Originally posted by meddyck I'm very happy that it won't use a limited quickbar system like GW 2. YAY!
Me too. I loathe limited hotbars. Having a bunch of abilities and knowing when to use what is a large part of the skill involved in PvP.
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the longevity of the PvE side of the equation given the mass market expectations.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the longevity of the PvE side of the equation given the mass market expectations.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Yes. It made the game a lot more fun for those of us like to RvR and didn't enjoy repeating the same level 1-20 PvE content every time we made a Thidranki alt.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the longevity of the PvE side of the equation given the mass market expectations.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
What kind? Is there any other?
of course it FRIED CHICKEN DINNER!
No shit right? he is BSC!
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
Mark Jacobs CEO, City State Entertainment
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by meddyck
Originally posted by LeahXtwo
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Yes. It made the game a lot more fun for those of us like to RvR and didn't enjoy repeating the same level 1-20 PvE content every time we made a Thidranki alt.
LOL, I just said the exact same thing. Nice timing good sir!
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Yes. It made the game a lot more fun for those of us like to RvR and didn't enjoy repeating the same level 1-20 PvE content every time we made a Thidranki alt.
And made the world a waste land for peeps trying the game for the 1st time.. They did not stay long..
WEll i for one am a bit over exuberant and not 100% sold on the fronlaoded web interface but we will see. However the rest of it all has me sold, i would however like to see you MJ in some more videos with the media because if people don't know tis there they won't fund and currently we need a lot more backers to stay on target. So get shaking i've done all i can in my social network.
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by LeahXtwo
Originally posted by meddyck
Originally posted by LeahXtwo
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Yes. It made the game a lot more fun for those of us like to RvR and didn't enjoy repeating the same level 1-20 PvE content every time we made a Thidranki alt.
And made the world a waste land for peeps trying the game for the 1st time.. They did not stay long..
And just so we know, we did talk about redoing all the starting areas, making wholesale changes to the leveling curve but everything was so tightly integrated that /level was just the easiest way to do without risking breaking a ton of stuff. Sounds lame I know but given the state Dark Age was at the time, it was the best of a list of bad options.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to stay competetive was the mistake, not the design of the zones, or the content itself, but the theamepark ride you forced us to buy into.
Originally posted by AdorianBlade WEll i for one am a bit over exuberant and not 100% sold on the fronlaoded web interface but we will see. However the rest of it all has me sold, i would however like to see you MJ in some more videos with the media because if people don't know tis there they won't fund and currently we need a lot more backers to stay on target. So get shaking i've done all i can in my social network.
Its time to Get serious and put on the "chicken" suit (stretch goal)!!!
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by AdorianBlade
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
All I can say on this was that wasn't the intent nor the promise I made to the players and that I was made as well. I'm happy to take the heat for it but when I said that it wouldn't affect RvR, that was the promise I was made when I agreed to the plan. As anyone who felt the brunt of my anger that day could tell you (but they don't have the balls to admit their mistakes), it was not a good day to work for me. 2nd worse day of my tenure at Mythic. Still my fault because I was CEO and lord knows, I did some dumb things myself but man oh man, that wasn't one of them.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by LeahXtwo
Originally posted by LeahXtwo
Originally posted by AdorianBlade
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
Bring Sanya Weathers into CU.. I would donate then. lol silly, but true..
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
Bring Sanya Weathers into CU.. I would donate then. lol silly, but true..
True Mark true. Look at what they have done to DAoC to milk 15$ from 5000 players.. Starwars.. Simcity.. gah
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by LeahXtwo
Originally posted by AdorianBlade
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by LeahXtwo
Originally posted by MarkJacobs
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
Bring Sanya Weathers into CU.. I would donate then. lol silly, but true..
Not silly at all. Sanya was awesome during the Dark Age days and she was everything I had hoped she'd be when I hired her. Remember all the nonsense of "He hired Miss Tweety! What a loser he is. He did this just for attention!!" I had to fight for her internally to hire and she fulfilled my faith by being awesome and one of th reasons Dark Age had a tremendous early buzz.
I've got to get back to far less interesting stuff now. Good talking with you.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
Bring Sanya Weathers into CU.. I would donate then. lol silly, but true..
True Mark true. Look at what they have done to DAoC to milk 15$ from 5000 players.. Starwars.. Simcity.. gah
What I mean about that is I played the 14 day free trial and hit level 50 durning the trial.. Kinda rolls back onto my no pve point.
Originally posted by Daizedd BSC = Bat Shit Crazy... I think MJ made it up cuz he is BSC
[mod edit]
OTOH, trying to create a very niche MMORPG, putting a lot of my own money, willingness to keep my mouth shut about things (when going the other way would be easier), dealing with insults, etc. yeah, you are probably right.
[mod edit]
[mod edit]
[mod edit]
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the PvE side of the equation.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
In all honesty, ToA was grand and amazing, however making it required to be stay competetive was the mistake, not the design of the zones or the content itself but the theamepark ride you forced ujs to buy into.
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
yeah and the worst thing is that they make it too obvious. the way some of them think is like this :
put stealth in game = 5k players
each class implemented represent =7.5k players
this and that = 20k players
total = a new Mercedes Benz for me next year lol
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC Thurka on WAR
DAoC is still my all time favorite mmo, and the game I played for the longest stretch of time. I had the most fun on Mordred because of the constant fights. So I look forward to what CU can bring to the table. However, at the same time I am a little leery. It wasn't Mordred that gave me realm pride. It was playing a Hibbie on MLF. I quested and grouped in PvE. I had a love for my inner realm before I ever got into the battles. I had formed bonds and friendships that made me love being a Hibbie. Once we took our first adventures into the frontier we were all ready to protect each other. I'm not exactly sure how this will play out without some way to form bonds before the initial fighting begins.
Also Mordred eventually died (was that because people wanted safe pve spots?) I think a lot of people got the wrong impression that it was just some constant gank fest. I had a maxxed out Enchanter on Mordred, but I was constantly rerolling alts just to pvp against other lvl 10-20 players in Mag Mell. That was the hot spot for the server. Yes, occassionally a high level would stroll through and wipe everyone out. However, it was mostly grouped fighting by similar levels. If a high level guy decided to interrupt low level fights you would see people either relog to kill him or call on friends to defend them. Anyway, I'm rambling now. Mordred had a lot of stigma by people that I don't think ever gave it a chance. How will this mindset affect CU?
Comments
Me too. I loathe limited hotbars. Having a bunch of abilities and knowing when to use what is a large part of the skill involved in PvP.
What kind of chicken?
Hey, I wish I thought that adding PvE makes sense but I've looked at this problem ever since we started work on WAR. I've yet to see a PvE-based game that doesn't run out of PvE-based content in a very short amount of time *and* is really fun (as opposed to simply grinding). I'm hoping TESO proves me wrong and that Matt and all the great ex-Mythic folks he has there really kicks-butt with that game and they can create a PvE/RvR game for 2013 that can do both successfully without having to go to F2P (I don't know what their plan is). I'm just really skeptical of the longevity of the PvE side of the equation given the mass market expectations.
As to stealth, I know I have zero chance of converting you to back our KS, especially since you think it will fail, but if it doesn't but when we launch and it has the BSC stealth system I'd be curious as to what you think, truly.
Mark Jacobs
CEO, City State Entertainment
PVE in DAoC did more then you think.. I found Tons of Friends in PVE and later in the game RvR with them for years. So this whole community building aspect of the game.. Bah dont need that.. Rember what /level did to DAoC?
What kind? Is there any other?
of course it FRIED CHICKEN DINNER!
Yes. It made the game a lot more fun for those of us like to RvR and didn't enjoy repeating the same level 1-20 PvE content every time we made a Thidranki alt.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
No shit right? he is BSC!
Well, I know how important PvE was to Dark Age, that's why we created ToA (incoming brickbat alert) because the slight majority of players weren't in RvR regularly anymore and were begging us for more PvE.
As to /level, yeah, I would take back that decision if I had to do that again but we were getting so much feedback from our veterans that they wanted to level quicker and our numbers were declining that it seemed like a good idea at the time. Was one of the lose-lose decisions unfortunately and we knew it at the time. Our greatest fear was that without it, we'd lose more veteran accounts and since we weren't getting as many new player as we wanted that we had to appease them. Obviously, it wasn't a great call but in truth, it wasn't simply because we just decided one day to empty the starting areas.
Mark Jacobs
CEO, City State Entertainment
LOL, I just said the exact same thing. Nice timing good sir!
Mark Jacobs
CEO, City State Entertainment
And made the world a waste land for peeps trying the game for the 1st time.. They did not stay long..
And just so we know, we did talk about redoing all the starting areas, making wholesale changes to the leveling curve but everything was so tightly integrated that /level was just the easiest way to do without risking breaking a ton of stuff. Sounds lame I know but given the state Dark Age was at the time, it was the best of a list of bad options.
Mark Jacobs
CEO, City State Entertainment
In all honesty, ToA was grand and amazing, however making it required to stay competetive was the mistake, not the design of the zones, or the content itself, but the theamepark ride you forced us to buy into.
EDIT: for typos
Its time to Get serious and put on the "chicken" suit (stretch goal)!!!
Agree... I liked ToA.. /em Hides from the hail of bullets.. What I did not like with ToA was the massive affects it had on rvr.
All I can say on this was that wasn't the intent nor the promise I made to the players and that I was made as well. I'm happy to take the heat for it but when I said that it wouldn't affect RvR, that was the promise I was made when I agreed to the plan. As anyone who felt the brunt of my anger that day could tell you (but they don't have the balls to admit their mistakes), it was not a good day to work for me. 2nd worse day of my tenure at Mythic. Still my fault because I was CEO and lord knows, I did some dumb things myself but man oh man, that wasn't one of them.
Mark Jacobs
CEO, City State Entertainment
And just so you know I played DAoC from Oct 2001 until you sold to EA. Never liked that company and Have and will not ever give them ONE cent. Did not buy WAR for that fact alone.
I get the hate, oh, I so get the hate. Do you want to know what one of the saddest things about EA is? There are a lot of executives there who love games, I mean, really love games. Not love games as a way to make money but love playing games talking about games, etc. Unfortunately, there are too many other people there for whom the making of great games is less important than their bonuses, personal fiefdoms, perks, power, etc. It's a real shame.
Mark Jacobs
CEO, City State Entertainment
Bring Sanya Weathers into CU.. I would donate then. lol silly, but true..
True Mark true. Look at what they have done to DAoC to milk 15$ from 5000 players.. Starwars.. Simcity.. gah
Not silly at all. Sanya was awesome during the Dark Age days and she was everything I had hoped she'd be when I hired her. Remember all the nonsense of "He hired Miss Tweety! What a loser he is. He did this just for attention!!" I had to fight for her internally to hire and she fulfilled my faith by being awesome and one of th reasons Dark Age had a tremendous early buzz.
I've got to get back to far less interesting stuff now. Good talking with you.
Mark Jacobs
CEO, City State Entertainment
What I mean about that is I played the 14 day free trial and hit level 50 durning the trial.. Kinda rolls back onto my no pve point.
yeah and the worst thing is that they make it too obvious. the way some of them think is like this :
put stealth in game = 5k players
each class implemented represent =7.5k players
this and that = 20k players
total = a new Mercedes Benz for me next year lol
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
DAoC is still my all time favorite mmo, and the game I played for the longest stretch of time. I had the most fun on Mordred because of the constant fights. So I look forward to what CU can bring to the table. However, at the same time I am a little leery. It wasn't Mordred that gave me realm pride. It was playing a Hibbie on MLF. I quested and grouped in PvE. I had a love for my inner realm before I ever got into the battles. I had formed bonds and friendships that made me love being a Hibbie. Once we took our first adventures into the frontier we were all ready to protect each other. I'm not exactly sure how this will play out without some way to form bonds before the initial fighting begins.
Also Mordred eventually died (was that because people wanted safe pve spots?) I think a lot of people got the wrong impression that it was just some constant gank fest. I had a maxxed out Enchanter on Mordred, but I was constantly rerolling alts just to pvp against other lvl 10-20 players in Mag Mell. That was the hot spot for the server. Yes, occassionally a high level would stroll through and wipe everyone out. However, it was mostly grouped fighting by similar levels. If a high level guy decided to interrupt low level fights you would see people either relog to kill him or call on friends to defend them. Anyway, I'm rambling now. Mordred had a lot of stigma by people that I don't think ever gave it a chance. How will this mindset affect CU?