the lines of Vanguard but with an up to date questing system and so forth. As long as people don't take his word as literally a sandbox their should not be any over the top expectations.

    He did mention a way back that they are taking a more EQ/Vanguard approach, this could be the one that calls all the old EQ vets back home.

    He also said the classes will be more akin to EQ than they are in EQ2, Vanguard classes share more in common with EQ than they do in EQ2.

     

    Van guard is cool. But they said sand box so I'm guessing something more ambitious than van guard in terms of housing and large scale combat. Or am I getting over hyped?

    Explain what you mean by housing and large scale combat plz mate.

     

    An economy that revolves around controlling strategic locations by building cities or guild castles to have easier access to these points of interest. And these are areas that might be the housing for intents and purposes... but more about actual use than decoration, and it of course involves pvp. Possibly including destructible houses or just guild castles that are destructible. And new guilds castles can levy high taxes to try to force out existing players to sell their land or possibly other tools the devs can introduce to make the game have non instanced housing ( which might mean capacity is reached) that is fun and realistic that involves a player generated economy and destructible houses and/or guild castles. Also there should be ai/npc involved with the usages of these areas and how it affects the areas and npcs, since I believe npc alignment should play a major role in how it affects the world. Since we do a lot of quests for people it is essentially building favor for the area or even race which may be scattered, or even relocated affecting events in the world.

    Hmm, i don't think they will go that far, let's not forget that EQ was always a PVE game with PVP a few PVP/GVG servers. Yes times have moved on but i really don't think they will have that much emphasis  on PvP. I might be wrong but if i'm not then their is always ArcheAge.

    Hmm, i  just had a thought, perhaps they might go that far considering ArcheAge could be EQNext main competition 

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  • LazzaroLazzaro Member UncommonPosts: 548

    Smedley:


    I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.

    What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.


    http://massively.joystiq.com/2012/10/19/soe-live-2012-smedley-says-eqnext-is-largest-sandbox-style-mmo/

  • NadiaNadia Member UncommonPosts: 11,798

    if you google mmo themepark - will be hardpressed to find any mention of it until 2002

    in an interview, Garriott talks about the future of mmos

    --he references the unreleased WOW and doesnt even mention EQ while talking about themeparks

    http://www.gamesfirst.com/articles/aaron/garriott/garriott1.htm

    Garriott: Game play dynamic. Well, one of the great things about solo player games is that you get to be the hero that saves the world. Every door you unlock, every feature you see, you experience it special as if you’re the first and only person who’s ever seen it…because you’re blissfully unaware of your next-door neighbor who’s playing the same game. The wonderful thing about an MMP is that you don’t have to go alone. You can actually go with your friends, which everyone has always wanted to do. The problem is that you can never get rid of everybody. Everybody is with you all the time, and so you go into a dungeon and people are qued up to kill the troll king and you just wait your turn. We’ve seen other people try to fix that, like Anarchy Online with their pocket spaces of your own completion area of the quest. I’ve heard World of Warcraft is doing sort of the same thing with solo player areas, but in my mind we’re actually doing something much more fundamental than that, which is that instead of creating this giant virtual world where -- though it’s cool to go, "Hey, our world is five square miles." -- it’s not much fun to get to your friend if you were to come online at different times and different places. We actually believe that the best games will be organized much more like a theme park.

    In Disney World, if you think of the main area as the massively multiplayer space, where it’s very easy to find each other or get from one fun activity, called a ride, to another fun activity, and even if you’re on opposite sides of the park, you can get there quite expediently either by walking, or using the train, or in our case teleporters even to make it faster. But when you go on a ride at Disney World, like Pirates of the Caribbean, when you get on a boat, you become blissfully unaware of the other people on the other boats. You can still see them, and you occasionally bump into them, but if it were an instantiated activity, you wouldn’t, and if the Pirates of the Caribbean were a pirate battle instead of a passive boat ride, you could imagine that here we have a quite contained hub world where you go from one fun activity, you come back and say, "Haha, we had a great time on that ride. Let’s re-equip ourselves and see what else we want to do." You want a thirty-minute, short combat adventure, that’s over here. You want a four-hour quest of the avatar scenario that’s very intricate and complex because you’ve set aside time for tonight, then that’s over here.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Apraxis
    Originally posted by CalmOceans
    Originally posted by ShakyMo
    Well it can't be like eq1.

    That's the original themepark.
    The phrase didn't come about with wow, it started with EQ / daoc / Ao in comparison to uo.

    Don't know how many times I'm going to say this but EQ1 is NOT a  themepark as we know them right now, in fact it's anything but a themepark. EQ, especially at the beginning, was a wasteland with thousands of mobs to grind and a few towns. The amount of quests was ridiculously low, and there was no guidance or direction whatsoever, no quest updates, no rails, nothing, just a world to grind in. EQ1 had the bare minimum for an MMO to function, grind based open world group play without any rails.

    EQ1 is not a themepark like WoW, although EQ1 has changed a bit lately, and if you start the game now you will begin in TSS which is an expansion that is more themeparky, in general EQ1 isn't a themepark. Maybe it's not a pure sandbox either but calling it themepark is wrong.

    WoW is 100000 times more themepark than EQ.

    When SoE uses the word sandbox I think they are referring to ealy EQ1.

    The themepark vs. sandbox discussion is as old as the UO vs. EQ discussion. And it was one arguement to seperate both design patterns.. but basicly it may even go back to MUDs.. but i dont know 100%.

    EQ is the traditional Themepark, and back then as WoW was released, WoW was labeled an EQ clone for a reason. It took the classic themepark approach, and improved upon it. Or better it casualiesd it, made in much more casual friendly, and so on.. so from a standpoint of today you could EQ maybe call classic or hardcore themepark, or rough themepark, but it remains still a themepark. There is no whatsoever Sandbox feature in it.

    Originally posted by CalmOceans
    Originally posted by fenistil

    Just because new themeparks are more railed, more gamey and overally more themeparky it does not mean that EQ1 was a sandbox.   It was still themepark.  Build around early concept of mmorpg that was about each server being separate community / world, but still a themepark.   Conceptually much better for me than 'framaworks for matchmaking systems' new themeparks became, but does not change that were also themeparks.

    Just difftent kind of themepark.

    What makes early EQ1 a themepark? It was a just a wasteland to grind in, what themepark elements did it have?

    What makes EQ a themepark?

    Because it is seperated in different themes. Every area is a new theme, with different level requirement and filled with different spots(attractions) in any of those areas(themes).

    And in contrary to a sandbox you cant build up/destroy stuff in the persistent environment. In a themepark everything remains the same.. the spot of goblins will be a spot of goblins now and a year later.

    Everquest was like a themepark under construction. All the rides were there (dungeons and linear quests); but they hadn't put in the sidewalks or signs and none of the employees (quest givers) had name tags.

    So this made everquest like a sandbox. You had a linear progression, you had thematic rides - but you wandered around to hopefully stumble into it. I'd say this was true up until PoP. After PoP, I would say that EQ was nearly every bit a linear themepark as WoW. Because by that time, they had made several changes to their game based on Blizzard's activities.

    WoW took the park, paved the sidewalks, put name tags on the employees, through up signs and gave you a map to find the rides. This is what most people referred to as WoW's 'streamlining' or 'improvement' upon the EQ system.

    Central to the issue, imo, is not theme vs. sand. It is challenge. EQ always was more challenging then WoW. Even after PoP; the flagging, quest lines and boss encounters were all difficult to achieve. Vanilla WoW players talk about how back in their day, it was more challenging - with quest lines necessary to open dungeons and boss difficulty much higher. But they forget that even in it's extreme days, WoW was still an 'easier' version of EQ.

    The central thing I hope for in EQNext is a challenging game. More so even then sand vs. theme. A long term game. A game where I don't have a goal for the night, but a goal for the month. A game which gives me the tools to become a hero, but where I am not a hero by default. But mostly. I want it to be 'MY' character - not the dev's character they allow me to play. Hopefully this is what we'll get.

  • halflife25halflife25 Member Posts: 737
    Topics like these and posts above me shows that there is no definitive definition for MMO terms like themepark or sandbox set in stone. So it is always amusing to see people trying to present their opinions or interpretations as some facts or truth.
This discussion has been closed.