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am i correct from my readings...

itchmonitchmon Member RarePosts: 1,999

am i correct in hearing that there is no "criminal flag" or "pk flag" system in dfuw?

 

i really wanted to play uw, and i dont mind pvp with looting, but if there are no consequences for being a douche, guess who is going to show up and play the game?  douches.

 

it might be a dealbreaker for me.  is it true?  if so are there any rumblings about either changing that rule or else having a server with a different ruleset?

 

thx for answers, as always, in advance

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, ESO

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

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Comments

  • GreymoorGreymoor Member UncommonPosts: 802

    There's not consequence for being red now.

    We have safe zones and player cities when built up are much much safer than in DF1. (No launch/telekinesis/WoF)

    Being red in DF1 only meant these players couldn't enter the starter towns now they can't hurt you there anyway.

  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by itchmon

    am i correct in hearing that there is no "criminal flag" or "pk flag" system in dfuw?

     

    i really wanted to play uw, and i dont mind pvp with looting, but if there are no consequences for being a douche, guess who is going to show up and play the game?  douches.

     

    it might be a dealbreaker for me.  is it true?  if so are there any rumblings about either changing that rule or else having a server with a different ruleset?

     

    thx for answers, as always, in advance

    "Guess who is going to show up and play the game? douches"

     

    And thusly was the light of wisdom shone in thine eyes.  And yeah dude, you are right.  Hence my sig ;p

     

    On that note, however, Darkfall doesn't claim to be kind or sweet to their players.  They offer an outlet for folks who have a lot of free time and want to bleed everyone at their liesure. For that, I applaud them.  It's just not for me.

    image
  • snapfusionsnapfusion Member Posts: 954
    I played DF for years and still log in today for UW beta, and I can without a doubt say yes, the game will be full of as you say "douches" who want nothing more than to hunt you down kill you and dry loot you, there is nothing else to this game.  Dont let anyone else tell you otherwise.
  • itchmonitchmon Member RarePosts: 1,999

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • xpiherxpiher Member UncommonPosts: 3,310
    DFO and UW are political meta games. Hard corded penalties for PvP would not work because they would be exploited to make you enemy less powerful than you. MO has this issue to some extent. It would be worse in UW. The middle ground would be safe zone and lawful zone where alignment only works in the lawful zone. But anything more and the game would break. Right now, you can get away from douche bags by hanging out in safe zones and changing locations easily through the teleport system and the summon buddy system. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    DF UW is a downgrade in everyways.

    But i believe the concequence system you seek is not completed yet. The current system is lame as fuck. You become red and nothing else happens lol. This game is so dull its funny. 

    Sandbox my ass. DFO had more sand than this and it wasnt a real sandbox neither. 

    The feeling when playing as an outlaw even if everyone was red in DFO still felt hardcore. Now, like everyone said above, you have no consequenses so what's the point of the politic? The politic sux just because of that btw because no one is building up their cities. Theyre all empty and the super douche bags elite clans still live in the safe zone and they appear red to you. 

    I'm telling you now, skip that game and wait for various other sandbox games that will come out and some of them are already in beta state like origin of malu. 

    C:\Users\FF\Desktop\spin move.gif

  • ChaosChestChaosChest Member UncommonPosts: 97
    Originally posted by itchmon

    am i correct in hearing that there is no "criminal flag" or "pk flag" system in dfuw?

     

    i really wanted to play uw, and i dont mind pvp with looting, but if there are no consequences for being a douche, guess who is going to show up and play the game?  douches.

     

    it might be a dealbreaker for me.  is it true?  if so are there any rumblings about either changing that rule or else having a server with a different ruleset?

     

    thx for answers, as always, in advance

     

    You actually have less "douches" in a system without flags at all. Becaue rep systems can and will be exploited and won't matter much. Having everyone be the same 'red" color will mean that player names and real reputation will matter instead of a stupid flag system that is flawed no matter how it is implemented.

    AV has never had a clue wtf they are doing with a reputation system. It was always flawed and needed some tweaks (since closed beta in 2008), They then out of nowhere brought in a even more awful system with retard churches at the end of df 1.0

    Now they have just scraped the whole idea all together which is another big failure on AVs part. But left in the worthless "blue" and "red" color of players.

    So now you have a guy who just ganked you 100 times walking freely into the newbie/starter/npc cities that you are bound to and you and anyone else wont be able to attack him back , instead you will have "reds" and "blues" sitting around at the banks in these places unable to attack each other at all.

    No consequences is stupid for being blue or red.

    No rewards for being blue or red is just as stupid.

    And I am ALL for ganking and looting and being a pk. It is just really stupid to have no consqeuences and/or rewards for each playstyle.

     

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    I'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    I'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    eve is the exact alignment system i would want in UW.  i'm all in favour of lawful, medium-law and lawless areas.  so long as the players who sit around in the lawful areas and prey on the newer players or lawful players are marked and punished by the NPCs and the ones who do it in "low sec" while not punished have their deeds marked and counted against them should they wander back into the lawful areas.

     

    we are actually in agreement (eve player since 2007 here)

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • HancakesHancakes Member Posts: 1,045
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    I'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    DF1 had consequences and  what does Eve have to do with DFUW not having any alignment system? image

  • WightyWighty Member UncommonPosts: 699

    I had purchased the original DF on release and could not really get into it at that time as my feeble mind couldn't get past the controls and cumbersome UI (all those "/" commands)

     

    DF:UW was announced and I was very interested and having purchased the original all I had to do was commit to the sub to play DFUW beta...

     

    I have to say from reading the forums and playing around in game the community is split... On one side you have the extreme douchebag predators that will kill you until you rage quit. However there is some really helpful people out there that will go out of their way to help you along...

     

    For the most part players understand that this game is a living breathing world and without players it is completely worthless... So even the douches understand this to some degree... They saw it happen with DF1... It got to a point where everyone knew everyone by name because it was down to only a few players that were a constant...

     

    Some people will read the "bitter vet" posts on the forums, both here and on the official site... The bitter vets are upset because of the new direction of the game, it has it similarities but other aspects are completely different... This bitterness is really just passion shouded in frustration much in the same way SWG changed to the NGE and some people flipped out...

     

    The takeaway is give it a try... settle in to a good group that meets your play style, they are out there and will help you to avoid and deal with those douches.

    What are your other Hobbies?

    Gaming is Dirt Cheap compared to this...

  • boris20boris20 Member RarePosts: 404
    cities are still easy to hop the walls, don't let anyone tell you different. and yes the game does seem to attract alot of D bags. but there is a small community of helpful people around.
  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    I'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    DF1 had consequences and  what does Eve have to do with DFUW not having any alignment system? image

    eve is being brought up ecause it's a successful PVP MMO which is what we hope UW to become one day.  so you can see why, in many DFUW discussions, eve will be brought up.  Hence, if we're discussing a crime / punishment system we bring up eve.

    no need to duncehat

     

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    I'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    DF1 had consequences and  what does Eve have to do with DFUW not having any alignment system? image

    It did not have consquences. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    I'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    I understand your point, but that's for a game that is all about territory control. I'd much rather have a more diverse game where territory control is but one aspect. And in that sense, I think such a game needs a criminal code to be used along side of warfare exceptions.

    Once upon a time....

  • HancakesHancakes Member Posts: 1,045
    Originally posted by xpiher
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    The thI'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    DF1 had consequences and  what does Eve have to do with DFUW not having any alignment system? image

    It did not have consquences. 

    Oh really! Getting tower zapped in NPC cities wasnt a consequence? image   

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    The thI'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    DF1 had consequences and  what does Eve have to do with DFUW not having any alignment system? image

    It did not have consquences. 

    Oh really! Getting tower zapped in NPC cities wasnt a consequence? image   

    Not really because

     

    1) You could be healed through it

    2) Chaos cities offered you everything a NPC city did

    3) There was no point in following alignment at all once you were in a clan with a city (every clan had a city at some point)

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • HancakesHancakes Member Posts: 1,045
    Originally posted by xpiher
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Hancakes
    Originally posted by xpiher
    Originally posted by Aragon100
    Originally posted by itchmon

    i see thanks for the advice.

     

    it's really a shame because with just a couple rules changes and i think it would basically be an ideal game for me (and probably others)

     

    it's like, o the devs understand PVP should have consequences... i agree with that (no wow arenas for me when the only penalty for losing is that you've lost)  but lets take that a step further.  all actions in a true sandbox should have consequences.  that includes "crime".  it makes the criminals more notorious because it makes their career of crime so much harder to do well, and it also makes it more rare while not making it nonexistent.

    Ultima Online got it right with statloss for PK.s.

    Without consequences being red is just another colour, it's ridicolous.

    The thI'll repeat it again: Territory control games cannot have hard PK consquences like that. Look at EvE for a good alignment system. 

    DF1 had consequences and  what does Eve have to do with DFUW not having any alignment system? image

    It did not have consquences. 

    Oh really! Getting tower zapped in NPC cities wasnt a consequence? image   

    Not really because

     

    1) You could be healed through it

    2) Chaos cities offered you everything a NPC city did

    3) There was no point in following alignment at all once you were in a clan with a city (every clan had a city at some point)

    Thus it WAS a consequence,...not everyone had access to clan cities, NPC cities were safer and rolling into a city red required a group.  To say it wasn't a consequence is completely false.

     

    If going red wasn't a deterrent why did people grind it off?  Going red was crippling at the beginnging when DF had a healthy population. 

     

     

  • BrownAleBrownAle Member Posts: 399

    OP highlights the largest misconception with games like this.  That people are going to grief you non stop.

     

    At launch there will be people camping outside of safe areas, considering most people will be in the same areas its going to be like this.  Just like in 1.0 as the game progresses, as clans fight for cities and establish themselves your going to get a very small group of people who care enough to kill noobs, and even at that none of your gear or items, aside from consumables, are going to be worth looting.  In 1.0 a new player was more likely to recieve a bag overflowing with gear from the older players than to die and lose his stuff, though sometimes you would get ganked then given loot.

     

    I know theres a big portion of mmo players who are TERRIFED at losing their items and fantasize about games like this being a nightmare with them getting ganked every 30 seconds and having to unstiall the game, tears in eye, over the issue.

    Its not like that, launch will be rough if your solo or retarded.  If you dislike pvp then im not sure why you would even consider.  If you are one of those "well i like pvp but it has to be super fair and im that guy who will say yes to a duel then take 45min preparing for it" then this isnt the game for you.

     

    The game is much more about the clan vs clan meta game and seiges.  Yeah youll get ganked, yes youll probably lose some easily obtainable items, and if your not in a clan and dont have back up...then your just not going to have the areas of the map that you know will be more safe than others.

     

    As the game matures youll see much less interest in the starter areas, the good stuff is on the pvp islands and center map, that is where the decent players will be and that is where the good players will go for pvp.  That and raiding enemy clan holdings.

    I LOL at these comments "i really want to play this game BUT..." no you dont really want to play you just want to complain that there is no pvp system and no pvp sytem like in whatever game you do play.  Its cut and dry with the pvp.

    For the record the douchebags you speak of will be tormented in the game.  Their holdings will get taken, they will get camped at whatever chaos bank they will be forced to live out of, yeah they will kill a bunch of noobs and people will probably get heated about it.  Its just how it goes.  Join a larger clan, make a small clan and ally with others...or be at the mercy of those who want an easy target...unless you are god mode at the game then youll do fine solo and enjoy scroaching and interfering with larger clans seiges which can be fun.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by BrownAle

     

    For the record the douchebags you speak of will be tormented in the game.  Their holdings will get taken, they will get camped at whatever chaos bank they will be forced to live out of, yeah they will kill a bunch of noobs and people will probably get heated about it.  

    What are you talking about? image      Why wouldn't they just live in a NPC city with all it's protections, resources and no fear of reprisal? I'd assume you haven't yet played DFUW based on your above misinformed statement.  Chaos bank???? There is absolutely no consequences to griefing / going red in DFUW. 

    You can farm noobs to you hearts desire then walk into the safety of town to bank your newly gained loot. While your victims stand there unable to do anything about it due to you being in the same safe zone. 

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    lol, well said everyone. I don't have to add anything else in this thread.

    DF UW is dull and boring without any consequenses for the pkers. Lol, you kill 5-10 players and they can't go looking for you because ho wait, you're in the safe zone too.

    I hope it's temporary. 

     

    Xpiher losing every argument in the main forum and in here too. Laughable. 

    C:\Users\FF\Desktop\spin move.gif

  • TheJodaTheJoda Member UncommonPosts: 605
    Originally posted by itchmon

    am i correct in hearing that there is no "criminal flag" or "pk flag" system in dfuw?

     

    i really wanted to play uw, and i dont mind pvp with looting, but if there are no consequences for being a douche, guess who is going to show up and play the game?  douches.

     

    it might be a dealbreaker for me.  is it true?  if so are there any rumblings about either changing that rule or else having a server with a different ruleset?

     

    thx for answers, as always, in advance

     

     

     

    ...I wish i can be red flagged for buying this turd of over promised under delivered shell of a game.

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by BrownAle

    OP highlights the largest misconception with games like this.  That people are going to grief you non stop.

     

    At launch there will be people camping outside of safe areas, considering most people will be in the same areas its going to be like this.  Just like in 1.0 as the game progresses, as clans fight for cities and establish themselves your going to get a very small group of people who care enough to kill noobs, and even at that none of your gear or items, aside from consumables, are going to be worth looting.  In 1.0 a new player was more likely to recieve a bag overflowing with gear from the older players than to die and lose his stuff, though sometimes you would get ganked then given loot.

     

    I know theres a big portion of mmo players who are TERRIFED at losing their items and fantasize about games like this being a nightmare with them getting ganked every 30 seconds and having to unstiall the game, tears in eye, over the issue.

    Its not like that, launch will be rough if your solo or retarded.  If you dislike pvp then im not sure why you would even consider.  If you are one of those "well i like pvp but it has to be super fair and im that guy who will say yes to a duel then take 45min preparing for it" then this isnt the game for you.

     

    The game is much more about the clan vs clan meta game and seiges.  Yeah youll get ganked, yes youll probably lose some easily obtainable items, and if your not in a clan and dont have back up...then your just not going to have the areas of the map that you know will be more safe than others.

     

    As the game matures youll see much less interest in the starter areas, the good stuff is on the pvp islands and center map, that is where the decent players will be and that is where the good players will go for pvp.  That and raiding enemy clan holdings.

    I LOL at these comments "i really want to play this game BUT..." no you dont really want to play you just want to complain that there is no pvp system and no pvp sytem like in whatever game you do play.  Its cut and dry with the pvp.

    For the record the douchebags you speak of will be tormented in the game.  Their holdings will get taken, they will get camped at whatever chaos bank they will be forced to live out of, yeah they will kill a bunch of noobs and people will probably get heated about it.  Its just how it goes.  Join a larger clan, make a small clan and ally with others...or be at the mercy of those who want an easy target...unless you are god mode at the game then youll do fine solo and enjoy scroaching and interfering with larger clans seiges which can be fun.

    i'm actually very heartened that in your opinion, and it sounds like an informed opinion, the game will not devolve into a gankfest.  that makes me lean more towards trying it.  i didnt know about the charity of vets in df1.  i had heard that people were essentially just asses 100% of the time and i'm happy i was incorrect.

     

    the ad hominem attacks on the other hand are kind of uncalled for dont you think.

     

    and dont think that i, or any other player with the same opinion as i have, are just afraid of losing stuff, or of an unfair fight.   eve is full of unfair fights and i've been on both sides of them.  the only thing that i, personally, fear,about DFUW, is losing 30 bucks and 20+hours of my life.  that's why i'm trying to figure out whether or not to buy it and spend the time to give it a fair try.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by Naowut
    Originally posted by itchmon

    am i correct in hearing that there is no "criminal flag" or "pk flag" system in dfuw?

     

    i really wanted to play uw, and i dont mind pvp with looting, but if there are no consequences for being a douche.

     

    [mod edit]

    You don't know shit about the DF community if you think theyre not. 

    Now, nothing will stop us with no flagging system. I will kill anything on my way even if you're not worth it. It's not like i will have to pay a price for killing a super naked newb who just wanted to travel a little further away from his safe zone to explore. Being red doesnt matter anymore. Then, il take your rank 1 weapon to salvage it and receiving some of your rage tells.

    Seriously, i don't know who in his right mind would dare skipping an opportunity to kill anything when there's no consequences. There's no BG's or arena's so we will find anyway to compensate. 

    C:\Users\FF\Desktop\spin move.gif

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