"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Playing is the hardest thing for me to do. I honestly like the game a lot, but so many of the zones are just dead (on a full server no less!). WvW is just keep swapping and chasing peeps caught outside their respective zergs. Unfortunately, they created a great world, but seem to have fallen for the same trap WoW (and others) have: instanced content trumps overworld content for gear/money/etc... grinding. So everyone sits around a city to jump into instance content.
Sorry for the rant, but the karka event was pretty tough stuff (albeit a limited run event).
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Leveling content when all you would do in this game is realm vs realm getting to max level is a huge pain. I know this first hand because I havent made it past level 30 before I get so freaking bored I log out for months at a time. I should note I bought this game at launch.
Decided to wait till i answer my own question, but Lupicus i found to be mad hard lol.
Its not hard, its one of the few places where you need to stop and change your build to have better chance. Sadly, nothing like GW1 where almost every encounter needed you to change.
The BLT is the hardest part of the game for me. Simply because i think it's so boring "playing the market" that i can't stand doing it. And it's sort of required if you want the "end-game" gear (legendary weapons).
Originally posted by mazut Nothing is really hard, apart from 40+ Fracals.
ya that about sums up my feelings about GW2 as well.. very few fights are challenging.. Lupicus comes to mind as fun and challenging but thats about it... Fractals past 40 is hard but in a dumb way... just getting 1 shotted alot and it becomes a revolving rallyfest.. boring.
GW2 combat and AI mechanics are just not fun. They demand very little of the players in terms of build synergy or otherwise. everyone just gears and spec's Zerker and facerolls as fast as they can. And who can blame them? the game is such a huge grind - and just for particle effects and cosmetic gear. ya ya, i know, i know. the grind is optional lol. But what else is there to do? WvW and play revolving zerg base capture? the same jumping puzzles? meh
Huh... interesting post. The very people you speak of, the 'zerker WvW types are the same types that get made fun of in T1 WvW servers. You'll find a lot more PVT gear for example in T1 as people get a little more bunker and survivable rather than glass cannon builds. You'll also see a hell of a lot more synergy, great use of cross-profession combo fields, etc.
Just felt the need to mention that for some reason.
1. Skipping stones jumping puzzle in Southsun... that's a good one.
2. The hardest thing? WvW, Reset night on Jade Quarry with two stacked servers organizing a 2v1 out of the gates. Holding Garrison on your home map against an organized dual assault. One server stacked up on top of the Lord's room, the other down below trying to flip it. No supply to be had. Hours upon hours of desperate pushes, rezzing the keep lord, destroying enemy placed siege, fighting back. Ninja a camp for our meager pittance of supply to close a broken gate or patch a broken wall. Then going to bed around 2AM as the northern map starts flipping your color, the yaks begin to arrive, the towers and keep walls start upgrading and your bags are full from the masses of loot bags you ripped from the cold, dead hands of your enemies.
Definitely the Jumping puzzles, I haven''t completed all of it.. I admit that I am really not good at it. I can't easily control my jumps so i always ended up raging .. ahahhaa
The obvious candidates are Arah and high levels of Fractals. Arah is medium-hard difficulty compared to most MMO dungeons. High levels of Fractals can be both strategy hard (you really have to plan and build your character and group the right way - gear, traits, weapon skills, utility skills) and gameplay hard (execution - reflex, ability use, awareness), but nothing quite on the difficulty level of raiding I've done in the past.
Some jumping puzzles are a unique form of MMO gameplay hard. I've simply never experienced platforming like this in an MMO before. They're very refreshing and fun. I can't wait for Mad King's Clock Tower to make it's return!
A few guild challenges are the actually the closest thing I've seen that resembles "raid" content. I've experienced a few classic "1% wipes" on a couple of the challenges. They can be intense and difficult in the group coordination sense. On an individual performance level, however, the gameplay feels much like everything else.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Comments
Hardest Dungeon: Arah
Hardest Boss (Dungeon): Lupicus
Hardest Meta-Boss (Open World): Grenth
Hardest Champion: Champion Karka
Hardest Jumping Puzzle: Griffinrook Run (the one where you need to hold a bomb while avoiding damage while doing the jumping puzzle...it's evil). http://wiki.guildwars2.com/wiki/Griffonrook_Run_(jumping_puzzle)
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Playing is the hardest thing for me to do. I honestly like the game a lot, but so many of the zones are just dead (on a full server no less!). WvW is just keep swapping and chasing peeps caught outside their respective zergs. Unfortunately, they created a great world, but seem to have fallen for the same trap WoW (and others) have: instanced content trumps overworld content for gear/money/etc... grinding. So everyone sits around a city to jump into instance content.
Sorry for the rant, but the karka event was pretty tough stuff (albeit a limited run event).
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Its not hard, its one of the few places where you need to stop and change your build to have better chance. Sadly, nothing like GW1 where almost every encounter needed you to change.
Huh... interesting post. The very people you speak of, the 'zerker WvW types are the same types that get made fun of in T1 WvW servers. You'll find a lot more PVT gear for example in T1 as people get a little more bunker and survivable rather than glass cannon builds. You'll also see a hell of a lot more synergy, great use of cross-profession combo fields, etc.
Just felt the need to mention that for some reason.
Oderint, dum metuant.
To answer the thread:
1. Skipping stones jumping puzzle in Southsun... that's a good one.
2. The hardest thing? WvW, Reset night on Jade Quarry with two stacked servers organizing a 2v1 out of the gates. Holding Garrison on your home map against an organized dual assault. One server stacked up on top of the Lord's room, the other down below trying to flip it. No supply to be had. Hours upon hours of desperate pushes, rezzing the keep lord, destroying enemy placed siege, fighting back. Ninja a camp for our meager pittance of supply to close a broken gate or patch a broken wall. Then going to bed around 2AM as the northern map starts flipping your color, the yaks begin to arrive, the towers and keep walls start upgrading and your bags are full from the masses of loot bags you ripped from the cold, dead hands of your enemies.
It's also among the most fun.
Oderint, dum metuant.
The obvious candidates are Arah and high levels of Fractals. Arah is medium-hard difficulty compared to most MMO dungeons. High levels of Fractals can be both strategy hard (you really have to plan and build your character and group the right way - gear, traits, weapon skills, utility skills) and gameplay hard (execution - reflex, ability use, awareness), but nothing quite on the difficulty level of raiding I've done in the past.
Some jumping puzzles are a unique form of MMO gameplay hard. I've simply never experienced platforming like this in an MMO before. They're very refreshing and fun. I can't wait for Mad King's Clock Tower to make it's return!
A few guild challenges are the actually the closest thing I've seen that resembles "raid" content. I've experienced a few classic "1% wipes" on a couple of the challenges. They can be intense and difficult in the group coordination sense. On an individual performance level, however, the gameplay feels much like everything else.
This and...
COE can be very mean to begginers.
Precursor Weapon Hunt
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.