I think the problem with GW2 depends on who you are. For me, the issues are much more fundamental, and have to do with the totally contrived and shallow gameplay offered by themeparks in general. I've had the same problem in all of them over the last few years. GW2 is very well made, but it still feels like more of the same. I'm not looking for carrot and stick gameplay, at least not when it comes to loot or dungeons or whatever. My carrot is having adventures with friends in an open, complex gaming world.
i can see this and agree it is fundamentally a themepark game to many people have been playing themeparks for way to long.. but honestly can't say it's GW2 fault for being a themepark.. i came to my themepark burnout realization while playing Rift and while I really enjoy GW2 and think it offers enough unqiue gameplay to keep me around for awhile I still know it's a themepark and won't stick around forever unless some big patches come to shake things up
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
It's a good game but it's definitely lacking in the social aspects. This is a major detraction, and I feel it more acutely as time goes on. I like to immerse myself in a world, feel apart of it and the community. I guess I'm still longing for that virtual world feeling that Precu SWG gave me, but in the meantime GW2 is a pleasant distraction that is gradually losing it's appeal for me.
There's probably quite a few things for me that are putting some distance between me and my continued enjoyment.
1) One is the disconnect i feel with my character. She's pretty, but I hate not being able to wear what I want, ie appearance tabs. The transmutation coins just don't do it for me, as an rp'er, because I'm still leveling and I can't justify using the coins only to outlevel my gear in a day and need to upgrade.
2) Can't change my appearance. I like to mess around with my hair styles, make up, maybe change facial parameters or something. It's just something for me to do that doesn't affect gameplay really but I enjoy it. I remember how much I loved my All Points Bulletin character. Yeah there were some aspects of the game that made me miserable, ie hackers and cheaters, but I LOVED my character because I could make her unique.
3) Housing. Again, not game breaking but it just gives me something to do because I'm not a raider and I am not a big pvper. I lean more pve with some occasional pvp. RP stuff just adds another dimension and gives me something to do to vary my activities and thus keep my interest going. Yeah, I like to decorate, display my trophies and rare finds, etc. Some people just don't get it. I understand that, just like I don't like permadeath and full loot. The differenc is player housing doesn't really affect the gameplay of others, it's more of a minigame that can keep the player busy and be shared with friends.
4) Loot has become very predictable and useless. Everything I loot I just salvage, vendor or auction. Nothing for me to use usually as auction prices tend to be cheap and I just buy rare gear now. BUT if they added an appearance tab, finding cool graphic items for appearance sake would keep me going.
No game is for everyone though. I'd be willing to pay for these items on the cash shop, since this game has no subscriptions if it was offered.
i think the lack of longevity stems from the lack of competitive pve. in other games people look at dps meters and compare themselves to others. they feel inclined to chase after the best gear in order to 'outplay' their peers. people play games to 'win' and people like being the best at things. gw2 caters to a co-operative playstyle that a lot of people arent used to. there is nothing to get competitive about, at least in pve.
pvp would be much better if the game had factions, imo.
this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..
meant ot quote part of the OP oops
it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.
Agree.
This is also a case (because i never see posts like this in any other forums) of people using any excuse other then self reflection to blame everything else but their burnout as the problem.
I've never seen so much delusional thoughts until I came here. It's amazing what people will tell themselves to make their ego feel okay.
If the game didn't already have easy porting to other players, linking to the other players shard, grouping not being necessary but grouping is STILL in there, and the ability to have chat bubbles in group, the ability to be in not one but multiple guilds, if this game didn't have those things then maybe then I would agree that there isn't a social aspect of this game, but it DOES in fact have ALL these things to be a social game. Be honest people it's not the game.
this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..
meant ot quote part of the OP oops
it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.
Agree.
This is also a case (because i never see posts like this in any other forums) of people using any excuse other then self reflection to blame everything else but their burnout as the problem.
I've never seen so much delusional thoughts until I came here. It's amazing what people will tell themselves to make their ego feel okay.
If the game didn't already have easy porting to other players, linking to the other players shard, grouping not being necessary but grouping is STILL in there, and the ability to have chat bubbles in group, the ability to be in not one but multiple guilds, if this game didn't have those things then maybe then I would agree that there isn't a social aspect of this game, but it DOES in fact have ALL these things to be a social game. Be honest people it's not the game.
i know what people mean when they want "meaningfull" interactions they want things like meaningfull territory control, more player driven content, more fleshed out guild features and such but overall this issue again is inherent to almost all themeparks
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
As aerowyn has said, it sounds like theme park burnout. Op, my suggestion is to play darkfall on nov20. It is different enough, brings back a feeling of danger and feels like the things you do are more meaningful. With one character you are accountable to your actions as well.
Originally posted by QSatu that's why i play games for fun. When I stop having fun I stop playing. Yea I'm that crazy! And it's sad that I am a minority apparently.
In my case, it's not about whether it was fun or not. I did get enjoyment out of the game, but a feeling of having both a lot of direction and not enough direction at the same time just made me feel a sense of pointlessness.
I never thought GW2 would be some kind of MMO revolution. I didn't think it was innovative or anything like that. I knew dynamic events weren't really dynamic.
I knew what I was getting, and I feel I did get my money's worth.
Now that that's out of the way...
I'm not 100% sure WHY I've gotten bored of it. It's become like WoW for me; I sorta wanna log in, but I'm not able to bring myself to do so.
It definitely wasn't community, since I generally almost NEVER talk to anyone unless I was really bored. I doubt it was SPvP or WvWvW, because I had never bothered to go in there in the first place.
I eventually came up with only one major reason I could think of that could have contributed to my feeling of ennui towards GW2.
Everything has a feeling of telling you what to do, but at the same time, it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.
Unfortunately, I cannot figure out how to really explain this, and I really need to log off right now, so I'll add more stuff later.
I feel you man! I have consumed the game in 1 month. 2 weeks for lvling, 2 weeks for armor. 2nd month was slacking. PvE/WvW and now im off. I cba loging not even for TP which is a brilliant idea.
So, either we are 2 old for mmos, or GW2 doesnt have X factor but for sure its not complete. Maybe around Christmas when they will add more content, maybe in 1 year.
What i really want is some kind of WvW Level 1-100. Every dude you kill gives you wvw xp. Every 10 levels you get a different rank, name. People love that shit!
I feel you man! I have consumed the game in 1 month. 2 weeks for lvling, 2 weeks for armor. 2nd month was slacking. PvE/WvW and now im off. I cba loging not even for TP which is a brilliant idea.
So, either we are 2 old for mmos, or GW2 doesnt have X factor but for sure its not complete. Maybe around Christmas when they will add more content, maybe in 1 year.
What i really want is some kind of WvW Level 1-100. Every dude you kill gives you wvw xp. Every 10 levels you get a different rank, name. People love that shit!
i'd actually be very surprised if something like this isn't planned for soon.. think they know people want more of this type stuff.. very interested to see what the big novemeber patch has in store
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Yakamomoto Expectations for this game just were way too high
Did anyone read my post carefully? I went in knowing exactly what to expect from the game, I just didn't think I could get bored like this.
sure many just glanced over saw it was a complaint and some feel to add comments that have nothing to do with the OP.. still sounds like you are burnt out on themeparks to me..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..
meant ot quote part of the OP oops
it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.
I'm done with pure 100% Themeparks but not with MMO's. SWTOR, TSW (I enjoyed this more as a single player game) and GW2 all in a years time have me fried on this style of MMO. And I think many others are feeling this way as well. GW2 did some good things (combat, no required quest hubs, and goodish exploration) but not enough to pull it out of the Themepark doldrums. I don't mind the gear issues people are having I even don't mind gear grinding or grinding in general I just need some freedom/consequences to my actions and some good non combat things to do.
It does seem that we are starting to see Devs at least discuss giving us some more freedom and not trying to create everything for us. TSW and GW2 took some good steps and I expect many more MMO's from here on out to incorporate some of the good from these games, PvE solo difficulty hopefully being one of them.
Looks like it's old school MMO time until someone can come up with a good Sandpark or Sandbox with PvE that doesn't suck.
i will agree the 100% themepark days are coming to an end.. i myself can never see myself pouring 1000s of hours into a themepark ever again i just don't see the point.. I will play them if I enjoy them then stop.. i really see no point in grinding out something for months and months whether it be top tier raid gear or a legendary weapon in any themepark game anymore.. i used to have the drive but no more.. but I won't call a game crap or pointless because of this.. i play what I enjoy and when I stop enjoying said game I will stop playing.. I'm not the type to blast through content either and usually takes me many months to reach cap in games that take others on a few weeks... i see people saying they have 500+ hours in GW2 with multiple 80s.. it will take me probably a year to do that.. again though i think many are just burnt out on the 100% themepark design but saying any game sucks just for this fact is ridiculous to me
A themepark in the mode of WoW, or Rift I would agree.
Themebox's or Sandpark's is the wave of the future and I consider GW2 to be a hybrid.
I could never go back to a Sandbox game though, its just boring and not alot to do. I along with the vast majority of MMO gamers need some structure in my gaming but its not to have freedom in that structure, which GW2 gives me, and I suspect TESO will as well. A game like ArcheAge or the population has nothing to keep me because it gives me nothing to do and once I get bored of a particular thing I would quit.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..
meant ot quote part of the OP oops
it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.
I don't want or need raiding in order to get my carrot, but I want that carrot none the less.
that's the thing though GW2 has plenty of what you would call "carrots" but in the end it's the same issue any other themepark has once you get your "carrot" what do you do with it? that's the issue I have people bashing GW2 for this although it's an issue with the themepark subgenre itself not GW2
But the "carrots" in GW2 are very easy to obtain and they don't benefit you much or provide any character progression, you can get your look in PvP and a full set of exotics for PvE in 2 days, use some tramustation stones on some karma gear or something off the AH and you've got your look.
Now what? 2 days of endgame carrot chasing isn't very much... and don't even mention legendaries, there's no sense of progression with those, the long drawn out nonsense needed to get legendaries is stupid and all the people with them at this moment in time are gold buyers anyways. Not to mention legendaries for all their work, don't benefit you in any way other than aesthetically, and if you got it legitly, people will just think you bought gold anyways.
I kinda get the feeling I didn't explain myself well enough.
"Everything has a feeling of telling you what to do, but at the same time, it feels like there is no definite goal to work towards. The result is a feeling of pointlessness." - Enigmatus, OP, 2012.
I'll try to explain this in terms of Terraria. I know that comparing GW2, an MMO/C-ORPG, to a 2-D Minecraft with RPGish elements is a big stretch, but I think it works to some degree.
In Terraria, my objective is pretty clear and straightforward: Get loot to survive against tougher monsters, so I can go out to harsher parts of the world to get more blocks to better fortify my house against things like corruption or monster attacks or to help me get around the tough terrain, so I can go find more loot to help me kill powerful bosses, to get their loot. In the process, I can go find NPCS that will sell me better loot or better building stuff to make my house more awesome.
Yet in spite of this, I can choose to go off the beaten path if I want to, and enjoy myself if I wish.
I must admit, I do feel a certain satisfaction with these "coming out" threads. After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months. I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.
Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right? I guess that is the upside of the b2p model.
So we have arrived at the timestamp when the hardcores start to backpedal on their once overzealous rantings. Its ok, most fanboys come to a point where reality finally sets in.
I wonder if these people coming out, would have now taken a different approach towards others critical of 'their current favourite game', if they could relive the pre-launch period for another time. I still believe that if all those hordes of fanboys dint brown-nose ALL of ANet's misplaced design decisions over and over again, GW2 would have had a much more lasting effect on players. And by players I mean, BOTH: normal run-of-the-mill players and people like the OP who have come a full 180 on their former POVs on GW2's longevity aspect.
And I have noticed lots of people using this phrase, "Its a good game but not for me". IMHO its a good game but not for me as well. So...I wonder for whom WAS the game meant for? Ranger bots are the first thing that comes to mind...but I guess "real players" also take a place somewhere on the food chain.
Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.
I must admit, I do feel a certain satisfaction with these "coming out" threads. After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months. I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.
Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right? I guess that is the upside of the b2p model.
GW2 is my second and last full MMO purchase. I think I've only payed for 4 MMOs total:
WoW (2 years)
GW2 (2 months)
DCUO/Global Agenda (1 month)
I'm not going back to WoW for financial reasons, the fact that I find the game boring, and because I told myself I wouldn't succumb to subscribing to it again. I'll probably rotate between GW2, Global Agenda, DCUO, and maybe APB, but GW2 is my final MMO purchase.
I must admit, I do feel a certain satisfaction with these "coming out" threads. After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months. I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.
Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right? I guess that is the upside of the b2p model.
Hah, I remember that thread, I had low expectation in terms of longevity for GW2 and I think I put something like 2 months, i'm not even there yet and already i'm losing interest in just about every aspect of the game.
I mean, it's B2P so i'll always come on and check things out, I still do with TERA even though I pretty much quit because chronoscrolls have me subbed until february, but that doesn't really count as "playing" the game.
I'd guess almost nobody will still be "playing" GW2 in a year time, many people will be checking in or messing around with things, but nobody will be playing the game except for a few diehards.
So we have arrived at the timestamp when the hardcores start to backpedal on their once overzealous rantings. Its ok, most fanboys come to a point where reality finally sets in.
I wonder if these people coming out, would have now taken a different approach towards others critical of 'their current favourite game', if they could relive the pre-launch period for another time. I still believe that if all those hordes of fanboys dint brown-nose ALL of ANet's misplaced design decisions over and over again, GW2 would have had a much more lasting effect on players. And by players I mean, BOTH: normal run-of-the-mill players and people like the OP who have come a full 180 on their former POVs on GW2's longevity aspect.
And I have noticed lots of people using this phrase, "Its a good game but not for me". IMHO its a good game but not for me as well. So...I wonder for whom WAS the game meant for? Ranger bots are the first thing that comes to mind...but I guess "real players" also take a place somewhere on the food chain.
I just felt dislike towards raiding and statted gear, and the people I usually associated with those two things (The really crappy people I met in WoW that is).
this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..
meant ot quote part of the OP oops
it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.
I don't want or need raiding in order to get my carrot, but I want that carrot none the less.
that's the thing though GW2 has plenty of what you would call "carrots" but in the end it's the same issue any other themepark has once you get your "carrot" what do you do with it? that's the issue I have people bashing GW2 for this although it's an issue with the themepark subgenre itself not GW2
But the "carrots" in GW2 are very easy to obtain and they don't benefit you much or provide any character progression, you can get your look in PvP and a full set of exotics for PvE in 2 days, use some tramustation stones on some karma gear or something off the AH and you've got your look.
Now what? 2 days of endgame carrot chasing isn't very much... and don't even mention legendaries, there's no sense of progression with those, the long drawn out nonsense needed to get legendaries is stupid and all the people with them at this moment in time are gold buyers anyways. Not to mention legendaries for all their work, don't benefit you in any way other than aesthetically, and if you got it legitly, people will just think you bought gold anyways.
but then what is the purpose of progression in a game ike Rift or wow? also why not mention legendaries? i won't shoot for one but when did progression turn into only stats.. back in the day getting an awsome looking piece of gear was considered progression. The whole point to me is what's the point of grinding out those carrots in other themeparks? I did it for years and came to the realization that there is no purpose it's just a constant treadmill with no real meaning.. of course with anything you can put your own "meaning" onto anything.. again you want what i'd consider "meaningfull" progression you won't get it in any of these themeparks you play them to enjoy the content that is there but once you are just running X dungeon for the 50th time to get a piece of gear to run the next dungeon 50 times to me that's when it's time to just call it quits
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
GW2 is basically a social experiment. The idea was that players would have fun just by completing dynamic events and fighting in WvW without receiving any sort of real reward in return. This is why so many people find the game pointless. There's no goal to work towards.
Comments
i can see this and agree it is fundamentally a themepark game to many people have been playing themeparks for way to long.. but honestly can't say it's GW2 fault for being a themepark.. i came to my themepark burnout realization while playing Rift and while I really enjoy GW2 and think it offers enough unqiue gameplay to keep me around for awhile I still know it's a themepark and won't stick around forever unless some big patches come to shake things up
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
It's a good game but it's definitely lacking in the social aspects. This is a major detraction, and I feel it more acutely as time goes on. I like to immerse myself in a world, feel apart of it and the community. I guess I'm still longing for that virtual world feeling that Precu SWG gave me, but in the meantime GW2 is a pleasant distraction that is gradually losing it's appeal for me.
There's probably quite a few things for me that are putting some distance between me and my continued enjoyment.
1) One is the disconnect i feel with my character. She's pretty, but I hate not being able to wear what I want, ie appearance tabs. The transmutation coins just don't do it for me, as an rp'er, because I'm still leveling and I can't justify using the coins only to outlevel my gear in a day and need to upgrade.
2) Can't change my appearance. I like to mess around with my hair styles, make up, maybe change facial parameters or something. It's just something for me to do that doesn't affect gameplay really but I enjoy it. I remember how much I loved my All Points Bulletin character. Yeah there were some aspects of the game that made me miserable, ie hackers and cheaters, but I LOVED my character because I could make her unique.
3) Housing. Again, not game breaking but it just gives me something to do because I'm not a raider and I am not a big pvper. I lean more pve with some occasional pvp. RP stuff just adds another dimension and gives me something to do to vary my activities and thus keep my interest going. Yeah, I like to decorate, display my trophies and rare finds, etc. Some people just don't get it. I understand that, just like I don't like permadeath and full loot. The differenc is player housing doesn't really affect the gameplay of others, it's more of a minigame that can keep the player busy and be shared with friends.
4) Loot has become very predictable and useless. Everything I loot I just salvage, vendor or auction. Nothing for me to use usually as auction prices tend to be cheap and I just buy rare gear now. BUT if they added an appearance tab, finding cool graphic items for appearance sake would keep me going.
No game is for everyone though. I'd be willing to pay for these items on the cash shop, since this game has no subscriptions if it was offered.
i think the lack of longevity stems from the lack of competitive pve. in other games people look at dps meters and compare themselves to others. they feel inclined to chase after the best gear in order to 'outplay' their peers. people play games to 'win' and people like being the best at things. gw2 caters to a co-operative playstyle that a lot of people arent used to. there is nothing to get competitive about, at least in pve.
pvp would be much better if the game had factions, imo.
Agree.
This is also a case (because i never see posts like this in any other forums) of people using any excuse other then self reflection to blame everything else but their burnout as the problem.
I've never seen so much delusional thoughts until I came here. It's amazing what people will tell themselves to make their ego feel okay.
If the game didn't already have easy porting to other players, linking to the other players shard, grouping not being necessary but grouping is STILL in there, and the ability to have chat bubbles in group, the ability to be in not one but multiple guilds, if this game didn't have those things then maybe then I would agree that there isn't a social aspect of this game, but it DOES in fact have ALL these things to be a social game. Be honest people it's not the game.
i know what people mean when they want "meaningfull" interactions they want things like meaningfull territory control, more player driven content, more fleshed out guild features and such but overall this issue again is inherent to almost all themeparks
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
As aerowyn has said, it sounds like theme park burnout. Op, my suggestion is to play darkfall on nov20. It is different enough, brings back a feeling of danger and feels like the things you do are more meaningful. With one character you are accountable to your actions as well.
you may also want to try eve.
For gw2, I just like to enjoy itforwhat it is.
In my case, it's not about whether it was fun or not. I did get enjoyment out of the game, but a feeling of having both a lot of direction and not enough direction at the same time just made me feel a sense of pointlessness.
I feel you man! I have consumed the game in 1 month. 2 weeks for lvling, 2 weeks for armor. 2nd month was slacking. PvE/WvW and now im off. I cba loging not even for TP which is a brilliant idea.
So, either we are 2 old for mmos, or GW2 doesnt have X factor but for sure its not complete. Maybe around Christmas when they will add more content, maybe in 1 year.
What i really want is some kind of WvW Level 1-100. Every dude you kill gives you wvw xp. Every 10 levels you get a different rank, name. People love that shit!
i'd actually be very surprised if something like this isn't planned for soon.. think they know people want more of this type stuff.. very interested to see what the big novemeber patch has in store
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Did anyone read my post carefully? I went in knowing exactly what to expect from the game, I just didn't think I could get bored like this.
im not going to complain about GW2. I knew it was a high quality themepark game going in and i definitely got my moneys worth.
the problem is that my mmo tastes have matured and i need deeper more complex worlds, and i think this comes to all players eventually.
The next wow could easily be the opposite of what wow is now because of this.
GW2 is a great game with lots of interesting concepts, but it is not a world.
sure many just glanced over saw it was a complaint and some feel to add comments that have nothing to do with the OP.. still sounds like you are burnt out on themeparks to me..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
A themepark in the mode of WoW, or Rift I would agree.
Themebox's or Sandpark's is the wave of the future and I consider GW2 to be a hybrid.
I could never go back to a Sandbox game though, its just boring and not alot to do. I along with the vast majority of MMO gamers need some structure in my gaming but its not to have freedom in that structure, which GW2 gives me, and I suspect TESO will as well. A game like ArcheAge or the population has nothing to keep me because it gives me nothing to do and once I get bored of a particular thing I would quit.
Basically Pure games are dead and dieing to me.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
But the "carrots" in GW2 are very easy to obtain and they don't benefit you much or provide any character progression, you can get your look in PvP and a full set of exotics for PvE in 2 days, use some tramustation stones on some karma gear or something off the AH and you've got your look.
Now what? 2 days of endgame carrot chasing isn't very much... and don't even mention legendaries, there's no sense of progression with those, the long drawn out nonsense needed to get legendaries is stupid and all the people with them at this moment in time are gold buyers anyways. Not to mention legendaries for all their work, don't benefit you in any way other than aesthetically, and if you got it legitly, people will just think you bought gold anyways.
I kinda get the feeling I didn't explain myself well enough.
"Everything has a feeling of telling you what to do, but at the same time, it feels like there is no definite goal to work towards. The result is a feeling of pointlessness." - Enigmatus, OP, 2012.
I'll try to explain this in terms of Terraria. I know that comparing GW2, an MMO/C-ORPG, to a 2-D Minecraft with RPGish elements is a big stretch, but I think it works to some degree.
In Terraria, my objective is pretty clear and straightforward: Get loot to survive against tougher monsters, so I can go out to harsher parts of the world to get more blocks to better fortify my house against things like corruption or monster attacks or to help me get around the tough terrain, so I can go find more loot to help me kill powerful bosses, to get their loot. In the process, I can go find NPCS that will sell me better loot or better building stuff to make my house more awesome.
Yet in spite of this, I can choose to go off the beaten path if I want to, and enjoy myself if I wish.
Aww crap, I've lost my train of thought again.
I must admit, I do feel a certain satisfaction with these "coming out" threads. After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months. I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.
Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right? I guess that is the upside of the b2p model.
So we have arrived at the timestamp when the hardcores start to backpedal on their once overzealous rantings. Its ok, most fanboys come to a point where reality finally sets in.
I wonder if these people coming out, would have now taken a different approach towards others critical of 'their current favourite game', if they could relive the pre-launch period for another time. I still believe that if all those hordes of fanboys dint brown-nose ALL of ANet's misplaced design decisions over and over again, GW2 would have had a much more lasting effect on players. And by players I mean, BOTH: normal run-of-the-mill players and people like the OP who have come a full 180 on their former POVs on GW2's longevity aspect.
And I have noticed lots of people using this phrase, "Its a good game but not for me". IMHO its a good game but not for me as well. So...I wonder for whom WAS the game meant for? Ranger bots are the first thing that comes to mind...but I guess "real players" also take a place somewhere on the food chain.
Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.
GW2 is my second and last full MMO purchase. I think I've only payed for 4 MMOs total:
WoW (2 years)
GW2 (2 months)
DCUO/Global Agenda (1 month)
I'm not going back to WoW for financial reasons, the fact that I find the game boring, and because I told myself I wouldn't succumb to subscribing to it again. I'll probably rotate between GW2, Global Agenda, DCUO, and maybe APB, but GW2 is my final MMO purchase.
Hah, I remember that thread, I had low expectation in terms of longevity for GW2 and I think I put something like 2 months, i'm not even there yet and already i'm losing interest in just about every aspect of the game.
I mean, it's B2P so i'll always come on and check things out, I still do with TERA even though I pretty much quit because chronoscrolls have me subbed until february, but that doesn't really count as "playing" the game.
I'd guess almost nobody will still be "playing" GW2 in a year time, many people will be checking in or messing around with things, but nobody will be playing the game except for a few diehards.
I just felt dislike towards raiding and statted gear, and the people I usually associated with those two things (The really crappy people I met in WoW that is).
but then what is the purpose of progression in a game ike Rift or wow? also why not mention legendaries? i won't shoot for one but when did progression turn into only stats.. back in the day getting an awsome looking piece of gear was considered progression. The whole point to me is what's the point of grinding out those carrots in other themeparks? I did it for years and came to the realization that there is no purpose it's just a constant treadmill with no real meaning.. of course with anything you can put your own "meaning" onto anything.. again you want what i'd consider "meaningfull" progression you won't get it in any of these themeparks you play them to enjoy the content that is there but once you are just running X dungeon for the 50th time to get a piece of gear to run the next dungeon 50 times to me that's when it's time to just call it quits
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg