The problem is, "does this game really need those certain rules (restrictions) applied to it?"
Much like SWTOR did, the game itself is really hampering down elemeents of its original series that made people enjoy it, particularly for the element of making it work in an MMO world. Naturally, there WOULD need to be some give-way to allow for the series to work on a massive setting. The issue comes when its making un-needed compromises in order to be more like other "Mmos".
In terms of what they are doing, to me it feels like they are making some choices that are rather lack luster for the series in hopes of garnishing attention from players who wouldn't normally be into the Elder Scrolls series, much like SWTOR did for those who weren't huge on the Kotor series.
Rules make games fun, without rules there is no game..
Quit complaining about race limitation, and faction lock,... rules have been around since you were 7 years old playing candy land.. get over it.
Thx, have a great day.
In case you read this and have an open mind - I know perfectly what you mean.
Try meditation, get into spirituality and tap into the full power of your being. When you first hear and step into Astral Projection, you will encounter the infinity of your, mine and our being and the universe itself.
Games, movies - it's all a fiction and they all have limits. Even our so called "reality" out there is nothing but a movie, we are too heavy involved into, to realize it, in the West.
It's up to you.
PS: I loved games, and played them since ~95. But limits are really, really uncool. Everything on this planet will never satisfy you, that's what you and I have to learn and to accept. So better search for pleasure and wisdom that is not bound to this earthly plain. Enjoy!!
Rules make games fun, without rules there is no game..
Quit complaining about race limitation, and faction lock,... rules have been around since you were 7 years old playing candy land.. get over it.
Thx, have a great day.
In case you read this and have an open mind - I know perfectly what you mean.
Try meditation, get into spirituality and tap into the full power of your being. When you first hear and step into Astral Projection, you will encounter the infinity of your, mine and our being and the universe itself.
Games, movies - it's all a fiction and they all have limits. Even our so called "reality" out there is nothing but a movie, we are too heavy involved into, to realize it, in the West.
It's up to you.
PS: I loved games, and played them since ~95. But limits are really, really uncool. Everything on this planet will never satisfy you, that's what you and I have to learn and to accept. So better search for pleasure and wisdom that is not bound to this earthly plain. Enjoy!!
I bet when you play pong the dot that bounces back and forth is also the universe.
A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.
So often peope forget this, since most games are story based nowadays. However, the very nature of a game (digital or not) is a system constructed of rules, in which players manipulate in order to 'win' or achieve some desired outcome. Especially on this site, it's extremely common to see people confuse a game with a simulation (which, ironically enough is also based on rules).
A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.
So often peope forget this, since most games are story based nowadays. However, the very nature of a game (digital or not) is a system constructed of rules, in which players manipulate in order to 'win' or achieve some desired outcome. Especially on this site, it's extremely common to see people confuse a game with a simulation (which, ironically enough is also based on rules).
That is not the deffinition of a Role playing game though.
Well in regards to the faction locks it has already been stated when you finish the story line for one faction you are able to move on to the others with an increased dificulty. Someone must have already mentioned this but did not want to bother reading the whole thread.
Now in regards to race limitations many games have this quit your whining and just the pick the race you like best I already know I'm going to be a Bosmer despite whatever limitations or bonuses they have.
A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.
So often peope forget this, since most games are story based nowadays. However, the very nature of a game (digital or not) is a system constructed of rules, in which players manipulate in order to 'win' or achieve some desired outcome. Especially on this site, it's extremely common to see people confuse a game with a simulation (which, ironically enough is also based on rules).
That is not the deffinition of a Role playing game though.
Do you mean this definition? Underlined a couple of key words for you.
"A role-playing game (RPG and sometimes roleplaying game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Do you mean this definition? Underlined a couple of key words for you.
"A role-playing game (RPG and sometimes roleplaying game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."
I will have to assume you are not a roleplayer because although that is the deffinition of SOME RPG's not all RPG's have a formal system. Some are all about telling a story and interaction between people. They are almost exclusively co-operative too so no e-sport connections at all.
It is a digression from the point at hand though. The OP's point is just not a good point and rules are not the same as uneccessary limitations as others have pointed out.
Do you mean this definition? Underlined a couple of key words for you.
"A role-playing game (RPG and sometimes roleplaying game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."
I will have to assume you are not a roleplayer because although that is the deffinition of SOME RPG's not all RPG's have a formal system. Some are all about telling a story and interaction between people. They are almost exclusively co-operative too so no e-sport connections at all.
It is a digression from the point at hand though. The OP's point is just not a good point and rules are not the same as uneccessary limitations as others have pointed out.
Well... I'm aware of improv exercizes in drama classes, but I have played many, many RPG games--with and without computers. I'm not aware of any without rules. Do tell me about the ones I've missed.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Yes, This game allows you to choose the one way the Developers allow you to play.
Nothing will change the lies to the millions of fans thats making Zenimax put preasure on the devs to deliever on their promises of massive profits from the IP they wretched away from Bethesda...who even said this is not an Elder Scrolls game because of how craptastic the design is! hahahahahaha
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Yes, This game allows you to choose the one way the Developers allow you to play.
Nothing will change the lies to the millions of fans thats making Zenimax put preasure on the devs to deliever on their promises of massive profits from the IP they wretched away from Bethesda...who even said this is not an Elder Scrolls game because of how craptastic the design is! hahahahahaha
I thought Zenimaxe owned Bethesda. It was in fact created by Bethesda co-founder Christopher Weaver as an umbrella coorporation. Bethesda, ID games, Arkane studios and several others are subsidiaries of Zenimax.
So how did they "wretch away" something they already own?
When did "wretch" become a verb?
Is there a conspiracy you have information on that we don't know about?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I don't look at it as a bad choice, just an odd one given the IP. Still what makes a good RPG for me is believability, choices add to believability. Considering that yes, a good RPG offers choices. Thankfully acording to PAX previews the PVE offers that sort of believability, of course at the cost of phasing the experience. I can take that bad with the good such believeability brings.
As for the race locks, it adds to some believablity given the story behind the game ( a typical open ended system similar to TES wouldn't: will explain), that said yes I'm aware the story is created to support the systems, that much is obvious. A different story would lend itself better to TES's formulas.
Now that's where the odd comes in given the IP, why focus on PVP? . As PVP simply isn't open to as wide of a demographic. That's what doesn't make sense here to me.
Why I think a typical TES system would detract from believability is due to the game as it stands, however it got there, this is the game, and the story supporting it. The rules dictacted the design and the story, that points to the game being the first priority IP second. Now that most likely would have someone thinking, why use the IP at all? I'd say it's to contrast the basic design, offset losses at end-game with high early turn around? Possibly.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Remove all MMO rules, but add consequences for certain actions.
Lol I love that. But you must be old if you still believe actions have consequences... ah yes, I peeked. You're over 100. Makes sense now
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Your arguement won't find traction here.I myself somewhat agree because I actually like the way choosing a faction has some consequence in ESO,but then I thogujht the worst thing to happen in WoW was when they gave the Horde Paladins and the Alliance shamans,frankly I'm suprised they haven't made all races avaialble to both factiosn too yet.
Today's MMORPG audience wants access toe verything and are willing to pay so they can get it without actually playing the game and earn anything but thne also complain how the MMORPG genre has becoem generic,easy and bland.
Your post, sense makes not.
You link giving both factions all classes to giving both factions all races? How is that logical? The lore isn't x class vs x class. It's Horde vs Alliance. The races make up the faction, not the classes. Seriously couldn't have picked a dumber example to showcase your point.
Do you mean this definition? Underlined a couple of key words for you.
"A role-playing game (RPG and sometimes roleplaying game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."
I will have to assume you are not a roleplayer because although that is the deffinition of SOME RPG's not all RPG's have a formal system. Some are all about telling a story and interaction between people. They are almost exclusively co-operative too so no e-sport connections at all.
It is a digression from the point at hand though. The OP's point is just not a good point and rules are not the same as uneccessary limitations as others have pointed out.
Look, ALL games have rules. Especially RPGs. Are you really going to sit there and pretend like D&D, EQ, Final Fantasy, etc. don't have rules? Where do you think dice rolling came from?
All games, by definition have rules. RPGs are games by definition. Games are a series of systems by design. Computer games are games created via computer systems (aka programming). Systems are based on rule sets.
You can choose to ignore any of those facts, but they aren't going anywhere.
Trying to show me a game without rules, is basically trying to show me a game without gameplay.
So does everyone in this thread who likes these crap-tastic lore-raping unfinished co-op "themepark" games realize that there are like 50 themeparks and that the next 50 are just going to be the same thing.
Don't you get that when you bitch about themeparks not being "the themepark you want" you are asking for non-themepark stuff? Haven't people realized this yet?
I only ask because I can't possibly understand why anyone is even remotely interested in this game?
Lore/story/setting/etc.? - NOPE, totally raped ESO, different game with eso skins.
Gameplay/etc.? - Do you really think another wow-clone is going to have a good enough set of gameplay to distinguish itself? I mean, this game has lotro/swtor written all over it.
So what? What is it that is making people want to support this game and yet another themepark excuse for an mmo when the last 50 you've played are all crap. I mean, definition of insanity and all that....
Yep, there are all kind of rules. Lets look at some that are still on the books in some places.
These are just from Massachusettes.
All men must carry a rifle to church on Sunday.
It is illegal to go to bed without first having a full bath.
A woman can not be on top in sexual activities.
Tattooing and body piercing is illegal. (Repealed in 2000)
Children may smoke, but they may not purchase cigarettes.
Snoring is prohibited unless all bedroom windows are closed and securely locked.
Not all rules are good rules.
Those aren't game rules...
Sorry, OP brought up the fact than in real life there are rules and is trying to use the existence of a rule as the validation of said rule. I pointed out some real life rules in an attempt to show that not all rules are good and or needed. Just because a rule exists it does not make it right or needed.
good now point out one of those rules that you listed that are enforced, or arnt superceded by anopther law.
oh and also i want you to try and go to any other country besides canada and tell them its not fair you cant be thier without a passport, and see what happens. better yet go to a country we are not on friendly terms with.
LOL. Actually, you need passports to getinto Canada now. Same if Canadians want to go into the US.
Kickstart thing is starting to make me sick. They found a way to make begging on the internet cool. WHAT THE HECK?!?!?!?!?!
Yeah, nothing like a bunch of people who have no lives to the point of needing escapism to spend money they probably don't really have on a game that isn't even out yet.
Lets self-fulfill those prophecies and ensure that the games people play to escape their crap lives ruin their lives before the game is even out by mooching your money before you can even play.
People are dumb. Kickstarter requries no one to deliver. Literally not illegal to beg for money and then just say there wasn't enough to finish and screw everyone over.
Of course you have to be careful what you back on Kickstarter. For me Kickstarter is going to make a lot of dreams come true in the form of a few RPGs that I backed and looking really forward to, like Torment, Wasteland 2 and Project Eternity. So I think Kickstarter is pretty awesome
Comments
The problem is, "does this game really need those certain rules (restrictions) applied to it?"
Much like SWTOR did, the game itself is really hampering down elemeents of its original series that made people enjoy it, particularly for the element of making it work in an MMO world. Naturally, there WOULD need to be some give-way to allow for the series to work on a massive setting. The issue comes when its making un-needed compromises in order to be more like other "Mmos".
In terms of what they are doing, to me it feels like they are making some choices that are rather lack luster for the series in hopes of garnishing attention from players who wouldn't normally be into the Elder Scrolls series, much like SWTOR did for those who weren't huge on the Kotor series.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Kickstart thing is starting to make me sick. They found a way to make begging on the internet cool. WHAT THE HECK?!?!?!?!?!
In case you read this and have an open mind - I know perfectly what you mean.
Try meditation, get into spirituality and tap into the full power of your being. When you first hear and step into Astral Projection, you will encounter the infinity of your, mine and our being and the universe itself.
Games, movies - it's all a fiction and they all have limits. Even our so called "reality" out there is nothing but a movie, we are too heavy involved into, to realize it, in the West.
It's up to you.
PS: I loved games, and played them since ~95. But limits are really, really uncool. Everything on this planet will never satisfy you, that's what you and I have to learn and to accept. So better search for pleasure and wisdom that is not bound to this earthly plain. Enjoy!!
I bet when you play pong the dot that bounces back and forth is also the universe.
Gotta agree with the OP on this.
A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.
So often peope forget this, since most games are story based nowadays. However, the very nature of a game (digital or not) is a system constructed of rules, in which players manipulate in order to 'win' or achieve some desired outcome. Especially on this site, it's extremely common to see people confuse a game with a simulation (which, ironically enough is also based on rules).Cmon we all know answer to that :P
$$$$$$$$$$$$$$$$$ <-
That is not the deffinition of a Role playing game though.
Well in regards to the faction locks it has already been stated when you finish the story line for one faction you are able to move on to the others with an increased dificulty. Someone must have already mentioned this but did not want to bother reading the whole thread.
Now in regards to race limitations many games have this quit your whining and just the pick the race you like best I already know I'm going to be a Bosmer despite whatever limitations or bonuses they have.
Do you mean this definition? Underlined a couple of key words for you.
"A role-playing game (RPG and sometimes roleplaying game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
In real life there are choices.
In good games there are choices.
Race Limitations, Faction locks are bad choices.
Thx, have a great day.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
This game has choices.
You have a good day too, you hear?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I will have to assume you are not a roleplayer because although that is the deffinition of SOME RPG's not all RPG's have a formal system. Some are all about telling a story and interaction between people. They are almost exclusively co-operative too so no e-sport connections at all.
It is a digression from the point at hand though. The OP's point is just not a good point and rules are not the same as uneccessary limitations as others have pointed out.
Well... I'm aware of improv exercizes in drama classes, but I have played many, many RPG games--with and without computers. I'm not aware of any without rules. Do tell me about the ones I've missed.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Yes, This game allows you to choose the one way the Developers allow you to play.
Nothing will change the lies to the millions of fans thats making Zenimax put preasure on the devs to deliever on their promises of massive profits from the IP they wretched away from Bethesda...who even said this is not an Elder Scrolls game because of how craptastic the design is! hahahahahaha
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I thought Zenimaxe owned Bethesda. It was in fact created by Bethesda co-founder Christopher Weaver as an umbrella coorporation. Bethesda, ID games, Arkane studios and several others are subsidiaries of Zenimax.
So how did they "wretch away" something they already own?
When did "wretch" become a verb?
Is there a conspiracy you have information on that we don't know about?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't look at it as a bad choice, just an odd one given the IP. Still what makes a good RPG for me is believability, choices add to believability. Considering that yes, a good RPG offers choices. Thankfully acording to PAX previews the PVE offers that sort of believability, of course at the cost of phasing the experience. I can take that bad with the good such believeability brings.
As for the race locks, it adds to some believablity given the story behind the game ( a typical open ended system similar to TES wouldn't: will explain), that said yes I'm aware the story is created to support the systems, that much is obvious. A different story would lend itself better to TES's formulas.
Now that's where the odd comes in given the IP, why focus on PVP? . As PVP simply isn't open to as wide of a demographic. That's what doesn't make sense here to me.
Why I think a typical TES system would detract from believability is due to the game as it stands, however it got there, this is the game, and the story supporting it. The rules dictacted the design and the story, that points to the game being the first priority IP second. Now that most likely would have someone thinking, why use the IP at all? I'd say it's to contrast the basic design, offset losses at end-game with high early turn around? Possibly.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Lol I love that. But you must be old if you still believe actions have consequences... ah yes, I peeked. You're over 100. Makes sense now
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Your post, sense makes not.
You link giving both factions all classes to giving both factions all races? How is that logical? The lore isn't x class vs x class. It's Horde vs Alliance. The races make up the faction, not the classes. Seriously couldn't have picked a dumber example to showcase your point.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Look, ALL games have rules. Especially RPGs. Are you really going to sit there and pretend like D&D, EQ, Final Fantasy, etc. don't have rules? Where do you think dice rolling came from?
All games, by definition have rules. RPGs are games by definition. Games are a series of systems by design. Computer games are games created via computer systems (aka programming). Systems are based on rule sets.
You can choose to ignore any of those facts, but they aren't going anywhere.
Trying to show me a game without rules, is basically trying to show me a game without gameplay.
So does everyone in this thread who likes these crap-tastic lore-raping unfinished co-op "themepark" games realize that there are like 50 themeparks and that the next 50 are just going to be the same thing.
Don't you get that when you bitch about themeparks not being "the themepark you want" you are asking for non-themepark stuff? Haven't people realized this yet?
I only ask because I can't possibly understand why anyone is even remotely interested in this game?
Lore/story/setting/etc.? - NOPE, totally raped ESO, different game with eso skins.
Gameplay/etc.? - Do you really think another wow-clone is going to have a good enough set of gameplay to distinguish itself? I mean, this game has lotro/swtor written all over it.
So what? What is it that is making people want to support this game and yet another themepark excuse for an mmo when the last 50 you've played are all crap. I mean, definition of insanity and all that....
LOL. Actually, you need passports to getinto Canada now. Same if Canadians want to go into the US.
Yeah, nothing like a bunch of people who have no lives to the point of needing escapism to spend money they probably don't really have on a game that isn't even out yet.
Lets self-fulfill those prophecies and ensure that the games people play to escape their crap lives ruin their lives before the game is even out by mooching your money before you can even play.
People are dumb. Kickstarter requries no one to deliver. Literally not illegal to beg for money and then just say there wasn't enough to finish and screw everyone over.