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So lets talk about this LIMITED ACTON BAR OF 8 SKILLS!!!!!! Just freakin 8 skills!!!!

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  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by Amjoco
    Originally posted by Kuro1n
    Originally posted by tkreep
    Originally posted by Kuro1n
    Originally posted by Tygranir

    I love all the "Look what happened with GW2" comments. Do these people not realize it is one of the most popular and successful MMOs today?

     

    I'm not saying EQN will be an emulation on the GW2 system, but it is already proven to be rather popular.

    Based on what source? Just because it is alive doesn't mean it is 'most popular'.

    Its second to WoW in the category of AAA mmos.

    Honestly I doubt it, I think EVE makes more money than GW2.

     

    Here is stockholder reports from Q1 2013, see how GW2 keeps going down after initial release? Yeah, that is kinda it, a 10 year old game called Lineage 1 makes more money than GW2. Sure it is not a failure but it is not a great success either.

     

    Correct me if I'm wrong, but isn't L1 a huge success in the country with more than a billion people? 

    It is a huge success in S.Korea, ~70mil people live there and they have a bigger gaming culture than we have that's for sure but it doesn't make my point any lesser. And all the stats we can get from it shows how it was not really that big of a success financially as some users here would like to portray it as.  With 3 million copies sold I very much doubt the shit that was posted about 2.5mil users active per week. That would mean 83% of the players who bought the game are still playing which is really silly to even consider. Of the 20 or so people I know who bought the game currently 1 is still playing and I suspect it is the same for many others.

     

    EDIT: Sorry bout double posting.

  • JDogg126JDogg126 Member UncommonPosts: 44
    You guys need to stop insisting that all games be wow clones.  In most cases limited ability combat is about forcing you to pay attention to the action instead of hotbars.  Has nothing to done with consoles. 
  • TalinthisTalinthis Member UncommonPosts: 26
    EQ1 had what, 1-9 and 0 for spells.. along with abilities like scrounge and sense direction. never bothered me
  • tillerodertilleroder Member Posts: 12

    I like the idea of the design getting you out of the UI and back into the game. I always hated a cluttered UI full of buttons that I couldn't remember what they did.

    However, I'm not fond of the restriction it places on what can go in each ability slot. I would much rather see that each weapon type granted the option to use special abilities for that weapon type, but not force you to use those abilities. The restriction really is leaving you only 4 slots to customize.

    I want to be able to customize all 8 slots. If I want 8 utilities, damnit, let me use 8 utilities. Don't force me to DPS. This is more in line with the EQ1 spellbar, and brings the combat versatility back to a level that is a bit less predictable and 'spammy'.

  • korent1991korent1991 Member UncommonPosts: 1,364
    Originally posted by Kuro1n
    Originally posted by tkreep
    Originally posted by Kuro1n
    Originally posted by Tygranir

    I love all the "Look what happened with GW2" comments. Do these people not realize it is one of the most popular and successful MMOs today?

     

    I'm not saying EQN will be an emulation on the GW2 system, but it is already proven to be rather popular.

    Based on what source? Just because it is alive doesn't mean it is 'most popular'.

    Its second to WoW in the category of AAA mmos.

    Honestly I doubt it, I think EVE makes more money than GW2.

     

    Here is stockholder reports from Q1 2013, see how GW2 keeps going down after initial release? Yeah, that is kinda it, a 10 year old game called Lineage 1 makes more money than GW2. Sure it is not a failure but it is not a great success either.

     

    Actually, that's only BOX sale... Which means there's no cash shop earnings displayed anywhere in there for GW2 and there's a thing which you should also take into consideration when tossing around this chart. GW2 isn't released in china. When we get the charts for overall sales we can talk about which game is more popular.

    Also, EVE online is a sub game which doesn't have to rely on it's cash shop for profit. But since we have no idea what those numbers are in EVE or GW2 we can only speculate.

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • KarbleKarble Member UncommonPosts: 750
    Originally posted by Amjoco
    Originally posted by Kuro1n
    Originally posted by tkreep
    Originally posted by Kuro1n
    Originally posted by Tygranir

    I love all the "Look what happened with GW2" comments. Do these people not realize it is one of the most popular and successful MMOs today?

     

    I'm not saying EQN will be an emulation on the GW2 system, but it is already proven to be rather popular.

    Based on what source? Just because it is alive doesn't mean it is 'most popular'.

    Its second to WoW in the category of AAA mmos.

    Honestly I doubt it, I think EVE makes more money than GW2.

     

    Here is stockholder reports from Q1 2013, see how GW2 keeps going down after initial release? Yeah, that is kinda it, a 10 year old game called Lineage 1 makes more money than GW2. Sure it is not a failure but it is not a great success either.

     

    Correct me if I'm wrong, but isn't L1 a huge success in the country with more than a billion people? 

    Profit is a bit different here. I didn't play it, but wasn't L1 a pay per month vs GW2 is a 1 time purchase? During the first year it will have been purchased alot and then slow down in comparison to a game you have to buy and subscribe to as well.

    8 buttons will be fine if......the 1 thru 4 are hot swappable in combat, and you can assign the souls you want to use the weapons with. This would give 12 usable abilities during a battle on top of any outfit or other clickables. Also I can see certain classes have mechanics built into them that need to be learned to be good at them. Examples would be a rage meter o stamina bar or a mana reserve or a guard meter or a stealth eye or a crit mulitplier....these would all be connected to weapons.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Kuro1n
    Originally posted by Amjoco
    Originally posted by Kuro1n
    Originally posted by tkreep
    Originally posted by Kuro1n
    Originally posted by Tygranir

    I love all the "Look what happened with GW2" comments. Do these people not realize it is one of the most popular and successful MMOs today?

     

    I'm not saying EQN will be an emulation on the GW2 system, but it is already proven to be rather popular.

    Based on what source? Just because it is alive doesn't mean it is 'most popular'.

    Its second to WoW in the category of AAA mmos.

    Honestly I doubt it, I think EVE makes more money than GW2.

     

    Here is stockholder reports from Q1 2013, see how GW2 keeps going down after initial release? Yeah, that is kinda it, a 10 year old game called Lineage 1 makes more money than GW2. Sure it is not a failure but it is not a great success either.

     

     

    Correct me if I'm wrong, but isn't L1 a huge success in the country with more than a billion people? 

    It is a huge success in S.Korea, ~70mil people live there and they have a bigger gaming culture than we have that's for sure but it doesn't make my point any lesser. And all the stats we can get from it shows how it was not really that big of a success financially as some users here would like to portray it as.  With 3 million copies sold I very much doubt the shit that was posted about 2.5mil users active per week. That would mean 83% of the players who bought the game are still playing which is really silly to even consider. Of the 20 or so people I know who bought the game currently 1 is still playing and I suspect it is the same for many others.

     

    EDIT: Sorry bout double posting.

    I believe that may be the formula for any given title these days. You can also look at it from another view, hundreds of critics here on this site predicted other and total failure, and it is still being played by thousands. Thanx for the graph by the way! :)

    snip: 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • r0guyr0guy Member Posts: 115
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Amjoco
    Originally posted by Kuro1n
    Originally posted by tkreep
    Originally posted by Kuro1n
    Originally posted by Tygranir

    I love all the "Look what happened with GW2" comments. Do these people not realize it is one of the most popular and successful MMOs today?

     

    I'm not saying EQN will be an emulation on the GW2 system, but it is already proven to be rather popular.

    Based on what source? Just because it is alive doesn't mean it is 'most popular'.

    Its second to WoW in the category of AAA mmos.

    Honestly I doubt it, I think EVE makes more money than GW2.

     

    Here is stockholder reports from Q1 2013, see how GW2 keeps going down after initial release? Yeah, that is kinda it, a 10 year old game called Lineage 1 makes more money than GW2. Sure it is not a failure but it is not a great success either.

     

    Correct me if I'm wrong, but isn't L1 a huge success in the country with more than a billion people? 

    It's a huge success in Korea, last population count for the game I can find was 2008 with 11.5 millions...

    But GW2 revenue that goes to NCSoft (which as shown in those graph) aren't the entire game revenue, that is only the money transferred to NCSoft from Arenanet and Q4 was when the game released, after that the box sale revenue goes down (as normal) and cash shop enter the picture. It's impossible to know how much money Anet keep to themselves from GW2 sales.

    Arenanet makes enough money with GW2 to have 4 teams working on the Living Story content which release content every 2 weeks. On top of that, they haven't closed a single server nor did a single layoff since the game released last year. Oh and every month they spend money in marketing. They send pinatas to lots of gaming websites for the Dragon Bash event for example. This month it's invitation for the Queen's Jubilee.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    What if you have no hands?

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • MegilindirMegilindir Member UncommonPosts: 223
    Failquest Next.

    beLIEve

  • Kuro1nKuro1n Member UncommonPosts: 775

    There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.

     

    EDIT: If you wonder how this is connected to EQN you need to flip back a few pages. :p

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Kuro1n

    There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.

     

    EDIT: If you wonder how this is connected to EQN you need to flip back a few pages. :p

    Yeah I looked through the whole thread and your post is still not related to EQN.

    But that's alright, most threads on this forum don't actually relate to the topic past the first page.

  • r0guyr0guy Member Posts: 115
    Originally posted by Amjoco
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    What if you have no hands?

    Well if he doesn't have any and he's using his feet to type, that would certainly explain where the much needed concentration required to make coherent arguments went.

    My sincerest apologies.

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n
    Originally posted by r0guy
    Originally posted by Kuro1n  It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.

    So what MLG championships have you won lately?

    /facepalm

    Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.

    I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.

    It's your comment about MOBAs being "easy"... that's just hilarious. 

    But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?

    Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.

    You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!

    It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.

     

    Also "/facepalm" isn't a personal insult, "douchebag" is.

    Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.

    That said, You do not make millions out of games unless you are the top top top of the world, taxes are applied to money you get and such as well you know. And if you want I can introduce you to some players who play on highlevel in dota 2, if you think you qualify to play that level. Personally I have other interests to pursue and for making money playing a MOBA is not recommended.

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by djazzy
    Originally posted by Kuro1n

    There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.

     

    EDIT: If you wonder how this is connected to EQN you need to flip back a few pages. :p

    Yeah I looked through the whole thread and your post is still not related to EQN.

    But that's alright, most threads on this forum don't actually relate to the topic past the first page.

    It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point. :p

  • FionnFionn Member Posts: 68

    I don't know why people are complaining that much.  

    You will have 4 class abilities based on the weapon you wield and then have 4 attributes that include attacks, defense, and movements.  if you have 40 classes x 4 unique abilities, that is 160 abilities you can pick from to mix into your rotation.

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Kuro1n
    Originally posted by djazzy
    Originally posted by Kuro1n

    There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.

     

    EDIT: If you wonder how this is connected to EQN you need to flip back a few pages. :p

    Yeah I looked through the whole thread and your post is still not related to EQN.

    But that's alright, most threads on this forum don't actually relate to the topic past the first page.

    It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point. :p

    success is pretty subjective

    The only thing you can quantify are sales and revenue, everything else is quite frankly bullshit.

  • DeathByCactusDeathByCactus Member Posts: 36

    My monk in eq had... Feign death, flying kick, disarm, and bind wound. That was it. My war had bash, taunt, disarm, kick, bind wound. My sk had bash, taunt, bind wound, and spells. My shaman had bash, forage, bind wound and spells. Etc.

     

    While I would prefer the 8 spells as a separate entity to class skills. I think this will provide more balance and it's better than 500 spells on my ui. It's also nothing eq vets are not used too and really will be all we need with the new action combat.

     

    I remember on p99 thinking, I wish I had more involvement than sitting here pulling, auto attack, 1, 1, 1, 1, 1, 1, pull, auto attack, 1, 1, 1, etc. this is it. I've played classic eq within the past 2 years pretty consistent. Eqn is shaping up to be what I wanted without changing too much.

     

     

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by Fionn

    I don't know why people are complaining that much.  

    You will have 4 class abilities based on the weapon you wield and then have 4 attributes that include attacks, defense, and movements.  if you have 40 classes x 4 unique abilities, that is 160 abilities you can pick from to mix into your rotation.

    However they can not be mixed freely correct? That means there are 40 combinations * weapon skills?

    Either way, very few active abilities to rotate during combat and few choices.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Fionn

    I don't know why people are complaining that much.  

    You will have 4 class abilities based on the weapon you wield and then have 4 attributes that include attacks, defense, and movements.  if you have 40 classes x 4 unique abilities, that is 160 abilities you can pick from to mix into your rotation.

    And they havent said if we will be able to switch on the fly in combat with a colldown each swap between multiple sets of skills.

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by djazzy
    Originally posted by Kuro1n
    Originally posted by djazzy
    Originally posted by Kuro1n

    There is data, EVE is 500k subscribers at 15€ (we don't know the microtransactions in EVE though) (and should Dust be calculated into EVE?), and there is data going back all the way to the launch so feel free to count on it. Also I provide data and stats and the rest who argues against don't bring anything to the table, how is GW2 a huge success? It is not a failure but I do think it is a lie that it is second biggest after WoW, and 2.5mil users online per week definitely is a lie. Reality check is needed for some people honestly.

     

    EDIT: If you wonder how this is connected to EQN you need to flip back a few pages. :p

    Yeah I looked through the whole thread and your post is still not related to EQN.

    But that's alright, most threads on this forum don't actually relate to the topic past the first page.

    It was about the way skills work, which is the original topic of this thread. We discussed the GW2 model which it very much is related to and then it went on to whether GW2 is a success or not. On this forum people are really dillusional when it comes to the success of some games, they think GW2 have 83% of they people buying boxes still playing, they don't bother to check sources or facts at all. So I pointed this out for them. Somewhat related I guess? Still yes, you have a point. :p

    success is pretty subjective

    The only thing you can quantify are sales and revenue, everything else is quite frankly bullshit.

    Yes I suppose, how do you think 'great success' should be seen then? Losing out to a 10+ year old game is not how I see 'great success' financially.

  • SovrathSovrath Member LegendaryPosts: 32,941

    I personally like this direction but I also know that having more skills on a bar doesn't equal depth.

    Additionally one can add additional functionality by activating a skill and "suddenly" that skill icon is replaced by another icon for another skill. Aion does this. Not trumpeting Aion's system but that one bit of functionality can add to a player's resources.

    Imagine a skill that acts one way while standing and increases in efficacy while moving forward to attack. However, maybe that forward movement also places the player off balance and they get a minus to defense. Then after using that skill, another icon appears dependent on whether the player was moving forward, standing (or even backing away slowly?). Does the player utilize that newly appearing skill or do they decide to use something different.

    And now imagine that your skills not only alter depending on your movement (in any direction) but then somethnig happens depending on your opponents movement or position?

    This rabbit hole is deep and huge skill bars are really not required.

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by noncley
    Originally posted by Nanfoodle
    Depends on how deep the skills are. If you get shallow skills like one that debuffs a NPC damage by 10% and that is all it does. I would like 20-30 hotbar slots. If skills have depth like a skill debuffs 10% dps, does 150 damage with a dot of 200 over 1 min and heals 5% of the damage back to you. Then 8 will do.

    "If skills have depth like a skill debuffs 10% dps, does 150 damage with a dot of 200 over 1 min and heals 5% of the damage back to you. Then 8 will do."

     

    If combat is spoonfed like that, then I won't touch this game with a bargepole. I'm not eight years old.

    How is that spoon fed? My brother played a Shaman in WoW and now thats a class with lots of depth but a full time job to keep track of. He had dozens of totems that did just one thing.  How is that fun? I personally dont want to have to juggle 20-30 skills. I would rather have 8 skills that get the job done. Call it lazy but I dont think there is a reason to have skills that do very little. Why cant my snare skill also do something else if its balanced? Tell me how thats spoon fed?

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