Yea I really Can't believe they don't have a free trial for the game. All that tells me is that they aren't confident with it because it really can't be that hard to make it happen.
I also wonder how long they plan to stay with their current payment model with how much of an issue it already seems to be for alot of people.
Free trials would do damage to the players who sub.
Reasons why is Spys, Gold farmer spam, Gold farmers being able to sell using trials hiding their ip to do so, Endless gathering Alts being made to gather then hour before trial is up send it all to main account, Free portal Shards (everyone gets 1 free portal shard and x amount of gold after they create could be abused badly with a trial).
Those are just a few reasons off the top of my head but im sure there are way more.
You could also just make people shutup and allow the game to run on peoples computers and give them a feel for it.
PS
Game sucks. It seems like half of us want our money back and Less than 60% retention rate after the first month.
To be honest, don't buy this game unless you want a very unpolished turd that lets you do interesting interactive things.
You will craft, clunk through combat, and mostly dream of having fun while being frusterated with the sub-standard gameplay compared to 90% of games out there nowadays.
Every post of yours is a post whining about a video game.
You spend too much time complaining about things you don't like, instead of talking about the things you do like.
@ Ikisis:
I understand your points but surely there are ways around that. Off the top of my head I'd say why not simply make it so that trial accounts have limitations to their trading (and mailing if that's a thing) All they would have to do is make it so that a trial account can ONLY trade to recieve items, make them unable to give any items to anyone.
This way if somebody wants to help a new player out with gear then cool but if a vet player wants to take advantage of trail accounts for afk farming then it's pointless since it would have to stay on the trial account. This also protects your "free portal shard/gold" you talked about as well as the account could not trade. And sure the gold farm spamming might be a problem but a typical gamer won't know how to hide his IP like that and there's other systems they can have in place to protect against this. And I have no idea what you mean by spys as your other point.
This guy and people like him are exactly why a trial is ABSOLUTELY necessary. The major reason I believe this game recieves the large amount of hate that it does is this:
-DF:UW is a very niche game that is the best mmo out there to a certain kind of player and a horrible creation to most others.
- All players have to spend at least $40 to try this game at all
- This includes the "most others" I previously spoke of that tend to do limited research and don't understand what they're getting into.
So what happens is these players that just wasted $40 on a game that they absolutely hate (which has a no refund policy) get pissed off. They then make an effort in telling others to steer far clear of it. This in turn gives the company and the game a very bad name and scares alot of new potential buyers away. It's just smart business to add a free trial.. asap.
Heh, this could very well be the case too, Alot of MMO players do tend to spend more time complaining about mmos than they do actually playing them. =P But I mean in this case it at least makes sense and is even somewhat justified as they just wasted to much money on a bad business plan.
If WoW was released today even in its' entirety it would be f2p in 3 months. Why is it still such a big deal?
Yea I really Can't believe they don't have a free trial for the game. All that tells me is that they aren't confident with it because it really can't be that hard to make it happen.
I also wonder how long they plan to stay with their current payment model with how much of an issue it already seems to be for alot of people.
Free trials would do damage to the players who sub.
Reasons why is Spys, Gold farmer spam, Gold farmers being able to sell using trials hiding their ip to do so, Endless gathering Alts being made to gather then hour before trial is up send it all to main account, Free portal Shards (everyone gets 1 free portal shard and x amount of gold after they create could be abused badly with a trial).
Those are just a few reasons off the top of my head but im sure there are way more.
You could also just make people shutup and allow the game to run on peoples computers and give them a feel for it.
PS
Game sucks. It seems like half of us want our money back and Less than 60% retention rate after the first month.
To be honest, don't buy this game unless you want a very unpolished turd that lets you do interesting interactive things.
You will craft, clunk through combat, and mostly dream of having fun while being frusterated with the sub-standard gameplay compared to 90% of games out there nowadays.
Every post of yours is a post whining about a video game.
You spend too much time complaining about things you don't like, instead of talking about the things you do like.
@ Ikisis:
I understand your points but surely there are ways around that. Off the top of my head I'd say why not simply make it so that trial accounts have limitations to their trading (and mailing if that's a thing) All they would have to do is make it so that a trial account can ONLY trade to recieve items, make them unable to give any items to anyone.
This way if somebody wants to help a new player out with gear then cool but if a vet player wants to take advantage of trail accounts for afk farming then it's pointless since it would have to stay on the trial account. This also protects your "free portal shard/gold" you talked about as well as the account could not trade. And sure the gold farm spamming might be a problem but a typical gamer won't know how to hide his IP like that and there's other systems they can have in place to protect against this. And I have no idea what you mean by spys as your other point.
This guy and people like him are exactly why a trial is ABSOLUTELY necessary. The major reason I believe this game recieves the large amount of hate that it does is this:
-DF:UW is a very niche game that is the best mmo out there to a certain kind of player and a horrible creation to most others.
- All players have to spend at least $40 to try this game at all
- This includes the "most others" I previously spoke of that tend to do limited research and don't understand what they're getting into.
So what happens is these players that just wasted $40 on a game that they absolutely hate (which has a no refund policy) get pissed off. They then make an effort in telling others to steer far clear of it. This in turn gives the company and the game a very bad name and scares alot of new potential buyers away. It's just smart business to add a free trial.. asap.
Heh, this could very well be the case too, Alot of MMO players do tend to spend more time complaining about mmos than they do actually playing them. =P But I mean in this case it at least makes sense and is even somewhat justified as they just wasted to much money on a bad business plan.
Of course is scares new potential buyers away. That's the whole point.
I'm not pissed off looking to kill AV - they can do what they want. I'm pissed because everyone and their mom talks about how this game is the pinacle of PVP awesome and its TRULY NOT POLISHED. It's sad and it's just flat out lying to people to say that this game is anywhere near "good" or "finished"
It's only "niche" because there are almost NO playable games online that have a persistent open world full loot pvp system - there are VERY FEW games that even have ANY loot pvp (AOC, for example, as loot drops on pvp on blood and glory server). It is praised for a system that exists, and the glaring faults of the game are ignored by the fanboys.
But just because the game is "niche" does not make it good - That's what the general fanbase is getting wrong - and it's why it pisses people off so much. They jump up to say it's awesome, but fail to see that the ONLY awesome thing about it is a risk and reward factor that doesn't currently exist in other games.
A trial WOULD be good business. A game that can't offer a sample is just a company that can't even stand behind their own product. If AV truly believe DF UW wasn't an unfinished piece of donkey shit, then they would be happy to offer people trials and feel the product before purchasing. Unfortunately, they can't even stand behind their own products and it was a stupid purchase. So here I am to let everyone know. All the points in my post that I've made have been fair - Any generalizations can just be ignored, but truly the points made are facts of the game.
One day, a decent company will fill this niche with a decent game. That company is not AV, and that game is not DF:UW.
/fuckingthread
Edit : Here's some food for thought.
You really think there's only 5-6k players that would like to have a full loot online fantasy MMO in the traditional settings? Really? That's all? Across the whole world? No, of course not. If there was a game that actually played well and incorporated the full loot self regulated guild systemand had the infrastructure of many other games, this niche would be a hell of a lot larger than 6,000 people. That's absurd.
I rather play Age of Wushu.
Edit again : Just to be clear. I'm not some poor 15 year old. $40 is chump change. But it's the principal of the matter and the fact that SO many people (including myself years ago!) can not afford to pay to try every piece of shit someone tells us is what we're looking for.
I've played at least 15-20 games that are FREE and better than this game. That's pretty disgusting. I rather just go play DAOC on a private server than this crap.
You are right- this game is the BEST for a certain type of player. but that's not good enough for 99% of people. Seriously, even me, my preferred play style is full loot open world PVP. In fact, original runescape (pre-wilderness) was probably the best I've ever played (You can attack 4 levels up, or 4 levels down, drop everything if you die except best 3 items unless you recently killed somone - then it was everything). The wilderness and then the graphics made it bleh for me....but man, THAT was awesome....
Df:uw TRIES to do something like that....it just falls flat on its face. I rather play shitty old 2d runescape with great pvp interplay than Clunk my way through shitty combat with shitty hitboxes with shitty everything just being shitty.
DF:UW is like going to a yale to study basket weaving. It's like joining the marines to sit at a desk. It's like getting a badass gaming computer and then running Windows 98 on it.....It's like....making 100 analogies but knowing you'll never be able to accurately describe how disatisifed and mislead you were.
I know that some people read my posts and move on to the next game. They are the lucky ones.
I mean, jesus christ. Not since 1999 have I seen my sword so clunkily scatter across hitboxes as I....uh, hit the target or something. disgusting. You think THIS is skilled PVP? Jesus.
Yea I really Can't believe they don't have a free trial for the game. All that tells me is that they aren't confident with it because it really can't be that hard to make it happen.
I also wonder how long they plan to stay with their current payment model with how much of an issue it already seems to be for alot of people.
Free trials would do damage to the players who sub.
Reasons why is Spys, Gold farmer spam, Gold farmers being able to sell using trials hiding their ip to do so, Endless gathering Alts being made to gather then hour before trial is up send it all to main account, Free portal Shards (everyone gets 1 free portal shard and x amount of gold after they create could be abused badly with a trial).
Those are just a few reasons off the top of my head but im sure there are way more.
You could also just make people shutup and allow the game to run on peoples computers and give them a feel for it.
PS
Game sucks. It seems like half of us want our money back and Less than 60% retention rate after the first month.
To be honest, don't buy this game unless you want a very unpolished turd that lets you do interesting interactive things.
You will craft, clunk through combat, and mostly dream of having fun while being frusterated with the sub-standard gameplay compared to 90% of games out there nowadays.
Every post of yours is a post whining about a video game.
You spend too much time complaining about things you don't like, instead of talking about the things you do like.
@ Ikisis:
I understand your points but surely there are ways around that. Off the top of my head I'd say why not simply make it so that trial accounts have limitations to their trading (and mailing if that's a thing) All they would have to do is make it so that a trial account can ONLY trade to recieve items, make them unable to give any items to anyone.
This way if somebody wants to help a new player out with gear then cool but if a vet player wants to take advantage of trail accounts for afk farming then it's pointless since it would have to stay on the trial account. This also protects your "free portal shard/gold" you talked about as well as the account could not trade. And sure the gold farm spamming might be a problem but a typical gamer won't know how to hide his IP like that and there's other systems they can have in place to protect against this. And I have no idea what you mean by spys as your other point.
This guy and people like him are exactly why a trial is ABSOLUTELY necessary. The major reason I believe this game recieves the large amount of hate that it does is this:
-DF:UW is a very niche game that is the best mmo out there to a certain kind of player and a horrible creation to most others.
- All players have to spend at least $40 to try this game at all
- This includes the "most others" I previously spoke of that tend to do limited research and don't understand what they're getting into.
So what happens is these players that just wasted $40 on a game that they absolutely hate (which has a no refund policy) get pissed off. They then make an effort in telling others to steer far clear of it. This in turn gives the company and the game a very bad name and scares alot of new potential buyers away. It's just smart business to add a free trial.. asap.
Heh, this could very well be the case too, Alot of MMO players do tend to spend more time complaining about mmos than they do actually playing them. =P But I mean in this case it at least makes sense and is even somewhat justified as they just wasted to much money on a bad business plan.
Of course is scares new potential buyers away. That's the whole point.
I'm not pissed off looking to kill AV - they can do what they want. I'm pissed because everyone and their mom talks about how this game is the pinacle of PVP awesome and its TRULY NOT POLISHED. It's sad and it's just flat out lying to people to say that this game is anywhere near "good" or "finished"
It's only "niche" because there are almost NO playable games online that have a persistent open world full loot pvp system - there are VERY FEW games that even have ANY loot pvp (AOC, for example, as loot drops on pvp on blood and glory server). It is praised for a system that exists, and the glaring faults of the game are ignored by the fanboys.
But just because the game is "niche" does not make it good - That's what the general fanbase is getting wrong - and it's why it pisses people off so much. They jump up to say it's awesome, but fail to see that the ONLY awesome thing about it is a risk and reward factor that doesn't currently exist in other games.
A trial WOULD be good business. A game that can't offer a sample is just a company that can't even stand behind their own product. If AV truly believe DF UW wasn't an unfinished piece of donkey shit, then they would be happy to offer people trials and feel the product before purchasing. Unfortunately, they can't even stand behind their own products and it was a stupid purchase. So here I am to let everyone know. All the points in my post that I've made have been fair - Any generalizations can just be ignored, but truly the points made are facts of the game.
One day, a decent company will fill this niche with a decent game. That company is not AV, and that game is not DF:UW.
/fuckingthread
Edit : Here's some food for thought.
You really think there's only 5-6k players that would like to have a full loot online fantasy MMO in the traditional settings? Really? That's all? Across the whole world? No, of course not. If there was a game that actually played well and incorporated the full loot self regulated guild systemand had the infrastructure of many other games, this niche would be a hell of a lot larger than 6,000 people. That's absurd.
I rather play Age of Wushu.
Edit again : Just to be clear. I'm not some poor 15 year old. $40 is chump change. But it's the principal of the matter and the fact that SO many people (including myself years ago!) can not afford to pay to try every piece of shit someone tells us is what we're looking for.
I've played at least 15-20 games that are FREE and better than this game. That's pretty disgusting. I rather just go play DAOC on a private server than this crap.
You are right- this game is the BEST for a certain type of player. but that's not good enough for 99% of people. Seriously, even me, my preferred play style is full loot open world PVP. In fact, original runescape (pre-wilderness) was probably the best I've ever played (You can attack 4 levels up, or 4 levels down, drop everything if you die except best 3 items unless you recently killed somone - then it was everything). The wilderness and then the graphics made it bleh for me....but man, THAT was awesome....
Df:uw TRIES to do something like that....it just falls flat on its face. I rather play shitty old 2d runescape with great pvp interplay than Clunk my way through shitty combat with shitty hitboxes with shitty everything just being shitty.
DF:UW is like going to a yale to study basket weaving. It's like joining the marines to sit at a desk. It's like getting a badass gaming computer and then running Windows 98 on it.....It's like....making 100 analogies but knowing you'll never be able to accurately describe how disatisifed and mislead you were.
I know that some people read my posts and move on to the next game. They are the lucky ones.
I mean, jesus christ. Not since 1999 have I seen my sword so clunkily scatter across hitboxes as I....uh, hit the target or something. disgusting. You think THIS is skilled PVP? Jesus.
If anyone chooses to avoid a game based on your ranting then I feel sorry for their inability to spot a typical rager. You say DFUW tries to be like runescape.... wow.
Like I've told many, many people, if you don't mind taking the chance on $40 I highly suggest trying it out. It's not for everyone, but you sure as hell can't trust anyone's opinion but your own.
Yea I really Can't believe they don't have a free trial for the game. All that tells me is that they aren't confident with it because it really can't be that hard to make it happen.
I also wonder how long they plan to stay with their current payment model with how much of an issue it already seems to be for alot of people.
Free trials would do damage to the players who sub.
Reasons why is Spys, Gold farmer spam, Gold farmers being able to sell using trials hiding their ip to do so, Endless gathering Alts being made to gather then hour before trial is up send it all to main account, Free portal Shards (everyone gets 1 free portal shard and x amount of gold after they create could be abused badly with a trial).
Those are just a few reasons off the top of my head but im sure there are way more.
You could also just make people shutup and allow the game to run on peoples computers and give them a feel for it.
PS
Game sucks. It seems like half of us want our money back and Less than 60% retention rate after the first month.
To be honest, don't buy this game unless you want a very unpolished turd that lets you do interesting interactive things.
You will craft, clunk through combat, and mostly dream of having fun while being frusterated with the sub-standard gameplay compared to 90% of games out there nowadays.
Every post of yours is a post whining about a video game.
You spend too much time complaining about things you don't like, instead of talking about the things you do like.
@ Ikisis:
I understand your points but surely there are ways around that. Off the top of my head I'd say why not simply make it so that trial accounts have limitations to their trading (and mailing if that's a thing) All they would have to do is make it so that a trial account can ONLY trade to recieve items, make them unable to give any items to anyone.
This way if somebody wants to help a new player out with gear then cool but if a vet player wants to take advantage of trail accounts for afk farming then it's pointless since it would have to stay on the trial account. This also protects your "free portal shard/gold" you talked about as well as the account could not trade. And sure the gold farm spamming might be a problem but a typical gamer won't know how to hide his IP like that and there's other systems they can have in place to protect against this. And I have no idea what you mean by spys as your other point.
This guy and people like him are exactly why a trial is ABSOLUTELY necessary. The major reason I believe this game recieves the large amount of hate that it does is this:
-DF:UW is a very niche game that is the best mmo out there to a certain kind of player and a horrible creation to most others.
- All players have to spend at least $40 to try this game at all
- This includes the "most others" I previously spoke of that tend to do limited research and don't understand what they're getting into.
So what happens is these players that just wasted $40 on a game that they absolutely hate (which has a no refund policy) get pissed off. They then make an effort in telling others to steer far clear of it. This in turn gives the company and the game a very bad name and scares alot of new potential buyers away. It's just smart business to add a free trial.. asap.
Heh, this could very well be the case too, Alot of MMO players do tend to spend more time complaining about mmos than they do actually playing them. =P But I mean in this case it at least makes sense and is even somewhat justified as they just wasted to much money on a bad business plan.
Of course is scares new potential buyers away. That's the whole point.
I'm not pissed off looking to kill AV - they can do what they want. I'm pissed because everyone and their mom talks about how this game is the pinacle of PVP awesome and its TRULY NOT POLISHED. It's sad and it's just flat out lying to people to say that this game is anywhere near "good" or "finished"
It's only "niche" because there are almost NO playable games online that have a persistent open world full loot pvp system - there are VERY FEW games that even have ANY loot pvp (AOC, for example, as loot drops on pvp on blood and glory server). It is praised for a system that exists, and the glaring faults of the game are ignored by the fanboys.
But just because the game is "niche" does not make it good - That's what the general fanbase is getting wrong - and it's why it pisses people off so much. They jump up to say it's awesome, but fail to see that the ONLY awesome thing about it is a risk and reward factor that doesn't currently exist in other games.
A trial WOULD be good business. A game that can't offer a sample is just a company that can't even stand behind their own product. If AV truly believe DF UW wasn't an unfinished piece of donkey shit, then they would be happy to offer people trials and feel the product before purchasing. Unfortunately, they can't even stand behind their own products and it was a stupid purchase. So here I am to let everyone know. All the points in my post that I've made have been fair - Any generalizations can just be ignored, but truly the points made are facts of the game.
One day, a decent company will fill this niche with a decent game. That company is not AV, and that game is not DF:UW.
/fuckingthread
Edit : Here's some food for thought.
You really think there's only 5-6k players that would like to have a full loot online fantasy MMO in the traditional settings? Really? That's all? Across the whole world? No, of course not. If there was a game that actually played well and incorporated the full loot self regulated guild systemand had the infrastructure of many other games, this niche would be a hell of a lot larger than 6,000 people. That's absurd.
I rather play Age of Wushu.
Edit again : Just to be clear. I'm not some poor 15 year old. $40 is chump change. But it's the principal of the matter and the fact that SO many people (including myself years ago!) can not afford to pay to try every piece of shit someone tells us is what we're looking for.
I've played at least 15-20 games that are FREE and better than this game. That's pretty disgusting. I rather just go play DAOC on a private server than this crap.
You are right- this game is the BEST for a certain type of player. but that's not good enough for 99% of people. Seriously, even me, my preferred play style is full loot open world PVP. In fact, original runescape (pre-wilderness) was probably the best I've ever played (You can attack 4 levels up, or 4 levels down, drop everything if you die except best 3 items unless you recently killed somone - then it was everything). The wilderness and then the graphics made it bleh for me....but man, THAT was awesome....
Df:uw TRIES to do something like that....it just falls flat on its face. I rather play shitty old 2d runescape with great pvp interplay than Clunk my way through shitty combat with shitty hitboxes with shitty everything just being shitty.
DF:UW is like going to a yale to study basket weaving. It's like joining the marines to sit at a desk. It's like getting a badass gaming computer and then running Windows 98 on it.....It's like....making 100 analogies but knowing you'll never be able to accurately describe how disatisifed and mislead you were.
I know that some people read my posts and move on to the next game. They are the lucky ones.
I mean, jesus christ. Not since 1999 have I seen my sword so clunkily scatter across hitboxes as I....uh, hit the target or something. disgusting. You think THIS is skilled PVP? Jesus.
If anyone chooses to avoid a game based on your ranting then I feel sorry for their inability to spot a typical rager. You say DFUW tries to be like runescape.... wow.
Like I've told many, many people, if you don't mind taking the chance on $40 I highly suggest trying it out. It's not for everyone, but you sure as hell can't trust anyone's opinion but your own.
When did I say DFUW tries to be like runescape? Oh wait, you must not be able to read. Let me go ahead and give you a reading comprehension lesson.
"my preferred play style is full loot open world PVP. In fact, original runescape (pre-wilderness) was probably the best I've ever played (You can attack 4 levels up, or 4 levels down, drop everything if you die except best 3 items unless you recently killed somone - then it was everything). The wilderness and then the graphics made it bleh for me....but man, THAT was awesome...."
This is the paragraph; the one you refer to as meaning "DW:UW tries to be like runescape".
Well, when you put words together to make sentences properly, you can see that I explained how I enjoy full loot games, and have always enjoyed them - That has in fact been my preference throughout my personal history. A shining example of a great PVP system was one that existed 15 years ago when runescape first came out and had about 1,000 players (Maybe it was more like 12 or 13? seemingly forever ago.), where the system included a 4+- kill ability with full loot aside from top 3 items or full loot if you recently pvped someone.
So, no....I did not say anything remotely close to "DF:UW is trying to be like runescape". That's absurd. That statement would be wrong on multiple levels...including the fact that nowadays RS isn't even close to original RS.
Darkfall is a great game and concept. Sadly Rendered Handicap by the Dev's and the way it is developed.
It cant be justified to sub to, and even spend hours, or your patience to a game that is Handicaped by its design.
People say AV has stepped up their development since DF.1. And i Agree. But the Key stress point of their devs and development is still in critical downfall.
This can be easily seen by compairing their Scheduled update layout and how they boasted that they can even add more to that schedule. But seeing how far behind they are now and acutally removing features from their schedule and pushing back.
By compairing what has been said and laid out, to how they actually preform, it is easy to see why i said my initial statement.
The reason UW is still around and was created in the first place is because its the only MMORPG that has FPS mechanics, full loot, sieges, massive battles (DFO had a server war with 300v300 at a minium at every battle, last battle was about 1500 on each side), and a presistent world that actually works. MO would be, for all accounts, a better game is the coders weren't worse than the ones at AV.
Originally posted by skamper When they make gathering easier, I will rejoin. Nobody wants to spend 2 hours (yes it takes 2 hours) to craft one full set of R20 armor.
Gathering is wicked easy. And unless you enjoy crafting, you shouldn't want to spend your time doing it. Its soo easy to buy gear from people.
Originally posted by skamper When they make gathering easier, I will rejoin. Nobody wants to spend 2 hours (yes it takes 2 hours) to craft one full set of R20 armor.
I remember spending maybe 3-4 hours in UO to craft enough gear to last me a whole week. I could even craft enough to sell some on my vendor. Somehow darkfall got it all wrong.
Originally posted by kDeviL Gotta say these reviews get me pretty excited to try out the game. Seems like its a love it or hate it kind of thing but the more I hear of it the more I love it.
It is a love or hate relationship.
If you fall in love you won't be able to go back to other games. Darkfall spoils you.
If you hate, then the hate consumes you. You spend your time on forums telling everyone how Tasos is a terrible lover and is always cheating on you.
LMAO.
Well put and dead on. Some of the haters really seem like they are consumed by their emotions. It's amazing that people can actually behave that way over a game.
and ironically, the obessive haters are helping prove what an experience Darkfall is.
the common themes in these forums is how dead and apathetic all the other MMOs make you feel.
Darkfall is worlds apart from all that. it makes you feel extremes in many directions. its the marmite of MMOs.
its something that any MMO'er (thats not a pure %100 PVE only type) should experience. EVEN if they end up hating it. they'd be glad to have it under their belt, and to experience how different an MMO can be. just like a foodie would want to try various dishes that they may end up disliking.
it can give you a new perspective on gaming, game mechanics & game design.
its a very powerful experience. it makes you REALLY FEEL something.
Originally posted by skamper When they make gathering easier, I will rejoin. Nobody wants to spend 2 hours (yes it takes 2 hours) to craft one full set of R20 armor.
I remember spending maybe 3-4 hours in UO to craft enough gear to last me a whole week. I could even craft enough to sell some on my vendor. Somehow darkfall got it all wrong.
Right and you will have the AV Apologists coming in here saying "Well it's so easy to just do this, and so easy to just do that". Like this guy Xpiher or whatever who comes in every thread defending the fuck out of AV and everything they do now. It doesn't change the fact that someone in the game, had to spend 2 hours gathering 200 ore, had to go into the scumlings and fight through people to get leather, most likely had fails, had to get gold from somewhere, finding the nodes, and so on. Yes it takes 2 hours to craft R20 armor from nothing. Not everyone in this game is the highest level pvp king, or has a clan to easily fund them, and that's where the game has it wrong.
I too played UO. I had a house outside Brit on Fel and I would spend a few hours, just like you, crafting tons of sets of armor and selling them in my house or using them on my sword war. I don't even see how you can argue in favor of R20 armor taking 2 hours to craft one set, not even counting a weapon. This isn't fun. The armor set barely even lasts 185 fiend level monsters. Oh but then you get the kids coming in here, "Well hur dur you shouldn't be using r20 armor to farm monsters, just use r0 noob". Ya ok again not everyone is the awesome leet pvp you are backed up 100 clan members that can be alerted the minute you get looked at funny.
Nobody wants an easy game, but right now this game is only accessible to those who either play 10-20 hours a day grinding feats (although I hear it's better with round robin), or those who are backed up by their clans. And we are just told, "Well this game isn't for you". Yup you're right, this game isn't for a lot of people, too and that's what will hurt it in the long run. Their definition of "Hardcore" in this game basically means you have to login to this game as a second life to be able to compete or even have fun. Harvestfall is not a fun game. I want to get armor and pvp. Not sit in town crafting it for 2 hours, to go out and pvp just to lose it within 15 minutes of fighting. I want to fight people, not craft.
Population: Dropping due to bugs, client crashes, client performance, lack of content, and cheaters.
Content: The main content is killing players or killing 150 of certain monsters for feats. There are a few boss mobs you can kill for rare materials. They added one dungeon where you will be destroyed by the larger clans that camp it 23/7. Sieges are in the game, but client performance and crashing makes it a tedious chore.
PvP/Combat: Ranged and Magic seem to be fun, but melee combat still needs a lot of work. Most melees find themselves running in circles all day against other melees, or getting kited around by elementalists or skirmishers. The game might be better if they made strafing viable while introducing more momentum to sprinting so that its slower to turn. Right now strafing is only used by skirmishers to make their shots more accurate for a moment.
Cheating is also a huge issue in pvp. Some of the teleporters and extreme speed hackers have been banned. The less obvious hacks are still killing the game. The worst ones are no stam hack and sticky back. I have run into both. We have found many players that continue sprinting no matter how many stamina draining abilities you dump on them. They never stop sprinting. The no stam hack is a speed hack that makes you run at sprint speed while running. It would be impossible to do if av would just make the animations look different for sprint and run. Or maybe they could just add a small glow around a players feet while sprinting. The sticky back hack makes melees stick to you like glue. Even doing random turns cant break you away from them. The only way to shake them is to use a movement speed boost, but that's impossible for elementalists.
There's no other game like darkfall on the market, but it has so many fun killing issues that are being resolved at a snail's pace. It might be worth picking up in a year's time after some of the issues are fixed.
This is still a big issue huh? I was under the impression that alot of this stuff has been straightened out =/
Cheaters have been banned in the masses, see www.unholybanhammer.com. "Less obvious" hacks are also banned as proven by a Lux member admitting to using a radar hack when he was banned, meaning they can and do detect it. The rest of his paragraph is the inability of the poster to use food, potions and transfers to manage his stats effectively. It's harder than it sounds.
The crashes were fixed last patch, it's amazing being able to fight massively scaled PvP with your group and not have anyone crash or lag out, performance is solid.
Combat is solid also, the poster fails to realise if you're being kited you simply pull a bow out, foe bringer people to you or use the warriors charge ability to catch up. Some people don't like the quake style of melee but it works well and takes a lot of skill to master.
As for content, AV has been adding it in weekly. They created a road map and have been sticking to it. Despite the raging and claims of being miles behind, they're only a week behind, most likely because they've had to fix massive bugs such as the crashes that weren't accounted for in their plan.
If you're a good PvPer and playing an elementalist like me, you can compete 1v1 against 50k-80k prowess people at 4k-7k prowess. I think the other classes might be more gear dependant however.
Just get a bunch into the primary stat, intelligence in this case, boost your spells to 50 and you're good to fight. Still waiting to get some more advanced spells myself, I'm certain they'll help even more.
That doesn't sound very balanced...
"The King and the Pawn return to the same box at the end of the game"
This is why I personally think so many people hate Darkfall. The skill gap between someone good and bad is enormous.
Yeah its pretty amazing what an actual good player can do vs a bunch of bad, or even just decent, players even when the worse players are in better gear and higher prow. My clan leader is one of those guys. Runs around usually in banded, sometimes plate, and an R20 or R30 weapon. Rushes into groups of 4 or 5, several of them other warriors in plate or full plate and R50-60s, and just destroys their entire force. The only thing stopping him usually is running out of stats vs too many people.
Fortunately a lot of our guys are getting to be like that. We're a smaller clan, like 8 actives now, usually in groups of 3-5 doing stuff, and tend to get jumped by forces 2-3x our size and take them down with no problem. Usually results in them coming back with double their numbers though. Only so much you can do when its 4 or 5 vs 15+, you run out of stats at some point. We take plenty of them down with us though :-)
I was at several of the sieges over the weekend. There were very few people in my groups that reported having reasonable fps. The private forums are littered with complaints of everything from stuttering issues to overheating cpu/gpus. They all have one thing in common. They have no issues at all with other games that they play.
Originally posted by skamper When they make gathering easier, I will rejoin. Nobody wants to spend 2 hours (yes it takes 2 hours) to craft one full set of R20 armor.
I remember spending maybe 3-4 hours in UO to craft enough gear to last me a whole week. I could even craft enough to sell some on my vendor. Somehow darkfall got it all wrong.
Right and you will have the AV Apologists coming in here saying "Well it's so easy to just do this, and so easy to just do that". Like this guy Xpiher or whatever who comes in every thread defending the fuck out of AV and everything they do now. It doesn't change the fact that someone in the game, had to spend 2 hours gathering 200 ore, had to go into the scumlings and fight through people to get leather, most likely had fails, had to get gold from somewhere, finding the nodes, and so on. Yes it takes 2 hours to craft R20 armor from nothing. Not everyone in this game is the highest level pvp king, or has a clan to easily fund them, and that's where the game has it wrong.
I too played UO. I had a house outside Brit on Fel and I would spend a few hours, just like you, crafting tons of sets of armor and selling them in my house or using them on my sword war. I don't even see how you can argue in favor of R20 armor taking 2 hours to craft one set, not even counting a weapon. This isn't fun. The armor set barely even lasts 185 fiend level monsters. Oh but then you get the kids coming in here, "Well hur dur you shouldn't be using r20 armor to farm monsters, just use r0 noob". Ya ok again not everyone is the awesome leet pvp you are backed up 100 clan members that can be alerted the minute you get looked at funny.
Nobody wants an easy game, but right now this game is only accessible to those who either play 10-20 hours a day grinding feats (although I hear it's better with round robin), or those who are backed up by their clans. And we are just told, "Well this game isn't for you". Yup you're right, this game isn't for a lot of people, too and that's what will hurt it in the long run. Their definition of "Hardcore" in this game basically means you have to login to this game as a second life to be able to compete or even have fun. Harvestfall is not a fun game. I want to get armor and pvp. Not sit in town crafting it for 2 hours, to go out and pvp just to lose it within 15 minutes of fighting. I want to fight people, not craft.
IMO if you are carfting your own gear and you don't like crafting then you are playing the game wrong. You shouldn't craft your own gear unless you enjoy crafting because its far to easy to buy gear you need from other players. Even if for whatever reason you can't be bothered to rely on others in an MMO crafting is STUPID EASY. Its not about defeding everything AV does (you are an idiot if you think that's what I'm doing), its about making an MMO and MMO.
And as far as the "you must be in a clan mentality" its a false one. I play pretty much by myself because I'm GMT +9. I haven't played "hardcore" yet due to real life (I play every day, but haven' focused on leveling) and I feel like I'm doing just fine without clan backing (even though I have some I don't use it because of my play time).
It seems to me that your maincomplaint is that it takes a crap load of time to be self sufficent, meaning crafting your own gear and leveling your character. That's one of the few things AV did right this time around.
most games don't free trial right after launch. DF1 had trials but like a year later. Advantage of doing it this way is that the game will have had a years worth of patches, starter areas will not be clogged with paying players, and you probably are going to try it only if you are really interested in the game rather than using the trial as ammo to trash the game or based off some form of hype.
35 and still can't read? nice.......! Glad he posted again to make sure everyone knew HE was terminating the conversation
I disagree with your statements mostly because I don't think the developers should be releasing a game that's so buggy/needs so much patchwork for content that they can't even offer a trial because they can't stand behind their product in fear it will just be bashed.
Well, truth be told, you will be bashed a lot more for grabbing $40 and giving them this piece of crap.
Everyone acts like the two threads I participate is the only nay-saying about this game. Seriously, I challenge you to count the posts of positive to negative reviews. It's ridiculous how poorly received this game has been for most people.
But alas, I will continue to let 5000 delude themselves into thinking they are playing the pinnacle of hardcore PVP.
If you were, there'd be a hell of a lot more than 5000 here.
So I'd like to ask a couple questions to try and understand why you have such a distaste for the game.
-First of all a direct question of this post: What do you consider the "pinnacle of hardcore PvP"?
Also:
- When did you start playing?
- How long did you play for?
- How far did you get? ie. prowess
- What all content did you personally participate in?
- How much research did you do on darkfall before playing?
- Did you find any good points in the game?
And finally:
- What was the last straw that finally made you think "Ok screw this game"?
If WoW was released today even in its' entirety it would be f2p in 3 months. Why is it still such a big deal?
IMO if you are carfting your own gear and you don't like crafting then you are playing the game wrong. You shouldn't craft your own gear unless you enjoy crafting because its far to easy to buy gear you need from other players. Even if for whatever reason you can't be bothered to rely on others in an MMO crafting is STUPID EASY. Its not about defeding everything AV does (you are an idiot if you think that's what I'm doing), its about making an MMO and MMO.
And as far as the "you must be in a clan mentality" its a false one. I play pretty much by myself because I'm GMT +9. I haven't played "hardcore" yet due to real life (I play every day, but haven' focused on leveling) and I feel like I'm doing just fine without clan backing (even though I have some I don't use it because of my play time).
It seems to me that your maincomplaint is that it takes a crap load of time to be self sufficent, meaning crafting your own gear and leveling your character. That's one of the few things AV did right this time around.
Haha you totally missed what he was trying to say and focused on something completely different. He wasnt complaining about time needed to raise crafting skills or leveling his character. He's talking about the time to actually go out and harvest the materials needed to craft a set of gear for his warrior character. Even if he's taking the mats to someone else for crafting, the time needed to gather and craft a set of gear is the same. Hours of boring harvesting followed up by slow refining and slow crafting. Casual players can not keep up with this grind. Not unless they buy their mats off of an auction site for real money.
Go gather the mats needed for 3 sets of plate armor, 3 r30 polearms, 3 r30 shields, 3 r30 bows, and 3 r30 1h swords. Fraps the entire thing, and post the video. Lets see how long it takes you from start to finish and how much fun you have.
I'm glad I made this thread as it filled me with a ton of information, I think I fully understand what to expect going into this game and I really hope/think that I'll enjoy it. Decided to just go for it and I'm 5% on my way to taking my first steps in Agon =p Wish me luck!
Now it's just a matter of time until I come back a fanboy or a hater xD
If WoW was released today even in its' entirety it would be f2p in 3 months. Why is it still such a big deal?
Comments
@ Ikisis:
I understand your points but surely there are ways around that. Off the top of my head I'd say why not simply make it so that trial accounts have limitations to their trading (and mailing if that's a thing) All they would have to do is make it so that a trial account can ONLY trade to recieve items, make them unable to give any items to anyone.
This way if somebody wants to help a new player out with gear then cool but if a vet player wants to take advantage of trail accounts for afk farming then it's pointless since it would have to stay on the trial account. This also protects your "free portal shard/gold" you talked about as well as the account could not trade. And sure the gold farm spamming might be a problem but a typical gamer won't know how to hide his IP like that and there's other systems they can have in place to protect against this. And I have no idea what you mean by spys as your other point.
@Ryguy:
This guy and people like him are exactly why a trial is ABSOLUTELY necessary. The major reason I believe this game recieves the large amount of hate that it does is this:
-DF:UW is a very niche game that is the best mmo out there to a certain kind of player and a horrible creation to most others.
- All players have to spend at least $40 to try this game at all
- This includes the "most others" I previously spoke of that tend to do limited research and don't understand what they're getting into.
So what happens is these players that just wasted $40 on a game that they absolutely hate (which has a no refund policy) get pissed off. They then make an effort in telling others to steer far clear of it. This in turn gives the company and the game a very bad name and scares alot of new potential buyers away. It's just smart business to add a free trial.. asap.
@Damedus:
Heh, this could very well be the case too, Alot of MMO players do tend to spend more time complaining about mmos than they do actually playing them. =P But I mean in this case it at least makes sense and is even somewhat justified as they just wasted to much money on a bad business plan.
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
Of course is scares new potential buyers away. That's the whole point.
I'm not pissed off looking to kill AV - they can do what they want. I'm pissed because everyone and their mom talks about how this game is the pinacle of PVP awesome and its TRULY NOT POLISHED. It's sad and it's just flat out lying to people to say that this game is anywhere near "good" or "finished"
It's only "niche" because there are almost NO playable games online that have a persistent open world full loot pvp system - there are VERY FEW games that even have ANY loot pvp (AOC, for example, as loot drops on pvp on blood and glory server). It is praised for a system that exists, and the glaring faults of the game are ignored by the fanboys.
But just because the game is "niche" does not make it good - That's what the general fanbase is getting wrong - and it's why it pisses people off so much. They jump up to say it's awesome, but fail to see that the ONLY awesome thing about it is a risk and reward factor that doesn't currently exist in other games.
A trial WOULD be good business. A game that can't offer a sample is just a company that can't even stand behind their own product. If AV truly believe DF UW wasn't an unfinished piece of donkey shit, then they would be happy to offer people trials and feel the product before purchasing. Unfortunately, they can't even stand behind their own products and it was a stupid purchase. So here I am to let everyone know. All the points in my post that I've made have been fair - Any generalizations can just be ignored, but truly the points made are facts of the game.
One day, a decent company will fill this niche with a decent game. That company is not AV, and that game is not DF:UW.
/fuckingthread
Edit : Here's some food for thought.
You really think there's only 5-6k players that would like to have a full loot online fantasy MMO in the traditional settings? Really? That's all? Across the whole world? No, of course not. If there was a game that actually played well and incorporated the full loot self regulated guild systemand had the infrastructure of many other games, this niche would be a hell of a lot larger than 6,000 people. That's absurd.
I rather play Age of Wushu.
Edit again : Just to be clear. I'm not some poor 15 year old. $40 is chump change. But it's the principal of the matter and the fact that SO many people (including myself years ago!) can not afford to pay to try every piece of shit someone tells us is what we're looking for.
I've played at least 15-20 games that are FREE and better than this game. That's pretty disgusting. I rather just go play DAOC on a private server than this crap.
You are right- this game is the BEST for a certain type of player. but that's not good enough for 99% of people. Seriously, even me, my preferred play style is full loot open world PVP. In fact, original runescape (pre-wilderness) was probably the best I've ever played (You can attack 4 levels up, or 4 levels down, drop everything if you die except best 3 items unless you recently killed somone - then it was everything). The wilderness and then the graphics made it bleh for me....but man, THAT was awesome....
Df:uw TRIES to do something like that....it just falls flat on its face. I rather play shitty old 2d runescape with great pvp interplay than Clunk my way through shitty combat with shitty hitboxes with shitty everything just being shitty.
DF:UW is like going to a yale to study basket weaving. It's like joining the marines to sit at a desk. It's like getting a badass gaming computer and then running Windows 98 on it.....It's like....making 100 analogies but knowing you'll never be able to accurately describe how disatisifed and mislead you were.
I know that some people read my posts and move on to the next game. They are the lucky ones.
I mean, jesus christ. Not since 1999 have I seen my sword so clunkily scatter across hitboxes as I....uh, hit the target or something. disgusting. You think THIS is skilled PVP? Jesus.
Pardon my low tolerance for stupidity.
If anyone chooses to avoid a game based on your ranting then I feel sorry for their inability to spot a typical rager. You say DFUW tries to be like runescape.... wow.
Like I've told many, many people, if you don't mind taking the chance on $40 I highly suggest trying it out. It's not for everyone, but you sure as hell can't trust anyone's opinion but your own.
Here is what happens to bads that think the way you do:
http://www.youtube.com/watch?v=sLHKnx9e3OY
Any warrior with a brain is going to disable and destroy you in seconds. Some of them wont even need to disable.
When did I say DFUW tries to be like runescape? Oh wait, you must not be able to read. Let me go ahead and give you a reading comprehension lesson.
"my preferred play style is full loot open world PVP. In fact, original runescape (pre-wilderness) was probably the best I've ever played (You can attack 4 levels up, or 4 levels down, drop everything if you die except best 3 items unless you recently killed somone - then it was everything). The wilderness and then the graphics made it bleh for me....but man, THAT was awesome...."
This is the paragraph; the one you refer to as meaning "DW:UW tries to be like runescape".
Well, when you put words together to make sentences properly, you can see that I explained how I enjoy full loot games, and have always enjoyed them - That has in fact been my preference throughout my personal history. A shining example of a great PVP system was one that existed 15 years ago when runescape first came out and had about 1,000 players (Maybe it was more like 12 or 13? seemingly forever ago.), where the system included a 4+- kill ability with full loot aside from top 3 items or full loot if you recently pvped someone.
So, no....I did not say anything remotely close to "DF:UW is trying to be like runescape". That's absurd. That statement would be wrong on multiple levels...including the fact that nowadays RS isn't even close to original RS.
Pardon my low tolerance for stupidity.
Darkfall is a great game and concept. Sadly Rendered Handicap by the Dev's and the way it is developed.
It cant be justified to sub to, and even spend hours, or your patience to a game that is Handicaped by its design.
People say AV has stepped up their development since DF.1. And i Agree. But the Key stress point of their devs and development is still in critical downfall.
This can be easily seen by compairing their Scheduled update layout and how they boasted that they can even add more to that schedule. But seeing how far behind they are now and acutally removing features from their schedule and pushing back.
By compairing what has been said and laid out, to how they actually preform, it is easy to see why i said my initial statement.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Gathering is wicked easy. And unless you enjoy crafting, you shouldn't want to spend your time doing it. Its soo easy to buy gear from people.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I remember spending maybe 3-4 hours in UO to craft enough gear to last me a whole week. I could even craft enough to sell some on my vendor. Somehow darkfall got it all wrong.
and ironically, the obessive haters are helping prove what an experience Darkfall is.
the common themes in these forums is how dead and apathetic all the other MMOs make you feel.
Darkfall is worlds apart from all that. it makes you feel extremes in many directions. its the marmite of MMOs.
its something that any MMO'er (thats not a pure %100 PVE only type) should experience. EVEN if they end up hating it. they'd be glad to have it under their belt, and to experience how different an MMO can be. just like a foodie would want to try various dishes that they may end up disliking.
it can give you a new perspective on gaming, game mechanics & game design.
its a very powerful experience. it makes you REALLY FEEL something.
---------------------------
Corpus Callosum
---------------------------
Right and you will have the AV Apologists coming in here saying "Well it's so easy to just do this, and so easy to just do that". Like this guy Xpiher or whatever who comes in every thread defending the fuck out of AV and everything they do now. It doesn't change the fact that someone in the game, had to spend 2 hours gathering 200 ore, had to go into the scumlings and fight through people to get leather, most likely had fails, had to get gold from somewhere, finding the nodes, and so on. Yes it takes 2 hours to craft R20 armor from nothing. Not everyone in this game is the highest level pvp king, or has a clan to easily fund them, and that's where the game has it wrong.
I too played UO. I had a house outside Brit on Fel and I would spend a few hours, just like you, crafting tons of sets of armor and selling them in my house or using them on my sword war. I don't even see how you can argue in favor of R20 armor taking 2 hours to craft one set, not even counting a weapon. This isn't fun. The armor set barely even lasts 185 fiend level monsters. Oh but then you get the kids coming in here, "Well hur dur you shouldn't be using r20 armor to farm monsters, just use r0 noob". Ya ok again not everyone is the awesome leet pvp you are backed up 100 clan members that can be alerted the minute you get looked at funny.
Nobody wants an easy game, but right now this game is only accessible to those who either play 10-20 hours a day grinding feats (although I hear it's better with round robin), or those who are backed up by their clans. And we are just told, "Well this game isn't for you". Yup you're right, this game isn't for a lot of people, too and that's what will hurt it in the long run. Their definition of "Hardcore" in this game basically means you have to login to this game as a second life to be able to compete or even have fun. Harvestfall is not a fun game. I want to get armor and pvp. Not sit in town crafting it for 2 hours, to go out and pvp just to lose it within 15 minutes of fighting. I want to fight people, not craft.
Cheaters have been banned in the masses, see www.unholybanhammer.com. "Less obvious" hacks are also banned as proven by a Lux member admitting to using a radar hack when he was banned, meaning they can and do detect it. The rest of his paragraph is the inability of the poster to use food, potions and transfers to manage his stats effectively. It's harder than it sounds.
The crashes were fixed last patch, it's amazing being able to fight massively scaled PvP with your group and not have anyone crash or lag out, performance is solid.
Combat is solid also, the poster fails to realise if you're being kited you simply pull a bow out, foe bringer people to you or use the warriors charge ability to catch up. Some people don't like the quake style of melee but it works well and takes a lot of skill to master.
As for content, AV has been adding it in weekly. They created a road map and have been sticking to it. Despite the raging and claims of being miles behind, they're only a week behind, most likely because they've had to fix massive bugs such as the crashes that weren't accounted for in their plan.
That doesn't sound very balanced...
Dude is a terribad that keeps backpedaling.
Watch someone decent play.
http://www.youtube.com/watch?v=95ty8eW9sgk
This is why I personally think so many people hate Darkfall. The skill gap between someone good and bad is enormous.
Yeah its pretty amazing what an actual good player can do vs a bunch of bad, or even just decent, players even when the worse players are in better gear and higher prow. My clan leader is one of those guys. Runs around usually in banded, sometimes plate, and an R20 or R30 weapon. Rushes into groups of 4 or 5, several of them other warriors in plate or full plate and R50-60s, and just destroys their entire force. The only thing stopping him usually is running out of stats vs too many people.
Fortunately a lot of our guys are getting to be like that. We're a smaller clan, like 8 actives now, usually in groups of 3-5 doing stuff, and tend to get jumped by forces 2-3x our size and take them down with no problem. Usually results in them coming back with double their numbers though. Only so much you can do when its 4 or 5 vs 15+, you run out of stats at some point. We take plenty of them down with us though :-)
[mod edit]
I was at several of the sieges over the weekend. There were very few people in my groups that reported having reasonable fps. The private forums are littered with complaints of everything from stuttering issues to overheating cpu/gpus. They all have one thing in common. They have no issues at all with other games that they play.
IMO if you are carfting your own gear and you don't like crafting then you are playing the game wrong. You shouldn't craft your own gear unless you enjoy crafting because its far to easy to buy gear you need from other players. Even if for whatever reason you can't be bothered to rely on others in an MMO crafting is STUPID EASY. Its not about defeding everything AV does (you are an idiot if you think that's what I'm doing), its about making an MMO and MMO.
And as far as the "you must be in a clan mentality" its a false one. I play pretty much by myself because I'm GMT +9. I haven't played "hardcore" yet due to real life (I play every day, but haven' focused on leveling) and I feel like I'm doing just fine without clan backing (even though I have some I don't use it because of my play time).
It seems to me that your maincomplaint is that it takes a crap load of time to be self sufficent, meaning crafting your own gear and leveling your character. That's one of the few things AV did right this time around.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
man, you two really should just take it to PM's.
anyway:
Defenders of no trial: it doesn't matter
Pro Trial: it will come eventually chill out
most games don't free trial right after launch. DF1 had trials but like a year later. Advantage of doing it this way is that the game will have had a years worth of patches, starter areas will not be clogged with paying players, and you probably are going to try it only if you are really interested in the game rather than using the trial as ammo to trash the game or based off some form of hype.
So I'd like to ask a couple questions to try and understand why you have such a distaste for the game.
-First of all a direct question of this post: What do you consider the "pinnacle of hardcore PvP"?
Also:
- When did you start playing?
- How long did you play for?
- How far did you get? ie. prowess
- What all content did you personally participate in?
- How much research did you do on darkfall before playing?
- Did you find any good points in the game?
And finally:
- What was the last straw that finally made you think "Ok screw this game"?
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?
Haha you totally missed what he was trying to say and focused on something completely different. He wasnt complaining about time needed to raise crafting skills or leveling his character. He's talking about the time to actually go out and harvest the materials needed to craft a set of gear for his warrior character. Even if he's taking the mats to someone else for crafting, the time needed to gather and craft a set of gear is the same. Hours of boring harvesting followed up by slow refining and slow crafting. Casual players can not keep up with this grind. Not unless they buy their mats off of an auction site for real money.
Go gather the mats needed for 3 sets of plate armor, 3 r30 polearms, 3 r30 shields, 3 r30 bows, and 3 r30 1h swords. Fraps the entire thing, and post the video. Lets see how long it takes you from start to finish and how much fun you have.
You could gather leather easily and sell or trade it.
Or you could kill other warriors and take their gear.
If you're not up to the challenge, I dunno what to tell you other than WoW has welfare epics.
I'm glad I made this thread as it filled me with a ton of information, I think I fully understand what to expect going into this game and I really hope/think that I'll enjoy it. Decided to just go for it and I'm 5% on my way to taking my first steps in Agon =p Wish me luck!
Now it's just a matter of time until I come back a fanboy or a hater xD
If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?