I read that "since SWTOR went F2P it gained 2 million players", I ask myself, REAL players that are actually playing the game or just people that downloaded SWTOR, tried it and uninstalled it after? I've done the latter many times with random MMO games to see if I like it or not.
I logged on last week for 5 minutes and it doesn't seem to be any busier than a year ago and I don't recognize a single name nor guild tag, not one person that I've been gaming with for the past 8 years has gone back to SWTOR- they're all either playing WoT or GW2, I'm playing PS2 and occasionally GW2.
I agree the game wasn't all I expected and still could do with some improvement and less little cash shop widgets trying to grab at my wallet...but I still enjoy the game. Now I've subbed from when my CE month ran out until last March. I just went back to play for free a bit and there are still plenty of people playing and with which to group. Sure there's not 200 servers now but there probably shouldn't have been that many to start. Plenty of people have left its true, Some stayed..some came back and F2P has kept a good enough base to group with no problem...at least for me.Is it thriving?..IDK..There are still plenty of people imo and I think its at least making a decent profit now. Isn't that thriving? I guess what you accept as "thriving" drives the relevance of the word imo.
So..i like the game still but would need to resub to fully enjoy it to my satisfaction. I initally said publically that F2P didnt look bad at all..but I take it back...Its very very annoying. All lockbox quest rewards you dont get unless you sub. With a nagging little sign saying to sub if you want to choose from all quest rewards. The action bars are fine for me .. Four is enough which is what you get if you subbed once or purchased anything from the store. Mostly many,many ,many (I can't say "many" enough) little annoyances like that and not being able to hide headslot or use color matching features and every other second asking me to sub or buy more revives ..allowing only 5 a day which is ridiculous when u get to highel levels.... with the little cartel coin button to push. Not to mention a 2 hour cooldown...instead of 30min...for the fast travel. I mean ..they built the game around fast travel then try to charge for it when they changed models? That's crap.Things they'd very rarely ask money for in other F2P mmos.
The smart (and least invasive) thing would have been to greatly open the freedom of the gaming world and gameplay itself and stick to boosts and cosmetics only. No statted gear. Just skins or unslotted pieces and dye packs, etc. Even new hairstyles and creation features like they have recently added are fine with me.If there is one thing a Star Wars fan like myself will gladly pay for when playing a character in a "F2P" Star Wars based game..it is avatar and gear customization. Unfortunately with many of the horrendous higher tier armor designs this might not have generated much revenue from players ascending towards end-levels unless they offered some bettered designed options in the Cartel Shop. Judging by the ones they currently offer I doubt that would happen. Pe-yew... the armor design does need some help.
Anyway...like I said..I still love the game and will probably start subbing again when I have more time..making this and Darkfall Unholy Wars (which I just started) my 2 guilty pleasures. On top of other , better, F2P/B2P modelled games.
1. The amount of people with SWG nostalgia is grossly overestimated. That game had barely any subs when they game went down and there are multiple EMU's up for them to play. Claiming SWTOR did poorly, or is continuing to do poorly because a small subset of people disliked it (a claim that you have no evidence to back up, btw) is misleading and false.
2. F2P sucks, but the reason why people are complaining about this F2P model is because it is one of the worst around. TERA, RIFT, Planetside2 and several other games that are F2P are far more friendly to non-subscribers. It leaves a bad first impression. F2P's are potential customers, and SWTOR treats them like garbage. (not that they treat the subs much better, but regardless) Further, most of the content they have been releasing was datamined back in Feb of 2012. All that they are doing is slowly releasing pregenerated content while spending the lions share of development time reskinning armor for the CM.
3. EA hate is such a copout. "People hate this game because EA is behind it!" Meanwhile, Madden and other EA titles fly off the shelves. Fact of the matter is, if a game is good people don't care who produces it, they still buy it. 2.4 million people bought this game at launch. Did they decide they suddenly hated EA after the fact? I doubt it.
4. "Storyline Haters" yea, no. People didn't hate the storylines, people hated how you had to repeat 90% of the voiceover content per side to see them. Sorry, I'm not going to trudge through the same planetary quests over and over just to see the class specific quests.
At some point, you and the rest of the people left playing the game need to accept that the game did poorly because at its best, its a rushed, buggy, mediocre co-op game on a crap engine that lacks many fundamental MMO features. You can make excuses all day long, but that doesn't change the fact that the game has one of the best IP's and a huge budget yet tanked so hard that within 6 months of release they lost over 75% of their userbase.
Hrmm, didn't really read my post did ya?
I said it would recover without those groups. Not that the game is failing because of those groups.
1 - I take it you were a SWG supporter, or you have not read many of the SWTOR vs SWG posts.
2 - I take it you are a f2p hater. I NEVER said that their f2p model was the best, good, or even adequate. I merely stated that f2p lowers the entry into the game. From that point forward people can make up their own mind
3 - You just proved MY point, i.e. EA haters are inconsequential as per your example
4 - Didn't read much on many posts have we, Some of the largest complaints about the game IS the story and how you had to mash spacebar. This game was meant to have LOTS of story, and as someone pointed out, people burned through the "content" to fast. I remember seeing people in the first few opening weeks already at max level. So either A - They played non-stop or B - They skipped many scenes and simply ground to max. Since B is by far the most common I think B is favored.
Side note to 4, you never had to do ANY of the side quests in order to expand your storyline. Those were choices, you could have easily sat to the side and camped mobs the old fashioned way back in the days of grinding.
I'm not making ANY excuse on why it failed. I'm saying that if/when it does recover, it will do so without the groups I mentioned.
Play what you Like. I like SWOTR, Have a referral to get you going! --> http://www.swtor.com/r/nBndbs <-- Several Unlocks and a few days game time to make the F2P considerably easier
1. The amount of people with SWG nostalgia is grossly overestimated. That game had barely any subs when they game went down and there are multiple EMU's up for them to play. Claiming SWTOR did poorly, or is continuing to do poorly because a small subset of people disliked it (a claim that you have no evidence to back up, btw) is misleading and false.
2. F2P sucks, but the reason why people are complaining about this F2P model is because it is one of the worst around. TERA, RIFT, Planetside2 and several other games that are F2P are far more friendly to non-subscribers. It leaves a bad first impression. F2P's are potential customers, and SWTOR treats them like garbage. (not that they treat the subs much better, but regardless) Further, most of the content they have been releasing was datamined back in Feb of 2012. All that they are doing is slowly releasing pregenerated content while spending the lions share of development time reskinning armor for the CM.
3. EA hate is such a copout. "People hate this game because EA is behind it!" Meanwhile, Madden and other EA titles fly off the shelves. Fact of the matter is, if a game is good people don't care who produces it, they still buy it. 2.4 million people bought this game at launch. Did they decide they suddenly hated EA after the fact? I doubt it.
4. "Storyline Haters" yea, no. People didn't hate the storylines, people hated how you had to repeat 90% of the voiceover content per side to see them. Sorry, I'm not going to trudge through the same planetary quests over and over just to see the class specific quests.
At some point, you and the rest of the people left playing the game need to accept that the game did poorly because at its best, its a rushed, buggy, mediocre co-op game on a crap engine that lacks many fundamental MMO features. You can make excuses all day long, but that doesn't change the fact that the game has one of the best IP's and a huge budget yet tanked so hard that within 6 months of release they lost over 75% of their userbase.
Hrmm, didn't really read my post did ya?
I said it would recover without those groups. Not that the game is failing because of those groups.
1 - I take it you were a SWG supporter, or you have not read many of the SWTOR vs SWG posts.
2 - I take it you are a f2p hater. I NEVER said that their f2p model was the best, good, or even adequate. I merely stated that f2p lowers the entry into the game. From that point forward people can make up their own mind
3 - You just proved MY point, i.e. EA haters are inconsequential as per your example
4 - Didn't read much on many posts have we, Some of the largest complaints about the game IS the story and how you had to mash spacebar. This game was meant to have LOTS of story, and as someone pointed out, people burned through the "content" to fast. I remember seeing people in the first few opening weeks already at max level. So either A - They played non-stop or B - They skipped many scenes and simply ground to max. Since B is by far the most common I think B is favored.
Side note to 4, you never had to do ANY of the side quests in order to expand your storyline. Those were choices, you could have easily sat to the side and camped mobs the old fashioned way back in the days of grinding.
I'm not making ANY excuse on why it failed. I'm saying that if/when it does recover, it will do so without the groups I mentioned.
Recovery or no recovery, does it really matter? Either way, you still have the same fundamentally flawed "mmo". What I mean is when you have grand and open-world mmos like Elder Scrolls, with its grand lore, and everquest next, with its astonishing engine, does SWTOR even matter?
The only thing SWTOR will ever be remembered for is the "mmo" that robbed the SW community its chance for a grand old republic mmorpg.
1. The amount of people with SWG nostalgia is grossly overestimated. That game had barely any subs when they game went down and there are multiple EMU's up for them to play. Claiming SWTOR did poorly, or is continuing to do poorly because a small subset of people disliked it (a claim that you have no evidence to back up, btw) is misleading and false.
2. F2P sucks, but the reason why people are complaining about this F2P model is because it is one of the worst around. TERA, RIFT, Planetside2 and several other games that are F2P are far more friendly to non-subscribers. It leaves a bad first impression. F2P's are potential customers, and SWTOR treats them like garbage. (not that they treat the subs much better, but regardless) Further, most of the content they have been releasing was datamined back in Feb of 2012. All that they are doing is slowly releasing pregenerated content while spending the lions share of development time reskinning armor for the CM.
3. EA hate is such a copout. "People hate this game because EA is behind it!" Meanwhile, Madden and other EA titles fly off the shelves. Fact of the matter is, if a game is good people don't care who produces it, they still buy it. 2.4 million people bought this game at launch. Did they decide they suddenly hated EA after the fact? I doubt it.
4. "Storyline Haters" yea, no. People didn't hate the storylines, people hated how you had to repeat 90% of the voiceover content per side to see them. Sorry, I'm not going to trudge through the same planetary quests over and over just to see the class specific quests.
At some point, you and the rest of the people left playing the game need to accept that the game did poorly because at its best, its a rushed, buggy, mediocre co-op game on a crap engine that lacks many fundamental MMO features. You can make excuses all day long, but that doesn't change the fact that the game has one of the best IP's and a huge budget yet tanked so hard that within 6 months of release they lost over 75% of their userbase.
Hrmm, didn't really read my post did ya?
I said it would recover without those groups. Not that the game is failing because of those groups.
1 - I take it you were a SWG supporter, or you have not read many of the SWTOR vs SWG posts.
2 - I take it you are a f2p hater. I NEVER said that their f2p model was the best, good, or even adequate. I merely stated that f2p lowers the entry into the game. From that point forward people can make up their own mind
3 - You just proved MY point, i.e. EA haters are inconsequential as per your example
4 - Didn't read much on many posts have we, Some of the largest complaints about the game IS the story and how you had to mash spacebar. This game was meant to have LOTS of story, and as someone pointed out, people burned through the "content" to fast. I remember seeing people in the first few opening weeks already at max level. So either A - They played non-stop or B - They skipped many scenes and simply ground to max. Since B is by far the most common I think B is favored.
Side note to 4, you never had to do ANY of the side quests in order to expand your storyline. Those were choices, you could have easily sat to the side and camped mobs the old fashioned way back in the days of grinding.
I'm not making ANY excuse on why it failed. I'm saying that if/when it does recover, it will do so without the groups I mentioned.
and that would be about 80-90% of the living mmo players on this planet
which would put the game, where it, rightfully, is now
how much class story did you get from the expansion? right...
even the devs know , it was a wrong decision, and have stopped it
and the EA haters? apparently, Theres a reason for that,,and its not only from swtor
golden pooh Awards two years in a row..riccitello got the boot..i guess those are the signs of good business
I read that "since SWTOR went F2P it gained 2 million players", I ask myself, REAL players that are actually playing the game or just people that downloaded SWTOR, tried it and uninstalled it after? I've done the latter many times with random MMO games to see if I like it or not.
I logged on last week for 5 minutes and it doesn't seem to be any busier than a year ago and I don't recognize a single name nor guild tag, not one person that I've been gaming with for the past 8 years has gone back to SWTOR- they're all either playing WoT or GW2, I'm playing PS2 and occasionally GW2.
It was never stated "2 million players", it was "2 million new accounts". I had / have 5 of those since I let my subscription expire. You only get so many characters per account so when you want more (3rd+) create a new account! Vola!
How many of those 2 million new accounts that were truly new and still play is another subject. XFire says more quit than joined in the past 3 months, although there was a massive spike when SWTOR switched to their corrupt F2P model last November. Levels are now about pre-F2P, population-wise. Not a huge surprise since the last "expansion" stunk and there isn't really much new content.
I can feel the population decline personally, and I'm not ashamed to talk about it! If I keep saying "Here's to SWTOR getting better", I'm going to be drunk under the table.
The thought of SWTOR getting better has outlived me, so it seems.
This game just seems to fall and fall and fall with no end in sight.
Fleets that were once popular with 3 X 250 players are now populated with 1 X 150 players (sometimes 2 X), the downsize is because EAWare determined that, as everyone already knew, their engine sucks ass, so to make the game playable, smaller numbers of players are necessary in any zone. EAWare capped zones at 150 players instead of 250.
This is primetime. I wondered if it was just my server, and http://www.torstatus.net/shards/us/stats confirms my observations. Last I checked servers were around 3.0+ or at least 2.5+ (TorStatus numbers) .. now they are struggling to keep above 2, with many servers in the dead region. Europe is tanking worse.
So, can this game ever recover? I'd love to see a 5 star Star Wars game!! or even a 3 star game if I had to compromise.
Ever heard of summer... comes around every year and tend to drive people away from their computers. If the trend holds come late september we might have to look at it.
Beyond that i guess it depends on how you want it to recover, it will never recover the sub-numbers that the publisher wanted but i think it have recovered fairly well financially as it is still seeing development. System wise it will never recover from the backlash of the SWG-Vet mob that roams here, but that was pretty much a lost cause to begin with.
Beyond that it is a F2P game and it´s numbers will fluctuate wildly due to what is hot on the radar at the moment.
Reminds me of the commercial where the guy gives one kid a real pony, and he gives the other kid a cheap toy pony and says, There you go.
The super tards at Bioware somehow thought they were going to deliver an inferior game and no one would notice it sucked because it is Star Wars (sort of).
Realistically the game cannot recover. Even if they somehow hit one out of the park with a space revamp, people will be playing the space game with the same old SWTOR shell. Meanwhile new games will come out, the new movies will push new SW games, and SWTOR will inexorably slide further and further into the embarrassment pit.
Reminds me of the commercial where the guy gives one kid a real pony, and he gives the other kid a cheap toy pony and says, There you go.
The super tards at Bioware somehow thought they were going to deliver an inferior game and no one would notice it sucked because it is Star Wars (sort of).
Realistically the game cannot recover. Even if they somehow hit one out of the park with a space revamp, people will be playing the space game with the same old SWTOR shell. Meanwhile new games will come out, the new movies will push new SW games, and SWTOR will inexorably slide further and further into the embarrassment pit.
Indeed, SWTOR was EA's moment to shine, because TOR's timeline is rich in story.
I didn't buy the latest Sim City because it had EA's tag on it (DRM was a factor too, but that's an EA trait now).
EA really needs to turn their lives around. What would be great is if the internet got together for an intervention before EA slips deeper.
I'm not totally non-understanding. I have a Darth Malgus statue I would like to sell (if it was worth anything) ... :-(
This game just seems to fall and fall and fall with no end in sight.
Interesting. This seems quite similar to what I've heard about, say, Age of Conan - that game has apparently been falling ever since its release five years ago and there’s a new doomsday thread on its forum every week. Come to think of it - it applies to every single MMO on the market. WoW forum is full of threads about how that game is dying.
I think that by saying "this game is dying/failing" people actually mean "I don't like it", and it's perfectly fine not to like a game - just don't try to impose it as an absolute truth on everyone else. If you like a game, you shouldn't care if it has 1 or 150 other populated servers which you can't play on simultaneously anyway.
This game just seems to fall and fall and fall with no end in sight.
Interesting. This seems quite similar to what I've heard about, say, Age of Conan - that game has apparently been falling ever since its release five years ago and there’s a new doomsday thread on its forum every week. Come to think of it - it applies to every single MMO on the market. WoW forum is full of threads about how that game is dying.
I think that by saying "this game is dying/failing" people actually mean "I don't like it", and it's perfectly fine not to like a game - just don't try to impose it as an absolute truth on everyone else. If you like a game, you shouldn't care if it has 1 or 150 other populated servers which you can't play on simultaneously anyway.
There's no doomsday thread on AoC because it doesn't need one. SWTOR is a calamity, so it gets a doomsday thread. Consumers with a sense of justice would like to see SWTOR die.
This game just seems to fall and fall and fall with no end in sight.
Fleets that were once popular with 3 X 250 players are now populated with 1 X 150 players (sometimes 2 X), the downsize is because EAWare determined that, as everyone already knew, their engine sucks ass, so to make the game playable, smaller numbers of players are necessary in any zone. EAWare capped zones at 150 players instead of 250.
This is primetime. I wondered if it was just my server, and http://www.torstatus.net/shards/us/stats confirms my observations. Last I checked servers were around 3.0+ or at least 2.5+ (TorStatus numbers) .. now they are struggling to keep above 2, with many servers in the dead region. Europe is tanking worse.
So, can this game ever recover? I'd love to see a 5 star Star Wars game!! or even a 3 star game if I had to compromise.
Ever heard of summer... comes around every year and tend to drive people away from their computers. If the trend holds come late september we might have to look at it.
Beyond that i guess it depends on how you want it to recover, it will never recover the sub-numbers that the publisher wanted but i think it have recovered fairly well financially as it is still seeing development. System wise it will never recover from the backlash of the SWG-Vet mob that roams here, but that was pretty much a lost cause to begin with.
Beyond that it is a F2P game and it´s numbers will fluctuate wildly due to what is hot on the radar at the moment.
summer will actually give a player boost to popular games
pandaland actually has full newbie zones,,at least on alliance side
STO is doing good too,,its hard to find a parking Space near ESD, without changing instance
gamer kids dont go to the Beach, they rather stay safe and pale at the keyboard
I supped until the F2P model came, and then lost interest. Played a little on the F2P model a few months back, but its just too limited to even consider it again.
This game just seems to fall and fall and fall with no end in sight.
Interesting. This seems quite similar to what I've heard about, say, Age of Conan - that game has apparently been falling ever since its release five years ago and there’s a new doomsday thread on its forum every week. Come to think of it - it applies to every single MMO on the market. WoW forum is full of threads about how that game is dying.
I think that by saying "this game is dying/failing" people actually mean "I don't like it", and it's perfectly fine not to like a game - just don't try to impose it as an absolute truth on everyone else. If you like a game, you shouldn't care if it has 1 or 150 other populated servers which you can't play on simultaneously anyway.
There's no doomsday thread on AoC because it doesn't need one. SWTOR is a calamity, so it gets a doomsday thread. Consumers with a sense of justice would like to see SWTOR die.
"Justice " is too strong,,youre not judge dredd
"fairness" would be better
"nerdrage" would be accurate,,at least in my case
i demand a star wars mmo in the same quality , as civilization 5...EPIC
and i will kick puppies and kittens, until i get it
I don't think we will ever get a Star Wars MMO that is quality.
However, give me Battlefront 3 and KOTOR 3 and I'll gladly buy both day one, and this is coming from a guy who for the past 8 years didn't buy a game new unless its an MMO release or under 10 dollars used.
If they remake the entire game and make it like the fans wanted maybe , but as it sits it's gonna fail. Not even a year passed after it was released and it went into emergency free to play mode, so that tells you a lot right there.
And it better be good. By good I mean Star Citizen/Elite/EvE.. or at least JTL good.
Add ship boarding and guild ships and atmospheric flight
plus get the day night change on planets going, trash the simplistic mount mechanics, those wheel chairs are outright embarrassing
And make the Space Casino work, Pazaak, Swoop Raging, Animal mounts, double size of the planets, smarter mobs, mobs on speeders, mobs doing stuff instead of standing around.
Add vehicle combat.
Or let SOE do SWG2
Qft. If only they listened. They should have had all what you are saying at this point in their game development. They are lagging behind, and I hope they get to put pazaak and swoop racing, and make pvp a big part of the game. Other than that, more class stories and smarter mobs.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
As i said in another thread, SW:ToR is a good game, it just missed the goal a bit as an MMO (but not more so then say any NCSoft published game) and the publishers had way to big expectations on it due to it´s development starting during the MMO boom but being released in a very different world.
Now i am sure some other studio could have made a "better" MMO but seeing as BW was the devs i am not sure why people thought it would be anything but a BioWare game. BW after all make pretty much one thing... Very linear and story heavy RPG´s with a clear focus on character development.
It seems to me a bit like buying a horse and then asking why it does not have clutch and turn signals.
But as i said in my earlier post, i think it will recover financially now that the devs have adjusted the meal to the budget but it will never be the game that the SWG-Vets want. Then again even if the SWG-Vets get what they want it will not be what they need.
Comments
I read that "since SWTOR went F2P it gained 2 million players", I ask myself, REAL players that are actually playing the game or just people that downloaded SWTOR, tried it and uninstalled it after? I've done the latter many times with random MMO games to see if I like it or not.
I logged on last week for 5 minutes and it doesn't seem to be any busier than a year ago and I don't recognize a single name nor guild tag, not one person that I've been gaming with for the past 8 years has gone back to SWTOR- they're all either playing WoT or GW2, I'm playing PS2 and occasionally GW2.
I agree the game wasn't all I expected and still could do with some improvement and less little cash shop widgets trying to grab at my wallet...but I still enjoy the game. Now I've subbed from when my CE month ran out until last March. I just went back to play for free a bit and there are still plenty of people playing and with which to group. Sure there's not 200 servers now but there probably shouldn't have been that many to start. Plenty of people have left its true, Some stayed..some came back and F2P has kept a good enough base to group with no problem...at least for me.Is it thriving?..IDK..There are still plenty of people imo and I think its at least making a decent profit now. Isn't that thriving? I guess what you accept as "thriving" drives the relevance of the word imo.
So..i like the game still but would need to resub to fully enjoy it to my satisfaction. I initally said publically that F2P didnt look bad at all..but I take it back...Its very very annoying. All lockbox quest rewards you dont get unless you sub. With a nagging little sign saying to sub if you want to choose from all quest rewards. The action bars are fine for me .. Four is enough which is what you get if you subbed once or purchased anything from the store. Mostly many,many ,many (I can't say "many" enough) little annoyances like that and not being able to hide headslot or use color matching features and every other second asking me to sub or buy more revives ..allowing only 5 a day which is ridiculous when u get to highel levels.... with the little cartel coin button to push. Not to mention a 2 hour cooldown...instead of 30min...for the fast travel. I mean ..they built the game around fast travel then try to charge for it when they changed models? That's crap.Things they'd very rarely ask money for in other F2P mmos.
The smart (and least invasive) thing would have been to greatly open the freedom of the gaming world and gameplay itself and stick to boosts and cosmetics only. No statted gear. Just skins or unslotted pieces and dye packs, etc. Even new hairstyles and creation features like they have recently added are fine with me.If there is one thing a Star Wars fan like myself will gladly pay for when playing a character in a "F2P" Star Wars based game..it is avatar and gear customization. Unfortunately with many of the horrendous higher tier armor designs this might not have generated much revenue from players ascending towards end-levels unless they offered some bettered designed options in the Cartel Shop. Judging by the ones they currently offer I doubt that would happen. Pe-yew... the armor design does need some help.
Anyway...like I said..I still love the game and will probably start subbing again when I have more time..making this and Darkfall Unholy Wars (which I just started) my 2 guilty pleasures. On top of other , better, F2P/B2P modelled games.
Hrmm, didn't really read my post did ya?
I said it would recover without those groups. Not that the game is failing because of those groups.
1 - I take it you were a SWG supporter, or you have not read many of the SWTOR vs SWG posts.
2 - I take it you are a f2p hater. I NEVER said that their f2p model was the best, good, or even adequate. I merely stated that f2p lowers the entry into the game. From that point forward people can make up their own mind
3 - You just proved MY point, i.e. EA haters are inconsequential as per your example
4 - Didn't read much on many posts have we, Some of the largest complaints about the game IS the story and how you had to mash spacebar. This game was meant to have LOTS of story, and as someone pointed out, people burned through the "content" to fast. I remember seeing people in the first few opening weeks already at max level. So either A - They played non-stop or B - They skipped many scenes and simply ground to max. Since B is by far the most common I think B is favored.
Side note to 4, you never had to do ANY of the side quests in order to expand your storyline. Those were choices, you could have easily sat to the side and camped mobs the old fashioned way back in the days of grinding.
I'm not making ANY excuse on why it failed. I'm saying that if/when it does recover, it will do so without the groups I mentioned.
--> http://www.swtor.com/r/nBndbs <--
Several Unlocks and a few days game time to make the F2P considerably easier
Recovery or no recovery, does it really matter? Either way, you still have the same fundamentally flawed "mmo". What I mean is when you have grand and open-world mmos like Elder Scrolls, with its grand lore, and everquest next, with its astonishing engine, does SWTOR even matter?
The only thing SWTOR will ever be remembered for is the "mmo" that robbed the SW community its chance for a grand old republic mmorpg.
http://wyrdblogging.blogspot.com/
and that would be about 80-90% of the living mmo players on this planet
which would put the game, where it, rightfully, is now
how much class story did you get from the expansion? right...
even the devs know , it was a wrong decision, and have stopped it
and the EA haters? apparently, Theres a reason for that,,and its not only from swtor
golden pooh Awards two years in a row..riccitello got the boot..i guess those are the signs of good business
The fact that EA has future rights to Star Wars games saddens me, EA has become such a craptacular company.
I think EA has it within their power to make excellent Star Wars games....just not without having to tie down and continually rape our bank accounts.
yea,,and lets see if they deliver a good game before they have their way
It was never stated "2 million players", it was "2 million new accounts". I had / have 5 of those since I let my subscription expire. You only get so many characters per account so when you want more (3rd+) create a new account! Vola!
How many of those 2 million new accounts that were truly new and still play is another subject. XFire says more quit than joined in the past 3 months, although there was a massive spike when SWTOR switched to their corrupt F2P model last November. Levels are now about pre-F2P, population-wise. Not a huge surprise since the last "expansion" stunk and there isn't really much new content.
I can feel the population decline personally, and I'm not ashamed to talk about it! If I keep saying "Here's to SWTOR getting better", I'm going to be drunk under the table.
The thought of SWTOR getting better has outlived me, so it seems.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Ever heard of summer... comes around every year and tend to drive people away from their computers. If the trend holds come late september we might have to look at it.
Beyond that i guess it depends on how you want it to recover, it will never recover the sub-numbers that the publisher wanted but i think it have recovered fairly well financially as it is still seeing development. System wise it will never recover from the backlash of the SWG-Vet mob that roams here, but that was pretty much a lost cause to begin with.
Beyond that it is a F2P game and it´s numbers will fluctuate wildly due to what is hot on the radar at the moment.
This have been a good conversation
Reminds me of the commercial where the guy gives one kid a real pony, and he gives the other kid a cheap toy pony and says, There you go.
The super tards at Bioware somehow thought they were going to deliver an inferior game and no one would notice it sucked because it is Star Wars (sort of).
Realistically the game cannot recover. Even if they somehow hit one out of the park with a space revamp, people will be playing the space game with the same old SWTOR shell. Meanwhile new games will come out, the new movies will push new SW games, and SWTOR will inexorably slide further and further into the embarrassment pit.
Survivor of the great MMORPG Famine of 2011
Indeed, SWTOR was EA's moment to shine, because TOR's timeline is rich in story.
I didn't buy the latest Sim City because it had EA's tag on it (DRM was a factor too, but that's an EA trait now).
EA really needs to turn their lives around. What would be great is if the internet got together for an intervention before EA slips deeper.
I'm not totally non-understanding. I have a Darth Malgus statue I would like to sell (if it was worth anything) ... :-(
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Interesting. This seems quite similar to what I've heard about, say, Age of Conan - that game has apparently been falling ever since its release five years ago and there’s a new doomsday thread on its forum every week. Come to think of it - it applies to every single MMO on the market. WoW forum is full of threads about how that game is dying.
I think that by saying "this game is dying/failing" people actually mean "I don't like it", and it's perfectly fine not to like a game - just don't try to impose it as an absolute truth on everyone else. If you like a game, you shouldn't care if it has 1 or 150 other populated servers which you can't play on simultaneously anyway.
There's no doomsday thread on AoC because it doesn't need one. SWTOR is a calamity, so it gets a doomsday thread. Consumers with a sense of justice would like to see SWTOR die.
Survivor of the great MMORPG Famine of 2011
summer will actually give a player boost to popular games
pandaland actually has full newbie zones,,at least on alliance side
STO is doing good too,,its hard to find a parking Space near ESD, without changing instance
gamer kids dont go to the Beach, they rather stay safe and pale at the keyboard
I supped until the F2P model came, and then lost interest. Played a little on the F2P model a few months back, but its just too limited to even consider it again.
"Justice " is too strong,,youre not judge dredd
"fairness" would be better
"nerdrage" would be accurate,,at least in my case
i demand a star wars mmo in the same quality , as civilization 5...EPIC
and i will kick puppies and kittens, until i get it
I don't think we will ever get a Star Wars MMO that is quality.
However, give me Battlefront 3 and KOTOR 3 and I'll gladly buy both day one, and this is coming from a guy who for the past 8 years didn't buy a game new unless its an MMO release or under 10 dollars used.
swtor has quality,,lots of it,,,but some of the basic design choices are just wrong
remove the mmo parts, put in a save button, and you have some very good single player rpgs
apparently swg had lots of quality too...considering its track record , and the attention it still has
a good(successful) star wars mmo?
only if they : reduce the Price of the IP (AFAIK ,EA got this ...sort of)
or make a game for EVERYBODY else, but star wars fans
I'm not going to comment on how successful it is, just say what would need to happen at minimum for me to play it again:
-Remove the stupid f2p restrictions.
-Do something about the fact that it takes forever and a day to kill mobs as you get into the last 20 levels of the game, maybe increase the xp curve.
Though that'd just be to play - not to buy anything from the cash shop...which I'm not doing, so good luck EA.
isnt one of you fans going to help that guy in the other thread? lightning-something
im a hater , so i dont know how much have changed, and im not supposed to talk about
it in a positive manner, so you obviously dont want me to do it
but this potential customer has been sitting all day with no responses
if you want to help swtor ...help him
PS no, i dont know him,,i just find it strange , that so few are interested in getting new players
now they actually give rewards to those who attack the line , waiting on Illum
that should give you a clue about their mmo skills,,and their intentions
they cant do enough for the PVP players , so they try to lure PVE players into PVP areas
just like taping a bunch of kitten to a plank , and giving the PVPers a loaded pumpgun
alterac valley had PVE stuff too, but hardly anyone did it, because the other players on the team would flame them,
for not doing anything to help against the opposing team
mixing PVE and PVP looks good on paper, but it doesnt Work so good in real life
if you believe so,,i hope they add some super hard bosses to every PVP map
if you dont beat the boss, before the enemy does,,,no rewards
doesnt that sound exciting?
Qft. If only they listened. They should have had all what you are saying at this point in their game development. They are lagging behind, and I hope they get to put pazaak and swoop racing, and make pvp a big part of the game. Other than that, more class stories and smarter mobs.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
As i said in another thread, SW:ToR is a good game, it just missed the goal a bit as an MMO (but not more so then say any NCSoft published game) and the publishers had way to big expectations on it due to it´s development starting during the MMO boom but being released in a very different world.
Now i am sure some other studio could have made a "better" MMO but seeing as BW was the devs i am not sure why people thought it would be anything but a BioWare game. BW after all make pretty much one thing... Very linear and story heavy RPG´s with a clear focus on character development.
It seems to me a bit like buying a horse and then asking why it does not have clutch and turn signals.
But as i said in my earlier post, i think it will recover financially now that the devs have adjusted the meal to the budget but it will never be the game that the SWG-Vets want. Then again even if the SWG-Vets get what they want it will not be what they need.
This have been a good conversation