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How many Starting Races for Everquest Next?

JIUBHUNNY420JIUBHUNNY420 Member Posts: 131

Since we have a couple weeks, I thought we might waste some time and try  to predict how many races we might see in EQN! I know alot of people are hoping for all the originals from EQ1, I know some people who really hope the Ratonga are making a reprise from EQ2, but for some reason I feel like they are sticking more to EQ1 lore wise, and forgetting EQ2 even happened. Heres what I think well see race wise,

 

Races: 

 

Kerran

Dwarf

Human

Barbarian (A MMO must have an Alt. Human variant - FACT)

High Elf

Dark Elf

Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)

Iksar (*New Miniture Variant - as seen in the Concept Art by Gabor Szikszai)

 

= 8 in total, which I think would fit with the modern WoW mold of having 4 races for each faction, although I doubt we will see a two faction system in EQ (It just wouldnt fit the lorE) it would be nice and familiar for the average MMO player to see 8 starting races. 

 

What do you guys think? Will we see EQ1 races? EQ2? A mix of both or Something new? 

J-Hun Lookin to Creep Yall!

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Comments

  • tawesstawess Member EpicPosts: 4,227
    Frogloks... only frogloks...

    This have been a good conversation

  • DatawarlockDatawarlock Member Posts: 338
    I think all these fortune teller posts about a game with almost zero info is getting to be a waste of resources. It's an SOE game... it'll start strong and slowly slide downhill, that's about as accurate as can be predicted at the moment.
  • MasterfuzzfuzzMasterfuzzfuzz Member Posts: 169
    Originally posted by JIUBHUNNY420

    Since we have a couple weeks, I thought we might waste some time and try  to predict how many races we might see in EQN! I know alot of people are hoping for all the originals from EQ1, I know some people who really hope the Ratonga are making a reprise from EQ2, but for some reason I feel like they are sticking more to EQ1 lore wise, and forgetting EQ2 even happened. Heres what I think well see race wise,

     

    Races: 

     Kerran (Vah Shir)

    Dwarf

    Human

    Barbarian (A MMO must have an Alt. Human variant - FACT)

    High Elf

    Dark Elf

    Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)

    Iksar (*New Miniture Variant - as seen in the Concept Art by Gabor Szikszai)

     

    = 8 in total, which I think would fit with the modern WoW mold of having 4 races for each faction, although I doubt we will see a two faction system in EQ (It just wouldnt fit the lorE) it would be nice and familiar for the average MMO player to see 8 starting races. 

     

    What do you guys think? Will we see EQ1 races? EQ2? A mix of both or Something new? 

    I hope there are more than 2 factions. (good evil neutral like EQ1). Hopefully they have all of the EQ1 races except those dumbass Drakkin. So worthless.

    Half Elf (optional)

    Wood Elf

    High Elf

    Vah Shir

    Human

    Barbarian

    Gnome

    Dwarf

    Halfling

    Ogre/Troll (don't need both)

    Dark Elf

    Iksar

    Frogs (if done right. they looked awful in eq2)

     

    I hope to god there are no Fae, Rats, or drakkin. They were all stupid races imo and the first two are something i'd expect in a childrens book

     

  • GholosGholos Member Posts: 209
    Originally posted by JIUBHUNNY420

    Since we have a couple weeks, I thought we might waste some time and try  to predict how many races we might see in EQN! I know alot of people are hoping for all the originals from EQ1, I know some people who really hope the Ratonga are making a reprise from EQ2, but for some reason I feel like they are sticking more to EQ1 lore wise, and forgetting EQ2 even happened. Heres what I think well see race wise,

     

    Races: 

     

    Kerran

    Dwarf

    Human

    Barbarian (A MMO must have an Alt. Human variant - FACT)

    High Elf

    Dark Elf

    Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)

    Iksar (*New Miniture Variant - as seen in the Concept Art by Gabor Szikszai)

     

    = 8 in total, which I think would fit with the modern WoW mold of having 4 races for each faction, although I doubt we will see a two faction system in EQ (It just wouldnt fit the lorE) it would be nice and familiar for the average MMO player to see 8 starting races. 

     

    What do you guys think? Will we see EQ1 races? EQ2? A mix of both or Something new? 

    You miss Troll, i really want that they will be present in EQN.

    I agree with you about ogres, i prefer the old type: ugly and fat.

    image


    "Brute force not work? It because you not use enought of it"
    -Karg, Ogryn Bone'ead.

  • JIUBHUNNY420JIUBHUNNY420 Member Posts: 131
    Originally posted by loopback1199
    I think all these fortune teller posts about a game with almost zero info is getting to be a waste of resources. It's an SOE game... it'll start strong and slowly slide downhill, that's about as accurate as can be predicted at the moment.

    Haha not trying to be a fortune teller friend, just some friendly discussion on a relevant topic to peoples intrests. Not everyones flagon of mead I guess??

     

    I am mainly attributing my choices to the resent concept art picture. I feel as if the image is made to represent agood deal of the characters we will see in EQN. Although I could see some fan favorites like Frogloks, who might have looked odd with the scope of the picture and were left out being put in the game. Im also personally hoping for wood elves, but high elves could take their place and kind of mold them together as one.

    J-Hun Lookin to Creep Yall!

  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by loopback1199
    I think all these fortune teller posts about a game with almost zero info is getting to be a waste of resources. It's an SOE game... it'll start strong and slowly slide downhill, that's about as accurate as can be predicted at the moment
    Lol@ this guy.   The rest of us are having fun.  You should try
     
     
     
     

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • TibbzTibbz Member UncommonPosts: 613
    Originally posted by Masterfuzzfuzz
    Originally posted by JIUBHUNNY420

    Races: 

     Kerran (Vah Shir)

    Dwarf

    Human

    Barbarian (A MMO must have an Alt. Human variant - FACT)

    High Elf

    Dark Elf

    Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)

    Iksar (*New Miniture Variant - as seen in the Concept Art by Gabor Szikszai)

     

    = 8 in total, which I think would fit with the modern WoW mold of having 4 races for each faction, although I doubt we will see a two faction system in EQ (It just wouldnt fit the lorE) it would be nice and familiar for the average MMO player to see 8 starting races. 

     

    What do you guys think? Will we see EQ1 races? EQ2? A mix of both or Something new? 

    I hope there are more than 2 factions. (good evil neutral like EQ1). Hopefully they have all of the EQ1 races except those dumbass Drakkin. So worthless.

    Half Elf (optional)

    Wood Elf

    High Elf

    Vah Shir

    Human

    Barbarian

    Gnome

    Dwarf

    Halfling

    Ogre/Troll (don't need both)

    Dark Elf

    Iksar

    Frogs (if done right. they looked awful in eq2)

    I hope to god there are no Fae, Rats, or drakkin. They were all stupid races imo and the first two are something i'd expect in a childrens book

     

    Good, Neutral and evil.  the Neutral can also be viewed as "nature"

    my idea of the starting races and their perks (based of EQ lore)

    Humans - even stats, resits, skills etc.  They are the base line

    Half Elf - (i always loved  Half elves) a bit more magic based then their human counterparts.  They excel in lock picking, traps, ":silver tounged" or scoundrel attitude night vision 

    Wood Elf - nature lovers, high agility, prone to natural magic/resists  night vision  

    High Elf - "pure of heart" cleansing/healing magic  night vision 

    Dark Elf - strong with the arcane and death magic/resists   night vision

    Barbarians - Strong, agile warriors with resistance to cold of course

    Dwarfs - Strong and dexterous, leans forging and metals abilities faster 

    Erudite - high int, increased magic resist... their large foreheads make them weak vs arrows (HA)

    Frogs - night vision, skilled at swimming

    Halfling - super agile, skilled at sneak and hide

    Iksar - Light regen, higher base AC

    Ogre - Extremely strong but has agility deficit, resistance to stuns

    Troll - night vision, regeneration 

    Vah Shir - night vision, agile, high safe fall perk strong tracking ability

    Gnomes - strong in magic and "science" tinkering 

     

    I kind of want to see races make a significant impact on the linked class and play style or builds.  Example it would be better to have a Dark Elf Shadow Knight build focused on death magic and necromancy and a Ogre Shadow Knight built more for 2handed weapon and strength.  

     

    Just my thoughts though... 2 more weeks 

    image
  • AlleinAllein Member RarePosts: 2,139
    I hope they go with EQ's 15 (no Drakkin).

    Not a fan of them adding in new races a year or two down the line. Would much rather races receive updates themselves in some way that makes them "new" and worth trying if they weren't on you radar before.

    Start strong with 15 (5 neutral/evil/good possibly) and have something for everyone.

    Any missing would just not be EQ. EQ2's extra races seem like they were added just to have more bullet points on the race list and aren't needed.
  • SeebsSeebs Member Posts: 5
    Halflings are a must. EQ would not be EQ to me without bein ga Halfling. People have become attached to their race, so taking any of them away may hurt participation, which means revenue.  We know how that goes.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by JIUBHUNNY420

    Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)

    agree - fat ogres are fun

  • Gallus85Gallus85 Member Posts: 1,092

    EQN will have all the original starting races from EQ.

    Human, Barbarian, Erudite, Gnome, Halfling, Dwarf, Wood Elf, High Elf, Dark Elf, Half Elf, Ogre, Troll

    It will almost certainly have Iksars.

    The only races really up for debate are Ratonga and Froglok. (But I hope they will to not alienate the EQ2 playerbase who's first characters may have been Ratongas or Frogloks)

    It will almost certainly not have Drakkin, Fae, or the undead thing from EQ2.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Tibbz
    Originally posted by Masterfuzzfuzz
    Originally posted by JIUBHUNNY420

    Races: 

     Kerran (Vah Shir)

    Dwarf

    Human

    Barbarian (A MMO must have an Alt. Human variant - FACT)

    High Elf

    Dark Elf

    Ogre (*Orc Version from BB office computer - although I would prefer the hideous, fat, EQ1 style models)

    Iksar (*New Miniture Variant - as seen in the Concept Art by Gabor Szikszai)

     

    = 8 in total, which I think would fit with the modern WoW mold of having 4 races for each faction, although I doubt we will see a two faction system in EQ (It just wouldnt fit the lorE) it would be nice and familiar for the average MMO player to see 8 starting races. 

     

    What do you guys think? Will we see EQ1 races? EQ2? A mix of both or Something new? 

    I hope there are more than 2 factions. (good evil neutral like EQ1). Hopefully they have all of the EQ1 races except those dumbass Drakkin. So worthless.

    Half Elf (optional)

    Wood Elf

    High Elf

    Vah Shir

    Human

    Barbarian

    Gnome

    Dwarf

    Halfling

    Ogre/Troll (don't need both)

    Dark Elf

    Iksar

    Frogs (if done right. they looked awful in eq2)

    I hope to god there are no Fae, Rats, or drakkin. They were all stupid races imo and the first two are something i'd expect in a childrens book

     

    Good, Neutral and evil.  the Neutral can also be viewed as "nature"

    my idea of the starting races and their perks (based of EQ lore)

    Humans - even stats, resits, skills etc.  They are the base line

    Half Elf - (i always loved  Half elves) a bit more magic based then their human counterparts.  They excel in lock picking, traps, ":silver tounged" or scoundrel attitude night vision 

    Wood Elf - nature lovers, high agility, prone to natural magic/resists  night vision  

    High Elf - "pure of heart" cleansing/healing magic  night vision 

    Dark Elf - strong with the arcane and death magic/resists   night vision

    Barbarians - Strong, agile warriors with resistance to cold of course

    Dwarfs - Strong and dexterous, leans forging and metals abilities faster 

    Erudite - high int, increased magic resist... their large foreheads make them weak vs arrows (HA)

    Frogs - night vision, skilled at swimming

    Halfling - super agile, skilled at sneak and hide

    Iksar - Light regen, higher base AC

    Ogre - Extremely strong but has agility deficit, resistance to stuns

    Troll - night vision, regeneration 

    Vah Shir - night vision, agile, high safe fall perk strong tracking ability

    Gnomes - strong in magic and "science" tinkering 

     

    I kind of want to see races make a significant impact on the linked class and play style or builds.  Example it would be better to have a Dark Elf Shadow Knight build focused on death magic and necromancy and a Ogre Shadow Knight built more for 2handed weapon and strength.  

     

    Just my thoughts though... 2 more weeks 

    I'll go with you on this.




  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Gallus85

    EQN will have all the original starting races from EQ.

    Human, Barbarian, Erudite, Gnome, Halfling, Dwarf, Wood Elf, High Elf, Dark Elf, Half Elf, Ogre, Troll

    It will almost certainly have Iksars.

    The only races really up for debate are Ratonga and Froglok. (But I hope they will to not alienate the EQ2 playerbase who's first characters may have been Ratongas or Frogloks)

    It will almost certainly not have Drakkin, Fae, or the undead thing from EQ2.

    It will have one of the later races also Kerra's/Val Shir imo.




  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by SavageHorizon
    Originally posted by Gallus85

    EQN will have all the original starting races from EQ.

    Human, Barbarian, Erudite, Gnome, Halfling, Dwarf, Wood Elf, High Elf, Dark Elf, Half Elf, Ogre, Troll

    It will almost certainly have Iksars.

    The only races really up for debate are Ratonga and Froglok. (But I hope they will to not alienate the EQ2 playerbase who's first characters may have been Ratongas or Frogloks)

    It will almost certainly not have Drakkin, Fae, or the undead thing from EQ2.

    It will have one of the later races also Kerra's/Val Shir imo.

    Ya, that one I forgot to put in, and it was on the poster art.

    Which is also why I think that Ratonga, Iksar, and froglok have a high chance of being in the game.

    It just seem overwhelming that there would be that many races from the start of the game.

    But ya, my original list + Vah Shir due to the poster art... Froglok and Ratonga are up in the air, but I'm hoping they're in the game.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • IadienIadien Member UncommonPosts: 638

    Good

    1. Dwarf
    2. Barbarian
    3. High Elf
    4. Halfling
    5. Wood Elf

    Evil

    1. Dark Elf
    2. Ogre
    3. Troll
    4. Ratonga/something new

    Neutral

    1. Erudite
    2. Human
    3. Kerran
    4. Gnome
    5. Something new
  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by Iadien

    Good

    1. Dwarf
    2. Barbarian
    3. High Elf
    4. Halfling
    5. Wood Elf

    Evil

    1. Dark Elf
    2. Ogre
    3. Troll
    4. Ratonga/something new

    Neutral

    1. Erudite
    2. Human
    3. Kerran
    4. Gnome
    5. Something new

    Missing Val Shir, Iksar, & Froglok

  • IadienIadien Member UncommonPosts: 638
    Originally posted by ragz45

    Missing Val Shir, Iksar, & Froglok

    Nah, need to save some stuff for expansions.

    Though, one of the screenshots that was shown at the FF 2011, showed a sarnak (I think a sarnak, hard to tell). So they may be playable.

    image

  • Gallus85Gallus85 Member Posts: 1,092

    My wife said she won't play EQN unless they have Iksars.

    So they better have Iksars, that's all I'm saying.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • JIUBHUNNY420JIUBHUNNY420 Member Posts: 131
    Originally posted by Allein

    Not a fan of them adding in new races a year or two down the line. Would much rather races receive updates themselves in some way that makes them "new" and worth trying if they weren't on you radar before.
     

    I actually love having expansions bring in new races, I do agree there tends to be a population balance issue, with everyone rushing to make new characters based on the new races....

     

    But something about when your see a new race for the first time gets me, its exciting because to me it represents a change in the games landscape. A previously unheard of race has just appeared on a planet or society thousands of years old. If anything developers should make a bigger deal out of new races and just do 1 and expansion and make their lore really rich ya know?

    J-Hun Lookin to Creep Yall!

  • IadienIadien Member UncommonPosts: 638
    Originally posted by Gallus85

    My wife said she won't play EQN unless they have Iksars.

    So they better have Iksars, that's all I'm saying.

    You better plead with SOE to include Iksars if they're not. How often you get to play their game depends on it! =p

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Iadien
    Originally posted by Gallus85

    My wife said she won't play EQN unless they have Iksars.

    So they better have Iksars, that's all I'm saying.

    You better plead with SOE to include Iksars if they're not. How often you get to play their game depends on it! =p

    Well it depends.  I could see her settling for a Ratonga, or maybe even a Froglok, but none of those, or iksar, are original EQ races.... so there's a chance my wife will be mad and in turn will effect my game play lol.

    Well in all seriousness, she'll still probably play.  She'll just be bitter about the lack of Iksars :(

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • krulerkruler Member UncommonPosts: 589
    Originally posted by Gallus85
    Originally posted by Iadien
    Originally posted by Gallus85

    My wife said she won't play EQN unless they have Iksars.

    So they better have Iksars, that's all I'm saying.

    You better plead with SOE to include Iksars if they're not. How often you get to play their game depends on it! =p

    Well it depends.  I could see her settling for a Ratonga, or maybe even a Froglok, but none of those, or iksar, are original EQ races.... so there's a chance my wife will be mad and in turn will effect my game play lol.

    Well in all seriousness, she'll still probably play.  She'll just be bitter about the lack of Iksars :(

    She wont be the only one "Chucking their Teddy Bears out of the cot" if there isn't Iksar's from the get go, same boat, wife has  only played Iksars since kurnak, even had a iksar only guild for awhile on the RP server.

    Myself, well my main is an iksar necro, but I did play a few other races wasn't quite as xenophobic as my wife, which is ironic if you think about it.

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    Would be nice if they added a couple races we couldn't play in EQ1 or 2.

     

    Like blood elves or tauren.  jk

  • munx4555munx4555 Member Posts: 169

    Personally I hope they stick with the original races from eq1 to start with, also based on the lore I don't imagine iksars will be at relase, since they arnt currently a part of the combine.

    And that thing on the art is not a damned minature iksar -.- its a kobold..

     

    I am half expecting for a second faction to pop up with the "evil" elves and theyr drakekin slaves though..

  • zanebergeronzanebergeron Member UncommonPosts: 80

    I think bringing in a new race can be interesting, depending on the expansion and lore used.  Introducing a completely new race in to EQN wouldn't be that hard to do.

     

     in 2012/13 they found a uncontacted tribe of people living deep in the Amazon, this is amazing when you think about our world.

    CURRENTLY PLAYING |GW2|
    PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few others
    WATCHING:EQ Next : Wildstar:Archage :WoD
    WISHING FOR: A UO Remake
    HAPPILY PLAYING ONLINE SINCE 97.

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