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hey guys
im a big fan of wh40k and always think about how a MMO should be to make everyone happy^^
here you can write your wishes and hopes what we will be able to do in the game
(and yes i know it is to early but i love to hear what all real fans are thinking and what they wishes are)
my wish:
a shortcut for a battlecry (like chivalry medival warfare) that is a must have
and they can bring out additional battlecrys for money ^^ (sure they need to be diffrent situations when wich battlecry is released)
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Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Short answer..... something that could alternatively be called....Dark Age of Camelot 2
thats right Darke Age of Camelot taken to the next step
and not screwed up like GW2, Rift Warfront and conquest, or SWTOR faction conflict
haha i have the same but with the emperor stuff since i saw the Announcement of the game
and what made dark age of camelot that good for you that you want to see a game that is like that just with another universe?
another wish:
i want a detailed level system with many diffrent ways so everyone will be unique
and maybe a 3 seperated levelbase
character level, ranged combat. level, melee combat level. the XP gain could be effected by the class you choose, for example a tactical marine will have a ranged XP multiplyer of 1.2 but a melee multiplyer of 0.8, while the assault marine has a melee multiplyer of 1.5 and a ranged multiplyer of just 0.4
so you can try to outplay the enemy by using your strenghts and they weaknesses
the character level shall just give some upgrades for armor and some other class and race skills like a battlecharge or a sliding tackle at the end of sprint to avoid dmg or passivly gain bonus from cover and so on
just everything to fit your playstyle
(and no statpointsystem to keep the balance easyer and make the game more realistic!)
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would make sence, so there wouldnt be unrealistic healthbuffs from supporter classes
the supporter could speak an imperial preyer to impruve all moral of nearby units
but moral normaly goes down when some teammates die, that would be kinda hard du balance
hm but the idea is nice
another wish of mine:
a carrier:
some baseclasses and then diffrent ways to go through like picking tactic marine and after some levelups in characterlevel you can specialice your char more
Tactical Marine > techmarine or Sergeant (advanced tactical marine) or libarian or apothecari
that would be kinda cool^^
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I'll be happy with good character customization.
I'm OK with it not ending up being a 100% persistent shooter but I wont be OK if none of the tabletop features are present.
Examples are a good dye system with more then 3 areas to dye per piece.
Decorations and trinkets to attach to your character.
Damage decals instead of HP bars etc , the little things to make it a Warhammer 40K game instead of just another Lobby shooter.
Though I think they made a mistake by making you purchase other races.
I'm not planning to pay 100 euro's or something for a "full game".
Actually when I just think about everything they said about the game I'm going to pass on it.
I'll just pray a bit harder for DoW3 to release.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
WAR!
And perhaps be able to play as a Warboss or a SM Commander.
Also would like to see the Imperial Guard later on.
Besides that... I dont really know. I am atm looking forward to see how the enviroments will look like.
EVE Online 21Days Trial
hm i found a problem with that
player who die dont really die instand, they lie on the ground and wait for life or death
so moral wouldnt make sense "oh my moral is down i better lay down and wait what happen" ^^ that would be totally untrue to any wh40k warrior
another wish:
Block mechanic for melee combat, but not just hold rightclick and wait for strike, you shall need timing and maybe have 2 ways to strike and block (vertical and horizontal but maybe that’s to difficult), but you shouldn’t be able to block a 2 handed energysword with a small knife completely but take of some power of the strike
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hm maybe you land with a transportership with lots of others? lets say every minute lands a thunderhawk (or in every big base 1) who brings back the reinforcments in form of the dead players?^^
but i still like your idea more than that
and on which post does your comment aim at? :O
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According what they say(developers) about huge fun of w40k lore, i hope they stick with the eldar paths...
and i definelty want to be a seer and become a farseer(yep, thats a hard one) or warlock, but more hope some abilitys to develop like the farseer "future sight" (i can imagin it working like rts games "above the battlefield" wiev for a seconds or minutes).
I am sure, they add the "must be dead or almost dead" conditioned units too, because they are big part of the lore.
Death should be Death. You play the "next soldier" from the meatwagon. Yeah you may have the same skills. This would easily represent reinforcements coming up from the rear.
Semi-FPS targeting, I was a fan of Tabula Rasa's way of doing it. You got a lock, and that improved your shot, you still had to be pointed at them, Cover mattered, kneeling/moving mattered, but it wasn't twitch fighting. I.E. base 40% chance to hit, add buffs +5%, add stable shot (kneeling) +5%, ect... that is what determined your shots, not twitch fighting, and not some gear stat.
And Lastly, lots of IG/Cultists as "npc" mobs dieing horrible deaths around you in droves... you know...meat shields.
--> http://www.swtor.com/r/nBndbs <--
Several Unlocks and a few days game time to make the F2P considerably easier
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
The ability to play as an Ork Nob, Mad Dok, Speed Freek, or Warphead.
A button which will make my Ork "WAAAGH!"
And of course, MOAR DAKKA!!
It's a sad day indeed when a family is too afraid of reprisals to publicly thank somebody for saving their lives.
hm maybe the higher leaders of an race could become something special like a farseer or waaaghboss but that could make them kinda imba
imagine all leaders with they special classes meet in a big battle would be like the final fight in horus herassy 5: fulgrim
heres another wish ^.^:
-being able to prepare the terrain,
one “class” should be able to prepare terrain for traps, defending a base or stopping enemy movement
maybe they shouldn’t be able to do that all by them selves and by a single mouseclick
they should more plan the “structure” and order some techs who will build a trench or a tankstopper-thingy or a “Guardsman heavy gun spot” to defend important supply lines or to assist in and offence with extra cover
the techs come then from the nearest base (with some vehicle) and start building the structure the players can help the techs to build faster(when they are the fitting class for that), enemys can kill the techs (snipers or saboteurs) to slow down or stop the buildingtime
that would make it kinda impossible to build a little fortress behind enemy lines in seconds
maybe the raceleaders shall even be able to plan walls, towers and gates but they should take long to build (hours or days) so you can only do that at safe spots not at frontlines
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i was thinking about the same we need npcs i think
-some weak unit bots that defend buildings,
small weak botsquads who try to attack the nearest enemy base
I think the game will need bots to give some gunfood to all races and to simulate a true WH40k atmosphere (but maybe the tyranids will be enough)
Ok for attacking would be stupid couse some guys will just farm them but for defense would be cool
Maybe we could have then something like a summoner/bottamer class like an Commissioner who can get a botsquad in allied bases but that is just theorie^^
and some other wishes of mine
-you should be able to overrun tanks even with infantry if you manage to get on an enemy tank and then pull open the hatch (that would take some time like 5 sec. or lower if you got a skill for it maybe an enemy in the tank should be able to extend the time if he notice it early enough) and then throw in a grenade. (maybe you should need 2 players to do that?)
I think it wouldn’t be to imbalanced couse all factions can do it (hope elder can do something like that too :O maybe with some mystic tool?) and then all tanks try to have always some friendly units around them who try to keep enemy infantry away
-realistic vehicle driving:
They should only be driven in first person view (maybe a secondary gunman should be able to look around in a bird view couse of a radar or something like that)
And if a unit is running on the roof of your tank you should be able to hear it, also if they try to open your hatch
And you shouldn’t be able to twist the cannon like it is a pencil it’s a heavy thing it needs to move slow
if someone jumps on the front of your tank you can push him down with the cannon pipe
-complex armor system:
Every part shall have its own resistance, for example:
Helmet: 10 armor
Breastplate: 50 armor
The armor of the part will get worse and worse as they get hit (and maybe if the armor reaches 0 it shatters and fall off?)
And you are not immune to damage just couse you have all armor at 100%, some weapons will bypass some armor and you take damage, for example:
Your shoulderpart has 30 armor and an enemy is shooting at it with a gun who has 25 dmg and 10 armor piercing
The hit will ignore 10 armor and the remaining 20 armor will reduce the 25dmg by a percentage, lets say 1 armor are 3% dmg reduction so we have a dmgreduction of 60% (cant extend 100%)
Then each bodypart is different vulnerable for example: head +100%, torso 0%, shoulders and hips -30% legs and arms -50%
So the target will take
Health Damage Formula:
Damage–(Damage*(Armor–Armorpierce)*armorredu/armor%)–(remaining Damage*body modifier)=Health Damage
Example:
25dmg – (25dmg * (30armor - 10 armorpiercing) * 3%armordmgredu) - (remaining dmg(10) * 30% body dmg redu) equals in 7 direct dmg to the target
Armor Damage Formula:
((Damage+Armorpierce)–(Damage*Armor))/Armor quality=Armor Damage
[The armor quality is set by the kind of armor you wear, light 1 (scouts), average 2 (marine) or heavy armor 3 (terminator) so a scout armor can reduce the first dmg like a terminator armor (if they have same armor numbers somewhere) but the armor will take 3 times more dmg]
the armor will take ((25dmg+10armorpierce) – (25dmg * 90%[armor without pierce] armordmgredu)) / 2 (armor quality) equals in 6,25 (6) armor dmg
Sounds very low dmg but now the armor is less effective
Lets test the same shot with the lower armor
25 dmg - (25dmg * 14armor * 3% armordmgredu) - (remaining dmg(14,5) * 30 %bodydmgredu) equals in 10,15 dmg (10dmg)
And the armor gets reduced by ((25+10-(25*72%))/2=8,5 (9)
The player took 17 dmg and the shoulderpart took 15 dmg from 2 shoots
damage which is lower then the armor will just dmg the armor not the target
With this formulas a plasma rifle could be more the armordestroyer weapon couse of high armorpierce but lower dmg and a projectile rifle more the light armored and armor destroyed killer with higher dmg but lower armorpierce
A vehicle armor should be more simple like front, rear, sides and maybe guntower
The numbers are maybe not right scaled but I think we could try some testing with that
Im really thinking to much about the game xD
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what the report says, there is ingame resources/materials what needs to maintain armory and i am sure, they used for defence buildings(i mean i just hopeing it )
So, capture an enemy vehicle is not impossible i guest, but think about it, haching a tank and take out its crew equivalent to destroy it, because who want to go out when swarmed by infantry, instread give gas and roll out and we all know they are not made by aluminium (or just imagine take out the sarcofage from a dreadnought)
I looking forward to drive an ork traktor cannon as eldar(and i hope got at least 10meter before broke down)
friendly npc: hmmm.. i am sure on that too, i mean marines need servitors, without them who build the building or maintain the weaponry.
Here are a few suggestions/wishlist that keep buzzing in my head and hope will come in the game or in the future after launch (Emperor please don't let it fail like Dark Millennium Online did). These suggestions are more centered around the Space Marines and Chaos races:
1. The Space Marine scouts (Dark Angels 10th Company), Imperial Guard, Chaos Cultists and the Mechanicus Skitari, I suggest being free2play (if they are added in the future after launch). Like the ork boyz, their strenght grows in numers, also since 5 of them can take down only 1 space marine, it would also add more variety to a free2play player while also making the worlds more populated and having more different enemies to kill.
2. Having a corruption system for the space marines, like in Dawn of War II Chaos Rising. This one is tricky since you have to pay to play as a chaos space marine. But still an interesting idea.
3. Since the Iron Warriors are of chaos undivided, you could level up your character into a berzerker, plague marine, noise marine or a sourcerer. As a Dark Angel however, I think you could level up from 10th company to 1st (http://images.wikia.com/warhammer40k/images/a/a7/Dark_Angels_Hierarchy.jpg), this way the War Council (Dark Angels Inner Circle) can also decide which company to send on certain tasks. Also have the ability to level up into a Techmarine (to fix vehicles and defences), Aphothecary (healing), Chaplain (boosting squad abilities) or even a Dreadnought (only for veteran players).
4. A lot of wargear to choose from, like the power armors going from Mark I to VIII (Terminator Armor only for 1st Company) and tons of tiered weapons and variations. Most importantly adding a loot drop system, like in Dawn of War II, would be cool.
5. Adding a singleplayer mini-campaign for each race. It won't hurt going solo and have some story-driven fun during the main campaign on a planet. For example the Dark Angels hunting down the Fallen Angels, or some Deathwatch and Inquisition missions. One thing I would ask if the primarch of the Iron Warriors, Perturabo, could be present in the game like a boss or something. Giving a nod to the Horus Heresy would be awesome.
6. For the space warfare I think since Behaviour Interactive is helping Chris Roberts with Star Citizen, they could ask him for some advice.
7. Titan Warfare. Nuff said.
These were my suggestion. Hope Behaviour Interactive is listening, 'cause I'm really excited for this game and hope they don't screw up, but I have faith.
Let the Emperor's light guide them to victory!
if you want skitari and guardsmen as free2play then i think you want mechanicum to be an own faction
i really would love to see the mechanicum ingame but more as a part of the spacemarines then as own faction
only spacemarines who get go to chaos but no other faction can do that.. kinda bad idea =/ and you may have "win team joiner" and noone likes em^^
sounds good to me^^ but i dont think that the council can send squad 134 and squad 23 for a mission
they will just give orders and who want to do the job will do the job
lots of stuff need to be there ^^ i would like a system like in space marine multiplayer to mix all kind of armor types for they faction. i dont really think that there will be loot like in other MMOs, maybe in some dungeons but not on the battleflield
just no. that would just eat up resources who are needed for the real game.
if you want to play singleplayer then try a dungeon alone or play spacemarine, this is a multiplayer!
i dont think there will be any space warfare, couse the mission is to capture all bases on the planet, space battles wouldnt help there alot but it would be cool thats true^^
imagine a emperor titanclass would walk over the battlefield who would be able to stop it?
that would be an impressive view but all who dont sit in an emperor would feel kinda useless^^ i would like titans up to reaver class everything higher would be to big i think^^
but maybe there should be 1 super vehicle who is super expensive to build and must be driven by 10 or more men
that would be cool
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Couple of things I'd like to see:
Space combat - Involving ships attacking ships and most importantly boarding other ships!
Titans - Can't be said enough! I'll be happy with just a Warhound!
Chaos - I'd really like to see mutations as a customization option! Perhaps at the highest rank an option into to transform into a Daemon!
Orcs - There has got to be some tactical Waagh move to rally Orcs!
Necrons - I think it would be cool to have them as an NPC faction but only seen rarely.
Planets - should the war campaign move to a different planet I would love to battle on Imperial Worlds, Barren Planets, etc. Really looking forward to the weather system.
Role switching - To give the space Marine example, I'd like to see different specialization trees that could be levelled up individually - i.e. Assault, Tactical, Devastator. On top of that it would be awesome if we could customize weapon load outs i.e. Power sword and shield or chainsword and bolter.
I'm pretty sure theres a whole lot I'm missing, but its late and I need some sleep
Space combat would be great, but how to include it into the planet battle conflict? the games goal is to take over the whole planet. how shall spaceships help with it? shoting from space on the planet? or just battling other space ships? that wouldnt make sence ^^
im really would love it but i think it will not be any room for it in game
ya would be cool or as you level up and take some skills in a special tree there is a chance to get a random mutation
ya i had the same idea^^ and customize weapons could be awesome but dont let em draw there own stuff and put it on the armor or something it would only lead in to naziflaggs and other shit^^
or maybe they need to watch over it before they are allowed to use it or maybe the race leaders can do that
______________________________
i have made some new thoughts of the levelsystem i want ^^
-Levelsystem
I try to explain how the levelups shall effect an player and his weapons
As I mentioned before I want a 3 way based level system, Character level, ranged weapon level, melee combat level
You shall get baselevel XP by taking over strategic points, following orders or when you level up in ranged or melee weapon
You shall get ranged weapon XP by killing enemys with ranged weapon or grenades
You shall get melee combat XP by killing enemys with all kind of melee attacks
And as I mentioned before, ranged and melee XP have a different multiplier depending which class you are
For the Character level:
- There shouldn’t be stats like strength, vitality and stuff like that you shall just have hp, moral and maybe stamina that wouldn’t change at all at levelup
You more get some skills to passively improve your survivability
Like getting an skillpoing in an +20 helthbuff or the same for stamina
- Then you can unlock a sprint for your char (or make it an baseskill). Furthermore you can get an passive that consumes less stamina while sprinting or an active that let your sprint end in an tackle or combat roll or you may shot while sprinting (while shooting your sprint slower and have less aiming)
- Then there could be active skills who improve your damage reduction of your body or armor or increase your health regeneration for some time or a warcry who raise everyone’s moral
- And for sure after you invested enough points you can chose one new career I think it would be cool if you always can choose from 3 careers so everyone would be very unique, getting a new career will keep the old skills you got (you still can level up old-career skills) and will unlock some new skills
For Ranged weapon level:
- There you can skill lots of different weapon types, skilling them improves your aiming with em (that’s not really lore-true but most of the characters in the books prefer some kind of weapon, you need to see it like this ^^) the base weapon skills you have are class specific, for example you cant skill a heavy bolter as scout marine
- After skilling the base skill for weapon you can unlock different active and passive skills for that weapon for example skilling a passive that let your plasma rifle cooldown faster or an active which let you charge a shot
- Away from the weapon specific skills you can skill other base skills where all weapons benefits from, like gain extra aim while using cover or get les aim penalty while sprinting
For Melee Combat level:
- Its like in ranged weapon level, you have baseskills for different weapon types like one-handed swords or two-handed axes, skilling them will increase your swing speed for one-handed and damage for two-handed
- Then like in ranged you can skill different skills for the weapon, like extra elements for the basic combochain or a passive that increase your swingspeed after every successful hit
- Then you also have different base skills like blocking skills where all weapons benefits from for example while blocking you have a % chance to block enemy fire while facing the enemy or an active that let you use a kick to knock down your enemy and much more
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-Someone mentioned every faction having a free-to-play option. I like the idea of Scouts, Guardsmen, Orkboys, and Cultists being the hoard of cannon fodder. And maybe even Kroot.
-Specialized classes for higher ranking players. Chaplains/techmarines/librarians, Champions/daemon princes/obliterators, wierdboyz/nobz and whatnot.
-Ship-to-ship combat. Boarding space hulks and ork cruisers would be awesome.
-Guilds/chapters have to buy vehicles using guild bank requisition/salvage vehicles from the warfront. Can be customized by whoever they assign the vehicle to.
-Urban centers. Cities of Death. It would be a *massive* let down not to have cities to fight over.
-I like the idea of procedurally generated worlds, but some actual artist-made landmarks would be good too. Random generations can only do so much - I want canyons, rivers and marshes that look natural.
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
Since they have described wanting to do a 1 planet campaign (with it changing periodically), I would love to see them do some dynamic with the initial landings on the planet's surface. With each planet, they could cycle in which races are already on the ground, which has to land from orbit, and which has to jump in from the Warp and attack the one in orbit (and subsequently land on the surface). They could start with Orks & Eldar on the ground, Space Marines in orbit, and Chaos jumping in from the Warp.
If the primary landings were their own seperate dynamic event, it would make each planet that much more refreshing. It would also give guilds a chance to really plan out a strategy and significantly impact the campaign (During a 3 month long campaign, a guild that coordinated quick landings to the ground deserves bragging rights).
Hotdropping. When we land on the surface, it needs to be in full Space Marine glory, the Emperor will accept nothing less.
Another element I hope to see is the inclusion of all of infantry, vehicles, and aircraft. The battlefield would be severely lacking with any of them missing. It would be an interesting to consider taking a spin off from Battlefield 4's Commander mode for 40k to further add another layer to the campaign.
While I'm hopping for my factions too, I'll be content for awhile with the ones that will be included. They can't add everything in all at once afterall.
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
Most of all I just want it to live up to what they've saying so far. I'll be happy with that alone.
But for titans n similar they can be gifted to the losing side if the war is ending too quickly. I know they said that they would increase tyranid incursions against the winning wide to even things out, but this is also an opportunity, even if added as a NPC type unit that functions as a raid boss in the middle of the battlefield. Real time raid! Would be kind of cool.
They said customization would be extensive, and I hope there is a great deal of it available, but I also hope certain things have to be earned through battle.