Originally posted by redrain84 Originally posted by redcappOriginally posted by DukeDuDarkfall is on position #76 on Steam top selling games, one above "Star Wars the Clone Wars" game. I wouldn't call that a success. LOL. Doubt? Go see it for yourself.
Well, it's above Tomb Raider on steam at least. Then, they're both under the WarZ. Heh. Darkfall is #76 on steam top selling game. Who care's? You act like steam has been ordained by god to rank all games. It just one website's opinion and it isn't to be taken seriously.
Rank or no rank, reality speaks for itself, this game is FAR from a success, but im sure in the "indie hardcore PVP sandox" genre 5k subs is pretty huge LOL
Originally posted by Deerhunter71 Go take a read on the steam forums if you think it is doing so great.... Hell all the crashes and rollbacks are causing them to lose customers already and that is on their own forums - not even all the steam posts...
Bro you sure are dedicated to spreading hate on this game. You even have a signature to aid in your agenda! Why not spend your time on more productive things? Instead of hating on a game you don't want to play?
Originally posted by Deerhunter71 Go take a read on the steam forums if you think it is doing so great.... Hell all the crashes and rollbacks are causing them to lose customers already and that is on their own forums - not even all the steam posts...
Bro you sure are dedicated to spreading hate on this game. You even have a signature to aid in your agenda! Why not spend your time on more productive things? Instead of hating on a game you don't want to play?
I think hating on the game is the game he's playing.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
The animations, the UI and the lack of tutorial nailed it for me.
The start of the game is a tutorial then they have feats that help you learn the game right in front of your face and the UI is years ahead of DF1.0. I don't understand... ohh wait. I do...
The definition of insanity: doing the same thing over and over expecting different results.
And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest. The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.
The game is being built around PvP. MMORPG.com's interview with Tasos stated that they will not implement anything that will detract from PvP.
- This is why they wanted to add the "downed state". To get players back into the action.
- This is why crafting will never be prevelant, or more in depth. Crafting isn't fun for PvP players.
- This is why DF will never be a full scale MMORPG, but a single server multiplayer PvP game.
Dungeons are not for PvE, but places for players to go for PvP.
And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest. The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.
The game is being built around PvP. MMORPG.com's interview with Tasos stated that they will not implement anything that will detract from PvP.
- This is why they wanted to add the "downed state". To get players back into the action.
- This is why crafting will never be prevelant, or more in depth. Crafting isn't fun for PvP players.
- This is why DF will never be a full scale MMORPG, but a single server multiplayer PvP game.
Dungeons are not for PvE, but places for players to go for PvP.
The problem is DF follower won't accept this truth.
If you tell em about some missing playstyle the answer is Darkfall isn't for anyone. Then if you tell em its a PvP only and how is not a true sandbox MMORPG they won't accept it.
How much has the fact to be stressed that DF:UW is group's PvP combat only enjoyable feature and everything else is mediocre at best and not worth it.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest. The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.
The game is being built around PvP. MMORPG.com's interview with Tasos stated that they will not implement anything that will detract from PvP.
- This is why they wanted to add the "downed state". To get players back into the action.
- This is why crafting will never be prevelant, or more in depth. Crafting isn't fun for PvP players.
- This is why DF will never be a full scale MMORPG, but a single server multiplayer PvP game.
Dungeons are not for PvE, but places for players to go for PvP.
The problem is DF follower won't accept this truth.
If you tell em about some missing playstyle the answer is Darkfall isn't for anyone. Then if you tell em its a PvP only and how is not a true sandbox MMORPG they won't accept it.
How much has the fact to be stressed that DF:UW is group's PvP combat only enjoyable feature and everything else is mediocre at best and not worth it.
The problem with people who don't play DF but claim to be telling truths about it is that they are wrong.
DF always was and is a PVE/PVP game. Just because you cant look past the fact that PVE and PVP typically occurs in the same space doesn't mean PVE doesn't exist. The game is heavily based on pve...its the only way to progress.
Then you say its not a real sandbox...but as usual don't clarify what makes a game a sandbox to you. Im assuming its the ability to place stuff in a house, which DF does have but its not really a big part of the game.
DF is however a combat based game, other than crafting its about killing mobs, and killing players. Perhaps that's your problem? You think a sandbox needs some silly mini game I guess.
In all honestly the only thing that seperates this game from the kind of sandboxes (EVE) is the time based mechanic aspect. Both games you farm for stuff as main activity, both games have safe and pvp areas and pvp areas have the best stuff. Both games are heavily based on guild vs guild metagaming and politics. The games a sandbox, yeah the role system is kind lame for a 1.0 vet who misses the skill on use and the ability to be a soldier of one...however eve does the same thing...you can only be in one ship at a time.
My thoughts are that some people have this magical sandbox as their comparison, one that doesn't exist, and use that for the bases of bashing other sandboxes who are made by indy teams and lack the large budget effects and manpower to flood the user with "content" Yeah I want to see non combat related stuff in the long run, but the heart of darkfall and the heart of political metagame based sandboxes is still here.
rmstastasa mstsr PvP errghsta vsksio group combat PvP sfadgesre thegsrt full loot afera sdasfeter politics around group combat eragsfats gahsta fsdst PvP meta game afagsasdft.
I want to live on a remote hideout somewhere on a small island where i can build house, setting up farms and plant and hunting around in the enivironment and setting up defenses against intruders. Then and when travel to the capital with my goods and rent a space on a vendor to sell my goods.
Why is these not possible in the so called sandbox DF:UW. ?
At least in DF1 there was a island with a chaos city in it which i could emulate a bit of that playstyle. DF:UW is far and gets more far from old school sandbox MMORPG with any update.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
imo a PVE game similair to DFUW would be amazing. Even a pvp/pve game. Anything as hardcore as the current DFUW will not be extremly popular. It is very pvp centered.
Its also very easy to become angered in DFUW. The community (global chat for example) adds to the frustration.
im still wondering where the sandbox games are. i know it is not a mmorpg, but Minecrafts success is due to the fact that the user can be creative, rather than trapped in a linear play style. (i may be wrong since i dont play MC - but its what im assuming after watching videos )
It's doing well, but it's the sort of game that needs to constantly evolve.
If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.
In other words, more sand must constantly be added to the sand box.
And there needs to be a published plan of action, and plenty of debate / discussion with players.
Communication and a sharing of visions is healthy.
I get what you are saying,...and obviously new additions to a game are always great. However, DF is all about political pvp. " Your member pissed me off, fix it or i'll kill you all!"
Response: "No U"
War! I'm taking your city and all your gear.
Basically, in DF you can take it all...take their city, take their gear...totally dismantle a clan until you truely can abolish them from the game...that's serious permadeath. Most clans experience it at some point...they just get beaten to a pulp and the clan falls apart and totally has to rebuild. That's what makes DF great...you don't need more content for that...it's nice to have...but not a need.
Incognito www.incognito-gaming.us "You're either with us or against us"
Number of players is going up. Every newbie town has tons of people and this is at 3 AM eastern when I play. Its a mad house during the day. Success is success.
The definition of insanity: doing the same thing over and over expecting different results.
Originally posted by -Zeno- Number of players is going up. Every newbie town has tons of people and this is at 3 AM eastern when I play. Its a mad house during the day. Success is success.
Stop with the untrue spam!
We get it that you are infatuated with the game... however, it doesn't help your cause any when you spread misinformation all over the forums.
For a more balanced perspective read through these threads from the official forums (from confirmed subscribers):
Aventurine can somewhat stick to their update roadmap, and fix the siege crashing... DF:UW could turn in to a playable game for a decent enough player-base to sustain it for awhile.
The truth (the complete opposite of what Zeno has posted) is that the game world has already become quite a bit more empty than it was. The updates and fixes are desperately needed to sustain the population and possibly bring in some new players.
DF UW launch was a success, but it's taking a huge fall to become a failure. After the first month, so many players unsubed already. Since DF is a pvp game, end game is totally incomplete, boring or broken.
You keep crashing at every sieges so what's the point? You wanna find players to kill outside the safe zone? Check each mob spawns because hot spots don't exist. Most cities are empty too since most players live in the safe zones and there's no chaos cities for the real villains of the server.
DFO was better in everyway except for the grind, macro's, the lack of a skill cap or specialisation and the lack of great level system that DF UW use. Still, questing while it was not really rewarding, was a great thing in DFO, but they completely removed quest lines and repetitive quest and they replaced it with a prowess system which is worst, less fun to do with no lore/story to follow.
If DFUW is becoming a success (which I doubt) the most important factor is the lack of any recent competition. No good, major releases have come out in the last little while, and some people will play anything "new" while waiting for something else. I expect when ESO is released, the population in this game will get hammered, no matter what it happens to be at the time.
The rating on MMORPG is due to the DF community and some players first impressions, youve got RipperX giving reviews while playing with his hackers friends in Sinister.
The population is easily half of what it was a launch, people are cancelling subs left and right, how do I know because I play the game and atm its basically all the 1.0 vets and maybe another 1k new blood.
Its only draw is the open world pvp and full loot or large clan battles, the melee is terrible and unskilled, the classes basically destroyed what Darkfall 1.0 was all about and everything is a massive timesink based on getting pvp gear and buildin prowess ....to pvp.
Some like it but this game is not a success by any means, not even close.
These factors make this game even in its unperfect, unfinished state the best PvP game out right now. If your into competative high risk PvP and love old school hardcore style games check out DF.. I dare you..
I hope it is a success so that it can continue to grow and evolve.
I've got an eye on it, but have yet to decide if the game/company deserves my money. Time will tell.
AV is a small company that is struggling to keep up with today's MMO generation.
However what are the alternative? Blizzard? NCsoft? EA? Zenimax? None of these companies are willing to take any risk and try something very different. AV done it and hopefully the niche population will stick with them and support them.
Im putting my money on SoE to take a risk and make somthing similarish to darkfall, they seem to be the only major company trying some risks nowadays and with Everquest next being aim to be the largest sandbox style game so probaly a hybrid i reckon my money on them will find out in a couple months when the unvail it at SoE fanfair at the start of August.
Comments
Darkfall is #76 on steam top selling game. Who care's? You act like steam has been ordained by god to rank all games. It just one website's opinion and it isn't to be taken seriously.
Rank or no rank, reality speaks for itself, this game is FAR from a success, but im sure in the "indie hardcore PVP sandox" genre 5k subs is pretty huge LOL
Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"
Bro you sure are dedicated to spreading hate on this game. You even have a signature to aid in your agenda! Why not spend your time on more productive things? Instead of hating on a game you don't want to play?
Yes it has. I got booted today, and it was MY isp, ha.
I am going to give it a couple weeks yet, but if it stays stable, I will activate my sub again.
Most fun I have had in a MMO in years.
I think hating on the game is the game he's playing.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
The start of the game is a tutorial then they have feats that help you learn the game right in front of your face and the UI is years ahead of DF1.0. I don't understand... ohh wait. I do...
The definition of insanity: doing the same thing over and over expecting different results.
Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"
The game is being built around PvP. MMORPG.com's interview with Tasos stated that they will not implement anything that will detract from PvP.
- This is why they wanted to add the "downed state". To get players back into the action.
- This is why crafting will never be prevelant, or more in depth. Crafting isn't fun for PvP players.
- This is why DF will never be a full scale MMORPG, but a single server multiplayer PvP game.
Dungeons are not for PvE, but places for players to go for PvP.
The problem is DF follower won't accept this truth.
If you tell em about some missing playstyle the answer is Darkfall isn't for anyone. Then if you tell em its a PvP only and how is not a true sandbox MMORPG they won't accept it.
How much has the fact to be stressed that DF:UW is group's PvP combat only enjoyable feature and everything else is mediocre at best and not worth it.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The problem with people who don't play DF but claim to be telling truths about it is that they are wrong.
DF always was and is a PVE/PVP game. Just because you cant look past the fact that PVE and PVP typically occurs in the same space doesn't mean PVE doesn't exist. The game is heavily based on pve...its the only way to progress.
Then you say its not a real sandbox...but as usual don't clarify what makes a game a sandbox to you. Im assuming its the ability to place stuff in a house, which DF does have but its not really a big part of the game.
DF is however a combat based game, other than crafting its about killing mobs, and killing players. Perhaps that's your problem? You think a sandbox needs some silly mini game I guess.
In all honestly the only thing that seperates this game from the kind of sandboxes (EVE) is the time based mechanic aspect. Both games you farm for stuff as main activity, both games have safe and pvp areas and pvp areas have the best stuff. Both games are heavily based on guild vs guild metagaming and politics. The games a sandbox, yeah the role system is kind lame for a 1.0 vet who misses the skill on use and the ability to be a soldier of one...however eve does the same thing...you can only be in one ship at a time.
My thoughts are that some people have this magical sandbox as their comparison, one that doesn't exist, and use that for the bases of bashing other sandboxes who are made by indy teams and lack the large budget effects and manpower to flood the user with "content" Yeah I want to see non combat related stuff in the long run, but the heart of darkfall and the heart of political metagame based sandboxes is still here.
rmstastasa mstsr PvP errghsta vsksio group combat PvP sfadgesre thegsrt full loot afera sdasfeter politics around group combat eragsfats gahsta fsdst PvP meta game afagsasdft.
I want to live on a remote hideout somewhere on a small island where i can build house, setting up farms and plant and hunting around in the enivironment and setting up defenses against intruders. Then and when travel to the capital with my goods and rent a space on a vendor to sell my goods.
Why is these not possible in the so called sandbox DF:UW. ?
At least in DF1 there was a island with a chaos city in it which i could emulate a bit of that playstyle. DF:UW is far and gets more far from old school sandbox MMORPG with any update.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The definition of insanity: doing the same thing over and over expecting different results.
imo a PVE game similair to DFUW would be amazing. Even a pvp/pve game. Anything as hardcore as the current DFUW will not be extremly popular. It is very pvp centered.
Its also very easy to become angered in DFUW. The community (global chat for example) adds to the frustration.
im still wondering where the sandbox games are. i know it is not a mmorpg, but Minecrafts success is due to the fact that the user can be creative, rather than trapped in a linear play style. (i may be wrong since i dont play MC - but its what im assuming after watching videos )
I get what you are saying,...and obviously new additions to a game are always great. However, DF is all about political pvp. " Your member pissed me off, fix it or i'll kill you all!"
Response: "No U"
War! I'm taking your city and all your gear.
Basically, in DF you can take it all...take their city, take their gear...totally dismantle a clan until you truely can abolish them from the game...that's serious permadeath. Most clans experience it at some point...they just get beaten to a pulp and the clan falls apart and totally has to rebuild. That's what makes DF great...you don't need more content for that...it's nice to have...but not a need.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
The definition of insanity: doing the same thing over and over expecting different results.
Stop with the untrue spam!
We get it that you are infatuated with the game... however, it doesn't help your cause any when you spread misinformation all over the forums.
For a more balanced perspective read through these threads from the official forums (from confirmed subscribers):
https://forums.darkfallonline.com/showthread.php?370198-The-NA-Server-DEMANDS-a-Response-from-Aventurine-NOW-NOT-LATER(crashes)
https://forums.darkfallonline.com/showthread.php?370013-If-Cities-Villages-and-PvE-Loot-Aren-t-Fixed-Soon-the-Servers-will-be-Empty
https://forums.darkfallonline.com/showthread.php?370268-Are-we-in-May-week-3-or-4-Where-is-the-update
https://forums.darkfallonline.com/showthread.php?370080-Siege-and-Crash-Party
The Steam Forums are pretty much the same.
The game is at critical juncture right now.
IF (and that is a big IF)
Aventurine can somewhat stick to their update roadmap, and fix the siege crashing... DF:UW could turn in to a playable game for a decent enough player-base to sustain it for awhile.
The truth (the complete opposite of what Zeno has posted) is that the game world has already become quite a bit more empty than it was. The updates and fixes are desperately needed to sustain the population and possibly bring in some new players.
The only numbers we can look at are the steam numbers and they are slowly going down..
http://steamcharts.com/app/227400#1m
I don't believe the first month is over yet for steam players..
You are correct.
http://steamcharts.com/app/227400#All
The Steam renewal is a couple days away yet for those that joined the first day possible.
I think it was April 25th.
DF UW launch was a success, but it's taking a huge fall to become a failure. After the first month, so many players unsubed already. Since DF is a pvp game, end game is totally incomplete, boring or broken.
You keep crashing at every sieges so what's the point? You wanna find players to kill outside the safe zone? Check each mob spawns because hot spots don't exist. Most cities are empty too since most players live in the safe zones and there's no chaos cities for the real villains of the server.
DFO was better in everyway except for the grind, macro's, the lack of a skill cap or specialisation and the lack of great level system that DF UW use. Still, questing while it was not really rewarding, was a great thing in DFO, but they completely removed quest lines and repetitive quest and they replaced it with a prowess system which is worst, less fun to do with no lore/story to follow.
C:\Users\FF\Desktop\spin move.gif
This game is not a success at all lol.
The rating on MMORPG is due to the DF community and some players first impressions, youve got RipperX giving reviews while playing with his hackers friends in Sinister.
The population is easily half of what it was a launch, people are cancelling subs left and right, how do I know because I play the game and atm its basically all the 1.0 vets and maybe another 1k new blood.
Its only draw is the open world pvp and full loot or large clan battles, the melee is terrible and unskilled, the classes basically destroyed what Darkfall 1.0 was all about and everything is a massive timesink based on getting pvp gear and buildin prowess ....to pvp.
Some like it but this game is not a success by any means, not even close.
DFUW is a good mmo pvp game but its really not that good...at all. Darkfall was a grat pvp game, this version is for shitty pvpers.
Amazing crafting
Rush of a full loot Risk vs reward system
Big skill gap
Player cities / sieges
These factors make this game even in its unperfect, unfinished state the best PvP game out right now. If your into competative high risk PvP and love old school hardcore style games check out DF.. I dare you..
Im putting my money on SoE to take a risk and make somthing similarish to darkfall, they seem to be the only major company trying some risks nowadays and with Everquest next being aim to be the largest sandbox style game so probaly a hybrid i reckon my money on them will find out in a couple months when the unvail it at SoE fanfair at the start of August.