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Has it sunk in yet? We get to destroy everything

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  • Kuro1nKuro1n Member UncommonPosts: 775
    Oh just wait until some huge L2 PVP clan rolls in or Goonswarm federation, watch the world go to crumbles in mere minutes as hundreds of players starts blasting a zone for something that others want to get at. 
  • RocknissRockniss Member Posts: 1,034
    Originally posted by Thane

    they already said you will need some SERIOUS power to blow holes in every shit.

    doubt you will go around with your just started warrior, leap and destroy sth.....

     

    I would like to see almost everything be able to be one shot. It should be up to the players fo build up defenses around things they deem valuable. Further more if my starter warrior just needs to become more power then show me they way to power please, I am motivated now to become more powerful,  this is what these games need, more reasons to be motivated. I
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Tbh, I just cannot see how the destructability of the terrain is not going to lead to griefing.

     

    There will be people dedicating their lives to finding new and innovative ways to use this feature to ruin someone else's day. It cannot be otherwise, it's an MMO ! image

     

    Even if they have to follow you around and "help" you fight mobs. Of course, they'll be casting their hole-digging nukes as close as possible to where YOU'RE standing...

     

    Unless SOE has some incredibly clever way of restricting these "hole-creating powers", I can see them being relegated to instances only.

  • PanzerbasePanzerbase Member Posts: 423
    You know it may not actually take say 10 minutes to blow through a mountain as someone has claimed, what if it takes months and say it takes vast resources? Right it can easily be controlled.
  • ZhqrxtZhqrxt Member Posts: 152
    Originally posted by Shadowguy64
    I get zero excitement about the destroying the environment concept. It just doesn't do anything for me.

    Im torn. I remember how fun Red Faction sounded when they advertised the same feature. Turned out to be a gimmick. Sure, it was fun to blow up a wall, but then the game began and you quickly forgot you had the option.

    On the other hand i can se the potential if everything really obey physical rules. Kiting a elite mob out on a half ruined bridge and then do the "you shall not pass" thing could be fun - but even more fun if the mob is intelligent enough that it get suspicious and stop following you.  There is potential, but they really have to go big with the concept.

    Another issue is ofcourse griefing. Blowing up a bridge Again and again so ppl have to walk for 20 minutes. Block important entries with rocks and chopped Down trees. Or simply make ppl fall into unpleasent areas.

    Crossing my fingers though. Beta going to be interesting - i hope they not will be forced to give up on some of those ambitious ideas.

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Kuro1n
    Oh just wait until some huge L2 PVP clan rolls in or Goonswarm federation, watch the world go to crumbles in mere minutes as hundreds of players starts blasting a zone for something that others want to get at. 

    The best they can do is "resource denials" so advancing Rallying Calls is harder. It won't take 2-3 months to build Qeynos, but 5.

    I  suspect that griefers are not going to have as much fun as they are expecting in the game. Remember, your actions have consequences. Dev did said that players could become KOS (kill on sight) to races and guards because of their actions. Destroying everything on sight is part of said "actions" and it will piss off the "locals" as much as players. If every NPCs, Races and Cities hates you where are you going to go? Where are you going to sale your stuff? Where are you going to hide?

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by azarhal
    Originally posted by Kuro1n
    Oh just wait until some huge L2 PVP clan rolls in or Goonswarm federation, watch the world go to crumbles in mere minutes as hundreds of players starts blasting a zone for something that others want to get at. 

    The best they can do is "resource denials" so advancing Rallying Calls is harder. It won't take 2-3 months to build Qeynos, but 5.

    I  suspect that griefers are not going to have as much fun as they are expecting in the game. Remember, your actions have consequences. Dev did said that players could become KOS (kill on sight) to races and guards because of their actions. Destroying everything on sight is part of said "actions" and it will piss off the "locals" as much as players. If every NPCs, Races and Cities hates you where are you going to go? Where are you going to sale your stuff? Where are you going to hide?

     

    Perhaps the "Life of Consequence" design will solve the problem.

     

    But I remain sceptical. It's a F2P game, if your consequences become too awkward, just roll another fresh griefing toon...

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Torvaldr
    Originally posted by Foomerang Originally posted by Rockniss Originally posted by Foomerang The only thing that worries me is what kind of mega beast pc im gonna need to be able to handle 100+ people on my screen blowing shit up.
    Me too, after the reveal I sold my last pc off because I knew it wasn't going to be enough considering everything is voxels, either let me play on ps4 or I am going to have to buy a system that is alot better than the one I had
    Oh yeah I forgot about PS4. I'll just play it on that haha. 
    It's not hard to build a reasonably priced PC that blows the PS4 hardware out the water.  I can't imagine it being difficult to run on a PC but the PS4 has no problems.

    It's not just about destroying the world.  It's about environmental interactivity.  This will be a game changer even if EQN ends up being a mediocre game.  The barrier has been broken for MMOs.  Just like the dynamic question from WAR has evolved through Rift, and GW2 and will continue to grow, so will this have a lasting effect on MMO game design going forward.  No longer will completely static worlds be acceptable as the norm.  I think in the not too distant future we will look at games with static barriers (walls, trees, etc) as confining, limiting, and "on rails" the same way we do with zone boundaries now.


    Its possible it could go that way.

  • MargulisMargulis Member CommonPosts: 1,614
    Yes it's sunk in, and it's my least favorite feature they have hyped (minus the art but they haven't hyped that).  Can just imagine the mess and chaos.... ugh
  • NanfoodleNanfoodle Member LegendaryPosts: 10,904
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    This can happen but they did say they turned up how easy it is to break stuff just for the sake of the tech demo. Sneezing on a catapult and it blows up would not be very fun or rewarding as well. There needs to be a balance.

  • KonfessKonfess Member RarePosts: 1,667
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    *updated* The problem with this is what if you are digging a hole straight into a mountain.  It takes you 10 minutes to get through, halfway you run into something that you cant get through.  You have to dig out, you cant run out because the hole has closed.  That could cause some mechanic issues.

    This is how a programmer handles your question.  If you dig a hole, the hole will grow back.  If you dig a mine, you will have to build reinforcing structure to keep the mine from caving in on its self.  This is done in the real world by adding wooden arches  every one or two yards.

     

    Another tool we can use is called First In Last Out (FILO).  This means the cave / mine starts growing back where you last were digging, and it can't close in behind you.  So when you stop digging or working on the cave/tunnel/mine you start a timer I call the neglect timer.  When you have neglected working on a mine for a week or month, it will start to grow back.  First deep inside the cave and last to close, the cave mouth. 

     

    If you destroy a quest structure , a NPC capital city, or even a road, that will probably start to grow back in 5 minutes.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • wizardanimwizardanim Member Posts: 278
    Originally posted by Konfess
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    *updated* The problem with this is what if you are digging a hole straight into a mountain.  It takes you 10 minutes to get through, halfway you run into something that you cant get through.  You have to dig out, you cant run out because the hole has closed.  That could cause some mechanic issues.

    This is how a programmer handles your question.  If you dig a hole, the hole will grow back.  If you dig a mine, you will have to build reinforcing structure to keep the mine from caving in on its self.  This is done in the real world by adding wooden arches  every one or two yards.

     

    Another tool we can use is called First In Last Out (FILO).  This means the cave / mine starts growing back where you last were digging, and it can't close in behind you.  So when you stop digging or working on the cave/tunnel/mine you start a timer I call the neglect timer.  When you have neglected working on a mine for a week or month, it will start to grow back.  First deep inside the cave and last to close, the cave mouth. 

     

    If you destroy a quest structure , a NPC capital city, or even a road, that will probably start to grow back in 5 minutes.

    Good points.  Also, I'm a software engineer and I do understand your points.  I am very interested in what limits they will put in.  IE: Building tunnels all the way across the base of a mountain could make a confusing site.  As the mountain will be held up by small pieces of land.

    I have not heard anything about retaining structures after you have dug a hole, I would be interested to hear from the devs on this point.

    I have not heard how much control players will have over the world building in EQN, only landmark.  Thus, speculation on the topic.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Kuro1n
    Oh just wait until some huge L2 PVP clan rolls in or Goonswarm federation, watch the world go to crumbles in mere minutes as hundreds of players starts blasting a zone for something that others want to get at. 

    First of all, it's not really possible.  It takes far too long to do any significant damage, and by the time they damaged a large enough area to be notable, the previous area would be repairing already.  In the end, it would be wasted time.

    Besides, I'm sure these concerns are being addressed in the design.  I love how people think they've come up with some grand (and painfully obvious) problem that SOE never considered.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by wizardanim
    Originally posted by Konfess
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    *updated* The problem with this is what if you are digging a hole straight into a mountain.  It takes you 10 minutes to get through, halfway you run into something that you cant get through.  You have to dig out, you cant run out because the hole has closed.  That could cause some mechanic issues.

    This is how a programmer handles your question.  If you dig a hole, the hole will grow back.  If you dig a mine, you will have to build reinforcing structure to keep the mine from caving in on its self.  This is done in the real world by adding wooden arches  every one or two yards.

     

    Another tool we can use is called First In Last Out (FILO).  This means the cave / mine starts growing back where you last were digging, and it can't close in behind you.  So when you stop digging or working on the cave/tunnel/mine you start a timer I call the neglect timer.  When you have neglected working on a mine for a week or month, it will start to grow back.  First deep inside the cave and last to close, the cave mouth. 

     

    If you destroy a quest structure , a NPC capital city, or even a road, that will probably start to grow back in 5 minutes.

    Good points.  Also, I'm a software engineer and I do understand your points.  I am very interested in what limits they will put in.  IE: Building tunnels all the way across the base of a mountain could make a confusing site.  As the mountain will be held up by small pieces of land.

    I have not heard anything about retaining structures after you have dug a hole, I would be interested to hear from the devs on this point.

    I have not heard how much control players will have over the world building in EQN, only landmark.  Thus, speculation on the topic.

    We already know that SOE has the ability to turn off destruction in areas if they want.  Odds are the static NPC cities and important landmarks won't be destructable or will only be partially so.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by azarhal
    Originally posted by Kuro1n
    Oh just wait until some huge L2 PVP clan rolls in or Goonswarm federation, watch the world go to crumbles in mere minutes as hundreds of players starts blasting a zone for something that others want to get at. 

    The best they can do is "resource denials" so advancing Rallying Calls is harder. It won't take 2-3 months to build Qeynos, but 5.

    I  suspect that griefers are not going to have as much fun as they are expecting in the game. Remember, your actions have consequences. Dev did said that players could become KOS (kill on sight) to races and guards because of their actions. Destroying everything on sight is part of said "actions" and it will piss off the "locals" as much as players. If every NPCs, Races and Cities hates you where are you going to go? Where are you going to sale your stuff? Where are you going to hide?

     

    The problem with this is that it says mobs are omniscient. What if all the 'bad things' you're doing aren't witnessed by any players or npcs? Do you still get the negative status? If so, how is it explained? Is there some wizard somewhere with a crystal ball focused on me 24/7? If I kill him, can I take his crystal ball and stalk another player, thus knowing where they are/what they're doing/when the best time to ambush and kill them is? Typical PR, they like to use a lot of words, but then can't define half of what they've said.

  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    Why would anyone want to destroy everything? What a sad desolate world..

    "You are all going to poop yourselves." BillMurphy

    "Laugh and the world laughs with you. Weep and you weep alone."

  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by DAS1337
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    You do understand the problem that lies in the world NOT growing back right?

     

    If not, I will explain.  THE WORLD DOES NOT GROW BACK.  Still don't understand?

     

    If 1,000 players all start blowing holes in the ground, building tunnels, scorching the earth, so on and so forth.  Over the course of time, there will be nothing to play on.  All cities will be destroyed, the world will be reduced to almost nothing and there will literally be no game left.

     

    So what exactly is your concern when it comes to the world growing back?  It has to grow back.  Players would destroy it.  Anything rebuilt will be destroyed. 

     

    Do you get it now?  Okay, I'll use an example that a child should understand.  What happens when you eat.. say.. a sandwich?  It goes into your belly right?  We know what comes out the other end.  It's gross, it's ugly, it smells like.. well, you know.

     

    Apply that to a game world that you can CONSUME.  The players eat up the game world.  The only thing left after a while is a very small portion of the world.  That portion is ugly as hell because everything good has been stripped down and destroyed.  When a new player wants to play the game, they load into nothing other than a steaming pile of crap. 

     

    Get it?

    That would be like real life - and like in real life, folks would be forced to strategize, (boggle) group together (been in a BG in any mmorpg lately?  Fun to watch folks run in every direction...sigh).  

     

    AGAIN  - ONE SERVER where you can blow the crap out of stuff and engage in REALISTIC pvp combat.  Dream on.  Maybe in ten years someone will get it. 

    image
  • wizardanimwizardanim Member Posts: 278
    Originally posted by MindTrigger
    Originally posted by wizardanim
    Originally posted by Konfess
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    *updated* The problem with this is what if you are digging a hole straight into a mountain.  It takes you 10 minutes to get through, halfway you run into something that you cant get through.  You have to dig out, you cant run out because the hole has closed.  That could cause some mechanic issues.

    This is how a programmer handles your question.  If you dig a hole, the hole will grow back.  If you dig a mine, you will have to build reinforcing structure to keep the mine from caving in on its self.  This is done in the real world by adding wooden arches  every one or two yards.

     

    Another tool we can use is called First In Last Out (FILO).  This means the cave / mine starts growing back where you last were digging, and it can't close in behind you.  So when you stop digging or working on the cave/tunnel/mine you start a timer I call the neglect timer.  When you have neglected working on a mine for a week or month, it will start to grow back.  First deep inside the cave and last to close, the cave mouth. 

     

    If you destroy a quest structure , a NPC capital city, or even a road, that will probably start to grow back in 5 minutes.

    Good points.  Also, I'm a software engineer and I do understand your points.  I am very interested in what limits they will put in.  IE: Building tunnels all the way across the base of a mountain could make a confusing site.  As the mountain will be held up by small pieces of land.

    I have not heard anything about retaining structures after you have dug a hole, I would be interested to hear from the devs on this point.

    I have not heard how much control players will have over the world building in EQN, only landmark.  Thus, speculation on the topic.

    We already know that SOE has the ability to turn off destruction in areas if they want.  Odds are the static NPC cities and important landmarks won't be destructable or will only be partially so.

    True. I agree the devs will limit what they feel is inappropriate.  They gave the example of 'claiming on the newbie spawn point' in one of the panels.

    The point of my post though, was to point out the fact that a mold-able world will probably create sites that do not look normal, since I do not believe the procedural based terrain will contain physics considerations.  Even with great planning, they may find themselves with some strange looking areas if lots of people dig then fortify.

  • XthosXthos Member UncommonPosts: 2,740

    Maybe I am just not seeing it, but besides the ability to dig/teraform and using it to discover things and maybe build something, smashing walls in scenery and things around me do not excite me much...I am not going to get all giggly because I destroyed a cart, wall, steps, ground...It doesn't do much for me, when they were doing the presentation and acting like destructible stuff was like winning the lottery, I wasn't seeing it.  Destroying stuff to feel cool, big explosions, action animations, just don't do much for me.

     

    I am not saying I am not playing, or that I won't find things I like about it, like the exploring, or being in a dungeon and having to maybe go through a wall or something to discover something, but exterior environment being destroyed for the sake of it being just cool....ZzzZZzzzz

  • hMJemhMJem Member Posts: 465
    I'm excited to play this game in 2016 when its close to releasing
  • mikunimanmikuniman Member UncommonPosts: 375
    Originally posted by Foomerang

    The only thing that worries me is what kind of mega beast pc im gonna need to be able to handle 100+ people on my screen blowing shit up.

    It shouldn't be to demanding from the looks of the graphics the devs had their kids use the 8ct box of crayola on the game.

  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by Comaf
    Originally posted by DAS1337
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    You do understand the problem that lies in the world NOT growing back right?

     

    If not, I will explain.  THE WORLD DOES NOT GROW BACK.  Still don't understand?

     

    If 1,000 players all start blowing holes in the ground, building tunnels, scorching the earth, so on and so forth.  Over the course of time, there will be nothing to play on.  All cities will be destroyed, the world will be reduced to almost nothing and there will literally be no game left.

     

    So what exactly is your concern when it comes to the world growing back?  It has to grow back.  Players would destroy it.  Anything rebuilt will be destroyed. 

     

    Do you get it now?  Okay, I'll use an example that a child should understand.  What happens when you eat.. say.. a sandwich?  It goes into your belly right?  We know what comes out the other end.  It's gross, it's ugly, it smells like.. well, you know.

     

    Apply that to a game world that you can CONSUME.  The players eat up the game world.  The only thing left after a while is a very small portion of the world.  That portion is ugly as hell because everything good has been stripped down and destroyed.  When a new player wants to play the game, they load into nothing other than a steaming pile of crap. 

     

    Get it?

    That would be like real life - and like in real life, folks would be forced to strategize, (boggle) group together (been in a BG in any mmorpg lately?  Fun to watch folks run in every direction...sigh).  

     

    AGAIN  - ONE SERVER where you can blow the crap out of stuff and engage in REALISTIC pvp combat.  Dream on.  Maybe in ten years someone will get it. 

    Not as long as there are 12 year olds and people that dress up like elves and beat on each other with nerf weapons.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by wizardanim
    Originally posted by MindTrigger
    Originally posted by wizardanim
    Originally posted by Konfess
    Originally posted by wizardanim
    Originally posted by Rockniss
    Voxels - imagine that gw2 arrow carts, catapults, castles, keeps... were made of voxels and they just blew into peices when you smashed them. ( The catapulists loads another round, Rockniss heroic leaps and and with one hit smashes it into a million peices) " Oh I am sorry were you using that?" 

    I'm very excited about this feature.  But after chatting with their lead programmer, I have one concern.

    The world will 'grow' back.  Currently set (during SOE Live) at 5 minutes after destruction for EQN: Landmark.  All is good here, unlimited resources based on time, but will rocks grow back? Rocks can grow? Neat?  Also, their base terrain is based on a procedural algorithm, so the world will regrow back to the original shape.

    *updated* The problem with this is what if you are digging a hole straight into a mountain.  It takes you 10 minutes to get through, halfway you run into something that you cant get through.  You have to dig out, you cant run out because the hole has closed.  That could cause some mechanic issues.

    This is how a programmer handles your question.  If you dig a hole, the hole will grow back.  If you dig a mine, you will have to build reinforcing structure to keep the mine from caving in on its self.  This is done in the real world by adding wooden arches  every one or two yards.

     

    Another tool we can use is called First In Last Out (FILO).  This means the cave / mine starts growing back where you last were digging, and it can't close in behind you.  So when you stop digging or working on the cave/tunnel/mine you start a timer I call the neglect timer.  When you have neglected working on a mine for a week or month, it will start to grow back.  First deep inside the cave and last to close, the cave mouth. 

     

    If you destroy a quest structure , a NPC capital city, or even a road, that will probably start to grow back in 5 minutes.

    Good points.  Also, I'm a software engineer and I do understand your points.  I am very interested in what limits they will put in.  IE: Building tunnels all the way across the base of a mountain could make a confusing site.  As the mountain will be held up by small pieces of land.

    I have not heard anything about retaining structures after you have dug a hole, I would be interested to hear from the devs on this point.

    I have not heard how much control players will have over the world building in EQN, only landmark.  Thus, speculation on the topic.

    We already know that SOE has the ability to turn off destruction in areas if they want.  Odds are the static NPC cities and important landmarks won't be destructable or will only be partially so.

    True. I agree the devs will limit what they feel is inappropriate.  They gave the example of 'claiming on the newbie spawn point' in one of the panels.

    The point of my post though, was to point out the fact that a mold-able world will probably create sites that do not look normal, since I do not believe the procedural based terrain will contain physics considerations.  Even with great planning, they may find themselves with some strange looking areas if lots of people dig then fortify.

    Who said you could dig and fortify?  I may have missed this, but all I saw was the ability to destroy things in combat, and to dig holes.  I don't think construction is going to be allowed anywhere destruction is, though the player housing areas may be different.  Still, I don't imagine SOE letting their game become a mess.  The wonder of programming code is that you can change it if need be,.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • killion81killion81 Member UncommonPosts: 995

    I find it interesting that one of the main selling points is

     

    "You can smash stuff real good!"

     

    Does that say something about the target audience?

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by killion81

    I find it interesting that one of the main selling points is

     

    "You can smash stuff real good!"

     

    Does that say something about the target audience?

    I don't think that's the point of it, and you all act like you can just run around tearing things up all over the place.  From what I saw, you are going to have to be in heavy combat to do any noticeable damage.  To me it makes for a more interesting combat experience to have the game world react to the combat, rather than have it be perfectly immune to damage no matter how hardcore the combat is. 

    I don't think the game world is going to be as fragile as some of you are imagining, nor do I think you are going to be able to run around and randomly target stuff to destroy for no reason.  How many of your attacks and spells in other MMOs fire off without a valid target?

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

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