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Be careful what you wish for!

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  • ArtifacTArtifacT Member Posts: 222


    Originally posted by anarchyart
    Originally posted by Wepps Originally posted by anarchyartYes, and I'm also the second shooter from the grassy gnoll.And just...how would you know there was a second shooter in the grassy knoll again?
    Because SWG haters told me. They're conspiracy experts..
    Oh and Kai, hey I hear ya. But guess what? I'm not playing a Jedi I'm playing a commando. And now Jedi won't be the alpha class, a commando or bounty hunter will be just as strong as Jedi. Can't wait to go home tonight and play some more.
    I especially love how the missions can be on another space station and you have to launch your ship and travel there. And space outside the first space station is very picturesque, expect a slew of screenshots tonight. Sorry to my EQ2 guild, I won't be back for a bit.


    anarchyart, what do you think the game will be like once theres nothing left for u on those 2 space stations? the ground game will be exactly like it was with the new combat/crafting system put on it....its not going to be "star warsy" as people have been claiming it to be the only thing they make it seem like star wars is the new 'iconic professions' which they could say anything for them to be "iconic"

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by ArtifacT
    anarchyart, what do you think the game will be like once theres nothing left for u on those 2 space stations? the ground game will be exactly like it was with the new combat/crafting system put on it....its not going to be "star warsy" as people have been claiming it to be the only thing they make it seem like star wars is the new 'iconic professions' which they could say anything for them to be "iconic"



    New quests for content I hope. And PVP! GCW! image I hope :)

    image
  • SonOfAGhostSonOfAGhost Member Posts: 383


    Originally posted by anarchyart
    New quests for content I hope. And PVP! GCW!  I hope :)

    People have been hoping for those things since release.
    Lots of 'We'll add content after we patch the bugs'
    Then they said 'Bugs? We're too busy to worry about bugs, we know we promised new content, did we forget to mention you have to buy it as an expansion?'
    Coupled with getting a complete revamp to 'fix' the bugs but with even more bugs than before, and most of the old ones.
    Followed by 'oh, that expansion can't be played until you learn a new template because you can't use any of the armour or weapons you have now and you have to give up some skill points because we made the profession(s) you already have cost more points than before, they don't do the same things as before anyway so you should pick something completely different.
    Followed by a few months of 'we'll add content after we patch the bugs we just added'.
    Then its back to 'Bugs? We're too busy to worry about bugs.'
    Several weeks of 'We know we promised new content, did we forget to mention you have to buy it in an expansion?'
    Coupled with getting a complete revamp to 'fix' the bugs but with even more bugs than before, and most of the old ones.
    Followed by 'oh, that expansion can't be played until you learn a new template because we just deleted all the professions from the game and replaced them with many fewer classes because there was too much uniqueness'
    'So to fix it we'll do a complete revamp to 'fix' the bugs but with even more bugs than before, and most of the old ones'.

    I could go on but only the honestly stupid and or willfully ignorant could fail to see how little potential there is for SWG to get turned around after 2.5 years of people paying for a BETA test and Darwin will deal with them soon enough ::::31::

    SWG isn't the game for you AA, you're obviously a big fan of fantasy rather than sci-fi.

  • genevisagenevisa Member Posts: 27

    Originally posted by anarchyart
    New quests for content I hope. And PVP! GCW!  I hope :)



    he's the ideal customer.he "hopes".some of the customers "hope" since the launch i have heard.hoping is always a good thingimage.

    ...but be careful what you hope(wish) for!

    My personal problem is of this kind : if there comes a free trial maybe i try it,maybe i like it.-who can tell me what the next gamechanges will look like?a jump'n'run?a real fps?turnbased?crafting like in WOW?skills to choose from or fixed templates?CH as an elite prof you have to unlock?i don't eat everything i get served.

    ..and sorry to say,but what SOE announces obviously isn't even worth the tiniest webspace.

     

     

  • Neurox1Neurox1 Member Posts: 260

    i see people talking about content .. WHAT CONTENT??!!!!

    after you leave the noob area .. the game is exactly how it once was ... complete with boring crappy reward questing .. and horrible gameplay mechanics ....

    the people who are praising the game on this thread obviously dont play ... stratics held a poll the last few days .. over 2000 people voted ...

    only 200 voted that they liked the NGE,  1800 and counting hate it ...

    the combat system is not fun .. its moronic .. whats so challenging about holding down your mouse button and moving the cursor over a target ? that was already implemented in JTL ... theres no strafing techniques .. you cant hide behind corners .. damage follows you around the corners ... and the specials 2 days into release just dont work ... and have no animations ...

    right now all you can do is run and hold down your mouse button to shoot .. thats not an  mmorpg .. thats a half a$$ed action game ...

    and if and  when i want action ..well,  hey ... john smedly .. or whoever .. thanks for the offer but SWG aint doing it for me. ill go to battlefront 2

  • haxxjoohaxxjoo Member Posts: 924

    Always the same argument.  It is the communities fault.  That is like saying if you disagree with the Iraq war and the Bush administration you are supporting terrorists and killing our troops.

    Go take a flying leap of a bridge. 

    Idiots blame the forums for why the game is how it is.  Smart people can look and see the number 1 forum request was a pre-cu server without jedi.  How you go from that to jedi everywhere and a totally blown out combat system is beyond my comprehension.

    Furthermore, the dev's appointed correspondents.  They choose to not involve those people in the process.  If they actually did as they stated they would and didn't lie and code secret projects they wouldn't be in this predicament.  First, because the correspondants would have been onboard and second because we all would have had a chance early on before the point of no return where SOE already made a decision to launch the NGE to influence it and at least at the minimumal amount get alot of the annoying bugs out of the game.  As it sits now the game is like a day 1 launch and 1 year of changes to get stability.

  • ShaydeShayde Member Posts: 4,529

    No really.. It is ALL the community's fault.

    We should have never enabled them to do this, and all should have quit after the CU.

    We just need to rectify this and quit now. Make John Schmedley find a new job.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • JheronJheron Member Posts: 80

    Its really all down to one main issue.

    The generation x crowd (me and my fellow 28-38 group) have followed the game for 5+ years. All the way back during alpha testing we were there gobbling up every bit of info we could on this game.

    We were the target market for this game obviously. The developers knew this too and designed a sophisticated mmorpg for us. One where blowing stuff up wasnt the main focus yah. Truly a remarkable feat to have a player run economy based on player made goods.

    Yes the game launched with issues and bugs. Yet the game still grew to 400k players. Most of which were obviously generation x types.

    The game started to lose its core players once SOE started listening to outside influence...namely kids. Lets face it, gen xers arent the game fanatics like the 12-17 crowd is. So SOE started looking to them to find out what appealed to them. And what appealed to the kids was jedi jedi jedi.

    SOE introduced the holocrons and dumped permadeath to name a few soft changes to make the game easier. Heck they even did some really stupid things like add points of interest in our datapad. Yeah, must have been too tough to actually explore so lets just give it to the players duh.

    Once these changes went into effect, the game population started to drop dramatically. It hovered around 250k players since then and even a CU and 2 expansions couldnt bring the numbers up. Why, because while SOE sent out mailers to its ORIGINAL target market inviting them back they continued to make changes only a kid could love.

    And today you see whats happening on the forums. Kids stating how great the NGE is and how glad they are that greedy crafters are finally getting what they deserve. And then you have the vet gen xers who are stunned by the many changes that they completely hate.

    Until SOE decides who they want to please, the game will never succeed.

     

    I have to say I think this is right on the money. They decided to shift their target market in mid-stream and now they're paying for it.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Neurox1

    i see people talking about content .. WHAT CONTENT??!!!!
    after you leave the noob area .. the game is exactly how it once was ... complete with boring crappy reward questing .. and horrible gameplay mechanics ....




    Totally untrue. After you leave the n00b area you enter an elaborate series of connected quests to free yourself from Jabba the hutt's service. And they really rock, with all new installations and caves complexes to explore. Then you are givent the choice to follow the path of Imperial or Rebel. I chose Imperial and another chain of quests come about to find the pieces of a destroyed R2 unit (wonder who that could be image) and then for the final piece you have to win favor over Jabba's servants to get to meet Jabba face to face! This is a level 22 quest and there are quests that take you to 30. After that, all the quests from the old game are still there; I have one on Tatooine for the Tusken Raider camp that I'll try once I hit 30.

    I'm having a blast, but that's just me.

    image
  • nthnaounnthnaoun Member Posts: 1,438



    Originally posted by Neurox1

    i see people talking about content .. WHAT CONTENT??!!!!
    after you leave the noob area .. the game is exactly how it once was ... complete with boring crappy reward questing .. and horrible gameplay mechanics ....
    the people who are praising the game on this thread obviously dont play ... stratics held a poll the last few days .. over 2000 people voted ...
    only 200 voted that they liked the NGE,  1800 and counting hate it ...
    the combat system is not fun .. its moronic .. whats so challenging about holding down your mouse button and moving the cursor over a target ? that was already implemented in JTL ... theres no strafing techniques .. you cant hide behind corners .. damage follows you around the corners ... and the specials 2 days into release just dont work ... and have no animations ...
    right now all you can do is run and hold down your mouse button to shoot .. thats not an  mmorpg .. thats a half a$$ed action game ...
    and if and  when i want action ..well,  hey ... john smedly .. or whoever .. thanks for the offer but SWG aint doing it for me. ill go to battlefront 2



    Good don't let the door hit you on your way out. I wouldn't say that to a person who writes a meaningful post and decides to leave, but you are just ranting about stuff that is only opinion.

    Thirty levels of content is more than most games have. The content for WOW which has the most subscribers including myself only has enough content to last till lvl 35. When you think of quests you see in movies, what do you see? I always see go here kill that person or save this person or maybe get this treasure. The game is giving us that. You say there isn't any content after 30. Well you must not be doing the Kashyyk quests and all the other numerous quests in the Galaxie. You must not be in a player association that actually does things. Just because you don't like the content doesn't mean it doesn't exist. I'm not saying I like their after 30 content, but I won't say it doesn't exist either. The pre-NGE combat system wasn't a challenge either. This system has more in your face fast action combat which IS Star Wars. Your saying those who are praising the new game mechanics obviously don't play. Well I play and I like them. The game has more people playing then it's had in a long time. Most the servers when I logged on were in the Med or Heavy population range. All I ever seen in Pre-NGE-post CU was light or maybe MEd on your big servers. Your the minority, the very vocal and almost only vocal minority out there.

  • nthnaounnthnaoun Member Posts: 1,438



    Originally posted by haxxjoo

    Always the same argument.  It is the communities fault.  That is like saying if you disagree with the Iraq war and the Bush administration you are supporting terrorists and killing our troops.
    Go take a flying leap of a bridge. 
    Idiots blame the forums for why the game is how it is.  Smart people can look and see the number 1 forum request was a pre-cu server without jedi.  How you go from that to jedi everywhere and a totally blown out combat system is beyond my comprehension.
    Furthermore, the dev's appointed correspondents.  They choose to not involve those people in the process.  If they actually did as they stated they would and didn't lie and code secret projects they wouldn't be in this predicament.  First, because the correspondants would have been onboard and second because we all would have had a chance early on before the point of no return where SOE already made a decision to launch the NGE to influence it and at least at the minimumal amount get alot of the annoying bugs out of the game.  As it sits now the game is like a day 1 launch and 1 year of changes to get stability.



    You need to remember; most the people that play this game don't post on the forums. Any decisions made becaues of what people say on the forums is just idiotic and unwise. You all don't speak for the non-vocal player base like you think. I'm not defending SOe's lack of customer service, because I think it stinks. I do however have an open mind and will try anything that looks good. This new SWG looked good on paper so I tried it out after resubscribing. I like the changes and even if it's only good content for 30 levels it will still be better than the old system of leveling which consisted of killing Bols and Pickets over and over and over again.
  • EbeOneEbeOne Member Posts: 124



    Originally posted by IcoGames

    SOE/LA have continually implemented systems that went waaaay over what would've been required. By doing so each time the developers created more problems then the previous system and creating even more animosity in the community.
    The CU is a great example. Yes the prior combat system needed some tweaks, but definitely not the complete overhaul that it was. SOE/LA could've done just as well by nerfing armor and buffs, and providing counter measures for CMs. Instead we got a system that not only affected combat, but also crafting and entertainment.
    It's like asking for mayo on your sandwich and getting a pizza back. Sure the pizza may be great, but fokker I ordered a sandwich! Lol.
    Also, my guess is that SOE/LA were going to move forward with the NGE regardless of community requests for change.



    I ordered a sandwich, got the sandwich, and was loving it when soe walked up took my sandwich away and handed me a pizza back. (The CURB "Combat Upgrade Realy Blows")

    Over time I learned to eat pizza without making a bad face.

    This time what they have handed me, I just can't eat.

    Ebe ------ SWG -- ShadowFire -- Closed
    Ann ----- SWG -- ShadowFire -- Closed
    Zoo'xu -- SWG -- ShadowFire -- Closed

  • MarshaSiouxMarshaSioux Member Posts: 27


    Originally posted by sidebuster
    I played through release, so I heard it all from the player base. Saying that, I LAUGH OUT LOUD! when I hear how they are trying to defend the old game. The old game that didn't even run on release for the first couple days.. That is why I believe 95% of humans in the world are hypocrites.

    This game was great in Beta, so great that most of us were addicted before it went live. But we (most of the testers) told the dev team not to release it yet, that it still had several LARGE bugs that needed working out. We also told them that we were more than willing to help them figure it out. But it went live with some HUGE problems "as scheduled" anyway.

    The majority of the testers had pre-purchased the game and went into live with the understanding that the game was still buggy and that it was going to take some time to iron that stuff out. The problem was - that the new player base had no idea what they were in for when they purchased the game and began playing. And therefore, most of the new player base was pissed off.

    For the most part, the game was good. It needed some major balancing and re-working but the Skill system and Combat system were really nice. For the first time, most of us felt as if our virtual characters were an extension of ourselves, our own individual quirks and differences made us all unique and the Super Elite class characters were something to be appreciated. The people that took the time to figure out what worked best for them and really put some thought into their characters development enjoyed this game and the skill system completely - bugs and all.

    The problem came from the Uber players that had the main goal of generally making the game a pain in the butt for other people. Everyone knows the type of player I am talking about, the ones that are in MMO's only to pwn other players and be l33t, yadda yadda. They are the players that made it blaringly obvious to all of us that this game had MAJOR balance issues and really needing a serious re-working. They are the ones that came up with character combinations that ruled pvp because there were serious issues with the bonus caps, they are the ones that made it obvious that something had to be done. When the SWG community brought these issues to the Dev team, it was to simply say, place some caps on the bonus to resistances, cap the buffs, cap the weapon damage and the armor resists. We didn't come to them telling them to completely change the way combat happened. But that is what we were presented with when the CU hit the live servers.

    The CU made the game boring and slow for the combat classes. It made going hunting with your guild something that you dreaded rather than that "can't miss" event for your weekend. It made the Doctor, Chef and Armorsmith's and all of their hard work totally pointless, and it killed all of our semi-decent weapons and armor.

    When this information was presented to the Dev team, we were asking for some of our special moves back that actually worked. We were asking for the Armor Certifications to be re-worked and re-evaluated. We were asking that we be able to eat more than ONE food item and drink more than one drink to supply ourselves with some halfway decent bonuses for combat.

    And we were answered yet again with another HUGE revamp of the game. Only this time, SOE went so far as to take out the sole reason this game was unique and interesting to most of us that still played the game. The Skill and Combat systems.

    Most of us that are "bitching" about the NGE are not doing so because of these changes - we are doing so because we were not listened to at all. We were lied to and it was extremely underhanded. We were treated as if our original game purchase and (for some of us) our $800.00 per year accounts did not make the slightest difference to them and that our continued patronage was of no concern.

    Some of the changes in the NGE are desirable, I cannot say that everything about the NGE is terrible because it isn't. But, to completely and totally redesign a game 2+ years after initial release? Why not create a new game and dub it SWG II - sell it seperately - and continue to make the small tweaks and changes needed to balance the first game as well as offer new servers for the new game? Their reasoning is simple. They never cared about their customers in the first place. They never offered any kind of information about this until it was released on the Test Center - they had been planning these changes for at least a year and never released a hint of information about it.

    For this reason - most of us quit playing or are "complaining" - not because changes happened - we all know change is going to happen no matter what you play or where you are - but because we were lied to about the changes, we were told that some professions would be getting balanced and fixed and come to find out - the reason they have stayed bugged since the CU is because they planned to eliminate them with the NGE.

    We just all feel extremely unappreciated as customers - we are not just complaining to be complaining.

    Sorry, didn't mean to make this sound preachy or to ramble on and on - but I felt that an explanation was in order - to help those of you that really like these changes understand where we are actually coming from. In truth - what it comes down to is - it's not about the game - it's about SOE.

    I'm the girl the ESRB warned you about...

  • MarshaSiouxMarshaSioux Member Posts: 27

    sorry... post doubled up :)

    I'm the girl the ESRB warned you about...

  • 51505150 Member UncommonPosts: 222



    Originally posted by Jheron

    Its really all down to one main issue.
    The generation x crowd (me and my fellow 28-38 group) have followed the game for 5+ years. All the way back during alpha testing we were there gobbling up every bit of info we could on this game.
    We were the target market for this game obviously. The developers knew this too and designed a sophisticated mmorpg for us. One where blowing stuff up wasnt the main focus yah. Truly a remarkable feat to have a player run economy based on player made goods.
    Yes the game launched with issues and bugs. Yet the game still grew to 400k players. Most of which were obviously generation x types.
    The game started to lose its core players once SOE started listening to outside influence...namely kids. Lets face it, gen xers arent the game fanatics like the 12-17 crowd is. So SOE started looking to them to find out what appealed to them. And what appealed to the kids was jedi jedi jedi.
    SOE introduced the holocrons and dumped permadeath to name a few soft changes to make the game easier. Heck they even did some really stupid things like add points of interest in our datapad. Yeah, must have been too tough to actually explore so lets just give it to the players duh.
    Once these changes went into effect, the game population started to drop dramatically. It hovered around 250k players since then and even a CU and 2 expansions couldnt bring the numbers up. Why, because while SOE sent out mailers to its ORIGINAL target market inviting them back they continued to make changes only a kid could love.
    And today you see whats happening on the forums. Kids stating how great the NGE is and how glad they are that greedy crafters are finally getting what they deserve. And then you have the vet gen xers who are stunned by the many changes that they completely hate.
    Until SOE decides who they want to please, the game will never succeed.
     
    I have to say I think this is right on the money. They decided to shift their target market in mid-stream and now they're paying for it.



    That is exactly the problem, and rather than repeat myself I'll just post this URL

    http://ash-ridley.blogspot.com

  • pirrgpirrg Member Posts: 1,443


    Originally posted by anarchyart
    Originally posted by Neurox1
    i see people talking about content .. WHAT CONTENT??!!!!
    after you leave the noob area .. the game is exactly how it once was ... complete with boring crappy reward questing .. and horrible gameplay mechanics ....
    Totally untrue. After you leave the n00b area you enter an elaborate series of connected quests to free yourself from Jabba the hutt's service. And they really rock, with all new installations and caves complexes to explore. Then you are givent the choice to follow the path of Imperial or Rebel. I chose Imperial and another chain of quests come about to find the pieces of a destroyed R2 unit (wonder who that could be image) and then for the final piece you have to win favor over Jabba's servants to get to meet Jabba face to face! This is a level 22 quest and there are quests that take you to 30. After that, all the quests from the old game are still there; I have one on Tatooine for the Tusken Raider camp that I'll try once I hit 30.
    I'm having a blast, but that's just me.

    Thats the problem AA, the first 30 levels are a blast, but after that you cannot progress anymore. You simply run out of quest that give you xp and grinding random mobs like before is out of the question as PvE xp is non-existant.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Wepps


     

    It's just not the fault of the players. This is a highly paid, and tremendously large development team. If they can't do it right, it's not because the players did something wrong.

    You know, people from Smedley to Koster on down spout off about how this is the players' game, as if it's everyone's fault but their own. But the argument has always been that SOE just doesn't listen to their community.

    So when they come out and say things like, "Oh look, we are listening, another combat revamp to make the game more fun and immersive" they are missing the point entirely.

    Like with the Jedi issue, they were following along on the surface, but they didn't have the wisdom to read between the lines. They didn't actually LISTEN by putting Jedi in the game. That's what I'm saying.



    This is the stuff I don't understand. How are they "missing the point"? People (including yourself) were saying the game wasn't "Star Wars". They were saying it wasn't balanced. They were saying there are too many bugs. Now I realize EVERYONE knows EXACTLY what should have been done to fix the game, and their way would have been perfect, and it would have been easy, but the Devs decided to go a different way.

    You see it's because of people that couldn't grasp the (what I would have thought would have been obvious) concept that the more choices that a player has the harder it is to control. The harder it is to nail down bugs and perfect the game. I mean I would have thought it was simple logic, but people just couldn't get their mind around it. Case in point: I pointed out that the more complex the game was, and that there was a choice for MMO makers; concentrate on one aspect of the game, such as combat, and perfect it and try to add the rest later, or start with everything and work on perfecting it later. The response, and I quote: Bullspit. Which I take to mean people think that a game can have everything and be perfect.

    So to all the people that refused to see the logic that the complexity of the game made bugs hard to squash, thanks for the steaming pile of poo that SWG has become because of you.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by darquenblade

    Exactly. I think the one of the main things here is that the veterans who think this change is for the worst, were mainly playing the game for the gameplay systems, and not necessarily because it was, or felt like, Star Wars (which is understandable). For those who actually wanted a true Star Wars experience, the game fell pretty flat.
    The game is no loger Galaxies, that's for sure. It's now STAR WARS Galaxies.



    You're absolutely right. I LOVED the player economy, and I LOVED the crafting system. I have to say I'm not a real Star Wars fan at all (as I've said I thought that all the movies after Empire Strikes Back were awful), so I didn't care that it wasn't very "Star Warsy".
  • InteritusInteritus Member UncommonPosts: 236
    0
  • steevsteev Member Posts: 4

    I started playing this game in late 2003 - I pre-ordered, and when release day came, I couldn't login - I actually tried to return the game but the place I bought it at wouldn't accept it back, so I let it sit for a long time. Finally I started playing the game around August or September. Once I did, I was hooked. I knew exactly what I wanted to be - a Bounty Hunter, I wanted to hunt Jedi, just like Boba Fett. I didn't care much about other people who played, I didn't even care much for the bugs - at first - I found them rather annoying, but I just took it with a grain of salt - it is a game, and games are going to have bugs. But then it got worse. Each time there was a new patch, I started dreading the downloads. Suddenly, I would go to my targets, and they wouldn't be attackable. Things were extremely messed up then. I would wander across Yavin or Lok or any of the other more advanced planets (before buffs were working, before there were vehicles) and the target would simply not show up. Then I met Divi - and the game became fun again. I was able to spend time in a game that I had enjoyed with someone that made the time fly and the game worth playing again - I began chatting with more people in the game, making a lot of friends. Then Divi stopped playing. And I continued because of all the other friends I had made - there were a lot of changes, things were harder, but at the same time, it was fun because it was challenging. Things came around like the Correllian Corvette, and the uhh, I don't remember what they were - the Dark Sun, - the dungeon where you get the Jetpack. I was in the guild that created the first Jetpack, but I didn't go on the mission. Suddenly though, the patches and everything just caused everything to go downhill. I stopped enjoying the game again, though I did enjoy spending time talking to people in the game, which is pretty much all I did. SWG became nothing more than an over-glorified chat program. So I stopped playing. The combat upgrade threw me for a loop, I wasn't sure what to think of it - but I wasn't a fan, and never re-subscribed for it. Then a bunch of life got in the way - and a friend of mine had still subscribed so I tried it out on his account. I must say, I was glad I didn't re-subscribe. I was not impressed with it at all, and found it to be extremely slow. Now though, I do find myself wanting to at least try out the NGE, and give it a shot. I realize that it can't be amazingly great, but I really hope they didn't kill the game that I knew and loved that much.

    -- digi

  • haxxjoohaxxjoo Member Posts: 924



    Originally posted by anarchyart

    Do any of you see the irony in the NGE?
    All of you must admit that the SWG community has to be the most dissatisfied, outcrying, petition making group of ne'ercontents in the history of gaming, if not the world. Whether their cries of gaming injustice and marketing despotism are true or false, you must agree with my point.
    Complaints of bugs, imbalances, exploits and the game not having that "Star Warsy" feel are commonplace and permeate the official forums, and have since soon after launch.
    So SOE in an attempt to perform emergency bypass surgery on the evidently ailing game, now draw more ire and discontent from the already boisterous and dissatisfied community than ever before. Many look forward to the changes, but most disagree with the way in which the announcement was made and how the changes will be implemented: right after releasing and expansion and promising all kinds of improvements to existing classes which will now be wiped off the board.
    I too disagree with implementing such wide sweeping changes so soon after releasing and expansion, but I wasn't one of the complainers. For those of you who were, be careful what you wish for, you just might get it and more!
    Oh the irony of it all.image



    You are an idiot and if I have to name exactly what is flawed with this retards argument I will do so.

    The community wasn't consulted.  These are none of the ideas of the community and frankly it is insulted to say this is anyones fault but the idiots like you who put up with horrible ethics of SOE.

  • MarshaSiouxMarshaSioux Member Posts: 27


    Originally posted by steev
    Now though, I do find myself wanting to at least try out the NGE, and give it a shot. I realize that it can't be amazingly great, but I really hope they didn't kill the game that I knew and loved that much.-- digi

    They did kill it :( Now all that is left of Digi and Divi are the screenshots and memories... oh yeah and worthless avatars....

    I'm the girl the ESRB warned you about...

  • steevsteev Member Posts: 4

    They aren't completely worthless - not to me anyways - though I still am undecided about playing the game, I put a lot of love, time, money, and thought into my gaming with SWG, for that, I am a little bit bitter about how much they have changed the game. But to me, everything SWG will hold a special place in my heart. For without the game, I would not have found the love of my life, and for that, I DO thank SOE/LA, but for detroying the game that I knew and loved, I will never forgive them.

  • haxxjoohaxxjoo Member Posts: 924



    Originally posted by nthnaoun



    Originally posted by haxxjoo

    Always the same argument.  It is the communities fault.  That is like saying if you disagree with the Iraq war and the Bush administration you are supporting terrorists and killing our troops.
    Go take a flying leap of a bridge. 
    Idiots blame the forums for why the game is how it is.  Smart people can look and see the number 1 forum request was a pre-cu server without jedi.  How you go from that to jedi everywhere and a totally blown out combat system is beyond my comprehension.
    Furthermore, the dev's appointed correspondents.  They choose to not involve those people in the process.  If they actually did as they stated they would and didn't lie and code secret projects they wouldn't be in this predicament.  First, because the correspondants would have been onboard and second because we all would have had a chance early on before the point of no return where SOE already made a decision to launch the NGE to influence it and at least at the minimumal amount get alot of the annoying bugs out of the game.  As it sits now the game is like a day 1 launch and 1 year of changes to get stability.


    You need to remember; most the people that play this game don't post on the forums. Any decisions made becaues of what people say on the forums is just idiotic and unwise. You all don't speak for the non-vocal player base like you think. I'm not defending SOe's lack of customer service, because I think it stinks. I do however have an open mind and will try anything that looks good. This new SWG looked good on paper so I tried it out after resubscribing. I like the changes and even if it's only good content for 30 levels it will still be better than the old system of leveling which consisted of killing Bols and Pickets over and over and over again.


    The correspondants are appointed to represent the PROFESSION they play and not just the forum board and the people that post on it.  I think its irresponsible of them to flat out skip these players feedback because they know there professions and thus the games system better then any developer could.  If you asked most developers how to properly build a suit of armor they couldn't tell you.

    1 of them may know and as you can see the ones who coded for crafters wasn't around much of the NGE.

    So you are fine going to Mustafaar and grinding the same mission 1000000 times? Also just killing pickets and bols was NOT the only way to level.  Frankly it is the stupidiest thing one player could do.  If u did that then you KNOW it takes 1-4 hour play in a max group to master Pistols, rifles, carbine, xp and level up.  At least that was my experience when I rejoined post CU.

    If you want an example of a fix to STOP grinding, then just make completing the village mission = to 1 branch completed.  BAM! No more grinding.  That would have been to easy...  SOE and easy don't exactly go hand in hand.  They always have to do the BOLD thing.  Its the sign of desperation and stupidity.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by haxxjoo

    You are an idiot and if I have to name exactly what is flawed with this retards argument I will do so.
    The community wasn't consulted.  These are none of the ideas of the community and frankly it is insulted to say this is anyones fault but the idiots like you who put up with horrible ethics of SOE.




    /necro ftw

    LOL haxx you must admit I was right, although such a smartass about it. The community wasn't really consulted but it is still ironic that so many complained about the game pre-NGE and then realized you don't know what you got till it's gone.

    It's kind of like this: some guy is driving his Jaguar but it has lots of problems so he complains. So they take away his Jaguar and give him a Vespa.

    I will have no problem playing any future SOE or LA games: I will give any game an honest go but I won't ever defend them again.

    Oh and bad writing to use idiot two times in the same post as an insult. Would have been better to use Idiot, retard then dumbass.image

    image
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