Originally posted by Normandy7 They have 9 days left and they need to average 77k a day. Pretty safe to say this game will not be funded. It really was a nice idea they had but I guess it just wasn't meant to be. It also proves that RvR is pretty much dead. Only the very small crowd wants it back.
If you look at the linear curve, based on % vs. time we are about even with it. There will be at least 300k the final few days to help bump this thing over the edge.
We're far from over and it's gonna be a fun ride!
IDK I have to agree with Normandy7 I dont think it is going to make it imo.
Originally posted by Normandy7 They have 9 days left and they need to average 77k a day. Pretty safe to say this game will not be funded. It really was a nice idea they had but I guess it just wasn't meant to be. It also proves that RvR is pretty much dead. Only the very small crowd wants it back.
Had it been a world simulator and not just a PvP game, I would have funded at least $100.. I'm not rich, but I'm willing to bet this game would have had well over 2 million dollars funded.
I don't think it will quite get there. It should be fairly close though.
But I am sure Mark and CSE knows this. And no matter how good or bad the game will perform when it is finished, I am sure we will see a very honest and communicative development process with much influence by the backers. However, the last word will have Mark, since he will be blamed if CU doesn't meet the expectation. I am looking forward to be part of this process as a backer and I am excited to play the finish game afterwards.
This.
Certainly it is easy to see folks have different views about the worthiness of crowd-funding video games. Those clothed in cold cynicism feel true believers are chumps being played, while the game's backers see themselves as part of something unique and fun from the ground up.
I side with the hopeful optimists that like-minded folks can pool resources, ideas and energy to build something cool. Whether we discover success or failure at the end, this is the trip I intend to take.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
True, it is a great deal for any game.
Problem is, CU is not a game, its just a list of ideas and some concept art.
If MJ had put his 2 mill in from the start, and made a small demo, with some actual in game footage, instead of just talking about ducks and shite, the 2 mill from backers would probably be sitting there already, waiting for the campaign to end.
MJ said he is putting 2 mill of his own money in because he has faith in the project, it is just a shame it was not enough faith to have put it in first.
A creative person is motivated by the desire to achieve, not the desire to beat others.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
I've put $60 per + worth of faith in mmo's over the past few years that ended up steaming piles of crap so all the money I've put into kickstarter for CU is worth it to me. I feel I'm going to get my money's worth. I have put in far more $ than $25 but for those on the fence $25 is a good cheap pre-order.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
True, it is a great deal for any game.
Problem is, CU is not a game, its just a list of ideas and some concept art.
If MJ had put his 2 mill in from the start, and made a small demo, with some actual in game footage, instead of just talking about ducks and shite, the 2 mill from backers would probably be sitting there already, waiting for the campaign to end.
MJ said he is putting 2 mill of his own money in because he has faith in the project, it is just a shame it was not enough faith to have put it in first.
He has money but that doesnt mean he's made of it. Is he Scrooge McDuck now? He just has 2 million lying around like its pocket change?
$25 is less than you'd spend if you go out to eat.
$25 and $2 million are not comparable. Its just absurd to say "why didnt he gamble all of this money before finding out if there was even demand for the game he wants to create?! He must dance for my $25!!!"
He's already putting a ton of money into the project just starting the development while the kickstarter is still running. Who do you think is paying all the staff at the studio?
He's already putting a ton of money into the project just starting the development while the kickstarter is still running. Who do you think is paying all the staff at the studio?
You mean the staff that he already had before he even thought of CU and that if there hadn't been a CU Kickstarter would still have been working for him on something else?
Originally posted by Taldier He's already putting a ton of money into the project just starting the development while the kickstarter is still running. Who do you think is paying all the staff at the studio?
You mean the staff that he already had before he even thought of CU and that if there hadn't been a CU Kickstarter would still have been working for him on something else?
yes that staff... He is paying them to work on CU/KS. If CSE wasn't working on CU they would be working on something else that is correct. How does that make a difference? did you do a risk assessment to see if said other project would have the same risk as CU?
If the game funds it WILL meet its stretch goals, because the funding phase won't end with the kickstarter.
After the kickstarter succeeds funding will open via paypal and others, to let in the europeans among others, not to mention it won't be any longer on a timelimit.
This much is obvious by comments, other similar projects(star citizen went out of KS with 2 mil, its currently at 8 mil and still funding) aswell as plain logic. Why would he stop people trying to throw money at him during the long production phase? That when CSE is going to fare the worst, with all the expenses of a company and none of the steady income planned yet arrived.
Why we have no dollar numbers for the stretchgoals? Because frankly they are beyond reachable. Maybe the first one, but the second one? I'll bet the depths is gonna cost a million or two. KS is just phase one, you can't make a game like this with 5 mil. Basic math:
20 people, 4k$ each(and thats low end, a employee costs a company alot more than he sees on his paycheck) for 4 years ... about 4 million on wages ALONE. Doesn't look like a basement project, so probably offices rented, hardware bought(servers etc), atleast some licenses for dev tools. And we are not even talking about things like taxes, insurances and costs to get boxes made and put on shelves, marketing etc.
For the stuff he is talking about right now ... i don't see it being done on less than 10 mil.
If the game funds it WILL meet its stretch goals, because the funding phase won't end with the kickstarter.
After the kickstarter succeeds funding will open via paypal and others, to let in the europeans among others, not to mention it won't be any longer on a timelimit.
This much is obvious by comments, other similar projects(star citizen went out of KS with 2 mil, its currently at 8 mil and still funding) aswell as plain logic. Why would he stop people trying to throw money at him during the long production phase? That when CSE is going to fare the worst, with all the expenses of a company and none of the steady income planned yet arrived.
Why we have no dollar numbers for the stretchgoals? Because frankly they are beyond reachable. Maybe the first one, but the second one? I'll bet the depths is gonna cost a million or two. KS is just phase one, you can't make a game like this with 5 mil. Basic math:
20 people, 4k$ each(and thats low end, a employee costs a company alot more than he sees on his paycheck) for 4 years ... about 4 million on wages ALONE. Doesn't look like a basement project, so probably offices rented, hardware bought(servers etc), atleast some licenses for dev tools. And we are not even talking about things like taxes, insurances and costs to get boxes made and put on shelves, marketing etc.
For the stuff he is talking about right now ... i don't see it being done on less than 10 mil.
Let's take Dark Age of Camelot as an example. It cost 2.5m to make, with PvE content. This game 0 PvE content. NO PvE balancing, all RvR balancing. Also, MJ is putting 2m of his own and 1m from private investors. 5m total if it funds, not including stretch goal funds. Also, with no PvE content to create, the time to make this game will not be 4 years. 2 years is doable and from the looks of progress on Andrew Meggs InHouse engine, and how well their server held up the other day when a tonne of us were in it playing SmackHammer... it may be sooner than we think.
20 people, 4k$ each(and thats low end, a employee costs a company alot more than he sees on his paycheck) for 4 years ... about 4 million on wages ALONE.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
True, it is a great deal for any game.
Problem is, CU is not a game, its just a list of ideas and some concept art.
If MJ had put his 2 mill in from the start, and made a small demo, with some actual in game footage, instead of just talking about ducks and shite, the 2 mill from backers would probably be sitting there already, waiting for the campaign to end.
MJ said he is putting 2 mill of his own money in because he has faith in the project, it is just a shame it was not enough faith to have put it in first.
He has money but that doesnt mean he's made of it. Is he Scrooge McDuck now? He just has 2 million lying around like its pocket change?
$25 is less than you'd spend if you go out to eat.
$25 and $2 million are not comparable. Its just absurd to say "why didnt he gamble all of this money before finding out if there was even demand for the game he wants to create?! He must dance for my $25!!!"
He's already putting a ton of money into the project just starting the development while the kickstarter is still running. Who do you think is paying all the staff at the studio?
lol yea find it funny how much people bitch about why he didn't pay for this and that.. i'm curious how much you think all these other developers that make games for big companies put of their own money into making those games... MJ has stated he already has a lot of money invested and a lot more will go in if the game gets funded.. but again why would he spend a small fortune of his own money to create a playable alpha build for a game that may never get made or have not much interest from the general public? he is using KS to gauge the interest people might have in a pure RvR game. Not sure how that's such a hard concept for people
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
I've put $60 per + worth of faith in mmo's over the past few years that ended up steaming piles of crap so all the money I've put into kickstarter for CU is worth it to me. I feel I'm going to get my money's worth. I have put in far more $ than $25 but for those on the fence $25 is a good cheap pre-order.
Ya but thats after you see game play footage and tones of other info. Looking back at games I thought I would love and didnt is longer then the list of games I did love. Can they pull it off? Not sure and thats where I stand. If I had more game to see I would consider it. But for the people that backed it... I hope it works out well and you get the game you dream it will be =-)
20 people, 4k$ each(and thats low end, a employee costs a company alot more than he sees on his paycheck) for 4 years ... about 4 million on wages ALONE.
2 years = $2 mil
Noone in his right mind would do a calculation on a project like this assuming everything will go right as planned, and launch on time.
As to the no PvE content, planetside 2 took a giant like SoE at the very least 3 years, and that game pales compared to what is planned for CU. If they manage it in two years ... yeah that'll be some kind of record for sure especially with such a small team AND doing their own engine. I just have a hard time believing it.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
I've put $60 per + worth of faith in mmo's over the past few years that ended up steaming piles of crap so all the money I've put into kickstarter for CU is worth it to me. I feel I'm going to get my money's worth. I have put in far more $ than $25 but for those on the fence $25 is a good cheap pre-order.
Ya but thats after you see game play footage and tones of other info. Looking back at games I thought I would love and didnt is longer then the list of games I did love. Can they pull it off? Not sure and thats where I stand. If I had more game to see I would consider it. But for the people that backed it... I hope it works out well and you get the game you dream it will be =-)
There are so many games that looked great from trailers and their tons of info, but turned out rubbish. I'm still embarrased about getting my mates to try GW2. Can CSE pull it off. Yeah, I think they can, if we support them enough to get them funded. At least we'll have some input from the start instead of bitching about the things already implemented until they change them.
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
20 people, 4k$ each(and thats low end, a employee costs a company alot more than he sees on his paycheck) for 4 years ... about 4 million on wages ALONE.
2 years = $2 mil
Noone in his right mind would do a calculation on a project like this assuming everything will go right as planned, and launch on time.
As to the no PvE content, planetside 2 took a giant like SoE at the very least 3 years, and that game pales compared to what is planned for CU. If they manage it in two years ... yeah that'll be some kind of record for sure especially with such a small team AND doing their own engine. I just have a hard time believing it.
The team is going to be added to as soon as they fund. And the engine has already grown and shown stability at the very least. They've actually accomplished quite a bit in the last 2+ weeks
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
I've put $60 per + worth of faith in mmo's over the past few years that ended up steaming piles of crap so all the money I've put into kickstarter for CU is worth it to me. I feel I'm going to get my money's worth. I have put in far more $ than $25 but for those on the fence $25 is a good cheap pre-order.
Ya but thats after you see game play footage and tones of other info. Looking back at games I thought I would love and didnt is longer then the list of games I did love. Can they pull it off? Not sure and thats where I stand. If I had more game to see I would consider it. But for the people that backed it... I hope it works out well and you get the game you dream it will be =-)
There are so many games that looked great from trailers and their tons of info, but turned out rubbish. I'm still embarrased about getting my mates to try GW2. Can CSE pull it off. Yeah, I think they can, if we support them enough to get them funded. At least we'll have some input from the start instead of bitching about the things already implemented until they change them.
Thats my point, I love GW2 for the most part (do miss the trinity and raids) I love no gear grind and I am have a lot of fun with the monthly updates. But you saw the same footage and dont. What can you judge CU with? A devs name and some info on the type of game they wana make. (((shruggs))) Even if they had all the game footage I would want to judge the game like I said above more games have failed me then won my heart even after I judged them by what I saw. But I really do hope you all find what your looking for. Because if you do, I may come check it out lol.
Originally posted by Tayah At the $25 tier you get the digital game and a months subscription free, so that alone is a great deal for any game you buy.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
I've put $60 per + worth of faith in mmo's over the past few years that ended up steaming piles of crap so all the money I've put into kickstarter for CU is worth it to me. I feel I'm going to get my money's worth. I have put in far more $ than $25 but for those on the fence $25 is a good cheap pre-order.
Ya but thats after you see game play footage and tones of other info. Looking back at games I thought I would love and didnt is longer then the list of games I did love. Can they pull it off? Not sure and thats where I stand. If I had more game to see I would consider it. But for the people that backed it... I hope it works out well and you get the game you dream it will be =-)
There are so many games that looked great from trailers and their tons of info, but turned out rubbish. I'm still embarrased about getting my mates to try GW2. Can CSE pull it off. Yeah, I think they can, if we support them enough to get them funded. At least we'll have some input from the start instead of bitching about the things already implemented until they change them.
Thats my point, I love GW2 for the most part (do miss the trinity and raids) I love no gear grind and I am have a lot of fun with the monthly updates. But you saw the same footage and dont. What can you judge CU with? A devs name and some info on the type of game they wana make. (((shruggs))) Even if they had all the game footage I would want to judge the game like I said above more games have failed me then won my heart even after I judged them by what I saw. But I really do hope you all find what your looking for. Because if you do, I may come check it out lol.
I guess I just like the idea of being able to add my input along with all the other backers, and hopefully shape this game (even if slightly) into the game I want to play. Having the ability to give my opinions at an early stage is worth it to me. And I love most of the concepts of the game already. To me it would be worth the $25 to get the game and add my input to it where I can. I went for a higher tier, but just saying...either way, hope to see you at some point
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
I guess I just like the idea of being able to add my input along with all the other backers, and hopefully shape this game (even if slightly) into the game I want to play. Having the ability to give my opinions at an early stage is worth it to me. And I love most of the concepts of the game already. To me it would be worth the $25 to get the game and add my input to it where I can. I went for a higher tier, but just saying...either way, hope to see you at some point
I agree and is why i enjoy getting into alpha tests and in my experience the smaller indie type devs also are usually much more active with the community and seem to branch out and communicate with them a lot more.. from the interviews I have seen from MJ he seems to truely want a great tight community for this game and feel he will be very active and engaged with the alpha testers to get this game going
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Normandy7 They have 9 days left and they need to average 77k a day. Pretty safe to say this game will not be funded. It really was a nice idea they had but I guess it just wasn't meant to be. It also proves that RvR is pretty much dead. Only the very small crowd wants it back.
Kickstarters tend to get a sudden rush at the end (last 3 days) so it's not over quite yet. IMHO it will depend on how close they get... $1.8M? "Fence sitters" might try to push it over the line... $1.6M? Might be too much and people will say "nah... no point."
Very hard to tell in this case - will be interesting to watch.
But as for RvR being dead?
No. I think the issue is that people have learnt that RvR game designs are usually flawed. The RvR itself isn't the problem - it's the fact that one side usually ends up dominating - which is no fun for everyone else. So the challenge is to find a way to stop that.
In this case - hopes are being set on "Tri-Realm" (include pointless copyright notice here for attempting to copyright part of the english language!). Anyway, anyone who has ever played RvR MMOs knows that this simply doesn't work (by itself).
There need to be other checks and balances and mechanics to 'balance' the game.
So I think what people want to see is an actual design they think could work?
To give a recent example: Vigil's WH40K MMO took a lot of flak because of the proposed design. It's not that people don't want a WH40K game... it's not that people think it couldn't be made to work... but the plan Vigil proposed went against the basic lore right from the word go. Not to mention that they missed an ideal opportunity to have a "Multi-Realm" (include pointless copyright notice here for attempting to copyright part of the english language!) RvR game that would have been easy to "balance". So people didn't support it.
Originally posted by Normandy7 They have 9 days left and they need to average 77k a day. Pretty safe to say this game will not be funded. It really was a nice idea they had but I guess it just wasn't meant to be. It also proves that RvR is pretty much dead. Only the very small crowd wants it back.
I don't believe RvR is dead as something a significant number of players (enough to make CU profitable if it does fund and get made) want to play. The problem rather is devs keep making RvR games that focus on the parts of RvR that aren't that fun such as banging on keep gates and ignoring features that made RvR work such as having 3 factions, fighting the same enemies and knowing their names, having different races and classes in each realm, having significant progression systems with powerful abilities that can't be capped in a few months, and CC with decently long length.
CU is correcting many of those mistakes made by games such as WAR and GW 2, but I'm not sure if the excessive focus on crafting and building won't turn out to be a brand new type of mistake that will make the game less than it could have been.
Originally posted by Normandy7 They have 9 days left and they need to average 77k a day. Pretty safe to say this game will not be funded. It really was a nice idea they had but I guess it just wasn't meant to be. It also proves that RvR is pretty much dead. Only the very small crowd wants it back.
RvR is far from dead. There are a number of issues that prevented backers and saying that there will be no PvE content was VERY HUGE mistake. People rage off of EVE or avoid EVE for a reason. Asking 2 mill from a very nicher crowd is no small feat. Personnally I'm not giving anything on the basis of ideals, give me something to work with THEN I'll consider. I would say that people, like me, have become very skeptical of MMOs dues to failed promise after failed promise after failed promise.
There are so many games that looked great from trailers and their tons of info, but turned out rubbish. I'm still embarrased about getting my mates to try GW2. Can CSE pull it off. Yeah, I think they can, if we support them enough to get them funded. At least we'll have some input from the start instead of bitching about the things already implemented until they change them.
Yah, i'm never going to live it down with the family, friends, and hubby over GW2. Everytime I bring up CU they're like "Wait til you are playing it for at least 3 months, then I might buy it if you're still with it, not gonna get suckered again".
Comments
IDK I have to agree with Normandy7 I dont think it is going to make it imo.
Had it been a world simulator and not just a PvP game, I would have funded at least $100.. I'm not rich, but I'm willing to bet this game would have had well over 2 million dollars funded.
I don't think it will quite get there. It should be fairly close though.
This.
Certainly it is easy to see folks have different views about the worthiness of crowd-funding video games. Those clothed in cold cynicism feel true believers are chumps being played, while the game's backers see themselves as part of something unique and fun from the ground up.
I side with the hopeful optimists that like-minded folks can pool resources, ideas and energy to build something cool. Whether we discover success or failure at the end, this is the trip I intend to take.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
True, it is a great deal for any game.
Problem is, CU is not a game, its just a list of ideas and some concept art.
If MJ had put his 2 mill in from the start, and made a small demo, with some actual in game footage, instead of just talking about ducks and shite, the 2 mill from backers would probably be sitting there already, waiting for the campaign to end.
MJ said he is putting 2 mill of his own money in because he has faith in the project, it is just a shame it was not enough faith to have put it in first.
A creative person is motivated by the desire to achieve, not the desire to beat others.
Alot of misplaced faith in it actually launching, let alone being a game you would actually play.
I've put $60 per + worth of faith in mmo's over the past few years that ended up steaming piles of crap so all the money I've put into kickstarter for CU is worth it to me. I feel I'm going to get my money's worth. I have put in far more $ than $25 but for those on the fence $25 is a good cheap pre-order.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
He has money but that doesnt mean he's made of it. Is he Scrooge McDuck now? He just has 2 million lying around like its pocket change?
$25 is less than you'd spend if you go out to eat.
$25 and $2 million are not comparable. Its just absurd to say "why didnt he gamble all of this money before finding out if there was even demand for the game he wants to create?! He must dance for my $25!!!"
He's already putting a ton of money into the project just starting the development while the kickstarter is still running. Who do you think is paying all the staff at the studio?
You mean the staff that he already had before he even thought of CU and that if there hadn't been a CU Kickstarter would still have been working for him on something else?
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
You mean the staff that he already had before he even thought of CU and that if there hadn't been a CU Kickstarter would still have been working for him on something else?
If the game funds it WILL meet its stretch goals, because the funding phase won't end with the kickstarter.
After the kickstarter succeeds funding will open via paypal and others, to let in the europeans among others, not to mention it won't be any longer on a timelimit.
This much is obvious by comments, other similar projects(star citizen went out of KS with 2 mil, its currently at 8 mil and still funding) aswell as plain logic. Why would he stop people trying to throw money at him during the long production phase? That when CSE is going to fare the worst, with all the expenses of a company and none of the steady income planned yet arrived.
Why we have no dollar numbers for the stretchgoals? Because frankly they are beyond reachable. Maybe the first one, but the second one? I'll bet the depths is gonna cost a million or two. KS is just phase one, you can't make a game like this with 5 mil. Basic math:
20 people, 4k$ each(and thats low end, a employee costs a company alot more than he sees on his paycheck) for 4 years ... about 4 million on wages ALONE. Doesn't look like a basement project, so probably offices rented, hardware bought(servers etc), atleast some licenses for dev tools. And we are not even talking about things like taxes, insurances and costs to get boxes made and put on shelves, marketing etc.
For the stuff he is talking about right now ... i don't see it being done on less than 10 mil.
Let's take Dark Age of Camelot as an example. It cost 2.5m to make, with PvE content. This game 0 PvE content. NO PvE balancing, all RvR balancing. Also, MJ is putting 2m of his own and 1m from private investors. 5m total if it funds, not including stretch goal funds. Also, with no PvE content to create, the time to make this game will not be 4 years. 2 years is doable and from the looks of progress on Andrew Meggs InHouse engine, and how well their server held up the other day when a tonne of us were in it playing SmackHammer... it may be sooner than we think.
2 years = $2 mil
lol yea find it funny how much people bitch about why he didn't pay for this and that.. i'm curious how much you think all these other developers that make games for big companies put of their own money into making those games... MJ has stated he already has a lot of money invested and a lot more will go in if the game gets funded.. but again why would he spend a small fortune of his own money to create a playable alpha build for a game that may never get made or have not much interest from the general public? he is using KS to gauge the interest people might have in a pure RvR game. Not sure how that's such a hard concept for people
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Ya but thats after you see game play footage and tones of other info. Looking back at games I thought I would love and didnt is longer then the list of games I did love. Can they pull it off? Not sure and thats where I stand. If I had more game to see I would consider it. But for the people that backed it... I hope it works out well and you get the game you dream it will be =-)
Noone in his right mind would do a calculation on a project like this assuming everything will go right as planned, and launch on time.
As to the no PvE content, planetside 2 took a giant like SoE at the very least 3 years, and that game pales compared to what is planned for CU. If they manage it in two years ... yeah that'll be some kind of record for sure especially with such a small team AND doing their own engine. I just have a hard time believing it.
There are so many games that looked great from trailers and their tons of info, but turned out rubbish. I'm still embarrased about getting my mates to try GW2. Can CSE pull it off. Yeah, I think they can, if we support them enough to get them funded. At least we'll have some input from the start instead of bitching about the things already implemented until they change them.
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
The team is going to be added to as soon as they fund. And the engine has already grown and shown stability at the very least. They've actually accomplished quite a bit in the last 2+ weeks
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Thats my point, I love GW2 for the most part (do miss the trinity and raids) I love no gear grind and I am have a lot of fun with the monthly updates. But you saw the same footage and dont. What can you judge CU with? A devs name and some info on the type of game they wana make. (((shruggs))) Even if they had all the game footage I would want to judge the game like I said above more games have failed me then won my heart even after I judged them by what I saw. But I really do hope you all find what your looking for. Because if you do, I may come check it out lol.
I guess I just like the idea of being able to add my input along with all the other backers, and hopefully shape this game (even if slightly) into the game I want to play. Having the ability to give my opinions at an early stage is worth it to me. And I love most of the concepts of the game already. To me it would be worth the $25 to get the game and add my input to it where I can. I went for a higher tier, but just saying...either way, hope to see you at some point
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
I agree and is why i enjoy getting into alpha tests and in my experience the smaller indie type devs also are usually much more active with the community and seem to branch out and communicate with them a lot more.. from the interviews I have seen from MJ he seems to truely want a great tight community for this game and feel he will be very active and engaged with the alpha testers to get this game going
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Kickstarters tend to get a sudden rush at the end (last 3 days) so it's not over quite yet. IMHO it will depend on how close they get... $1.8M? "Fence sitters" might try to push it over the line... $1.6M? Might be too much and people will say "nah... no point."
Very hard to tell in this case - will be interesting to watch.
But as for RvR being dead?
No. I think the issue is that people have learnt that RvR game designs are usually flawed. The RvR itself isn't the problem - it's the fact that one side usually ends up dominating - which is no fun for everyone else. So the challenge is to find a way to stop that.
In this case - hopes are being set on "Tri-Realm" (include pointless copyright notice here for attempting to copyright part of the english language!). Anyway, anyone who has ever played RvR MMOs knows that this simply doesn't work (by itself).
There need to be other checks and balances and mechanics to 'balance' the game.
So I think what people want to see is an actual design they think could work?
To give a recent example: Vigil's WH40K MMO took a lot of flak because of the proposed design. It's not that people don't want a WH40K game... it's not that people think it couldn't be made to work... but the plan Vigil proposed went against the basic lore right from the word go. Not to mention that they missed an ideal opportunity to have a "Multi-Realm" (include pointless copyright notice here for attempting to copyright part of the english language!) RvR game that would have been easy to "balance". So people didn't support it.
Nothing says irony like spelling ideot wrong.
I don't believe RvR is dead as something a significant number of players (enough to make CU profitable if it does fund and get made) want to play. The problem rather is devs keep making RvR games that focus on the parts of RvR that aren't that fun such as banging on keep gates and ignoring features that made RvR work such as having 3 factions, fighting the same enemies and knowing their names, having different races and classes in each realm, having significant progression systems with powerful abilities that can't be capped in a few months, and CC with decently long length.
CU is correcting many of those mistakes made by games such as WAR and GW 2, but I'm not sure if the excessive focus on crafting and building won't turn out to be a brand new type of mistake that will make the game less than it could have been.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
RvR is far from dead. There are a number of issues that prevented backers and saying that there will be no PvE content was VERY HUGE mistake. People rage off of EVE or avoid EVE for a reason. Asking 2 mill from a very nicher crowd is no small feat. Personnally I'm not giving anything on the basis of ideals, give me something to work with THEN I'll consider. I would say that people, like me, have become very skeptical of MMOs dues to failed promise after failed promise after failed promise.
Yah, i'm never going to live it down with the family, friends, and hubby over GW2. Everytime I bring up CU they're like "Wait til you are playing it for at least 3 months, then I might buy it if you're still with it, not gonna get suckered again".
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot