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I think EQN might be a faction-based hybrid PVP/PVE open world in a single shard server

xxxxxx1xxxxxx1 Member UncommonPosts: 105

I think Everquest Next will be a faction-based hybrid PVP/PVE open sandbox world in a single shard server. My gut is telling me that. If that is true, I'll be fired up!

That is the only thing I think of in order to shock all gamers around the world. Otherwise, it's just another game.

 

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Comments

  • SneakyTurtleSneakyTurtle Member Posts: 41
    I think EQN is too unpredictable right now xD Everyone is speculating so much now that the only thing I can do is to wait for SOE Live and see  them tear down the black box.

    - SneakyTurtle

  • evilizedevilized Member UncommonPosts: 576

    pvp factions based on cities like the racial pvp servers from eq1 or UO's town faction system. races probably wont be restricted to their own city's faction, however so you will see iksar fighting for qeynos and wood elves fighting for oggok. factional pvp will be completely voluntary, go to the city you want to fight for and sign up. there may be faction leaders who can declare war / alliances with other factions, leaders would most likely be elected.

     

    warring factions will be able to attack and kill each other anywhere in the world without repercussions.

  • ZandilZandil Member UncommonPosts: 252
    Originally posted by xxxxxx1

    I think Everquest Next will be a faction-based hybrid PVP/PVE open sandbox world in a single shard server. My gut is telling me that. If that is true, I'll be fired up!

    That is the only thing I think of in order to shock all gamers around the world. Otherwise, it's just another game.

     

    Nope wrong, it's a trading card game

    image
  • pfcgriffpfcgriff Member Posts: 26

    I really hope it goes down like the faction and PVP of SWG. You start with no alignment, if you want to PVP you pick a faction and earn some Rep to join. So long as they keep the ability to switch down to a slow process the Non-consensual PVP types should be relatively happy and the folks who want nothing to do with PVP stay that way as well. Lock up faction specific stuff , (recipes and such) behind the barrier limit to be flagged and it gives players more reason to join a faction and risk the PVP. 

     

    Really the only folks who would have a problem with this is griefers.

    image
  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by pfcgriff

    I really hope it goes down like the faction and PVP of SWG. You start with no alignment, if you want to PVP you pick a faction and earn some Rep to join. So long as they keep the ability to switch down to a slow process the Non-consensual PVP types should be relatively happy and the folks who want nothing to do with PVP stay that way as well. Lock up faction specific stuff , (recipes and such) behind the barrier limit to be flagged and it gives players more reason to join a faction and risk the PVP. 

    Really the only folks who would have a problem with this is griefers.

    Nope, not a PvP players and I have several problems with that.  I have a couple of rules about PvP.

    1.  I should not have to participate in it

    2. It should confer no advantage in the PvE sense to people who do PvP.

    To expand on the second:

    • no open world areas I cannot explore without having to "flag" for PvP,
    • no faction items, recipes etc that need a PvP faction to buy or acquire that provide an advantage in PvE. 
    • no special "perks" (as in Rift Conquest Perks) that can only be  obtained through PvP and carry through to PvE.
  • GravargGravarg Member UncommonPosts: 3,424
    If it has any PvP, then it'll be the death of the game, since they alienate the majority of the original EQ feel.  EQ was never about PvP...that's what DAoC was for :)
  • craftseekercraftseeker Member RarePosts: 1,740
    Oh and by the way I think "single shard server" comes under the heading of "bad design decision".  A few large servers yes single server no.  A single server will always have a population limit determined by hardware so having a single server limits your maximum population SOE will have the option for multiple servers as it makes the application scalable.  However large servers are more fun than small servers so they will make the servers as large as possible.
  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by craftseeker
    Oh and by the way I think "single shard server" comes under the heading of "bad design decision".  A few large servers yes single server no.  A single server will always have a population limit determined by hardware so having a single server limits your maximum population SOE will have the option for multiple servers as it makes the application scalable.  However large servers are more fun than small servers so they will make the servers as large as possible.

    Hardware requirements would be practically the same whether you had one large shard or a bunch of smaller ones. It would be just as scalable. The large shard benefits from the fact that you don't have to deal with server populations and mergers. It also allows for a much larger world without the world feeling barren.

  • _redruM__redruM_ Member Posts: 34
    Originally posted by xxxxxx1

    I think Everquest Next will be a faction-based hybrid PVP/PVE open sandbox world in a single shard server. My gut is telling me that. If that is true, I'll be fired up!

    That is the only thing I think of in order to shock all gamers around the world. Otherwise, it's just another game.

     

    Doesn't sound very sandboxy, nor revolutionary.

  • Jagsman32Jagsman32 Member Posts: 109

    SWG-Style or bust!

    Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction (or city). Leave PvE available to everyone, but if you are associated with a faction warring with another faction then obviously you are flagged against that faction. I think even the covert/overt system would work well too.

    It isn't revolutionary, but it is efficient and I believe caters to the largest audience.

  • William12William12 Member Posts: 680
    Originally posted by Gravarg
    If it has any PvP, then it'll be the death of the game, since they alienate the majority of the original EQ feel.  EQ was never about PvP...that's what DAoC was for :)

    Don't think you ever played EQ did you.  Remember that book you turn in to flag yourself for PVP ?  Ya that is actually still around in the game today.    The issue was they never cared about PVP it was there but wasn't.   Not like games now that make patches just to fix or add pvp content EQ never did that.

     

    Either way PVP is a way to add content that your playerbase can enjoy either during or before or even after they beat the PVE content you need something to do until the next content patch and sorry to say PVP is that something for some people.   As long as its not forced PVP most would be fine with it.

     

    Like it or not people PVP will be in EQ Next I prefer PVE raiding dungeons etc but I also would like a change once in awhile and PVP gives that.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by William12
    Originally posted by Gravarg
    If it has any PvP, then it'll be the death of the game, since they alienate the majority of the original EQ feel.  EQ was never about PvP...that's what DAoC was for :)

    Don't think you ever played EQ did you.  Remember that book you turn in to flag yourself for PVP ?  Ya that is actually still around in the game today.    The issue was they never cared about PVP it was there but wasn't.   Not like games now that make patches just to fix or add pvp content EQ never did that.

     

    Either way PVP is a way to add content that your playerbase can enjoy either during or before or even after they beat the PVE content you need something to do until the next content patch and sorry to say PVP is that something for some people.   As long as its not forced PVP most would be fine with it.

     

    Like it or not people PVP will be in EQ Next I prefer PVE raiding dungeons etc but I also would like a change once in awhile and PVP gives that.

    Yup, PVP will be in  EQN but on PVP servers like of old imo. The PVPers will be happy they have whole servers dedicated to their play style.




  • ZairuZairu Member Posts: 469

      EQN will be EQ2 with an updated skin (hopefully one with better optimization).

     

    the sandfbox feature they talk about is that they will let players design dungeons with items bought in a way-too-expensive item shop, the same as they can do now in EQ2. it will be EQ2 with better graphics and less dev created dungeons, leaving the space open for the players to fill in.

     

    anyone getting their hopes up that this is going to be some amazing sandbox is dillusional.

     

    for god's sake. this game was in production for years and then they wipe it and talk a bunch of crap about how great the new vision of it will be, and you guys eat it up.

  • ice-vortexice-vortex Member UncommonPosts: 960
    Originally posted by Jagsman32

    SWG-Style or bust!

    Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction (or city). Leave PvE available to everyone, but if you are associated with a faction warring with another faction then obviously you are flagged against that faction. I think even the covert/overt system would work well too.

    It isn't revolutionary, but it is efficient and I believe caters to the largest audience.

    That 'largest audience' had a maximum of 250k players when it was released. If they really wanted the 'largest audience', they could just make a WoW-clone.

  • n3verendRn3verendR Member UncommonPosts: 452
    Originally posted by Zairu

      EQN will be EQ2 with an updated skin (hopefully one with better optimization).

     

    the sandfbox feature they talk about is that they will let players design dungeons with items bought in a way-too-expensive item shop, the same as they can do now in EQ2. it will be EQ2 with better graphics and less dev created dungeons, leaving the space open for the players to fill in.

     

    anyone getting their hopes up that this is going to be some amazing sandbox is dillusional.

     

    for god's sake. this game was in production for years and then they wipe it and talk a bunch of crap about how great the new vision of it will be, and you guys eat it up.

    I'm going to save this post and the date it was posted. I have a real feeling you'll be in for a shock come August.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    I'd guess players can create their own safe enclaves with safe pve. But to do them up they go into the persistent seamless world and pvp there. Players get their cake and eat it.
  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by ice-vortex
    Originally posted by Jagsman32

    SWG-Style or bust!

    Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction (or city). Leave PvE available to everyone, but if you are associated with a faction warring with another faction then obviously you are flagged against that faction. I think even the covert/overt system would work well too.

    It isn't revolutionary, but it is efficient and I believe caters to the largest audience.

    That 'largest audience' had a maximum of 250k players when it was released. If they really wanted the 'largest audience', they could just make a WoW-clone.

    and how did all those FFA PVP MMORPGs do? besides EVE did any of them actually get to 100k players?

     

    I agree with the original poster i think EQNext will be a faction based PVP system similar to SWG, especially with what Smedley said about factions in a tweet and another dev saying they will not make bad design decisions when asked about Non-consent PVP.

     

    you have to give people incentives to PVP not force them, make the gains greater than the risks and people will flock to it..

  • nothuman24nothuman24 Member Posts: 36
    Originally posted by Ecoces
    Originally posted by ice-vortex
    Originally posted by Jagsman32

    SWG-Style or bust!

    Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction (or city). Leave PvE available to everyone, but if you are associated with a faction warring with another faction then obviously you are flagged against that faction. I think even the covert/overt system would work well too.

    It isn't revolutionary, but it is efficient and I believe caters to the largest audience.

    That 'largest audience' had a maximum of 250k players when it was released. If they really wanted the 'largest audience', they could just make a WoW-clone.

    and how did all those FFA PVP MMORPGs do? besides EVE did any of them actually get to 100k players?

     

    I agree with the original poster i think EQNext will be a faction based PVP system similar to SWG, especially with what Smedley said about factions in a tweet and another dev saying they will not make bad design decisions when asked about Non-consent PVP.

     

    you have to give people incentives to PVP not force them, make the gains greater than the risks and people will flock to it..

     

              I'm curious what you perceive FFA PVP as. Would you consider Lineage 2's pvp system ffa or just open flag? On a side note, there are easily 100,000+ players logged into L2, on private servers alone, world-wide at this very moment.

     

            Also, I personally feel faction based pvp is far more hardcore than open pvp with a flag system. If you dont want to fight someone that attacks you, dont flag back on attacker and if they kill you, they recieve a far worse penalty than you do by dieing. You hardly ever see ganking in open pvp mmos with flag system and penalties for straight up gank pks. That cant be said for faction systems.

     

           Last thought, it dont think they would implement a faction system then allow players the option of participatin or not. Not unless it was rewarding. My guess is everyone will have to choose a faction and there will be safe zones and pvp zones with slightly higher exp and drop rates. Add in a couple automated pvp events, a ffa arena and a tired olympiad system and pvpers would be happy imo.

     

  • Jagsman32Jagsman32 Member Posts: 109
    Originally posted by nothuman24

    Originally posted by Ecoces
    Originally posted by ice-vortex
    Originally posted by Jagsman32
    SWG-Style or bust! Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction (or city). Leave PvE available to everyone, but if you are associated with a faction warring with another faction then obviously you are flagged against that faction. I think even the covert/overt system would work well too. It isn't revolutionary, but it is efficient and I believe caters to the largest audience.

    That 'largest audience' had a maximum of 250k players when it was released. If they really wanted the 'largest audience', they could just make a WoW-clone.

    and how did all those FFA PVP MMORPGs do? besides EVE did any of them actually get to 100k players?

     

    I agree with the original poster i think EQNext will be a faction based PVP system similar to SWG, especially with what Smedley said about factions in a tweet and another dev saying they will not make bad design decisions when asked about Non-consent PVP.

     

    you have to give people incentives to PVP not force them, make the gains greater than the risks and people will flock to it..

     

           I'm curious what you perceive FFA PVP as. Would you consider Lineage 2's pvp system ffa or just open flag? On a side note, there are easily 100,000+ players logged into L2, on private servers alone, world-wide at this very moment.

        

          Also, I personally feel faction based pvp is far more hardcore than open pvp with a flag system. If you dont want to fight someone that attacks you, dont flag back on attacker and if they kill you, they recieve a far worse penalty than you do by dieing. You hardly ever see ganking in open pvp mmos with flag system and penalties for straight up gank pks. That cant be said for faction systems.

        

          Last thought, it dont think they would implement a faction system then allow players the option of participatin or not. Not unless it was rewarding. My guess is everyone will have to choose a faction and there will be safe zones and pvp zones with slightly higher exp and drop rates. Add in a couple automated pvp events, a ffa arena and a tired olympiad system and pvpers would be happy imo.

     

    That's a bogus claim. I have gotten ganked just as often if not more in FFA MMO like UO, MO, DF than faction pvp like SWG.
  • ZairuZairu Member Posts: 469
    Originally posted by Reizlanzer
    Originally posted by Zairu

      EQN will be EQ2 with an updated skin (hopefully one with better optimization).

     

    the sandfbox feature they talk about is that they will let players design dungeons with items bought in a way-too-expensive item shop, the same as they can do now in EQ2. it will be EQ2 with better graphics and less dev created dungeons, leaving the space open for the players to fill in.

     

    anyone getting their hopes up that this is going to be some amazing sandbox is dillusional.

     

    for god's sake. this game was in production for years and then they wipe it and talk a bunch of crap about how great the new vision of it will be, and you guys eat it up.

    I'm going to save this post and the date it was posted. I have a real feeling you'll be in for a shock come August.

     

     

    i can only hope. Norrath is a fascinating place.

  • nothuman24nothuman24 Member Posts: 36
    Originally posted by Jagsman32
    Originally posted by nothuman24
    Originally posted by Ecoces
    Originally posted by ice-vortex
    Originally posted by Jagsman32

    SWG-Style or bust!

    Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction (or city). Leave PvE available to everyone, but if you are associated with a faction warring with another faction then obviously you are flagged against that faction. I think even the covert/overt system would work well too.

    It isn't revolutionary, but it is efficient and I believe caters to the largest audience.

    That 'largest audience' had a maximum of 250k players when it was released. If they really wanted the 'largest audience', they could just make a WoW-clone.

    and how did all those FFA PVP MMORPGs do? besides EVE did any of them actually get to 100k players?

     

    I agree with the original poster i think EQNext will be a faction based PVP system similar to SWG, especially with what Smedley said about factions in a tweet and another dev saying they will not make bad design decisions when asked about Non-consent PVP.

     

    you have to give people incentives to PVP not force them, make the gains greater than the risks and people will flock to it..

     

           I'm curious what you perceive FFA PVP as. Would you consider Lineage 2's pvp system ffa or just open flag? On a side note, there are easily 100,000+ players logged into L2, on private servers alone, world-wide at this very moment.

        

          Also, I personally feel faction based pvp is far more hardcore than open pvp with a flag system. If you dont want to fight someone that attacks you, dont flag back on attacker and if they kill you, they recieve a far worse penalty than you do by dieing. You hardly ever see ganking in open pvp mmos with flag system and penalties for straight up gank pks. That cant be said for faction systems.

        

          Last thought, it dont think they would implement a faction system then allow players the option of participatin or not. Not unless it was rewarding. My guess is everyone will have to choose a faction and there will be safe zones and pvp zones with slightly higher exp and drop rates. Add in a couple automated pvp events, a ffa arena and a tired olympiad system and pvpers would be happy imo.

     

    That's a bogus claim. I have gotten ganked just as often if not more in FFA MMO like UO, MO, DF than faction pvp like SWG.

     

    I never said anything about free for all, I said open-flag systems with harsh pk punishments vs factions, just for clarification. L2 vs Aion for example.

    Dont know how someone would expect to see more ganking in a game that punishes it more than not anyways. If you do see it, you should understand, there is more to the reason why than just the types of pvp systems itself..... Pay to win, do you start out as pvp protrected and have to turn on a setting, etc. I never said its impossible btw, just unlikely.

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Gravarg
    If it has any PvP, then it'll be the death of the game, since they alienate the majority of the original EQ feel.  EQ was never about PvP...that's what DAoC was for :)

    kind of like how pvp was the death of EQ as well? oh wait, it wasn't.

    i played EQ for 4 years on a pvp server, speak for yourself.

  • JedidiahTheadoreJedidiahTheadore Member Posts: 48
    I'm not a fan of the single shard concept, especially if they create multiple instances of the same zone/region to deal with over population.

    I prefer virtual worlds that keep everyone in the same "world".
  • xxxxxx1xxxxxx1 Member UncommonPosts: 105
    Originally posted by JedidiahTheadore
    I'm not a fan of the single shard concept, especially if they create multiple instances of the same zone/region to deal with over population.

    I prefer virtual worlds that keep everyone in the same "world".

    That is not what I'm thinking. When I say "single shard server", I mean a virtual world in a single server named  "Norrath" with no instances or overlappings zones (like Tabala Rasa).

     

  • DoogiehowserDoogiehowser Member Posts: 1,873

    EQN will have separate PVP and PVE servers!!!!!; You guys are in big denial if you think that game which has been so successful due to its PVE will suddenly shun all its fans of last 10+ years or so and go all PVP/PVE hybrid open world with single shard.

    It will be a financial suicide of franchise because players love EQ for its PVE content.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

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