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MUD creation...

How hard are MUDs to make for just one person and that one person doesnt know too much about creating games but is a quick learner...

NOT saying its me!...

 

 

 

 

 

Well maybe I am imageimage


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Don't poke dead things!


http://nogac0.tripod.com/ Land of Telithia, a game idea I've started!

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Don't poke dead things!

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^Random?^

Comments

  • Bdude19Bdude19 Member Posts: 30

    imageNo response?

     

     

     

     

     

     

     

     

    image

    ~~~~~~~~~~~~~~~~~~~~~~~~

    Don't poke dead things!


    http://nogac0.tripod.com/ Land of Telithia, a game idea I've started!

    ~~~~~~~~~~~~~~~~~~~~~~~~

    Don't poke dead things!

    [--]
    {--}
    [--]
    {--}

    ^Random?^

  • DjinDjin Member, Newbie CommonPosts: 3,263

    You have to write the game,  all the options,  all the ways to go, etc. . .  you have to make random monsters... bla bla bla...

    It's pretty tough.

    -=[ STAFF ]=-
    Djin@MMORPG.com

    image
    What will he do next?
  • Bdude19Bdude19 Member Posts: 30
    Heh, ya thats what I thought, don't think itll be easy. I might try it sometime if i can find some help. Are there any sites that have tutorials/guides to creating MUDs or no?

    ~~~~~~~~~~~~~~~~~~~~~~~~

    Don't poke dead things!


    http://nogac0.tripod.com/ Land of Telithia, a game idea I've started!

    ~~~~~~~~~~~~~~~~~~~~~~~~

    Don't poke dead things!

    [--]
    {--}
    [--]
    {--}

    ^Random?^

  • squeeesqueee Member Posts: 722

    Assuming you have no programming experience:

    1. Spend about 1 and 1/2 years learning how to program.  I suggest C or C++, no bs languages like VB and basic.  I hate all these MIS majors that think VB is the shit.  You might even consider C#, but learn C++ first.
    2. After that learn ASP or PHP, to give you a better idea on database handeling.
    3. Then dive int OpenGL or DirectX.  They are both good and bad and you will have to read up on them to decide wich one you like.  Personally I have enjoyed working with the latest SDK from DirectX.
    4. Now start creating games....2D games like pong and pacman.  Start with tetris; learn how to make object on the screen move on their own, learn how to manipulate those objects by getting input from the user.  Make full games with different levels, high score tables, sound and even a demo mode.  Then move to a block blaster game(you know the game that you move a little pong pattle to hit a ball that hits blocks and they disapear, blah blah..), the purpose of this is to make you learn a little bit about physics and more about colision detection.  Now make a pacman game with several levels; this will give you an idea of just how complicated an AI can get and yes pacman had an ai, one ghost was set to find and take the shortest path to you, one ghost worked with the first ghost to try and trap you, one ghost guarded the side passage ways and the last one guarded the corner with the most dots in it.  Last 2D exercise, make a super mario bros game; doing this will help you work out clipping issues.  In addition to this game learn how to make a level designer for this game, design teams must use these in order to fill out your world and best to learn it now.
    5. Now that you have gone insane returning to the 1980's, try out some 3D.  Make a game like the original Wolfenstein.  Compared to todays standards it is crap, but I believe it was the first FPS. 

    Now what I have described is the approach to take if you plan on making a career out of this.  If you just want to make quick crap games for your friends, then pick up one of those C++ in 30 days books, then an OpenGL book(any book by Andre LaMothe(spelling)), and go at it.  Or just head over to http://www.gamedev.net and there are hundreds of tutorials there, but most assume you have some knowledge of C++.


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