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An RP (roleplay) server? Your thoughts

2

Comments

  • WolvanWolvan Member Posts: 49

    Yes, but it needs to be enforced by both the developers/moderators for the server AND the players on the server.

     

    After playing on Percival in DAOC, we both self regulated and reported bad names and blatent bad non-rp / out of character talk.  We didn't enforce full blown RP, but did penalize blatent disregard of it.

     

    No other game I've played since really has enforced the rules like DAOC did on the RP servers.  Part of it might be that many of the newer games had much higher population then we did in DAOC.

     

    *edit*  Just went and read page 2 and saw MJ's comments.

     

    YES, except the pregenerated name.  I've used the name Wolvan (or Wolv*n with EIOU ann, etc etc) SINCE DAOC.  Wolvan Ebonmyst (and my hunter Wolven Spikefeather) is a name with HISTORY.  I've been recognized in a half dozen different games from people from all 3 factions from the Percival server.  But I would gladly toss some extra dollars in every month for the enforced, event filled RP server.

     

     

    image

  • AntiquatedAntiquated Member RarePosts: 1,415
    Originally posted by Wolvan

    No other game I've played since really has enforced the rules like DAOC did on the RP servers. 

    Costs too much money.

    CE staffs have only gotten smaller (relative ratio to players) in the years since '01. The days when companies were commited even to the extent of naming policies, gone.

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by Antiquated
    Originally posted by Wolvan

    No other game I've played since really has enforced the rules like DAOC did on the RP servers. 

    Costs too much money.

    CE staffs have only gotten smaller (relative ratio to players) in the years since '01. The days when companies were commited even to the extent of naming policies, gone.

    ^ LOL and truth too sadly.

    All I will say now is that this subject will be brought up to our backers if we fund. My opinion on RP servers is well-known so I would love to see them in CU. What it will depend on is whether the backers want to support one. Antiquated is right about what has happened in the industry. However, I think we can do it if our backers want us to and are willing to pay a little more for access (since I've said publicly we will be coming in less than $15), I'd be willing to try it.

     

     

    Mark Jacobs
    CEO, City State Entertainment

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by MarkJacobs
    Originally posted by Antiquated
    Originally posted by Wolvan

    No other game I've played since really has enforced the rules like DAOC did on the RP servers. 

    Costs too much money.

    CE staffs have only gotten smaller (relative ratio to players) in the years since '01. The days when companies were commited even to the extent of naming policies, gone.

    ^ LOL and truth too sadly.

    All I will say now is that this subject will be brought up to our backers if we fund. My opinion on RP servers is well-known so I would love to see them in CU. What it will depend on is whether the backers want to support one. Antiquated is right about what has happened in the industry. However, I think we can do it if our backers want us to and are willing to pay a little more for access (since I've said publicly we will be coming in less than $15), I'd be willing to try it.

     

     

    Hey Marc, thanks for chiming in and being straight up with us about it. I certainly wouldn't want development costs diverted toward enforcing RP servers, but if extra dollars are available, it would be great to see.

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    image

  • MarkJacobsMarkJacobs CEO City State EntertainmentMember RarePosts: 649
    Originally posted by Roxtarr
    Originally posted by MarkJacobs
    Originally posted by Antiquated
    Originally posted by Wolvan

    No other game I've played since really has enforced the rules like DAOC did on the RP servers. 

    Costs too much money.

    CE staffs have only gotten smaller (relative ratio to players) in the years since '01. The days when companies were commited even to the extent of naming policies, gone.

    ^ LOL and truth too sadly.

    All I will say now is that this subject will be brought up to our backers if we fund. My opinion on RP servers is well-known so I would love to see them in CU. What it will depend on is whether the backers want to support one. Antiquated is right about what has happened in the industry. However, I think we can do it if our backers want us to and are willing to pay a little more for access (since I've said publicly we will be coming in less than $15), I'd be willing to try it.

     

     

    Hey Marc, thanks for chiming in and being straight up with us about it. I certainly wouldn't want development costs diverted toward enforcing RP servers, but if extra dollars are available, it would be great to see.

    You're welcome. That's one of the nice things about KS. We might have an awful lot of opinions floating around but backers won't be able to say that they didn't have a chance to offer them to us. :)

    Mark Jacobs
    CEO, City State Entertainment

  • BenezettaBenezetta Member UncommonPosts: 94
    I would pay double the monthly fee for a roleplay server that actually enforced their rules concerning names.  I'd pay even more if they had policies concerning roleplay-griefing and enforced those too.
  • redcappredcapp Member Posts: 722
    Yes there should be.  I'm beyond wanting to deal with annoying children when I finally get a chance to relax and spend some time gaming.
  • redcappredcapp Member Posts: 722
    Originally posted by MarkJacobs
    Originally posted by Antiquated
    Originally posted by Wolvan

    No other game I've played since really has enforced the rules like DAOC did on the RP servers. 

    Costs too much money.

    CE staffs have only gotten smaller (relative ratio to players) in the years since '01. The days when companies were commited even to the extent of naming policies, gone.

    ^ LOL and truth too sadly.

    All I will say now is that this subject will be brought up to our backers if we fund. My opinion on RP servers is well-known so I would love to see them in CU. What it will depend on is whether the backers want to support one. Antiquated is right about what has happened in the industry. However, I think we can do it if our backers want us to and are willing to pay a little more for access (since I've said publicly we will be coming in less than $15), I'd be willing to try it.

     

     

     

    You know, I wouldn't be against a premium to play on an RP server.  Would definitely keep the people who don't genuinely want to play there away.  This coming from someone who is very conservative with money for virtual features etc.

  • drakon3drakon3 Member Posts: 114
    Originally posted by redcapp
    Yes there should be.  I'm beyond wanting to deal with annoying children when I finally get a chance to relax and spend some time gaming.

    Amen.  More than worth $5 extra a month to me.

  • DaizeddDaizedd Member Posts: 142
    Originally posted by MarkJacobs

    As you might imagine, I love the idea of RP servers but I also do not like how RP servers are pretty bad on the MMORPGs I've played over the last ten years.  One idea I've toyed with over the years is to have a strict RP server that has an extra price tag associated with it. FYI, we have not discussed this idea at CSE so before anybody jumps to conclusions, there are no plans for this right now. In exchange for a higher fee the players would get stuff like:

    1) In-game GMs running events, enforcing rules.

    2) Very strict naming policy (possibly even only allow generated names).

    3) Strict guildelines for chat systems.

    Lots more but I need to get back to work.

    It wouldn't be an "Everquest Legends" setup nor that price tag but enough to cover the staffing required to deal with the issues as they occur (and by that I mean real time not file a protest, wait a week). This RP server wouldn't involve lots of new coding, areas, etc. but really just extra staff and some really good tools.

    Anyway, just a thought.

    Holy fuck! Count me in!

    image
  • AdeptusArbitratorAdeptusArbitrator Member Posts: 35
    Originally posted by MarkJacobs

    As you might imagine, I love the idea of RP servers but I also do not like how RP servers are pretty bad on the MMORPGs I've played over the last ten years.  One idea I've toyed with over the years is to have a strict RP server that has an extra price tag associated with it. FYI, we have not discussed this idea at CSE so before anybody jumps to conclusions, there are no plans for this right now. In exchange for a higher fee the players would get stuff like:

    1) In-game GMs running events, enforcing rules.

    2) Very strict naming policy (possibly even only allow generated names).

    3) Strict guildelines for chat systems.

    Lots more but I need to get back to work.

    It wouldn't be an "Everquest Legends" setup nor that price tag but enough to cover the staffing required to deal with the issues as they occur (and by that I mean real time not file a protest, wait a week). This RP server wouldn't involve lots of new coding, areas, etc. but really just extra staff and some really good tools.

    Anyway, just a thought.

    Take all of my money.

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  • SaevelSaevel Member UncommonPosts: 102
    Originally posted by MarkJacobs

    As you might imagine, I love the idea of RP servers but I also do not like how RP servers are pretty bad on the MMORPGs I've played over the last ten years.  One idea I've toyed with over the years is to have a strict RP server that has an extra price tag associated with it. FYI, we have not discussed this idea at CSE so before anybody jumps to conclusions, there are no plans for this right now. In exchange for a higher fee the players would get stuff like:

    1) In-game GMs running events, enforcing rules.

    2) Very strict naming policy (possibly even only allow generated names).

    3) Strict guildelines for chat systems.

    Lots more but I need to get back to work.

    It wouldn't be an "Everquest Legends" setup nor that price tag but enough to cover the staffing required to deal with the issues as they occur (and by that I mean real time not file a protest, wait a week). This RP server wouldn't involve lots of new coding, areas, etc. but really just extra staff and some really good tools.

    Anyway, just a thought.

    I'd definitely pay an extra dollar or five / month for this.

     

    I think it's a good way to ensure people are serious about it too, and don't roll characters on RP servers just to troll around (no Midgard-pun intended).

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Plastic-Metal
    Originally posted by waynejr2
    Originally posted by Plastic-Metal

    My BEST memories of DAoC occurred on the roleplay servers.  Every game developer since Mythic Entertainment has been very crappy when it comes to enforcing an RP server policy.

     

    Hell, I remember leading raids all the time (including relic raids) while never breaking character.  Ahh.. the good ol' days.

     See, there is the problem, you want an RP server then you demand companies start expending extra resources for it. 

    Do you even understand the point of a roleplay server?  Or did you not understand my post?  RP servers allow deeper immersion within an IP's lore.  Furthermore, I never stated I was in favor of an RP server for CU - I'd rather CSE use those resources and develop an amazing game instead of catering to an even already smaller niche crowd.  However, if it were presented I would certainly play there.

    Relax, young skywalker.

     I have been on RP servers in most game.  Son, I know what they are.  Again, PEOPLE MAKING DEMANDS ARE THE ISSUE I AM ADDRESSING.  How much  extra would you pay per month so support extra resources going for it.  OR ARE YOU LOOKING FOR A HANDOUT HERE?  It's about resources being used.

    Now, good role players can support themselves in the actiivies that are role playing.  you don't NEED extra tools for that.

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  • sweetdigssweetdigs Member Posts: 196

    Thoughts on an RP server that is $10 more per month than a regular server, but is actively moderated to ensure you don't have l33t speak and other such stuff going on?

    I would pay it.  I'm not much of an RP'er myself - I consider playing my character to be RP enough.  But I do like the immersion of being in that character and not being suddenly intruded upon by two characters in the tavern yelling at each other about real life political events.  I get enough of that in real life.  =)

  • beibhinnbeibhinn Member UncommonPosts: 26
    If there's any "genre" that pulls in rp'rs, it's this. A  RP server would give those people a home!

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  • Dimsum1337Dimsum1337 Member UncommonPosts: 60
    When I was younger I must say I gravitated towards the PVP server where you could "pwn some noobs" or "log main to get sweet revenge" and this was fine in WoW. Now I am a bit older and I simply dont have time to ress/spawn thru pks so I tend to gravitate towards PVE/RP servers. I have no idea how large the RP crowd is, but i stongly believe that any game that is a RPG should have atleast one server where the oldskool RP rules apply (PBEM/MUDs/DnD). I havent fully experienced this on myself personally... but I suspect that at the end of the day in may be my mmorpg salvation. 8
  • lugallugal Member UncommonPosts: 671
    Imo, rp servers are a waste. Yeah they potentially create a home for people who want to do it, but rp servers are a magnet for the worst kinds of people as well. I know I'm not the only one who see's them as a place for pervs to cyber.
    I have also never seen rp rule's enforced by a developer, outside of mud's.
    Spreading people out across servers is not a good idea for a pvp biased game. They need to focus having all players on one server and provide some tools for thise who wish to rp.

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    Which means his opinion is skewed
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  • Dimsum1337Dimsum1337 Member UncommonPosts: 60
    Originally posted by lugal
    Imo, rp servers are a waste. Yeah they potentially create a home for people who want to do it, but rp servers are a magnet for the worst kinds of people as well. I know I'm not the only one who see's them as a place for pervs to cyber.
    I have also never seen rp rule's enforced by a developer, outside of mud's.
    Spreading people out across servers is not a good idea for a pvp biased game. They need to focus having all players on one server and provide some tools for thise who wish to rp.

    I havent heard the term "cyber" used for a very very long time, going on 20 years atleast. They still do that? Honestly I wouldnt know since I almost never play on RP servers (too scared to be caught in a state of intoxication). On the other hand I do kinda agree with you up to a point that in a game thats not specifically predisposed to PVE/roleplaying (i.e. kinda shallow lore and emphasis on PVP) shouldnt really have RP servers. On the other hand I have never seen any statistics on how many people actually play on RP servers or adhere to those rules. It would be interesting to get some sort of expose or maybe interviews on this site from people who do as to how they do it. 

  • SpeelySpeely Member CommonPosts: 861
    @Dimsum1337

    There is nothing to imply that this game will be shallow on lore. At all.

    Also, since they want to promote interdependency and socialization in and out of pvp, it's actually the perfect game for a rp server. A game where the majority of the gameplay is provided by other players makes MORE RP sense than a game where most of the content is created by the environment, especially in the age of instancing, phasing, hand-held quests that play like a sp game, etc.
  • Dimsum1337Dimsum1337 Member UncommonPosts: 60
    I dont know much about the lore for this game tbh. But from what I understand the world has been fleshed out in the tabletop rpg that was Kickstarted earlier so the world should be quite good (table-top rpg worlds I imagine are much more in depth than for example the GW2 world, whatever its called). I do honestly believe that RP servers should not only be kept, but should be promoted somehow. 
  • KyleranKyleran Member LegendaryPosts: 44,070
    I would definitely kick in an extra 5 a month for a server like what Mark described

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  • TumblebutzTumblebutz Member UncommonPosts: 322
    Originally posted by lugal
    I know I'm not the only one who see's them as a place for pervs to cyber.
     

    Actually, I'm pretty sure you are the only one who sees them like that.  I was actually pretty shocked when I read this post.

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  • ArbroathArbroath Member UncommonPosts: 176

    Id be happy with a way to rid ourselves of the L337 names accross all servers. I hate them. Yesterday in a beta I saw PnisNvy and thought, what a tool. I've seen names like these in our guilds application section and asked the officer in charge of it to not even consider them. If you can't come up with a name that at least tries to match the lore of the world, why even play a fantasy game?

    /endrant 

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  • icedernicedern Member UncommonPosts: 12
    Id definitely be willing to pay extra for services special to a specific server and to enforce stupid names.
  • SensaiSensai Member UncommonPosts: 222
    Originally posted by MarkJacobs

    As you might imagine, I love the idea of RP servers but I also do not like how RP servers are pretty bad on the MMORPGs I've played over the last ten years.  One idea I've toyed with over the years is to have a strict RP server that has an extra price tag associated with it. FYI, we have not discussed this idea at CSE so before anybody jumps to conclusions, there are no plans for this right now. In exchange for a higher fee the players would get stuff like:

    1) In-game GMs running events, enforcing rules.

    2) Very strict naming policy (possibly even only allow generated names).

    3) Strict guildelines for chat systems.

    Lots more but I need to get back to work.

    It wouldn't be an "Everquest Legends" setup nor that price tag but enough to cover the staffing required to deal with the issues as they occur (and by that I mean real time not file a protest, wait a week). This RP server wouldn't involve lots of new coding, areas, etc. but really just extra staff and some really good tools.

    Anyway, just a thought.

    Mark,

     

    I too would be in favor of this and willing to pay extra for a better environment.  While it is still early in the process, I think this could be doable.  The cost of active CS staff is indeed a concern, but I think there is a workable model out there that utilizes player moderation as part of the puzzle.  Clearly it would be a bad idea to give players the ability to ban others for naming violations or demanding an all or nothing RP policy, but I think there is an inbetween solution where certain players could fasttrack valid issues to CSRs.  Would be worth at least asking in a few polls during alpha/beta testing.

    image

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