Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMOs do not work in the United States

ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

Finally a publisher finally gets it.  Take a look and I fully agree with them.

As evidence of the difficulty of getting an MMO off the ground in the US, Zelnick pointed to Blizzard Entertainment's recent announcement of a significant overhaul to its next-gen MMO Titan.

"A couple of our competitors have found out that through very, very expensive lessons--one of our competitors just recently announced they're restarting an MMO project in the US," Zelnick said. "We look at it and say 'How many MMOs have ever been successful in the US?' Two. World of Warcraft and EverQuest. That's kind of a bad slugging percentage."

Source: http://www.gamespot.com/news/take-two-mmos-dont-work-in-the-us-6409047

30
«13456

Comments

  • KyleranKyleran Member LegendaryPosts: 44,060
    Define successful.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • kakasakikakasaki Member UncommonPosts: 1,205

    I don't agree. The problem is that they are looking to WoW as a measure of success. WoW was an anomaly: a once in a lifetime "perfect storm" situation. Apart from WoW, any MMO that recoups its initial investment and makes a modest profit should be labeled a "success". Also, look at the two examples they are using: WoW and EQ. Early pioneers when the genre was new to players and the market wasn't as saturated with competition.

     

    If they don't want to make MMOs for the US market... fine, it's their choice. However, I think the reasons given are a sad excuse...

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by Kyleran
    Define successful.

    Ok I see your point but that is really nitpicking because when you look at the entire genre as a whole only WoW and Everquest really had major success. The rest are pretty much fighting for the remaing scraps from the table Blizzard and Sony left behind which according to the article a bad slugging percentage.  Couldn't agree more.

    30
  • GravargGravarg Member UncommonPosts: 3,424

    I'd say DAoC was a success...people still say it has the best pvp in MMOs...and I agree.

     

    Not to mention these on a lesser level of success:

     

    FFXI

    Lotro

    Rift

     

    Edit: As for defining success:

    "Success is not final, failure is not fatal; it is the courage to continue that counts." - Winston Churchill

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Normandy7
    Originally posted by Kyleran
    Define successful.

    Ok I see your point but that is really nitpicking because when you look at the entire genre as a whole only WoW and Everquest really had major success.

    You're aware there are more games that clearly outsold EQ, right?

    Which brings us back around to Kyleran's question. You're applying some standard other than subs or dollars, so what is it?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • azmundaiazmundai Member UncommonPosts: 1,419

    that article is pretty lacking. gotta love it when professionals make broad sweeping statements like that and offer no meat as to why they are saying it or why it is true.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • AusareAusare Member Posts: 850
    If I went out on the street and had a list of mmo which two would people probably have heard of. From news stories or ads.
  • BadSpockBadSpock Member UncommonPosts: 7,979

    Yeah, says a guy whose only qualification is that he was an intern at Gamespot as a writer before... becoming a full time writer for Gamespot.

    Complete and total garbage.

     

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    I just want to add this as well. Just look at all the non mmos we have today like Halo, Call of Duty, Guild Wars, and basically all online rpgs and shooters, they outsell just about every mmo. Why do you think that is ? Part of the reason is that here in the U.S you don't have to spend multiple hours in a day to get satisfaction from your gaming time. You could spend an hour in a mmo and only get so far and feel disappointed because you hardly made a dent in your character's progress. It is just a different culture here in the U.S compared to everywhere else and now since the economy is pretty much non-existant here in the U.S mmos will suffer even more losses . 
    30
  • AusareAusare Member Posts: 850
    A lot for people jealous their game is not on that short list.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Ausare
    A lot for people jealous their game is not on that short list.

    Ok, I'll bite. What's 'my game'?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by Normandy7
    Originally posted by Kyleran
    Define successful.

    Ok I see your point but that is really nitpicking because when you look at the entire genre as a whole only WoW and Everquest really had major success. The rest are pretty much fighting for the remaing scraps from the table Blizzard and Sony left behind which according to the article a bad slugging percentage.  Couldn't agree more.

    I would say eve has likely had at least as much if not more success than everquest.  I would say GW2 is successful, though that is going to vary depending on what you consider a success.  That isn't nitpicking.  If a game is profitable at 10k subs and has 15k subs, then that would be successful.  Saying successful without defining what success is doesn't really mean anything.

  • PieRadPieRad Member Posts: 1,108
    Originally posted by Icewhite
    Originally posted by Ausare
    A lot for people jealous their game is not on that short list.

    Ok, I'll bite. What's 'my game'?

    Old, suggestive avatar...

     

    Scarlet Blade! :D

    image

  • DamonVileDamonVile Member UncommonPosts: 4,818

    The real point the guy seemed to make he probably didn't even know he made it.

    In America it's first place or nothing.  EQ was the biggest game of it's time. It was dethroned by wow. No other game has surpassed wow so no other game has ever been successful.

    It's a totally moronic way to measure success but it's what he's doing.

    Success is making a game people enjoy playing and turns enough profit to keep it going and fund your next project.

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by PieRad
    Originally posted by Icewhite
    Originally posted by Ausare
    A lot for people jealous their game is not on that short list.

    Ok, I'll bite. What's 'my game'?

    Old, suggestive avatar...

     

    Scarlet Blade! :D

    I laughed aloud...

    However I am a bit curious

    image
  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Normandy7

    Finally a publisher finally gets it.  Take a look and I fully agree with them.

    As evidence of the difficulty of getting an MMO off the ground in the US, Zelnick pointed to Blizzard Entertainment's recent announcement of a significant overhaul to its next-gen MMO Titan.

    "A couple of our competitors have found out that through very, very expensive lessons--one of our competitors just recently announced they're restarting an MMO project in the US," Zelnick said. "We look at it and say 'How many MMOs have ever been successful in the US?' Two. World of Warcraft and EverQuest. That's kind of a bad slugging percentage."

    Source: http://www.gamespot.com/news/take-two-mmos-dont-work-in-the-us-6409047

    LOL there are more successful than that. Blizzard screwed up with Titan, more than likely, so they are back-pedaling. There was LOTRO, GW1, etc as for as successes. 

     

    Blizzard's statements are utter nonsense.


  • mmobootsymmobootsy Member Posts: 48

    I used this link in another thread, it shows how much the MMO market is growing:

     

    http://infographicsmania.com/2012-mmo-games-market-report/

     

    In the US up 14% in 2012 compared to 2011, with 50 million players reported. Not so much a downward trend then...

    image
  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by botrytis
    Originally posted by Normandy7

    Finally a publisher finally gets it.  Take a look and I fully agree with them.

    As evidence of the difficulty of getting an MMO off the ground in the US, Zelnick pointed to Blizzard Entertainment's recent announcement of a significant overhaul to its next-gen MMO Titan.

    "A couple of our competitors have found out that through very, very expensive lessons--one of our competitors just recently announced they're restarting an MMO project in the US," Zelnick said. "We look at it and say 'How many MMOs have ever been successful in the US?' Two. World of Warcraft and EverQuest. That's kind of a bad slugging percentage."

    Source: http://www.gamespot.com/news/take-two-mmos-dont-work-in-the-us-6409047

    LOL there are more successful than that. Blizzard screwed up with Titan, more than likely, so they are back-pedaling. There was LOTRO, GW1, etc as for as successes. 

     

    Blizzard's statements are utter nonsense.

    I'm  not sure what Blizzard comments you are talking about.  The article quotes someone from Take-Two.  Really the only thing Blizzard said was that they were essentially going back to the drawing board with Titan.

  • udonudon Member UncommonPosts: 1,803

    Compared to Single Player games I think MMO's are a much better gamble for investors on the whole which is why we are seeing the turning of everything into them.  Well if your going to invest in the video game market at all which I think is pretty dumb to start with that is.

    Even a "failed" MMO can generate a lot more money than a poor SPG game does unless that SPG is backed by a big name IP and at the high end you have WoW which no other game can even come close to touching the kinds of revenue that game has turned over.  WoW kinds of sales and retention is the golden carrot that drives investment into this industry and it's also the primary reason games have sucked so badly over the years since imitation is a lot safer than innovation.

  • danwest58danwest58 Member RarePosts: 2,012
    The problem stems from too many MMOs out there today.  It was easy to develop a new MMO and make money when there was less then 10 on the market.  Right now there are 50+ mmos and what 6 to 9 more still coming this year?  The MMO market is overflowing with games so that is why the industry is shifting.   Also The culture in SK for example is much different than in the US.  They get 16 Holidays, they have what a maximum of 40 working hours a week, and their government is working hard to push more leisure time and time off from work.  So they have the time to spend playing games all day.  If you work 50 hours, take 2 classes online and have a family people think you are lazy.  Totally different culture, hell the government even pays people to play Star Craft in SK.  
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by General-Zod
    Originally posted by PieRad
    Originally posted by Icewhite
    Originally posted by Ausare
    A lot for people jealous their game is not on that short list.

    Ok, I'll bite. What's 'my game'?

    Old, suggestive avatar...

     

    Scarlet Blade! :D

    I laughed aloud...

    However I am a bit curious

    Well let's see...my three longest-played titles; one's that WoW thing, one no longer exists, and one's a MUD.

    So...I don't know, either. CoX?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • nbtscannbtscan Member UncommonPosts: 862

    Is this talking about the MMO market in general in the US or games produced in the US?  Because FFXI has been around for over 10 years now and had a pretty good following in North America, despite being primarily a Japanese game.  It's also been their most profitable game to date, despite never having 12 million subscribers at any one time, let alone barely 2 million at its peak.

     

    Like others say, success can have multiple meaning, it just depends on the metric in which it's being gauged.  In the way the market is these days, any game that's managed to say P2P for 10 years is successful in my book.  It's hard for me to think highly of games that start as P2P and then go F2P within a year.  There was obviously something lacking in them that people didn't feel they were worth paying for monthly anymore, so it's hard to call them successful.  Some games rebound after some time.  If some of those games that converted to F2P are still around after 10 years, I'd probably say they're successful since they've managed to make enough money to keep the game running.

     

    If you were to ask me, I think any MMO that's managed to not shut down after 5 years is "successful".  Even though it may only have a niche following, it's still alive nonetheless.

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by DamonVile

    The real point the guy seemed to make he probably didn't even know he made it.

    In America it's first place or nothing.  EQ was the biggest game of it's time. It was dethroned by wow. No other game has surpassed wow so no other game has ever been successful.

    It's a totally moronic way to measure success but it's what he's doing.

    Success is making a game people enjoy playing and turns enough profit to keep it going and fund your next project.

    I agree completely. The US has a huge mentality problem of being "the best" is all that matters. We Americans don't look at nuance very often, which is also why so much of our entertainment is so blunt...hell look at reality TV.

    I would say that a large number of mmos have been successful by various standards.

    Asheron's Call is successful to the effect that the game blended Sci-Fi and Fantasy themes and has delivered monthly content patches since '99. Probably the single most lore driven mmo created as well.

    DAoC boasted I believe 225k subs at their peak, or was it 250k? It's still hailed as having the best pvp in a mmo. DAoC showed the genre that pvp with a purpose can be a pretty popular idea, and how much we nerds love siege warfare.

    EVE has proved that persistence pays off. The game consistently grew from a small population to a very healthy one over the course of the years, and has created a rabid fanbase. Not to mention that player actions really have a true effect on the game as a whole.

    Success can be judged in varying degrees. Of course, since it's seemingly MOST SUBS EVAH!!!!!! is the only rule for success, many great mmos get looked over. Ironically, when you see people asking for certain mechanics within a mmo, like housing or player driven economy, those systems already exist in older, less popular, mmos.

  • CastillleCastillle Member UncommonPosts: 2,679
    Maybe they meant "stellar success compared to the games before them"? 

    ''/\/\'' Posted using Iphone bunni
    ( o.o)
    (")(")
    **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    I don't see it as "MMOs don't work in America."  I see it as "You don't have to be all that good to make it in Asia."  Any old crap can make money in Asia, just so long as it has the five G's: Grind, Gamble, Graphics, Girls and Gank.  That formula alone won't work here very well.  American audiences want a narrative and context, rather than just G5.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

Sign In or Register to comment.