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Questing

What kind of quest do you expect from a mmorpg besides mail delivery quest. What would you like to see?

Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana

Qoute: "I neva *ucked anybody over in my life, who didn't have it comin' to 'im, you got that? All I have in this world is my balls, and my word, and I don't break 'em for no one, jou understand?" Tony Montana

Comments

  • herculeshercules Member UncommonPosts: 4,925

    No mail delivery thats for sure!

    No quest that involves riding and riding!

    Some good storylines and a good reward.

    My best are the early DAoC quest for low levels.They had a storyline,some ok reward for the level and you could actually see the NPCs respond to your actions.

    EQ style quest are also good long involving and hard.Makes you appriecate the quest and rewards.

    Like the EQ rogue epic was well written just that too many people short cuts.It involves using all your rogue skills from hiding,stealing and sneaking around.

  • rathmarathma Member UncommonPosts: 3,786
     I like quests with more than one way to accomplish it.

    ________________________________
    Peter : "Why did all the dinosaurs become extinct?"
    Teacher: "Because you touch yourself at night."

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    http://www.OriginNow.com - Official Fanboi

    EverQuest II : Level 20 Paladin - Antonia Bayle Server
  • Sensei_KaelsSensei_Kaels Member Posts: 277
    i like quests that arent really really hard to get, like necro/shadowknight epic.. and a few others there are in eq.. raster for monk epic is a pain in the ass too.. i had o camp him for 35 hours

  • Clever_GloveClever_Glove Member Posts: 996

    EQ epics where a good idea... but a bad implementation. I had to camp for over 50 hours, without stopping to a piece for mine...  if I left I would lose the camp. Not a good idea.

    Long quests that yield good items aren't a bad idea... but rare spawns are.

    Different ways to solve the same quest is good. Quests with interesting lore... good. Quests that require 120 other people = bad. Quest that have rare spawns = bad.

    Quest should also involve different actions like:

    Kill something, protect something, escort something, steal something, solve a puzzle, make something... ect.  Allot of RPG quests all boil down to kill something, bring back it's drop.

    Quest should also tip off as to the reward, nothing worse than doing a quest for a 8 game hours to get a +8 Int necklace.... when your a warrior.


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  • Sensei_KaelsSensei_Kaels Member Posts: 277
    aye to that, bump.

  • TheoTheo Member Posts: 242

    I'd like to see more quests with stories, maybe even consequences like time limits. Something to create a sense of urgency. It might also be cool if quests forced you to interact with other players somehow. And maybe quests that only worked once per character.

    Like maybe you find a guy laying in the street and discover he's been attacked and left for dead, and have to find a PC cleric to heal him before he dies in 15 minutes. The challenge isn't a known quantity of defeating a mob of a specific level or reaching a certain zone and returning, it's interacting successfully with one or more other players. There's also a "consequence" to failure. The guy dies. Sure, he'll respawn in some other area so the quest can be repeated by others, but you'll have lost the opportunity for the XP, and you won't be allowed to try again. It'd also be cool if the "dying" NPC had a randomly generated name, spawn location, model and texture, so it's not the same person every time.

    Even better, it'd be cool if the attack was actually played out, so you'd have the opportunity to "save" the NPC from his/her NPC attackers, or failing that, have an alternate quest opportunity of providing rapid assistance.

    It's just a quick example, but I think quests that get people to interact and group for more than just hunting and camping can really add some interest. In returning to EQ recently, one of the things that really seems dull are all the animals and monsters just roaming the open countryside, shuffling along...just waiting to be killed. They aren't doing anything, not eating, not sleeping, not hunting...they just move back and forth waiting to be slaughtered...because that's the only purpose they serve in the game.

    How about mobs that interact with and affect the environment? Like what if trees could be damaged, at least by NPC mobs...prompting druids to do battle to protect their realm? Make a few simple ecosystem rules pertaining to food supply and such. Maybe as more trees die in a druid's home zone, their power diminishes or something, like less mana or spells that take longer to recover. You'd have to give them the means to correct the situation by planting more trees to replace the lost ones, and being able to accelerate the growth or something, or people would complain, but that way the player would have something at stake to fight for.

  • rathmarathma Member UncommonPosts: 3,786

     I like quests without time limits, then you aren't in a rush to do the quest, and have no time to stop by somewhere else or chat to your friends.

     Also, there has to be a good reward involved, then people won't care what their doing for the quest they want the item so bad.

     Questing can be one of the funnest things in mmorpg's as long as they've done a good job.

    ________________________________
    Peter : "Why did all the dinosaurs become extinct?"
    Teacher: "Because you touch yourself at night."

    image

    image

    http://www.OriginNow.com - Official Fanboi

    EverQuest II : Level 20 Paladin - Antonia Bayle Server
  • TheoTheo Member Posts: 242
    Quests without time limits are great, but for the sake of variety I'd like to see the devs play around with some other variables besides danger and distance.

  • LansidLansid Member UncommonPosts: 1,097

    NO CAMPING SPAWNS! This was the #1 thing that pissed me off for questing.

    The "I need to camp Karg Whatshisface so I can talk to him and give him these claws so I can get this rare type of armor while competing with 15 other trackers BEFORE they atttack him" really purturbed me.... ESPECIALLY the spawns that didn't pop for days on end.

    MORE GM QUESTS! It makes a gamer feel "special" when you actually have someone TALKING back to you rather than static replies or bugged quest options.

    QUESTS THAT ARE WORTH THE TROUBLE! "Hail Sir N00bie! I need you to take this recipie to Bob who is out in the middle of nowhere for no reason where there is much danger, where it will take you over an hour to get there, and if you DO survive, when you return his letter of thanks and.... *looks around* I'll um.... *digs in trashcan* give you this one of a kind Rusty Short Sword!" -_- 9/10 of the reason people do NOT do quests is because the ends do not justify the means. In the time it takes to do a quest, one could have already advanced themselves further in leveling and loot than do a worthless "I'm going to get my ass killed" quest.

    HAVE A BUNCH OF QUESTS! A lot of times I've seen worthless NPC's just taking up space... want to make things a little more realistic? Have the NPC's interact a tad more. Shopkeepers that stand behind the counter 24/7 may need food and drink every now and then, have the players go get them stuff for simple rewards. Maybe the armorer can use an extra hand so they'll hire the player to go fetch materials for them, or make things and buy them back for 2x cost of making it.

    Give players more of a purpose to interact, and we'll feel like we're accomplishing more than just hacking and slashing the hell out of anything that moves.

    "There is only one thing of which I am certain, and that's nothing is certain."

    "There is only one thing of which I am certain, and that's nothing is certain."

  • RleabRleab Member Posts: 30

    lansid said what i wanted to hearimage

    on top of that you could add EXP quests that are short and simple and give a fair amount of exp...these should be newbie quests though(don't want a lvl 50+ person getting like 6% exp on a quest)because lots of newbie gear ends up getting thrown away in 3+ levels so if you don't feel like getting junky items on a quest you can always get an exp questimage

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    Who said games rotted the mind?

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    Who said games rotted the mind?

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