Yes DDO is good. I personally like it more then NW because it has way more to it and one of the better character creation systems ever (its almost like the table top rpg with the sheer amount of builds you can make). The gfx arent that great, but the action style combat is pretty good.
NW has the foundry which is awesome, but 4th ed and limited classes (for now) makes it silly. DDO has all the races and classes (well not all but a lot). I actually think they did a damn good job implementing 3.5 ed (which is the best imo) rules with action style gameplay.
I like both games but as of right now DDO does it better, for now.
DDO was fun for me in small bursts. I get burned out easy on hub+instance games, but that is just me. That is also why I do play Neverwinter, but not every day.
Yes DDO is good. I personally like it more then NW because it has way more to it and one of the better character creation systems ever (its almost like the table top rpg with the sheer amount of builds you can make). The gfx arent that great, but the action style combat is pretty good.
I like both games but as of right now DDO does it better, for now.
Yes, DDO seemed deeper. Neverwinter somehow has an "arcad-ey" feeling to it IMO.
DDO was and is a good game. At least I believe it is better then NW. NW while a good game is very...fast...and that means it is hard to do anything but button mash. Fun but not really thought provoking. DDO had some good things like tactical blocking such as doorways, rogues who actually were needed for traps. Magic is more tactical as well.
Don't get me wrong, NW is a fun game but if you want to compare the 2 games side by sidethen DDO for me is the better RPG and overall game. If DDO houd the foundry....man that would rock.
I wish someone would make a D&D game that was a world rather then just a lobby game though.
DDO was and is a good game. At least I believe it is better then NW. NW while a good game is very...fast...and that means it is hard to do anything but button mash. Fun but not really thought provoking. DDO had some good things like tactical blocking such as doorways, rogues who actually were needed for traps. Magic is more tactical as well.
Don't get me wrong, NW is a fun game but if you want to compare the 2 games side by sidethen DDO for me is the better RPG and overall game. If DDO houd the foundry....man that would rock.
I wish someone would make a D&D game that was a world rather then just a lobby game though.
A world would be great, but DnD, as a table top game, is usually played in campaigns, so instances do make sense. I would love to see a game with both a huge overhead, explorable Faerun (or other setting) and instanced episodes and dungeons.
Character custimization DDO had, even though some were ridiculous plashes like the monk, but again that is a choice build and one can make any character they want gimped, decent, or op, the choice is yours.
Traps were fantastic in DDO, they were lethal and used to ones advatage.
Quests are imo pretty darn immersive. Loved how the DM narration went and presented a whole new level of immersion.
For casters DCs are a big deal, works like in the rulebooks. Even though they can trivilize trash mobs.
However DDO does have its flaws.
Very repiticous grinding and grinding that some do many months for items. Not to mention TRs so one rehashes content a lot.
Lag is an issue at times, more so than most MMOs I think, along with some bad responses of mobs like when you stun and yet they still move to the other side of hte room or burrow when paralized.
Bugs galore that complete break a feat to utter useless ness or how some epic detinies simpely do not work. This is mostly for archery which CONSTANTLY gets shat on by Turbine.
All in all DDO is a pretty good D&D MMO, much more so than Neverwinter imo and every member of my DDO guild. Mostly because there are so many features missin in Neverwinter and how really the two are apples n oranges in comparison.
But I will say this though, if Turbine (plz oh plz make it so) ever decided to do a reboot of DDO like ANet did with GW then Neverwinter better stand the fuck by.
Character custimization DDO had, even though some were ridiculous plashes like the monk, but again that is a choice build and one can make any character they want gimped, decent, or op, the choice is yours.
Traps were fantastic in DDO, they were lethal and used to ones advatage.
Quests are imo pretty darn immersive. Loved how the DM narration went and presented a whole new level of immersion.
For casters DCs are a big deal, works like in the rulebooks. Even though they can trivilize trash mobs.
However DDO does have its flaws.
Very repiticous grinding and grinding that some do many months for items. Not to mention TRs so one rehashes content a lot.
Lag is an issue at times, more so than most MMOs I think, along with some bad responses of mobs like when you stun and yet they still move to the other side of hte room or burrow when paralized.
Bugs galore that complete break a feat to utter useless ness or how some epic detinies simpely do not work. This is mostly for archery which CONSTANTLY gets shat on by Turbine.
All in all DDO is a pretty good D&D MMO, much more so than Neverwinter imo and every member of my DDO guild. Mostly because there are so many features missin in Neverwinter and how really the two are apples n oranges in comparison.
But I will say this though, if Turbine (plz oh plz make it so) ever decided to do a reboot of DDO like ANet did with GW then Neverwinter better stand the fuck by.
+ 1 At least they could add to it and expand the Faerun setting like the newer xpac did.
DDO was and is a good game. At least I believe it is better then NW. NW while a good game is very...fast...and that means it is hard to do anything but button mash. Fun but not really thought provoking. DDO had some good things like tactical blocking such as doorways, rogues who actually were needed for traps. Magic is more tactical as well.
Don't get me wrong, NW is a fun game but if you want to compare the 2 games side by sidethen DDO for me is the better RPG and overall game. If DDO houd the foundry....man that would rock.
I wish someone would make a D&D game that was a world rather then just a lobby game though.
A world would be great, but DnD, as a table top game, is usually played in campaigns, so instances do make sense. I would love to see a game with both a huge overhead, explorable Faerun (or other setting) and instanced episodes and dungeons.
On the same token, having a noninstanced world would make a much better RPing enviroment and MMO imo as one can stumble across complete strangers and decide to team up. This is what it was like in NWN2 Persistent Worlds where dungeon delves were actual dungeon delves. Either a party forms from stumbling across players in a dungeon or by hanging around a campsite that was a social gathering palce.
But fat chance though as casualness is the hip thing for in MMOs, casualness of facerolling content.
DDO was and is a good game. At least I believe it is better then NW. NW while a good game is very...fast...and that means it is hard to do anything but button mash. Fun but not really thought provoking. DDO had some good things like tactical blocking such as doorways, rogues who actually were needed for traps. Magic is more tactical as well.
Don't get me wrong, NW is a fun game but if you want to compare the 2 games side by sidethen DDO for me is the better RPG and overall game. If DDO houd the foundry....man that would rock.
I wish someone would make a D&D game that was a world rather then just a lobby game though.
A world would be great, but DnD, as a table top game, is usually played in campaigns, so instances do make sense. I would love to see a game with both a huge overhead, explorable Faerun (or other setting) and instanced episodes and dungeons.
On the same token, having a noninstanced world would make a much better RPing enviroment and MMO imo as one can stumble across complete strangers and decide to team up. This is what it was like in NWN2 Persistent Worlds where dungeon delves were actual dungeon delves. Either a party forms from stumbling across players in a dungeon or by hanging around a campsite that was a social gathering palce.
But fat chance though as casualness is the hip thing for in MMOs, casualness of facerolling content.
Instancing really just makes it easier to pull off. I dont like the idea of 50 people smashing a dungeon just because they can, but im sure there is a happy medium somewhere.
Wow, this thread makes for an interesting read. I remember debating about trying DDO for a D&D type game but decided against it when Neverwinter was on the horizon. I am having a blast in Neverwinter at the moment and the Foundry is just amazing. The big drawback really for me with DDO that I kept hearing was not all dungeons were available to you as a f2p . Spending money is fine and not asking for everything for free, but as I understood to open all dungeons it required much more than a sub. Is this still true? I understand you can grind for tokens or whatever it is called to buy instance packs but is it really viable; I mean; would I have to grind for 6 months to a year to get enough to unlock the dungeons?
Originally posted by flizzer Wow, this thread makes for an interesting read. I remember debating about trying DDO for a D&D type game but decided against it when Neverwinter was on the horizon. I am having a blast in Neverwinter at the moment and the Foundry is just amazing. The big drawback really for me with DDO that I kept hearing was not all dungeons were available to you as a f2p . Spending money is fine and not asking for everything for free, but as I understood to open all dungeons it required much more than a sub. Is this still true? I understand you can grind for tokens or whatever it is called to buy instance packs but is it really viable; I mean; would I have to grind for 6 months to a year to get enough to unlock the dungeons?
Pretty much true. You could buy all the dungeon packs which would be a hefty price although some packs go on sale a lot. Or you could sub, which i think is the best way, for 30 dollars every 3 months (10 a month). Buying the packs unlocks that content forever though and by subing you get points that you could save to unlock everything later down the road, but yes, as a f2per there is restrictions on what you can do, character slots, playable races, etc.
Sub unlocks all dungeons except the most recent xpac stuff, which if you buy it at a one time fee, you would have everything available for a sub.
Originally posted by flizzer ... The big drawback really for me with DDO that I kept hearing was not all dungeons were available to you as a f2p . Spending money is fine and not asking for everything for free, but as I understood to open all dungeons it required much more than a sub. Is this still true? ...
When doing a quest you will get a certain amount of favour with a certain NPC faction. The amount will depend the difficulty setting for that quest. Additionally the game keeps track of your total favour for a single character. On certain thresholds you get free TP (Turbine Points). You can start playing the game and with time buy adventure packs. This approach can become somewhat grindy if you expect to unlock adventure packs within a short period of time.
I was a subscriber for several years. But some time after the transition I simply canceled the subscription and bought access to most adventure packs. In the long run it's cheaper than a subscription (and I still hope this way Turbine is forced to release content for all level ranges more frequently). Especially if you take advantage of discounts on certain store items. Even adventure packs will sometimes be sold at a discount.
A subscriber has the advantage that he/she can freely select the difficulty for a quest. Everyone else has to rely on an opener (someone else who is a subscriber or did the quest on a specific difficulty) or start with the easiest difficulty and gradually repeat the quest on a higher difficulty. There are also guest passes available for limited access.
... the quests were pretty decent. you should try it it's free.
The quest are indeed worth it. Although some rare quests will require a group because the party is supposed to split up and operate levers that open the way for the other team. And some quests will have puzzles. You'll experience swimming parts / climbing parts / flying or rather gliding parts. Some quests will have a dangerous gauntlet run with lots of traps.
The only bad thing in DDO was that it was Eberron. I did love the combat and the mechanics otherwise, though it is sad to see it fall to the min-maxing crowd, but as always, that is to be expected. Of course this dosn't matter a bit when you're playing with friends and just having fun.
But, come to think of it, Eberron wasn't all bad. There are indeed some unique things, such as elves doing necromancy all around and truely interesting drow, at least I much prefer this drow over the Forgotten Realms one. But the steam/magic-punk of Eberron does suck and thus, I would've rather took any other setting, from Greyhawk to Dragonlance. But everything else what DDO does makes it worth playing.
PS. I very much preferred the animations and the combat skills of DDO compared to Neverwinter...
DDO is probably better now than it was even a year ago. It's still going strong with an expansion announced for later this year. It's not perfect by any means but if you enjoy messing around with character builds and some good pve instanced questing it is worth checking out.
Originally posted by mawgren DDO is probably better now than it was even a year ago. It's still going strong with an expansion announced for later this year. It's not perfect by any means but if you enjoy messing around with character builds and some good pve instanced questing it is worth checking out.
DDO was a weak effort and this game imo is again a cheap effort.I played DDO for about two days and deleted it,NW i couldn't last but a few hours because i see all the same cheap trends i see from games now.
I am just baffled how little immersion people want from games.All this is is a follow the sparkly path and don't worry about anything around you.I saw it with my own eyes,players just run through quests in a straight linear path.
The buildings are fake,nothing but static structures with no movers,no insides a real lazy effort.NPC's are again meaningless,they dotted them in town to make it look busy but since you can't interact witrh them at all,might as well not waste the time.
DDO as is NW is exactly what you expect from f2p and looks and plays like a single player console game.
Never forget 3 mile Island and never trust a government official or company spokesman.
DDO was a weak effort and this game imo is again a cheap effort.I played DDO for about two days and deleted it,NW i couldn't last but a few hours because i see all the same cheap trends i see from games now.
I am just baffled how little immersion people want from games.All this is is a follow the sparkly path and don't worry about anything around you.I saw it with my own eyes,players just run through quests in a straight linear path.
The buildings are fake,nothing but static structures with no movers,no insides a real lazy effort.NPC's are again meaningless,they dotted them in town to make it look busy but since you can't interact witrh them at all,might as well not waste the time.
DDO as is NW is exactly what you expect from f2p and looks and plays like a single player console game.
For me both DDO and Guild Wars 1 have been the most immersive "MMOs" ever. The storytelling, the quests and the freedom of choise (concerning gameplay mechanics) has given more immersion than what WoW, Vanguard or EQ2 ever did for me.
In DDO you have variety in quests and you can build any sort of character you want within the given ruleset. In Guild Wars 1 you have an amazing story (Prophecies) and quite a lot of freedom in character developement. Both also have incredible areas to explore - absolutely loved those "open/explorable" instances in DDO and Guild Wars 1 just otherwise had a huge world.
Also, if we look at just the necessary keys what both games require... well, I don't see how anyone could play DDO on any console (controller/gamepad)
PS. No other RPG has done climbing or swimming as well as DDO did. With your skills affecting both and the ability to hang onto stuff etc. Also, sneaking in DDO beats any WoW or EQ2 clone and in my opinion the actiony combat beats Neverwinter and GW2 by a stretch. If you prefer a heavier set of rules, that is.
Eberron setting kinda ruined DDO for me. Plus the combat felt very floaty like you weren't really hitting the mob. The feeling of impact in Neverwinter is top notch maybe best in any MMO. It's not as deep but still a lot of fun for what it is. They weren't trying to remake DDO though.
DDO was a weak effort and this game imo is again a cheap effort.I played DDO for about two days and deleted it,NW i couldn't last but a few hours because i see all the same cheap trends i see from games now.
I am just baffled how little immersion people want from games.All this is is a follow the sparkly path and don't worry about anything around you.I saw it with my own eyes,players just run through quests in a straight linear path.
The buildings are fake,nothing but static structures with no movers,no insides a real lazy effort.NPC's are again meaningless,they dotted them in town to make it look busy but since you can't interact witrh them at all,might as well not waste the time.
DDO as is NW is exactly what you expect from f2p and looks and plays like a single player console game.
For me both DDO and Guild Wars 1 have been the most immersive "MMOs" ever. The storytelling, the quests and the freedom of choise (concerning gameplay mechanics) has given more immersion than what WoW, Vanguard or EQ2 ever did for me.
In DDO you have variety in quests and you can build any sort of character you want within the given ruleset. In Guild Wars 1 you have an amazing story (Prophecies) and quite a lot of freedom in character developement. Both also have incredible areas to explore - absolutely loved those "open/explorable" instances in DDO and Guild Wars 1 just otherwise had a huge world.
Also, if we look at just the necessary keys what both games require... well, I don't see how anyone could play DDO on any console (controller/gamepad)
PS. No other RPG has done climbing or swimming as well as DDO did. With your skills affecting both and the ability to hang onto stuff etc. Also, sneaking in DDO beats any WoW or EQ2 clone and in my opinion the actiony combat beats Neverwinter and GW2 by a stretch. If you prefer a heavier set of rules, that is.
Depends on the skill.
Besides trappiing and balance and UMD all the skills were implemented piss poorly.
Swimming while hte mechanics are good , is a trash skill that no one invests.
Stealth people just zerg through stuff and makes this skill bout utterly worthless unless soloing. I actually think WoW's implementation is very much better as a party does use a rogue's stealthing with sapping mobs.
The mechanics are very well done but as in actual usage its about utter crap. I just wiish the designed encounters/dungeons where these skills mattered.
DDO was designed for grouping but solo was added to keep up with the changing player base. I have yet to duplicate the immersion of crawling solo through one of DDO’s dungeons. To me, that’s the most immersive experience ever and DDOs varied dungeons delivered.
Unfortunately for me, to get the best things in DDO (Favor, gear, turbine points) you had to group up for higher content. Grouping was actually quite fun in DDO but the pug scene began to die on my server. Funny thing is that the server would be packed with people but the better players were mainly running in private groups and selective guilds. This was about 2 years ago so things may have changed…I don’t know. Anyway, I reluctantly moved on.
I felt that immersive feeling again in that first Neverwinter dungeon. Although it couldn’t touch the dungeons that are in DDO, I think they will get better as I go deeper into the game. Also, I think the foundry is the best thing about Neverwinter.
DDO is and was a really good game...the only issue I ever had was the graphics and combat system. But imho, Turbine has always been weak in both those departments so it came as no surprise.
Neverwinter combat is more "larger than life" and using your skills wisely is almost necessary so it's actually alot more fun that DDO.
As far as content goes...you are comparing several years to several hours to be able to create new content :P....OF COURSE DDO has more to do...
Comments
Yes DDO is good. I personally like it more then NW because it has way more to it and one of the better character creation systems ever (its almost like the table top rpg with the sheer amount of builds you can make). The gfx arent that great, but the action style combat is pretty good.
NW has the foundry which is awesome, but 4th ed and limited classes (for now) makes it silly. DDO has all the races and classes (well not all but a lot). I actually think they did a damn good job implementing 3.5 ed (which is the best imo) rules with action style gameplay.
I like both games but as of right now DDO does it better, for now.
Yes, DDO seemed deeper. Neverwinter somehow has an "arcad-ey" feeling to it IMO.
DDO was and is a good game. At least I believe it is better then NW. NW while a good game is very...fast...and that means it is hard to do anything but button mash. Fun but not really thought provoking. DDO had some good things like tactical blocking such as doorways, rogues who actually were needed for traps. Magic is more tactical as well.
Don't get me wrong, NW is a fun game but if you want to compare the 2 games side by sidethen DDO for me is the better RPG and overall game. If DDO houd the foundry....man that would rock.
I wish someone would make a D&D game that was a world rather then just a lobby game though.
A world would be great, but DnD, as a table top game, is usually played in campaigns, so instances do make sense. I would love to see a game with both a huge overhead, explorable Faerun (or other setting) and instanced episodes and dungeons.
Depends.
Character custimization DDO had, even though some were ridiculous plashes like the monk, but again that is a choice build and one can make any character they want gimped, decent, or op, the choice is yours.
Traps were fantastic in DDO, they were lethal and used to ones advatage.
Quests are imo pretty darn immersive. Loved how the DM narration went and presented a whole new level of immersion.
For casters DCs are a big deal, works like in the rulebooks. Even though they can trivilize trash mobs.
However DDO does have its flaws.
Very repiticous grinding and grinding that some do many months for items. Not to mention TRs so one rehashes content a lot.
Lag is an issue at times, more so than most MMOs I think, along with some bad responses of mobs like when you stun and yet they still move to the other side of hte room or burrow when paralized.
Bugs galore that complete break a feat to utter useless ness or how some epic detinies simpely do not work. This is mostly for archery which CONSTANTLY gets shat on by Turbine.
All in all DDO is a pretty good D&D MMO, much more so than Neverwinter imo and every member of my DDO guild. Mostly because there are so many features missin in Neverwinter and how really the two are apples n oranges in comparison.
But I will say this though, if Turbine (plz oh plz make it so) ever decided to do a reboot of DDO like ANet did with GW then Neverwinter better stand the fuck by.
+ 1 At least they could add to it and expand the Faerun setting like the newer xpac did.
On the same token, having a noninstanced world would make a much better RPing enviroment and MMO imo as one can stumble across complete strangers and decide to team up. This is what it was like in NWN2 Persistent Worlds where dungeon delves were actual dungeon delves. Either a party forms from stumbling across players in a dungeon or by hanging around a campsite that was a social gathering palce.
But fat chance though as casualness is the hip thing for in MMOs, casualness of facerolling content.
Instancing really just makes it easier to pull off. I dont like the idea of 50 people smashing a dungeon just because they can, but im sure there is a happy medium somewhere.
I really liked DDO. It is a solid game and enjoyable up to a point. I didn't like the fairly repetitious grinding though.
I also could not warm to the Eberron setting. To me D&D should be Faerun, Krynn, Greyhawk or Mystara.
Pretty much true. You could buy all the dungeon packs which would be a hefty price although some packs go on sale a lot. Or you could sub, which i think is the best way, for 30 dollars every 3 months (10 a month). Buying the packs unlocks that content forever though and by subing you get points that you could save to unlock everything later down the road, but yes, as a f2per there is restrictions on what you can do, character slots, playable races, etc.
Sub unlocks all dungeons except the most recent xpac stuff, which if you buy it at a one time fee, you would have everything available for a sub.
DDO is a decent game though I didn't like it.
Didn't like the art design (sort of an uber magical steam punk design) the interface felt cheap, wasn't too thrilled with the combat.
Having said that it felt more d&d than neverwinter with the older ruleset and a lot of choices in buildign your character.
edit: the quests were pretty decent. you should try it it's free.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
When doing a quest you will get a certain amount of favour with a certain NPC faction. The amount will depend the difficulty setting for that quest. Additionally the game keeps track of your total favour for a single character. On certain thresholds you get free TP (Turbine Points). You can start playing the game and with time buy adventure packs. This approach can become somewhat grindy if you expect to unlock adventure packs within a short period of time.
I was a subscriber for several years. But some time after the transition I simply canceled the subscription and bought access to most adventure packs. In the long run it's cheaper than a subscription (and I still hope this way Turbine is forced to release content for all level ranges more frequently). Especially if you take advantage of discounts on certain store items. Even adventure packs will sometimes be sold at a discount.
A subscriber has the advantage that he/she can freely select the difficulty for a quest. Everyone else has to rely on an opener (someone else who is a subscriber or did the quest on a specific difficulty) or start with the easiest difficulty and gradually repeat the quest on a higher difficulty. There are also guest passes available for limited access.
The quest are indeed worth it. Although some rare quests will require a group because the party is supposed to split up and operate levers that open the way for the other team. And some quests will have puzzles. You'll experience swimming parts / climbing parts / flying or rather gliding parts. Some quests will have a dangerous gauntlet run with lots of traps.
The only bad thing in DDO was that it was Eberron. I did love the combat and the mechanics otherwise, though it is sad to see it fall to the min-maxing crowd, but as always, that is to be expected. Of course this dosn't matter a bit when you're playing with friends and just having fun.
But, come to think of it, Eberron wasn't all bad. There are indeed some unique things, such as elves doing necromancy all around and truely interesting drow, at least I much prefer this drow over the Forgotten Realms one. But the steam/magic-punk of Eberron does suck and thus, I would've rather took any other setting, from Greyhawk to Dragonlance. But everything else what DDO does makes it worth playing.
PS. I very much preferred the animations and the combat skills of DDO compared to Neverwinter...
We?re all dead, just say it.
Turbine gives DDO 4 content updates a year too
http://ddowiki.com/page/Category:Modules_and_updates
EQ2 fan sites
DDO was a weak effort and this game imo is again a cheap effort.I played DDO for about two days and deleted it,NW i couldn't last but a few hours because i see all the same cheap trends i see from games now.
I am just baffled how little immersion people want from games.All this is is a follow the sparkly path and don't worry about anything around you.I saw it with my own eyes,players just run through quests in a straight linear path.
The buildings are fake,nothing but static structures with no movers,no insides a real lazy effort.NPC's are again meaningless,they dotted them in town to make it look busy but since you can't interact witrh them at all,might as well not waste the time.
DDO as is NW is exactly what you expect from f2p and looks and plays like a single player console game.
Never forget 3 mile Island and never trust a government official or company spokesman.
For me both DDO and Guild Wars 1 have been the most immersive "MMOs" ever. The storytelling, the quests and the freedom of choise (concerning gameplay mechanics) has given more immersion than what WoW, Vanguard or EQ2 ever did for me.
In DDO you have variety in quests and you can build any sort of character you want within the given ruleset. In Guild Wars 1 you have an amazing story (Prophecies) and quite a lot of freedom in character developement. Both also have incredible areas to explore - absolutely loved those "open/explorable" instances in DDO and Guild Wars 1 just otherwise had a huge world.
Also, if we look at just the necessary keys what both games require... well, I don't see how anyone could play DDO on any console (controller/gamepad)
PS. No other RPG has done climbing or swimming as well as DDO did. With your skills affecting both and the ability to hang onto stuff etc. Also, sneaking in DDO beats any WoW or EQ2 clone and in my opinion the actiony combat beats Neverwinter and GW2 by a stretch. If you prefer a heavier set of rules, that is.
We?re all dead, just say it.
Luckily you haven't missed it - DDO is still running and it's still good. In fact, I'd say it's one of the better MMOs currently on the market.
Depends on the skill.
Besides trappiing and balance and UMD all the skills were implemented piss poorly.
Swimming while hte mechanics are good , is a trash skill that no one invests.
Stealth people just zerg through stuff and makes this skill bout utterly worthless unless soloing. I actually think WoW's implementation is very much better as a party does use a rogue's stealthing with sapping mobs.
The mechanics are very well done but as in actual usage its about utter crap. I just wiish the designed encounters/dungeons where these skills mattered.
DDO was designed for grouping but solo was added to keep up with the changing player base. I have yet to duplicate the immersion of crawling solo through one of DDO’s dungeons. To me, that’s the most immersive experience ever and DDOs varied dungeons delivered.
Unfortunately for me, to get the best things in DDO (Favor, gear, turbine points) you had to group up for higher content. Grouping was actually quite fun in DDO but the pug scene began to die on my server. Funny thing is that the server would be packed with people but the better players were mainly running in private groups and selective guilds. This was about 2 years ago so things may have changed…I don’t know. Anyway, I reluctantly moved on.
I felt that immersive feeling again in that first Neverwinter dungeon. Although it couldn’t touch the dungeons that are in DDO, I think they will get better as I go deeper into the game. Also, I think the foundry is the best thing about Neverwinter.
DDO is and was a really good game...the only issue I ever had was the graphics and combat system. But imho, Turbine has always been weak in both those departments so it came as no surprise.
Neverwinter combat is more "larger than life" and using your skills wisely is almost necessary so it's actually alot more fun that DDO.
As far as content goes...you are comparing several years to several hours to be able to create new content :P....OF COURSE DDO has more to do...