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MMORPG + instances + LFD .... progress of the genre

nariusseldonnariusseldon Member EpicPosts: 27,775

MMOs has ...

- move away from socializing to accommodate people who want entertainment instead of chatrooms

- inlcude solo-play for those who just want to consume content

- introduce instances to reduce undesirable influences from players

- get rid of loot-ninjaing, camping, training and many undesirable player interactions ...

 

What is the next step in this progress?

- games like Destiny which takes matching and playing with others into a different form?

- MOBA & instanced PvP games so that devs can focus on combat fun?

- ARPG with some MMO elements?

- all of the above?

 

Gaming is good (for me, of course).

 

 

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Comments

  • XiaokiXiaoki Member EpicPosts: 4,050

    If MMOs have to progress away from what veteran MMO players think of as a "traditional MMORPG" so the genre as a whole can improve then so be it.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Xiaoki

    If MMOs have to progress away from what veteran MMO players think of as a "traditional MMORPG" so the genre as a whole can improve then so be it.

    Of course improvement is a matter of perspective. So here is whom MMOs are progressing for:

    - me, of course.

    - a majority of players .. the market seems to indicate this is the direction of the mass market

    - devs .. clearly they want more customers and more money

     

    In any progress, there are always those who lose. In this case, those who hang onto the past.

     

  • stayBlindstayBlind Member UncommonPosts: 512

    I just do not have time in my busy life to deal with actually playing games anymore. I wish that more MMOs (and games in general) would automate even more systems to accommodate my playstyle:

    1. Games need to have the option for automated combat.

    2. My character should level and receive loot even when I am not playing the game.

    3. Automatically pick what skills my character should use.

    MMOs are becoming more automated as time goes by, which is great, but I think that they should have the option to automate every system in the game instead of just things like:

    1. Selling my loot for me when I am not playing.

    2. Automatically finding groups for me.

    3. Automatically assign any attributes that my hero may use.

    At the very least, I wish there was an option to spend real money to beat an MMO so that I could bypass all the useless time sinks that games are so fond of. It is so hard to beat every new MMO that comes out, because each new MMO takes so much time to beat.

    Anyways, I am still awaiting my 'Golden Game' that I can be good at despite my limited schedule.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by stayBlind

    I just do not have time in my busy life to deal with actually playing games anymore. I wish that more MMOs (and games in general) would automate even more systems to accommodate my playstyle:

    1. Games need to have the option for automated combat.

    2. My character should level and receive loot even when I am not playing the game.

    3. Automatically pick what skills my character should use.

    MMOs are becoming more automated as time goes by, which is great, but I think that they should have the option to automate every system in the game instead of just things like:

    1. Selling my loot for me when I am not playing.

    2. Automatically finding groups for me.

    3. Automatically assign any attributes that my hero may use.

    Anyways, I am still awaiting my 'Golden Game' that I can be good at despite what little time I have to put into playing it.

    I know you're being facetious, but I never understood the argument about having a busy life.

    MMORPGs is not a race.  It shouldn't be a race.  You have a job?  Awesome!  Do the real life thing and play when you can.

    The game will still be there.  It's not like milk.  It won't expire.  At least not for a few years hopefully.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by jdnyc
    Originally posted by stayBlind

    I just do not have time in my busy life to deal with actually playing games anymore. I wish that more MMOs (and games in general) would automate even more systems to accommodate my playstyle:

    1. Games need to have the option for automated combat.

    2. My character should level and receive loot even when I am not playing the game.

    3. Automatically pick what skills my character should use.

    MMOs are becoming more automated as time goes by, which is great, but I think that they should have the option to automate every system in the game instead of just things like:

    1. Selling my loot for me when I am not playing.

    2. Automatically finding groups for me.

    3. Automatically assign any attributes that my hero may use.

    Anyways, I am still awaiting my 'Golden Game' that I can be good at despite what little time I have to put into playing it.

    I know you're being facetious, but I never understood the argument about having a busy life.

    MMORPGs is not a race.  It shouldn't be a race.  You have a job?  Awesome!  Do the real life thing and play when you can.

    The game will still be there.  It's not like milk.  It won't expire.  At least not for a few years hopefully.

     

    Neither of you get the point.

    It is not about being fast. It is about cutting out the boring parts.

    - Do make longer and more challenging combat, but don't make me run 20 min before getting to it.

    And it is about getting rid of undesirable (to many) interactions.

    - Do make the encounter more fun, but don't expect me to tolerate ninja-looting or loot drama. Just roll everyone's own loot so there is no argument.

    It is about having fun, not about being fast.

     

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by nariusseldon

    - devs .. clearly they want more customers and more money

    This argument is a fallacy.

    Being casual does not equal more money and more customers.

    League of Legends is an intense PVP MOBA.  Has 35 million players.

    The players are out there.  They're just not playing the lackluster, uninspired, themepark drivel that is being put out in recent years.  MMORPG has a gaming genre is not very big.  There are plenty of gaming genres doing WAY better than MMORPG.  They have less development time, cost less and have less commitment needed once the games come out.

    People should champion all companies that are breaking from the current AAA model. 

    More and more investors are not going to be interested in throwing money away at a one month fling, that usually turns into a cash grab.  Following the trail that WoW blazed leads to a dead end.  Time to find a new path and hope new players from other genres along the way.  They've got millions to spare.

     

  • stayBlindstayBlind Member UncommonPosts: 512
    Originally posted by nariusseldon
    Originally posted by jdnyc
    Originally posted by stayBlind

    I just do not have time in my busy life to deal with actually playing games anymore. I wish that more MMOs (and games in general) would automate even more systems to accommodate my playstyle:

    1. Games need to have the option for automated combat.

    2. My character should level and receive loot even when I am not playing the game.

    3. Automatically pick what skills my character should use.

    MMOs are becoming more automated as time goes by, which is great, but I think that they should have the option to automate every system in the game instead of just things like:

    1. Selling my loot for me when I am not playing.

    2. Automatically finding groups for me.

    3. Automatically assign any attributes that my hero may use.

    Anyways, I am still awaiting my 'Golden Game' that I can be good at despite what little time I have to put into playing it.

    I know you're being facetious, but I never understood the argument about having a busy life.

    MMORPGs is not a race.  It shouldn't be a race.  You have a job?  Awesome!  Do the real life thing and play when you can.

    The game will still be there.  It's not like milk.  It won't expire.  At least not for a few years hopefully.

     

    Neither of you get the point.

    It is not about being fast. It is about cutting out the boring parts.

    - Do make longer and more challenging combat, but don't make me run 20 min before getting to it.

    And it is about getting rid of undesirable (to many) interactions.

    - Do make the encounter more fun, but don't expect me to tolerate ninja-looting or loot drama. Just roll everyone's own loot so there is no argument.

    It is about having fun, not about being fast.

     

    I agree. Personally, beating a game is what is fun for me, but so many MMOs out there make it so tedious. It is almost like they do not want players to beat their games. I wish they would cut out all of the boring content though (combat/crafting/socializing/grouping) and just leave the fun stuff.

    I agree with instanced loot too.  I think that each player in a game should be equally rewarded. It is not fair when someone receives a better item than me just because they have more time to play.

    Anyways, like I said earlier, I will keep my fingers crossed that a company out there will make a game that I can enjoy.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by nariusseldon
     

    Neither of you get the point.

    It is not about being fast. It is about cutting out the boring parts.

    - Do make longer and more challenging combat, but don't make me run 20 min before getting to it.

    And it is about getting rid of undesirable (to many) interactions.

    - Do make the encounter more fun, but don't expect me to tolerate ninja-looting or loot drama. Just roll everyone's own loot so there is no argument.

    It is about having fun, not about being fast.

     

    Oh I get your point.  Content churn is not fast enough to keep up with 'all the boring parts' cut out.

    MMORPGs succeed when people feel like they are in a virtual world.  WoW's most successful and fastest growth happened during the period of Vanilla through Burning Crusade.  There was some travel involved, but it also made people feel connected to the world. 

    The games are too meta now.  There needs to be risk/rewards.  That means there will be things that aren't 'fun' 100% of the time.  But no game has that.  Expecting an MMORPG to have that is ludicrous. 

    Games are about challenge.  Always have been.  Players demanding entertainment with little to no challenge and a meta I want to warp to where the fun is at 24/7 is why people leave after a month.

    Luckily a few developers are hip to the situation now and these players are starting to not get what they want.

    Finally.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by jdnyc

    MMORPGs succeed when people feel like they are in a virtual world.  WoW's most successful and fastest growth happened during the period of Vanilla through Burning Crusade.  There was some travel involved, but it also made people feel connected to the world. 

    The games are too meta now.  There needs to be risk/rewards.  That means there will be things that aren't 'fun' 100% of the time.  But no game has that.  Expecting an MMORPG to have that is ludicrous. 

    Games are about challenge.  Always have been.  Players demanding entertainment with little to no challenge and a meta I want to warp to where the fun is at 24/7 is why people leave after a month.

     

    No. MMORPGs succeed when they are good games. WOW is more a game than UO and EQ combined. Which is more successful?

    LoL is more successful than even WOW. Which is a better game?

    You don't need risk for challenge. D3 is the proof of that. WoW is the proof of that. Not only i expect that, i got it.

    You are confusing between risk and challenge. You can easily have one (D3 MP10) without the other. Or you can have both (D3 MP10 + hard core perma death).

     

  • KaledrenKaledren Member UncommonPosts: 312
    Originally posted by nariusseldon
    Originally posted by jdnyc

    MMORPGs succeed when people feel like they are in a virtual world.  WoW's most successful and fastest growth happened during the period of Vanilla through Burning Crusade.  There was some travel involved, but it also made people feel connected to the world. 

    The games are too meta now.  There needs to be risk/rewards.  That means there will be things that aren't 'fun' 100% of the time.  But no game has that.  Expecting an MMORPG to have that is ludicrous. 

    Games are about challenge.  Always have been.  Players demanding entertainment with little to no challenge and a meta I want to warp to where the fun is at 24/7 is why people leave after a month.

     

    No. MMORPGs succeed when they are good games. WOW is more a game than UO and EQ combined. Which is more successful?

    LoL is more successful than even WOW. Which is a better game?

    You don't need risk for challenge. D3 is the proof of that. WoW is the proof of that. Not only i expect that, i got it.

    You are confusing between risk and challenge. You can easily have one (D3 MP10) without the other. Or you can have both (D3 MP10 + hard core perma death).

     

    ROFLMAO!!! I am SO glad you apparently (Hopefully) won't be in EQ Next.

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Xiaoki

    If MMOs have to progress away from what veteran MMO players think of as a "traditional MMORPG" so the genre as a whole can improve then so be it.

    Where did you get the idea that just because you've been playing a genre for a while, that somehow makes you an expert on how things ought t obe?

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • KillecKillec Member UncommonPosts: 5

    Progress? More like regress.

     

    Originally posted by nariusseldon

    MMORPGs succeed when they are good games.  

    That is true, and what makes a good and successful MMORPG?

    "MMORPGs succeed when people feel like they are in a virtual world" < This

    All you have to do is look how successful WoW was, and how much it was growing in vanilla/bc compared to now.

  • TheocritusTheocritus Member LegendaryPosts: 10,022
    The next step is max level at character creation and jsut have to log in once a week to collect your loot......Honestly if the genre gets much easier this is what it is going to be.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    KNow why WoW and TBC were among the most successful MMORPGs?

    Content!

    Lots and lots of content.

    You never logged into WoW and thought "Aww jeez, what should I do again today?" You logged in and tried frantically to get as much done as you could.

  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by Killec
    Progress? More like regress.  Originally posted by nariusseldon MMORPGs succeed when they are good games.  

    That is true, and what makes a good and successful MMORPG?

    "MMORPGs succeed when people feel like they are in a virtual world" < This

    All you have to do is look how successful WoW was, and how much it was growing in vanilla/bc compared to now.



    If MMOs succeed when they are virtual worlds then why have Darkfall and Mortal Online failed so hard?

    They are both sandbox virtual world MMOs so why didnt they succeed?


    Oh yeah, they are terrible games. Just like the OP said, MMOs succeed when they are good games.


    Sorry to burst your bubble but MMORPGs are games, not virtual worlds.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kaledren
    Originally posted by nariusseldon
    Originally posted by jdnyc

    MMORPGs succeed when people feel like they are in a virtual world.  WoW's most successful and fastest growth happened during the period of Vanilla through Burning Crusade.  There was some travel involved, but it also made people feel connected to the world. 

    The games are too meta now.  There needs to be risk/rewards.  That means there will be things that aren't 'fun' 100% of the time.  But no game has that.  Expecting an MMORPG to have that is ludicrous. 

    Games are about challenge.  Always have been.  Players demanding entertainment with little to no challenge and a meta I want to warp to where the fun is at 24/7 is why people leave after a month.

     

    No. MMORPGs succeed when they are good games. WOW is more a game than UO and EQ combined. Which is more successful?

    LoL is more successful than even WOW. Which is a better game?

    You don't need risk for challenge. D3 is the proof of that. WoW is the proof of that. Not only i expect that, i got it.

    You are confusing between risk and challenge. You can easily have one (D3 MP10) without the other. Or you can have both (D3 MP10 + hard core perma death).

     

    ROFLMAO!!! I am SO glad you apparently (Hopefully) won't be in EQ Next.

    Oh .. EQN is F2P. There is no reason not to check it out. I am not closed minded as many here.

    If it can make it fun for me in the first 30 min, i will give it a chance and play for a while.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Xiaoki

     


    Originally posted by Killec
    Progress? More like regress.

     

     


    Originally posted by nariusseldon

    MMORPGs succeed when they are good games.  

    That is true, and what makes a good and successful MMORPG?

     

    "MMORPGs succeed when people feel like they are in a virtual world" < This

    All you have to do is look how successful WoW was, and how much it was growing in vanilla/bc compared to now.


    If MMOs succeed when they are virtual worlds then why have Darkfall and Mortal Online failed so hard?

     

    They are both sandbox virtual world MMOs so why didnt they succeed?


    Oh yeah, they are terrible games. Just like the OP said, MMOs succeed when they are good games.


    Sorry to burst your bubble but MMORPGs are games, not virtual worlds.

    Yeh. And if one expands his horizon and look at online games, and those that are close to MMOs, the successful ones (LoL, WoT, D3, ....) are successful because they are good games.

    Some don't even have virtual worlds.

     

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by nariusseldon

    MMOs has ...

    - move away from socializing to accommodate people who want entertainment instead of chatrooms

    Saying that people want entertainment instead of chatrooms is just flat-out wrong. The majority of players playing MMORPGs right now want socializing, but it just happens to be a lower priority desire and something which can't be forced upon them.  If MMORPGs had their social mechanics removed (you couldn't see or chat with other players, or join guilds) they would collapse.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • XthosXthos Member UncommonPosts: 2,740

    What is next:

     

    1.  Get rid of the open world, who wants to spend time running somewhere, or interacting with other people that could ruin your fun in the non-instanced open world.

     

    2.  When you log in, you select the instance you want to play and when you enter the world, it will be in the instance you selected with a group, or solo if you do not want to play with others.

     

    3.  Banking, buying, selling can all be done with the ui and while in your instance, that way they do not have to spend money and time on a town you don't want to go to, and spend time finding the bank or venders.

     

    4.  When you are done with your instance, you que the next instance, and it takes you immediately there, no travel.  If you put that you wanted to play with others, and no one is available, it will scale down to solo play, and as people are added, it will increase till you hit the number of people you selected you wanted to play with.

     

    5.  If the people you are playing your instance are annoying and ruining your fun, you can hit a UI option to create a copy of your instance and turn it into a solo instance, to fix your mistake of playing with others.

     

    6.  Everything is free, all content is obtainable through playing.

     

    7.  Most things are purchasable, through the cash shop for those that do not have time to earn it.

     

    8.  Their is no crafting, as it is not action/fun, so why waste resources/time on something that is not giving you bang for your buck/time.

     

    9.  All content can be soloed, if you can dodge the attacks and stay out of the lighted areas long enough to kill the bosses, their will also be 5 levels of each instance, that incrementally increase monster hp/damage, decrease reaction times for dodging hits and area damage. 

     

    10.  Arenas, 1 vs 1, up to 5 vs 5....If you truly feel you are that much better than the other people, you can even play these at a numbered disadvantage.  Their will be records/leader boards for everything....What is the sense of being that good, if others do not know about it.

     

    11.  No typing to communicate, everything is voice, text chat is not supported.

     

    12.  No scenarios, lets face it, at least half those people would end up being people that would let you down anyway, use the arena.

     

    13.  All instance content and arena content is designed for 20-30 minutes of play, these are games meant to be fun, not live in and replace your real life.  If you ever have 5-10 seconds that nothing is happening, the game has failed you.

     

     

    That's the starting point, no more 'world'....only action!

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by nariusseldon
    Originally posted by jdnyc
     

    Neither of you get the point.

    It is not about being fast. It is about cutting out the boring parts.

    - Do make longer and more challenging combat, but don't make me run 20 min before getting to it.

    And it is about getting rid of undesirable (to many) interactions.

    - Do make the encounter more fun, but don't expect me to tolerate ninja-looting or loot drama. Just roll everyone's own loot so there is no argument.

    It is about having fun, not about being fast.

     

    the boring repetitive gear threadmill grind is still there. Thankfully i personally have GW2 to save me from that.

     

    The gear threadmill could still be there and not be boring and significantly reduce the repetition (which leads to massive boredom), how? by removing the dice rolling and drop rates. Give a useful piece of loot to everyone who participated. You only repeat the dungeon as long as you need a piece of gear that you know only drops there but you are guaranteed to get a piece of gear that your class would need for upgrade. THen just move on the next.





  • VentlusVentlus Member Posts: 96
    Originally posted by rojo6934
    Originally posted by nariusseldon
    Originally posted by jdnyc
     

    Neither of you get the point.

    It is not about being fast. It is about cutting out the boring parts.

    - Do make longer and more challenging combat, but don't make me run 20 min before getting to it.

    And it is about getting rid of undesirable (to many) interactions.

    - Do make the encounter more fun, but don't expect me to tolerate ninja-looting or loot drama. Just roll everyone's own loot so there is no argument.

    It is about having fun, not about being fast.

     

    the boring repetitive gear threadmill grind is still there. Thankfully i personally have GW2 to save me from that.

     

    The gear threadmill could still be there and not be boring and significantly reduce the repetition (which leads to massive boredom), how? by removing the dice rolling and drop rates. Give a useful piece of loot to everyone who participated. You only repeat the dungeon as long as you need a piece of gear that you know only drops there but you are guaranteed to get a piece of gear that your class would need for upgrade. THen just move on the next.

    so you replaced it with a skin treadmill? that sure seems much better =/

  • KaledrenKaledren Member UncommonPosts: 312
    Originally posted by nariusseldon
    Originally posted by Kaledren
    Originally posted by nariusseldon
    Originally posted by jdnyc

    MMORPGs succeed when people feel like they are in a virtual world.  WoW's most successful and fastest growth happened during the period of Vanilla through Burning Crusade.  There was some travel involved, but it also made people feel connected to the world. 

    The games are too meta now.  There needs to be risk/rewards.  That means there will be things that aren't 'fun' 100% of the time.  But no game has that.  Expecting an MMORPG to have that is ludicrous. 

    Games are about challenge.  Always have been.  Players demanding entertainment with little to no challenge and a meta I want to warp to where the fun is at 24/7 is why people leave after a month.

     

    No. MMORPGs succeed when they are good games. WOW is more a game than UO and EQ combined. Which is more successful?

    LoL is more successful than even WOW. Which is a better game?

    You don't need risk for challenge. D3 is the proof of that. WoW is the proof of that. Not only i expect that, i got it.

    You are confusing between risk and challenge. You can easily have one (D3 MP10) without the other. Or you can have both (D3 MP10 + hard core perma death).

     

    ROFLMAO!!! I am SO glad you apparently (Hopefully) won't be in EQ Next.

    Oh .. EQN is F2P. There is no reason not to check it out. I am not closed minded as many here.

    If it can make it fun for me in the first 30 min, i will give it a chance and play for a while.

    Oh I forgot. As long as you get fun without contributing to making the game better...you are all about it. You're type is what is wrong with gaming in general. Want everything for nothing and then wonder why these games are lackluster. Not to mention mindlessly easy.

    You say you aren't close minded...but have a one track mind for making all MMORPG's instanced lobby games, and fight against any ideas to the contrary of you're way of thinking.

     

    You won't stay long in EQ Next, I am fairly certain of that. Especially if it has a death penalty or doesn't give you uber weapons 30 seconds in.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198

    Lol, perfect solution to games with overhead cost of supporting large amounts of players and hard to make good content is to make it less about other players and  content easier to burn through.  On top of that we cut out any identity the game could have and model it after a game that 1000 other MMORPG's have failed to live up to.  

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by rojo6934

     

    the boring repetitive gear threadmill grind is still there.

    Boring for you, fun for many.

    You don't know that there are those who play Diablo 2 for years? .. and it is nothing but a gear farming game. Obviously gear-threadmill is fun for a lot of people.

    Otherwise, why would gear centric combat games be so popular. Don't make it sound like a bad thing, even if you don't like it.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kaledren
     

    Oh I forgot. As long as you get fun without contributing to making the game better...you are all about it. You're type is what is wrong with gaming in general. Want everything for nothing and then wonder why these games are lackluster. Not to mention mindlessly easy.

    LOl .. of course i don't play games to "contribute" to anything. Games are entertainment products. It is funny how you are so upset about how others enjoy their entertainment.

    What lackbuster? I don't play lackbuster games. Every game i play is fun for me. Otherwise, why would i spend even 1 min on it? You don't think i am doing it for the community, right? hahhahah.

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