Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
they are still discussing FF so its the same for allied factions
i think having FF between allied factions will make it very hard to have an alliance cause there will be always some1 who dont know about the alliance and just shoot every xeno he see
but i really would love FF cause its realistic and works in PS2 too
and patrick, its an honor for me to be able to help you ^^
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
they are still discussing FF so its the same for allied factions
i think having FF between allied factions will make it very hard to have an alliance cause there will be always some1 who dont know about the alliance and just shoot every xeno he see
but i really would love FF cause its realistic and works in PS2 too
and patrick, its an honor for me to be able to help you ^^
yeah planetside handles FF in a good way and so long as they make it obvious who is a friend when you are allied with them then i dont see a problem, some players are going to be trigger happy but ther is just no way round that. also if they instetute a greef system it might be an idea for you to get less greef from shootong allies than you would if you shot a fellow faction member.
The whole FF idea, can be cool in FPS games, but in MMO-s and crowded situations with so many people on screen i really think its a bad move. I dont even want to mention mistakes by newbies or even worse trolls that will cripple their teams on purpose or allys in general.
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
if i understand well yes: the alliance between eldar and space marine for expample it's not an in game mechanic but a alliance between the 2 war coucil who dedice to cooperate and assing mission against the same enemy from different side or similar. it's about the "sanbox" and freedom aspect of the game. like a sorta of "homebrew" rule.
Originally posted by Zulmaluka The whole FF idea, can be cool in FPS games, but in MMO-s and crowded situations with so many people on screen i really think its a bad move. I dont even want to mention mistakes by newbies or even worse trolls that will cripple their teams on purpose or allys in general.
I think the best way to handle FF would be to include reduced damage to allies - not full damage, but reduced.
That reminds me - how much damage will my weapon typically do to other players? How many shots from a typical bolter, shoota, or eldar weapon? I know more powerful weapons would do higher damage, but seeing as those weapons arn't typical loadouts, whats the base minimum? Also - body part specific damage? Headshots vs ankle shots?
How will Daemons be represented? Chaos Spawns? All the chittering warp beasts that make a scene during Chaos invasions?
Can we anticipate abilites that are activated via keyboard, or are those things passive?
Needing is Wanting... Wanting is Coveting... Coveting is Sinning... I am SO going to Hell.
Also, It's not studio quality, unfortunatly. But I hope you guys get the feel of it and consider it
I have an Inquisitor right beside me..... so I will keep silent!! ;-)
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
miguelcaronStudio Head - BehaviourMemberUncommonPosts: 70
Originally posted by wghtopside
Thanks for answers, Patrick!
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
We will not block and manage HOW you want to act in the game: IT IS WAR
We only provide the tool so people can meet in secret..... the rest is on YOU.
If you are a true Space Marine at heart you will follow Players command.... if you are an Orks and your BOSS is not around, well I guess you will do whatever you want!!
So for making side deals...... its all about LEADERSHIP and not about us forcing the players to behave in a certain way!
Glory to the Emperor!
Miguel Primach Eternal Crusade
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
How will Daemons be represented? Chaos Spawns? All the chittering warp beasts that make a scene during Chaos invasions?
daemons are an own faction, so no deamons at start
Lore-wise, whenever Chaos gets it's shennangins going, there is almost always a daemonic presence. But I'm not referring to blood thirsters or the big guys - but the spawn and lesser beings that burst through the warp. It's almost Tyranid territory in the way they behave.
Needing is Wanting... Wanting is Coveting... Coveting is Sinning... I am SO going to Hell.
Thanks for taking on the huge challenge of the WH40K universe. The enthusiasm and communication is amazing.
1. Are you guys implementing dreadnoughts, deff dreads, Chaos dreads etc? Since they're so strong are they going to be AI controlled or used as a bolster for outnumbered forces? EX 80SM versus 200CSM. The SM will need a morale boost!
2. For the whole lore topic of too many SM dying and respawning maybe make a newly tested gene seed cloning ability?Possible solution for the over abundance of SM's. If executions are being implemented I don't understand how a decapitation can be considered a treatable wound. Possible solution for the over abundance of SM's.
3. It would be epic to watch a mega nob and chaplain DUEL in the middle of a huge melee. Would be very canon'ish
4. How will vehicles be balanced at release? This was one of the biggest killers of PS2's initial population was the incredible over poweredness of the high explosive gods of war (liberator and faction tanks). Giving everyone the ability to spawn one without any prerequisite certification made vick spamming horrendous and frustrating for the average ground pounder. Vehicles should be strong, but they should also be limited.
5. What are the render limits we'll be seeing? Another blooper on PS2 which turned away thousands of players after release. Having players render literally 15 feet in front of you was annoying. Even more so is when the person shooting you wasn't visible.
Thanks for taking on the huge challenge of the WH40K universe. The enthusiasm and communication is amazing.
1. Are you guys implementing dreadnoughts, deff dreads, Chaos dreads etc? Since they're so strong are they going to be AI controlled or used as a bolster for outnumbered forces? EX 80SM versus 200CSM. The SM will need a morale boost!
2. For the whole lore topic of too many SM dying and respawning maybe make a newly tested gene seed cloning ability?Possible solution for the over abundance of SM's. If executions are being implemented I don't understand how a decapitation can be considered a treatable wound. Possible solution for the over abundance of SM's.
3. It would be epic to watch a mega nob and chaplain DUEL in the middle of a huge melee. Would be very canon'ish
4. How will vehicles be balanced at release? This was one of the biggest killers of PS2's initial population was the incredible over poweredness of the high explosive gods of war (liberator and faction tanks). Giving everyone the ability to spawn one without any prerequisite certification made vick spamming horrendous and frustrating for the average ground pounder. Vehicles should be strong, but they should also be limited.
5. What are the render limits we'll be seeing? Another blooper on PS2 which turned away thousands of players after release. Having players render literally 15 feet in front of you was annoying. Even more so is when the person shooting you wasn't visible.
1.Yes (Question: Will there be dreadnoughts and will they be playable?
(Answer: Yes the mighty Dreadnoughts will be playable, with restrictions. (russian interwiev)
4. ork veicle will be weaker but cost less, war 40k is an ambientation with al lot of focus on melee and infantry
Will vehicles require a crew of multiple people(1 gunner 1 driver) or will they be like other games (the driver is the gunner)?
the driver will probably have a front facing gun of some sort, but multiple people can have 'shooting slots' e.g. predator (vigilia mortis site patrickbalthazar)
5. yes also gw2 have se same problem, i think it's one of the harder problem with the netcode in this games.
(sigh i have the link for the aswer but mmorpg.com flag me as spam)
wow guys thx for all the great questions so far I think most of them are answered or have even been answered by some nice guys who read all the forums and know basically all there is to know for now so big thx to them too!
If there is a question I have skipped, then sorry, please point me to it and I will have another go on them 19 pages are getting a lot to go trough!
Patrick Balthazar Tech Lead - Behaviour Online Lead Programmer - Warhammer 40,000: Eternal Crusade www.EternalCrusade.com - #eternalcrusade - @lordpada
wow guys thx for all the great questions so far I think most of them are answered or have even been answered by some nice guys who read all the forums and know basically all there is to know for now so big thx to them too!
If there is a question I have skipped, then sorry, please point me to it and I will have another go on them 19 pages are getting a lot to go trough!
Heres a question nobody mentioned yet.
The quote, "We go where we wilt, we slay who we wilt" Is a Raven Guard quote, and it appeared as if they were a playable chapter in the Phase 3 video. Can you confirm that?
Needing is Wanting... Wanting is Coveting... Coveting is Sinning... I am SO going to Hell.
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
if i understand well yes: the alliance between eldar and space marine for expample it's not an in game mechanic but a alliance between the 2 war coucil who dedice to cooperate and assing mission against the same enemy from different side or similar. it's about the "sanbox" and freedom aspect of the game. like a sorta of "homebrew" rule.
wow guys thx for all the great questions so far I think most of them are answered or have even been answered by some nice guys who read all the forums and know basically all there is to know for now so big thx to them too!
If there is a question I have skipped, then sorry, please point me to it and I will have another go on them 19 pages are getting a lot to go trough!
Heres a question nobody mentioned yet.
The quote, "We go where we wilt, we slay who we wilt" Is a Raven Guard quote, and it appeared as if they were a playable chapter in the Phase 3 video. Can you confirm that?
hehe, nice catch - but for now, no the announced chapters are the Ultramarines, Blood Angels, Space Wolves and Dark Angels!
Patrick Balthazar Tech Lead - Behaviour Online Lead Programmer - Warhammer 40,000: Eternal Crusade www.EternalCrusade.com - #eternalcrusade - @lordpada
Got a question, seeing as there wont be lvling(exp gaining?), is the game really going to be more of a shooter in that case for the most parts, or by any chance going to be more RPG oriented?
Cause lvling and geting new spells/ perks usually is associated with *mmoRpgs*. While i didnt play a lot of PlanetSide2, it felt like a shooter on a grander scale, with not so much story/ immersion personally.
Got a question, seeing as there wont be lvling(exp gaining?), is the game really going to be more of a shooter in that case for the most parts, or by any chance going to be more RPG oriented?
Cause lvling and geting new spells/ perks usually is associated with *mmoRpgs*. While i didnt play a lot of PlanetSide2, it felt like a shooter on a grander scale, with not so much story/ immersion personally.
From how it sounds, it sounds like a massive-multiplayer-persistant-world-Battlefield-3ish type game with RPG elements - guilds, buying equipment with requisition, personalization and customization of your character, etc.
Needing is Wanting... Wanting is Coveting... Coveting is Sinning... I am SO going to Hell.
Comments
Thanks for answers, Patrick!
Though I am still a bit unsatisfied on one thing, I have a bit misstated the question about friendly fire. By "factions" I've meant the actual 4 races in the game.
So if, lets say, my Space Marine council decides to join forces with Eldar, will I still be able to shoot them?
they are still discussing FF so its the same for allied factions
i think having FF between allied factions will make it very hard to have an alliance cause there will be always some1 who dont know about the alliance and just shoot every xeno he see
but i really would love FF cause its realistic and works in PS2 too
and patrick, its an honor for me to be able to help you ^^
be always up to date about Eternal Crusade
WH40k:EC dev Tracker
Other EC Sites i'm in:
Dakkadakka Savij
Reddit EC Savij1337
EternalCrusader.com Savij
yeah planetside handles FF in a good way and so long as they make it obvious who is a friend when you are allied with them then i dont see a problem, some players are going to be trigger happy but ther is just no way round that. also if they instetute a greef system it might be an idea for you to get less greef from shootong allies than you would if you shot a fellow faction member.
if i understand well yes: the alliance between eldar and space marine for expample it's not an in game mechanic but a alliance between the 2 war coucil who dedice to cooperate and assing mission against the same enemy from different side or similar. it's about the "sanbox" and freedom aspect of the game. like a sorta of "homebrew" rule.
war 40K Eternal Crusade: refferal 4$ bonus: EC-9Y7IAZJ8UZN6I http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-9Y7IAZJ8UZN6I
I think the best way to handle FF would be to include reduced damage to allies - not full damage, but reduced.
That reminds me - how much damage will my weapon typically do to other players? How many shots from a typical bolter, shoota, or eldar weapon? I know more powerful weapons would do higher damage, but seeing as those weapons arn't typical loadouts, whats the base minimum? Also - body part specific damage? Headshots vs ankle shots?
How will Daemons be represented? Chaos Spawns? All the chittering warp beasts that make a scene during Chaos invasions?
Can we anticipate abilites that are activated via keyboard, or are those things passive?
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
I'll get another one up, hopefully it will sound better. My audio jack in my computer is all flubbed, so I have to muck with it to get better samples.
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
Dear Crusaders,
Reveal 3 is now live on www.eternalcrusade.com
Glory to the Emperor!
Miguel Caron
Primach Eternal Crusade
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
I have an Inquisitor right beside me..... so I will keep silent!! ;-)
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
We will not block and manage HOW you want to act in the game: IT IS WAR
We only provide the tool so people can meet in secret..... the rest is on YOU.
If you are a true Space Marine at heart you will follow Players command.... if you are an Orks and your BOSS is not around, well I guess you will do whatever you want!!
So for making side deals...... its all about LEADERSHIP and not about us forcing the players to behave in a certain way!
Glory to the Emperor!
Miguel Primach Eternal Crusade
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
I-I saw gameplay. I SAW GAMEPLAY.
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
daemons are an own faction, so no deamons at start
be always up to date about Eternal Crusade
WH40k:EC dev Tracker
Other EC Sites i'm in:
Dakkadakka Savij
Reddit EC Savij1337
EternalCrusader.com Savij
Lore-wise, whenever Chaos gets it's shennangins going, there is almost always a daemonic presence. But I'm not referring to blood thirsters or the big guys - but the spawn and lesser beings that burst through the warp. It's almost Tyranid territory in the way they behave.
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
When are you gonna announce remaining playable Chaos Space Marine legions ?
We know Iron Warrior and Black Legion are in the game so far.
Any chance to see Thousand Sons and Death Guard in the game ?
Thanks for taking on the huge challenge of the WH40K universe. The enthusiasm and communication is amazing.
1. Are you guys implementing dreadnoughts, deff dreads, Chaos dreads etc? Since they're so strong are they going to be AI controlled or used as a bolster for outnumbered forces? EX 80SM versus 200CSM. The SM will need a morale boost!
2. For the whole lore topic of too many SM dying and respawning maybe make a newly tested gene seed cloning ability?Possible solution for the over abundance of SM's. If executions are being implemented I don't understand how a decapitation can be considered a treatable wound. Possible solution for the over abundance of SM's.
3. It would be epic to watch a mega nob and chaplain DUEL in the middle of a huge melee. Would be very canon'ish
4. How will vehicles be balanced at release? This was one of the biggest killers of PS2's initial population was the incredible over poweredness of the high explosive gods of war (liberator and faction tanks). Giving everyone the ability to spawn one without any prerequisite certification made vick spamming horrendous and frustrating for the average ground pounder. Vehicles should be strong, but they should also be limited.
5. What are the render limits we'll be seeing? Another blooper on PS2 which turned away thousands of players after release. Having players render literally 15 feet in front of you was annoying. Even more so is when the person shooting you wasn't visible.
1.Yes (Question: Will there be dreadnoughts and will they be playable?
(Answer: Yes the mighty Dreadnoughts will be playable, with restrictions. (russian interwiev)
2. no cloning is proibited fluff wise, http://wh40k.lexicanum.com/wiki/Replicae#.UgTetZLW4cA
3. yes!
4. ork veicle will be weaker but cost less, war 40k is an ambientation with al lot of focus on melee and infantry
the driver will probably have a front facing gun of some sort, but multiple people can have 'shooting slots' e.g. predator (vigilia mortis site patrickbalthazar)
5. yes also gw2 have se same problem, i think it's one of the harder problem with the netcode in this games.
(sigh i have the link for the aswer but mmorpg.com flag me as spam)
war 40K Eternal Crusade: refferal 4$ bonus: EC-9Y7IAZJ8UZN6I http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-9Y7IAZJ8UZN6I
Didn't filling capcha work?
accept only 1 link in the post.
war 40K Eternal Crusade: refferal 4$ bonus: EC-9Y7IAZJ8UZN6I http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-9Y7IAZJ8UZN6I
wow guys thx for all the great questions so far I think most of them are answered or have even been answered by some nice guys who read all the forums and know basically all there is to know for now so big thx to them too!
If there is a question I have skipped, then sorry, please point me to it and I will have another go on them 19 pages are getting a lot to go trough!
Patrick Balthazar
Tech Lead - Behaviour Online
Lead Programmer - Warhammer 40,000: Eternal Crusade
www.EternalCrusade.com - #eternalcrusade - @lordpada
Heres a question nobody mentioned yet.
The quote, "We go where we wilt, we slay who we wilt" Is a Raven Guard quote, and it appeared as if they were a playable chapter in the Phase 3 video. Can you confirm that?
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.
whats he wants to say is.. total metagame.
hehe, nice catch - but for now, no the announced chapters are the Ultramarines, Blood Angels, Space Wolves and Dark Angels!
Patrick Balthazar
Tech Lead - Behaviour Online
Lead Programmer - Warhammer 40,000: Eternal Crusade
www.EternalCrusade.com - #eternalcrusade - @lordpada
Got a question, seeing as there wont be lvling(exp gaining?), is the game really going to be more of a shooter in that case for the most parts, or by any chance going to be more RPG oriented?
Cause lvling and geting new spells/ perks usually is associated with *mmoRpgs*. While i didnt play a lot of PlanetSide2, it felt like a shooter on a grander scale, with not so much story/ immersion personally.
From how it sounds, it sounds like a massive-multiplayer-persistant-world-Battlefield-3ish type game with RPG elements - guilds, buying equipment with requisition, personalization and customization of your character, etc.
Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.