Having been playing various MMORPG's throughout the years with the most recent I've played being Star Wars The Old Republic, I've grown tried of playing something I have no friends in. I notice this thread
[Link] talking about MMO's being too easy but in my opinion I think what really killed MMO's is the lack of friendship. I don't want to play with random people that probably never talk back and very likely I'll never see them again, it's not the same as playing with friends as I've always believed that games are more fun when you play with friends. I'm just fed up of being a lone wolf, level grinding all by myself.
Comments
Yeah it goes back to that Interdependency, when you can solo everything or just sit in a dungeon que there is no need to rely on anyone.
EQ, daoc, swg vanilla wow, all had that Interdependency factor which made it super easy to meet new friends. Just not that wya anymore thanks to the over saturation of solo casual players. They destoryed an awesome niche genre,.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
The last few games I played that had a good sense of community and guild pride were: SWG, Tabula Rasa, and WoW ( in the first few years).
I remember I started on Shadowmoon and I was running through an area in WoW, I think Arathi Highlands. I was a tank around lvl 25 I believe (Leveling prot spec whole way through, duh silly me), and stumbled upon a priest that was about to die being chased by a rare spawn and some minions. I promptly taunted the whole shabang and the priest noticed this. He came back and started healing me seeing I knew how to keep agro. We ended up talking and they invited me into the guild which became family. We became a server first guild and most people were recruited like this through the open world mishaps. You really got a sense of someones play style.
I found Dungeon ques and instant travel has made most of this game mechanic moot.
I disagree. I play lots of MMOs solo (as SP games) and i have lots of fun.
I am doing it for the combat, for the story, and not for the company.
Friends (particular online) are a dime a dozen. I have made friends in WOW (still have them in my bnet friend list), even in Diablo 3. I would much rather have solo, content-fun, than making friends.
Lets see your Battle Stations /r/battlestations
Battle Station
I dont understand this either, single player games do the scripted story stuff so much better. MMos have to be the worst content as far as solo expereinces go,. i dont know why anyone would play them just for that aspect.
Its like going to a baseball game by yourself because you like the nasty over priced hotdogs, makes no sense.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
I've played alot of single player games up until 10 years ago. But they are all fundamentally the same, learn the mechanics, beat the game, get bored. MMOs where you interact with other players ... you can never beat the game because it is constantly changing.
I sometimes make spelling and grammar errors but I don't pretend it's because I'm using a phone
Because you haven't read the thread about reasons OTHER than social to play MMO.
http://www.mmorpg.com/discussion2.cfm/thread/390333/Reasons-OTHER-than-social-for-playing-MMORPGs.html
There are plenty from trading in the AH, to playing in unique settings.
Do you understand now?
Sorry misunderstanding.. My comment was to the poster above me. Should have quoted him.
Lets see your Battle Stations /r/battlestations
Battle Station
Why is it strange? There are plenty of reasons.
http://www.mmorpg.com/discussion2.cfm/thread/390333/Reasons-OTHER-than-social-for-playing-MMORPGs.html
For example, if i want to play a Star Trek RPG, STO is it. You don't think i am playing STO to make friends, do you?
I agree, OP.
It's only natural to miss the friendship and social connections that made this entire genre "Niche" from the get go.
Consider how much people spend their time and concern on things like Facebook and Twitter and 4Square and who-fucking-knows, in regards to getting their 'fix' in Online affairs. It's like there's no room left for them to give a damn about connecting with people through an online game. Locusts swarming the freshest, hottest meals, and then moving on to the next, leaving empty, dead, heartless and player-less worlds behind.
Now that the genre is mainstream and even pop-culture (sad, but true), the minority of us, the purists of the MMORPG phenomenon, have to really look in the niche titles for that Friendship experience in a game.
Agreed. Very nice set of wheels, btw.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Well, I don't think MMOs are "boring" without friends. You can still get alot of fun out of them lone-wolf'ing it for a while.
But, it's friends that keep you playing after you've finished exploring/levelling and achieving whatever your goals are in the game.
You come for the game, but stay for the people.
yupp, really boring to solo an mmorpg.
I recently found a pretty nice guild in WoW and we are having a blast doing both alt leveling and max lvl content together. Havent had this much fun in an mmo since playing GW2 with my real life friends.
I like grouping but I have to say the best guild I was in was one I made in Runes of MAgic we had alot of great members and we didnt play for power or dungeons runs at first we just played and had fun with it. It was not untill people started reaching cap that the guild turned to all about the power and gear grind thats when i just said what ever and went about doing what was fun for me.
Now I am in a guild that plays different games and is not huge but we have fun playing games together but now a days its hard for most of us to get on at the same time and when we do its for an hr at most during the week and 2 or 3 on weekends. This dont bother me cause I have met alot of really cool people by running in to save them from a death or just hanging around waiting for something to spawn. In fact just the other day I met a char in GW2 standing on a cliff he was trying to figure out a vista and asked if I knew how to get it I said sure do so we grouped up next thing I knew we where done with the map for him had downed 2 dragons and started a dungeon group for TA explorer and we are both on each others friends list because of it. See thats how I like to meet people is strange meetings then playing together and doing stuff to get through content together not because we have to but because we want to.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
I think a lot of people who like to solo also like having friends in game.
Just because a player likes to solo, doesn't mean he is ignoring all the social aspects of the game. They may have friends playing, but not "with" them specifically. They may be chatting, but not in the group. They may be in a guild, but not doing guild activities.
And then when the time to do group content, they can and will.
Agreed. Very nice set of wheels, btw.
Thank You.
Lets see your Battle Stations /r/battlestations
Battle Station
nvm
Heh, this one thing really pissed me off...
I have a friend who I know for about 3 years, and every time I tried to get him to play with me. You know, actually properly duo it up sometime. We play fairly similarly (exploration oriented, slow and deliberate).
He used to play EVE and we were in the same corp for a short while, but then he kinda bailed on it.
Then we were both excited for Diablo III, we both got the game, and we managed to play together for a short while which was very fun, but then he disappeared again and bailed on it.
Then we were both excited for GW2, I was starting a guild in there, again we both got the game, he joined my guild, and then never even logged in... I had enough trouble as it is in getting people to work (it was a WvW guild), but his essentially complete disappearance made things worse.
I played a good deal of these games on my own, of course, but it's not quite the same as playing it as a duo, and I often have trouble connecting with random strangers. Guilds usually felt less like a family and more like an agreement for mutual gain.
That's the kind of thing I always wanted to do: get me and another person, maybe 2, maybe 3, in a group. Get us all on some VoIP program so we don't have to chat and each other. Set a time, and then just play together for like 3 hours or so, exploring the area and talking about stuff and what we encountered.
Never really found a group of people to do this with, though. Most guilds are extremely task oriented, if it's not a dungeon they don't care to group or play together, and most of them level too fast in these games anyway and God forbid a mentored down level 50 shows up...
*sigh*
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
This is the fallacy of relying someone else for your own fun. No one else is obliged to do it your way.
I would much rather solo, and enjoy the fun provided by the devs.
A few years back, due to work and family commitments, I started to find I had a lot less time for gaming and longed for a game(s) that you could just jump into and play without the need for grouping, interaction, etc. I figured all that nonsense was just an obstruction to the enjoyment of playing the game.
How ironic it is then that nowadays game companies pump out the type of game I originally hoped for, yet I find playing them leaves me emotionally cold and there appears to be no real 'life' in any of the games, despite advances in NPC AI, etc.
PvP aside (I've always enjoyed playing as a team in that setting), I recall the best times I ever had in any of the MMOs I've played was completing a challenge as a group, be it a dungeon, big quest or whatever. Yes, you always get a-holes and quiet types in games and occasionally have to group with them but nothing beats playing as a team.
Today, I still have no time and can't commit to anything longer than about 30 mins in front of the PC, but I'm now well aware that I won't ever enjoy the MMO experience unless I find the time to dedicate to playing them properly again.
Aryas
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Some of the devs made games and are currently making games that provide more fun for groups, than for the solo player. Also, many times before, and hopefully some more ahead, the fun provided isn't necessarily based around combat. There are other fun things about MMORPGs than killing stuff by yourself. Even more than killing stuff with people. I hope you don't expect those games to change later on to cater to anti-social tastes. Do you?
It's wrong to want to play with others and enjoy it more? I fail to see the fallacy here.
Um, are we on MMOrpg.com or did I lose my way?
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
Get in a clan/guild and team up with the fellow members. Within a couple of days you have found some you like more in your clan/guild than others and before you realize you see them as (in-game) friends and team up with them all the time
..or course, having some RL friends playing the game would be nice as well