ROFL!Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!
LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....
Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...
Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.
As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.
you didn't mention the cartel market, how come? some people just don't realize how much money that is making them.
its funny how people are always talking about how much money EA makes while ignoring the fact that a whole heck of a lot of people play this game currently, both F2P and subs.
the population really isn't going down much either from what i can tell, at least not on my server.
SWTOR is doing just fine for the time being, even if many of you don't personally like the game.
The reply was in response to "its made a profit" - despite the statements of e.g. EA's previous CFO. And the topic has been covered so I didn't want to go over old ground. However enough info has been released to make a reasonable guess.
1. Bioware announced 2M accounts post F2P. With their results EA announced (just under) 500k subs and 1.7M F2P accounts. Implication: prior to going F2P SWTOR had roughly 200k subs. There was a few weeks between the 2M announcement and EA's results but more people signing up would mean less subs prior to F2P so less revenue.
2. At $15/month 200k subs would bring in $3M / month at $15 per month. (Some will have been on 90 and 180 day plans).
3. With their results EA said that SWTOR's average revenue had doubled. So if it was bringing in $3M a month prior to going F2P that's $6M a month or $24M to the time of the announcement.
4. (just under) 500k subs were announced in March - so that's $7.5M.
5. Assume all subscribers bought Makeb at the discounted price of $10 and that's another $5M. (And forget anybody who bought it for $20.)
6. The other $11.5M comes from subs in Dec, Jan and Feb and the cash shop for 4 months.
Now more subs = less cash shop revenue; higher cash shop revenue = lower subs. Big question: average subs for Dec/Jan/Feb. And you can plug different numbers in: 200k subs would be $9M in subs and $2.5M cash shop; 100k subs would be $4.5M subs and $7M cash shop etc.
7. EA announced in their results at the start of the year (shortly after SWTOR had gone F2P) that subs and cash shop were about the same. This would suggest about 120k subs in Dec/Jan/Feb (for $5.4M) and $5.6M from the cash shop over 4 months or $1.4M a month.
Now SWTOR had only just gone F2P when EA talked about subs and cash shop being about the same and cash shop revenue tends to be higher when a game launches. So I would be inclined to go with a higher average sub number for Dec/Jan/Feb and a lower average cash shop figure.
Quick rider: trying to allow for the $13.99 90 day subscription and $12.99 180day subscription plans reduces pre-F2P revenue possibly as low as $2.5M/month. So EA would only need to hit $20M revenue to double that. So in bullet point 6 the $11.5M could be $7.5M - reducing subs and/or cash shop revenue by as much as a third.
Anyway: this type of stuff was discussed so I didn't feel the need to repeat it. At the end of the day the then CEO and then CFO both said that SWTOR did not perform so "made a profit" ....
Currently SWTOR is very stable. So if you are waiting for it to fail then you will be disappointed. As far as recovery is concerned. Game has a very healthy population and hasn't shut down yet. So i would say all is good.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
simply NO, too little too late. This should be a good warning to anyone, you can have a good title, background, spend 200 million and still have a CRAP game, if there is no good gameplay.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
i dont know how the game is doing right now, last time i played was about one or two months ago and it was definitely not as populated as during the F2P transition, but there was still plenty of people at that time.
I have to say that the game would certainly recover if they remove some of the limitations that are still in place (im specifically talking about being locked away from competitive gear unless you subscribe, money cap, and any other feature that prevents character progression without the cash shop). Cash shop is supposed to be 1) optional and 2) eye-catching to entice people to buy.
If you make your cash shop mandatory for progression unless you subscribe (even for people who bought the game) then ill keep sending my money to a different game. I cant play a game that tries to force its hands into my pocket. You want my money, earn it.
Originally posted by TheJoda simply NO, too little too late. This should be a good warning to anyone, you can have a good title, background, spend 200 million and still have a CRAP game, if there is no good gameplay.
That is such great point. It's more than a little shocking a company would dump 200+ million into a project in such a helter-skelter way. Frankly it's a little damaging to gaming as a whole, when a major company is that reckless.
ROFL!Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!
LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....
Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...
Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.
As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.
you didn't mention the cartel market, how come? some people just don't realize how much money that is making them.
its funny how people are always talking about how much money EA makes while ignoring the fact that a whole heck of a lot of people play this game currently, both F2P and subs.
the population really isn't going down much either from what i can tell, at least not on my server.
SWTOR is doing just fine for the time being, even if many of you don't personally like the game.
Same, on the Red Eclipse yesterday there was at least 3 full instances of the Fleet alone, and the Guild i am in is doing well, seems like there are plenty of people playing, the only question is how much they are spending, likewise i have no clue as to what proportion of the players there were F2P vs P2P, running a paid sub myself though
Have to say though, the PVP is terrible, if they were to do an xwing v tiefighter type of space pvp 'battleground' that would be a 'killer app' but sadly the Hero Engine is too flawed and limited a game engine to support that kind of thing
Only 3 full instances of the Fleet? There was at least 5 on the previous double xp weekends, so it is going down. The decline will not show until there is only one instance left, as even if there was 10 times more population than WOW at its peak you will still not see more people in game around you due to the instances.
I guess there is no answer. Fans want to say a dying game is thriving, and people who want the game to be better will continue being honest.
I was looking for an answer, but alas, servers continue to die and no answers.
Last weekend was an all-time low. 1 fleet during primetime, even with the 150 player cap (instead of 250 player cap). My server is personal.
I guess character transfers will help to keep 20% of the servers maxed out. Too bad legacy transfers won't happen? Or am I wrong about legacy? I hope I'm wrong. Then again I also hoped Legacy transfers were free since if was BioWare who told players to start characters on other servers when the population died last year.
/sigh
I believe you where looking for posters to be in agreement with you, you don't like the responses you got so you have labelled them as "Fans" thus justifying your original statement which really is a shame if thats how your trying to get your message across.
May I suggest in future that you need to backup your posts with actual verified information rather than anecdotal comments to drive home your points, that way perhaps you may be better recieved if things can be checked and found to be true.
As it stands SWTOR is still an active MMO, no more no less, there are many such MMO's out there that are in a very similar position, both have their pros and cons, yet they still manage to provide some entertainment to those players that have chosen to play them.
SWTOR and EA/Bioware have obviously let you down in some way, your frustrations would be better aimed at the relevant sources so that you can get the answers you desire, as all you will recieve here are players own answers, none of which can alter the gameplay for you, that is a design decision only the makers of the MMO are able to accomplish.
^- Well written tripe.
He doesn't need to back anything up with anything. He's a poster stating he's observed things. Not the press.
May I suggest you stop role playing the perfect one.
Anyhow the guy is write to an extent. Ebon and Berg are down dramatically. How do I know?
I still play nightly!
I've seen a huge drop off. I am sure there are subs here and there being made. But really? At the point they designed tor? Any subs even 5 is better than what was happening.
By all means hack and chop the hell out of this, as I know I am right. I've subbed this game since release. I still like it!
I just know the population on the servers I play on have radically declined.
I'll see me a 120 people x1 here and there on the newbie planters but once you get to say..Nar? 1-20 people.
Yes ! That's super successful! That's clearly showing progress.
He's right on another fact. The fandom for this game is crazy. I know. I used to be a member of the fandom.
You guys are seriously going to tell me as a long time player of TOR it's doing better?!
Really?
OP you are correct things have reduced way more than expected. It's not OMG mode but damn some of you need to take your noses from the ole TOR brown eye and start smelling the stink. There is something terribly wrong with the game at this time. If you deny that. Once again. Get your noses out of assholes.
Originally posted by Doogiehowser Currently SWTOR is very stable. So if you are waiting for it to fail then you will be disappointed. As far as recovery is concerned. Game has a very healthy population and hasn't shut down yet. So i would say all is good.
If SWTOR was still a sub based mmo then I would be inclined to agree based on the servers it has.
Different rules apply for F2P games however. EA have just closed several F2P games including The Sims Online - when announced its "Daily Average Users" count had dropped from 10M to 6M. OK the game was "in decline" but it underlines the significance of money spent in the cash shop.
What will be will be however I'm certainly not waiting for anything.
I played at launch and in the beta, my personal view being the game is not good or in other words: SWTOR does not meet my expectations as a customer? (is that okay to write)
I have to be careful now as words deemed too strong may get me into trouble, so I will simply say:
No I do not think this game will ever recover, they have too few resources left after a few hundred staff members lost their jobs at EA/Bioware (fact). Less human resources = less chance of an investment recovery.
Presumably this is is going to be a Star Wars skinned Battlefield 3. Good engine and maybe they can reuse SWTOR material:artwork,
What the hell? If you care about SWBF3 you should re-think that Idea. SWTOR looked like a stupid cartoon.
Yea and SWG which you love looked just SOOOOOO realistic LOL. /sarcasm off.
It was good enough for me.
Very nice pictures -- they make me want to put down a small Naboo house and hunt for resources.
Yep, very cool pics. SWG's graphics were underrated. There was an attention to detail. Considering that the game was built 10 years ago (give or take) when computer specs and internet connections weren't tweaked to the current day standards, I'd say the graphics were amazing. These pictures support that claim.
I wish it wasnt so. I still have it installed in my computer, But i;ll play Star trek online first. And I took a brake from that one for many years... I dont think this game will recover... A friend told me that final f online is alot better... But They did not have a great start to lose everyone then try to come back.... Who knows..
Originally posted by Asm0deus I would love to play a stars wars game and it seems not bad but those dang f2p/premium restrictions are just to awful and I am not willing too go p2p on it.
It's the zones locks that stop me.... the day I tried to run to Anchorhead on my Sith Juggernaught and got fatigue made me promptly log out and uninstall.
The restricted exploration will prevent me from ever going back.
Having dropped the $$ on the CE, you have NO idea how much I want this game to make a comeback, but nothing I've seen so far has given me the slightest indication that there's a light at the end of the tunnel; that significant changes or improvements are coming.
Really, the only redeeming quality it has is the story, which, when content updates are few and far in between, kind of defeats the whole purpose of playing an mmo.
They also need to stop thinking linearly and give us more to do. Turn Coruscant into something more than a quest hub. Put in player housing, player-owned businesses, arcades, a friggen gladiatorial arena - whatever it takes to fill the streets with players and then we can get some real targets for bounty hunters to chase, real trade orders from dedicated crafters and buyers to be carried out by actual player-operated smugglers trying to avoid playable enforcers/troopers.
Let players' decisions affect the game world. Give us a vote and the ability to become politicians, hiring player assassins to kill your rivals. Have the empire send in regular assaults on major landmarks so you get massive battles and siege opportunities, you could even allow imperial agents to act as spies or paint targets for artillery volleys. Allow us to command fleets of merchant corvettes, patrol craft, pirate marauders. If they even brought in a fraction of the features they toted in beta, this game could beat anything on the market.
As it is, it looks like we'll have to be satisfied with their current attempts to keep afloat. They don't appear to have the clout or the resources to make any of these things a reality.
I feel like I am playing Dragon Age when I play SWTOR....A total single player experience with too much voice acting and cutscenes....Its not a bad game, jsut a bad MMO.
In my opinion, it will never be as big as they intended it to be, but it will survive since every game out their is F2P these days.
To recover to the million of players that jumped into the game on opening, I doubt it highly unless we see a movie release sometime soon, which probably wont happen for a couple / few years.
Comments
The reply was in response to "its made a profit" - despite the statements of e.g. EA's previous CFO. And the topic has been covered so I didn't want to go over old ground. However enough info has been released to make a reasonable guess.
1. Bioware announced 2M accounts post F2P. With their results EA announced (just under) 500k subs and 1.7M F2P accounts. Implication: prior to going F2P SWTOR had roughly 200k subs. There was a few weeks between the 2M announcement and EA's results but more people signing up would mean less subs prior to F2P so less revenue.
2. At $15/month 200k subs would bring in $3M / month at $15 per month. (Some will have been on 90 and 180 day plans).
3. With their results EA said that SWTOR's average revenue had doubled. So if it was bringing in $3M a month prior to going F2P that's $6M a month or $24M to the time of the announcement.
4. (just under) 500k subs were announced in March - so that's $7.5M.
5. Assume all subscribers bought Makeb at the discounted price of $10 and that's another $5M. (And forget anybody who bought it for $20.)
6. The other $11.5M comes from subs in Dec, Jan and Feb and the cash shop for 4 months.
Now more subs = less cash shop revenue; higher cash shop revenue = lower subs. Big question: average subs for Dec/Jan/Feb. And you can plug different numbers in: 200k subs would be $9M in subs and $2.5M cash shop; 100k subs would be $4.5M subs and $7M cash shop etc.
7. EA announced in their results at the start of the year (shortly after SWTOR had gone F2P) that subs and cash shop were about the same. This would suggest about 120k subs in Dec/Jan/Feb (for $5.4M) and $5.6M from the cash shop over 4 months or $1.4M a month.
Now SWTOR had only just gone F2P when EA talked about subs and cash shop being about the same and cash shop revenue tends to be higher when a game launches. So I would be inclined to go with a higher average sub number for Dec/Jan/Feb and a lower average cash shop figure.
Quick rider: trying to allow for the $13.99 90 day subscription and $12.99 180day subscription plans reduces pre-F2P revenue possibly as low as $2.5M/month. So EA would only need to hit $20M revenue to double that. So in bullet point 6 the $11.5M could be $7.5M - reducing subs and/or cash shop revenue by as much as a third.
Anyway: this type of stuff was discussed so I didn't feel the need to repeat it. At the end of the day the then CEO and then CFO both said that SWTOR did not perform so "made a profit" ....
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
i dont know how the game is doing right now, last time i played was about one or two months ago and it was definitely not as populated as during the F2P transition, but there was still plenty of people at that time.
I have to say that the game would certainly recover if they remove some of the limitations that are still in place (im specifically talking about being locked away from competitive gear unless you subscribe, money cap, and any other feature that prevents character progression without the cash shop). Cash shop is supposed to be 1) optional and 2) eye-catching to entice people to buy.
If you make your cash shop mandatory for progression unless you subscribe (even for people who bought the game) then ill keep sending my money to a different game. I cant play a game that tries to force its hands into my pocket. You want my money, earn it.
I didn't think swtor had any defenders list and yet they still surprise me. Trying to spin "a slight down trend" isn't going to work here.
That is such great point. It's more than a little shocking a company would dump 200+ million into a project in such a helter-skelter way. Frankly it's a little damaging to gaming as a whole, when a major company is that reckless.
http://wyrdblogging.blogspot.com/
Only 3 full instances of the Fleet? There was at least 5 on the previous double xp weekends, so it is going down. The decline will not show until there is only one instance left, as even if there was 10 times more population than WOW at its peak you will still not see more people in game around you due to the instances.
Star Trek Online - Best Free MMORPG of 2012
^- Well written tripe.
He doesn't need to back anything up with anything. He's a poster stating he's observed things. Not the press.
May I suggest you stop role playing the perfect one.
Anyhow the guy is write to an extent. Ebon and Berg are down dramatically. How do I know?
I still play nightly!
I've seen a huge drop off. I am sure there are subs here and there being made. But really? At the point they designed tor? Any subs even 5 is better than what was happening.
By all means hack and chop the hell out of this, as I know I am right. I've subbed this game since release. I still like it!
I just know the population on the servers I play on have radically declined.
I'll see me a 120 people x1 here and there on the newbie planters but once you get to say..Nar? 1-20 people.
Yes ! That's super successful! That's clearly showing progress.
He's right on another fact. The fandom for this game is crazy. I know. I used to be a member of the fandom.
You guys are seriously going to tell me as a long time player of TOR it's doing better?!
Really?
OP you are correct things have reduced way more than expected. It's not OMG mode but damn some of you need to take your noses from the ole TOR brown eye and start smelling the stink. There is something terribly wrong with the game at this time. If you deny that. Once again. Get your noses out of assholes.
If SWTOR was still a sub based mmo then I would be inclined to agree based on the servers it has.
Different rules apply for F2P games however. EA have just closed several F2P games including The Sims Online - when announced its "Daily Average Users" count had dropped from 10M to 6M. OK the game was "in decline" but it underlines the significance of money spent in the cash shop.
What will be will be however I'm certainly not waiting for anything.
It was good enough for me.
I played at launch and in the beta, my personal view being the game is not good or in other words: SWTOR does not meet my expectations as a customer? (is that okay to write)
I have to be careful now as words deemed too strong may get me into trouble, so I will simply say:
No I do not think this game will ever recover, they have too few resources left after a few hundred staff members lost their jobs at EA/Bioware (fact). Less human resources = less chance of an investment recovery.
Very nice pictures -- they make me want to put down a small Naboo house and hunt for resources.
http://wyrdblogging.blogspot.com/
Yep, very cool pics. SWG's graphics were underrated. There was an attention to detail. Considering that the game was built 10 years ago (give or take) when computer specs and internet connections weren't tweaked to the current day standards, I'd say the graphics were amazing. These pictures support that claim.
The restricted exploration will prevent me from ever going back.
I would much rather have SWG graphics...
Having dropped the $$ on the CE, you have NO idea how much I want this game to make a comeback, but nothing I've seen so far has given me the slightest indication that there's a light at the end of the tunnel; that significant changes or improvements are coming.
Really, the only redeeming quality it has is the story, which, when content updates are few and far in between, kind of defeats the whole purpose of playing an mmo.
They also need to stop thinking linearly and give us more to do. Turn Coruscant into something more than a quest hub. Put in player housing, player-owned businesses, arcades, a friggen gladiatorial arena - whatever it takes to fill the streets with players and then we can get some real targets for bounty hunters to chase, real trade orders from dedicated crafters and buyers to be carried out by actual player-operated smugglers trying to avoid playable enforcers/troopers.
Let players' decisions affect the game world. Give us a vote and the ability to become politicians, hiring player assassins to kill your rivals. Have the empire send in regular assaults on major landmarks so you get massive battles and siege opportunities, you could even allow imperial agents to act as spies or paint targets for artillery volleys. Allow us to command fleets of merchant corvettes, patrol craft, pirate marauders. If they even brought in a fraction of the features they toted in beta, this game could beat anything on the market.
As it is, it looks like we'll have to be satisfied with their current attempts to keep afloat. They don't appear to have the clout or the resources to make any of these things a reality.
People keep cutting on SWG, but at least SWG had a fluid frame rate when roleplaying.
In SWTOR, if you have 10 people near you, expect about 5 fps .. 80 fps solo ... just 5 fps when you try to do multiplayer anything.
JOY.
I think SWG needs more praise, in light of this competition.
No doubt! Was great times.
Survivor of the great MMORPG Famine of 2011
it looks as good as swtor,,surprising, when you consider its age
but good ,,or bad Graphics, isnt the most important thing,,pandaland is proof of that
gameplay is important, and immersion
and that is, where swtor fails miserabelly
Is your point of view.
In my opinion, it will never be as big as they intended it to be, but it will survive since every game out their is F2P these days.
To recover to the million of players that jumped into the game on opening, I doubt it highly unless we see a movie release sometime soon, which probably wont happen for a couple / few years.
yes,,,shared by 3/4 of the people, who bought this game at launch
its okay to have a niche game,,,but star wars deserves more
and now that EA have the rights to all star wars games,,expect them to suck the life out of it
and if that fails,,they simply block it ,,as a certain other mmo