Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as the ability to truly play in a non-combat role are true, it will do well.
I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.
LOL, you may be right. But that's the one "sandbox" feature I've been looking forward to in an MMO for years. NPCs that behave at least something like the ones in Dwarf Fortress. What bores me about MMOs is how everyone gets to see the exact same thing every time and the same npc needs the 10 pig snouts from all 10 million of us constantly.
A bit more randomness and uniqueness would go a long way toward revitalizing the genre. I'd be more than willing to put-up with finding out that the NPC I'm looking for got married, moved to a different town and no longer needs pig snouts... I'll find something or someone else. As long as they've provided equally fun things to do elsewhere, of course.
EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.
nethervoid - Est. '97 [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1 20k+ subs YouTube Gaming channel
Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as the ability to truly play in a non-combat role are true, it will do well.
I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.
LOL, you may be right. But that's the one "sandbox" feature I've been looking forward to in an MMO for years. NPCs that behave at least something like the ones in Dwarf Fortress. What bores me about MMOs is how everyone gets to see the exact same thing every time and the same npc needs the 10 pig snouts from all 10 million of us constantly.
A bit more randomness and uniqueness would go a long way toward revitalizing the genre. I'd be more than willing to put-up with finding out that the NPC I'm looking for got married, moved to a different town and no longer needs pig snouts... I'll find something or someone else. As long as they've provided equally fun things to do elsewhere, of course.
EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.
Yeah I remember some of the NPC's wandered around. I'd go to talk to them and be like WHERE THE HELL?! and spend a few minutes running around the streets of Freeport to find them. Was a lot of fun because it was unexpected.
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
It will be interesting to see how they make a Sandbox game that appeals to the casual heavy market of today.I don't think being F2P will be enough,they have to make it understandable and entertaining to the masses most of who are casual and attention challenged.
They can't just cater to a hardcore minority unless of course they aren't spending very much on EQnext which I seriously doubt.
Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as the ability to truly play in a non-combat role are true, it will do well.
I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.
LOL, you may be right. But that's the one "sandbox" feature I've been looking forward to in an MMO for years. NPCs that behave at least something like the ones in Dwarf Fortress. What bores me about MMOs is how everyone gets to see the exact same thing every time and the same npc needs the 10 pig snouts from all 10 million of us constantly.
A bit more randomness and uniqueness would go a long way toward revitalizing the genre. I'd be more than willing to put-up with finding out that the NPC I'm looking for got married, moved to a different town and no longer needs pig snouts... I'll find something or someone else. As long as they've provided equally fun things to do elsewhere, of course.
EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.
Yeah I remember some of the NPC's wandered around. I'd go to talk to them and be like WHERE THE HELL?! and spend a few minutes running around the streets of Freeport to find them. Was a lot of fun because it was unexpected.
Yep! Hell I remember logging onto my ranger to track an NPC at night for hours to get a quest drop. While that seems tedious and boring, I actually don't recall it being sucky. After I got the item I was pretty proud of how I used my ranger to track down a guy for a paladin quest. hehe
nethervoid - Est. '97 [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1 20k+ subs YouTube Gaming channel
Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as the ability to truly play in a non-combat role are true, it will do well.
I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.
LOL, you may be right. But that's the one "sandbox" feature I've been looking forward to in an MMO for years. NPCs that behave at least something like the ones in Dwarf Fortress. What bores me about MMOs is how everyone gets to see the exact same thing every time and the same npc needs the 10 pig snouts from all 10 million of us constantly.
A bit more randomness and uniqueness would go a long way toward revitalizing the genre. I'd be more than willing to put-up with finding out that the NPC I'm looking for got married, moved to a different town and no longer needs pig snouts... I'll find something or someone else. As long as they've provided equally fun things to do elsewhere, of course.
EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.
Yeah I remember some of the NPC's wandered around. I'd go to talk to them and be like WHERE THE HELL?! and spend a few minutes running around the streets of Freeport to find them. Was a lot of fun because it was unexpected.
Yep! Hell I remember logging onto my ranger to track an NPC at night for hours to get a quest drop. While that seems tedious and boring, I actually don't recall it being sucky. After I got the item I was pretty proud of how I used my ranger to track down a guy for a paladin quest. hehe
Yeah. They all did it back in the early days. I remember GM-run events in Asheron's Call with Shadows invading all over the place that those of us who got the word would try to fight back. If you missed it because you weren't on or were somewhere else, well, you missed it. It wasn't a big QQ deal. It added atmosphere and fun to the game.
But that and the EQ vanilla NPCs were just low-tech versions of what I think EQN has up its sleeve. Read the Storybooks article I linked a few posts up for a better idea of what I think will be happening.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Yes. If all the rumors about non-static NPCs with sophisticated AI and lives as well as the ability to truly play in a non-combat role are true, it will do well.
I can see the qq-ing now. People complains they cannot find the NPC they need for a quest, or a vendor, and everyone is yelling over the chat channel about where NPC X has gone.
You really look at it from a narrow-minded themepark perspective. NPC Quest Giver with ! over their head? NPC Vendors staying somewhere in the wilderness? Ok.. we are used to such scenarios.. trained to it.
But usually if you want to buy something you had to got to a city or a shop. And usually as it is in real life the shop should have opening hours. So everything should be crystal clear, here.
With other words, if a npcs runs around randomly he should have a logical behavior, which should be reasonable? You got a quest from a NPC? So he may be at home, at work or you may ask some npc, where he could be?
Some should really forget a little bit World of Warcraft. Games don't stay always the same.. they move on.
The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Originally posted by Ramonski7 The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.
You're absolutely correct. DAoC was EQ + RvR and then when WOW rolled around it was cartoon EQ on rails and steroids.
And I like the way you think about balancing and symmetry
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Ramonski7 The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.
Hope they think like CCP with their EVE Online that's out of the box and be innovative. There are so few -good- sandboxes out there and the rest looks all the same.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Sure, they can pull it off. If they just perform a study, carve out their target demographic, listen to said demographic, and then carefully implement, test, fix and release, there's no reason to think this game can't deliver.
My only worry is that a true sandbox game is too complex for most gamers; that the target demographic is too small to sustain an ambitious and innovative game. I really hope I'm wrong.
SOE catches a lot of flak from gamers. I find that while SOE's management of games is sometimes questionable, they do employ talented developers who deliver games that are fun, crisp and functional.
They kept SWG going for longer then anyone thought possible and made the best of one of the worst decisions in gaming history. The game might still be going if not for LucasArts calling the shots. That's a credit to the SOE developers and gives me hope that they'll handle their own IP just fine without a big brother hovering over their shoulder.
They have the technology and IP to pull it off IMO. Will they? I certainly hope so. It's the only MMO I can see coming that looks "next gen" with the tools they have. I think they'll have to try really hard to mess it up.
Originally posted by Ramonski7 The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.
Yes, please!
Here we are now entertain us!
Sometimes its good to think deep. Some times it good just to play games.
EQ+ sandbox? Hmm. something is going insane in the world or we true hard core sandbox mmo'ers have finaly won!!!! what do you think...can they pull it off and make the greatest mmo available to the public.
It really depends how they build the game. If they go true old school sandbox. No. If they make more a hybrid sandbox themepark yes. The trouble is this. Most MMO gamers today have never played a EQ1OUSWG sandbox period. If you drop them into a sandbox very few players will stay. I know because I tried to get my friends who only played WoW and other themeparks to get into UO. They were completely lost and in a matter of an hour they quit playing because they are use to hand holding. EQNEXT will have to do this in the first little bit of the game or otherwise they will not have enough players playing. So it will be determined by game design. I think it can be done right the question is will they do it right.
I would have to disagree with it not working for old school sandbox, old school sandbox is the only way to go, you can add quest and dungeons and still be a sandbox. IMO what would keep the old school sandbox ways is the ability to mold the places around you like open world siege , player housing, nod warfare. The game can be great if it keeps the common sense to sandbox style.
Originally posted by Ramonski7 The first big 3 sandbox mmorps were AC/UO/SWG not EQ. Everquest was the unrefined catalyst that started the themepark movement in the first place. So since SoE started this madness with a themepark mmorpg it's only fitting that they attempt to make it right by offering the genre a classic sandbox endeavor.
EQ was not a themepark. Not even close really.
Of course it wasn't a sandbox either, but people seem to struggle with the concept that those subgenres dont encompass all MMORPGs
EQ2 was the first themepark, but of course the one released 2 weeks later is what changed the genre.
Ironically, the origin of the word themepark (at least first time I ever heard it) was from the quest hubs in SWG
Gawd this one is sooo easy it brings me to tears. Some people want a yellow ! over the npc and a sparkle trail to their quest. Some people don't. Make it a turn off/on in options. Omg, solved.
I want to see realistic npc movement with npc's following a week's schedule at least (year rotation would be nicer). If I had the option to turn on a sparkly trail to my next quest it might be to tempting to use it. But if I did it would be my own fault and no one else to blame.
But it's funny how everyone started talking about NPC movement right after talking about "it better be a sandbox." Sandbox to me only means no level zones. I hate working my ass off to access a zone only to be moved on to the next zone and the next and the next. I hate getting on after three months and my buddy is level 70 and I'm level 15 and he's like, let me power level you so you can be my level. And I'm like, screw you, go make a new toon and I'll power level you to 15. Then we have to do it again next week because we're out of sync again. LEVELING SUCKS!!!
But it's funny how everyone started talking about NPC movement right after talking about "it better be a sandbox." Sandbox to me only means no level zones.
The NPC thing is talked about because of Storybricks
Also, sandbox doesnt necessarily mean no levels/level zone. At the very least youll have some areas designed for people with more advanced skills.
IMO if EQ Next is going to be a console port (which I think it probably will be), then no. The game will not, and cannot be a deep sandbox type MMORPG. Because the console controller itself is simply not capable of the necessary interaction required to play such a game.
How I look forward to the day when almost every PC game will be a phone/tablet port! Mmmm good.
EQ+ sandbox? Hmm. something is going insane in the world or we true hard core sandbox mmo'ers have finaly won!!!! what do you think...can they pull it off and make the greatest mmo available to the public.
I am pretty sure they will pull off what they want to make yes..
Will the game be for everyone? No of course not.. so for some i am sure it will be the greatest and not for others.
Devils in the details. Since we don't know much about the game, we assume it will meet our wildest expectations. And then we learn that there is no death penalty and you can autorez at your point of death after a ten second time out. The cash shop has XP potions and crafting mats, etc.
I might be surprised but after getting my hopes up often, I kind of doubt it.
Comments
EQ1 had mobile NPC quest turn in guys. All they have to do is add some pathing. It's pretty basic.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Yeah I remember some of the NPC's wandered around. I'd go to talk to them and be like WHERE THE HELL?! and spend a few minutes running around the streets of Freeport to find them. Was a lot of fun because it was unexpected.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Sometimes its good to think deep. Some times it good just to play games.
It will be interesting to see how they make a Sandbox game that appeals to the casual heavy market of today.I don't think being F2P will be enough,they have to make it understandable and entertaining to the masses most of who are casual and attention challenged.
They can't just cater to a hardcore minority unless of course they aren't spending very much on EQnext which I seriously doubt.
I hope they pull it off.
Yep! Hell I remember logging onto my ranger to track an NPC at night for hours to get a quest drop. While that seems tedious and boring, I actually don't recall it being sucky. After I got the item I was pretty proud of how I used my ranger to track down a guy for a paladin quest. hehe
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Yeah. They all did it back in the early days. I remember GM-run events in Asheron's Call with Shadows invading all over the place that those of us who got the word would try to fight back. If you missed it because you weren't on or were somewhere else, well, you missed it. It wasn't a big QQ deal. It added atmosphere and fun to the game.
But that and the EQ vanilla NPCs were just low-tech versions of what I think EQN has up its sleeve. Read the Storybooks article I linked a few posts up for a better idea of what I think will be happening.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You really look at it from a narrow-minded themepark perspective. NPC Quest Giver with ! over their head? NPC Vendors staying somewhere in the wilderness? Ok.. we are used to such scenarios.. trained to it.
But usually if you want to buy something you had to got to a city or a shop. And usually as it is in real life the shop should have opening hours. So everything should be crystal clear, here.
With other words, if a npcs runs around randomly he should have a logical behavior, which should be reasonable? You got a quest from a NPC? So he may be at home, at work or you may ask some npc, where he could be?
Some should really forget a little bit World of Warcraft. Games don't stay always the same.. they move on.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
You're absolutely correct. DAoC was EQ + RvR and then when WOW rolled around it was cartoon EQ on rails and steroids.
And I like the way you think about balancing and symmetry
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Hope they think like CCP with their EVE Online that's out of the box and be innovative. There are so few -good- sandboxes out there and the rest looks all the same.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Sure, they can pull it off. If they just perform a study, carve out their target demographic, listen to said demographic, and then carefully implement, test, fix and release, there's no reason to think this game can't deliver.
My only worry is that a true sandbox game is too complex for most gamers; that the target demographic is too small to sustain an ambitious and innovative game. I really hope I'm wrong.
SOE catches a lot of flak from gamers. I find that while SOE's management of games is sometimes questionable, they do employ talented developers who deliver games that are fun, crisp and functional.
They kept SWG going for longer then anyone thought possible and made the best of one of the worst decisions in gaming history. The game might still be going if not for LucasArts calling the shots. That's a credit to the SOE developers and gives me hope that they'll handle their own IP just fine without a big brother hovering over their shoulder.
I'm all in for EQ Next.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
hallo ~_~
Here we are now entertain us!
Sometimes its good to think deep. Some times it good just to play games.
I would have to disagree with it not working for old school sandbox, old school sandbox is the only way to go, you can add quest and dungeons and still be a sandbox. IMO what would keep the old school sandbox ways is the ability to mold the places around you like open world siege , player housing, nod warfare. The game can be great if it keeps the common sense to sandbox style.
EQ was not a themepark. Not even close really.
Of course it wasn't a sandbox either, but people seem to struggle with the concept that those subgenres dont encompass all MMORPGs
EQ2 was the first themepark, but of course the one released 2 weeks later is what changed the genre.
Ironically, the origin of the word themepark (at least first time I ever heard it) was from the quest hubs in SWG
Gawd this one is sooo easy it brings me to tears. Some people want a yellow ! over the npc and a sparkle trail to their quest. Some people don't. Make it a turn off/on in options. Omg, solved.
I want to see realistic npc movement with npc's following a week's schedule at least (year rotation would be nicer). If I had the option to turn on a sparkly trail to my next quest it might be to tempting to use it. But if I did it would be my own fault and no one else to blame.
But it's funny how everyone started talking about NPC movement right after talking about "it better be a sandbox." Sandbox to me only means no level zones. I hate working my ass off to access a zone only to be moved on to the next zone and the next and the next. I hate getting on after three months and my buddy is level 70 and I'm level 15 and he's like, let me power level you so you can be my level. And I'm like, screw you, go make a new toon and I'll power level you to 15. Then we have to do it again next week because we're out of sync again. LEVELING SUCKS!!!
The NPC thing is talked about because of Storybricks
Also, sandbox doesnt necessarily mean no levels/level zone. At the very least youll have some areas designed for people with more advanced skills.
IMO if EQ Next is going to be a console port (which I think it probably will be), then no. The game will not, and cannot be a deep sandbox type MMORPG. Because the console controller itself is simply not capable of the necessary interaction required to play such a game.
How I look forward to the day when almost every PC game will be a phone/tablet port! Mmmm good.
I am pretty sure they will pull off what they want to make yes..
Will the game be for everyone? No of course not.. so for some i am sure it will be the greatest and not for others.
Devils in the details. Since we don't know much about the game, we assume it will meet our wildest expectations. And then we learn that there is no death penalty and you can autorez at your point of death after a ten second time out. The cash shop has XP potions and crafting mats, etc.
I might be surprised but after getting my hopes up often, I kind of doubt it.
You take that back.... the "I think it will be more like GW2" part.