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I feel like I'm part of a small group..

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  • sxvssxvs Member Posts: 109

    same as with others, i thought the story/atmosphere was great but something about the combat turned me off... the presentation of the combat is deceiving as you eventually just slide into a simple button rotation over and over and things are generally the same just with a different name across the board, don't know the combat/presentation of the combat system didn't interest me after getting my hands on it.

    i just couldn't get into the combat, really turned me off.

     

     

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by TribeofOne
    Originally posted by Ortwig
    Originally posted by TribeofOne
    i think the skill wheel is a good idea but i hated having to grind AP to spend buying skills I don't want and will never use just to get to that one skill i do want. Would've been better if they did away with prereq's. Also i HATED the chat system. from chat outages to having to hack game files to have decent font size or chat channel text coloring. I also found a lot of the community to be just downright mean and rude.

    Chat works fine and people are nice (well except maybe the leets in Agartha).  Plenty of friendly cabals and normal people in General Chat.  /ignore the jerks -- they are in every game available, but there are fewer of them in TSW.

    An ability you think might not be useful in one build can end up being very useful in another build/combo.  It's just the pool of abilities you own, so nothing is really "wasted"

    those are your opinions and they do not match mine. My experience differs from yours but that doesnt invalidate either. in the future you might want to try to give your opinions in a way where they dont come off as trying to sound like absoute facts, because they arent.

    Apologies for not putting the "in my opinion..." in front of the sentence, but I've responded to so many people who have stated their negative opinions about the game as absolute facts that I sometimes slip into doing the same -- it's pretty common on these forums, actually.  In my case, you can always assume what I am stating is my opinion.   I'll argue the egregious stuff that gets spouted here, though, especially with those stating "facts" that are really opinions.  But you weren't one of them, and sorry if your experience hasn't been the same as mine.

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by sxvs

    same as with others, i thought the story/atmosphere was great but something about the combat turned me off... the presentation of the combat is deceiving as you eventually just slide into a simple button rotation over and over and things are generally the same just with a different name across the board, don't know the combat/presentation of the combat system didn't interest me after getting my hands on it.

    i just couldn't get into the combat, really turned me off.

    If you have 7 active abilities, why are you using only 3?

  • redcappredcapp Member Posts: 722

    I played the game for the duration of the free trial.  My major gripes, to put it shortly:

     

    1)  The skill system, while cool, wasn't diverse enough.  None of the weapons really appealed to me, etc.

     

    2) The entire game is instanced.  I'm more interested in an open world.  That zone where you can just teleport everywhere was so incredibly immersion-breaking for me .

     

    3)  The size of the new york city zone.  Petty perhaps, but as I explored it I just wondered WTF.

     

     

    Not a complete review of course, but these were some of the most obvious first impressions that prevented me from deciding to subscribe.  I think it's just a niche game.

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by redcapp

    I played the game for the duration of the free trial.  My major gripes, to put it shortly:

    1)  The skill system, while cool, wasn't diverse enough.  None of the weapons really appealed to me, etc.

    2) The entire game is instanced.  I'm more interested in an open world.  That zone where you can just teleport everywhere was so incredibly immersion-breaking for me .

    3)  The size of the new york city zone.  Petty perhaps, but as I explored it I just wondered WTF.

    Not a complete review of course, but these were some of the most obvious first impressions that prevented me from deciding to subscribe.  I think it's just a niche game.

    I think one of the better quotes I heard recently was from a person who had played and quit 3 times in frustration, but only after forcing himself to play a complete day did he realize how much he liked it.  I do believe the game takes some time to grow on you, but once it does, it really clicks.  Not saying that will be true for everyone, but I do believe that's how TSW works, but also a  reason why it's not a blockbuster.

  • RandaynRandayn Member UncommonPosts: 904
    Originally posted by Ortwig
    Originally posted by redcapp

    I played the game for the duration of the free trial.  My major gripes, to put it shortly:

    1)  The skill system, while cool, wasn't diverse enough.  None of the weapons really appealed to me, etc.

    2) The entire game is instanced.  I'm more interested in an open world.  That zone where you can just teleport everywhere was so incredibly immersion-breaking for me .

    3)  The size of the new york city zone.  Petty perhaps, but as I explored it I just wondered WTF.

    Not a complete review of course, but these were some of the most obvious first impressions that prevented me from deciding to subscribe.  I think it's just a niche game.

    I think one of the better quotes I heard recently was from a person who had played and quit 3 times in frustration, but only after forcing himself to play a complete day did he realize how much he liked it.  I do believe the game takes some time to grow on you, but once it does, it really clicks.  Not saying that will be true for everyone, but I do believe that's how TSW works, but also a  reason why it's not a blockbuster.

    agreed whole-heartedly...I think it's mainly because the game in almost every aspect gets more intense as you move along.

    image
  • RaysheRayshe Member UncommonPosts: 1,279
    Originally posted by Randayn
    Originally posted by Ortwig
    Originally posted by redcapp

    I played the game for the duration of the free trial.  My major gripes, to put it shortly:

    1)  The skill system, while cool, wasn't diverse enough.  None of the weapons really appealed to me, etc.

    2) The entire game is instanced.  I'm more interested in an open world.  That zone where you can just teleport everywhere was so incredibly immersion-breaking for me .

    3)  The size of the new york city zone.  Petty perhaps, but as I explored it I just wondered WTF.

    Not a complete review of course, but these were some of the most obvious first impressions that prevented me from deciding to subscribe.  I think it's just a niche game.

    I think one of the better quotes I heard recently was from a person who had played and quit 3 times in frustration, but only after forcing himself to play a complete day did he realize how much he liked it.  I do believe the game takes some time to grow on you, but once it does, it really clicks.  Not saying that will be true for everyone, but I do believe that's how TSW works, but also a  reason why it's not a blockbuster.

    agreed whole-heartedly...I think it's mainly because the game in almost every aspect gets more intense as you move along.

    I've heard the open world arguement alot and i can say without a doubt that makeing this game open world would ruin it. People think that open world is a great thing because of games like Ever Quest and WoW having it. Here is the thing WoW's planet is roughly the size of the moon.  The location on TSW is EARTH. So in order to make a open world you would need to

     

    A) Code and Design the entire earth.

    B) have a MASSIVE install file probubly close to 100 - 200 gigs (this is a estimate if somone wants to figure out the real numbers please do)

    C) Create a lack of content between those areas because as the story goes, Stuff isnt happening everywhere. Its specific locations that are being hit, so a open world would be alot of Suburbs and country with nothing happening and afew cities with things going on.

     

    Asking for this game to be a open world would Ruin it. i think the idea of TSW being open world is like looking at the world as a bright and shiny place with no problems.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Rayshe
    Originally posted by Randayn
    Originally posted by Ortwig
    Originally posted by redcapp

    I played the game for the duration of the free trial.  My major gripes, to put it shortly:

    1)  The skill system, while cool, wasn't diverse enough.  None of the weapons really appealed to me, etc.

    2) The entire game is instanced.  I'm more interested in an open world.  That zone where you can just teleport everywhere was so incredibly immersion-breaking for me .

    3)  The size of the new york city zone.  Petty perhaps, but as I explored it I just wondered WTF.

    Not a complete review of course, but these were some of the most obvious first impressions that prevented me from deciding to subscribe.  I think it's just a niche game.

    I think one of the better quotes I heard recently was from a person who had played and quit 3 times in frustration, but only after forcing himself to play a complete day did he realize how much he liked it.  I do believe the game takes some time to grow on you, but once it does, it really clicks.  Not saying that will be true for everyone, but I do believe that's how TSW works, but also a  reason why it's not a blockbuster.

    agreed whole-heartedly...I think it's mainly because the game in almost every aspect gets more intense as you move along.

    I've heard the open world arguement alot and i can say without a doubt that makeing this game open world would ruin it. People think that open world is a great thing because of games like Ever Quest and WoW having it. Here is the thing WoW's planet is roughly the size of the moon.  The location on TSW is EARTH. So in order to make a open world you would need to

     

    A) Code and Design the entire earth.

    B) have a MASSIVE install file probubly close to 100 - 200 gigs (this is a estimate if somone wants to figure out the real numbers please do)

    C) Create a lack of content between those areas because as the story goes, Stuff isnt happening everywhere. Its specific locations that are being hit, so a open world would be alot of Suburbs and country with nothing happening and afew cities with things going on.

     

    Asking for this game to be a open world would Ruin it. i think the idea of TSW being open world is like looking at the world as a bright and shiny place with no problems.

    Just a quick note here, WoW's world was only around 60 sq miles if I remember correctly, not even really a fraction of the size of the moon. An open world earth is a crazy pipe dream at this date and time though :D

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • GhavriggGhavrigg Member RarePosts: 1,308

    I am not a big fan of the character animations, the character customization isn't the greatest,  the skill system is pretty meh (personally, I think too many options, and many of them aren't very appealing), the PvP is awful.

    However the story and atmosphere are phenomenal, and the quests are generally pretty unique, interesting, and generally seem much more thought out than other games. The dungeons also seem very well done, although I only played Polaris and Inferno. The first time fighting through Polaris was an awesome experience, especially the final boss with that Cthulu looking enemy. Inferno felt a bit more underwhelming, but it did ramp up in difficulty a bit and made a lot more use of the dodge mechanic, and was still a positive experience. I also enjoyed the little to no trash mobs, so it was mainly boss encounters.

    The combat is... ok. However it suffers from terrible animations, as well as the skill system. Both of which I said I'm not a fan of.

    I don't know... the game is just mediocre, but can still be pretty fun. It just doesn't have any long-lasting appeal, at least to me.

     

  • dimasokdimasok Member UncommonPosts: 183

    The thing that irks me the most is why the hell AoC has better animations than TSW even though they are both made by the same company, the former came out much earlier than the latter and some of the technology from the latter was adopted by the former!

    I mean Funcom knows its a huge thorn in their asses and people have been constantly complaining about it and yet they refuse to address the one major gripe that can draw people back in. I simply cant play TSW despite its awesome atmosphere and stories after playing Tera where each encounter connects and feels visceral.

  • fallenlordsfallenlords Member UncommonPosts: 683
    Originally posted by dimasok

    The thing that irks me the most is why the hell AoC has better animations than TSW even though they are both made by the same company, the former came out much earlier than the latter and some of the technology from the latter was adopted by the former!

    AOC is a different standard of game.   Fair enough it had it's initial problems and a terrible launch, but they did do most of the core things right.    TSW just looks rushed, unpolished and unfinished.   In other words more care went into AOC than it did into TSW. 

  • XthosXthos Member UncommonPosts: 2,740

    I liked TSW, thought it was something new/fresh, and I thought the quests were rather well done.  I liked the stories and such, and this is from someone that would prefer to not even quest, but grind in a MMO, if it were roughly equal for XP.

     

    They just suffered the same fate as most themeparks, once you do all the content, not much to do.  I havent played in a while, so I know they have more content now, been thinking of booting it back up to see the new stuff.

     

  • Crunchy222Crunchy222 Member CommonPosts: 386

    Its a good game for a themepark, i typically dont even bother trying themepaks anymore.

    I know the combat is harped on.  I like the combat.  I found it to be mobile, and different.  The last part is key imo.  I didnt feel like it was a tab target game where im spamming skills...eventhough you are.  It put a different approach to all the usual with combat, gave me the freedome to mix and match as i saw fit.  After a few hours i found a few weapons i liked and started to work on the skills.

    In the end for me, ill never be able to stick with a themepark endgame, no matter how decent it is. 

    Animations, well...when you really need to find something to pick on...animations are always the easy choice.  Its a very opinionated thing.  For me the game would look retarded with flashy animations.

     

    Theres a lot of in game locations, NPC's, storylines...that are just so fantastically done and memorable, i think if they had gone with quest hubs rather than the soft quest hubs i would have wanted to read the text.

    Yeah some of the missions required a lot of though and somewhat thinking outside the box, which is a mix of awesome when you figure it out and dissapointment when you gotta google the answer.

     

    This game doesnt get the attention for one simple reason.  It doesnt appeal in any way to the ADD crowd who need flashy animations, easy solutions, and solid instance battlegrounds with clear OP builds and rotating OP classes.

    This game launched in the shadow of another game that appealed directly to that crowd, and that game won.  You want a smashing success (even if its temporary) you need to appeal to this crowd directly.  B2P at launch means theres no obvious herd leaving either...which was smart.

     

    They really did do something different and once again it proves to the game studios that you have to do the same thing and focus on the ADD crowd who needs stuff fast and easy.  Hell TSW even had a good launch, i was there, a few bugged missions (most bugged missions people just couldnt figure out which was great btw) a few graphical glitches...but nothing serious...even with that going for it...you cant keep or interest that segment of the gaming community that makes every game dull easy and shallow.

  • fallenlordsfallenlords Member UncommonPosts: 683
    Originally posted by Crunchy222
    you cant keep or interest that segment of the gaming community that makes every game dull easy and shallow.
    In my opinion the vast majority of people playing games just want to be entertained.   That don't view it as a second career and if a game doesn't grab them straight away in some way shape or form.  They will probably move on to another form of entertainment (which these days is plentiful).  Ortwig said somebody 'forced' themselves to play a full day on TSW and realised how much they liked it.   Most people won't do that, I wouldn't be prepared to do that - if a lot of people did that it I think the suicide rates would rise.

     

    TSW forgot a fundamental factor that a lot of games get wrong.  They get so far up themselves about creating something new they forget the reasons they are there in the first place, which is entertainment. You make an entertaining game then people will look past a lot of the other issues.   TSW is rather dull and while it may get better later on, it does look like a large bulk of people played it because they bought it.  Not for the fun factor or the wow factor.   When you hear that people enjoy the atmosphere, the puzzles, the locations - it doesn't come across as a funfest of delight.
  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by Crunchy222

    They really did do something different and once again it proves to the game studios that you have to do the same thing and focus on the ADD crowd who needs stuff fast and easy.  Hell TSW even had a good launch, i was there, a few bugged missions (most bugged missions people just couldnt figure out which was great btw) a few graphical glitches...but nothing serious...even with that going for it...you cant keep or interest that segment of the gaming community that makes every game dull easy and shallow.

    Agreed on most of your points; I do wish TSW had been able to launch in October rather than July; so much a better fit for the theme of the game and less close to the giant media releases (GW2, MoP).  They also used a Facebook advertising campaign rather than more traditional marketing, and I think it hurt -- the game simply got lost in the noise.  July is also a time when no one is really paying attention to new releases -- people are out on vacation at that time of the year.

    TSW definitely also asks you to pay more attentkion and think more than most MMOs, and the market for that is definitely smaller.  Again, I think once a person plays for an extended period, they begin to understand the genius of the game, but you're right; many people don't have the attention span or patience.  

    I do believe though that TSW has a 2nd wind now with b2p, and many new players coming in are coming away impressed.  It's a very, very solid game.

  • ZarriyaZarriya Member UncommonPosts: 446
    I loved playing TSW.  I played the beta then at release for a couple of months.  I loved the story line, I loved the challenge, the class customization and I loved the graphics. Most of your time is spent leveling, doing endgame dungeons or PVP zones.  I would have liked to see more content by way of things that take you away from leveling/endgame like minigames or sandboxy elements. 
  • povilezazpovilezaz Member UncommonPosts: 25

    TSW is just not for me . When I tried it I felt like I was playing single player game everyone just doing quests on solo mode ... I don't like that skills can be changed very easy so there is no need to think before building toon , combat  animations weak . PvP was terrible .... was getting instantly killed by xxx templars . The only thing I liked was story and quests as long as I played but im more of a pvp player so I made decision to quit it .

     

    P.S. item shop is just insulting . I can find cheaper clothes in RL than in there .

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by povilezaz

    TSW is just not for me . When I tried it I felt like I was playing single player game everyone just doing quests on solo mode ... I don't like that skills can be changed very easy so there is no need to think before building toon , combat  animations weak . PvP was terrible .... was getting instantly killed by xxx templars . The only thing I liked was story and quests as long as I played but im more of a pvp player so I made decision to quit it .

    You can find groups if you want -- best way is to find a cabal (guild), especially one focused on PvP if that's what you are interested in. You should check out the forums;  the community is pretty welcoming there, and will help get you up to speed to be competitive.  Yeah, PvP takes a bit of work before you are at full strength (and you will get killed lots), but once you are familiar with the strengths and weaknesses, it can be much more fun.  And you'll get lots more grouping if you are in a cabal.

    By the way, one of the best places to meetup in game is to chat in General in Kingsmouth.  Lots of newbies and vets there, and many groups end up forming there.  It's quieter in the later zones, but don't be afraid to speak up -- lots of other people like to team on the missions as well.

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by Zarriya
    I loved playing TSW.  I played the beta then at release for a couple of months.  I loved the story line, I loved the challenge, the class customization and I loved the graphics. Most of your time is spent leveling, doing endgame dungeons or PVP zones.  I would have liked to see more content by way of things that take you away from leveling/endgame like minigames or sandboxy elements. 

    Yeah, I think everyone would like a bit more sandbox in the game.  Lots of folks would like to see additions for crafting and player housing, more player driven economy and content stuff.  The devs have stated housing is something they want to work on, and based on the previous issues they've done a pretty great job of producing something for everyone -- missions, PvP, RP and endgame raiding.  We'll see how things shake out in coming months -- did you see the game director's letter?

  • LugorsLugors Member UncommonPosts: 184

    The game dared to be different, and payed the price.  I for one am enjoying the heck out of it, but it took a couple of tries to really get into it. 

    This is one flawed but interesting title.  PvP is horrendous, QoL features such as a group finder are clunky, inventory mangement was coded very very poorly, and load times take awhile.  FunCom also has a bad sense of timing, releasing in the same window as Guild Wars.   Thier choice of publisher, EA hurt them badly because they did not promote the game, and it competed directly with EA's flagship, SWTOR. 

    On the bright side, the game's setting is not like anything on the market (that's a good thing).  The ability wheel concept is complex and different, if not exactly balanced.  The game does not hold your hand at all, which makes the barrier to entry even tougher.  Investagtion quests streach your problem solving skills and a great touch. 

    At B2P, this game is worth a look.   Just go in with the idea that the game tried to be different, and won some and lost some.

  • aionixaionix Member UncommonPosts: 288
    Personally I'm just not into the setting.  I've always been a high fantasy fan so this just wasn't my cup of tea.
  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by aionix
    Personally I'm just not into the setting.  I've always been a high fantasy fan so this just wasn't my cup of tea.

    Yeah, I'd definitely say this game is specifically targeted at folks who want a break from fantasy -- e.g., me  :)

  • yllisyllis Member UncommonPosts: 72

    The players kill it for me.

    There seems to be 3 camps of players.

     

    1. The ' send a tell with your skills, your gear, your stats and we will consider you for a place in our group ' people. If you do not fit the specific mathematically proven mold, you need not apply.

     

    2. Tight knit group of players who have been friends for 3+ years and don't really venture out into the general player base. 

     

    3. The ' I don't even really try ' players. You know the people, who run in and face roll everything and ignore teamwork and rarely look at the chat bar.

     

    This isn't exclusive to TSW, but for some reason it seems more accentuated in TSW then other games.

  • LuciferIAmLuciferIAm Member UncommonPosts: 93
    Found the combat soooo broing, its easily the biggest reason for many, imo.
  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by LuciferIAm
    Found the combat soooo broing, its easily the biggest reason for many, imo.

    Why don't you provide a little more detail that just "comat sucks"?  Here's a poll where you can be a bit more exact:

    http://www.mmorpg.com/gamelist.cfm/game/404/view/forums/thread/377721/page/1

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