Originally posted by stealthbr Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
I wouldn’t make that decision yet, many of the answers given earlier in the thread are straight up wrong. I would honestly wait a couple weeks or so and read/watch some of the reviews from people that do games like darkfall and eve. The first reviews that come out after a day or so, won’t be very fair, positive or negative because of how deep the conquest, city building, clan/guild, ect, side of darkfall really is.
Not really a crafter myself so not gonna comment on this
What types of items can you craft? Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch)
Cities, kinda important i guess.
Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW
Basically right, but enchanting let you customize the peice of equipment a lot. Adding stats, transmutation, protections, ect.
Are there varying qualities of the same item? difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example
Not sure why they would remove enchanting, so acctually their potentially is a lot you can add to a peice of gear
Does the actual process of crafting an item have any depth? nope
its pretty straight forward, enchanting requires you to figure out the recipes of the enchantment though
Can you, as a player, stand out from the rest for having exceptional crafts? nope
Wrong, I remeber when my guild got the mats to create the ultimate great axe, we looked for the best and most trusted ork crafter we could find, and his name was on that axe untill it the game ended or it was destroyed
2.) How is the game's gathering system? swing at the resource to gather with a chance of fail
Basically, but I must include gathering mats for enchating involved hunting specifc mosters of their mats.
What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind of metal
Are there region-based resource nodes? no
Traditional resources, no. but certain enchating mats could only be gathered from certain monsters in the world. ( one example: A high level, very wanted enchanting mat could only be farmed effectivily on ruby the south-west continet.)
Are there varying qualities of resource nodes? no, wood is wood , iron is iron
Teirs of iron/ rare metals. Their was a High end wood used for crafint the ultimate bow.
Are resources depletable? yes but refill again
3.) Is there farming? nope
Could put a garden on your house to farm from but not the same as having a farm.
Can you grow crops, establish farms, etc.? nope
4.) Can you write books, letters, newspapers, etc.? nope
5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope
6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope
7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest let you decorate your house on pre-choosen spots and according to pre chosen layouts
8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW)
Chests were in a lot fo the dungeons in 1.0 and theyve said their adding in traps and such in 2.0
9.) Is there any form of archeology? nope
Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic
Treasure hunting was in 1.0 and they said their is going to be a ship added for looking for treasure on the sea floor or somthing.
10.) Is there item decay for a healthy relationship between supply and demand? there is item decay
11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope
They said they have markets in game already but not fully functional. Many clans held trade fairs in 1.0
12.) Can you tame wild animals? nope
Can you breed animals? nope
13.) Is there a law system? nope
Not really a law sysmte but alignment to tell if your a pk or not
What is it like? Can you place bounties on someone's head? nope, nope
14) Is there cooking? yes, consumarables add temp bonus
Do you need to eat or sleep? nope
resting increased health, stamina, and mana regen
15.) Is there fishing? yep
16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope
Can you steal these? kill and loot (to get the figurine which is the mount or ship in the unspawned form in bagpack)
17.) Are there trade routes and regional markets? nope and nope
wrong, trade routes were in 1.0, would assume in 2.0 aswell, and theyve said their adding markets to 2.0
18.) Can you raise families? nope
19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope
20.) Is there burglary, theft, vandalism, etc.? nope
21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope
22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills
23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope
24.) Is there wildlife in the game? monsters
and all the wildlife in game? rabbits, rats, cats, ect.
Can one become a hunter? kill monsters for loot
25.) Are there campfires, tents, etc.? nope
um their has always been campfires lol
Are there any benefits to using them? nope
cooking at campfires anywhere
26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope
night and day system, got pretty dark at night, wether thats significant or not is up to you and what you can make of the night
27.) Are there taverns, bars, etc.? nope
28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope
29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope
30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope
31.) Can you interact with objects in the game world? nope
How so? only at the banks and crafting stations and clan stone if you want to add something
32.) Are there any carrying capacity limits? yep
33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc
1.0 had an encumberance system, so wearing heavy armor made you cast magic super slow and be less effective. 2.0 will base armor off of your role
34.) Is the death of a leader (guild master) meaningful? nope
In seiges killing and enemys seige caller could break them. When my guild was smaller we would figure out the enemy caller and head hunt them.
Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at the battlefield
again, knowing that your guild leader/caller is dead can cause mass choas. or even knowing that someone thats really good just died and hurt moral
35.) Is lore an important aspect of the game? nope
Can you interact with notable figures from a race? nope
Do quests take lore into account? almost no one do mission if they arent for gold
Can you learn of the game's lore through in-game items like books? nope
Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace
The races of agon are allies now, trying to survive the war between the holy and unholy, or somthing along those lines.
36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities
Typed up real fast while i had a chance, might have missed some stuff or not.
I didn't read the whole thread, so if someone already gave a nice explanation, just ignore this.
Darkfall is often claimed to be a sandbox game, which is only partially true. Darkfall has many features you would expect to see in a sandbox game, such as housing, player cities, open pvp(UW will have some safe zones, but they seem to be minimal, and should not affect pvp aside from new players, or players who wish to stay in low risk areas, such as crafters), full loot and economics. However, the thing that crushes darkfalls hopes to be a full on sandbox is the fact that the game world cant truly be changed. You can build up your city, but all the buildings are in predetermined spots, which takes it from being a sandbox city to just giant cookie cutter. Don't get me wrong, the cities serve their purpose and i rarely ever felt that it took away from the game.
Overall, i would say that darkfall is a sandbox in a similar way that eve is, however you can't decide where you put the sand, unlike in eve where you can place you stations and what-not freely. I'm not trying to say that darkfall has all the sandbox that eve does, but they do share their similarities.
If anyone disagrees with this, let me know and ill try to make it more accurate.
1.) How is the game's crafting system? What types of items can you craft? Can you customize items to any extent? Are there varying qualities of the same item? Does the actual process of crafting an item have any depth? Can you, as a player, stand out from the rest for having exceptional crafts?
2.) How is the game's gathering system? What kinds of things can you gather? Are there region-based resource nodes? Are there varying qualities of resource nodes? Are resources depletable?
3.) Is there farming? Can you grow crops, establish farms, etc.?
4.) Can you write books, letters, newspapers, etc.?
5.) Are there any art-related activities such as painting, playing music, acting, etc.?
6.) Can you interact with NPC's and befriend them to perhaps gain access to something?
7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.?
8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player?
9.) Is there any form of archeology? Can you dig up lost relics or go treasure hunting?
10.) Is there item decay for a healthy relationship between supply and demand?
11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants?
12.) Can you tame wild animals? Can you breed animals?
13.) Is there a law system? What is it like? Can you place bounties on someone's head?
14) Is there cooking? Do you need to eat or sleep?
15.) Is there fishing?
16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? Can you steal these?
17.) Are there trade routes and regional markets?
18.) Can you raise families?
19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you?
20.) Is there burglary, theft, vandalism, etc.?
21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.?
22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing?
23.) Are there NPC societies, where NPC's actually do things to maintain their establishments?
24.) Is there wildlife in the game? Can one become a hunter?
25.) Are there campfires, tents, etc.? Are there any benefits to using them?
26.) Is there a weather system and a day/night that affect the world in significant ways?
27.) Are there taverns, bars, etc.?
28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's?
29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.?
30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town?
31.) Can you interact with objects in the game world? How so?
32.) Are there any carrying capacity limits?
33.) Does gear impose any condition upon the player, like heavy armor making one slower?
34.) Is the death of a leader (guild master) meaningful? Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die?
35.) Is lore an important aspect of the game? Can you interact with notable figures from a race? Do quests take lore into account? Can you learn of the game's lore through in-game items like books? Are there any real conflicts or encounters going on between the races?
36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects?
Originally posted by stealthbr Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
check out Xsyon
however the guy that answered you every question is not correct in some cases.
For example there are regional ressources, you have danger levels for ressources ( more danger areas have better loot).
You have ofc tradehubs and these will be the 100% safe NPC cities and in the near feature you have local markets.
didnt check the rest of the list
Edit: checked abit more and even the guy answering in red has mistakes.
For example the campfire thing, you got campfires and you also can place regional banks that last for a certain amount of time, i used them to farm stuff and bank it. i placed it on a hidden location and when someone killed me i didnt lost everything.
1.) How is the game's crafting system? Shallow Wow yes thats you're own subjective opinion
What types of items can you craft? Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines
Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can
Are there varying qualities of the same item? difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.
Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.
Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example
2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example
What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind of metal
Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.
Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.
Are resources depletable? yes but refill again
3.) Is there farming? nope False - yes you can build farms in player cities
Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities
4.) Can you write books, letters, newspapers, etc.? nope
5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*
6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope
7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest let you decorate your house on pre-choosen spots and according to pre chosen layouts They said they added additional incentives to house and village decoration in Darkfall Unholy Wars
8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon
9.) Is there any form of archeology? nope Treasure maps
Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself
10.) Is there item decay for a healthy relationship between supply and demand? there is item decay
11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.
12.) Can you tame wild animals? nope False - Taming, although it's pretty simple
Can you breed animals? nope
13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages
What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player
14) Is there cooking? yes, consumarables add temp bonus
Do you need to eat or sleep? nope
15.) Is there fishing? yep
16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release
Can you steal these? kill and loot (to get the figurine which is the mount or ship in the unspawned form in bagpack)
17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders
18.) Can you raise families? nope
19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope
20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank
21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes
22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.
23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope
24.) Is there wildlife in the game? monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.
Can one become a hunter? kill monsters for loot Sure if you want to
25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.
Are there any benefits to using them? nope Cook-to-go
26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.
27.) Are there taverns, bars, etc.? nope
28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1
29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes
30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities
31.) Can you interact with objects in the game world? nope False - Yes you can
How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc
32.) Are there any carrying capacity limits? yep
33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement
34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating
Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.
35.) Is lore an important aspect of the game? nope If you want it to be Yes
Can you interact with notable figures from a race? nope Yes you can
Do quests take lore into account? almost no one do mission if they arent for gold It does although most don't have much interest in the lore, there are roleplaying clans out there though
Can you learn of the game's lore through in-game items like books? nope False - There are objects and statues etc in the game that have to do with the lore
Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again
36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities
Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.
^ Sounds like that guy is a hardore TES fan. Too bad, TESO is hsaping up to be garbage. I have high hopes for DF2 but I wont hold my breath. I know better.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
Originally posted by ZigZags ^ Sounds like that guy is a hardore TES fan. Too bad, TESO is hsaping up to be garbage. I have high hopes for DF2 but I wont hold my breath. I know better.
What does anything i posted have to do with TES? All i replied with was official answers that we've gotten through the blog and developer diaries.
Quote: 1.) How is the game's crafting system? What types of items can you craft? Can you customize items to any extent? Are there varying qualities of the same item? Does the actual process of crafting an item have any depth? Can you, as a player, stand out from the rest for having exceptional crafts?
2.) How is the game's gathering system? What kinds of things can you gather? Are there region-based resource nodes? Are there varying qualities of resource nodes? Are resources depletable?
3.) Is there farming? Can you grow crops, establish farms, etc.?
4.) Can you write books, letters, newspapers, etc.?
5.) Are there any art-related activities such as painting, playing music, acting, etc.?
Craft. Gathering. ok sure.
Painting? Tasos is gonna kick down your RP Playerhouse door, rip your head off and shit down your neck son.
Originally posted by stealthbr Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
Yes
There is a game called Second Life that might fit you and Darthraiden perfectly. In that game you can trade, dance, make dresses and a lot of other things. it is almost as...erm...a second life. It can`t get more sandbox than that.
Originally posted by stealthbr Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
Understandable looking at your extensive wish list of features. The short answer is that no, there is no game with that kind of list, nor has there really ever been within the mmorpg gaming space.
"Come and have a look at what you could have won."
1.) How is the game's crafting system? Shallow Wow yes thats you're own subjective opinion
What types of items can you craft? Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines
Cities arent crafted by crafter but placed by clan leader, i mention siege equipment which is a hammer in DF:UW
Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can
what did i wrote, learn to read
Are there varying qualities of the same item? difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.
False, There isnt any better quality of wood and leather
Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.
False, you put an enchanted item in crafting station 1x in your lifetime to discover the recipe, you dont experiment
Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example
False, everyone is equal if having the same level
2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example
That wasn't asked in question, please decribe the gather process.
What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind of metal
Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.
False, he asked for regional different ressource types. There isnt a difference between orkish wood and human wood.
What you talk about is with DF:UW is that you must go towards the middle of the map to find higher rare metal types and not everywhere like in DF.
Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.
Which is the higher quality of wood and stone ?
If you happen to be in a clan with a mine then you dont need to go to dangerous places for the rare metal nodes
Are resources depletable? yes but refill again
3.) Is there farming? nope False - yes you can build farms in player cities
Only if you you clan leader and happen to to own a city
Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities
I didnt mentioned this because its not tied to players and crafters everyday experience, he must ne the clan leader to place and build those and have successfully sieged a city.
4.) Can you write books, letters, newspapers, etc.? nope
5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*
6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope
7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest let you decorate your house on pre-choosen spots and according to pre chosen layouts They said they added additional incentives to house and village decoration in Darkfall Unholy Wars
8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon
False, you cant make any of these as player , everything else has been answered by me.
9.) Is there any form of archeology? nope Treasure maps,
Read up archeology in wikipedia please
Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself
10.) Is there item decay for a healthy relationship between supply and demand? there is item decay
11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.
False, first That will not be included in DF:UW launch.
12.) Can you tame wild animals? nope False - Taming, although it's pretty simple
False, you craft you mount
Can you breed animals? nope
13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages
LOL don't misinform people please, absoloutely no law consequences.
What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player
link or it it didn't happen, no bounty system
14) Is there cooking? yes, consumarables add temp bonus
Do you need to eat or sleep? nope
15.) Is there fishing? yep
16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release
Again NOPE
Can you steal these? kill and loot (to get the figurine which is the mount or ship in the unspawned form in bagpack)
17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders
There will be not markeplace when DF:UW laucnhes on wednesday and there arent any trade routes asked in question. Noone transports his goods in Darkfall as long as there is global banks, sont misinform posters please.
18.) Can you raise families? nope
19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope
20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank
21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes
False, churches fullfill some RTS funtion and thats not what poster asked about.
22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.
23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope
24.) Is there wildlife in the game? monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.
Can one become a hunter? kill monsters for loot Sure if you want to
25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.
Are there any benefits to using them? nope Cook-to-go
26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.
27.) Are there taverns, bars, etc.? nope
28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1
They will remain non important and DF:UW islimited to 5 skills / specials per role which are known
29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes
Wrong, robes are armor and only gamic related role can wear it , no apporns for cooking no diplomatic robes
30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities
Wrong, monsters don't grow in numbers and attack cities
31.) Can you interact with objects in the game world? nope False - Yes you can
Wrong, no you can't
How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc
32.) Are there any carrying capacity limits? yep
33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement
My answer was already correct
34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating
False, shotcaller doesnt have to be the clan leader
Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.
False, raid leader can be different person then clan leader basically everyone
35.) Is lore an important aspect of the game? nope If you want it to be Yes
Nope, DFplayers in vast majority and devs dislike lore
Can you interact with notable figures from a race? nope Yes you can
Nope you can't
Do quests take lore into account? almost no one do mission if they arent for gold It does although most don't have much interest in the lore, there are roleplaying clans out there though
Can you learn of the game's lore through in-game items like books? nope False - There are objects and statues etc in the game that have to do with the lore
Wrong, they just there for the looks but offer no interactive hints for lore etc.
Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again
36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities
Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.
Don't let you misinform by peeeps who wanna lure you playing DF for the wron reasons.
Darkfall is not a sandbox game !
Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Originally posted by stealthbr Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
Don't know if it's been said already but Perpetuum is worth a shot. Its UI is very similar to eve, but it has WASD movement and, in my opinion, more engaging combat as well as terraforming, base building, etc. The skill training is similar, but all of your EP that you earn over time goes into a pool and you spend it as you please (i didnt play EVE but for 10 minutes, but I am told you have to choose which skills to train up and you accumulate XP in those skills only, I could be wrong). Community is much smaller though, so that could sway your opinion.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
There is no sandbox qualities worth the name in DF UW.
You have to see it as it is, a big PvP-arena.
Lol...worst description of darkfall ever...
It was spot on noob.
Not really.
I played for two years and sure as hell did not play the game as a "big PVP-arena". The game certainly could have used more depth, but to label it as an arena game is misleading and false.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Originally posted by stealthbr Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?
Origins of malu and archage may also be worth looking at when they get released(or world of darknessm but i think this one's a way off). Possibly even age of wulin/wushu but i wouldn't hold my breath that these are anything really different from the norm.
1.) How is the game's crafting system? Shallow Wow yes thats you're own subjective opinion
What types of items can you craft? Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines
Cities arent crafted by crafter but placed by clan leader, i mention siege equipment which is a hammer in DF:UW
Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can
what did i wrote, learn to read
Are there varying qualities of the same item? difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.
False, There isnt any better quality of wood and leather
Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.
False, you put an enchanted item in crafting station 1x in your lifetime to discover the recipe, you dont experiment
Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example
False, everyone is equal if having the same level
2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example
That wasn't asked in question, please decribe the gather process.
What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind of metal
Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.
False, he asked for regional different ressource types. There isnt a difference between orkish wood and human wood.
What you talk about is with DF:UW is that you must go towards the middle of the map to find higher rare metal types and not everywhere like in DF.
Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.
Which is the higher quality of wood and stone ?
If you happen to be in a clan with a mine then you dont need to go to dangerous places for the rare metal nodes
Are resources depletable? yes but refill again
3.) Is there farming? nope False - yes you can build farms in player cities
Only if you you clan leader and happen to to own a city
Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities
I didnt mentioned this because its not tied to players and crafters everyday experience, he must ne the clan leader to place and build those and have successfully sieged a city.
4.) Can you write books, letters, newspapers, etc.? nope
5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*
6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope
7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest let you decorate your house on pre-choosen spots and according to pre chosen layouts They said they added additional incentives to house and village decoration in Darkfall Unholy Wars
8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon
False, you cant make any of these as player , everything else has been answered by me.
9.) Is there any form of archeology? nope Treasure maps,
Read up archeology in wikipedia please
Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself
10.) Is there item decay for a healthy relationship between supply and demand? there is item decay
11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.
False, first That will not be included in DF:UW launch.
12.) Can you tame wild animals? nope False - Taming, although it's pretty simple
False, you craft you mount
Can you breed animals? nope
13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages
LOL don't misinform people please, absoloutely no law consequences.
What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player
link or it it didn't happen, no bounty system
14) Is there cooking? yes, consumarables add temp bonus
Do you need to eat or sleep? nope
15.) Is there fishing? yep
16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release
Again NOPE
Can you steal these? kill and loot (to get the figurine which is the mount or ship in the unspawned form in bagpack)
17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders
There will be not markeplace when DF:UW laucnhes on wednesday and there arent any trade routes asked in question. Noone transports his goods in Darkfall as long as there is global banks, sont misinform posters please.
18.) Can you raise families? nope
19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope
20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank
21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes
False, churches fullfill some RTS funtion and thats not what poster asked about.
22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.
23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope
24.) Is there wildlife in the game? monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.
Can one become a hunter? kill monsters for loot Sure if you want to
25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.
Are there any benefits to using them? nope Cook-to-go
26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.
27.) Are there taverns, bars, etc.? nope
28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1
They will remain non important and DF:UW islimited to 5 skills / specials per role which are known
29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes
Wrong, robes are armor and only gamic related role can wear it , no apporns for cooking no diplomatic robes
30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities
Wrong, monsters don't grow in numbers and attack cities
31.) Can you interact with objects in the game world? nope False - Yes you can
Wrong, no you can't
How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc
32.) Are there any carrying capacity limits? yep
33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement
My answer was already correct
34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating
False, shotcaller doesnt have to be the clan leader
Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.
False, raid leader can be different person then clan leader basically everyone
35.) Is lore an important aspect of the game? nope If you want it to be Yes
Nope, DFplayers in vast majority and devs dislike lore
Can you interact with notable figures from a race? nope Yes you can
Nope you can't
Do quests take lore into account? almost no one do mission if they arent for gold It does although most don't have much interest in the lore, there are roleplaying clans out there though
Can you learn of the game's lore through in-game items like books? nope False - There are objects and statues etc in the game that have to do with the lore
Wrong, they just there for the looks but offer no interactive hints for lore etc.
Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again
36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities
Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.
Don't let you misinform by peeeps who wanna lure you playing DF for the wron reasons.
Darkfall is not a sandbox game !
Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.
GOD you're so retardedly stupid i'm amazed, you have obviously not read the blogs the last 6 months. PLEASE stop posting here. EVERY SINGLE answer i found from the official darkfall blog. Please don't try to give out information about the game when you're either trying to scare people away by giving false information or just simply have no clue about the features of the game.
I'm guessing you were so terribly bad at 1.0 that you now have some sort of vendetta against the game after getting youre ass handled? I'm amused.
Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.
1.) How is the game's crafting system? Shallow Wow yes thats you're own subjective opinion
What types of items can you craft? Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines
Cities arent crafted by crafter but placed by clan leader, i mention siege equipment which is a hammer in DF:UW
Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can
what did i wrote, learn to read
Are there varying qualities of the same item? difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.
False, There isnt any better quality of wood and leather
Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.
False, you put an enchanted item in crafting station 1x in your lifetime to discover the recipe, you dont experiment
Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example
False, everyone is equal if having the same level
2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example
That wasn't asked in question, please decribe the gather process.
What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind of metal
Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.
False, he asked for regional different ressource types. There isnt a difference between orkish wood and human wood.
What you talk about is with DF:UW is that you must go towards the middle of the map to find higher rare metal types and not everywhere like in DF.
Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.
Which is the higher quality of wood and stone ?
If you happen to be in a clan with a mine then you dont need to go to dangerous places for the rare metal nodes
Are resources depletable? yes but refill again
3.) Is there farming? nope False - yes you can build farms in player cities
Only if you you clan leader and happen to to own a city
Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities
I didnt mentioned this because its not tied to players and crafters everyday experience, he must ne the clan leader to place and build those and have successfully sieged a city.
4.) Can you write books, letters, newspapers, etc.? nope
5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*
6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope
7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest let you decorate your house on pre-choosen spots and according to pre chosen layouts They said they added additional incentives to house and village decoration in Darkfall Unholy Wars
8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon
False, you cant make any of these as player , everything else has been answered by me.
9.) Is there any form of archeology? nope Treasure maps,
Read up archeology in wikipedia please
Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself
10.) Is there item decay for a healthy relationship between supply and demand? there is item decay
11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.
False, first That will not be included in DF:UW launch.
12.) Can you tame wild animals? nope False - Taming, although it's pretty simple
False, you craft you mount
Can you breed animals? nope
13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages
LOL don't misinform people please, absoloutely no law consequences.
What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player
link or it it didn't happen, no bounty system
14) Is there cooking? yes, consumarables add temp bonus
Do you need to eat or sleep? nope
15.) Is there fishing? yep
16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release
Again NOPE
Can you steal these? kill and loot (to get the figurine which is the mount or ship in the unspawned form in bagpack)
17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders
There will be not markeplace when DF:UW laucnhes on wednesday and there arent any trade routes asked in question. Noone transports his goods in Darkfall as long as there is global banks, sont misinform posters please.
18.) Can you raise families? nope
19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope
20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank
21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes
False, churches fullfill some RTS funtion and thats not what poster asked about.
22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.
23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope
24.) Is there wildlife in the game? monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.
Can one become a hunter? kill monsters for loot Sure if you want to
25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.
Are there any benefits to using them? nope Cook-to-go
26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.
27.) Are there taverns, bars, etc.? nope
28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1
They will remain non important and DF:UW islimited to 5 skills / specials per role which are known
29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes
Wrong, robes are armor and only gamic related role can wear it , no apporns for cooking no diplomatic robes
30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities
Wrong, monsters don't grow in numbers and attack cities
31.) Can you interact with objects in the game world? nope False - Yes you can
Wrong, no you can't
How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc
32.) Are there any carrying capacity limits? yep
33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement
My answer was already correct
34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating
False, shotcaller doesnt have to be the clan leader
Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.
False, raid leader can be different person then clan leader basically everyone
35.) Is lore an important aspect of the game? nope If you want it to be Yes
Nope, DFplayers in vast majority and devs dislike lore
Can you interact with notable figures from a race? nope Yes you can
Nope you can't
Do quests take lore into account? almost no one do mission if they arent for gold It does although most don't have much interest in the lore, there are roleplaying clans out there though
Can you learn of the game's lore through in-game items like books? nope False - There are objects and statues etc in the game that have to do with the lore
Wrong, they just there for the looks but offer no interactive hints for lore etc.
Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again
36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities
Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.
Don't let you misinform by peeeps who wanna lure you playing DF for the wron reasons.
Darkfall is not a sandbox game !
Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.
GOD you're so retardedly stupid i'm amazed, you have obviously not read the blogs the last 6 months. PLEASE stop posting here. EVERY SINGLE answer i found from the official darkfall blog. Please don't try to give out information about the game when you're either trying to scare people away by giving false information or just simply have no clue about the features of the game.
I'm guessing you were so terribly bad at 1.0 that you now have some sort of vendetta against the game after getting youre ass handled? I'm amused.
Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.
Visiting the official forums and read all the blogs didn't you obviously any good if you spread such misinformation like DF:UW has a alignment system and negative consequences.
But i dont blame you. I blame AV and Tasos, iraki information minister. You must know that they misinform the community and everything they say is not certain and either they forget what the said before and change it without informing anyone.
(Do i need more proove on this other then they the very recent promise of pre order last week and well the week passed and of course no pre order)
Lets test it :
According to what you know, will salvage skill be included in lauch or not ?
According to what you know, will dying armor will be included in laucnh or not?
According to what you know what does the role "Primalist" contains ?
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.
If it isn't a full sandbox, then it can not have sandbox elements. Sandbox elements are all about design and not the descriptions that you have been reading in the blog posts. Many of the elements in DF would be great sandbox features, but most are not designed that way.
Remember everything in DF is designed to supplement the " fast, paced PvP ".
Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.
If it isn't a full sandbox, then it can not have sandbox elements. Sandbox elements are all about design and not the descriptions that you have been reading in the blog posts. Many of the elements in DF would be great sandbox features, but most are not designed that way.
Remember everything in DF is designed to supplement the " fast, paced PvP ".
wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG).
And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing.
The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.
Originally posted by Zushakon wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG). And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing. The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.
You missed the point.
Sandbox or themepark are design and design are not made of features, elements as you call them, but it is the way they are implemented.
You can have identical list of features but one game can be a sandbox and the other themepark, despite they sports same features. The difference is how they are implemented, how they interact with each other and players - the design is different.
wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG).
And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing.
The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.
You missed the point.
Sandbox or themepark are design and design are not made of features, elements as you call them, but it is the way they are implemented.
You can have identical list of features but one game can be a sandbox and the other themepark, despite they sports same features. The difference is how they are implemented, how they interact with each other and players - the design is different.
Well that is true I guess, however I fail to see how anyone can think of DF as more of a themepark than a sandbox.
Originally posted by ZushakonWell that is true I guess, however I fail to see how anyone can think of DF as more of a themepark than a sandbox.
Because of lack of depth.
There is basically PVP there only and anything else is just a "filler", same way for themeparks where leveling and story is core game idea.
Compare that to EVE - there is no endgame, the game is 100% horizontal and everything you do has an impact on the game as a whole and the game is founded on dependencies - crafting, exploration, mining, etc isn't just something you can do when you are bored of PVP, it is a vital part of the game and the game world.
Comments
I wouldn’t make that decision yet, many of the answers given earlier in the thread are straight up wrong. I would honestly wait a couple weeks or so and read/watch some of the reviews from people that do games like darkfall and eve. The first reviews that come out after a day or so, won’t be very fair, positive or negative because of how deep the conquest, city building, clan/guild, ect, side of darkfall really is.
Actually yes, really. You are sure to be dissappointed at launch if you're expecting much more.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
www.albioncentralbank.enjin.com
Typed up real fast while i had a chance, might have missed some stuff or not.
I didn't read the whole thread, so if someone already gave a nice explanation, just ignore this.
Darkfall is often claimed to be a sandbox game, which is only partially true. Darkfall has many features you would expect to see in a sandbox game, such as housing, player cities, open pvp(UW will have some safe zones, but they seem to be minimal, and should not affect pvp aside from new players, or players who wish to stay in low risk areas, such as crafters), full loot and economics. However, the thing that crushes darkfalls hopes to be a full on sandbox is the fact that the game world cant truly be changed. You can build up your city, but all the buildings are in predetermined spots, which takes it from being a sandbox city to just giant cookie cutter. Don't get me wrong, the cities serve their purpose and i rarely ever felt that it took away from the game.
Overall, i would say that darkfall is a sandbox in a similar way that eve is, however you can't decide where you put the sand, unlike in eve where you can place you stations and what-not freely. I'm not trying to say that darkfall has all the sandbox that eve does, but they do share their similarities.
If anyone disagrees with this, let me know and ill try to make it more accurate.
Someone should forward this list to AV
check out Xsyon
however the guy that answered you every question is not correct in some cases.
For example there are regional ressources, you have danger levels for ressources ( more danger areas have better loot).
You have ofc tradehubs and these will be the 100% safe NPC cities and in the near feature you have local markets.
didnt check the rest of the list
Edit: checked abit more and even the guy answering in red has mistakes.
For example the campfire thing, you got campfires and you also can place regional banks that last for a certain amount of time, i used them to farm stuff and bank it. i placed it on a hidden location and when someone killed me i didnt lost everything.
Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
www.albioncentralbank.enjin.com
What does anything i posted have to do with TES? All i replied with was official answers that we've gotten through the blog and developer diaries.
Quote: 1.) How is the game's crafting system? What types of items can you craft? Can you customize items to any extent? Are there varying qualities of the same item? Does the actual process of crafting an item have any depth? Can you, as a player, stand out from the rest for having exceptional crafts?
2.) How is the game's gathering system? What kinds of things can you gather? Are there region-based resource nodes? Are there varying qualities of resource nodes? Are resources depletable?
3.) Is there farming? Can you grow crops, establish farms, etc.?
4.) Can you write books, letters, newspapers, etc.?
5.) Are there any art-related activities such as painting, playing music, acting, etc.?
Craft. Gathering. ok sure.
Painting? Tasos is gonna kick down your RP Playerhouse door, rip your head off and shit down your neck son.
Painting will do you no good.
Yes
There is a game called Second Life that might fit you and Darthraiden perfectly. In that game you can trade, dance, make dresses and a lot of other things. it is almost as...erm...a second life. It can`t get more sandbox than that.
http://www.youtube.com/watch?v=b72CvvMuD6Q
It was spot on noob.
Understandable looking at your extensive wish list of features. The short answer is that no, there is no game with that kind of list, nor has there really ever been within the mmorpg gaming space.
"Come and have a look at what you could have won."
Not really.
"Come and have a look at what you could have won."
Don't let you misinform by peeeps who wanna lure you playing DF for the wron reasons.
Darkfall is not a sandbox game !
Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Don't know if it's been said already but Perpetuum is worth a shot. Its UI is very similar to eve, but it has WASD movement and, in my opinion, more engaging combat as well as terraforming, base building, etc. The skill training is similar, but all of your EP that you earn over time goes into a pool and you spend it as you please (i didnt play EVE but for 10 minutes, but I am told you have to choose which skills to train up and you accumulate XP in those skills only, I could be wrong). Community is much smaller though, so that could sway your opinion.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
I played for two years and sure as hell did not play the game as a "big PVP-arena". The game certainly could have used more depth, but to label it as an arena game is misleading and false.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Origins of malu and archage may also be worth looking at when they get released(or world of darknessm but i think this one's a way off). Possibly even age of wulin/wushu but i wouldn't hold my breath that these are anything really different from the norm.
GOD you're so retardedly stupid i'm amazed, you have obviously not read the blogs the last 6 months. PLEASE stop posting here. EVERY SINGLE answer i found from the official darkfall blog. Please don't try to give out information about the game when you're either trying to scare people away by giving false information or just simply have no clue about the features of the game.
I'm guessing you were so terribly bad at 1.0 that you now have some sort of vendetta against the game after getting youre ass handled? I'm amused.
Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.
Visiting the official forums and read all the blogs didn't you obviously any good if you spread such misinformation like DF:UW has a alignment system and negative consequences.
But i dont blame you. I blame AV and Tasos, iraki information minister. You must know that they misinform the community and everything they say is not certain and either they forget what the said before and change it without informing anyone.
(Do i need more proove on this other then they the very recent promise of pre order last week and well the week passed and of course no pre order)
Lets test it :
According to what you know, will salvage skill be included in lauch or not ?
According to what you know, will dying armor will be included in laucnh or not?
According to what you know what does the role "Primalist" contains ?
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
If it isn't a full sandbox, then it can not have sandbox elements. Sandbox elements are all about design and not the descriptions that you have been reading in the blog posts. Many of the elements in DF would be great sandbox features, but most are not designed that way.
Remember everything in DF is designed to supplement the " fast, paced PvP ".
wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG).
And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing.
The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.
Darkfall Unholy Wars:
Zushakon Odi
You missed the point.
Sandbox or themepark are design and design are not made of features, elements as you call them, but it is the way they are implemented.
You can have identical list of features but one game can be a sandbox and the other themepark, despite they sports same features. The difference is how they are implemented, how they interact with each other and players - the design is different.
Well that is true I guess, however I fail to see how anyone can think of DF as more of a themepark than a sandbox.
Darkfall Unholy Wars:
Zushakon Odi
Because of lack of depth.
There is basically PVP there only and anything else is just a "filler", same way for themeparks where leveling and story is core game idea.
Compare that to EVE - there is no endgame, the game is 100% horizontal and everything you do has an impact on the game as a whole and the game is founded on dependencies - crafting, exploration, mining, etc isn't just something you can do when you are bored of PVP, it is a vital part of the game and the game world.