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Will SWTOR ever recover?

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  • BraindomeBraindome Member UncommonPosts: 959

    I agree with alot of replies in this thread, especially in regards to SWTOR being a great example of what not to do in the MMO space.

    It seems they were attempting a "fun little game", but when you want subscribers to stick around you need more than a casual "little fun game".

    If SWTOR would have been marketed as the next game in the Old Republic with some online interaction and just sold boxes like GW2 and then sold expansions that extended the story it would to this day be amazingly successful, but they just marketed the game completely wrong, cause there isn't even close to enough content to be considered an MMORPG.

    This game should have been B2P period.

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by eddieg50
    Originally posted by simplius
    Originally posted by eddieg50
    these I hope swtor fails posts are very silly, I do not like eve but there are people that do so I hope it thrives

    how many game boxes did EVE sell?

    how many EVE movies was a Blockbuster?

    the fact, that a small, 9 year old niche game has roughly the same number of subs, as swtor , is mindblowing

    i know some people like it..some people like to get spanked too

    but that doesnt mean, that there should be SM shops on every corner

    Eve may have been a niche game when it first came out but no longer, anyone who plays mmo's has heard of Eve and understands the game play it has. What has that got to do with people who enjoy playing SWTOR and people who enjoy playing Eve? If you want to respond to my post that is ok, just respond to my post do not twist my post so it fits your response.

       Spanking? SM shops? Ok are you sure you are on the right forum?

    so, having about 500k accounts is not niche,compared to wow?

    and no,,not EVERYBODY knows EVE

    yes it is niche,,specially, when you consider , that a lot of those accounts are paid by PLEX

    i dont know any EVE players, who doesnt run multiple accounts, but only pay real Money for one,,,do you?

    and if EVE is so successful,,why did CCP try to go for another playerbase, and a new platform?

    EVE is a good Little game,,nothing more,,nothing less

    if swtor had EVEs quality, they would be at pandalands numbers by now

  • William12William12 Member Posts: 680

    Simple answer.

     

    Hero Engine.  It is flawed and they can never make the game what it should be.  Better to let it die slow and start over in the middle of the new movies.   Drop EA go back to SOE and get them to use the forgelight on a new SWG game.

  • BrucyBonusBrucyBonus Member Posts: 220

    My two cents: -

    SWTOR had two fundamental problems: -

     

    It was a bad single player game, and... 

    It was a bad MMO.  

     

    It was just spread too thin.  I Preferred playing Mass Effect (2) for the single player experience (which most of the game is) and I preferred playing most other MMOS for a massively multi-player experience.   It was ill-conceived from start to finish.  

    Will it improve on its current figures; of course not.  What game has improved its subs/ active player base since WOW?  And that was a whole different time and market.  

  • jpnzjpnz Member Posts: 3,529

    Last I checked, most MMOs have a slight down trend in player activity once summer hits.

    Guess all of them are 'failing' too. /sarcasm

     

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • MargulisMargulis Member CommonPosts: 1,614
    The genre is trending away from themeparks like this with Wildstar likely being the last AAA themepark clone with it's own new game play element or two like all of them have.  People are just tired of it after 10 years and sandbox style is getting more and more attention and longing for.  So no, it will never recover.  Even if it did everything right from here on out more and more people just aren't quite feeling this style of mmo anymore
  • MukeMuke Member RarePosts: 2,614
    Originally posted by DamonVile
    Originally posted by Fruxy
    Originally posted by DamonVile
    It's failing or you want it to be failing.

    I just see the population falling. 

    Which goes against everything being reported about the game. So are you seeing what you want to see or what's actually happening.

    Subs going up, people returning to the game, new content being added. None of that seems to say a game is falling or in decline.

    It's 1 Doomsayer vs the fanboi, the company responsible will ofc say there are millions of satisfied players playing right now.

    Noone will know untill the fat lady has sung and everything comes out in the open.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • MargulisMargulis Member CommonPosts: 1,614
    Originally posted by jtcgs

    Nothing has changed, nothing will change.

    Since early beta fanboys have remained blind and in denial...all through release with nothing big being added that wasn't in beta like they said would be, not after the massive drop off in players(wasn't happening) not after the first round of firing (its normal) not after even more players leaving (still wasn't happening) not after the second round of firing...not after the F2P announcement, not even after the CEO of EA being forced to step down for lying about the success of F2P and even then admitting publicly while walking away that they weren't honest...

    I imagine that on the day the servers are shut down there will still be someone, somewhere saying that everything is fine and its only being closed due to corporate greed...like with CoH.

    Anyway, as long as there are enough extremely vocal blind defenders of the game flooding SWTORs forums like there always is, the company stands no chance to ever really find out what the players that are leaving/have left, actually have to say about whats wrong with the game.

    This is the damage that fanbois do to all mmo's though - there isn't a game I've played that isn't infested with them to some degree.

  • nerovipus32nerovipus32 Member Posts: 2,735
    Swtor will probably go down as the biggest disappointment in mmorpg history. The Devs basically did everything wrong. EA should stick to console games because they can't develop a deep satisfying mmo.
  • evilastroevilastro Member Posts: 4,270
    They were just too greedy. The game, while fun in short bursts, is not good value for money compared to its competitors. To play the end game, you pretty much need to sub, but then they still withhold stuff that should be regular content as cash shop items.  Unless you are a die hard Star Wars / Clone Wars fan, you are better off playing WoW, Rift, Aion, TERA or any of the other alternatives.
  • KhaunsharKhaunshar Member UncommonPosts: 349

    Aside from WoW, only EVE Online and, possibly, Guild Wars 2 have been released into a more or less unmitigated success, and with the latter one, its too early to tell anyway. Amusingly, both WoW and EVE being p2p, it looks like the Free-to-Play revolution isnt actually turning games into successes, its just an easy way to mitigate a launch disaster into an acceptable loss, or mediocre performer that doesnt kill the company.

     

    SWTOR can easily recover, but for that to happen, a major turn of events would be required, and nobody is going to pay for that. Its simple as that: You have to spend money to earn money, and they spent all they had, not getting enough to earn it back. Its simply a better idea to let it languish than to rebuild a team, re-invest and all that.

    Plus, at this point there isnt a silver bullet solution that is going to bring back the players overnight.

    Probably the best idea would be to release a major expansion which offers a new class on each side, maybe a race or two, 2 new singleplayer planets, a slew of new raids and equipment, flashpoints and PvP arenas. And then, to top it off, you need one big draw, one major idea that has people interested so they get caught up in the web of new content and polished features. Whether its true space flight, housing and player cities, interesting large scale PvP or something new entirely (SWGs bounty hunt system, for example, was great), you dictate what kind of players you ll attract by that.

    But thats a year+ of development and design time we are talking here, and that isnt going to happen.

     

    So, while technically its not too late (the game is not that dated yet), its virtually impossible to ever happen

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by Khaunshar

    Aside from WoW, only EVE Online and, possibly, Guild Wars 2 have been released into a more or less unmitigated success, and with the latter one, its too early to tell anyway. Amusingly, both WoW and EVE being p2p, it looks like the Free-to-Play revolution isnt actually turning games into successes, its just an easy way to mitigate a launch disaster into an acceptable loss, or mediocre performer that doesnt kill the company.

     

    SWTOR can easily recover, but for that to happen, a major turn of events would be required, and nobody is going to pay for that. Its simple as that: You have to spend money to earn money, and they spent all they had, not getting enough to earn it back. Its simply a better idea to let it languish than to rebuild a team, re-invest and all that.

    Plus, at this point there isnt a silver bullet solution that is going to bring back the players overnight.

    Probably the best idea would be to release a major expansion which offers a new class on each side, maybe a race or two, 2 new singleplayer planets, a slew of new raids and equipment, flashpoints and PvP arenas. And then, to top it off, you need one big draw, one major idea that has people interested so they get caught up in the web of new content and polished features. Whether its true space flight, housing and player cities, interesting large scale PvP or something new entirely (SWGs bounty hunt system, for example, was great), you dictate what kind of players you ll attract by that.

    But thats a year+ of development and design time we are talking here, and that isnt going to happen.

     

    So, while technically its not too late (the game is not that dated yet), its virtually impossible to ever happen

    Is still the MMO with more subs but WoW in the west. The game is good and doing fine, new content is coming this year and the big thing that everyone is waiting is real, know as the secret space proyect, probably the 1st real expansion for the game.

     

      

  • NagilumSadowNagilumSadow Member UncommonPosts: 318
    Originally posted by William12

    Simple answer.

     

    Hero Engine.  It is flawed and they can never make the game what it should be.  Better to let it die slow and start over in the middle of the new movies.   Drop EA go back to SOE and get them to use the forgelight on a new SWG game.

    Agree 100%. The ForgeLight with a TRUE old republic mmorpg environment (ie seamless worlds, etc, etc) would be astonishing. Considering the work SoE is doing with ForgeLight, it's hard to imagine how it would look. 

  • funconfuncon Member UncommonPosts: 279
    Yeah. The game really isnt to good. No seamless planets/zones, game engine doesnt allow big pvp battles, f2p restrictions suck. I am playing Rift now that it went f2p and the game looks pretty darn good. I'm liking it so far.
  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by jpnz

    Last I checked, most MMOs have a slight down trend in player activity once summer hits.

    Guess all of them are 'failing' too. /sarcasm

     

    guess swtor have summer all year long then

    if you can call losing 75% of the playerbase " a slight Down trend",,

  • jpnzjpnz Member Posts: 3,529
    Originally posted by simplius
    Originally posted by jpnz

    Last I checked, most MMOs have a slight down trend in player activity once summer hits.

    Guess all of them are 'failing' too. /sarcasm

     

    guess swtor have summer all year long then

    if you can call losing 75% of the playerbase " a slight Down trend",,

    ROFL!

    Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • simpliussimplius Member UncommonPosts: 1,134

    riccitello lost more, than his nap time, i think?

    the guy, who made them MILLIONS every year , got fired

    i guess they didnt have room for more Money, right?

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by jpnz

     

    ROFL!

    Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!

    LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....

    Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...

    Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.

    As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.

  • ArclanArclan Member UncommonPosts: 1,550

    If Vanguard taught us anything, it is that a game, no matter how promising and patched, can ever recover from an epic fail launch. However, I do think a concentrated and clever marketing effort will grow a game's population. WoW's success, largely, is due to their relentless, never-ending advertising.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by gervaise1
    Originally posted by jpnz  
    ROFL! Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!
    LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....

    Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...

    Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.

    As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.


    you didn't mention the cartel market, how come? some people just don't realize how much money that is making them.

    its funny how people are always talking about how much money EA makes while ignoring the fact that a whole heck of a lot of people play this game currently, both F2P and subs.

    the population really isn't going down much either from what i can tell, at least not on my server.

    SWTOR is doing just fine for the time being, even if many of you don't personally like the game.

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by Arclan

    If Vanguard taught us anything, it is that a game, no matter how promising and patched, can ever recover from an epic fail launch. However, I do think a concentrated and clever marketing effort will grow a game's population. WoW's success, largely, is due to their relentless, never-ending advertising.

    wrong,,a good advert will sell a product once, but it wont keep the customer for long

    only a good product will do that

  • japormsjaporms Member Posts: 4

    swtor  has reach a stable level.

    fleets have good population. group finder/ warzone queues pop really  fast in all categories.

    newbie areas are heavily populated even during off-peak hours.

    the gtn-auction houses is thriving.

    so many new guilds are recruiting.

    but to the haters/bashers - all these means a game is dying.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by baphamet

     


    Originally posted by gervaise1

    Originally posted by jpnz

     
    ROFL! Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!
    LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....

     

    Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...

    Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.

    As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.


     

    you didn't mention the cartel market, how come? some people just don't realize how much money that is making them.

    its funny how people are always talking about how much money EA makes while ignoring the fact that a whole heck of a lot of people play this game currently, both F2P and subs.

    the population really isn't going down much either from what i can tell, at least not on my server.

    SWTOR is doing just fine for the time being, even if many of you don't personally like the game.

    Same, on the Red Eclipse yesterday there was at least 3 full instances of the Fleet alone, and the Guild i am in is doing well, seems like there are plenty of people playing, the only question is how much they are spending, likewise i have no clue as to what proportion of the players there were F2P vs P2P, running a paid sub myself though image

    Have to say though, the PVP is terrible, if they were to do an xwing v tiefighter type of space pvp 'battleground' that would be a 'killer app' but sadly the Hero Engine is too flawed and limited a game engine to support that kind of thing image

  • VincerKadenVincerKaden Member UncommonPosts: 457

    What is the definition of "recover"?

     

    In the context of my response, I am considering just how many servers were in at launch, and how long the queue times were to get into the game. I don't see how it can suddenly switch direction and "recover". Bioware had a slick marketing campaign and had hooked in an enormous number of potential customers. 30 days after launch, it was visible to the naked eye how the population numbers fell off a cliff. One could probably trend the 3 and 6 month declines against the expiring subscriptions. I lasted 6 months.

     

    The initial crush of player mass at launch is never sustainable. It's normal for an MMO to see this normalization.

     

    But server merges and a major subscription model change not even one year in should not be typical for a game that came in with such hoopla The opportunity is lost. The game company should not try to "recover", but try to appeal to the fans that it has and turn that into a profitable business model.

    image

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Phry
    Originally posted by baphamet   Originally posted by gervaise1 Originally posted by jpnz  
    ROFL! Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!
    LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....   Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ... Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy. As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.
      you didn't mention the cartel market, how come? some people just don't realize how much money that is making them. its funny how people are always talking about how much money EA makes while ignoring the fact that a whole heck of a lot of people play this game currently, both F2P and subs. the population really isn't going down much either from what i can tell, at least not on my server. SWTOR is doing just fine for the time being, even if many of you don't personally like the game.
    Same, on the Red Eclipse yesterday there was at least 3 full instances of the Fleet alone, and the Guild i am in is doing well, seems like there are plenty of people playing, the only question is how much they are spending, likewise i have no clue as to what proportion of the players there were F2P vs P2P, running a paid sub myself though

    Have to say though, the PVP is terrible, if they were to do an xwing v tiefighter type of space pvp 'battleground' that would be a 'killer app' but sadly the Hero Engine is too flawed and limited a game engine to support that kind of thing


    yeah, its hard to say how many people are subbing but i do see a heck of a lot of cartel items, that is for sure.

    to me it doesn't matter who is subbing or how much money EA is making as long as he servers are full and there are people to group with.

    but the pvp has always been mediocre at best in this game, open pvp is about as bad as you can get in a game that offers it (by design)

    oh well, SWTOR for me is something to play while i wait for a better game to come along because right now there are none IMO

This discussion has been closed.