Why isn't there any triple A PvP games out there? Because the big developers do market research, that's why. There isn't a market to support it. Otherwise, Darkfall would get higher numbers. EVE would get higher numbers. PvP servers on games like WoW would dominate the population counts. Any developer worth their salt keeps track of these things.
Face it, there is no major market for FFA PVP. You all may think there is by your concentrated presence here, but you're just a very vocal minority.
Incidentally, Darkfall wouldn't be relegated to "low budget indie" status if there was a market to support it. As it stands, I'm sure Aventurine is just barely getting by because no one wants to play.
Edited to add-- Question for the PVP proponents. If SOE provided multiple servers with different rulesets, including one with FFA full loot PVP, would that make you happy?
Ridiculous post.
Well then, list the sub MMOs with more than 500.000 K subscribers, not F2P.
I´ll start: EVE.
Go continue the list. Now,
List the PvE-only online games with more than 10 million users like a PvP-only game like WORLD OF TANKS.
Go. Examples please.
You know what, devlopers "market reseach" sucks monkey balls, reminds me of the EA "analyst" who predicted 50 million players for SWTOR when it goes F2P. *ROFL*
And what about the question I added? If they have multiple servers, including a full loot, open world PVP server, would that satisfy you?
nope, I´m fed up of MMO devs splitting up their player base into hardmode/easymode playmodes. It has been done to death. Time to unify population again
Why? It stands to reason that people would gravitate to the server that matched their playstyle. What's wrong with that?
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Originally posted by bcbully I won't play if its not.
lol same here.
Whatever number we end up with, we need to take into consideration that a ton of PC gamers and console players will eat this up even if the traditional EQ fanbase abandons it.
yep. Eat it up for about 3 months and spit it out like they do every other game of that kind.
Isnt WOW still going strong with millions of players? kinda makes your pve will fail point a little empty doesnt it.
+1
Good point! Let´s copy WOW concept once more. Why did no other MMO dev in the last 10 years come up with this !
derp herpaderp derp
Talk about misreading a post mate haha!
Where did you come up with that from my post? im an EQ fan kiddo, played wow and didnt think much of it, played 90% of the copys after that and dint think much of those either.
Hence the "pve game that we have all been waiting for" get it? if it was already one of those that have been released we wouldnt be waiting for it would we now? get it now?
Never mind mate i dont have time to explain lol.
I am hoping EQN will be the PVE game i have been waiting for. One that provides challenge, emotional gameplay and the choice to do what i want to. Again Everquests foundations were built on PVE, without foundations your empire will fall!
Talk about having horse goggles on... WoW won during its era because it was the first of its kind ( a themepark MMO where casual could do something without getting bum raped by monsters and/or players) and unfortunately for humanity as a whole it has not refused to spawn 5000 clones of itself all trying to get the biggest numbers because those are metrics for success (lol).
In today's world they have to stand out because PVE only is done to bloody death, PVE and PVP fusion like Archeage has isn't, guess who's gonna have to learn to think before going "yeah herpa derp no one would dare do anything to me in this paradise of bromance and honey'd tea.".
you dont really have a point do you?
I'm not going to argue with you kiddo, not when 99.9% of people that post here seem more intellegent and not so boring to chat to.
Isnt WOW still going strong with millions of players? kinda makes your pve will fail point a little empty doesnt it.
+1
Good point! Let´s copy WOW concept once more. Why did no other MMO dev in the last 10 years come up with this !
derp herpaderp derp
Talk about misreading a post mate haha!
Where did you come up with that from my post? im an EQ fan kiddo, played wow and didnt think much of it, played 90% of the copys after that and dint think much of those either.
Hence the "pve game that we have all been waiting for" get it? if it was already one of those that have been released we wouldnt be waiting for it would we now? get it now?
Never mind mate i dont have time to explain lol.
I am hoping EQN will be the PVE game i have been waiting for. One that provides challenge, emotional gameplay and the choice to do what i want to. Again Everquests foundations were built on PVE, without foundations your empire will fall!
Talk about having horse goggles on... WoW won during its era because it was the first of its kind ( a themepark MMO where casual could do something without getting bum raped by monsters and/or players) and unfortunately for humanity as a whole it has not refused to spawn 5000 clones of itself all trying to get the biggest numbers because those are metrics for success (lol).
In today's world they have to stand out because PVE only is done to bloody death, PVE and PVP fusion like Archeage has isn't, guess who's gonna have to learn to think before going "yeah herpa derp no one would dare do anything to me in this paradise of bromance and honey'd tea.".
you dont really have a point do you?
I'm not going to argue with you kiddo, not when 99.9% of people that post here seem more intellegent and not so boring to chat to.
You win this one lol.
In order you:
A) Do not get the obvious point I am trying to get across (that pure PVE or pure PVP won't work anymore, not for a AAA MMO that needs a certain number of players to stay afloat, CU will prove the latter in a few year's time);
Call me a kid to assert some sort of superiority in mental faculties but then (see C);
C) Pull made up numbers out of a specific bodily orifice to prove your point.
Now if you want to continue claiming that your opinion is in fact truth (as evidence you provide numbers but with no backing) by all means go on right ahead but don't be surprised when A) someone with 2 firing neurons challenges such a assertion and said person might be even less inclined to tolerate such poorly backed up, blanket, statements.
The future has PVP, the future has PVE, the question is how do those two sides come together in equal and fair fashion. And no fair for PVP doesn't mean they get a play pen to kill each other in or different servers.
Originally posted by radagast777 Old people are just bitter cause they don't know about that pvp SWAG and arnt the demographic anymore. #stuckinthepast
Not sure what you consider "old" but gamers 25+ are 50% of the Core MMO market and those 35+ are nearly 20%. Not sure where you got your marketing degree from, but 20% of any market is not something you ignore and 50% is something you certainly don't ignore.
Also the question at hand here seems to be a moot point, they will most likely have different servers for different play styles. If they don't and it's one giant server which is FFA PPV...I won't be playing. But that is not likely to happen
I will not play ANY game if there is not at least a server option with open world PvP. Pve is fine but I don't play games online to fight mobs who have the intelligence of a chicken. Not even that usually. I have no problem with carebears, I just need my mmo to have openworld PvP.
Why isn't there any triple A PvP games out there? Because the big developers do market research, that's why. There isn't a market to support it. Otherwise, Darkfall would get higher numbers. EVE would get higher numbers. PvP servers on games like WoW would dominate the population counts. Any developer worth their salt keeps track of these things.
Face it, there is no major market for FFA PVP. You all may think there is by your concentrated presence here, but you're just a very vocal minority.
Incidentally, Darkfall wouldn't be relegated to "low budget indie" status if there was a market to support it. As it stands, I'm sure Aventurine is just barely getting by because no one wants to play.
Edited to add-- Question for the PVP proponents. If SOE provided multiple servers with different rulesets, including one with FFA full loot PVP, would that make you happy?
Ridiculous post.
Well then, list the sub MMOs with more than 500.000 K subscribers, not F2P.
I´ll start: EVE.
Go continue the list. Now,
List the PvE-only online games with more than 10 million users like a PvP-only game like WORLD OF TANKS.
Go. Examples please.
You know what, devlopers "market reseach" sucks monkey balls, reminds me of the EA "analyst" who predicted 50 million players for SWTOR when it goes F2P. *ROFL*
And what about the question I added? If they have multiple servers, including a full loot, open world PVP server, would that satisfy you?
nope, I´m fed up of MMO devs splitting up their player base into hardmode/easymode playmodes. It has been done to death. Time to unify population again
It's just just about segregation of the players, though that's a valid point. The reason I'm concerned about is that for the PVP to be successful and sustainable I think it needs to be one of the design pillars of the game. In other words, the other systems don't really work without it.
I really don't understand why some people are so against open world pvp, why not just think of it as very challenging pve and pretend real people aren't controlling the characters. Do you ever get upset because you lost fighting a pve mob? No you don't... So pull yourselves together and play like there are random numbers of random skilled mobs floating around in "some" areas waiting to kill you, its exciting, and if not, you can avoid thoughs areas, as you would avoid areas you didn't find aesthetically pleasing, just going there to get things done when needed, quest updates etc.
I mentioned "some" areas, to highlight the fact that its pretty obvious soe will implement safe areas, guards or watchtowers aggressive to murderers or enemy factions.
I'm sure some people see the words open world pvp, and assume they will log in and instantly get killed by 300+ evil kids who will steal all there shineys.... But really, think about it, do you honestly think this will be the case?
Well implemented open pvp, is essential for any game heading the sandbox way, don't fear it, embrace it
I really don't understand why some people are so against open world pvp, why not just think of it as very challenging pve and pretend real people aren't controlling the characters. Do you ever get upset because you lost fighting a pve mob? No you don't... So pull yourselves together and play like there are random numbers of random skilled mobs floating around in "some" areas waiting to kill you, its exciting, and if not, you can avoid thoughs areas, as you would avoid areas you didn't find aesthetically pleasing, just going there to get things done when needed, quest updates etc.
I mentioned "some" areas, to highlight the fact that its pretty obvious soe will implement safe areas, guards or watchtowers aggressive to murderers or enemy factions.
I'm sure some people see the words open world pvp, and assume they will log in and instantly get killed by 300+ evil kids who will steal all there shineys.... But really, think about it, do you honestly think this will be the case?
Well implemented open pvp, is essential for any game heading the sandbox way, don't fear it, embrace it
Well I think you're wro...wait... is that a fair and balanced opinion? o.o... -quickly takes a sample of it to analyze it to be certain-
The problem with open world pvp these days is that you attract all the jerks of the MMO community. Almost no one plays in these games with a sense of honor anymore. In the olden days of MMOs, where you had full loot and open pvp, you also had guilds and players that would police themselves. In several older MMOs I used to play as a guardian of sorts. You would have someone limp into town naked because someone had killed them and stolen all their gear. A lot of people would sign up to help the player get it back. There was no need for a criminal alignment system, the players did that for the developers. Unfortunately today, in open pvp everyone just runs around killing everyone and eventually you have new players that come to play your game, but they get griefed enough times that they quit. Everybody knows that without a stream of new players any MMO won't last very long. Eventually these griefers end up running new players off, then they're left with nothing to grief, so they leave the game as well. It's nothing but a downward spiral. i.e. look at darkfall...
Originally posted by Gravarg The problem with open world pvp these days is that you attract all the jerks of the MMO community. Almost no one plays in these games with a sense of honor anymore. In the olden days of MMOs, where you had full loot and open pvp, you also had guilds and players that would police themselves. In several older MMOs I used to play as a guardian of sorts. You would have someone limp into town naked because someone had killed them and stolen all their gear. A lot of people would sign up to help the player get it back. There was no need for a criminal alignment system, the players did that for the developers. Unfortunately today, in open pvp everyone just runs around killing everyone and eventually you have new players that come to play your game, but they get griefed enough times that they quit. Everybody knows that without a stream of new players any MMO won't last very long. Eventually these griefers end up running new players off, then they're left with nothing to grief, so they leave the game as well. It's nothing but a downward spiral. i.e. look at darkfall...
^ This...I remember playing games back in the day where just changing zones would get you killed. What i mean is clicking on the portal to switch zones, the loading screen in between, it finally loads to your dead corpse because groups of players have "camped" that area and killed you while you were loading in. Fits with your whole no honor theme....been there, done that, not interested in doing it again.
Originally posted by Synadil Oh dear god no. Just make one PvP server to keep the sociopaths busy...
lol. yeah, my perspective too.
I've tried the open world PvP thing in a few games (SB, AoC) and found it to be a seething cesspool of asshattery, ill will, poor gamesmanship and all the worst characteristics of humanity. no thanks.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Originally posted by Gravarg The problem with open world pvp these days is that you attract all the jerks of the MMO community. Almost no one plays in these games with a sense of honor anymore. In the olden days of MMOs, where you had full loot and open pvp, you also had guilds and players that would police themselves. In several older MMOs I used to play as a guardian of sorts. You would have someone limp into town naked because someone had killed them and stolen all their gear. A lot of people would sign up to help the player get it back. There was no need for a criminal alignment system, the players did that for the developers. Unfortunately today, in open pvp everyone just runs around killing everyone and eventually you have new players that come to play your game, but they get griefed enough times that they quit. Everybody knows that without a stream of new players any MMO won't last very long. Eventually these griefers end up running new players off, then they're left with nothing to grief, so they leave the game as well. It's nothing but a downward spiral. i.e. look at darkfall...
The downward spiral of darkfall had little to do with pvp. And most of the end game griefers were only allowed to do so by exploiting poor game mechanics, and were usually only doing this from pure boredom, as there was little else to do in the world after years with no updates.
I'm sure it was unintentional, but even mentioning a game like darkfall in a thread about open world pvp in EQN is a little trollish. Do you expect the games to have anything at all in common, besides the words "open world pvp"?
We are getting open world pvp in EQN, like it or not, we just have to guide soe to implement it in the correct fashion so we all have our cake and eat it. You mentioned several older mmo's where pvp was to your liking, why would you assume its not going to be like that, fun and involving with honourable players taking the spoils?
I see a lot of fear in this thread, fear of the unknown, it makes me sad.
As a roleplayer I honestly don't understand why anyone would oppose PvP. It's just another way to interact with players and it's a damn good way of settling disputes. Afraid that your Godmoding will no longer apply?
Originally posted by Hidon As a roleplayer I honestly don't understand why anyone would oppose PvP. It's just another way to interact with players and it's a damn good way of settling disputes.
Because in my experience when it comes to PvP in MMO, only 1% or less of the population actually use it to "interact with players and settle disputes". The remaining 99% use it "to pwn dewdz for lulz".
There is nothing wrong with want to fight random people for fun. This is why games like counterstrike and LoL exist. In an MMO however, killing random people for fun is highly detrimental to any kind of sustained immersion. Of course, majority of players don't give a shtako about immersion, so we have what we have.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
There are more types of pvp then non-consensual - where anyone can attack anyone. I would like to see player run cities that can declare war and then the members of those cities can pvp each other - anywhere in the world. A City-war free-for-all. You cannot attack a neutral cities' players. That's what I would like. Wonder how many anti-non-consensual pvp'ers would play that?
Edit - and you can have mercenary cities who will fight for anyone - like the corps in EVE do.
There are more types of pvp then non-consensual - where anyone can attack anyone. I would like to see player run cities that can declare war and then the members of those cities can pvp each other - anywhere in the world. A City-war free-for-all. You cannot attack a neutral cities' players. That's what I would like. Wonder how many anti-non-consensual pvp'ers would play that?
Edit - and you can have mercenary cities who will fight for anyone - like the corps in EVE do.
This sorta thing i can definitely get behind and even as someone that generally isn't into PvP, i would partake if my guild was at war with another.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
There are more types of pvp then non-consensual - where anyone can attack anyone. I would like to see player run cities that can declare war and then the members of those cities can pvp each other - anywhere in the world. A City-war free-for-all. You cannot attack a neutral cities' players. That's what I would like. Wonder how many anti-non-consensual pvp'ers would play that?
Edit - and you can have mercenary cities who will fight for anyone - like the corps in EVE do.
This type of thing I think would fit with EQ, more than ffa no rules.
I had a long thread a long time ago talking about a system like this, to where players could have cities, take over cities, the PvE AI could even swoop in and attack a city that is player held if a faction battle left them vulnerable...Could have alliances between AI and players also if the AI was good enough....Then say you just wanted to not be part of it, if you lived on land that was part of a certain alliances holdings, you paid a tax that would go to the land holders, no matter if it was the AI or a alliance. Whoever owned the land could not jack you taxes up to screw you, and you could basically ignore the PvP if you wanted, or partake in the alliance system.
Open world dungeons, AI generated quests that are gone when someone completes it, open world generated dungeons that 'collapse' and disappear when someone or a group completes them (also ones that do not collapse, but the random quest/dungeon and task stuff encourages exploration). The dungeons would have different difficulty levels, so that you may need 2-6 people, or even raid level dungeons could be created. The raid level dungeons could have maybe guide or GM support to ensure they are challenging enough if the AI was not up to raid level content generation. Every dungeon would be different in mob makeup, loot, bosses, and layout, so you wouldn't be doing the same layout, with just different stuff in them. You could even put in traps, puzzle type access to areas etc...
Their is a drawback, with things not being instanced, if someone completed something, and you were trying to do it, it would be over, but with a very large world, you could make these types of things to be not too common of a occurance. The computer AI could also generate events.
Lots of things mmos could do that they currently do not do, and I think the technology is there if someone is willing to try and put enough money behind it.
There are more types of pvp then non-consensual - where anyone can attack anyone. I would like to see player run cities that can declare war and then the members of those cities can pvp each other - anywhere in the world. A City-war free-for-all. You cannot attack a neutral cities' players. That's what I would like. Wonder how many anti-non-consensual pvp'ers would play that?
Edit - and you can have mercenary cities who will fight for anyone - like the corps in EVE do
Ditto. Wasn't there something of this in SWG? Towns and factions pvp. This could happen. Anyway, it's a good idea and perhaps solution.
Comments
Why? It stands to reason that people would gravitate to the server that matched their playstyle. What's wrong with that?
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
yep. Eat it up for about 3 months and spit it out like they do every other game of that kind.
you dont really have a point do you?
I'm not going to argue with you kiddo, not when 99.9% of people that post here seem more intellegent and not so boring to chat to.
You win this one lol.
In order you:
A) Do not get the obvious point I am trying to get across (that pure PVE or pure PVP won't work anymore, not for a AAA MMO that needs a certain number of players to stay afloat, CU will prove the latter in a few year's time);
Call me a kid to assert some sort of superiority in mental faculties but then (see C);
C) Pull made up numbers out of a specific bodily orifice to prove your point.
Now if you want to continue claiming that your opinion is in fact truth (as evidence you provide numbers but with no backing) by all means go on right ahead but don't be surprised when A) someone with 2 firing neurons challenges such a assertion and said person might be even less inclined to tolerate such poorly backed up, blanket, statements.
The future has PVP, the future has PVE, the question is how do those two sides come together in equal and fair fashion. And no fair for PVP doesn't mean they get a play pen to kill each other in or different servers.
Not sure what you consider "old" but gamers 25+ are 50% of the Core MMO market and those 35+ are nearly 20%. Not sure where you got your marketing degree from, but 20% of any market is not something you ignore and 50% is something you certainly don't ignore.
http://media.curse.com/content/Ads/Study/CurseWhitepaper_MMO_03.pdf
#trollmore
Also the question at hand here seems to be a moot point, they will most likely have different servers for different play styles. If they don't and it's one giant server which is FFA PPV...I won't be playing. But that is not likely to happen
It's just just about segregation of the players, though that's a valid point. The reason I'm concerned about is that for the PVP to be successful and sustainable I think it needs to be one of the design pillars of the game. In other words, the other systems don't really work without it.
I've been waiting whole heartedly for the return of the "EQ" feeling since PoP was released. I would play.
Pvp can be done to satisfy everyone, but they need to just do it right.
I really don't understand why some people are so against open world pvp, why not just think of it as very challenging pve and pretend real people aren't controlling the characters. Do you ever get upset because you lost fighting a pve mob? No you don't... So pull yourselves together and play like there are random numbers of random skilled mobs floating around in "some" areas waiting to kill you, its exciting, and if not, you can avoid thoughs areas, as you would avoid areas you didn't find aesthetically pleasing, just going there to get things done when needed, quest updates etc.
I mentioned "some" areas, to highlight the fact that its pretty obvious soe will implement safe areas, guards or watchtowers aggressive to murderers or enemy factions.
I'm sure some people see the words open world pvp, and assume they will log in and instantly get killed by 300+ evil kids who will steal all there shineys.... But really, think about it, do you honestly think this will be the case?
Well implemented open pvp, is essential for any game heading the sandbox way, don't fear it, embrace it
Well I think you're wro...wait... is that a fair and balanced opinion? o.o... -quickly takes a sample of it to analyze it to be certain-
^ This...I remember playing games back in the day where just changing zones would get you killed. What i mean is clicking on the portal to switch zones, the loading screen in between, it finally loads to your dead corpse because groups of players have "camped" that area and killed you while you were loading in. Fits with your whole no honor theme....been there, done that, not interested in doing it again.
lol. yeah, my perspective too.
I've tried the open world PvP thing in a few games (SB, AoC) and found it to be a seething cesspool of asshattery, ill will, poor gamesmanship and all the worst characteristics of humanity. no thanks.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
The downward spiral of darkfall had little to do with pvp. And most of the end game griefers were only allowed to do so by exploiting poor game mechanics, and were usually only doing this from pure boredom, as there was little else to do in the world after years with no updates.
I'm sure it was unintentional, but even mentioning a game like darkfall in a thread about open world pvp in EQN is a little trollish. Do you expect the games to have anything at all in common, besides the words "open world pvp"?
We are getting open world pvp in EQN, like it or not, we just have to guide soe to implement it in the correct fashion so we all have our cake and eat it. You mentioned several older mmo's where pvp was to your liking, why would you assume its not going to be like that, fun and involving with honourable players taking the spoils?
I see a lot of fear in this thread, fear of the unknown, it makes me sad.
"I'm laughin' as I'm analyzed," as Dave Diamond pointed out.
See: American Abortion Debate (60 years and counting)
wrong....just wrong....
sounds like you wont be playing, have fun playing.....err not sure what game...
Because in my experience when it comes to PvP in MMO, only 1% or less of the population actually use it to "interact with players and settle disputes". The remaining 99% use it "to pwn dewdz for lulz".
There is nothing wrong with want to fight random people for fun. This is why games like counterstrike and LoL exist. In an MMO however, killing random people for fun is highly detrimental to any kind of sustained immersion. Of course, majority of players don't give a shtako about immersion, so we have what we have.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
There are more types of pvp then non-consensual - where anyone can attack anyone. I would like to see player run cities that can declare war and then the members of those cities can pvp each other - anywhere in the world. A City-war free-for-all. You cannot attack a neutral cities' players. That's what I would like. Wonder how many anti-non-consensual pvp'ers would play that?
Edit - and you can have mercenary cities who will fight for anyone - like the corps in EVE do.
Currently bored with MMO's.
This sorta thing i can definitely get behind and even as someone that generally isn't into PvP, i would partake if my guild was at war with another.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
This type of thing I think would fit with EQ, more than ffa no rules.
I had a long thread a long time ago talking about a system like this, to where players could have cities, take over cities, the PvE AI could even swoop in and attack a city that is player held if a faction battle left them vulnerable...Could have alliances between AI and players also if the AI was good enough....Then say you just wanted to not be part of it, if you lived on land that was part of a certain alliances holdings, you paid a tax that would go to the land holders, no matter if it was the AI or a alliance. Whoever owned the land could not jack you taxes up to screw you, and you could basically ignore the PvP if you wanted, or partake in the alliance system.
Open world dungeons, AI generated quests that are gone when someone completes it, open world generated dungeons that 'collapse' and disappear when someone or a group completes them (also ones that do not collapse, but the random quest/dungeon and task stuff encourages exploration). The dungeons would have different difficulty levels, so that you may need 2-6 people, or even raid level dungeons could be created. The raid level dungeons could have maybe guide or GM support to ensure they are challenging enough if the AI was not up to raid level content generation. Every dungeon would be different in mob makeup, loot, bosses, and layout, so you wouldn't be doing the same layout, with just different stuff in them. You could even put in traps, puzzle type access to areas etc...
Their is a drawback, with things not being instanced, if someone completed something, and you were trying to do it, it would be over, but with a very large world, you could make these types of things to be not too common of a occurance. The computer AI could also generate events.
Lots of things mmos could do that they currently do not do, and I think the technology is there if someone is willing to try and put enough money behind it.
Ditto. Wasn't there something of this in SWG? Towns and factions pvp. This could happen. Anyway, it's a good idea and perhaps solution.
SWG, Eve, Planetside 2, EQN, Star Citizen