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I was trying to find some info in regards to combining / using a second job and how it works.
Its realy hard to find such info so i tought what better forums to ask then mmorpg FF community !!!
I played Beta phase 3 and leveld a Archer and Black Mage and Pugilist, all on 3 diffrent chars.
At one point i got the level 15 quest where you get poisoned, after dying a few times i bought potions and antidotes.
I still died as the poison was immidiatly reaplied (ffs) !!!
I attempted this on a archer and no way i could survive this mage and demon at the same time.
question1: Can i already (combine) classes ?
Archer level 15 with Conjurer so i can heal or do i need to level to 30 with main class to unlock the second job ? ( i knowi can switch classes at level 10 ) But do i keep some skills from both classes or how does that work ?
question2: When combining 2 classes are the ability's on diffrent global cooldowns or all the same just like 1 class ?
question3: What classes would be good to perform well ?
Solo leveling ?
Dungeons ?
Hard Quests ?
I have no clue what iam talking about ( i love it as it makes me warm and fuzzy being a noob again )
Do you guys have any other awesome site's where you can pull info from other then Lodestone ?
Wow head for example has great in depth information about anything realy, does FF XIV ARR also have something similar ?
I just wanne ad that it feels great to go from a bittervet in Eve / WoW / to a total noob in Final Fantasy !!!!
Its a great game and i think iam addicted
Comments
Answer 1: You don't combine classes like in FFXI. What happens is in the skill bar you get a thing called "additional skills". These are skills cherry picked according to your main class. I think it's about every 10 levels you get another additional skill slot. Things like: Cure, Protect, Surecast, Thunder, Flash, etc.
Answer 2: It still counts as your main class, and all the skills will behave as they normally would, taking an mp or tp amount, and will perform based on your attributes/potency.
Answer 3: That one is tough to say, considering that there was not that much time to experiment in the beta.
For dungeons and hard quests, your best bet is to choose a combo that will compliment the main class. If you're going to tank, best to take melee abilities from other classes that have high agro or something that can save you in a pinch. Same as with healing, and for DPS you should be maximizing your damage while ensuring you can pull/not over nuke.
As for the best class it really depends on what you enjoy playing most. CNJ and THM have longer cast times and tend to not move much but THM is a great DPS class and CNJ are great healers. LNC and PUG are both great when you position yourself correctly in a battle and are melee DPS, GLD (and I think to a lesser extent MAR) can tank, and ARC will be moving around a lot, likely buffing and pulling.
As for everything I wrote here, it's obviously up for interpretation and it could change by the end of beta, but really the best bet you can just do is ask questions and keep dreaming about your character in a new world, like I am.
Aim Small, Miss Small.
Fast response thanks !!!!
So when the second beta weekends starts i can accept the second job Pugilist / Conjurer.
How does that work with leveling ?
Do i need to switch CNJ to get exp on that class or can i keep playing as PGL and obtain exp for both classes ?
When you reach level 10 with your initial class and do all the class quests up to level 10, you can join the other guilds and acquire new classes. Then it's all a matter of changing your weapon to change your class.
Each class gains experience the same way but you must earn the experience separately. And for leveling, that specific combo will be okay for soloing, but most groups would likely want you to take another class for more specialized DPS. But I will say Cure and Protect will be your friends, just don't expect a high cure rate since you'll likely have a low MND.
And I can already see you want to solo a lot of it, but what you should look into is finding a few good people to group up with. It will make you accesible to dungeons, and you can do xp chain groups when you guys are in a slump
Aim Small, Miss Small.
The above response might make it sound like you automatically get those skills as you level your "main class". You do not.
You level other classes and then can use the cross class skills (not additional skills) on any class you want. Not all abilities are able to be "subbed out" like most weapon skills, but many abilities are (also it is more than 1 every 10 levels, I'm not sure on the exact number but by the first dungeon (lvl 15) you can have several).
For question 3:
After you hit 30 you can unlock jobs. Jobs are made for more difficult group content. They specialize your class further into a specific role within a party. Your base stats go from being more well rounded as a class, to focused on what that role needs, and you gain job abilities that greatly enhance your niche performance.
The cost of this is that you can no longer cross-class as many skills. Jobs have a main class (such as gladiator for Paladin) and a sub class (Conjurer for Gladiator). So the Paladin gets some healing powers making it a typical paladin, but no longer has as many free slots they can use for other cross class abilities (so as a gladiator you could be stacking a lot of damage buffs to make soloing quicker, but once you go Paladin you might want to drop some of those skills to make room for more important cross class skills that will specialize you into tanking for your group).
Jobs are not another class you don't level them up separately, but they share exp progression with the main class they are etied to (determined by your weapon type).
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I plan to solo alot in beta as iam a total noob and like to make my own mistakes instead of being told how to play.
Come release i will join a solid guild and start doing all group contend
I was just curious about so many things and its extremely hard to find good info about anything related to ARR
Yes i understand that in dungeons people asume your a monk ? PGL / DRG ? to maximise dps
Good thing its beta and i can (f..ck) around screwing things up and die 8 times at that level 15 quest and try to figure out how to beat it
I realy love that kind of stuff when your new, it only last so short before that bitter vet syndrome kicks in and you know evything you need to know
Oh yeah, maybe I wasn't clear enough, I wrote that the additional skills were cherry picked, but yeah you get a certain amount of cross class skills according to your main class/job.
And as for the 1 every 10 levels, I meant the total addtional skill slots, not the skills themselves.
Aim Small, Miss Small.
Aim Small, Miss Small.
Ahh this clears alot of my questions up man thanks guys
ive been looking at the wiki pages and lodestone and all i found was the basic info, but its way better to ask here !!!
Here's a question - what if initially you want to "max out" a single Job to get into the high-end stuff sooner, and plan to build up your secondary/tertiary classes/jobs later on?
Are you going to be severely gimped if you don't level multiple classes to 10,20,30 etc. as you level up your "main" class/job?
Like if I want to roll Gladiator - get it to 30, bring my Conj up to 15 and unlock Paladin, then just stick with Glad/Pal to max level am I going to be severely gimped for solo and group content without having tons of cross-class options?
Thanks
Not really because you will have those conjurer abilities available. But still given that you are in a group, especially as a tank, you should in my opinion make sure you have done everything you can to prepare yourself as best as possible before taking on the responsibility of grouping.
You won't have to level up every class though, some research and questions as to what other Paladins are doing will quickly tell you if there are any abilities you can get that might help you for a certain situation/encounter.
Most all cross class abilities are not high level though but low-mid level, so they are very attainable with a little effort.
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Each job has two complementary classes from which they can use cross-class skills.
If you don't level these classes you can not use their cross-class skills, and will be somewhat gimped in the process.
Said skills are not really high level skills so the process is not that difficult or long.
Im sure for parties people will eventually want specific job and class combos for specific situations like boss fights and such to get the most effective party possible. But for solo play it shouldnt really make a big difference.
I have no idea how hard end game contend is going to be as i have never played a FF mmo before.
I did however belonged to the (1 percenters) in WoW raiding
It was a pure min maxing game in itself even before forming up raids
Kinda curious if there are old wow veterans from Vanila / TBC WoW who also did FF raiding and can give a difficulty diffrence between the 2 mmo's !
Even tough in the old days WoW dint had hardmodes the contend itself was severely overtuned and it took a good few wiping nights to learn contend and overcome extremely hard bosses.
It was my best mmo time i ever played, altough i had a few burnouts along the way ^^
Would be nice to see how hard end game in FF realy is !!
That's correct. Every job has a requirement to unlock; a primary class at 30 and a subclass at 15. When playing as that job you can only use cross-class skills from those two classes (in addition to the job's own skills).
Nope.
Jobs can have cross-class skills from two pre-determined subclasses. For example, Monk can have cross-class skills from Gladiator and Lancer. Paladin can have cross-class skills from Marauder and Conjurer. Etc...
Ok, I guess I've been misinformed multiple times regarding that one then... that's incredibly counter-intuitive.
We never had raiding in FFXIV. We only had 8-person encounters/dungeons. They were difficult, the final fight of 1.23 "Nael Van Darnus: Hard Mode" who was the main protagonist of the Meteor storyline was only completed by less than 1% of the total playerbase according to databases. So there was hard mode encounters in FFXIV, but coming from WoW I feel the need to explain that this is not simply a HP/DMG/etc. scaler, the storyline fight most people did and the hard mode endgame fight featured vastly different mechanics (the same is true of the primal fights, between the story quest version and the endgame encounter version).
In FFXI endgame was very different from WoW. It was much less gear "check" dependent, instead of being tiered it had largely horizontal progression (due to the ability to gear swap in combat to get the most out of every ability via macros) and more unforgiving of ineficency. However unlike WoW it had less movement in fights, there was kiting but it had a lot of stationary "tank and spank" encounters.
ARR will have 24 person raiding, and 8 person endgame content. As well as "endfates".
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So not everyone can pick up some White Mage type healing spells and such?
Kind of sad in terms of customization, but pushes players together more if each Job is more specialized - which is a good thing.
Thanks for the responses.
Another question-
Is Gladiator slower to kill stuff due to sword+shield combo like in EVERY other MMO - or can you burn through mobs as satisfyingly quickly as other more "dps" oriented classes like say Lancer or Archer?
And is the same true for the mage type or "healer" type classes?
Everyone can equip cure, and other abilities to their CLASS, but when you equip a job to a class you lose that ability, because they are for party roles. They specialize you into a niche so that you are uniquely beneficial to your group.
Gladiator can deal decent damage, but not as much as actual damage dealers. Though damage dealers take more damage when hit, so it balances out (well except archers, I mean if we are talking solo a ranged class always has an advantage)
Conjurers have a decent set of offensive spells..
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I don't think anyone has an exact answer to this question, since nobody has gotten a primary class to end game with sub classes leveled and then another without sub classes leveled for comparison. You have to assume that you'd be missing out on a ton of your utility though. You can be sure, though, that players will definitely frown upon you clearly not having kept yourself optimized. There's min/maxing, then there's just neglecting to progress yourself.
There's also the fact that you either shouldn't feel left behind because you know virtually everyone else will be forced to level several classes simultaneously as well, or, if you're playing on a legacy server, you'll already be behind several max level players by default, so it wouldn't really matter.
That said, I'm actually not sure if it'll hurt you as much in groups with your advanced job, as they are supposed to have a more defined role in the group and use their own advanced job abilities. From my understanding, the primary class and its two sub classes (in this case, Gladiator, Conjurer, and Marauder) add more diversity without excelling in any one area, and are thus more efficient at dealing with various solo situations. In a group, your advanced class (Paladin, in this case).
Ok so how do you change your class, say if you want to change to a healer class from your dps class? Besides changing weapon, how would you make up for the fact all your attributes might be distributed to support your dpser? Can you change the attributes somehow?
each class has its own base attributes, and then the stats you allocate are remembered by each individual class. Also all the gear you wear for that class is remembered and automatically equipped from your Armory Chest (an inventory system with 40 spaces for each slot) but you can have multiple sets to choose from as well.
It is a great system, really can't think of anyway they could improve it further gameplay wise.
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