It looks like you're new here. If you want to get involved, click one of these buttons!
Since we have a couple weeks, I thought we might waste some time and try to predict how many races we might see in EQN! I know alot of people are hoping for all the originals from EQ1, I know some people who really hope the Ratonga are making a reprise from EQ2, but for some reason I feel like they are sticking more to EQ1 lore wise, and forgetting EQ2 even happened. Heres what I think well see race wise,
Races:
Kerran
Dwarf
Human
Barbarian (A MMO must have an Alt. Human variant - FACT)
High Elf
Dark Elf
Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)
Iksar (*New Miniture Variant - as seen in the Concept Art by Gabor Szikszai)
= 8 in total, which I think would fit with the modern WoW mold of having 4 races for each faction, although I doubt we will see a two faction system in EQ (It just wouldnt fit the lorE) it would be nice and familiar for the average MMO player to see 8 starting races.
What do you guys think? Will we see EQ1 races? EQ2? A mix of both or Something new?
J-Hun Lookin to Creep Yall!
Comments
This have been a good conversation
I hope there are more than 2 factions. (good evil neutral like EQ1). Hopefully they have all of the EQ1 races except those dumbass Drakkin. So worthless.
Half Elf (optional)
Wood Elf
High Elf
Vah Shir
Human
Barbarian
Gnome
Dwarf
Halfling
Ogre/Troll (don't need both)
Dark Elf
Iksar
Frogs (if done right. they looked awful in eq2)
I hope to god there are no Fae, Rats, or drakkin. They were all stupid races imo and the first two are something i'd expect in a childrens book
You miss Troll, i really want that they will be present in EQN.
I agree with you about ogres, i prefer the old type: ugly and fat.
"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.
Haha not trying to be a fortune teller friend, just some friendly discussion on a relevant topic to peoples intrests. Not everyones flagon of mead I guess??
I am mainly attributing my choices to the resent concept art picture. I feel as if the image is made to represent agood deal of the characters we will see in EQN. Although I could see some fan favorites like Frogloks, who might have looked odd with the scope of the picture and were left out being put in the game. Im also personally hoping for wood elves, but high elves could take their place and kind of mold them together as one.
J-Hun Lookin to Creep Yall!
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Good, Neutral and evil. the Neutral can also be viewed as "nature"
my idea of the starting races and their perks (based of EQ lore)
Humans - even stats, resits, skills etc. They are the base line
Half Elf - (i always loved Half elves) a bit more magic based then their human counterparts. They excel in lock picking, traps, ":silver tounged" or scoundrel attitude night vision
Wood Elf - nature lovers, high agility, prone to natural magic/resists night vision
High Elf - "pure of heart" cleansing/healing magic night vision
Dark Elf - strong with the arcane and death magic/resists night vision
Barbarians - Strong, agile warriors with resistance to cold of course
Dwarfs - Strong and dexterous, leans forging and metals abilities faster
Erudite - high int, increased magic resist... their large foreheads make them weak vs arrows (HA)
Frogs - night vision, skilled at swimming
Halfling - super agile, skilled at sneak and hide
Iksar - Light regen, higher base AC
Ogre - Extremely strong but has agility deficit, resistance to stuns
Troll - night vision, regeneration
Vah Shir - night vision, agile, high safe fall perk strong tracking ability
Gnomes - strong in magic and "science" tinkering
I kind of want to see races make a significant impact on the linked class and play style or builds. Example it would be better to have a Dark Elf Shadow Knight build focused on death magic and necromancy and a Ogre Shadow Knight built more for 2handed weapon and strength.
Just my thoughts though... 2 more weeks
Not a fan of them adding in new races a year or two down the line. Would much rather races receive updates themselves in some way that makes them "new" and worth trying if they weren't on you radar before.
Start strong with 15 (5 neutral/evil/good possibly) and have something for everyone.
Any missing would just not be EQ. EQ2's extra races seem like they were added just to have more bullet points on the race list and aren't needed.
agree - fat ogres are fun
EQ2 fan sites
EQN will have all the original starting races from EQ.
Human, Barbarian, Erudite, Gnome, Halfling, Dwarf, Wood Elf, High Elf, Dark Elf, Half Elf, Ogre, Troll
It will almost certainly have Iksars.
The only races really up for debate are Ratonga and Froglok. (But I hope they will to not alienate the EQ2 playerbase who's first characters may have been Ratongas or Frogloks)
It will almost certainly not have Drakkin, Fae, or the undead thing from EQ2.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I'll go with you on this.
It will have one of the later races also Kerra's/Val Shir imo.
Ya, that one I forgot to put in, and it was on the poster art.
Which is also why I think that Ratonga, Iksar, and froglok have a high chance of being in the game.
It just seem overwhelming that there would be that many races from the start of the game.
But ya, my original list + Vah Shir due to the poster art... Froglok and Ratonga are up in the air, but I'm hoping they're in the game.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Good
Evil
Neutral
Missing Val Shir, Iksar, & Froglok
Nah, need to save some stuff for expansions.
Though, one of the screenshots that was shown at the FF 2011, showed a sarnak (I think a sarnak, hard to tell). So they may be playable.
My wife said she won't play EQN unless they have Iksars.
So they better have Iksars, that's all I'm saying.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I actually love having expansions bring in new races, I do agree there tends to be a population balance issue, with everyone rushing to make new characters based on the new races....
But something about when your see a new race for the first time gets me, its exciting because to me it represents a change in the games landscape. A previously unheard of race has just appeared on a planet or society thousands of years old. If anything developers should make a bigger deal out of new races and just do 1 and expansion and make their lore really rich ya know?
J-Hun Lookin to Creep Yall!
You better plead with SOE to include Iksars if they're not. How often you get to play their game depends on it! =p
Well it depends. I could see her settling for a Ratonga, or maybe even a Froglok, but none of those, or iksar, are original EQ races.... so there's a chance my wife will be mad and in turn will effect my game play lol.
Well in all seriousness, she'll still probably play. She'll just be bitter about the lack of Iksars
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
She wont be the only one "Chucking their Teddy Bears out of the cot" if there isn't Iksar's from the get go, same boat, wife has only played Iksars since kurnak, even had a iksar only guild for awhile on the RP server.
Myself, well my main is an iksar necro, but I did play a few other races wasn't quite as xenophobic as my wife, which is ironic if you think about it.
Would be nice if they added a couple races we couldn't play in EQ1 or 2.
Like blood elves or tauren. jk
Personally I hope they stick with the original races from eq1 to start with, also based on the lore I don't imagine iksars will be at relase, since they arnt currently a part of the combine.
And that thing on the art is not a damned minature iksar -.- its a kobold..
I am half expecting for a second faction to pop up with the "evil" elves and theyr drakekin slaves though..
I think bringing in a new race can be interesting, depending on the expansion and lore used. Introducing a completely new race in to EQN wouldn't be that hard to do.
in 2012/13 they found a uncontacted tribe of people living deep in the Amazon, this is amazing when you think about our world.
CURRENTLY PLAYING |GW2|
PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few others
WATCHING:EQ Next : Wildstar:Archage :WoD
WISHING FOR: A UO Remake
HAPPILY PLAYING ONLINE SINCE 97.