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Has anyone else's guild plumited?

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Comments

  • TigerAeroTigerAero Member Posts: 127

    Sylvari Guard

     

    Now 4 members :( We peaked at something like 280.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by TigerAero

    Sylvari Guard

     

    Now 4 members :( We peaked at something like 280.

    So, then you were lying when you said this? Or did you repurchase the game?

     

    http://www.mmorpg.com/discussion2.cfm/post/5378015#5378015

    Yes, I was also one of the lucky ones to get my cash back.

  • RyukanRyukan Member UncommonPosts: 858
    My guild hasn't dropped off that much, probably 80%-90% of the members are still playing. That being said, my own playtime has dropped off significantly because I am just getting tired of themepark MMO's lately.
  • TigerAeroTigerAero Member Posts: 127
    Originally posted by colddog04
    Originally posted by TigerAero

    Sylvari Guard

     

    Now 4 members :( We peaked at something like 280.

    So, then you were lying when you said this? Or did you repurchase the game?

     

    http://www.mmorpg.com/discussion2.cfm/post/5378015#5378015

    Yes, I was also one of the lucky ones to get my cash back.

     

    So I have to post the exact minute by minute to help fuel your ego and "good graces" to hope this game's continued success? No, last I logged in was a while ago we had 4 members left of the 289 I saw once.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by Drakynn

    Just coz your guild numbers have dropped doesn't necessarily mean those palyers left the game.The ability to join multiple guilds means some peopel do jsut that then choose the one they liek most and drop the others.They may of changed servers and joined guilds there...or yes they may of left entirely.

    while not entirely false.  i can relate to the op.  one of the original guild i joined has 103 members.  last week while online there were 102 greyed out names.  and the guild log stated that 4 people had logged in, in the last 7 days.  so yes some people may drop guilds but it's easy to check the guild log to see acctivity.  it would be obvious if players left the guild if it suddenly had 40 people.   it's also easy to check guild activity.  so yes less people are playing. 

     

    does that mean the game is a failure?  no.  does it lack longevity?  maybe.  i myself only log in 1 or 2 times a week for 1 maybe 2 hours.  it's a good game.  but it doesnt provide me enough in-depth engageing content to play more than that.  and that's ok with me.  

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    People are members of more then 1 guild, many of those people might be playing in other guilds now...  Changing guilds in GW2 is much more common then in other games, this is not a good thing.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by TigerAero
    Originally posted by colddog04
    Originally posted by TigerAero

    Sylvari Guard

     

    Now 4 members :( We peaked at something like 280.

    So, then you were lying when you said this? Or did you repurchase the game?

     

    http://www.mmorpg.com/discussion2.cfm/post/5378015#5378015

    Yes, I was also one of the lucky ones to get my cash back.

    So I have to post the exact minute by minute to help fuel your ego and "good graces" to hope this game's continued success? No, last I logged in was a while ago we had 4 members left of the 289 I saw once.

    No, you should just stop lying about things. When you wrote that, it was a week ago. Then, you wrote this yesterday:

     

     

    http://www.mmorpg.com/discussion2.cfm/post/5386701#5386701

    I hope GW2 and Warz keeps me occupied long enough waiting for the next big thing.

  • TigerAeroTigerAero Member Posts: 127
    Originally posted by colddog04
    Originally posted by TigerAero
    Originally posted by colddog04
    Originally posted by TigerAero

    Sylvari Guard

     

    Now 4 members :( We peaked at something like 280.

    So, then you were lying when you said this? Or did you repurchase the game?

     

    http://www.mmorpg.com/discussion2.cfm/post/5378015#5378015

    Yes, I was also one of the lucky ones to get my cash back.

    So I have to post the exact minute by minute to help fuel your ego and "good graces" to hope this game's continued success? No, last I logged in was a while ago we had 4 members left of the 289 I saw once.

    No, you should just stop lying about things. When you wrote that, it was a week ago. Then, you wrote this yesterday:

     

     

    http://www.mmorpg.com/discussion2.cfm/post/5386701#5386701

    I hope GW2 and Warz keeps me occupied long enough waiting for the next big thing.

     

    Yea I have considered getting GW2 again...I won't lie. However I put the $40 into Warz so I don't see purchasing GW2 yet.

  • TheocritusTheocritus Member LegendaryPosts: 10,014
        And this is why alot of us say that paying alot of money up front isnt a good model.......SO many bragged about GW2 acting like its f2p then they quit before they even get their equivalent (4 months sub) out of it.....You guys arer right....Most MMo gamers today hop games......This is why it isnt a good idea to pay top dollar from the get go.
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Greyhooff

    Same in every game, including WoW.

    Guilds must always keep recruiting, communities never stay the same for a decade, every year someone will go, someone will join, the world continues.

    Guilds that know this are thriving and growing massively in GW2, with a constant flow of new players. Especially the WvW ones which are getting huge now.

    GW2 keeps selling boxes in huge numbers every week. Just don't expect the same people to be in your guild forever, that's just not how guilds work, in any game.

    My guild broke after 5 years in WoW, 3 of which I was a part of. We were a progression raiding guild so we never had more than 40-45 people.  I'm not saying we were the norm, but I know we were not the fringe either, because we competed againts some of the same guilds for years. 

     

    When I went back looking for some of my old guildies, sure that they were going to be playing GW2, I found that they were not.  

     

    I  think this is because there is no need or benifit to having a 40-50 man guild as far as pve goes. The content for those types guilds just isn't there. I believe that the lack of this content contributed heavily to those guilds breaking in GW2.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Theocritus
        And this is why alot of us say that paying alot of money up front isnt a good model.......SO many bragged about GW2 acting like its f2p then they quit before they even get their equivalent (4 months sub) out of it.....You guys arer right....Most MMo gamers today hop games......This is why it isnt a good idea to pay top dollar from the get go.

    what's better have a sub model and many not come back after a month because of it ala tsw? B2P model with a non-p2w cash shop for a themepark imho is the best possible payment model.. and top dollar? you are aware all AAA games out in the past that have sub fees such as rift, swtor, tera, tsw charge box price as well right?.. not to mention if you didn't feel you got your $60 bucks worth you can always get a refund from ANET..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by bcbully
    Originally posted by Greyhooff

    Same in every game, including WoW.

    Guilds must always keep recruiting, communities never stay the same for a decade, every year someone will go, someone will join, the world continues.

    Guilds that know this are thriving and growing massively in GW2, with a constant flow of new players. Especially the WvW ones which are getting huge now.

    GW2 keeps selling boxes in huge numbers every week. Just don't expect the same people to be in your guild forever, that's just not how guilds work, in any game.

    My guild broke after 5 years in WoW, 3 of which I was a part of. We were a progression raiding guild so we never had more than 40-45 people.  I'm not saying we were the norm, but I know we were not the fringe either, because we competed againts some of the same guilds for years. 

     

    When I went back looking for some of my old guildies, sure that they were going to be playing GW2, I found that they were not.  

     

    I  think this is because there is no need or benifit to having a 40-50 man guild as far as pve goes. The content for those types guilds just isn't there. I believe that the lack of this content contributed heavily to those guilds breaking in GW2.

    most the big guilds are WvW guilds from what I have seen and there is a lot of benefits for being in a large guild for this.. for PVE not so much

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Lord.Bachus
    People are members of more then 1 guild, many of those people might be playing in other guilds now...  Changing guilds in GW2 is much more common then in other games, this is not a good thing.

    I don't know if this is a good thing Lord Bachus, I don't even know if it is true. Why leave guilds when you can be in multiple guilds? 

     

    If it were ture, I think that a lot of movement between guilds would further degrade the vaule of guilds and the relationships made from those guilds. Those relationships keep people playing long after the content has gotten stale. 

  • YamotaYamota Member UncommonPosts: 6,593

    X-Fire is showing slowly stabilizing populations. I think this game will hold at around maybe 1 million active players. Should be enough to have a healthy population, unlike games like TERA, Secret World etc.

    However they better release an expansion by next year or the population will start to plummet by then.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Aerowyn
    Originally posted by bcbully
    Originally posted by Greyhooff

    Same in every game, including WoW.

    Guilds must always keep recruiting, communities never stay the same for a decade, every year someone will go, someone will join, the world continues.

    Guilds that know this are thriving and growing massively in GW2, with a constant flow of new players. Especially the WvW ones which are getting huge now.

    GW2 keeps selling boxes in huge numbers every week. Just don't expect the same people to be in your guild forever, that's just not how guilds work, in any game.

    My guild broke after 5 years in WoW, 3 of which I was a part of. We were a progression raiding guild so we never had more than 40-45 people.  I'm not saying we were the norm, but I know we were not the fringe either, because we competed againts some of the same guilds for years. 

     

    When I went back looking for some of my old guildies, sure that they were going to be playing GW2, I found that they were not.  

     

    I  think this is because there is no need or benifit to having a 40-50 man guild as far as pve goes. The content for those types guilds just isn't there. I believe that the lack of this content contributed heavily to those guilds breaking in GW2.

    most the big guilds are WvW guilds from what I have seen and there is a lot of benefits for being in a large guild for this.. for PVE not so much

    I agree. 

     

    I go a step further and say guilds need to be large in order to be effective in WvW. My TSW guild that opened a GW2 chapter ran into this. Yeah there were a couple night that 10 of us snuck and knocked down a couple keep gates only to be crushed by the zerg before taking the keep. I think that there needs to be away for small guild to have an impact beyond taking some supply camps. 

     

    The guild leadership struggled with choosing to recruit more or to stay small and tight like the guild was designed to be. 

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788
    My guild has steady 250/500 members logins every day since launch. We actively kick inactive players and add ones that are waiting to be invited.
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Yamota

    X-Fire is showing slowly stabilizing populations. I think this game will hold at around maybe 1 million active players. Should be enough to have a healthy population, unlike games like TERA, Secret World etc.

    However they better release an expansion by next year or the population will start to plummet by then.

    It has showed some over the last two weeks. 

     

    This weekend numbers are starnge though. No weekend bump at all. I'm not sure what to make of it. If it continues it's normal trend next week it will fall below games like World of Tanks, Diablo 3 and Minecraft., putting it into the relm of Battlefield 3.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Yamota

    X-Fire is showing slowly stabilizing populations. I think this game will hold at around maybe 1 million active players. Should be enough to have a healthy population, unlike games like TERA, Secret World etc.

    However they better release an expansion by next year or the population will start to plummet by then.

    given the figures i'd say your probably looking at less than half that, but given the nature of the game, does it really matter? why does a game have to have millions of players to be considered a success. Eve is a success with only 350k players, GW2 might well have a similar number of active players, doesnt that mean its just as successful as Eve online, which has had successive GOTY awards. I think its likely that we'll get the WoW effect with GW2, in that with each expac released, you get returning players, they play for a few weeks and then drift off back to other games, though its inevitable that each expac released will probably have proportionally lower sales figures, imo, its the expacs themselves that will highlight how many players are ultimately 'staying with the game'  imo, Arenanet needs to release expacs as quickly as possible, in order to gain maximum sales figures, although the DLC model would probably work more in their favour, monthly DLC would probably generate more revenue than yearly expacs, and be more likely to improve retention.image

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by bcbully
    Originally posted by Yamota

    X-Fire is showing slowly stabilizing populations. I think this game will hold at around maybe 1 million active players. Should be enough to have a healthy population, unlike games like TERA, Secret World etc.

    However they better release an expansion by next year or the population will start to plummet by then.

    It has showed some over the last two weeks. 

     

    This weekend numbers are starnge though. No weekend bump at all. I'm not sure what to make of it. If it continues it's normal trend next week it will fall below games like World of Tanks, Diablo 3 and Minecraft., putting it into the relm of Battlefield 3.

    I'd say the whole holiday event made made last week's chart anomalous. I wouldn't count those figures. We'll see where it goes this week.

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