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I spend a lot of time trying games, anticipating new releases, and wondering if we're ever going to see something that's really new.
For example, pick any fantasy mmorpg out there and you get "totally unique experience where players will be encouraged to join a faction, clan, guild where the focus is on team play..."
Oh yeah... That's only about the 84,999th game to have a focus on grouping and is still somehow unique. Gimme a break.
Where is the really unique game that requires no grouping at all? (crickets... tumbleweeds blow by) There IS no such animal. So wouldn't that kind of game be unique? What about a fantasy game that is an mmo where 99% of the content is you vs the world?
Anyone remember Dungeon Keeper? I think that was the title. You pick a class and it's all you to the very end. Random dungeons. You vs the bad guy - not you and 267 others just nicking him to death will a million cuts and scientifically calculated DPS.
How about a world where you do your own thing with instanced mini-dungeons with rewards, bandits to kill, PvP in the wilderness, crafting that doesn't require a guild to support. Quests that don't require "full groups with 2 clerics" for obscenely rare drops that by the time you finally get the skin-widget, the armor reward isn't 10 levels below you? How about quests that are real quests and not honey-do's? Sometimes I feel like quests are the chores you send people on that you don't like. Why couldn't a game come out that only requires massive grouping for the final hell-dungeon, 40 levels deep in the earth requiring weeks or months to descend? How about a game that doesn't have the death penalty and a game that doesn't have stupid decay? Wouldn't this be more fun and maybe, just a little, unique?
If we have 84,999 "totally unique" mmogs that all require team play with a strong focus on guilds and clan, have a strong death penalty, have item decay, have spawn-point pvp, that are all just mediocre, then just maybe some brilliant game company should try to do something different rather than just copy someone else's game and trumpet it as "unique." That word is cliche and has no meaning with me in the mmorpg arena. It means "just like all the other crappy games."
A game like I described might actually be interesting. It might actually be conducive to casual players who don't have time to schedule (like a job) gameplay for groups so they can complete some pointless quest 10 levels below them. Anyone can jump in. Anyone can advance. No one is "left out."
Why, instead, do we keep getting the same old crap? With all of the MMOs out there being "group-centric," where is the choice in games? Why can't we have a game where an individual, on his own merits, can defeat the entire content of the game, but slide up the difficulty for a group if he wants to group? I don't want to be #7 of 50 people in a raid. There's NO heroism there. Being 1 of 250 people on a raid speaks of weenie wimpness. I want to be a force on my own in a game by earning it on my own. Where is the choice? But I also want the option to group, and I always want to interact with other people via chat and trading and crafting... other people that think the same way - that they can make a difference on their own. I WANT TO BE A HERO AND THERE IS NO GAME THAT LETS ME CHOOSE TO BE ONE. WHERE IS THE CHOICE?
Games:
WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
--------------------------------------
There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life. - Doctor Smith
Comments
Because people will continue to pay for it?
So what if you had a game that was MMO type that you could solo everything? They'd call it "Elder Scrolls" probably. :-P
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
kinda sounds like Eve. yes you are forced to be in a corporation (guild) but other than that it kinda sounds like what you just described. with the real time skills system it doesnt require you to be on there 24/8 (i know there is only 7 days in a week but i'm just making a point) in order to become "good enough" to do the fun things. i got the 14 day trial. went on vacation for 9 of them, 2 of them i had school and in that small amount of spare time i was able to get a second level cruiser (thats about the 5th rank up the ship scale.)
also, quests dont require massive parties just to complete. you can fly around by yourself in deepspace, fending for yourself against space pirates that will stop at nothign to make sure you do not escape. the real time skills also gets rid of the massive grind many games have now adays.
there is full pvp in some areas and others are patrolled by NPC "police" so if you want to pk you go to certain solar systems, if you want to play it safe you can stick to the police controlled systems.
but another thing that goes against what you were saying is that there is a MASSIVE death penalty. its like real life. if your ship goes boom... it went boom and you have to get a new one. lol none of this "revive" shit most games have. having such an extreme death penalty adds a certain thrill to the game, getting in a close battle with a strong pirate where you are rippin back to your port at top speed before you get blown into deep space, maybe its just me but i think that kind of rush is better than "oh no you died, now you are gonna spawn over here with EVERYTHING you had but its SLIGHTLY damaged" big whoop, no one cares about that you just go and get it repaired, it has no bearing on the game.
this game also has an amazing community that will help with almost everything.
another thing i like is the "social status" you do missions for people and over time they give your name to higher rank agents so you get harder missiosn with higher rewards, you have to climb this "social ladder" to the very top (easier said than done.)
ante
I just wish we could get out of this "fantasy MMORPG" crap.
How many fscking goblins/trolls/elves/dwarves do we have to kill before they just stop putting them in the games!?
*eye twitch*
EvE sucks imo. To slow to boring. Space is just the background wallpaper. Man I forget who the guy was but he was right about you guys advertising your game in almost every thread on these boards.
Anyway about the topic I have wondered how a game that isn't all about "massive epic sized battles" that no computer can handle. Why not one that is more realistic where you can group with other players but that only means you meet them and follow them around and help killdo things together like old UO.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
This makes me laugh. You really want a game that is only about solo content? Have you not ever been to a game store? There are thousands of solo content games of every flavor and genre.
I dunno what you are complaining about. Just about every MMO coming out now-a-days is catering to solo players in one way or another. They don't make the game for their sole enjoyment so obviously it's not going to all be just solo. Some people prefer solo, some grouping some a mix. Personally I hate solo and it's one reason I hate 1-59 in wow in some respects. People just don't group because it is so damn solo friendly. Then when they hit 60 they must to get any decent items.
Seriously if you just want nothing but solo content why play online games, specially mmos, at all. Pick up a game like diablo or whatever genre you like and play it and link up online when you want to pvp.
That is such a ridiculous claim. EQ is a lot different than say UO, WoW has many differences over EQ. Everything thats came out has improved upon the last in most cases.
Do you just want 1 on 1 pvp also? I mean, if the game is nothing but solo no one is going to have a clue how to play with others nor care to since, they don't have to. Seriously, pick up a FPS and enjoy.
http://www.greycouncil.org/
I agree with ya. Its too much of the same old crap. They try and throw community down your throught; but what it really means is that they want you to waste alot of time and keep paying them money. Also you must not read the thread to well. UO, EQ, WoW; only have minor differences in the way they play. The theme is basically the same. You have almost the same races (Elves, Humans, Dwarves, and Trolls) While you try and kill "Dragons".
Chat system of all 3 of the games is exactly the same with the only difference in where they place the menus in the chat window. All 3 place the skills at the same exact spot on the screen. And all 3 have the same weapon types, and the same speeds on swings. The main difference between the three is there story, and amount of quests.
What is new now is the importance of massive team effort with factions. RF Online has thier 3 competing for resources; Dark and Light has its Mana Towers with its 2 factions. But really its still the same races, the same generic quests, even the same name of skills. Hopefully, some of the next-gen games break up this monotony.
Whats exciting about some games still 2 years from release are the use of Fighter game combat or FPS combat. This should make the game cooler to play.
This makes me laugh. You really want a game that is only about solo content? Have you not ever been to a game store? There are thousands of solo content games of every flavor and genre.
I dunno what you are complaining about. Just about every MMO coming out now-a-days is catering to solo players in one way or another. They don't make the game for their sole enjoyment so obviously it's not going to all be just solo. Some people prefer solo, some grouping some a mix. Personally I hate solo and it's one reason I hate 1-59 in wow in some respects. People just don't group because it is so damn solo friendly. Then when they hit 60 they must to get any decent items.
Seriously if you just want nothing but solo content why play online games, specially mmos, at all. Pick up a game like diablo or whatever genre you like and play it and link up online when you want to pvp.
That is such a ridiculous claim. EQ is a lot different than say UO, WoW has many differences over EQ. Everything thats came out has improved upon the last in most cases.
Do you just want 1 on 1 pvp also? I mean, if the game is nothing but solo no one is going to have a clue how to play with others nor care to since, they don't have to. Seriously, pick up a FPS and enjoy.
werd
i mean the whole reason mmorpg's exist in the first place is because of player interaction not to freaking play by yourself.
i don't need to say anything els because you pretty much said it for me
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
I have three big issues that keep me from playing most MMORPGs these days. First is how slow combat seems to be. I just cannot stand the auto-attack system. I'm sure there are alot of people who'd disagree, but I want fast-paced gameplay. The auto-attack systems make me feel as if I'm not really in control or playing the game. I also want jumping and movement to actually matter during combat. I now pay much closer attention to games that incorporate shooter elements into them.
The second problem is that games never make me feel powerful. I do not care about killing rats in a sewer or moss snakes at the gates of a city. If I'm fighting rats I want to be fighting a horde of them. I rarely see that in games. I want to viably take on a huge ammount of enemies at a single time, getting excitement through quantity of attackers if lacking in quality. I'd also like that feeling of power to translate to high levels. I suppose there's a place for huge raids, but if I'd still enjoy a more concentrated experience where a single group working well can take out something huge like a dragon. Again, I'm sure there are a ton of players who disagree with me, but I want a high level character to feel like a demigod, not just a pretty strong person who will get destroyed if he aggros two monsters at the same time.
The third problem is the lack of cool things to do. Every character should have really fun things that they can do beyond simply beating up monsters. Shapeshifting as an enchanter was the most fun thing to do in the original Everquest for me. In fact, non-combat activities in general should be fun. I'd like thieves to really get to sneak around, and not just hit a hide button and walk around without getting too close to monsters.
Alot of people won't like the kind of things I want, and alot of people are satisfied with the kind of game on the market now. That's fine, I'm sure there will always be an Everquest or World of Warcraft around that keeps refining that kind of play. I just don't find that kind of game fun anymore, I want it to spawn something new.
werd
i mean the whole reason mmorpg's exist in the first place is because of player interaction not to freaking play by yourself.
i don't need to say anything els because you pretty much said it for me
I don't think that what poster number 1 meant was that he wanted to solo with no interaction at all.
I agree with him in so much that I would like a MMOG too that allows you to properly adventure, solo or group with other people and be able to progress without having to find a good group to complete a quest. Lets face it good groups can be hard to find and unless you have alot of time it is easy to get left behind your guildmates, and so left out of things. Pick-up groups are not the answer, as often in-tolerant bad ones seem abundant.
It would be better to have all quests instanced that scale up or down in difficulty according to how many players attempt it.
It may seem ironic to want to play a MMOG solo, but it does make a huge difference when you bump into another player in a MMOG and interact (kill them, trade, get directions etc etc) and not a clever AI NPC as in offline games, as was suggested.
WOW is the closest to this that I have experienced, but the instances let it down as you must group, even for low level ones.
Eve interested me for it's free-style of play, but it seemed a bit slow and bewildering for a beginner.
I want a MMORPG that lets me truly adventure solo, join-in battles with others at times, trade with others, but otherwise explore a world and achieve things without having to give up my job and play all day and night to progress enough to see other content.
Sawtooth and Mythago - you caught exactly what I was saying.
I have the Elder Scrolls. It's fun, but there's no one to interact with. No one to sell crafted goods to. No one to group with on the "optional" super-dungeon. How many times did anyone read of Conan advertising in a town for a group? As a single-player game (with LAN capabilities) Sacred gives you that demi-god feeling. It's really close, but it's third-person and LAN at best.
With the zillion MMOs all doing basically the same thing, just more of it with each new "unique" release, how about a game that does the opposite? True freedom to play the game on your own? It certainly wouldn't hurt the zillion other games out there for the players that love being part of a 200+ person raid. I've been there and done it in EQ1 with a top level chanter. My guy, even with his uber-special no-drop equipment, couldn't tackle crap on his own. I had a near-top level warrior, and neither could he. Both characters had to be part of a group to be any good. That's not a bad thing, but how about something different?
I'll agree with the poster that gets itchy over fantasy offerings. When I wrote the post I had two types of game in mind: fantasy and western. We haven't seen a single western MMO. I remember a Korean one being developed about 5 years ago but have heard nothing since. Likewise, in a western, anyone ever hear Clint ride through town advertising for a group with his squinty-eyes?
There's a time for solo, there's a time for grouping, and there's a time for raiding. But almost all the games out there are pushing grouping and raiding faster, sooner, and more often. How about something different?
I played Eve for a while, and I liked it, but it was early on. I think I rather disliked the fact that I was a ship, really, and not a person. Yeah, I know, your ship blows up and you're in your pod, but there's no walking around on a planet or in station, you know?
I want to be able to interact with people, but not be forced to play a game. Why couldn't there be a fantasy game where you get adventures (LDoN style) for instanced dungeons based on 1 player? With the option that you could slide up the player amount (and consequential increase in rewards) for groups at your option?
I want grouping to be an option; not a requirement.
Games:
WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
--------------------------------------
There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life. - Doctor Smith
I totally agree. The MMO recipe right now seems to include crappy quests to kill x number of y mobs for z reward. Mobs you cant beat alone (if there of any consequence) FORCE grouping. Don't force me to group dammit, give me the option and then scale the content for the number in the group. WoW came close, and in the beginning I was hopeful that there would be content for me solo but in the end, you still need the same group combo in order to accomplish anything close to making you feel like you've accomplished something. And even then, after all those instance runs your gear isnt all that special and thats all you're left with: gear..
What IS wrong with creating a 80 level dungeon instanced all for you that you can recall out of in some controlled manner to sell the uber widget of uberness to other players?
There are a lot of newb gamers picking up WoW and EQ2 for the first time but I've been playing online games for TEN years now. When I first started playing UO I was in awe but everthing else has been an exercise of desensitization.
We need a new breed of games designed for the desensitized MMO gamer that focuses on making the player feel like they've had an experience beyond Vent-based 40 man raids. We need a new Brad Mcquaid or Richard Garriot to step up to the plate and to revitalize these games so your experience is the reward and not the loot. I guarenttee you it would suprise the marketing departments at EA or SOE. I dont mind pulling the sword from the stone in my MMO experience rather then flying a space ship, but I'm getting tired of asking a shammy or a mage or whatever to help me swing it against anything meaningful.
Perhaps whats going on is I'm getting older and the eye candy isnt enough anymore (not that I'd call UO eye candy ) but I bore of playing wiht 14 year old kids and the instant MMO in a box/just add water -content of the last few games I played. I dont really care about treasure, I want the game to suck me in and make me feel like I'm actually there again.
Eve meets (pre P16) UO meets Morrowind comes to mind.
we're in the same boat rekindle :-(
I think we should just sit it out until something with geniune UO type of feeling comes our way.
Phantasy Star Universe is coming out in a couple of months, I am tired of the repeatative "click to attack" mmorpgs... PSU changes all that, allowing for faster gameplay more immersion and a better overall experience. There will also be an actual plot, based off the 40 hours single player rpg that comes with the game; So its really 2 games in one. I believe people that say PSU is "repeatative" and havent checked it out yet because they think it will be exactly like PSO are too quick to judge and have yet to see the gameplay and trailers in action.
PSU is the revolution, if youre tired of these bland MMO's PSU is the way to go.
Just on the border of your waking mind
There lies another time
Where darkness and light are one,
And as you tread the halls of sanity,
You feel so glad to be unable to go beyond.
I have a message from another time...
Axis Eleven
Shojin - shameless plug eh?
PSU looks no different than any other MMO out there and you failed to read the main point of the Solo MMO
agreed. as long as ppl pay for those games described as "crappy", why would the mmorpg industry try to make anything new, inovate?
the only reason they are in the market is to make money, profit (except for those 1 or 2 that really care about making a good mmorpg more than making money).
as simple as that.
agreed. as long as ppl pay for those games described as "crappy", why would the mmorpg industry try to make anything new, inovate?
the only reason they are in the market is to make money, profit (except for those 1 or 2 that really care about making a good mmorpg more than making money).
as simple as that.
Sometimes borderline gamers play the fluffy games because its the best thing going. Otherwise why would anyone have left EQ when the 3rd gen came out?? If a so so game is doing good its not a guarentee that their using the BEST implementation they could. Theres a market for every style of game so the 'if it aint broke dont fix it ' mentality doesn't hold up.
I'm sure if a game made to fit the interests of the disillusioned gamer came out, WoW would still have 3 million subscribers, but a portion of the EQ player base, a portion of the WoW player base and a portion of game "x" base would be happier in new settings.
I'd wager the entire MMO market is on the verge of burn out. There's only so many times you can pull the sword from the stone for 40-60 levels before moving on to raid content. AFter a while a totally new INNOVATIVE idea will be needed.
That time has come for me, personally.
i dont believe my poast was shameless, the first poster was complaining about the blandness of MMO's today... if you truly believe PSU "looks like any other MMO out there" then you havent seen anything then screen captures without the system UI. PSU is an mmo with a real time battle system, how many mmos have that? World of Warcraft Guildwars Lineage II Ragnarok Online Everquest Saga of Ryzom etc.. they are all point and click, click the enemy and watch your avatar attack using a hotkeyed skill here and there. Personally Im tired of it, and I had the idea that the topic poster was too.. hence I suggested PSU. And PSU isnt a "solo MMO" nor was I talking about a solo MMO because that defeats the purpose of an MMO. If you're just going to solo forever why not play a single player rpg?
PSU will also have instanced dungeons and unique quests to players as well, so that gives me even more reason to post about it in this topic.. since that is what the original poster was looking for.
Just on the border of your waking mind
There lies another time
Where darkness and light are one,
And as you tread the halls of sanity,
You feel so glad to be unable to go beyond.
I have a message from another time...
Axis Eleven
Sorry Shojin, I wasn't intending to start a flame war here, hence the smiley faces.
And of course I wasn't suggesting that you shouldn't post, only that I thought you had missed the previous points thats all.
The main topic here is about solo MMO and something original in MMOs.
If PSU has that then great sign me up! .(actually no don't I hate the cutesy style graphics)
Isn't D & D online going to have real time fights too?
Re: why not play single player games - we discussed this a few posts up m8
There needs to be players on both sides.
Heros and D&D style DM's.
God, that would rock.
I swear if I see one more EVE fanboi post that XYZ description sounds like EVE I think I'll be ill. EVE is NOT THE HOLY GRAIL OF MMORPG!!!! It's ***BORING***
YES some people REAAAAAALY like it
But even they will give you this answer when you say the game is boring:
"Oh, you just have to find things to do to entertain yourself during the downtime" (yah... like watch an entire quarter of football while you fly from one sector to the one 12 jumps away). Or read half a novel while mining for the 9999999999999999999 bazillionth time.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I don't know why they don't have solo MMOs.
Don't know why they don't have two-wheel four-wheelers.
No clue why nobody is building a two-wheel unicycle.
Not sure why nobody has come up with an offline Online game.
Can't see why nobody has yet to make a free music downloading service that charges you for each song you download.
Someone should also invent some glue that isn't so sticky.
How about someone build a combustion engine that doesn't require something to burn.
...
If you're not going to require interaction (ie: grouping), then why go to the immense expense of building an MMO? If interaction is not required for gameplay, then there is no need to require an internet connection, and the vast amounts of invenstment capitol needed to pay for the infrastructure required to create a persistent online world.
People don't do it because it doesn't make any sense.
As for not being able to solo, I take it you haven't played WoW and EQ2, because both of those games allow soloing all the way to the top levels.
As for the innovation complaint, I certainly see that as an issue, as many do. But the market simply won't support it, especially given all the people who shelled out for WoW, which does ABSOLUTELY NOTHING NEW WHATSOEVER. Investors see that the same-old same-old sells, and they will only invest if they are guaranteed success using the same old formulas.
Gamers and the huge juggernaut MMOs that dominate the market are the biggest enemies of innovation.
Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain
Noubourne - we want the interaction of a MMO, but what we are saying is why is it that you have to group to do 'harder' content?
Surely you could have a MMO where u solo mainly and the quests/instances/tasks scale up & down depending on player numbers and levels? The rewards would reflect that too.
WOW is good for solo play, but at the end of the day u do need a group whatever class to complete all content/instances etc and still gain rewards.
Solo play and MMOs isn't such a radical idea, as ironically Guildwars, has gone someway to solving this.
All instances are geared to numbers of players (I think) and despite the name 'Guildwars' you can solo fairly well until a certain point.
I want a game, online, where I can make a char, explore, truely explore, interact with other players to sell goods, ask directions etc BUT not have to group to progress.
Not too much to ask for in my book
Grouping is ONE way of interacting with others, not the ONLY way. Got it? If not, continue on.
1) Chatting with someone in chat channels IS interaction. Many times more interaction than being stuck in a group on a mission, too busy to give someone else the time of day. Others are waiting, after all.
2) Helping a new person find that MOB they need for a starter quest IS interaction.
3) Buying/Selling/Trading items with other people IS interacting.
4) And the MOST important reason... MMOGs come alive when other players are there. No matter how many times I play SW:KotOR, it is ALWAYS the same. No matter how many times I play Morrowind, it is ALWAYS the same. No matter how many times I play... I think you get the point. If not, I'll explain further.
Can people please start getting it through their heads that "teaming/grouping/raiding" is not the be all, end all to MMOGs?
One final try... just in case.
*In school, does one ONLY interact with kids in the same study group? Even spread this out to same class. If not, think about other ways to interact with others in this venue.
*At work, does one ONLY interact with memebrs on the same project team? Even spread that out to people in nearby cubicles? If not, think about other ways to interact with others in this venue.
*At church, does one ONLY interact with people on the same committee? Even spread that out to a table at an after church coffee. If not, think about other ways to interact with others in this venue.
*In the community, does one ONLY interact with their neighbors? Even spread this out to school district. If not, think about how other ways to interact with people in this venue.
I like teaming/grouping, do not get me wrong. It is when I HAVE to depend upon others for my tgame enjoyment that I get put off of a game. I just knew there would be "Why play MMOGs?" posts when I read that first post.
Now, I find it rather ironic that I read quite a bit of "fear" from people who prefer grouping/teaming over solo play. They site WoW as a prime example of what happens when people are not FORCED to team. They actually prefer to play solo! Imagine that! So, if given a chance, the average(?) MMOG player actually prefers soloing over grouping? I read fear, big time, from people who complain about WoW's lack of forced grouping. Now, they turn around and post about MMOG means grouping. No. It does not. It means "interacting with others", in the many, varied and wondrous ways possible, including (but not exclusively) grouping.
Is this any more clear yet? Can we please cut back on these kinds of posts now?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I totally agree with everything you guys are bringing up. I guess what we are all looking for is an MMO like Diablo 2, but with an upgrade in graphics (even slightly). Take away the fully instanced games and put everyone into one server (or multiple depending on how many people are playing). Make dungeons (like in Diablo 1) instanced like in WoW, but with an auto-reset command. Make every dungeon boss/mob/etc soloable by any class, but scale the difficulty and rewards with the addition of larger groups (like how bosses in Diablo 2 are harder and more rewarding with 8 players rather than 1 player in-game). I guess a tier type loot system would be the best for this type of play. Where the high tier items have a better chance of dropping with a larger party (makes sense considering if something drops the party has to "roll" for who gets it). The "fields" outside of the dungeons can be the "must have a group" hunting areas of the game (where the bosses don't scale so aren't soloable by a single person).
I would also like to see a balanced as possible PvP system in this type of game. No queues or waiting lines to get in. Side v. Side, Guild v. Guild, Solo v. Solo, etc formats.
I, for one, would love an mmorpg like this. It's the main reason I played Diablo 2 for over 4 years. Maybe Diablo 3 (if and when it ever is made) would quench our thirsts for solo friendly mmo style play.
Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile
Waiting for -