Originally posted by Manolios maybe i m an old school player, but when it comes to mmo's, tab target is my only option
Same. I want to be able to talk with my guildies in TS while I am doing stuff. I also like to have plenty of skills. Maybe I am an old school player as well
what's strange is I'm an old school player too but I grew up with action combat ( with a controller , console MMO's ) so when I started SWTOR I instantly ( before playing it ) got xpadder up and running. So in SWTOR I have never used the tab key ever . I have 40 skills to use on my 360 controller. I obviously use the mouse pointer ( which is keybound to my right thumb stick ) to target. I'm a strange breed , sit on sofa , use controller and have a keyboard next to me for things like menu selecting and typing to people. i ain't sitting at no desk clicking my bloody mouse all day ( yawns ) and that's my personal opinion.
So action combat for me or I play the tab game like an action combat game.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing. "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13 The original propoganda pixie dust villain :[]
Tab target just fits the genre so much better. Action combat is better geared towards shorter game sessions IMO.
No reason not to have games like TERA and hybrids like GW2, but the future of the genre is still tab target, or some other system that goes hand in hand with slightly slower, more tactical game play. Its not like games like WoW are slow paced, the people that say WoW doesn't take skill are the people that think LFR is their end game content and wouldnt hack it in a real heroic raid guild or in rated BG play.
I enjoy both, I think there is a place for both in the genre. There is merit and downside to using both.
Reticule:
Pros: Aiming gives players a heightened sense of control, feels more engaging during combat sequences, all skills effectively are area damage skills or directional skills, more realistic as far as player views go
Cons: Pinpoint accuracy can be a massive deterrent when players miss their target by a small margin, targeting issues when 2+ targets stand too closely, doesn't allow players to be aware of what is happening in other directions, Lag in PvP is a deal breaker
Tab-Target:
Pros: Allows players to have consistent targets, view from any angle during combat, more specific targeting, less realistic to allow players to do things like kiting and casting instant cast spells in mid-air with pinpoint accuracy without aiming
Cons: Less realistic combat and views, tab-target may not target the target you wish to target, line of sight issues aka the molehill is now a mountain and you can't see past a waist high fence, may be looking in the wrong direction during combat
I like Tab-targetting for games that are more fantasy oriented and require you to use specific skills on specific enemies. Reticule is good for more action oriented games that use skill combos consistently.
I equate Reticule gameplay more to playing a FPS in the sense that it gives you exactly what you expect to happen exactly when you expect it to happen on what you are currently focusing on. Tab-targeting is more like an old school RPG where certain things may go wrong but sometimes you figure something out like a cool combo that isn't given to you.
I want more posts like this one. Good example of what I made the thread for.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
I enjoy both but prefer action combat. IMO it's just another combat model and hardly the future model in mmos, just another flavor. I'm old as dust and still enjoy fps as well as action mmos so it' not and old school thing either. It's nice to have mmos that differ from one another I say. STO has both modes more of that would be great. As far as the social aspect playing Battlefield or Counterstrike were just as social as any tabtard mmos I've played. Same goes for Tera, Vindictus, Neverwinter and Dragon Prophet, it's all good.
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
I agree , PSU on the PC and PS2 was far greater than the 360 version because of the reasons you said. The 360 version just wasn't as social , having the voice chat , eventually after a few years more and more people finally used keyboards to chat and it became better. The PC and PS2 versions where keyboard chat only and totally 100% more social than the dumb 360 version.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing. "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13 The original propoganda pixie dust villain :[]
I enjoy both, I think there is a place for both in the genre. There is merit and downside to using both.
Reticule:
Pros: Aiming gives players a heightened sense of control, feels more engaging during combat sequences, all skills effectively are area damage skills or directional skills, more realistic as far as player views go
Cons: Pinpoint accuracy can be a massive deterrent when players miss their target by a small margin, targeting issues when 2+ targets stand too closely, doesn't allow players to be aware of what is happening in other directions, Lag in PvP is a deal breaker
Tab-Target:
Pros: Allows players to have consistent targets, view from any angle during combat, more specific targeting, less realistic to allow players to do things like kiting and casting instant cast spells in mid-air with pinpoint accuracy without aiming
Cons: Less realistic combat and views, tab-target may not target the target you wish to target, line of sight issues aka the molehill is now a mountain and you can't see past a waist high fence, may be looking in the wrong direction during combat
I like Tab-targetting for games that are more fantasy oriented and require you to use specific skills on specific enemies. Reticule is good for more action oriented games that use skill combos consistently.
I equate Reticule gameplay more to playing a FPS in the sense that it gives you exactly what you expect to happen exactly when you expect it to happen on what you are currently focusing on. Tab-targeting is more like an old school RPG where certain things may go wrong but sometimes you figure something out like a cool combo that isn't given to you.
I want more posts like this one. Good example of what I made the thread for.
Thanks, I saw that everyone was taking sides instead of realizing that the problem isn't the fact that one is better than the other, just more appropriate.
I played WoW up until WotLK, played RoM for 2 years and now Rift. I am F2P player. I support games when I feel they deserve my money and I want the items enough. I don't troll, and I don't take kindly to trolls.
Tab Targeting or using mouse pointer to click on target when I release right mouse button .
Having played a healer I found never winter was pure garbage , If the player was surrounded in mobs or moved around a lot it was just not working well .
However there is no reason they could not incorporate both into a game right ?
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
Only in the MMO genre would a person think typing is more social than actually talking. Speaking by itself is more social than reading and writing. You can gather a lot of information about a person from hearing how they speak. For example, studies have shown that just from hearing a persons voice, the listener can deduce things like social class, various personality traits, emotional and mental state, etc.
A study by Dr Robert Krauss concluded that a listener could estimate factors such as weight, age, and height with the same degree of accuracy as those who saw a picture of the speaker.
It's really no huge mystery why the stereotype of the MMO gamer i.e. anti-social shut-in nerd exists.
I think they both have a place in MMOs. Action is great if you're looking at a short play session where you just want to blow off some steam. Tab-target is better when you're looking at something more long-term so that you don't have to be hyper vigilant over an extended period of time.
I am sure I will get more than a few people that disagree with me but I think reticule lends itself well to themepark games, while tab-target would be overall better in a sandbox. I find it similar to picking the heavy fighter that smashes everything with his warhammer or picking the wizened old wizard that has to think his way out of situations. Vastly different but they both have their place.
This action combat style is just the new thing and people embrace it because it is fresh. However, for me personally it becomes very tedious and I wind up wondering at the end if I just played a FPS or MMORPG. I play MMORPGs for MMORPG features, not FPS ones. If I need to shoot something I load up Planetside 2 or play Battlefield 3 with my friends.
The best way to describe my feelings for action-combat is AngryJoe's feelings on the last Harry Potter video games. Companies wanted to create something new but instead forcefully merged one genre with another, marketed it as more skill based, and people ate it up. In the end neither have more skill than the other, but both parties would like to believe they do.
Maybe we should throw a reticule in as a cursor in RTSs to make it more skill based too!
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
Only in the MMO genre would a person think typing is more social than actually talking. Speaking by itself is more social than reading and writing. You can gather a lot of information about a person from hearing how they speak. For example, studies have shown that just from hearing a persons voice, the listener can deduce things like social class, various personality traits, emotional and mental state, etc.
A study by Dr Robert Krauss concluded that a listener could estimate factors such as weight, age, and height with the same degree of accuracy as those who saw a picture of the speaker.
It's really no huge mystery why the stereotype of the MMO gamer i.e. anti-social shut-in nerd exists.
One on one, voice is easily more social. but in an mmo setting he is 100% right, typing is definitely more social. Comparing a setting with hundreds of people across various channels with one-to-one or small group communication is moronic.
Think a little bit more intelligently before bashing an opinion next time.
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
Only in the MMO genre would a person think typing is more social than actually talking. Speaking by itself is more social than reading and writing. You can gather a lot of information about a person from hearing how they speak. For example, studies have shown that just from hearing a persons voice, the listener can deduce things like social class, various personality traits, emotional and mental state, etc.
A study by Dr Robert Krauss concluded that a listener could estimate factors such as weight, age, and height with the same degree of accuracy as those who saw a picture of the speaker.
It's really no huge mystery why the stereotype of the MMO gamer i.e. anti-social shut-in nerd exists.
while its a bit off topic , I did find pre voice chat to be a more immersive RPG experiance .
Where as when voice chat was introduced around the time I was playing SWG it quickly ruined any fantasy as soon as someone opened their mouth and spoke .
Tab Targeting or using mouse pointer to click on target when I release right mouse button .
Having played a healer I found never winter was pure garbage , If the player was surrounded in mobs or moved around a lot it was just not working well .
However there is no reason they could not incorporate both into a game right ?
In Tera you just mouse over and it locks on friendlies only which alleviates that. Never liked healing classes until I played Tera made healing more action oriented and immersive. Sure beats staring at health and action bars. On the other hand hunter classes are handy and fun with tabtard combat.
This action combat style is just the new thing and people embrace it because it is fresh. However, for me personally it becomes very tedious and I wind up wondering at the end if I just played a FPS or MMORPG. I play MMORPGs for MMORPG features, not FPS ones. If I need to shoot something I load up Planetside 2 or play Battlefield 3 with my friends.
The best way to describe my feelings for action-combat is AngryJoe's feelings on the last Harry Potter video games. Companies wanted to create something new but instead forcefully merged one genre with another, marketed it as more skill based, and people ate it up. In the end neither have more skill than the other, but both parties would like to believe they do.
Maybe we should throw a reticule in as a cursor in RTSs to make it more skill based too!
It isn't a new thing maybe you don't know what PSU or PSO are ? Or didn't read my post ? Either way I agree that neither is better or more skilled. Yes I am as old as the hills.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing. "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13 The original propoganda pixie dust villain :[]
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
Only in the MMO genre would a person think typing is more social than actually talking. Speaking by itself is more social than reading and writing. You can gather a lot of information about a person from hearing how they speak. For example, studies have shown that just from hearing a persons voice, the listener can deduce things like social class, various personality traits, emotional and mental state, etc.
A study by Dr Robert Krauss concluded that a listener could estimate factors such as weight, age, and height with the same degree of accuracy as those who saw a picture of the speaker.
It's really no huge mystery why the stereotype of the MMO gamer i.e. anti-social shut-in nerd exists.
One on one, voice is easily more social. but in an mmo setting he is 100% right, typing is definitely more social. Comparing a setting with hundreds of people across various channels with one-to-one or small group communication is moronic.
Think a little bit more intelligently before bashing an opinion next time.
I don't know about the communities you've been a part of, but when I had the time and desire to be a part of a multi-game community, it was extremely rare to have less than 20 people in chat. Very often, it would be 50+ in different channels, and yes, 20-50 people on voice chat is way more social than 100s of people in chat channels talking about the meme of the day.
I prefer a hybrid aiming system like GW2, and I mostly enjoy reticules in FPS's. I don't think they should be in every MMO of the future. TERA got boring real fast, but that doesn't mean there's not potential.
Tab target, if you want any social aspect to the game.
If you're twitching, you ain't typing, and if you ain't typing, you ain't talking.
There's this wonderful thing called voice chat. You know, actually talking to another human being with your voice.
Yeah, and in a dungeon, what you experience is "Player A, your job is to do this, Player B, your job is to do that, Player C, your job is...." Basically, it's used for calling tactics; calling the shots.
Twitch play is for teens and tweens and not really good for roleplay. Leave it to the coop shooters where it belongs (and voice chat with it).
After reading the caption under your avatar, I'm not going to even bother explaining why you're wrong, but you are.
What are you people even talking about with typing? If you're typing while fighting in a tab target game you're either doing well under optimal dps/tps or the global cooldown is ridiculously long.
I find action combat game changing for PvP. In games like WoW or Aion winning and losing revolves around the proper use of cooldowns, because among other things there is no dodging in non-action land and defensive cooldowns are used to simulate that. I find it incredibly freeing to have character positioning rather than who pressed a cooldown button when determine the outcome of PvP. I really can't imagine ever going back to a tab target game unless the content was mindblowing, and even then maybe not.
I used to be a tab target only guy, but neverwinter has changed my mind. I believe the action combat can be fun now and Neverwinter does it better than other reticle action combat games.
The Secret World has both options.They both come in handy imo.Reticule helps mix things up a bit and keeps things fresh.For my play style it also lets me pick a target faster.
I think MMO's would benefit by following Funcom's lead by incorporating both options.That way people can choose whatever style they want.
Tab target, if you want any social aspect to the game.
If you're twitching, you ain't typing, and if you ain't typing, you ain't talking.
There's this wonderful thing called voice chat. You know, actually talking to another human being with your voice.
Yeah, and in a dungeon, what you experience is "Player A, your job is to do this, Player B, your job is to do that, Player C, your job is...." Basically, it's used for calling tactics; calling the shots.
Twitch play is for teens and tweens and not really good for roleplay. Leave it to the coop shooters where it belongs (and voice chat with it).
After reading the caption under your avatar, I'm not going to even bother explaining why you're wrong, but you are.
Ahh...because only YOU can be right? People are entitled to their opinions, even you.
If a game had voice chat I wouldn't use it anyway since most of the time people just harass each other. I found in GW2 no one cared to talk to anyone or group with anyone. Too busy spamming circles to care other people exist. DPS zerg it down!
GW2 to me felt like the game was unsure if it was action or tabtarget. I used a mod to lock my mouse but it felt a bit clunky, but still far smoother than otherwise. I did enjoy Tera though, and had no issues talking to people when I did group stuff. I guess it depends how action combat oriented the game is, such as to the point where you don't have time to ever type.
As for which is better, reticule to me is just moving your mouse to target the person, I dunno. When you think about it all you're doing is more work to just autoattack with all this hold down button to attack. I'd rather spare my mouse the torture and have an autoattack or something. The games usually don't feel full actiony.
ESO will have aimed combat. Personally I don't care, tab hurts the wrist a little less though lol. If an MMO has a lot of PvP I like aimed for the added difficulty.
As the title I'm most looking forward to I wonder what EQN will have. For now ESO is really intriguing because if it's aimed combat and faction PvP, among other things.
As a fan of various real action games, I've always found MMO "action" a bit ridiculous. People say TERA requires skill because of its reticule-based combat, but how much skill do you need to hit a slow-moving monster that covers half of your screen? Quake 3 requires skill. CS requires skill. TERA's aiming? Please. It's so easy you might as well switch to tab targeting. Besides, many action games, including series like Devil May Cry, let you lock on an enemy, which is exactly what tab targeting does. Is anyone here going to claim DMC is less of an action game than TERA?
I still haven't seen an open-world MMO with what I'd call action combat. Out of instanced games, Vindictus and C9 come pretty close, but unfortunately they aren't great otherwise.
Lmao, you pretty much typed the response I had in my head for this. In the end I don't prefer one or the other because most of them are easy.
Comments
what's strange is I'm an old school player too but I grew up with action combat ( with a controller , console MMO's ) so when I started SWTOR I instantly ( before playing it ) got xpadder up and running. So in SWTOR I have never used the tab key ever . I have 40 skills to use on my 360 controller. I obviously use the mouse pointer ( which is keybound to my right thumb stick ) to target. I'm a strange breed , sit on sofa , use controller and have a keyboard next to me for things like menu selecting and typing to people. i ain't sitting at no desk clicking my bloody mouse all day ( yawns ) and that's my personal opinion.
So action combat for me or I play the tab game like an action combat game.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]
Tab target just fits the genre so much better. Action combat is better geared towards shorter game sessions IMO.
No reason not to have games like TERA and hybrids like GW2, but the future of the genre is still tab target, or some other system that goes hand in hand with slightly slower, more tactical game play. Its not like games like WoW are slow paced, the people that say WoW doesn't take skill are the people that think LFR is their end game content and wouldnt hack it in a real heroic raid guild or in rated BG play.
I want more posts like this one. Good example of what I made the thread for.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
Socializing without having to type seems like a pretty valid reason to me.
I like typing in a MMO better than voice chat. Everyone yells over it or can do dumb stuff. Chatting builds a community. It's not like everyone you meet the the game, can instantly join your Vent, TS, Raidcall channel, ect.
I think typing is a lot more social than voice chat.(Bought to get some heat for this one.)
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
I agree , PSU on the PC and PS2 was far greater than the 360 version because of the reasons you said. The 360 version just wasn't as social , having the voice chat , eventually after a few years more and more people finally used keyboards to chat and it became better. The PC and PS2 versions where keyboard chat only and totally 100% more social than the dumb 360 version.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]
Thanks, I saw that everyone was taking sides instead of realizing that the problem isn't the fact that one is better than the other, just more appropriate.
I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.
Tab Targeting or using mouse pointer to click on target when I release right mouse button .
Having played a healer I found never winter was pure garbage , If the player was surrounded in mobs or moved around a lot it was just not working well .
However there is no reason they could not incorporate both into a game right ?
Only in the MMO genre would a person think typing is more social than actually talking. Speaking by itself is more social than reading and writing. You can gather a lot of information about a person from hearing how they speak. For example, studies have shown that just from hearing a persons voice, the listener can deduce things like social class, various personality traits, emotional and mental state, etc.
A study by Dr Robert Krauss concluded that a listener could estimate factors such as weight, age, and height with the same degree of accuracy as those who saw a picture of the speaker.
It's really no huge mystery why the stereotype of the MMO gamer i.e. anti-social shut-in nerd exists.
I think they both have a place in MMOs. Action is great if you're looking at a short play session where you just want to blow off some steam. Tab-target is better when you're looking at something more long-term so that you don't have to be hyper vigilant over an extended period of time.
I am sure I will get more than a few people that disagree with me but I think reticule lends itself well to themepark games, while tab-target would be overall better in a sandbox. I find it similar to picking the heavy fighter that smashes everything with his warhammer or picking the wizened old wizard that has to think his way out of situations. Vastly different but they both have their place.
This action combat style is just the new thing and people embrace it because it is fresh. However, for me personally it becomes very tedious and I wind up wondering at the end if I just played a FPS or MMORPG. I play MMORPGs for MMORPG features, not FPS ones. If I need to shoot something I load up Planetside 2 or play Battlefield 3 with my friends.
The best way to describe my feelings for action-combat is AngryJoe's feelings on the last Harry Potter video games. Companies wanted to create something new but instead forcefully merged one genre with another, marketed it as more skill based, and people ate it up. In the end neither have more skill than the other, but both parties would like to believe they do.
Maybe we should throw a reticule in as a cursor in RTSs to make it more skill based too!
One on one, voice is easily more social. but in an mmo setting he is 100% right, typing is definitely more social. Comparing a setting with hundreds of people across various channels with one-to-one or small group communication is moronic.
Think a little bit more intelligently before bashing an opinion next time.
while its a bit off topic , I did find pre voice chat to be a more immersive RPG experiance .
Where as when voice chat was introduced around the time I was playing SWG it quickly ruined any fantasy as soon as someone opened their mouth and spoke .
In Tera you just mouse over and it locks on friendlies only which alleviates that. Never liked healing classes until I played Tera made healing more action oriented and immersive. Sure beats staring at health and action bars. On the other hand hunter classes are handy and fun with tabtard combat.
It isn't a new thing maybe you don't know what PSU or PSO are ? Or didn't read my post ? Either way I agree that neither is better or more skilled. Yes I am as old as the hills.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]
I don't know about the communities you've been a part of, but when I had the time and desire to be a part of a multi-game community, it was extremely rare to have less than 20 people in chat. Very often, it would be 50+ in different channels, and yes, 20-50 people on voice chat is way more social than 100s of people in chat channels talking about the meme of the day.
After reading the caption under your avatar, I'm not going to even bother explaining why you're wrong, but you are.
What are you people even talking about with typing? If you're typing while fighting in a tab target game you're either doing well under optimal dps/tps or the global cooldown is ridiculously long.
I find action combat game changing for PvP. In games like WoW or Aion winning and losing revolves around the proper use of cooldowns, because among other things there is no dodging in non-action land and defensive cooldowns are used to simulate that. I find it incredibly freeing to have character positioning rather than who pressed a cooldown button when determine the outcome of PvP. I really can't imagine ever going back to a tab target game unless the content was mindblowing, and even then maybe not.
They are both fun.
I used to be a tab target only guy, but neverwinter has changed my mind. I believe the action combat can be fun now and Neverwinter does it better than other reticle action combat games.
The Secret World has both options.They both come in handy imo.Reticule helps mix things up a bit and keeps things fresh.For my play style it also lets me pick a target faster.
I think MMO's would benefit by following Funcom's lead by incorporating both options.That way people can choose whatever style they want.
a win win
Ahh...because only YOU can be right? People are entitled to their opinions, even you.
If a game had voice chat I wouldn't use it anyway since most of the time people just harass each other. I found in GW2 no one cared to talk to anyone or group with anyone. Too busy spamming circles to care other people exist. DPS zerg it down!
GW2 to me felt like the game was unsure if it was action or tabtarget. I used a mod to lock my mouse but it felt a bit clunky, but still far smoother than otherwise. I did enjoy Tera though, and had no issues talking to people when I did group stuff. I guess it depends how action combat oriented the game is, such as to the point where you don't have time to ever type.
As for which is better, reticule to me is just moving your mouse to target the person, I dunno. When you think about it all you're doing is more work to just autoattack with all this hold down button to attack. I'd rather spare my mouse the torture and have an autoattack or something. The games usually don't feel full actiony.
I really miss community in games, though =(
As the title I'm most looking forward to I wonder what EQN will have. For now ESO is really intriguing because if it's aimed combat and faction PvP, among other things.
Lmao, you pretty much typed the response I had in my head for this. In the end I don't prefer one or the other because most of them are easy.