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will it still be made if....

ValkanisarValkanisar Member UncommonPosts: 494
was wondering if they will go ahead and make this game even though they probably will not get a kickstarter as they are only at 1.2 of 2 million so far with only 10 days to go...
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  • SyrusSyiSyrusSyi Member Posts: 366
    With the amount of money that they have made from Kickstarter already. They will be able to fund the project just not the way that they want to ( leaving out a couple of features) to met there budget. The alternitive is that they start seeking money from other places such as investors or they might just launch another Kickstarter campagin to get the rest of the money.

    Playing: Single player games |


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  • GyrusGyrus Member UncommonPosts: 2,413
    Originally posted by SyrusSyi
    With the amount of money that they have made from Kickstarter already. ...

    :Facepalm:

    Nothing says irony like spelling ideot wrong.

  • Corinthian-XCorinthian-X Member Posts: 86
    Originally posted by SyrusSyi
    With the amount of money that they have made from Kickstarter already. They will be able to fund the project just not the way that they want to ( leaving out a couple of features) to met there budget. The alternitive is that they start seeking money from other places such as investors or they might just launch another Kickstarter campagin to get the rest of the money.

    They haven't made any money from Kickstarter yet and won't if it doesn't fund. The donations from the backers aren't actually charged to their credit cards until the end of the campaign period and then only if the project is at least 100% funded.

  • wormedwormed Member UncommonPosts: 472
    ^ lol. Agreed. Don't like the "idea", don't back it. 
  • bcbullybcbully Member EpicPosts: 11,843
    Think people are saying, "Give some more MJ, then we can think about funding." This is not a knock at all, but the industry has robbed us the last couple years.
  • teddy_bareteddy_bare Member UncommonPosts: 398
    Originally posted by indef
     

    The game has no features.  The game is concepts on a piece of paper.  There is no proof of concept, proof of design, or proof of features.  This game isn't a game, it's an idea.

    A group of developers is asking the general public to fund an idea for 2 million dollars.  The reason they aren't seeking funding from an investor is because no investor in their right mind would fund an idea with nothing to back it up.

    Go to the top of this website and click on "Game List" and browese to Divergence Online.  That game is also an "idea" but it at least has something to show for it.  There is almost an hour of in game pre-alpha footage to watch to give you an idea of what the developer is planning to do.  The game is being developed by ONE person and it has more to show than this Camelot Unchained piece of vaporware.  Divergence Online has a campaign over on indiegogo.com and the guy asked for $15,000.  The fact that this group of devs is asking for $2,000,000 is honestly nothing short of a cash scam.

     

    They have nothing except a working engine w/ the capability of handling thousands of players on screen at once, or any concept art, or 3d models for races and classes, or .... anything. AmIrite?

     

    I do have agree that people need to better understand how KickStarter works though. If they don't hit their 2mil goal, they get NOTHING. That doesn't mean the game won't be made, but if it isn't funded through KS, I doubt it will ever be made.

  • MoraxoMoraxo Member Posts: 17
    Originally posted by indef

    I am amazed at the delusion of the player base that is following this game.

    "They will be able to fund the project just not the way that they want to ( leaving out a couple of features) to met there budget."

    Mark Jacobs has already stated that if the kickstarter doesn't fund, he'll bury the project due to lack of interest (unless it was only a few thousand short of 2mil). If it's not getting funded, it won't be made.

     

    Originally posted by indef

    The game has no features.  The game is concepts on a piece of paper.  There is no proof of concept, proof of design, or proof of features.  This game isn't a game, it's an idea.

    Actually, Divergence Online is MUCH more likely (dead certain almost) to launch unfinished and lacking a ton of features. Just take a look at the stretch goals, a lot of basic features in there and nowhere near enough funding. Most of Divergence Online is concept on a piece of paper, too. All i've seen so far is characters walking around a map (both beautifully designed and implemented, admittedly). I think CU's built-from-scratch engine demo with hundreds of unique characters, particles, animation etc. done in a week is just as impressive as the one hour of Divergence Online that's been in the making for the past 7 years.

     

    Originally posted by indef

    A group of developers is asking the general public to fund an idea for 2 million dollars.  The reason they aren't seeking funding from an investor is because no investor in their right mind would fund an idea with nothing to back it up.

    They already have an investor for 1 million, and they'll easily be able to pull more on board if the KS funds and they've proven that there is enough of a dedicated playerbase to support it. And for backing it up, if somebody knows how to make an MMOG it's Mark Jacobs, that's pretty much all the guy has been doing for the past 20 years.

     

    Originally posted by indef

    Go to the top of this website and click on "Game List" and browese to Divergence Online.  That game is also an "idea" but it at least has something to show for it.  There is almost an hour of in game pre-alpha footage to watch to give you an idea of what the developer is planning to do.  The game is being developed by ONE person and it has more to show than this Camelot Unchained piece of vaporware.  Divergence Online has a campaign over on indiegogo.com and the guy asked for $15,000.  The fact that this group of devs is asking for $2,000,000 is honestly nothing short of a cash scam.

    As i said, the "pre alpha footage" isn't much better than what CU already has. Also, if i remember correctly, Ethan Castner has a team of 4 people, and he's stated in the last dev blog that he has several volunteers contributing to the project. Also he's been on it since 2006, and this is neither the first nor the last indiegogo campaign.

    If you ask me, one guy asking for $15'000 now, and another $15'000 in 2 months, and another $20'000 in half a year to keep development going is much more likely to fail than the guy with 20 years MMOG experience who's assembled a great team (that has already put a game on the market) and knows exactly what monetary and personal ressources it takes to create the game he wants to create. The $2'000'000 Goal is reasonable, while "Hey, i'll make the next SWG for just $15'000" just screams "cash scam".

     

    Now, let me be clear: I don't mind Divergence Online, i have backed it as well, and i'd love to see it become reality. I absolutely trust in Ethan Castner to use the money for nothing but to advance this dream. But what you've said about Camelot Unchained is biased, unfounded defamation that can easily be thrown right back at you.

  • meddyckmeddyck Member UncommonPosts: 1,282
    Originally posted by skitzdout
    was wondering if they will go ahead and make this game even though they probably will not get a kickstarter as they are only at 1.2 of 2 million so far with only 10 days to go...

    If the Kickstarter doesn't get $2 million and 15,000 or so backers, I would hope CSE would just drop the idea. That failure would be proof the niche of players who want it just isn't big enough to support the concept.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • ValkanisarValkanisar Member UncommonPosts: 494
    i would be really happy if they made an actual DAOC 2 then this cut down version of the game anyways so not really sad that it probably wont get picked up...
  • redcappredcapp Member Posts: 722
    MJ has said no. 
  • supergfunksupergfunk Member UncommonPosts: 95
    Originally posted by skitzdout
    i would be really happy if they made an actual DAOC 2 then this cut down version of the game anyways so not really sad that it probably wont get picked up...

    Not possible, EA has the rights to DAoC.

     

    image

  • StilerStiler Member Posts: 599
    Originally posted by indef
    Originally posted by SyrusSyi
    With the amount of money that they have made from Kickstarter already. They will be able to fund the project just not the way that they want to ( leaving out a couple of features) to met there budget. The alternitive is that they start seeking money from other places such as investors or they might just launch another Kickstarter campagin to get the rest of the money.

    I am amazed at the delusion of the player base that is following this game.

    "They will be able to fund the project just not the way that they want to ( leaving out a couple of features) to met there budget."

    The game has no features.  The game is concepts on a piece of paper.  There is no proof of concept, proof of design, or proof of features.  This game isn't a game, it's an idea.

    A group of developers is asking the general public to fund an idea for 2 million dollars.  The reason they aren't seeking funding from an investor is because no investor in their right mind would fund an idea with nothing to back it up.

    Go to the top of this website and click on "Game List" and browese to Divergence Online.  That game is also an "idea" but it at least has something to show for it.  There is almost an hour of in game pre-alpha footage to watch to give you an idea of what the developer is planning to do.  The game is being developed by ONE person and it has more to show than this Camelot Unchained piece of vaporware.  Divergence Online has a campaign over on indiegogo.com and the guy asked for $15,000.  The fact that this group of devs is asking for $2,000,000 is honestly nothing short of a cash scam.

     

    I don't get people like you.

     

    The ENTIRE POINT of kickstarter and "Crowd funding" in general is to get projects STARTED. Every single project starts with an "idea" and is then built upon.

    Torment, which is the HIGHEST funded game on kickstarter so far, started with just that , an IDEA, they had no "demo" no "screenshots," it was just concept arts and lots and lots of words and "idea's" behind it.

    The games that do have demo's/alphas, are games that were ALREADY STARTED and are seeking funds to complete the game, people that already used money to start working on their games before going to kickstarter or using crowd funding.

     

    Also have you even LOOKED at other kickstarters outside from games? Such as FILMING? Do you think these "film" makers already have shot their film? No, because they  need the money to make it, thus the ENTIRE concept of "kickstarter."

     

    You seem to be under the impression that kickstarter should only be used for projects that are ALREADY well into development, have their engine built, parts of the game built, can show off things. Thi skind of thing cost money, it cost time, people don't usually work for free.

    CU has concept art, they have the base engine prototypes with their own ingame models of characters that are in very very early stages. For a project that hasn't even started officially being developed that's already quite a bit.

     

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    No

    What could happen is they go back to the drawing board, learn from this KS experience, and possibly offer something else that may get a bigger funding base or not require at least $2 million from KS to fund.

    But the current concept of CU will be dead.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • xion12121xion12121 Member UncommonPosts: 199
    Originally posted by bcbully
    Think people are saying, "Give some more MJ, then we can think about funding." This is not a knock at all, but the industry has robbed us the last couple years.

    I agree and that's why I think it hasn't gotten more funding. People want to see more than just an idea on paper, they want to see actual gameplay footage. I'm all for kickstarters programs, but if you are gonna do kickstarter and least show something to the public they can feel proud to donate on. All we have seen from CU is concept art and ideas, and that only goes so far. 

    Side note: What I think MJ should have done is use his money he claims to have build an alpha build of the game, then go out to kickstarter for money. This way at least the fans will have something to look at before they put down money. I think that if this was done the kickstart program for CU would be higher than it is now. 

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

  • NokkersNokkers Member UncommonPosts: 32
    Originally posted by xion12121
    Side note: What I think MJ should have done is use his money he claims to have build an alpha build of the game, then go out to kickstarter for money. This way at least the fans will have something to look at before they put down money. I think that if this was done the kickstart program for CU would be higher than it is now. 

    I completely agree with your point here and it's something that I thought of as well.  If he was willing to put in 2mil of his own money, then why didn't he just do this from the start?  If he had spent that money on building the engine and got some pre-alpha videos out there, I have no doubts that he'd get the KS funded, even at the hefty tag of $2 million.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Someone mentioned how well Torment did on KS.  Well, here's where I'm confused.  Mark Jacobs is trying to get money from a very niche group inside a very niche group, and yet he still asks for over twice the amount Torment did, Torment being an RPG, not an MMO and especially not a full PvP MMO.  If it does fail to earn the full 2 million, and it will by the looks of it, then I don't see how it's confusing as to why.

    I didn't watch the videos, but I'm sure he mentioned somewhere in there why it had to be that high an amount.  So what's the big reason?

  • GreenHellGreenHell Member UncommonPosts: 1,323
    Originally posted by Eir_S

    Someone mentioned how well Torment did on KS.  Well, here's where I'm confused.  Mark Jacobs is trying to get money from a very niche group inside a very niche group, and yet he still asks for over twice the amount Torment did, Torment being an RPG, not an MMO and especially not a full PvP MMO.  If it does fail to earn the full 2 million, and it will by the looks of it, then I don't see how it's confusing as to why.

    I didn't watch the videos, but I'm sure he mentioned somewhere in there why it had to be that high an amount.  So what's the big reason?

    Thats a good question. Im not really sure. Maybe he wants the community to put in at least as much as he is going to? Maybe thats the number he feels he needs to gauge the interest in the project? Maybe that just the number he needs to develop the game?

     

     

  • SorninSornin Member Posts: 1,133
    Originally posted by GreenHell
    Originally posted by Eir_S

    Someone mentioned how well Torment did on KS.  Well, here's where I'm confused.  Mark Jacobs is trying to get money from a very niche group inside a very niche group, and yet he still asks for over twice the amount Torment did, Torment being an RPG, not an MMO and especially not a full PvP MMO.  If it does fail to earn the full 2 million, and it will by the looks of it, then I don't see how it's confusing as to why.

    I didn't watch the videos, but I'm sure he mentioned somewhere in there why it had to be that high an amount.  So what's the big reason?

    Thats a good question. Im not really sure. Maybe he wants the community to put in at least as much as he is going to? Maybe thats the number he feels he needs to gauge the interest in the project? Maybe that just the number he needs to develop the game?

    There is no "big reason," only the logical reason. Torment asked for what it needed, at a minimum, to be developed, and it raised that figure. Everything past that simply meant a bigger and better game, and since it raised so much more, expect a lot more.

    Camelot Unchained is asking for what it needs, at a minimum, to be developed. If it gets less, well, it will not be funded and cannot be made. If it gets more, it will add features and content, just like Torment. There is no magic or mystery here. An MMORPG costs far more to develop than a similar single-player RPG, as it requires far more systems and far more resources that cannot be scaled down as easily.

    image

  • UlorikUlorik Member UncommonPosts: 179
    Originally posted by Eir_S

    Someone mentioned how well Torment did on KS.  Well, here's where I'm confused.  Mark Jacobs is trying to get money from a very niche group inside a very niche group, and yet he still asks for over twice the amount Torment did, Torment being an RPG, not an MMO and especially not a full PvP MMO.  If it does fail to earn the full 2 million, and it will by the looks of it, then I don't see how it's confusing as to why.

    I didn't watch the videos, but I'm sure he mentioned somewhere in there why it had to be that high an amount.  So what's the big reason?

    Because KS for CU is a market research exercise. If not enough people show a serious interest via KS backing then the game (which HAS to be subscription based) will not be financially viable as there won't be enough return for the money invested. Nothing to do with "a lower KS threshold would have been better"

  • meddyckmeddyck Member UncommonPosts: 1,282

    I think the Kickstarter and game could have been done very differently and funded easily. A lot of what they have been talking about in recent updates is not fundamental to a great RvR game and should have been stretch goals or even left out entirely. You could have had something like

    • $1 million Kickstarter for a 3 realm RvR game with no PvE and all gear from crafting
    • $1.1 million stretch goal for one additional race and class in each realm
    • $1.5 million stretch goal for The Depths
    • $1.75 million stretch goal for housing
    • $2.25 million stretch goal for mines, building your own keeps, etc.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by meddyck

    I think the Kickstarter and game could have been done very differently and funded easily. A lot of what they have been talking about in recent updates is not fundamental to a great RvR game and should have been stretch goals or even left out entirely. You could have had something like

    • $1 million Kickstarter for a 3 realm RvR game with no PvE and all gear from crafting
    • $1.1 million stretch goal for one additional race and class in each realm
    • $1.5 million stretch goal for The Depths
    • $1.75 million stretch goal for housing
    • $2.25 million stretch goal for mines, building your own keeps, etc.

    Yep

    A route such as you suggested would have been way wiser. The kicker is that if they would have went a route such as that they may very well not only reached all of those tiers but surpassed them.

    People on KS feed off of meeting thresholds like that.

    I mean for god's sake. You still have people donating via Paypal to try and reach the last tier for Torment even now.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by SyrusSyi
    With the amount of money that they have made from Kickstarter already. They will be able to fund the project just not the way that they want to ( leaving out a couple of features) to met there budget. The alternitive is that they start seeking money from other places such as investors or they might just launch another Kickstarter campagin to get the rest of the money.

     You do realize none of that money goes anywhere unless it is 100% achieved, right? So they won't have a dime from kickstarter if it falls short.  Just saying.

    "The King and the Pawn return to the same box at the end of the game"

  • Eir_SEir_S Member UncommonPosts: 4,440
    +1 for use of the word poltroons.
  • CaldrinCaldrin Member UncommonPosts: 4,505
    No it wont be made he said that if it does not make the kickstarter amonut then it wont get made.
  • xion12121xion12121 Member UncommonPosts: 199
    Originally posted by zymurgeist
    Originally posted by indef

    [mod edit]

    It's not a scam. They intend to make a game. Why? Because even a moderately sucessful MMO earns a metric crapton of cash. They just want to some of it on someone elses dime. On the scale of stupidest things to throw 25$ away on this is buried so far down the list you'd take weeks to find it. I mean  people throw away millions trying to influence which of two narcisisstic poltroons will be milking the taxpayers for the next few years in rigged elections. First world problems and lack of perspective.

    The way he said it was harsh but basicaly he is saying it is not wise to throw money at a developer or game without seeing something as evidence. Not just concept art or words on their main website. Actual alpha build. Heck I can to kickstarter promise to add features and housing in a game and get money. People will throw money at me for hope! 

    too many people have been burned before by pre ordering games only to not meet their expectations. Which is why I think the kickstarter is having a hard time to reach its goal. People got burned on the hype train in the past : star wars mmo, Guild wars 2, etc. All were hyped up and promised to deliver something and never did. So you can understand why people don't want to give money for CU. 

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

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