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gw sucks?

crmisonbladecrmisonblade Member Posts: 13
you can only get to lvl 20 whats the point in buyin that? i can get to lvl 20 in 3-4 days

image

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Comments

  • GrimSkunk2GrimSkunk2 Member Posts: 451

    It is also instanced, so you're really playing a 1-6 player game with a 3D chat room. Not my cup of tea.

    -W.

  • zonzaizonzai Member Posts: 358

    Again skunk, it's 1-8, 4 vs. 4, 8 vs. 8 or 8 vs. 8 vs. 8 vs 8.

    OP

    The point is mostly to play PvP. There are role-players in GW. There are even people who only play PvE. However, I don't recommend this game for people who don't like PvP, co-opertaion, competitive gameplay or tactics.

  • TarlTarl Member Posts: 67


    Originally posted by crmisonblade
    you can only get to lvl 20 whats the point in buyin that? i can get to lvl 20 in 3-4 days

    Perhaps you get a job, or a hobby... real life is gonna snap you in the ass....

  • TheHavokTheHavok Member UncommonPosts: 2,423
    How is real life going to snap anybody in the ass?  More importantly, what does "real life is going to snap you in the ass" mean?  Ive never heard that before, maybe in a year or so everybody will be saying it like a future fad or something.  KNOW WHAT IM SAYIN'?
  • ShumpShump Member Posts: 116

    omg another fag
    gees 20 lvls i can do that in 3 days cuz i have no life and dont even understand that the game really begins at lvl 20 but i well just base it off lvls becuz i have no life so i like to sit there and kill lil cretures and get xp to get to a really high lvl then go brag to my friends how i have no life and am a max lvl im so cool. wait to see this kid try to go out in the real world.......

  • AwareAware Member Posts: 60


    Originally posted by crmisonblade
    you can only get to lvl 20 whats the point in buyin that? i can get to lvl 20 in 3-4 days

    First of all have you actaully played it? Second every game has different levels/experience points.. Plus this game wasn't meant to be a 'grind' which is no fun after awhile.. It takes a new player probably about a couple of weeks to actaully get to level 20, but thats only half the game the rest is beating it/unlocking all the skills.. Trust me there is plenty to do..

  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Aware

    First of all have you actaully played it? Second every game has different levels/experience points.. Plus this game wasn't meant to be a 'grind' which is no fun after awhile.. It takes a new player probably about a couple of weeks to actaully get to level 20, but thats only half the game the rest is beating it/unlocking all the skills.. Trust me there is plenty to do..

    You don't have to grind in this game to make level 20. I made level 12 less than a day doing missions alone. Most MMORPGs level caps can be obtain through questing. It's actually much easier that way. Yet, idiots often associate grinding with exploiting experience. There isn't much to do in GW, by the way, you really have two choices. You can either go through the game to obtain items and moves through boring linear & repetitive missions with no real harsh death penalties or you can PvP with others items and moves through faction farming of arenas. Either way, you'll feel like a complete tool by the end of the day.

     

    Originally posted by Shump

    omg another fag

    Oh, I love it when something negative happens, they evaluate the situation through their homophobic views. image

    Tell me exactly, how you were able to identify the man's (since the word fag often refers to gay males) sexuality through his post. (Not to mention, how you knew he was a man?)


    gees 20 lvls i can do that in 3 days cuz i have no life and dont even understand that the game really begins at lvl 20 but i well just base it off lvls becuz i have no life so i like to sit there and kill lil cretures and get xp to get to a really high lvl then go brag to my friends how i have no life and am a max lvl im so cool. wait to see this kid try to go out in the real world.......

    Why does everyone think that if someone achieves a higher status on the social ladder, they are consider sociopaths whom dwell in their parents' basement. I think those who believe in such myths really have an inferior complex and envy other people's motivation to get something done or that person has a unique talent.

    Instead we are bombarded by idiotic & cliche views from people like yourself. image

    And by the way, your did a good job proving your side was right through intimidation. image

  • ShumpShump Member Posts: 116

    do i care what u think........nope

  • millerhelp0millerhelp0 Member Posts: 223



    Originally posted by crmisonblade
    you can only get to lvl 20 whats the point in buyin that? i can get to lvl 20 in 3-4 days


    u can have more than one character so u can get to lvl 20 with each class there is about 6 classes 20x6=120lvls and there are quest u need to complete to actully be completly done even if you are lvl 20
  • zonzaizonzai Member Posts: 358

    You only get 4 character slots though, so you're talking 20 x 4 = 80 levels.

    Personally, I have one saved for PvP characters. Since that's the point of the game anyway.

  • SovrathSovrath Member LegendaryPosts: 32,952



    Originally posted by crmisonblade
    you can only get to lvl 20 whats the point in buyin that? i can get to lvl 20 in 3-4 days



    Ok...

    First off... you need to read more about the game. This is not like a standard MMO where you grind day in and day out to get more lvls and uber gear. There is a story line (unless you start off with a straight pvp character... but you need to PvE to unlock certain skills and items for the straight pvp character.. so it is better to go through the story).

    Thereafter, (and at anytime actually) you join a guild and do arena matches. You don't need to be more than lvl 20 because it is based on your skill choices and in some cases the equipment you have.

    This is not about lvls but about skills. That is why it is great (or not great depending on your tastes).

     

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  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by Sovrath

    Ok...

    First off... you need to read more about the game. This is not like a standard MMO where you grind day in and day out to get more lvls and uber gear. There is a story line (unless you start off with a straight pvp character... but you need to PvE to unlock certain skills and items for the straight pvp character.. so it is better to go through the story).

    The story sucks (not to mention it's a cliche) and you can gain skills through faction farm in GvG if you get into a good guild.

    As for the gameplay, it actually based on levels & tactics, and what special moves or spells you bring to the table. The more levels you have, the more HP and skill points you get. Even after level 20, you gain skill points to make your attributes more powerful so levels DO matter. It's rare that a character level 18 and below can survive in an arena, team or guild match.

    Now for fights to be based on skill, it requires all classes to be equal. In GW and other MMORPGs, classes are balanced effectiveness against other class types. The more versatile the class is against other class types, the more powerful they are. With that being said, the Mesmer is the most powerful class in the game where as the Warrior is the most weakest class in the game since it's the only class that does the least amount of damage and are barely effective against a good ranger. GW is no way and no how, a game of skill. It's a game of tactics.

  • SovrathSovrath Member LegendaryPosts: 32,952



    Originally posted by CaptainRPG

    Originally posted by Sovrath

    Ok...
    First off... you need to read more about the game. This is not like a standard MMO where you grind day in and day out to get more lvls and uber gear. There is a story line (unless you start off with a straight pvp character... but you need to PvE to unlock certain skills and items for the straight pvp character.. so it is better to go through the story).
    The story sucks (not to mention it's a cliche) and you can gain skills through faction farm in GvG if you get into a good guild.
    As for the gameplay, it actually based on levels & tactics, and what special moves or spells you bring to the table. The more levels you have, the more HP and skill points you get. Even after level 20, you gain skill points to make your attributes more powerful so levels DO matter. It's rare that a character level 18 and below can survive in an arena, team or guild match.
    Now for fights to be based on skill, it requires all classes to be equal. In GW and other MMORPGs, classes are balanced effectiveness against other class types. The more versatile the class is against other class types, the more powerful they are. With that being said, the Mesmer is the most powerful class in the game where as the Warrior is the most weakest class in the game since it's the only class that does the least amount of damage and are barely effective against a good ranger. GW is no way and no how, a game of skill. It's a game of tactics.


    I hardly believe that if you have great tactics and no skill you will win. But ok.. tactics are important too.

    My point was that there really isn't as large a discrepency between lvl 10 and lvl 20 as there are in other games. And in my experience, I can do reasonably well in pvp using many of the same skills that I have used when I first started. Also, I don't remember the hitpoints being different from lvl 1 as compared to lvl 20? I'll have to check that.

    In addition, whether you want too tout tactics over skill, or skill over tactics, you don't need more than 20 lvls to do what is needed to do in pvp. Ok.. so everyone gets to lvl 20. That still doesn't mean that everyone is equal in pvp (as you pointed out in your mesmer/warrior example).

    And though Warriors have their issues, again... it is about (as you say) tactics... warriors bring a lot to the table... when used in conjunction with other classes they can be a huge help.

     

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  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by Sovrath

    I hardly believe that if you have great tactics and no skill you will win. But ok.. tactics are important too.

    I'm being honest when I say this, but you and every other fanboy have to be the biggest idiots to believe that there is any skill in this game. I mean for CHRIST-SAKES the gameplay pvp and pve wise is linear. Hell, even ANet admits the casual can become a pro at this game without having to play long hours like the average hardcore players. GW gameplay is more of a click and press than timing and precesion. As I said, ANET's attempt  to balance the game was to create class that anti-each other; unfortunately, the mesmer has proven the be the most dominant class in the game since that class can shut down even the warrior and ranger and the warrior is a crappy class since most class including the ranger whom is suppose to be weaker than warrior, can curbstomp the warrior.

    The fact you and every other fan disagree otherwise shows you don't know what you are talking about. If you want more proof, the fact that this game is a team with little room for solo (you forced to use henchmen) and the major aspect of this game is teamwork pretty much solidifies my points. Team heavily requires tactics and team coordination. You can't gun-ho it like in World of Warcraft and you'll never will. Without a team or coordination, you cannot expert to move up the guild wars ladder.

    My point was that there really isn't as large a discrepency between lvl 10 and lvl 20 as there are in other games.

    Actually there is, equipment wise and status wise. Lower level means that people are less reliable. In PvE, those with lower level were often an anchor for the team then a blessing and in PvP, they partically were the first people to get wipe out. Believe it or not, levels do matter.

    And in my experience, I can do reasonably well in pvp using many of the same skills that I have used when I first started. Also, I don't remember the hitpoints being different from lvl 1 as compared to lvl 20? I'll have to check that.

    You start with 180 I think and you end with 480 by the end of the game. And don't brag about using the same skills because a lot people have a easier time depending on their class. Moreover, many people have manage to work well using pre-made characters so again that's not really something to brag about. (Especially when the game, again, doesn't rely on skill to win a match.)

    And though Warriors have their issues, again... it is about (as you say) tactics... warriors bring a lot to the table... when used in conjunction with other classes they can be a huge help.

    Warriors are only good if you mixed them with an elementalist for a shock build or a mesmer, if you plan to be anti-energy build. War/Mo are only good for PvE, War/Necro are good for competition mode and War/Ran or Pure warrior are good anti-warrior builds.

    Despite allowing cross classing to diversify the character builds, only certain builds work effective; moreover, effective in a team build. Classes are very limited to whom they can cross with. Warriors, Necromancers and Rangers have the smallest category of class they can cross class effectively.

  • SovrathSovrath Member LegendaryPosts: 32,952



    Originally posted by CaptainRPG

    Originally posted by Sovrath

    I hardly believe that if you have great tactics and no skill you will win. But ok.. tactics are important too.
    I'm being honest when I say this, but you and every other fanboy have to be the biggest idiots to believe that there is any skill in this game. I mean for CHRIST-SAKES the gameplay pvp and pve wise is linear. Hell, even ANet admits the casual can become a pro at this game without having to play long hours like the average hardcore players. GW gameplay is more of a click and press than timing and precesion. As I said, ANET's attempt  to balance the game was to create class that anti-each other; unfortunately, the mesmer has proven the be the most dominant class in the game since that class can shut down even the warrior and ranger and the warrior is a crappy class since most class including the ranger whom is suppose to be weaker than warrior, can curbstomp the warrior.
    The fact you and every other fan disagree otherwise shows you don't know what you are talking about. If you want more proof, the fact that this game is a team with little room for solo (you forced to use henchmen) and the major aspect of this game is teamwork pretty much solidifies my points. Team heavily requires tactics and team coordination. You can't gun-ho it like in World of Warcraft and you'll never will. Without a team or coordination, you cannot expert to move up the guild wars ladder.
    My point was that there really isn't as large a discrepency between lvl 10 and lvl 20 as there are in other games.
    Actually there is, equipment wise and status wise. Lower level means that people are less reliable. In PvE, those with lower level were often an anchor for the team then a blessing and in PvP, they partically were the first people to get wipe out. Believe it or not, levels do matter.
    And in my experience, I can do reasonably well in pvp using many of the same skills that I have used when I first started. Also, I don't remember the hitpoints being different from lvl 1 as compared to lvl 20? I'll have to check that.
    You start with 180 I think and you end with 480 by the end of the game. And don't brag about using the same skills because a lot people have a easier time depending on their class. Moreover, many people have manage to work well using pre-made characters so again that's not really something to brag about. (Especially when the game, again, doesn't rely on skill to win a match.)
    And though Warriors have their issues, again... it is about (as you say) tactics... warriors bring a lot to the table... when used in conjunction with other classes they can be a huge help.
    Warriors are only good if you mixed them with an elementalist for a shock build or a mesmer, if you plan to be anti-energy build. War/Mo are only good for PvE, War/Necro are good for competition mode and War/Ran or Pure warrior are good anti-warrior builds.
    Despite allowing cross classing to diversify the character builds, only certain builds work effective; moreover, effective in a team build. Classes are very limited to whom they can cross with. Warriors, Necromancers and Rangers have the smallest category of class they can cross class effectively.

    First off... don't be a little boy. I will repeat that.. don't be a little... boy. There is no reason to be abusive unless you can't actually articulate what you are trying to say. Men converse... little boys react.

    Secondly, I am not a "fanboi". I find many aspects of the game to be very good and quite enjoyable. I also find that there are many problems. But both those aspects are my opinion.

    Whether or not you feel there is skill or not is your call. I believe that there is skill used in the arena regardless of whether or not there are buttons to press. Knowing what to press when is just as important as having a larger tactical plan. If you feel otherwise then fine but I strongly disagree. Especially when you die, respawn and find yourself face to face with one of the other team and no one else around. The game is team based... you are correct in that, but there are times when you will find yourself in smaller matches.

    Never suggested one would "gungho" through this solo. Never suggested that the linear nature of the game was a plus.

    After your points regarding lvls I concede that lvls do matter. I do believe that the game does not need to add more lvls to go beyond lvl 20.

    Just because I make a statement that I use many of the skills that I started out with doesn't mean that I am "bragging" about it. Perhaps give your tone that is something that you do and that is why you attached that to myself. I was merely stating a fact. Many of the skills, at least in my experience, are skills that you get at lower lvls and they are just as potent.

    I don't understand why you have this issue with mesmers. My main is a mesmer and I have done well in some instances and done very poorly in others. They are not perfect. And, as you have pointed out, this is a team game so what does it matter. The team will take care of the mesmer.

    Seriously kid, you need to chill out. You come across as so tightly wound that one would be worried that you were about to have a heart attack. I believe that the players and members of this (or any forum) are intelligent enough to discuss the game's issues and debate in a healthy manner without resorting to being "the angry young man".

     

     

     

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TalalormTalalorm Member Posts: 11

    The only thing about guild wars that sucks is that there isnt much too it.... that doesnt mean fast paced games are all bad but this one tries to fit in a story line, PvP line, and Guild line all in one and it's just not very entertaing.

     If you are bored of one line repeating itself over and over again, you can change to something else if you want to but sooner or later it will be boring too. Then you can switch to something else that will be boring sooner or later. Now if you are someone who likes to do something boring forever then thats cool. But for me, I have to have something in a game that keeps me drawn to it.

    Not that killing random people and creatures with magic sowrds and arrows isnt fun.image

    Tal

  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by Sovrath
     

    First off... don't be a little boy. I will repeat that.. don't be a little... boy. There is no reason to be abusive unless you can't actually articulate what you are trying to say. Men converse... little boys react.

    Secondly, I am not a "fanboi". I find many aspects of the game to be very good and quite enjoyable. I also find that there are many problems. But both those aspects are my opinion.

    Whether or not you feel there is skill or not is your call. I believe that there is skill used in the arena regardless of whether or not there are buttons to press. Knowing what to press when is just as important as having a larger tactical plan. If you feel otherwise then fine but I strongly disagree. Especially when you die, respawn and find yourself face to face with one of the other team and no one else around. The game is team based... you are correct in that, but there are times when you will find yourself in smaller matches.

    1) You're there only immature person here trying to take control the argue.

    2) You are a fanboy seeing as you didn't bother to research your information.

    3) "the members used their familiarity with the complex issues surrounding online games to create a game that is both easy to learn and compelling to play long term, and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits." -- ANET

    Again, my points are back up by this paragraph created for ANET's GW FAQ. This was not to be played with skill, but with coordination and cooperation, which is why it's so fun and addictive because you are playing with friends. Thus, the reason why it's called a CORPG and not a SBORPG.

    Never suggested one would "gungho" through this solo. Never suggested that the linear nature of the game was a plus.

    I'm just further proving my point that there is no skill in the game because ANet eliminated the players' ability to be a one man army.

    After your points regarding lvls I concede that lvls do matter. I do believe that the game does not need to add more lvls to go beyond lvl 20.

    Agreed.

    Just because I make a statement that I use many of the skills that I started out with doesn't mean that I am "bragging" about it. Perhaps give your tone that is something that you do and that is why you attached that to myself. I was merely stating a fact. Many of the skills, at least in my experience, are skills that you get at lower lvls and they are just as potent.

    The fact you use the same skills needed not to be mention at all. (Not to mention, you prove my point about this being a skill-less game since you used the same skills.) There isn't a story here we've all heard in either in-game or on another forum board. Your story has been told a thousand times by a million other people playing this game who have been in similar situation themselves.

    I don't understand why you have this issue with mesmers. My main is a mesmer and I have done well in some instances and done very poorly in others. They are not perfect. And, as you have pointed out, this is a team game so what does it matter. The team will take care of the mesmer.

    I mainly played with mesmer, thank you very much. I've only gotten my ass handed to me either through group effort or I ran into energy-denial mesmer while playing a hex-mesmer. Other than that, my IW mesmer and Energy-denial mesmer have never failed to do there job.

    Seriously kid, you need to chill out. You come across as so tightly wound that one would be worried that you were about to have a heart attack. I believe that the players and members of this (or any forum) are intelligent enough to discuss the game's issues and debate in a healthy manner without resorting to being "the angry young man".

    Seriously, you might want to stop talking out of your ass, think before you write and speak.

  • SovrathSovrath Member LegendaryPosts: 32,952

    Ok... then let's take this discussion in a different direction.

    In every MMORPG that I've played... you are presented with a list of skills. You use these skills at different times depending on what is needed.

    I have seen no difference from GW than from any other game out there that I have tried

    Lineage 2, City of Heroes, EQ2, WoW, Saga of Rhyzom.

    You continually say that GW is not a skill based game. Yet would you not agree that one needs to know their character and know which skill one can/should use in any given situation? Would you also not agree that in the heat of battle, where characters are being interrupted, players are being hexed, poisoned etc that a team needs to be quick, needs to be able to assess the situation on a dime and needs to react accordingly?

    If this is so would you say that every single player is able to do this or that (in my argument) certain players have more skill in executing the appropriate skills in order to achieve victory?

    Edit: and can you give an example of what you consider a skill based game and why?

     

     

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  • zonzaizonzai Member Posts: 358

    Chill guys.

  • SovrathSovrath Member LegendaryPosts: 32,952

    Sorry, don't mean to offend but CaptRPG was extremely rude and in my opinion verbally abusive for absolutely no reason.  And that doesn't sit well with me. But I apologize if I offended.

    However I like the topic and would love to continue discussing it so that some sort of consensus is reached.

     

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  • sickodensickoden Member Posts: 84

    Guild Wars gets this way to often lol....

    GW is made for PVP. They even give you the opportunity to play with a pvp char that you did not even bother to level. That is how much they encourage pvp. Gaile Grey or whatever her name is said that the point of guildwars is to celebrate guilds in as many ways possible. Plus GVG is very fun.

    image

  • zonzaizonzai Member Posts: 358

    Whenever I see his name I just ignore his posts. Saves me a lot of wasted time. ::::39::

    As far as reaching a concensus, there are a lot of people who simply hate Guild Wars and there is nothing that you, or me, or anybody will ever be able to do about it. (Maybe they work for Blizzard?)

  • SovrathSovrath Member LegendaryPosts: 32,952

    Thanks Zonzai. I was wondering if he had a bad day or if this was par for the course.

    In any case, I would hardly say GW is perfect. Not sure that I know of any game that is.

    I like the instanced quests but they are a bit linear. I also miss the idea of one larger persistant world. However, I really enjoy the pvp and the art design. I also like that I, a now part time player, can make my goals in a night and not lose any xp or experience any harsh penalties.

    And again... the Art design really speaks to me (though I think the rendering of the male characters seems a bit blocky).

     

     

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by Sovrath

    Ok... then let's take this discussion in a different direction.

    After this post, everything you have to say will fall on deaf ears. EVEN with proof you're still refuting facts that are backed up with quotes from the ANET themselves. There is no point and arguing this out anymore. Moreso, truly know now that you are a fanboy.

    In every MMORPG that I've played... you are presented with a list of skills. You use these skills at different times depending on what is needed.

    I have seen no difference from GW than from any other game out there that I have tried

    Lineage 2, City of Heroes, EQ2, WoW, Saga of Rhyzom.

    There's a huge difference between all MMORPGs. Give you one example, in WoW, you can switch between or use different moves within battle. In GW, you can only use the 8 moves you pick BEFORE battle. Meaning fights in GW are based on dumb luck. If you opponent (In a GW battle, of course) brought skills that your class can counter or you're using a class that's versatile, you're more likely to win without effort. In WoW, it's based on more on skill. (rather than it be absolute)

    Another example would be that WoW allows you to solo a PvP battle without being heavily reliant other members. You can solo 3 characters as a Rogue or solo several people on airship as a paladin as I witness in one video. In GW, nearly every battle is team based and without team coordination, as I said, you'll never progress up the ladder and you are more likely to lose battles.

    I can give you thousands of examples of from other game that set them apart from GW, but thank God that ANET decided to not make this game exactly like rest of the MMORPGs out there. Get it through your thick head that your narrow minded views do not transcend as fact nor will they.

    You continually say that GW is not a skill based game.

    For Christ-sakes, I picked it up from ANET's quotas and you still refute it.

    Yet would you not agree that one needs to know their character and know which skill one can/should use in any given situation?

    Problem is, you can't switch out moves when something gets situational. You're stuck with 8 moves you came into battle with. And again, as you mentioned, you've won battle using the same moves. Where does skill come into play if you're not force to switch moves?

    Would you also not agree that in the heat of battle, where characters are being interrupted, players are being hexed, poisoned etc that a team needs to be quick, needs to be able to assess the situation on a dime and needs to react accordingly?

    Nope, as I found out from experience, you either made the right character/team build or the opposing team you are fighting against, screwed up and made the wrong character/team build.

    If this is so would you say that every single player is able to do this or that (in my argument) certain players have more skill in executing the appropriate skills in order to achieve victory?

    Edit: and can you give an example of what you consider a skill based game and why?

    Again, WoW is more (not absolute) skill based than other MMORPGs out there. Most classes except the Paladin, have a chance to kill the next class. With skill a hunter can take down certain spellcasters. With skill, a warrior can take down a rogue. With skill a priest can become a shadow priest, defeating all any opponent.

    GW brings none of that, yet it brings a new gameplay to the table that's just as addictive and for many people's it's a new concept. It's called teamwork. Not a lot MMORPGs game employ this. GW is like a game of basketball, each player on the court plays a special position and their effectiveness depends on how fast, tall or graceful, they are. (But in GW's case, cross classing would define those attributes.) You can't switch out abilities because that make coordination difficult and the teams to powerful.

  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by zonzai

    Whenever I see his name I just ignore his posts. Saves me a lot of wasted time. ::::39::

    Thank you for proving my point to college professor that today youth turn their thought turns inwards when they feel powerless and are less mature to handle a situation. Explains why they are increasingly number of people that don't go to college and why few people vfote. 

    As far as reaching a concensus, there are a lot of people who simply hate Guild Wars and there is nothing that you, or me, or anybody will ever be able to do about it. (Maybe they work for Blizzard?)

    And what that have to do with what the two of us were talking about. By the way, the highest concensus was that the game was too short and did not excel over WoW in terms of content.

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