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Wow, What Are They Thinking?

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  • headcacheheadcache Member Posts: 61

    Actually, I got myself confused. The subject at hand was why the hell Nevrax has suddenly become forum fascists? Especially since the general din of discontent had quieted down already.

    The sub-subject was: What are we (the ones who don't like the new Ryzom direction) going to play next?

  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by headcache
    Actually, I got myself confused. The subject at hand was why the hell Nevrax has suddenly become forum fascists? Especially since the general din of discontent had quieted down already.The sub-subject was: What are we (the ones who don't like the new Ryzom direction) going to play next?

    Subject A: Slow reaction time. They're reacting to 1-2 week old events.
    Subject B: Nothing yet, maybe DDO.

    Postmortem Studios
    Roleplaying games to DIE for
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  • EveaustriaEveaustria Member Posts: 7

    Well, this is not really on-topic but to answer one question: there really have been lots of peace-treaties on the german server and also most of the times harvesters of both side really have been digging next to each other for quite a long time - until this PK-group of kami-followers (not more than 15 homins at the same time though) was formed to "dominate" helpless karavan-harvesters; some guys even changed their faction and/or guilds just to be on the "rul0rs" side - disgusting! Since there are even less karavan-followers interested in PvP they haven't got much of a chance to fight back and win. Players who hate PvP or have come to hate it are now grinding outside the PvP-zones like before, feeling left out of the story - or have already quit/paused the game. During prime-times there are not more than 40 homins present in the PvP-zone.

    Something more topic-like: since Episode 2 the 3 communities start to get interested about what is going on at the other servers, how their communities react to patches or announcements and so on. More people than ever are posting on other forums than their own. Too bad it didn't happen when I was still an active player :( I remember that the english speaking comm (yes, most of YOU here) used to never react to questions or mentionings about the other servers before and I used to think you're all quite stuck-up and gave up trying to interact with you :p Well, these changes right now might just happen because the feeling gets stronger that all 3 servers are going to be merged soon in order to let Ryzom survive the financial loss of Episode 2...  

    BTW: the more I watch your OT-discussions the more I understand Xavier taking action

  • maguemague Member Posts: 70


    Originally posted by GRIMACHU
    Originally posted by Chiya
    In-game the majority of the karavan-faction has lost interest in building temples cause the kami-PK-group appearently is larger (with too many level 250 mages) and often camps right in front of the karavans to cage them in. There has been mob-pulling, PKing of course, broken peace-treaties ("we want honor-points! PKing helpless harvesters is what the factions want us to do; we have to do, what the game demands"),

    That's such a shame, we'd been told that the German server initially rejected the PvP outright and dug alongside each other. Seems that didn't last if it ever happened at all. Just takes a handful of people to spoil it for a large number.



    Thats such a shame. Not long ago cliffing was the most evil thing a player could do. Now, who cares for cliffing ?

    Yesterday there was a report about gaming industry on TV. Many leading companies are developing now more social oriented games, trying to traget female players. And what did Nevrax with a game that had a huge social part and a relatively high number of female players ?

  • Xix13Xix13 Member Posts: 259

    Oh man. I was gonna give this game a whirl. Still looking for something after the recent SWG debacle. But I guess, from the looks of this thread, that Ryzom isn't the place for me. Too bad, too. It seems to have an open-ended skill system (not limited classes) and crafting. But if the PvP madness and bickering has taken hold already, I'll keep looking elsewhere.

    -- Xix
    "I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"

  • KibsKibs Member Posts: 411

    Dude this was a couple of threads on one day and nothing much has happened since. Nevrax I think took a step back, and noones complaining anymore. Seems Nevrax learnt their lesson.

    Try the game, don't worry about that forum stuff which to be honest was the only real forum trouble with the devs on 1-2 days since early beta started as far as I'm aware.

    Its a good game, great community, if you want to try it, try it :)

    -----------------

    Kibs

    Avatar by Ema

    Playing: The Saga of Ryzom since march 2004

    image

  • headcacheheadcache Member Posts: 61

    I have to agree with Kibs, if you want to -- try it. Hell, it's free for a week or something, if I remember right. As far as nobody complaining anymore, well, that could be because the ones who didn't like it left, got banned, or are scared of getting banned and so don't speak up. Of course, it could also be because they love the game in spite of the changes and gave up arguing. As far as taking a step back, nothing's really changed in the game since the ruckus, as far as I know. My knowledge is limited to what's on the website and forums though, as my account as expired.

  • rushinrushin Member Posts: 184

    never judge a game by its forums! its unavoidable that they will always become the place ppl go to moan and bitch. give it a go, you might be pleasently surprised with the atmosphere ingame :)

  • SvayvtiSvayvti Member Posts: 160

    One day thing?

    I got perma-banned for that "one day thing".

    Furthermore the ganking was a lot more than a one-day thing, and so is the complete loss of community and empty cities and shops. But it is free, so feel free to try it and see for yourself.

    Nevrax didn't learn from Patch 1 so they repeated it with episode 2, I really don't think this game is going to make it out of french bankruptancy.

  • ZuckerDocZuckerDoc Member Posts: 27



    Originally posted by Svayvti

    One day thing?
    I got perma-banned for that "one day thing".
    Furthermore the ganking was a lot more than a one-day thing, and so is the complete loss of community and empty cities and shops. But it is free, so feel free to try it and see for yourself.
    Nevrax didn't learn from Patch 1 so they repeated it with episode 2, I really don't think this game is going to make it out of french bankruptancy.



    I agree 100% with this.  Looking at the SoR forum now, there is very little activity, very little discussion about anything.  Apparently those who cared enough about the game to express their opinions in the forum are no longer doing so, for all the reasons mentioned in an earlier post (bans, leaving, etc).  Nevrax has really shot itself in the foot again; they alienate their biggest supporters, lose very valuable feedback that could help them improve the game, and so forth.

    I am still stunned that they have not allowed GrimJim back in the forums after all this time.  Looks like he too is "perma-banned".  Not much "holiday spirit" there, even though the ban was wrong-headed in the first place (see my earlier post in this thread).

    I don't see them making it out of bankruptcy either; in fact I predicted this over a year ago when I left the game.

    Doctor Z.

  • RohenRohen Member Posts: 143

    Maybe there isn't much activity on the forums because everybody is just playing...
    Personaly i dont want to waste my time browsing forums when i can play during that time...

    image

  • ZuckerDocZuckerDoc Member Posts: 27



    Originally posted by Rohen

    Maybe there isn't much activity on the forums because everybody is just playing...
    Personaly i dont want to waste my time browsing forums when i can play during that time...



    Certainly you are entitled to this theory but I've never seen a vibrant, active MMO where the forum wasn't also very active.  Not everyone enjoys participating in forums, of course, but many people find they feel strongly about one part of gameplay or another, and then want to share their thoughts in the forum.  Such posting is often a sign of being passionate about the game.  It takes time and effort to compose an intelligent message to a forum.

    Doctor Z.

  • headcacheheadcache Member Posts: 61

    Lack of forum activity isn't horrible on its own. But a marked decrease in forum activity might indicate *something* is (or isn't) going on. Who knows really though? This is a game I'm keeping an eye on. But I'm not going to give them more of my money unless I see things that attract me as a game player. Of course, that's kind of an obvious statement, but many expect players like me to "tough it out" until things change. Doesn't really make sense, unless I was an investor or something.

    Sorry, drifted a bit there...

    Things I think could really improve such a small game (in no particular order):

    1) Switch to PvE only, or at least concentrate more on PvE. Nevrax doesn't seem to understand PvP that well anyway as shown by their implementations, but maybe that'll get better. Unfortunately, I just see the PvP in Ryzom segmenting a very small population of players. And other players are the main reason many of us play MMOs.

    2) Unrestrict the world. There are all sorts of invisible walls -- places where it looks like you can go, but you just can't. I remember spending a crazy amount of time swimming all over trying to get on a land mass with only a foot "cliff" face. You can't jump off a simple dock into the water. You can't jump off a short hill (<6 feet) -- you have to wind your way around and feel out where these invisible walls are. It just kind of breaks the whole immersion thing when *smack* you hit a barrier you can't even see. Oh, and add the ability to friggin jump to the game. I felt so stuck to the ground in Ryzom. A 3D rendition of two dimensions, or so it felt.

    3) Make exploration a bit more fun. Right now, you can run right into creatures way higher level than you and be dead in an instant (with no possibility of escape). Then, you spawn way back somewhere where it'll take you a half an hour to get back to near where you died.

    4) Make creature "levels" easier to discern. I never did figure out (or remember) how many stars of which color and number meant what -- except that they usually meant my death.

    5) Kind of goes with #1, but add some story-based quests. There are some encyclopedia quests, but I didn't even find those except very accidentally. Pointing these things out, or at least giving hints about them somehow, would help. There are soooo many non-responsive NPCs that you quickly quit trying to talk to them. And that 1 out of 50 NPCs is the one that'll give you some content (finally).

    6) Make harvesting have a bit more variety. Geez, everything's a green blob. You'd think an experienced harvester could "see" the difference between thread-based harvestables and resin-based stuff.

    7) Add food/drink to the game. I know some find it annoying, but many find it more immersing. Nothing like starting up a campfire and cooking up a bunch of "buffing" foods. If you're more into the immersion / role-playing thing.

    8) Make things that "hate" you a bit more, or even just a little, obvious. I don't know how many times I entered a "PvP zone" and got killed by some guards in an instant without ever realizing it wasn't "my side". And this was right near where my side's main city was! Either flagging them with red names or at least having the guards shout "begone!" before attacking would be good.

    I'm sure there's other stuff too, just what I could think of while trying this game out.

  • xenofurxenofur Member Posts: 34

    a few notes:


    Originally posted by headcache
    1) Switch to PvE only, or at least concentrate more on PvE. Nevrax doesn't seem to understand PvP that well anyway as shown by their implementations, but maybe that'll get better. Unfortunately, I just see the PvP in Ryzom segmenting a very small population of players. And other players are the main reason many of us play MMOs.
    they are doing that currently, they have introduced new characters that seem to be some kind of kitin task force, who said that the gods spread unnecessary strife and that homins should keep together. along with the the kitin population in the still open almati woods has been enhanced with kipees, kizoar and other assorted niceties of all levels.
    along with that they are pushing on with the global fvf and outposts, but face it, it would be insane of them to just drop it and say: "ok, prolly won't work, let's do something else." given the amount of work they already put in them.

    Originally posted by headcache
    I felt so stuck to the ground in Ryzom. A 3D rendition of two dimensions, or so it felt.
    spot on, that's what the engine is, a 3d renderer of a 2d world. what you wanted there would require a full rewrite of the whole server and client engine.

    Originally posted by headcache
    3) Make exploration a bit more fun. Right now, you can run right into creatures way higher level than you and be dead in an instant (with no possibility of escape). Then, you spawn way back somewhere where it'll take you a half an hour to get back to near where you died.
    only if you are completely unaware of your surroundings

    Originally posted by headcache
    4) Make creature "levels" easier to discern. I never did figure out (or remember) how many stars of which color and number meant what -- except that they usually meant my death.
    open target window, right-click, help:
    green: 1-20 || blue: 1-50 || yellow: 51-100 || orange: 101-150 || red: 151-200 || purple: 201-250
    each of these colors is divided into several classes by 5 stars and additional stars of boss mobs. normal stars are inside the level range of the colour, boss mobs are 10-20 levels above.
    is that so insanely difficult? Oo

    Originally posted by headcache
    6) Make harvesting have a bit more variety. Geez, everything's a green blob. You'd think an experienced harvester could "see" the difference between thread-based harvestables and resin-based stuff.7) Add food/drink to the game. I know some find it annoying, but many find it more immersing. Nothing like starting up a campfire and cooking up a bunch of "buffing" foods. If you're more into the immersion / role-playing thing.
    one would think that they should work seriously on core features and not on inane fluff...

    Originally posted by headcache
    8) Make things that "hate" you a bit more, or even just a little, obvious. I don't know how many times I entered a "PvP zone" and got killed by some guards in an instant without ever realizing it wasn't "my side". And this was right near where my side's main city was! Either flagging them with red names or at least having the guards shout "begone!" before attacking would be good.
    open your fame window, look at the lines beginning with "kami" and "karavan" and check the numbers on the far left, the one that is higher is your side. next when approaching a building and you see a warning message pop up when you're in the range of 200m of it that you are entering a pvp zone and have 30 seconds time until you're attackable you look a bit ahead, check wether you see some fluffballs that make you think: "kami" or some big imposing people in black leather. now remember that side thing from the fame window, compare wether your side is the same as the people there or not. if it isn't: run :P
  • headcacheheadcache Member Posts: 61


    spot on, that's what the engine is, a 3d renderer of a 2d world. what you wanted there would require a full rewrite of the whole server and client engine.

    Dissapointing, that. But I can understand the complications even if I don't like them. :)


    only if you are completely unaware of your surroundings

    Well, that may be true. But I'd contend that most newbs are pretty unaware of what are safe and unsafe areas. Maybe I'm more unaware than most, in which case this game will, and has, killed me quite a few times. I wouldn't mind so much if I had even half a chance to run the heck away. But usually I'm killed so quick it's crazy, and when I'm not killed near instantly, those mobs will give chase for a loooong distance.

    About "conning" levels:


    is that so insanely difficult? Oo

    Well, for me, yeah. Having a single level number with an optional boss mob star would be better, in my mind. Then I'd know... I'm level 60 fighting, mob's level 65... I can probably run away from him, but I can't fight him. Mob's level 70boss -- don't go near him! The way Ryzom works, I see that the mob's blue with a couple stars. I'm level 60 fighting. I have no idea what to do. I've fought two creatures I /thought/ were just one gradation different. One I can kill handily, the other kills me near instantly. Only by trial and error, which in this game means deaths and respawns, can you find out that a creature hits really hard but has little armor and health while another has a lot of armor but can't hit for crud, etc. That isn't bad in and of itself, variety is great. I just wish it would mean you had time to recognize the situation and run, instead of just dying over and over. Maybe I just suck though. I don't suck so bad in other games though. Who knows?


    one would think that they should work seriously on core features and not on inane fluff...

    Well, that's just a difference of opinion, I suppose. One man's inane fluff is another's selling point. Considering they haven't done it, they either don't realize it's a selling point, or it just isn't a selling point. I can only go by what I'd buy. :)


    open your fame window, look at the lines beginning with "kami" and "karavan" and check the numbers on the far left, the one that is higher is your side. next when approaching a building and you see a warning message pop up when you're in the range of 200m of it that you are entering a pvp zone and have 30 seconds time until you're attackable you look a bit ahead, check wether you see some fluffballs that make you think: "kami" or some big imposing people in black leather. now remember that side thing from the fame window, compare wether your side is the same as the people there or not. if it isn't: run :P

    Heh, I knew what my faction was. But I guess I didn't understand the PvP zones. I actually never found one for my faction, 'cause I got killed by guards each time. Or at least chased away.

    I probably would have been a lot better off had I just "ground" up my levels to get as many HP as possible before exploring. But I didn't want to dump a lot of time in a game that I might not end up playing.

    Initially, Ryzom grabbed me. Pretty cool ideas. Great graphics. The mid-game drove me off. But, again, that's just me. Anybody reading any of this just should definitely go through the trial, and maybe even pay for a month to really get a good feel for the game. I've just posted why I didn't end up staying and what would get me to go back. Others might feel the same. Maybe no one does. *shrug*

    It's therapeutic to discuss it though. :)

  • headcacheheadcache Member Posts: 61

    Oh, and just to let you know where I'm coming from, I have played many other MMOs. In fact, I only play MMOs anymore; they're just too much fun to me. :) City of Heroes, World of Warcraft, Dark Age of Camelot, EverQuest II, EVE Online, Ryzom, Lineage II, Guild Wars, City of Villians, and now Auto Assault. I'm (hopefully) going into Settlers of Ganareth next. I had the most deaths in Ryzom. And they were usually "what the hell did I do wrong there?" kinds of deaths. Probably just not my game.

  • Grim, headache, thanks for discussing this here. My friends beta tested this way back when, and I thought it might be worth investigating since I left World of Warcraft. I'm sorry that it didn't turn out the way I hoped.

  • gryffon2gryffon2 Member UncommonPosts: 12

    First I want to thank you all for this thread. I am looking for my new online game. After 4 years of DAoC I have need for something new. I absolutely hate pvp and SoR was looking interesting until I read this. So I thank you for saving me time and money.

    Oh BTW I played on the co-op server on DAoC. Thus no pvp ruining the game and stopping people from exploring everything there is to see.

  • NHO3NHO3 Member Posts: 84



    Originally posted by gryffon2

    First I want to thank you all for this thread. I am looking for my new online game. After 4 years of DAoC I have need for something new. I absolutely hate pvp and SoR was looking interesting until I read this. So I thank you for saving me time and money.
    Oh BTW I played on the co-op server on DAoC. Thus no pvp ruining the game and stopping people from exploring everything there is to see.



    Dont let them ruin the game for u. If you don't turn on your pvp tag you never have to deal with pvp. EQ2 has no pvp by the way.
  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by NHO3
    Originally posted by gryffon2
    First I want to thank you all for this thread. I am looking for my new online game. After 4 years of DAoC I have need for something new. I absolutely hate pvp and SoR was looking interesting until I read this. So I thank you for saving me time and money.
    Oh BTW I played on the co-op server on DAoC. Thus no pvp ruining the game and stopping people from exploring everything there is to see.Dont let them ruin the game for u. If you don't turn on your pvp tag you never have to deal with pvp. EQ2 has no pvp by the way.

    This isn't true.

    The temple event left you no choice and neither does outposts.

    Postmortem Studios
    Roleplaying games to DIE for
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  • sleepyguyftlsleepyguyftl Member Posts: 648


    Originally posted by GRIMACHU
    Originally posted by NHO3
    Originally posted by gryffon2
    First I want to thank you all for this thread. I am looking for my new online game. After 4 years of DAoC I have need for something new. I absolutely hate pvp and SoR was looking interesting until I read this. So I thank you for saving me time and money.
    Oh BTW I played on the co-op server on DAoC. Thus no pvp ruining the game and stopping people from exploring everything there is to see.Dont let them ruin the game for u. If you don't turn on your pvp tag you never have to deal with pvp. EQ2 has no pvp by the way.

    This isn't true.

    The temple event left you no choice and neither does outposts.



    For God Sakes, will you stop already. The game is not total pvp as you are making it out to be. Right now there are only certain limited areas of the game that let you do pvp. As far as I know outside of those areas you need to put on a flag to be attacked.

    I can't coment about the temple event, but I can about the outposts. What do you expect? To get an outpost and never have players be allowed to attack and steal it from you?

    Finally this game is The Saga of Ryzom. It is not A Tale in the Desert. If you want a game where you can build and harvest without ever having to deal with combat, play that game.

  • NHO3NHO3 Member Posts: 84



    Originally posted by GRIMACHU




    Originally posted by NHO3


    Originally posted by gryffon2
    First I want to thank you all for this thread. I am looking for my new online game. After 4 years of DAoC I have need for something new. I absolutely hate pvp and SoR was looking interesting until I read this. So I thank you for saving me time and money.
    Oh BTW I played on the co-op server on DAoC. Thus no pvp ruining the game and stopping people from exploring everything there is to see.
    Dont let them ruin the game for u. If you don't turn on your pvp tag you never have to deal with pvp. EQ2 has no pvp by the way.


    This isn't true.

    The temple event left you no choice and neither does outposts.



    The temple event was one event out of many. Not all major events are pvp. Also you do not need to fight for OPs unless you want to. My guild for instance just got a new OP from anoher guild that gave it to us without a fight. If war is declaired the entire guild does not need to fight. If a player does not want to pvp he doesnt have to. I have not pvped at all in this game but I do get all the benefits of having an OP or two. When I need something that requires mats from PR I can get it from my guild. That is the whole point of guilds. Everybody does what they enjoy and try to help each other.
  • GRIMACHUGRIMACHU Member Posts: 528

    Nevertheless, the newer 'content' additions are only accessable via PvP. The same will be true for 'spires' and, at present, the only prospect for non-PvP 'content' is Ryzom Ring which, while good, appears to be mostly an adjunct to the game.

    *places food at the other end of a room covered in traps*

    You don't HAVE to eat, but if you want to, you're going to have to pass through that.

    Postmortem Studios
    Roleplaying games to DIE for
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  • GRIMACHUGRIMACHU Member Posts: 528


    For God Sakes, will you stop already. The game is not total pvp as you are making it out to be. Right now there are only certain limited areas of the game that let you do pvp. As far as I know outside of those areas you need to put on a flag to be attacked.

    I can't coment about the temple event, but I can about the outposts. What do you expect? To get an outpost and never have players be allowed to attack and steal it from you?

    Finally this game is The Saga of Ryzom. It is not A Tale in the Desert. If you want a game where you can build and harvest without ever having to deal with combat, play that game.


    I don't think misrepresenting the facts to people is a good way to proceed.

    Right now there is flagged PvP (which interferes with healing, interferes with treks and interferes with outpost battles when some are flagged and some are not, having an effect beyond those people who have selected their flags.

    There is an open PvP area which is the only location to get certain materials.

    There are the outposts which, originally presented as something much deeper and NOT part of the factional conflict, have been turned into nothing but a fight-fest with none of the diplomatic or other options for takeover previously talked about.

    Then we have 'spires' coming in which will allow factions to 'control' areas, severely hampering anyone else from operating within that area.

    All of this has done much to overturn the original feel of the game and much of it is ripped off from the PvP implementation in AO (Also Jessica Mulligan and spookily similar) which was ramped back again after it was put in.

    If you want access to the fuller and newer aspects of the game, you do have to PvP, or place yourself at risk of being PKed.

    That's the truth.

    Postmortem Studios
    Roleplaying games to DIE for
    Shop here

  • rushinrushin Member Posts: 184

    how many more times are u going to post the same bloody post? 100? 200? maybe just add it to ur sig then u wont need to type.

    So bored agruing with your biased view about this, its u who are misrepresenting the game and u know it. There has been open PvP in the roots for about a year. its probably one of the safest spots on the planet - no one ever fights there. u hate PvP and try to force your opinion on everyone with no basis in fact or what goes on ingame. give it up

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